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-rw-r--r--drivers/gles2/shaders/scene.glsl109
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp6
-rw-r--r--drivers/gles3/shader_gles3.h12
-rw-r--r--drivers/gles3/shaders/scene.glsl4
-rw-r--r--drivers/unix/dir_access_unix.cpp6
-rw-r--r--drivers/unix/net_socket_posix.cpp4
-rw-r--r--drivers/unix/os_unix.cpp6
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp13
10 files changed, 84 insertions, 86 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index fae010b003..7b57f5d497 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -75,12 +75,12 @@ attribute highp vec4 instance_custom_data; // attrib:12
// uniforms
//
-uniform mat4 camera_matrix;
-uniform mat4 camera_inverse_matrix;
-uniform mat4 projection_matrix;
-uniform mat4 projection_inverse_matrix;
+uniform highp mat4 camera_matrix;
+uniform highp mat4 camera_inverse_matrix;
+uniform highp mat4 projection_matrix;
+uniform highp mat4 projection_inverse_matrix;
-uniform mat4 world_transform;
+uniform highp mat4 world_transform;
uniform highp float time;
@@ -156,22 +156,22 @@ varying highp vec3 diffuse_interp;
varying highp vec3 specular_interp;
// general for all lights
-uniform vec4 light_color;
-uniform float light_specular;
+uniform highp vec4 light_color;
+uniform highp float light_specular;
// directional
-uniform vec3 light_direction;
+uniform highp vec3 light_direction;
// omni
-uniform vec3 light_position;
+uniform highp vec3 light_position;
-uniform float light_range;
-uniform float light_attenuation;
+uniform highp float light_range;
+uniform highp float light_attenuation;
// spot
-uniform float light_spot_attenuation;
-uniform float light_spot_range;
-uniform float light_spot_angle;
+uniform highp float light_spot_attenuation;
+uniform highp float light_spot_range;
+uniform highp float light_spot_angle;
void light_compute(
vec3 N,
@@ -262,9 +262,9 @@ void light_compute(
#ifdef USE_REFLECTION_PROBE1
-uniform mat4 refprobe1_local_matrix;
+uniform highp mat4 refprobe1_local_matrix;
varying mediump vec4 refprobe1_reflection_normal_blend;
-uniform vec3 refprobe1_box_extents;
+uniform highp vec3 refprobe1_box_extents;
#ifndef USE_LIGHTMAP
varying mediump vec3 refprobe1_ambient_normal;
@@ -274,9 +274,9 @@ varying mediump vec3 refprobe1_ambient_normal;
#ifdef USE_REFLECTION_PROBE2
-uniform mat4 refprobe2_local_matrix;
+uniform highp mat4 refprobe2_local_matrix;
varying mediump vec4 refprobe2_reflection_normal_blend;
-uniform vec3 refprobe2_box_extents;
+uniform highp vec3 refprobe2_box_extents;
#ifndef USE_LIGHTMAP
varying mediump vec3 refprobe2_ambient_normal;
@@ -310,7 +310,6 @@ uniform highp float fog_height_max;
uniform mediump float fog_height_curve;
#endif
-
#endif //fog
void main() {
@@ -625,19 +624,19 @@ VERTEX_SHADER_CODE
{
- float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
+ float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve);
}
#endif
#ifdef FOG_HEIGHT_ENABLED
{
- float y = (camera_matrix * vec4(vertex_interp, 1.0)).y;
- fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
+ float y = (camera_matrix * vec4(vertex_interp, 1.0)).y;
+ fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
}
#endif
- fog_interp = vec4(fog_color,fog_amount);
+ fog_interp = vec4(fog_color, fog_amount);
#endif //fog
@@ -671,13 +670,13 @@ precision highp int;
// uniforms
//
-uniform mat4 camera_matrix;
+uniform highp mat4 camera_matrix;
/* clang-format on */
-uniform mat4 camera_inverse_matrix;
-uniform mat4 projection_matrix;
-uniform mat4 projection_inverse_matrix;
+uniform highp mat4 camera_inverse_matrix;
+uniform highp mat4 projection_matrix;
+uniform highp mat4 projection_inverse_matrix;
-uniform mat4 world_transform;
+uniform highp mat4 world_transform;
uniform highp float time;
@@ -704,9 +703,9 @@ varying mediump vec3 refprobe1_ambient_normal;
#else
uniform bool refprobe1_use_box_project;
-uniform vec3 refprobe1_box_extents;
+uniform highp vec3 refprobe1_box_extents;
uniform vec3 refprobe1_box_offset;
-uniform mat4 refprobe1_local_matrix;
+uniform highp mat4 refprobe1_local_matrix;
#endif //use vertex lighting
@@ -731,9 +730,9 @@ varying mediump vec3 refprobe2_ambient_normal;
#else
uniform bool refprobe2_use_box_project;
-uniform vec3 refprobe2_box_extents;
+uniform highp vec3 refprobe2_box_extents;
uniform vec3 refprobe2_box_offset;
-uniform mat4 refprobe2_local_matrix;
+uniform highp mat4 refprobe2_local_matrix;
#endif //use vertex lighting
@@ -874,29 +873,29 @@ uniform float ambient_energy;
varying highp vec3 diffuse_interp;
varying highp vec3 specular_interp;
-uniform vec3 light_direction; //may be used by fog, so leave here
+uniform highp vec3 light_direction; //may be used by fog, so leave here
#else
//done in fragment
// general for all lights
-uniform vec4 light_color;
-uniform float light_specular;
+uniform highp vec4 light_color;
+uniform highp float light_specular;
// directional
-uniform vec3 light_direction;
+uniform highp vec3 light_direction;
// omni
-uniform vec3 light_position;
+uniform highp vec3 light_position;
-uniform float light_attenuation;
+uniform highp float light_attenuation;
// spot
-uniform float light_spot_attenuation;
-uniform float light_spot_range;
-uniform float light_spot_angle;
+uniform highp float light_spot_attenuation;
+uniform highp float light_spot_range;
+uniform highp float light_spot_angle;
#endif
//this is needed outside above if because dual paraboloid wants it
-uniform float light_range;
+uniform highp float light_range;
#ifdef USE_SHADOW
@@ -2021,8 +2020,8 @@ FRAGMENT_SHADER_CODE
#if defined(USE_VERTEX_LIGHTING)
- gl_FragColor.rgb = mix(gl_FragColor.rgb,fog_interp.rgb,fog_interp.a);
-#else //pixel based fog
+ gl_FragColor.rgb = mix(gl_FragColor.rgb, fog_interp.rgb, fog_interp.a);
+#else //pixel based fog
float fog_amount = 0.0;
#ifdef LIGHT_MODE_DIRECTIONAL
@@ -2036,26 +2035,26 @@ FRAGMENT_SHADER_CODE
{
- float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
+ float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve);
- if (fog_transmit_enabled) {
- vec3 total_light = gl_FragColor.rgb;
- float transmit = pow(fog_z, fog_transmit_curve);
- fog_color = mix(max(total_light, fog_color), fog_color, transmit);
- }
+ if (fog_transmit_enabled) {
+ vec3 total_light = gl_FragColor.rgb;
+ float transmit = pow(fog_z, fog_transmit_curve);
+ fog_color = mix(max(total_light, fog_color), fog_color, transmit);
+ }
}
#endif
#ifdef FOG_HEIGHT_ENABLED
{
- float y = (camera_matrix * vec4(vertex, 1.0)).y;
- fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
+ float y = (camera_matrix * vec4(vertex, 1.0)).y;
+ fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
}
#endif
- gl_FragColor.rgb = mix(gl_FragColor.rgb,fog_color,fog_amount);
+ gl_FragColor.rgb = mix(gl_FragColor.rgb, fog_color, fog_amount);
#endif //use vertex lit
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 14c436fd00..ed2b39a17d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -653,7 +653,7 @@ bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance
int best_free = -1;
int best_used = -1;
- uint64_t best_used_frame;
+ uint64_t best_used_frame = 0;
for (int i = 0; i < reflection_atlas->reflections.size(); i++) {
if (reflection_atlas->reflections[i].owner == RID()) {
@@ -2519,7 +2519,7 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, false);
}
-void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform) {
+void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog) {
//store camera into ubo
store_camera(p_cam_projection, state.ubo_data.projection_matrix);
@@ -2570,7 +2570,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.ubo_data.fog_color_enabled[0] = linear_fog.r;
state.ubo_data.fog_color_enabled[1] = linear_fog.g;
state.ubo_data.fog_color_enabled[2] = linear_fog.b;
- state.ubo_data.fog_color_enabled[3] = env->fog_enabled ? 1.0 : 0.0;
+ state.ubo_data.fog_color_enabled[3] = (!p_no_fog && env->fog_enabled) ? 1.0 : 0.0;
Color linear_sun = env->fog_sun_color.to_linear();
state.ubo_data.fog_sun_color_amount[0] = linear_sun.r;
@@ -4083,7 +4083,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
state.ubo_data.screen_pixel_size[1] = 1.0 / storage->frame.current_rt->height;
}
- _setup_environment(env, p_cam_projection, p_cam_transform);
+ _setup_environment(env, p_cam_projection, p_cam_transform, p_reflection_probe.is_valid());
bool fb_cleared = false;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index b4c4a0558f..4b4a0b9303 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -831,7 +831,7 @@ public:
void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy);
- void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform);
+ void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog = false);
void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows);
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_shadow_atlas);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_reflection_atlas, Environment *p_env);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 58c0a104c1..9faf07c2f9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -730,7 +730,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
}
};
- GLenum blit_target;
+ GLenum blit_target = GL_TEXTURE_2D;
switch (texture->type) {
case VS::TEXTURE_TYPE_2D: {
@@ -948,7 +948,7 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
Image::Format real_format;
Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb);
- GLenum blit_target;
+ GLenum blit_target = GL_TEXTURE_2D;
switch (texture->type) {
case VS::TEXTURE_TYPE_2D: {
@@ -6841,7 +6841,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
glDisable(GL_SCISSOR_TEST);
glColorMask(1, 1, 1, 1);
- if (rt->buffers.active == false) {
+ if (!rt->buffers.active) {
glDepthMask(GL_TRUE);
}
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 9db4942163..0d360e8453 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -128,11 +128,13 @@ private:
Vector<GLint> texture_uniform_locations;
uint32_t code_version;
bool ok;
- Version() {
- code_version = 0;
- ok = false;
- uniform_location = NULL;
- }
+ Version() :
+ id(0),
+ vert_id(0),
+ frag_id(0),
+ uniform_location(NULL),
+ code_version(0),
+ ok(false) {}
};
Version *version;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 598bd3465e..8388b15edb 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1340,7 +1340,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal, vec3 binormal, vec3 t
reflection_accum += reflection;
}
-#ifndef USE_LIGHTMAP
+#if !defined(USE_LIGHTMAP) && !defined(USE_LIGHTMAP_CAPTURE)
if (reflections[idx].ambient.a > 0.0) { //compute ambient using skybox
vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal, 0.0)).xyz;
@@ -1957,7 +1957,7 @@ FRAGMENT_SHADER_CODE
} else {
specular_light += env_reflection_light;
}
-#ifndef USE_LIGHTMAP
+#if !defined(USE_LIGHTMAP) && !defined(USE_LIGHTMAP_CAPTURE)
if (ambient_accum.a > 0.0) {
ambient_light = ambient_accum.rgb / ambient_accum.a;
}
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 48b4369b7e..929e67faa9 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -309,7 +309,7 @@ Error DirAccessUnix::change_dir(String p_dir) {
// prev_dir is the directory we are changing out of
String prev_dir;
char real_current_dir_name[2048];
- getcwd(real_current_dir_name, 2048);
+ ERR_FAIL_COND_V(getcwd(real_current_dir_name, 2048) == NULL, ERR_BUG);
if (prev_dir.parse_utf8(real_current_dir_name))
prev_dir = real_current_dir_name; //no utf8, maybe latin?
@@ -330,7 +330,7 @@ Error DirAccessUnix::change_dir(String p_dir) {
// the directory exists, so set current_dir to try_dir
current_dir = try_dir;
- chdir(prev_dir.utf8().get_data());
+ ERR_FAIL_COND_V(chdir(prev_dir.utf8().get_data()) != 0, ERR_BUG);
return OK;
}
@@ -405,7 +405,7 @@ DirAccessUnix::DirAccessUnix() {
// set current directory to an absolute path of the current directory
char real_current_dir_name[2048];
- getcwd(real_current_dir_name, 2048);
+ ERR_FAIL_COND(getcwd(real_current_dir_name, 2048) == NULL);
if (current_dir.parse_utf8(real_current_dir_name))
current_dir = real_current_dir_name;
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 3f03175403..2cc2032cbb 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -42,12 +42,8 @@
#include <sys/types.h>
#include <unistd.h>
#ifndef NO_FCNTL
-#ifdef __HAIKU__
#include <fcntl.h>
#else
-#include <sys/fcntl.h>
-#endif
-#else
#include <sys/ioctl.h>
#endif
#include <netinet/in.h>
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 6c70934bc6..7ff27be501 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -487,9 +487,11 @@ String OS_Unix::get_executable_path() const {
//fix for running from a symlink
char buf[256];
memset(buf, 0, 256);
- readlink("/proc/self/exe", buf, sizeof(buf));
+ ssize_t len = readlink("/proc/self/exe", buf, sizeof(buf));
String b;
- b.parse_utf8(buf);
+ if (len > 0) {
+ b.parse_utf8(buf, len);
+ }
if (b == "") {
WARN_PRINT("Couldn't get executable path from /proc/self/exe, using argv[0]");
return OS::get_executable_path();
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 3d4979175b..a91e41b008 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -796,19 +796,18 @@ Error AudioDriverWASAPI::capture_start() {
return err;
}
- if (audio_input.active == false) {
- audio_input.audio_client->Start();
- audio_input.active = true;
-
- return OK;
+ if (audio_input.active) {
+ return FAILED;
}
- return FAILED;
+ audio_input.audio_client->Start();
+ audio_input.active = true;
+ return OK;
}
Error AudioDriverWASAPI::capture_stop() {
- if (audio_input.active == true) {
+ if (audio_input.active) {
audio_input.audio_client->Stop();
audio_input.active = false;