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-rw-r--r--drivers/alsa/audio_driver_alsa.cpp37
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp26
-rw-r--r--drivers/coremidi/core_midi.cpp6
-rw-r--r--drivers/dummy/rasterizer_dummy.h21
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp67
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h55
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp137
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h185
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp23
-rw-r--r--drivers/gles2/shader_gles2.cpp16
-rw-r--r--drivers/gles2/shaders/scene.glsl79
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp30
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp28
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h166
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp170
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h249
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp22
-rw-r--r--drivers/gles3/shader_gles3.cpp6
-rw-r--r--drivers/gles3/shaders/canvas.glsl15
-rw-r--r--drivers/gles3/shaders/effect_blur.glsl3
-rw-r--r--drivers/gles3/shaders/scene.glsl94
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp58
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp13
-rw-r--r--drivers/unix/dir_access_unix.cpp11
-rw-r--r--drivers/unix/file_access_unix.cpp9
-rw-r--r--drivers/unix/net_socket_posix.cpp11
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h22
-rw-r--r--drivers/windows/file_access_windows.cpp9
-rw-r--r--drivers/windows/thread_windows.cpp5
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp38
32 files changed, 861 insertions, 761 deletions
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 50697b8834..2e3861f500 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -159,7 +159,7 @@ Error AudioDriverALSA::init() {
}
return err;
-};
+}
void AudioDriverALSA::thread_func(void *p_udata) {
@@ -232,25 +232,25 @@ void AudioDriverALSA::thread_func(void *p_udata) {
ad->stop_counting_ticks();
ad->unlock();
- };
+ }
ad->thread_exited = true;
-};
+}
void AudioDriverALSA::start() {
active = true;
-};
+}
int AudioDriverALSA::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverALSA::get_speaker_mode() const {
return speaker_mode;
-};
+}
Array AudioDriverALSA::get_device_list() {
@@ -302,14 +302,14 @@ void AudioDriverALSA::lock() {
if (!thread || !mutex)
return;
mutex->lock();
-};
+}
void AudioDriverALSA::unlock() {
if (!thread || !mutex)
return;
mutex->unlock();
-};
+}
void AudioDriverALSA::finish_device() {
@@ -337,18 +337,15 @@ void AudioDriverALSA::finish() {
finish_device();
}
-AudioDriverALSA::AudioDriverALSA() {
-
- mutex = NULL;
- thread = NULL;
- pcm_handle = NULL;
-
- device_name = "Default";
- new_device = "Default";
-};
-
-AudioDriverALSA::~AudioDriverALSA(){
+AudioDriverALSA::AudioDriverALSA() :
+ thread(NULL),
+ mutex(NULL),
+ pcm_handle(NULL),
+ device_name("Default"),
+ new_device("Default") {
+}
-};
+AudioDriverALSA::~AudioDriverALSA() {
+}
#endif
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 850b90d59b..726cee10a4 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -684,22 +684,18 @@ String AudioDriverCoreAudio::capture_get_device() {
#endif
-AudioDriverCoreAudio::AudioDriverCoreAudio() {
- audio_unit = NULL;
- input_unit = NULL;
- active = false;
- mutex = NULL;
-
- mix_rate = 0;
- channels = 2;
- capture_channels = 2;
-
- buffer_frames = 0;
-
+AudioDriverCoreAudio::AudioDriverCoreAudio() :
+ audio_unit(NULL),
+ input_unit(NULL),
+ active(false),
+ mutex(NULL),
+ device_name("Default"),
+ capture_device_name("Default"),
+ mix_rate(0),
+ channels(2),
+ capture_channels(2),
+ buffer_frames(0) {
samples_in.clear();
-
- device_name = "Default";
- capture_device_name = "Default";
}
AudioDriverCoreAudio::~AudioDriverCoreAudio(){};
diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/core_midi.cpp
index 2ebbabaa38..a20aec04b5 100644
--- a/drivers/coremidi/core_midi.cpp
+++ b/drivers/coremidi/core_midi.cpp
@@ -112,13 +112,11 @@ PoolStringArray MIDIDriverCoreMidi::get_connected_inputs() {
return list;
}
-MIDIDriverCoreMidi::MIDIDriverCoreMidi() {
-
- client = 0;
+MIDIDriverCoreMidi::MIDIDriverCoreMidi() :
+ client(0) {
}
MIDIDriverCoreMidi::~MIDIDriverCoreMidi() {
-
close();
}
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index d109ef7b91..dfdb3a6bba 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -63,7 +63,8 @@ public:
void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
- void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) {}
+ void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {}
+
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
@@ -74,7 +75,7 @@ public:
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
- void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
+ void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
bool is_environment(RID p_env) { return false; }
@@ -584,22 +585,12 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
-
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
-
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_material_change_notify() {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
- instances->self()->base_material_changed();
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@@ -691,6 +682,8 @@ public:
int particles_get_draw_passes(RID p_particles) const { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
+ virtual bool particles_is_inactive(RID p_particles) const { return false; }
+
/* RENDER TARGET */
RID render_target_create() { return RID(); }
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 175587b1bb..f49dbfeabb 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -58,11 +58,13 @@
#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
#define _EXT_DEBUG_OUTPUT 0x92E0
-#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
+#ifndef GLAPIENTRY
+#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
#define GLAPIENTRY APIENTRY
#else
#define GLAPIENTRY
#endif
+#endif
#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
// Used for debugging on mobile, but not iOS as EGL is not available
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index c4b6c607a2..25d7df8ebc 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -605,7 +605,6 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
size >>= 1;
int mipmaps = 6;
- int mm_level = mipmaps - 1;
storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
storage->shaders.cubemap_filter.bind();
@@ -628,8 +627,6 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
size >>= 1;
- mm_level--;
-
lod++;
}
@@ -711,7 +708,7 @@ void RasterizerSceneGLES2::environment_set_dof_blur_near(RID p_env, bool p_enabl
ERR_FAIL_COND(!env);
}
-void RasterizerSceneGLES2::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) {
+void RasterizerSceneGLES2::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
}
@@ -752,13 +749,14 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, const C
env->fog_sun_amount = p_sun_amount;
}
-void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
+void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->fog_depth_enabled = p_enable;
env->fog_depth_begin = p_depth_begin;
+ env->fog_depth_end = p_depth_end;
env->fog_depth_curve = p_depth_curve;
env->fog_transmit_enabled = p_transmit;
env->fog_transmit_curve = p_transmit_curve;
@@ -1209,6 +1207,8 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size);
+ state.current_main_tex = 0;
+
for (int i = 0; i < tc; i++) {
glActiveTexture(GL_TEXTURE0 + i);
@@ -1239,6 +1239,9 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
t = t->get_ptr();
glBindTexture(t->target, t->tex_id);
+ if (i == 0) {
+ state.current_main_tex = t->tex_id;
+ }
}
state.scene_shader.use_material((void *)p_material);
@@ -2014,6 +2017,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ Vector2 viewport_size = state.viewport_size;
+
Vector2 screen_pixel_size = state.screen_pixel_size;
bool use_radiance_map = false;
@@ -2054,7 +2059,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (p_env && !p_shadow && p_env->fog_enabled && (p_env->fog_depth_enabled || p_env->fog_height_enabled)) {
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, p_env->fog_depth_enabled);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, p_env->fog_height_enabled);
- fog_max_distance = p_projection.get_z_far();
+ if (p_env->fog_depth_end > 0) {
+ fog_max_distance = p_env->fog_depth_end;
+ } else {
+ fog_max_distance = p_projection.get_z_far();
+ }
using_fog = true;
}
@@ -2328,8 +2337,9 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]);
+ state.scene_shader.set_uniform(SceneShaderGLES2::VIEWPORT_SIZE, viewport_size);
+
state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size);
- state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror?
}
if (rebind_light && light) {
@@ -2488,6 +2498,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
Environment *env = NULL;
int viewport_width, viewport_height;
+ bool probe_interior = false;
if (p_reflection_probe.is_valid()) {
ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe);
@@ -2499,21 +2510,26 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
}
current_fb = probe->fbo[p_reflection_probe_pass];
- state.screen_pixel_size.x = 1.0 / probe->probe_ptr->resolution;
- state.screen_pixel_size.y = 1.0 / probe->probe_ptr->resolution;
viewport_width = probe->probe_ptr->resolution;
viewport_height = probe->probe_ptr->resolution;
+ probe_interior = probe->probe_ptr->interior;
+
} else {
state.render_no_shadows = false;
current_fb = storage->frame.current_rt->fbo;
env = environment_owner.getornull(p_environment);
- state.screen_pixel_size.x = 1.0 / storage->frame.current_rt->width;
- state.screen_pixel_size.y = 1.0 / storage->frame.current_rt->height;
+
viewport_width = storage->frame.current_rt->width;
viewport_height = storage->frame.current_rt->height;
}
+
+ state.viewport_size.x = viewport_width;
+ state.viewport_size.y = viewport_height;
+ state.screen_pixel_size.x = 1.0 / viewport_width;
+ state.screen_pixel_size.y = 1.0 / viewport_height;
+
//push back the directional lights
if (p_light_cull_count) {
@@ -2578,9 +2594,30 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ // clear color
+
+ Color clear_color(0, 0, 0, 0);
- storage->frame.clear_request = false;
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ clear_color = Color(0, 0, 0, 0);
+ storage->frame.clear_request = false;
+ } else if (!env || env->bg_mode == VS::ENV_BG_CLEAR_COLOR || env->bg_mode == VS::ENV_BG_SKY) {
+ if (storage->frame.clear_request) {
+ clear_color = storage->frame.clear_request_color.to_linear();
+ storage->frame.clear_request = false;
+ }
+ } else if (env->bg_mode == VS::ENV_BG_CANVAS || env->bg_mode == VS::ENV_BG_COLOR || env->bg_mode == VS::ENV_BG_COLOR_SKY) {
+ clear_color = env->bg_color.to_linear();
+ storage->frame.clear_request = false;
+ } else {
+ storage->frame.clear_request = false;
+ }
+
+ if (!env || env->bg_mode != VS::ENV_BG_KEEP) {
+ glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a);
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
@@ -2615,6 +2652,10 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
}
}
+ if (probe_interior) {
+ env_radiance_tex = 0; //do not use radiance texture on interiors
+ }
+
// render opaque things first
render_list.sort_by_key(false);
_render_render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false);
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 33ac99366d..4236554d9d 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -211,6 +211,8 @@ public:
bool render_no_shadows;
+ Vector2 viewport_size;
+
Vector2 screen_pixel_size;
} state;
@@ -360,6 +362,7 @@ public:
bool fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
float fog_depth_curve;
bool fog_transmit_enabled;
float fog_transmit_curve;
@@ -368,32 +371,28 @@ public:
float fog_height_max;
float fog_height_curve;
- Environment() {
- bg_mode = VS::ENV_BG_CLEAR_COLOR;
- sky_custom_fov = 0.0;
- bg_energy = 1.0;
- sky_ambient = 0;
- ambient_energy = 1.0;
- ambient_sky_contribution = 0.0;
- canvas_max_layer = 0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = true;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
- fog_height_curve = 1;
+ Environment() :
+ bg_mode(VS::ENV_BG_CLEAR_COLOR),
+ sky_custom_fov(0.0),
+ bg_energy(1.0),
+ sky_ambient(0),
+ ambient_energy(1.0),
+ ambient_sky_contribution(0.0),
+ canvas_max_layer(0),
+ fog_enabled(false),
+ fog_color(Color(0.5, 0.5, 0.5)),
+ fog_sun_color(Color(0.8, 0.8, 0.0)),
+ fog_sun_amount(0),
+ fog_depth_enabled(true),
+ fog_depth_begin(10),
+ fog_depth_end(0),
+ fog_depth_curve(1),
+ fog_transmit_enabled(true),
+ fog_transmit_curve(1),
+ fog_height_enabled(false),
+ fog_height_min(0),
+ fog_height_max(100),
+ fog_height_curve(1) {
}
};
@@ -411,7 +410,7 @@ public:
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale);
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
@@ -422,7 +421,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve);
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
virtual bool is_environment(RID p_env);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index d5865064cf..3beb8eac33 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -613,8 +613,72 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
return Ref<Image>(img);
#else
- ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES");
- ERR_FAIL_V(Ref<Image>());
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed);
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ shaders.copy.bind();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ bind_quad_array();
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ glDeleteTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
+
#endif
}
@@ -1061,6 +1125,10 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear();
+ if (p_shader->code == String()) {
+ return; //just invalid, but no error
+ }
+
ShaderCompilerGLES2::GeneratedCode gen_code;
ShaderCompilerGLES2::IdentifierActions *actions = NULL;
@@ -1429,8 +1497,9 @@ Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const
if (material->shader) {
if (material->shader->uniforms.has(p_param)) {
- Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type);
+ ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
}
}
return Variant();
@@ -1538,7 +1607,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
- (!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+ (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
can_cast_shadow = true;
}
@@ -1559,7 +1628,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
}
for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
- E->key()->base_material_changed();
+ E->key()->base_changed(false, true);
}
}
}
@@ -1946,7 +2015,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
mesh->surfaces.push_back(surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
info.vertex_mem += surface->total_data_size;
}
@@ -2016,7 +2085,7 @@ void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface
_material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
}
RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
@@ -2124,13 +2193,11 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
info.vertex_mem -= surface->total_data_size;
- mesh->instance_material_change_notify();
-
memdelete(surface);
mesh->surfaces.remove(p_surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, true);
}
int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
@@ -2704,7 +2771,7 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() {
multimesh->dirty_aabb = false;
multimesh->dirty_data = false;
- multimesh->instance_change_notify();
+ multimesh->instance_change_notify(true, false);
multimesh_update_list.remove(multimesh_update_list.first());
}
@@ -2809,7 +2876,7 @@ void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
ERR_FAIL_COND(!im->building);
im->building = false;
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
@@ -2818,7 +2885,7 @@ void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
ERR_FAIL_COND(im->building);
im->chunks.clear();
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
@@ -2832,7 +2899,7 @@ void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_mater
ERR_FAIL_COND(!im);
im->material = p_material;
- im->instance_material_change_notify();
+ im->instance_change_notify(false, true);
}
RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
@@ -3043,7 +3110,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() {
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
- E->get()->base_changed();
+ E->get()->base_changed(true, false);
}
skeleton_update_list.remove(skeleton_update_list.first());
@@ -3108,7 +3175,7 @@ void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param
case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
case VS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
} break;
default: {}
}
@@ -3123,7 +3190,7 @@ void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
light->shadow = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
@@ -3154,7 +3221,7 @@ void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
@@ -3164,7 +3231,7 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool
light->reverse_cull = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
@@ -3174,7 +3241,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOm
light->omni_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
@@ -3191,7 +3258,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::Light
light->omni_shadow_detail = p_detail;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
@@ -3201,7 +3268,7 @@ void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::
light->directional_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
@@ -3211,7 +3278,7 @@ void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, boo
light->directional_blend_splits = p_enable;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
@@ -3330,7 +3397,7 @@ void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::R
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
@@ -3371,7 +3438,7 @@ void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, floa
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
@@ -3379,7 +3446,7 @@ void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vec
ERR_FAIL_COND(!reflection_probe);
reflection_probe->extents = p_extents;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
@@ -3387,7 +3454,7 @@ void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, con
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
@@ -3411,7 +3478,7 @@ void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bo
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
@@ -3419,7 +3486,7 @@ void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
@@ -3603,7 +3670,7 @@ void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AA
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->bounds = p_bounds;
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
@@ -3624,7 +3691,7 @@ void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Po
PoolVector<uint8_t>::Read r = p_octree.read();
copymem(w.ptr(), r.ptr(), p_octree.size());
}
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
@@ -3775,6 +3842,10 @@ RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_
void RasterizerStorageGLES2::update_particles() {
}
+bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const {
+ return true;
+}
+
////////
void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
@@ -4394,6 +4465,7 @@ void RasterizerStorageGLES2::initialize() {
}
}
+ config.keep_original_textures = false;
config.shrink_textures_x2 = false;
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
@@ -4541,6 +4613,7 @@ void RasterizerStorageGLES2::initialize() {
#endif
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
+ config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
}
void RasterizerStorageGLES2::finalize() {
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index c928f753b1..ec7616b9f3 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -60,20 +60,12 @@ public:
bool shrink_textures_x2;
bool use_fast_texture_filter;
- // bool use_anisotropic_filter;
-
- bool hdr_supported;
-
- bool use_rgba_2d_shadows;
-
- // float anisotropic_level;
int max_texture_image_units;
int max_texture_size;
- bool generate_wireframes;
-
- bool use_texture_array_environment;
+ // TODO implement wireframe in GLES2
+ // bool generate_wireframes;
Set<String> extensions;
@@ -83,7 +75,6 @@ public:
bool keep_original_textures;
- bool no_depth_prepass;
bool force_vertex_shading;
} config;
@@ -140,10 +131,9 @@ public:
}
} render, render_final, snap;
- Info() {
-
- texture_mem = 0;
- vertex_mem = 0;
+ Info() :
+ texture_mem(0),
+ vertex_mem(0) {
render.reset();
render_final.reset();
}
@@ -159,20 +149,12 @@ public:
struct Instantiable : public RID_Data {
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
- while (instances) {
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_material_change_notify() {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
-
while (instances) {
- instances->self()->base_material_changed();
+
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@@ -271,33 +253,31 @@ public:
VisualServer::TextureDetectCallback detect_normal;
void *detect_normal_ud;
- Texture() {
- flags = 0;
- width = 0;
- height = 0;
- alloc_width = 0;
- alloc_height = 0;
- format = Image::FORMAT_L8;
-
- target = 0;
-
- data_size = 0;
- total_data_size = 0;
- ignore_mipmaps = false;
-
- compressed = false;
-
- active = false;
-
- tex_id = 0;
-
- stored_cube_sides = 0;
-
- proxy = NULL;
-
- render_target = NULL;
-
- redraw_if_visible = false;
+ Texture() :
+ proxy(NULL),
+ flags(0),
+ width(0),
+ height(0),
+ alloc_width(0),
+ alloc_height(0),
+ format(Image::FORMAT_L8),
+ target(0),
+ data_size(0),
+ total_data_size(0),
+ ignore_mipmaps(false),
+ compressed(false),
+ mipmaps(0),
+ active(false),
+ tex_id(0),
+ stored_cube_sides(0),
+ render_target(NULL),
+ redraw_if_visible(false),
+ detect_3d(NULL),
+ detect_3d_ud(NULL),
+ detect_srgb(NULL),
+ detect_srgb_ud(NULL),
+ detect_normal(NULL),
+ detect_normal_ud(NULL) {
}
_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -429,6 +409,7 @@ public:
int light_mode;
*/
+
bool uses_screen_texture;
bool uses_screen_uv;
bool uses_time;
@@ -634,20 +615,15 @@ public:
int total_data_size;
- Surface() {
- array_byte_size = 0;
- index_array_byte_size = 0;
-
- array_len = 0;
- index_array_len = 0;
-
- mesh = NULL;
-
- primitive = VS::PRIMITIVE_POINTS;
-
- active = false;
-
- total_data_size = 0;
+ Surface() :
+ mesh(NULL),
+ array_len(0),
+ index_array_len(0),
+ array_byte_size(0),
+ index_array_byte_size(0),
+ primitive(VS::PRIMITIVE_POINTS),
+ active(false),
+ total_data_size(0) {
}
};
@@ -672,14 +648,14 @@ public:
SelfList<MultiMesh> *mm = multimeshes.first();
while (mm) {
- mm->self()->instance_material_change_notify();
+ mm->self()->instance_change_notify(false, true);
mm = mm->next();
}
}
- Mesh() {
- blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
- blend_shape_count = 0;
+ Mesh() :
+ blend_shape_count(0),
+ blend_shape_mode(VS::BLEND_SHAPE_MODE_NORMALIZED) {
}
};
@@ -750,22 +726,18 @@ public:
bool dirty_data;
MultiMesh() :
+ size(0),
+ transform_format(VS::MULTIMESH_TRANSFORM_2D),
+ color_format(VS::MULTIMESH_COLOR_NONE),
+ custom_data_format(VS::MULTIMESH_CUSTOM_DATA_NONE),
update_list(this),
- mesh_list(this) {
- dirty_aabb = true;
- dirty_data = true;
-
- xform_floats = 0;
- color_floats = 0;
- custom_data_floats = 0;
-
- visible_instances = -1;
-
- size = 0;
-
- transform_format = VS::MULTIMESH_TRANSFORM_2D;
- color_format = VS::MULTIMESH_COLOR_NONE;
- custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE;
+ mesh_list(this),
+ visible_instances(-1),
+ xform_floats(0),
+ color_floats(0),
+ custom_data_floats(0),
+ dirty_aabb(true),
+ dirty_data(true) {
}
};
@@ -866,10 +838,10 @@ public:
Set<RasterizerScene::InstanceBase *> instances;
Skeleton() :
+ use_2d(false),
+ size(0),
+ tex_id(0),
update_list(this) {
- tex_id = 0;
- size = 0;
- use_2d = false;
}
};
@@ -1109,6 +1081,8 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+ virtual bool particles_is_inactive(RID p_particles) const;
+
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
@@ -1138,11 +1112,11 @@ public:
GLuint color;
- Effect() {
- fbo = 0;
- width = 0;
- height = 0;
- color = 0;
+ Effect() :
+ fbo(0),
+ width(0),
+ height(0),
+ color(0) {
}
};
@@ -1157,22 +1131,17 @@ public:
RID texture;
- RenderTarget() {
- fbo = 0;
-
- color = 0;
- depth = 0;
-
- width = 0;
- height = 0;
-
- for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
+ RenderTarget() :
+ fbo(0),
+ color(0),
+ depth(0),
+ width(0),
+ height(0),
+ used_in_frame(false),
+ msaa(VS::VIEWPORT_MSAA_DISABLED) {
+ for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
flags[i] = false;
}
-
- used_in_frame = false;
-
- msaa = VS::VIEWPORT_MSAA_DISABLED;
}
};
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 082c520480..45b0d695a3 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -80,19 +80,17 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
- StringBuffer<> id;
- id += "m_";
- id += p_id;
-
- return id.as_string();
+ String id = "m_" + p_id;
+ return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
}
static String f2sp0(float p_float) {
- if (int(p_float) == p_float)
- return itos(p_float) + ".0";
- else
- return rtoss(p_float);
+ String num = rtoss(p_float);
+ if (num.find(".") == -1 && num.find("e") == -1) {
+ num += ".0";
+ }
+ return num;
}
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
@@ -364,6 +362,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (int i = 0; i < snode->functions.size(); i++) {
SL::FunctionNode *fnode = snode->functions[i].function;
+ current_func_name = fnode->name;
function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
@@ -815,8 +814,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
/** SPATIAL SHADER **/
actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
- actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_matrix";
- actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_inverse_matrix";
+ actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
+ actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix";
actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";
@@ -932,7 +931,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
+ actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 628a57c06d..84bd413abb 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -99,7 +99,7 @@ void ShaderGLES2::bind_uniforms() {
const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front();
while (C) {
- int idx = E->key();
+ int idx = C->key();
int location = version->uniform_location[idx];
if (location < 0) {
@@ -196,6 +196,12 @@ static void _display_error_with_code(const String &p_error, const Vector<const c
ERR_PRINTS(p_error);
}
+static String _mkid(const String &p_id) {
+
+ String id = "m_" + p_id;
+ return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
+}
+
ShaderGLES2::Version *ShaderGLES2::get_current_version() {
Version *_v = version_map.getptr(conditional_version);
@@ -492,15 +498,15 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
if (cc) {
// uniforms
for (int i = 0; i < cc->custom_uniforms.size(); i++) {
- StringName native_uniform_name = "m_" + cc->custom_uniforms[i];
- GLint location = glGetUniformLocation(v.id, ((String)native_uniform_name).ascii().get_data());
+ String native_uniform_name = _mkid(cc->custom_uniforms[i]);
+ GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data());
v.custom_uniform_locations[cc->custom_uniforms[i]] = location;
}
// textures
for (int i = 0; i < cc->texture_uniforms.size(); i++) {
- StringName native_uniform_name = "m_" + cc->texture_uniforms[i];
- GLint location = glGetUniformLocation(v.id, ((String)native_uniform_name).ascii().get_data());
+ String native_uniform_name = _mkid(cc->texture_uniforms[i]);
+ GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data());
v.custom_uniform_locations[cc->texture_uniforms[i]] = location;
}
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 2a781605d1..30dc55cc4c 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -84,7 +84,7 @@ uniform highp mat4 world_transform;
uniform highp float time;
-uniform float normal_mult;
+uniform highp vec2 viewport_size;
#ifdef RENDER_DEPTH
uniform float light_bias;
@@ -247,7 +247,7 @@ void light_compute(
float cLdotH = max(dot(L, H), 0.0);
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) / (8.0 * 3.141592654);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
specular_brdf_NL = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
#endif
@@ -330,11 +330,10 @@ void main() {
#endif
- vec3 normal = normal_attrib * normal_mult;
+ vec3 normal = normal_attrib;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
vec3 tangent = tangent_attrib.xyz;
- tangent *= normal_mult;
float binormalf = tangent_attrib.a;
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
@@ -626,7 +625,7 @@ VERTEX_SHADER_CODE
float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a;
}
#endif
@@ -680,6 +679,8 @@ uniform highp mat4 world_transform;
uniform highp float time;
+uniform highp vec2 viewport_size;
+
#if defined(SCREEN_UV_USED)
uniform vec2 screen_pixel_size;
#endif
@@ -1012,9 +1013,7 @@ float G_GGX_2cos(float cos_theta_m, float alpha) {
// This approximates G_GGX_2cos(cos_theta_l, alpha) * G_GGX_2cos(cos_theta_v, alpha)
// See Filament docs, Specular G section.
float V_GGX(float cos_theta_l, float cos_theta_v, float alpha) {
- float v = cos_theta_l * (cos_theta_v * (1.0 - alpha) + alpha);
- float l = cos_theta_v * (cos_theta_l * (1.0 - alpha) + alpha);
- return 0.5 / (v + l);
+ return 0.5 / mix(2.0 * cos_theta_l * cos_theta_v, cos_theta_l + cos_theta_v, alpha);
}
float D_GGX(float cos_theta_m, float alpha) {
@@ -1124,7 +1123,19 @@ LIGHT_SHADER_CODE
float NdotL = dot(N, L);
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
- float cNdotV = max(NdotV, 0.0);
+ float cNdotV = max(abs(NdotV), 1e-6);
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ vec3 H = normalize(V + L);
+#endif
+
+#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cNdotH = max(dot(N, H), 0.0);
+#endif
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cLdotH = max(dot(L, H), 0.0);
+#endif
if (metallic < 1.0) {
#if defined(DIFFUSE_OREN_NAYAR)
@@ -1160,13 +1171,9 @@ LIGHT_SHADER_CODE
#elif defined(DIFFUSE_BURLEY)
{
-
- vec3 H = normalize(V + L);
- float cLdotH = max(0.0, dot(L, H));
-
- float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
- float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
- float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
+ float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
+ float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL);
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
@@ -1209,13 +1216,9 @@ LIGHT_SHADER_CODE
#if defined(SPECULAR_BLINN)
//normalized blinn
- vec3 H = normalize(V + L);
- float cNdotH = max(dot(N, H), 0.0);
- float cVdotH = max(dot(V, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) / (8.0 * 3.141592654);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
specular_brdf_NL = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
#elif defined(SPECULAR_PHONG)
@@ -1224,7 +1227,7 @@ LIGHT_SHADER_CODE
float cRdotV = max(0.0, dot(R, V));
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
- phong *= (shininess + 8.0) / (8.0 * 3.141592654);
+ phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
specular_brdf_NL = (phong) / max(4.0 * cNdotV * cNdotL, 0.75);
#elif defined(SPECULAR_TOON)
@@ -1240,11 +1243,6 @@ LIGHT_SHADER_CODE
#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
- vec3 H = normalize(V + L);
-
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
-
#if defined(LIGHT_USE_ANISOTROPY)
float alpha = roughness * roughness;
float aspect = sqrt(1.0 - anisotropy * 0.9);
@@ -1275,24 +1273,18 @@ LIGHT_SHADER_CODE
specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#if defined(LIGHT_USE_CLEARCOAT)
- if (clearcoat_gloss > 0.0) {
-#if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
- vec3 H = normalize(V + L);
-#endif
+
#if !defined(SPECULAR_SCHLICK_GGX)
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
- float cLdotH5 = SchlickFresnel(cLdotH);
+ float cLdotH5 = SchlickFresnel(cLdotH);
#endif
- float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
- float Fr = mix(.04, 1.0, cLdotH5);
- //float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
- float Gr = V_GGX(cNdotL, cNdotV, 0.25);
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ //float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
+ float Gr = V_GGX(cNdotL, cNdotV, 0.25);
- float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+ float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
- specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
- }
+ specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#endif
}
@@ -1392,6 +1384,7 @@ void main() {
discard;
#endif
highp vec3 vertex = vertex_interp;
+ vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 transmission = vec3(0.0);
float metallic = 0.0;
@@ -1465,7 +1458,7 @@ FRAGMENT_SHADER_CODE
vec3 diffuse_light = vec3(0.0, 0.0, 0.0);
vec3 ambient_light = vec3(0.0, 0.0, 0.0);
- vec3 eye_position = -normalize(vertex_interp);
+ vec3 eye_position = view;
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
@@ -2036,7 +2029,7 @@ FRAGMENT_SHADER_CODE
float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a;
if (fog_transmit_enabled) {
vec3 total_light = gl_FragColor.rgb;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index f0932c2f80..4166cb8361 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -213,12 +213,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
+ texture = texture->get_ptr();
+
if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
- texture = texture->get_ptr();
-
if (texture->render_target)
texture->render_target->used_in_frame = true;
@@ -254,11 +254,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
+ normal_map = normal_map->get_ptr();
+
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
- normal_map = normal_map->get_ptr();
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@@ -976,7 +977,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(particles_cmd->texture, particles_cmd->normal_map);
if (texture) {
- Size2 texpixel_size(1.0 / (texture->width / particles_cmd->h_frames), 1.0 / (texture->height / particles_cmd->v_frames));
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
} else {
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0));
@@ -993,9 +994,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * inv_xf);
}
- state.canvas_shader.set_uniform(CanvasShaderGLES3::H_FRAMES, particles_cmd->h_frames);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::V_FRAMES, particles_cmd->v_frames);
-
glBindVertexArray(data.particle_quad_array); //use particle quad array
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //bind particle buffer
@@ -1072,8 +1070,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
glBindVertexArray(0);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
state.using_texture_rect = true;
_set_texture_rect_mode(false);
@@ -1223,8 +1221,6 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
bool rebind_shader = true;
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
-
glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo);
glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
@@ -1342,7 +1338,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
last_blend_mode = last_blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
}
- if (shader_ptr != shader_cache) {
+ if (shader_ptr != shader_cache || rebind_shader) {
if (shader_ptr->canvas_item.uses_time) {
VisualServerRaster::redraw_request();
@@ -1388,12 +1384,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
+ t = t->get_ptr();
+
if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
- t = t->get_ptr();
-
if (storage->config.srgb_decode_supported && t->using_srgb) {
//no srgb in 2D
glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
@@ -1659,6 +1655,14 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (current_clip) {
glDisable(GL_SCISSOR_TEST);
}
+ //disable states that may have been used
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false);
}
void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 2f6a556773..8242d214d3 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -79,12 +79,6 @@ RasterizerScene *RasterizerGLES3::get_scene() {
#ifdef GLAD_ENABLED
// Restricting to GLAD as only used in initialize() with GLAD_GL_ARB_debug_output
-#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
-#define GLAPIENTRY APIENTRY
-#else
-#define GLAPIENTRY
-#endif
-
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
@@ -432,7 +426,6 @@ void RasterizerGLES3::make_current() {
void RasterizerGLES3::register_config() {
- GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 792e9eb238..ffe9e1c831 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -846,7 +846,7 @@ void RasterizerSceneGLES3::environment_set_dof_blur_near(RID p_env, bool p_enabl
env->dof_blur_near_amount = p_amount;
env->dof_blur_near_quality = p_quality;
}
-void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) {
+void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -859,6 +859,7 @@ void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, int p_
env->glow_blend_mode = p_blend_mode;
env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold;
env->glow_hdr_bleed_scale = p_hdr_bleed_scale;
+ env->glow_hdr_luminance_cap = p_hdr_luminance_cap;
env->glow_bicubic_upscale = p_bicubic_upscale;
}
void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {
@@ -934,13 +935,14 @@ void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const C
env->fog_sun_amount = p_sun_amount;
}
-void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
+void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->fog_depth_enabled = p_enable;
env->fog_depth_begin = p_depth_begin;
+ env->fog_depth_end = p_depth_end;
env->fog_depth_curve = p_depth_curve;
env->fog_transmit_enabled = p_transmit;
env->fog_transmit_curve = p_transmit_curve;
@@ -1189,11 +1191,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
if (t) {
+ t = t->get_ptr(); //resolve for proxies
+
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
- t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@@ -2221,7 +2224,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
_set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull);
- state.scene_shader.set_uniform(SceneShaderGLES3::NORMAL_MULT, e->instance->mirror ? -1.0 : 1.0);
state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform);
_render_geometry(e);
@@ -2587,6 +2589,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.ubo_data.fog_color_enabled[1] = linear_fog.g;
state.ubo_data.fog_color_enabled[2] = linear_fog.b;
state.ubo_data.fog_color_enabled[3] = (!p_no_fog && env->fog_enabled) ? 1.0 : 0.0;
+ state.ubo_data.fog_density = linear_fog.a;
Color linear_sun = env->fog_sun_color.to_linear();
state.ubo_data.fog_sun_color_amount[0] = linear_sun.r;
@@ -2595,6 +2598,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.ubo_data.fog_sun_color_amount[3] = env->fog_sun_amount;
state.ubo_data.fog_depth_enabled = env->fog_depth_enabled;
state.ubo_data.fog_depth_begin = env->fog_depth_begin;
+ state.ubo_data.fog_depth_end = env->fog_depth_end;
state.ubo_data.fog_depth_curve = env->fog_depth_curve;
state.ubo_data.fog_transmit_enabled = env->fog_transmit_enabled;
state.ubo_data.fog_transmit_curve = env->fog_transmit_curve;
@@ -3036,20 +3040,17 @@ void RasterizerSceneGLES3::_setup_reflections(RID *p_reflection_probe_cull_resul
reflection_ubo.ambient[3] = rpi->probe_ptr->interior_ambient_probe_contrib;
} else {
Color ambient_linear;
- // FIXME: contrib was retrieved but never used, is it meant to be set as ambient[3]? (GH-20361)
- //float contrib = 0;
if (p_env) {
ambient_linear = p_env->ambient_color.to_linear();
ambient_linear.r *= p_env->ambient_energy;
ambient_linear.g *= p_env->ambient_energy;
ambient_linear.b *= p_env->ambient_energy;
- //contrib = p_env->ambient_sky_contribution;
}
reflection_ubo.ambient[0] = ambient_linear.r;
reflection_ubo.ambient[1] = ambient_linear.g;
reflection_ubo.ambient[2] = ambient_linear.b;
- reflection_ubo.ambient[3] = 0;
+ reflection_ubo.ambient[3] = 0; //not used in exterior mode, since it just blends with regular ambient light
}
int cell_size = reflection_atlas->size / reflection_atlas->subdiv;
@@ -3596,7 +3597,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
- if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] || storage->frame.current_rt->width < 4 || storage->frame.current_rt->height < 4) { //no post process on small render targets
//no environment or transparent render, simply return and convert to SRGB
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
glActiveTexture(GL_TEXTURE0);
@@ -3898,6 +3899,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h));
state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i));
state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::GLOW_STRENGTH, env->glow_strength);
+ state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LUMINANCE_CAP, env->glow_hdr_luminance_cap);
glActiveTexture(GL_TEXTURE0);
if (i == 0) {
@@ -4294,8 +4296,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular
}
+ VS::EnvironmentBG bg_mode = (!env || (probe && env->bg_mode == VS::ENV_BG_CANVAS)) ? VS::ENV_BG_CLEAR_COLOR : env->bg_mode; //if no environment, or canvas while rendering a probe (invalid use case), use color.
+
if (env) {
- switch (env->bg_mode) {
+ switch (bg_mode) {
case VS::ENV_BG_COLOR_SKY:
case VS::ENV_BG_SKY:
@@ -4338,6 +4342,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
}
+ if (probe && probe->probe_ptr->interior) {
+ env_radiance_tex = 0; //for rendering probe interiors, radiance must not be used.
+ }
+
state.texscreen_copied = false;
glBlendEquation(GL_FUNC_ADD);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 4b4a0b9303..1d84fb487b 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -145,6 +145,8 @@ public:
uint32_t fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
+ float fog_density;
float fog_depth_curve;
uint32_t fog_transmit_enabled;
float fog_transmit_curve;
@@ -402,6 +404,7 @@ public:
VS::EnvironmentGlowBlendMode glow_blend_mode;
float glow_hdr_bleed_threshold;
float glow_hdr_bleed_scale;
+ float glow_hdr_luminance_cap;
bool glow_bicubic_upscale;
VS::EnvironmentToneMapper tone_mapper;
@@ -438,6 +441,7 @@ public:
bool fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
float fog_depth_curve;
bool fog_transmit_enabled;
float fog_transmit_curve;
@@ -446,87 +450,77 @@ public:
float fog_height_max;
float fog_height_curve;
- Environment() {
- bg_mode = VS::ENV_BG_CLEAR_COLOR;
- sky_custom_fov = 0.0;
- bg_energy = 1.0;
- sky_ambient = 0;
- ambient_energy = 1.0;
- ambient_sky_contribution = 0.0;
- canvas_max_layer = 0;
-
- ssr_enabled = false;
- ssr_max_steps = 64;
- ssr_fade_in = 0.15;
- ssr_fade_out = 2.0;
- ssr_depth_tolerance = 0.2;
- ssr_roughness = true;
-
- ssao_enabled = false;
- ssao_intensity = 1.0;
- ssao_radius = 1.0;
- ssao_intensity2 = 1.0;
- ssao_radius2 = 0.0;
- ssao_bias = 0.01;
- ssao_light_affect = 0;
- ssao_ao_channel_affect = 0;
- ssao_filter = VS::ENV_SSAO_BLUR_3x3;
- ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
- ssao_bilateral_sharpness = 4;
-
- tone_mapper = VS::ENV_TONE_MAPPER_LINEAR;
- tone_mapper_exposure = 1.0;
- tone_mapper_exposure_white = 1.0;
- auto_exposure = false;
- auto_exposure_speed = 0.5;
- auto_exposure_min = 0.05;
- auto_exposure_max = 8;
- auto_exposure_grey = 0.4;
-
- glow_enabled = false;
- glow_levels = (1 << 2) | (1 << 4);
- glow_intensity = 0.8;
- glow_strength = 1.0;
- glow_bloom = 0.0;
- glow_blend_mode = VS::GLOW_BLEND_MODE_SOFTLIGHT;
- glow_hdr_bleed_threshold = 1.0;
- glow_hdr_bleed_scale = 2.0;
- glow_bicubic_upscale = false;
-
- dof_blur_far_enabled = false;
- dof_blur_far_distance = 10;
- dof_blur_far_transition = 5;
- dof_blur_far_amount = 0.1;
- dof_blur_far_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM;
-
- dof_blur_near_enabled = false;
- dof_blur_near_distance = 2;
- dof_blur_near_transition = 1;
- dof_blur_near_amount = 0.1;
- dof_blur_near_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM;
-
- adjustments_enabled = false;
- adjustments_brightness = 1.0;
- adjustments_contrast = 1.0;
- adjustments_saturation = 1.0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = true;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
- fog_height_curve = 1;
+ Environment() :
+ bg_mode(VS::ENV_BG_CLEAR_COLOR),
+ sky_custom_fov(0.0),
+ bg_energy(1.0),
+ sky_ambient(0),
+ ambient_energy(1.0),
+ ambient_sky_contribution(0.0),
+ canvas_max_layer(0),
+ ssr_enabled(false),
+ ssr_max_steps(64),
+ ssr_fade_in(0.15),
+ ssr_fade_out(2.0),
+ ssr_depth_tolerance(0.2),
+ ssr_roughness(true),
+ ssao_enabled(false),
+ ssao_intensity(1.0),
+ ssao_radius(1.0),
+ ssao_intensity2(1.0),
+ ssao_radius2(0.0),
+ ssao_bias(0.01),
+ ssao_light_affect(0),
+ ssao_ao_channel_affect(0),
+ ssao_quality(VS::ENV_SSAO_QUALITY_LOW),
+ ssao_bilateral_sharpness(4),
+ ssao_filter(VS::ENV_SSAO_BLUR_3x3),
+ glow_enabled(false),
+ glow_levels((1 << 2) | (1 << 4)),
+ glow_intensity(0.8),
+ glow_strength(1.0),
+ glow_bloom(0.0),
+ glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT),
+ glow_hdr_bleed_threshold(1.0),
+ glow_hdr_bleed_scale(2.0),
+ glow_hdr_luminance_cap(12.0),
+ glow_bicubic_upscale(false),
+ tone_mapper(VS::ENV_TONE_MAPPER_LINEAR),
+ tone_mapper_exposure(1.0),
+ tone_mapper_exposure_white(1.0),
+ auto_exposure(false),
+ auto_exposure_speed(0.5),
+ auto_exposure_min(0.05),
+ auto_exposure_max(8),
+ auto_exposure_grey(0.4),
+ dof_blur_far_enabled(false),
+ dof_blur_far_distance(10),
+ dof_blur_far_transition(5),
+ dof_blur_far_amount(0.1),
+ dof_blur_far_quality(VS::ENV_DOF_BLUR_QUALITY_MEDIUM),
+ dof_blur_near_enabled(false),
+ dof_blur_near_distance(2),
+ dof_blur_near_transition(1),
+ dof_blur_near_amount(0.1),
+ dof_blur_near_quality(VS::ENV_DOF_BLUR_QUALITY_MEDIUM),
+ adjustments_enabled(false),
+ adjustments_brightness(1.0),
+ adjustments_contrast(1.0),
+ adjustments_saturation(1.0),
+ fog_enabled(false),
+ fog_color(Color(0.5, 0.5, 0.5)),
+ fog_sun_color(Color(0.8, 0.8, 0.0)),
+ fog_sun_amount(0),
+ fog_depth_enabled(true),
+ fog_depth_begin(10),
+ fog_depth_end(0),
+ fog_depth_curve(1),
+ fog_transmit_enabled(true),
+ fog_transmit_curve(1),
+ fog_height_enabled(false),
+ fog_height_min(0),
+ fog_height_max(100),
+ fog_height_curve(1) {
}
};
@@ -544,7 +538,7 @@ public:
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality);
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale);
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
@@ -555,7 +549,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve);
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
virtual bool is_environment(RID p_env);
@@ -637,9 +631,9 @@ public:
Vector3 bounds;
Transform transform_to_data;
- GIProbeInstance() {
- probe = NULL;
- tex_cache = 0;
+ GIProbeInstance() :
+ probe(NULL),
+ tex_cache(0) {
}
};
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8a73804eec..2b038fcc0e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -874,8 +874,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
int size, ofs;
img->get_mipmap_offset_and_size(i, ofs, size);
- //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
-
if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
if (texture->compressed) {
@@ -1062,8 +1060,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
-
for (int i = 0; i < texture->mipmaps; i++) {
int ofs = 0;
@@ -1116,8 +1112,76 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
return Ref<Image>(img);
#else
- ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES");
- ERR_FAIL_V(Ref<Image>());
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ bool srgb;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, srgb);
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ shaders.copy.bind();
+
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindVertexArray(resources.quadie_array);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindVertexArray(0);
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false);
+
+ glDeleteTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
#endif
}
@@ -1833,6 +1897,10 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear();
+ if (p_shader->code == String()) {
+ return; //just invalid, but no error
+ }
+
ShaderCompilerGLES3::GeneratedCode gen_code;
ShaderCompilerGLES3::IdentifierActions *actions = NULL;
@@ -2179,8 +2247,9 @@ Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const
if (material->shader) {
if (material->shader->uniforms.has(p_param)) {
- Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type);
+ ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
}
}
return Variant();
@@ -2760,7 +2829,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
- (!material->shader->spatial.uses_alpha || (material->shader->spatial.uses_alpha && material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+ (!material->shader->spatial.uses_alpha || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
can_cast_shadow = true;
}
@@ -2781,7 +2850,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
}
for (Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.front(); E; E = E->next()) {
- E->key()->base_material_changed();
+ E->key()->base_changed(false, true);
}
}
}
@@ -2817,9 +2886,6 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
if (E->get().order < 0)
continue; // texture, does not go here
- //if (material->shader->mode == VS::SHADER_PARTICLES) {
- // print_line("uniform " + String(E->key()) + " order " + itos(E->get().order) + " offset " + itos(material->shader->ubo_offsets[E->get().order]));
- //}
//regular uniform
uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]];
@@ -3407,7 +3473,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
mesh->surfaces.push_back(surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
info.vertex_mem += surface->total_data_size;
}
@@ -3480,7 +3546,7 @@ void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface
_material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
}
RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const {
@@ -3676,13 +3742,11 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
info.vertex_mem -= surface->total_data_size;
- mesh->instance_material_change_notify();
-
memdelete(surface);
mesh->surfaces.remove(p_surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, true);
}
int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
@@ -3698,7 +3762,7 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
@@ -3714,12 +3778,14 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Mesh *mesh = mesh_owner.get(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
- if (mesh->custom_aabb != AABB())
+ if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
+ }
Skeleton *sk = NULL;
- if (p_skeleton.is_valid())
+ if (p_skeleton.is_valid()) {
sk = skeleton_owner.get(p_skeleton);
+ }
AABB aabb;
@@ -3758,6 +3824,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.origin.y = texture[base_ofs + 3];
AABB baabb = mtx.xform(skbones[j]);
+
if (first) {
laabb = baabb;
first = false;
@@ -4597,7 +4664,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
multimesh->dirty_aabb = false;
multimesh->dirty_data = false;
- multimesh->instance_change_notify();
+ multimesh->instance_change_notify(true, false);
multimesh_update_list.remove(multimesh_update_list.first());
}
@@ -4708,7 +4775,7 @@ void RasterizerStorageGLES3::immediate_end(RID p_immediate) {
im->building = false;
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
@@ -4717,7 +4784,7 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
ERR_FAIL_COND(im->building);
im->chunks.clear();
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
@@ -4732,7 +4799,7 @@ void RasterizerStorageGLES3::immediate_set_material(RID p_immediate, RID p_mater
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material = p_material;
- im->instance_material_change_notify();
+ im->instance_change_notify(false, true);
}
RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const {
@@ -4938,7 +5005,7 @@ void RasterizerStorageGLES3::update_dirty_skeletons() {
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
- E->get()->base_changed();
+ E->get()->base_changed(true, false);
}
skeleton_update_list.remove(skeleton_update_list.first());
@@ -5004,7 +5071,7 @@ void RasterizerStorageGLES3::light_set_param(RID p_light, VS::LightParam p_param
case VS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
} break;
default: {}
}
@@ -5018,7 +5085,7 @@ void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) {
light->shadow = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_set_shadow_color(RID p_light, const Color &p_color) {
@@ -5051,7 +5118,7 @@ void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
@@ -5062,7 +5129,7 @@ void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool
light->reverse_cull = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
@@ -5073,7 +5140,7 @@ void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOm
light->omni_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
VS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) {
@@ -5091,7 +5158,7 @@ void RasterizerStorageGLES3::light_omni_set_shadow_detail(RID p_light, VS::Light
light->omni_shadow_detail = p_detail;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
@@ -5101,7 +5168,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, VS::
light->directional_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) {
@@ -5111,7 +5178,7 @@ void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, boo
light->directional_blend_splits = p_enable;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const {
@@ -5242,7 +5309,7 @@ void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, VS::R
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
@@ -5283,7 +5350,7 @@ void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, floa
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
@@ -5291,7 +5358,7 @@ void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vec
ERR_FAIL_COND(!reflection_probe);
reflection_probe->extents = p_extents;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
@@ -5299,7 +5366,7 @@ void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, con
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
@@ -5323,7 +5390,7 @@ void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bo
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
@@ -5331,7 +5398,7 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
@@ -5419,7 +5486,7 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_boun
gip->bounds = p_bounds;
gip->version++;
- gip->instance_change_notify();
+ gip->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
@@ -5436,7 +5503,7 @@ void RasterizerStorageGLES3::gi_probe_set_cell_size(RID p_probe, float p_size) {
gip->cell_size = p_size;
gip->version++;
- gip->instance_change_notify();
+ gip->instance_change_notify(true, false);
}
float RasterizerStorageGLES3::gi_probe_get_cell_size(RID p_probe) const {
@@ -5469,7 +5536,7 @@ void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe, const PoolVe
gip->dynamic_data = p_data;
gip->version++;
- gip->instance_change_notify();
+ gip->instance_change_notify(true, false);
}
PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const {
@@ -5701,7 +5768,7 @@ void RasterizerStorageGLES3::lightmap_capture_set_bounds(RID p_capture, const AA
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->bounds = p_bounds;
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::lightmap_capture_get_bounds(RID p_capture) const {
@@ -5722,7 +5789,7 @@ void RasterizerStorageGLES3::lightmap_capture_set_octree(RID p_capture, const Po
PoolVector<uint8_t>::Read r = p_octree.read();
copymem(w.ptr(), r.ptr(), p_octree.size());
}
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
PoolVector<uint8_t> RasterizerStorageGLES3::lightmap_capture_get_octree(RID p_capture) const {
@@ -5945,7 +6012,7 @@ void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AA
ERR_FAIL_COND(!particles);
particles->custom_aabb = p_aabb;
_particles_update_histories(particles);
- particles->instance_change_notify();
+ particles->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, float p_scale) {
@@ -6371,12 +6438,19 @@ void RasterizerStorageGLES3::update_particles() {
particles->particle_valid_histories[0] = true;
}
- particles->instance_change_notify(); //make sure shadows are updated
+ particles->instance_change_notify(true, false); //make sure shadows are updated
}
glDisable(GL_RASTERIZER_DISCARD);
}
+bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
+
+ const Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+ return !particles->emitting && particles->inactive;
+}
+
////////
void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
@@ -7599,7 +7673,7 @@ void RasterizerStorageGLES3::initialize() {
config.etc2_supported = true;
config.hdr_supported = false;
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
- config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc");
+ config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
#endif
config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 8c26e09037..958086f6c7 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -181,22 +181,12 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_material_change_notify() {
-
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
-
- instances->self()->base_material_changed();
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@@ -295,29 +285,30 @@ public:
VisualServer::TextureDetectCallback detect_normal;
void *detect_normal_ud;
- Texture() {
-
- using_srgb = false;
- stored_cube_sides = 0;
- ignore_mipmaps = false;
- render_target = NULL;
- flags = width = height = 0;
- tex_id = 0;
- data_size = 0;
- format = Image::FORMAT_L8;
- active = false;
- compressed = false;
- total_data_size = 0;
- target = GL_TEXTURE_2D;
- mipmaps = 0;
- detect_3d = NULL;
- detect_3d_ud = NULL;
- detect_srgb = NULL;
- detect_srgb_ud = NULL;
- detect_normal = NULL;
- detect_normal_ud = NULL;
- proxy = NULL;
- redraw_if_visible = false;
+ Texture() :
+ proxy(NULL),
+ flags(0),
+ width(0),
+ height(0),
+ format(Image::FORMAT_L8),
+ target(GL_TEXTURE_2D),
+ data_size(0),
+ compressed(false),
+ total_data_size(0),
+ ignore_mipmaps(false),
+ mipmaps(0),
+ active(false),
+ tex_id(0),
+ using_srgb(false),
+ redraw_if_visible(false),
+ stored_cube_sides(0),
+ render_target(NULL),
+ detect_3d(NULL),
+ detect_3d_ud(NULL),
+ detect_srgb(NULL),
+ detect_srgb_ud(NULL),
+ detect_normal(NULL),
+ detect_normal_ud(NULL) {
}
_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -449,6 +440,7 @@ public:
};
int light_mode;
+
bool uses_screen_texture;
bool uses_screen_uv;
bool uses_time;
@@ -562,16 +554,16 @@ public:
bool is_animated_cache;
Material() :
+ shader(NULL),
+ ubo_id(0),
+ ubo_size(0),
list(this),
- dirty_list(this) {
- can_cast_shadow_cache = false;
- is_animated_cache = false;
- shader = NULL;
- line_width = 1.0;
- ubo_id = 0;
- ubo_size = 0;
- last_pass = 0;
- render_priority = 0;
+ dirty_list(this),
+ line_width(1.0),
+ render_priority(0),
+ last_pass(0),
+ can_cast_shadow_cache(false),
+ is_animated_cache(false) {
}
};
@@ -664,33 +656,30 @@ public:
bool active;
virtual void material_changed_notify() {
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
mesh->update_multimeshes();
}
int total_data_size;
- Surface() {
-
- array_byte_size = 0;
- index_array_byte_size = 0;
- mesh = NULL;
- format = 0;
- array_id = 0;
- vertex_id = 0;
- index_id = 0;
- array_len = 0;
+ Surface() :
+ mesh(NULL),
+ format(0),
+ array_id(0),
+ vertex_id(0),
+ index_id(0),
+ index_wireframe_id(0),
+ array_wireframe_id(0),
+ instancing_array_wireframe_id(0),
+ index_wireframe_len(0),
+ array_len(0),
+ index_array_len(0),
+ array_byte_size(0),
+ index_array_byte_size(0),
+ primitive(VS::PRIMITIVE_POINTS),
+ active(false),
+ total_data_size(0) {
type = GEOMETRY_SURFACE;
- primitive = VS::PRIMITIVE_POINTS;
- index_array_len = 0;
- active = false;
-
- total_data_size = 0;
-
- index_wireframe_id = 0;
- array_wireframe_id = 0;
- instancing_array_wireframe_id = 0;
- index_wireframe_len = 0;
}
~Surface() {
@@ -712,16 +701,16 @@ public:
SelfList<MultiMesh> *mm = multimeshes.first();
while (mm) {
- mm->self()->instance_material_change_notify();
+ mm->self()->instance_change_notify(false, true);
mm = mm->next();
}
}
- Mesh() {
- blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
- blend_shape_count = 0;
- last_pass = 0;
- active = false;
+ Mesh() :
+ active(false),
+ blend_shape_count(0),
+ blend_shape_mode(VS::BLEND_SHAPE_MODE_NORMALIZED),
+ last_pass(0) {
}
};
@@ -789,19 +778,19 @@ public:
bool dirty_data;
MultiMesh() :
+ size(0),
+ transform_format(VS::MULTIMESH_TRANSFORM_2D),
+ color_format(VS::MULTIMESH_COLOR_NONE),
+ custom_data_format(VS::MULTIMESH_CUSTOM_DATA_NONE),
update_list(this),
- mesh_list(this) {
- dirty_aabb = true;
- dirty_data = true;
- xform_floats = 0;
- color_floats = 0;
- custom_data_floats = 0;
- visible_instances = -1;
- size = 0;
- buffer = 0;
- transform_format = VS::MULTIMESH_TRANSFORM_2D;
- color_format = VS::MULTIMESH_COLOR_NONE;
- custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE;
+ mesh_list(this),
+ buffer(0),
+ visible_instances(-1),
+ xform_floats(0),
+ color_floats(0),
+ custom_data_floats(0),
+ dirty_aabb(true),
+ dirty_data(true) {
}
};
@@ -898,11 +887,10 @@ public:
Transform2D base_transform_2d;
Skeleton() :
+ use_2d(false),
+ size(0),
+ texture(0),
update_list(this) {
- size = 0;
-
- use_2d = false;
- texture = 0;
}
};
@@ -1183,37 +1171,31 @@ public:
Transform emission_transform;
Particles() :
- particle_element(this) {
- cycle_number = 0;
- emitting = false;
- one_shot = false;
- amount = 0;
- lifetime = 1.0;
- pre_process_time = 0.0;
- explosiveness = 0.0;
- randomness = 0.0;
- use_local_coords = true;
- fixed_fps = 0;
- fractional_delta = false;
- frame_remainder = 0;
- histories_enabled = false;
- speed_scale = 1.0;
- random_seed = 0;
-
- restart_request = false;
-
- custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
-
- draw_order = VS::PARTICLES_DRAW_ORDER_INDEX;
+ inactive(true),
+ inactive_time(0.0),
+ emitting(false),
+ one_shot(false),
+ amount(0),
+ lifetime(1.0),
+ pre_process_time(0.0),
+ explosiveness(0.0),
+ randomness(0.0),
+ restart_request(false),
+ custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))),
+ use_local_coords(true),
+ draw_order(VS::PARTICLES_DRAW_ORDER_INDEX),
+ histories_enabled(false),
+ particle_element(this),
+ prev_ticks(0),
+ random_seed(0),
+ cycle_number(0),
+ speed_scale(1.0),
+ fixed_fps(0),
+ fractional_delta(false),
+ frame_remainder(0),
+ clear(true) {
particle_buffers[0] = 0;
particle_buffers[1] = 0;
-
- prev_ticks = 0;
-
- clear = true;
- inactive = true;
- inactive_time = 0.0;
-
glGenBuffers(2, particle_buffers);
glGenVertexArrays(2, particle_vaos);
}
@@ -1270,6 +1252,8 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+ virtual bool particles_is_inactive(RID p_particles) const;
+
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
@@ -1316,9 +1300,9 @@ public:
GLuint color;
int levels;
- MipMaps() {
- color = 0;
- levels = 0;
+ MipMaps() :
+ color(0),
+ levels(0) {
}
};
@@ -1333,10 +1317,10 @@ public:
Vector<GLuint> depth_mipmap_fbos; //fbos for depth mipmapsla ver
- SSAO() {
+ SSAO() :
+ linear_depth(0) {
blur_fbo[0] = 0;
blur_fbo[1] = 0;
- linear_depth = 0;
}
} ssao;
@@ -1348,7 +1332,8 @@ public:
GLuint fbo;
GLuint color;
- Exposure() { fbo = 0; }
+ Exposure() :
+ fbo(0) {}
} exposure;
uint64_t last_exposure_tick;
@@ -1362,26 +1347,22 @@ public:
RID texture;
- RenderTarget() {
-
- msaa = VS::VIEWPORT_MSAA_DISABLED;
- width = 0;
- height = 0;
- depth = 0;
- fbo = 0;
+ RenderTarget() :
+ fbo(0),
+ depth(0),
+ last_exposure_tick(0),
+ width(0),
+ height(0),
+ used_in_frame(false),
+ msaa(VS::VIEWPORT_MSAA_DISABLED) {
exposure.fbo = 0;
buffers.fbo = 0;
- used_in_frame = false;
-
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
flags[i] = false;
}
flags[RENDER_TARGET_HDR] = true;
-
buffers.active = false;
buffers.effects_active = false;
-
- last_exposure_tick = 0;
}
};
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index be36b41417..2a2280e8a4 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -133,8 +133,7 @@ static String _interpstr(SL::DataInterpolation p_interp) {
switch (p_interp) {
case SL::INTERPOLATION_FLAT: return "flat ";
- case SL::INTERPOLATION_NO_PERSPECTIVE: return "noperspective ";
- case SL::INTERPOLATION_SMOOTH: return "smooth ";
+ case SL::INTERPOLATION_SMOOTH: return "";
}
return "";
}
@@ -167,15 +166,17 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
- return "m_" + p_id;
+ String id = "m_" + p_id;
+ return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
}
static String f2sp0(float p_float) {
- if (int(p_float) == p_float)
- return itos(p_float) + ".0";
- else
- return rtoss(p_float);
+ String num = rtoss(p_float);
+ if (num.find(".") == -1 && num.find("e") == -1) {
+ num += ".0";
+ }
+ return num;
}
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
@@ -228,7 +229,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
text += ")";
return text;
} break;
- case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f";
+ case SL::TYPE_FLOAT: return f2sp0(p_values[0].real);
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {
@@ -476,6 +477,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
//code for functions
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
+ current_func_name = fnode->name;
function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
@@ -784,7 +786,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
/** CANVAS ITEM SHADER **/
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
@@ -946,7 +948,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
+ actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 799179e8d4..404a9107ab 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -219,20 +219,15 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
strings.push_back("#version 300 es\n");
#endif
- int define_line_ofs = 1;
-
for (int i = 0; i < custom_defines.size(); i++) {
strings.push_back(custom_defines[i].get_data());
- define_line_ofs++;
}
for (int j = 0; j < conditional_count; j++) {
bool enable = ((1 << j) & conditional_version.version);
strings.push_back(enable ? conditional_defines[j] : "");
- if (enable)
- define_line_ofs++;
if (enable) {
DEBUG_PRINT(conditional_defines[j]);
@@ -253,7 +248,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
ERR_FAIL_COND_V(!custom_code_map.has(conditional_version.code_version), NULL);
cc = &custom_code_map[conditional_version.code_version];
v.code_version = cc->version;
- define_line_ofs += 2;
}
/* CREATE PROGRAM */
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 8e8b693eb2..51a4edd233 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -92,11 +92,6 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-#ifdef USE_PARTICLES
-uniform int h_frames;
-uniform int v_frames;
-#endif
-
#if defined(USE_MATERIAL)
/* clang-format off */
@@ -146,15 +141,6 @@ void main() {
#ifdef USE_PARTICLES
//scale by texture size
outvec.xy /= color_texpixel_size;
-
- //compute h and v frames and adjust UV interp for animation
- int total_frames = h_frames * v_frames;
- int frame = min(int(float(total_frames) * instance_custom.z), total_frames - 1);
- float frame_w = 1.0 / float(h_frames);
- float frame_h = 1.0 / float(v_frames);
- uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames);
- uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / h_frames);
-
#endif
#define extra_matrix extra_matrix_instance
@@ -491,6 +477,7 @@ void main() {
#if defined(NORMALMAP_USED)
vec3 normal_map = vec3(0.0, 0.0, 1.0);
+ normal_used = true;
#endif
/* clang-format off */
diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl
index b67d06bc10..fc15ca31b1 100644
--- a/drivers/gles3/shaders/effect_blur.glsl
+++ b/drivers/gles3/shaders/effect_blur.glsl
@@ -94,6 +94,7 @@ uniform sampler2D source_dof_original; //texunit:2
uniform float exposure;
uniform float white;
+uniform highp float luminance_cap;
#ifdef GLOW_USE_AUTO_EXPOSURE
@@ -271,7 +272,7 @@ void main() {
float luminance = max(frag_color.r, max(frag_color.g, frag_color.b));
float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom);
- frag_color *= feedback;
+ frag_color = min(frag_color * feedback, vec4(luminance_cap));
#endif
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 91ab34f775..ff273e4e9f 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -42,8 +42,6 @@ layout(location = 4) in vec2 uv_attrib;
layout(location = 5) in vec2 uv2_attrib;
#endif
-uniform float normal_mult;
-
#ifdef USE_SKELETON
layout(location = 6) in uvec4 bone_indices; // attrib:6
layout(location = 7) in vec4 bone_weights; // attrib:7
@@ -98,6 +96,8 @@ layout(std140) uniform SceneData { // ubo:0
bool fog_depth_enabled;
highp float fog_depth_begin;
+ highp float fog_depth_end;
+ mediump float fog_density;
highp float fog_depth_curve;
bool fog_transmit_enabled;
highp float fog_transmit_curve;
@@ -278,11 +278,10 @@ void main() {
}
#endif
- vec3 normal = normal_attrib * normal_mult;
+ vec3 normal = normal_attrib;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
vec3 tangent = tangent_attrib.xyz;
- tangent *= normal_mult;
float binormalf = tangent_attrib.a;
#endif
@@ -675,6 +674,8 @@ layout(std140) uniform SceneData {
bool fog_depth_enabled;
highp float fog_depth_begin;
+ highp float fog_depth_end;
+ mediump float fog_density;
highp float fog_depth_curve;
bool fog_transmit_enabled;
highp float fog_transmit_curve;
@@ -949,6 +950,18 @@ LIGHT_SHADER_CODE
float NdotV = dot(N, V);
float cNdotV = max(NdotV, 0.0);
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ vec3 H = normalize(V + L);
+#endif
+
+#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cNdotH = max(dot(N, H), 0.0);
+#endif
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cLdotH = max(dot(L, H), 0.0);
+#endif
+
if (metallic < 1.0) {
#if defined(DIFFUSE_OREN_NAYAR)
vec3 diffuse_brdf_NL;
@@ -983,13 +996,9 @@ LIGHT_SHADER_CODE
#elif defined(DIFFUSE_BURLEY)
{
-
- vec3 H = normalize(V + L);
- float cLdotH = max(0.0, dot(L, H));
-
- float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
- float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
- float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
+ float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
+ float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL);
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
@@ -1026,13 +1035,9 @@ LIGHT_SHADER_CODE
#if defined(SPECULAR_BLINN)
//normalized blinn
- vec3 H = normalize(V + L);
- float cNdotH = max(dot(N, H), 0.0);
- float cVdotH = max(dot(V, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) / (8.0 * 3.141592654);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
float intensity = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
specular_light += light_color * intensity * specular_blob_intensity * attenuation;
@@ -1043,7 +1048,7 @@ LIGHT_SHADER_CODE
float cRdotV = max(0.0, dot(R, V));
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
- phong *= (shininess + 8.0) / (8.0 * 3.141592654);
+ phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
float intensity = (phong) / max(4.0 * cNdotV * cNdotL, 0.75);
specular_light += light_color * intensity * specular_blob_intensity * attenuation;
@@ -1063,11 +1068,6 @@ LIGHT_SHADER_CODE
#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
- vec3 H = normalize(V + L);
-
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
-
#if defined(LIGHT_USE_ANISOTROPY)
float alpha = roughness * roughness;
@@ -1095,23 +1095,17 @@ LIGHT_SHADER_CODE
#endif
#if defined(LIGHT_USE_CLEARCOAT)
- if (clearcoat_gloss > 0.0) {
-#if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
- vec3 H = normalize(V + L);
-#endif
+
#if !defined(SPECULAR_SCHLICK_GGX)
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
- float cLdotH5 = SchlickFresnel(cLdotH);
+ float cLdotH5 = SchlickFresnel(cLdotH);
#endif
- float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
- float Fr = mix(.04, 1.0, cLdotH5);
- float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
- float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+ float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
- specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
- }
+ specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#endif
}
@@ -1510,7 +1504,7 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds, ve
//irradiance
- vec3 irr_light = voxel_cone_trace(probe, cell_size, probe_pos, environment, blend_ambient, ref_vec, max(min_ref_tan, tan(roughness * 0.5 * M_PI)), max_distance, p_bias);
+ vec3 irr_light = voxel_cone_trace(probe, cell_size, probe_pos, environment, blend_ambient, ref_vec, max(min_ref_tan, tan(roughness * 0.5 * M_PI * 0.99)), max_distance, p_bias);
irr_light *= multiplier;
//irr_light=vec3(0.0);
@@ -1571,6 +1565,7 @@ void main() {
//lay out everything, whathever is unused is optimized away anyway
highp vec3 vertex = vertex_interp;
+ vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 transmission = vec3(0.0);
float metallic = 0.0;
@@ -1591,24 +1586,24 @@ void main() {
float alpha = 1.0;
-#if defined(DO_SIDE_CHECK)
- float side = gl_FrontFacing ? 1.0 : -1.0;
-#else
- float side = 1.0;
-#endif
-
#if defined(ALPHA_SCISSOR_USED)
float alpha_scissor = 0.5;
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- vec3 binormal = normalize(binormal_interp) * side;
- vec3 tangent = normalize(tangent_interp) * side;
+ vec3 binormal = normalize(binormal_interp);
+ vec3 tangent = normalize(tangent_interp);
#else
vec3 binormal = vec3(0.0);
vec3 tangent = vec3(0.0);
#endif
- vec3 normal = normalize(normal_interp) * side;
+ vec3 normal = normalize(normal_interp);
+
+#if defined(DO_SIDE_CHECK)
+ if (!gl_FrontFacing) {
+ normal = -normal;
+ }
+#endif
#if defined(ENABLE_UV_INTERP)
vec2 uv = uv_interp;
@@ -1664,7 +1659,7 @@ FRAGMENT_SHADER_CODE
normalmap.xy = normalmap.xy * 2.0 - 1.0;
normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
- normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side;
+ normal = normalize(mix(normal, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth));
#endif
@@ -1705,7 +1700,7 @@ FRAGMENT_SHADER_CODE
vec3 ambient_light;
vec3 env_reflection_light = vec3(0.0, 0.0, 0.0);
- vec3 eye_vec = -normalize(vertex_interp);
+ vec3 eye_vec = view;
#ifdef USE_RADIANCE_MAP
@@ -2033,10 +2028,11 @@ FRAGMENT_SHADER_CODE
//apply fog
if (fog_depth_enabled) {
+ float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far;
- float fog_z = smoothstep(fog_depth_begin, z_far, length(vertex));
+ float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve) * fog_density;
if (fog_transmit_enabled) {
vec3 total_light = emission + ambient_light + specular_light + diffuse_light;
float transmit = pow(fog_z, fog_transmit_curve);
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index d78316945f..4988557dcb 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -346,9 +346,9 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
for (int j = 0; j < ad->pa_map.channels - 1; j++) {
ad->samples_out.write[out_idx++] = ad->samples_in[in_idx++] >> 16;
}
- uint32_t l = ad->samples_in[in_idx++];
- uint32_t r = ad->samples_in[in_idx++];
- ad->samples_out.write[out_idx++] = ((l >> 1) + (r >> 1)) >> 16;
+ uint32_t l = ad->samples_in[in_idx++] >> 16;
+ uint32_t r = ad->samples_in[in_idx++] >> 16;
+ ad->samples_out.write[out_idx++] = (l + r) / 2;
}
}
}
@@ -374,7 +374,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
const void *ptr = ad->samples_out.ptr();
ret = pa_stream_write(ad->pa_str, (char *)ptr + write_ofs, bytes_to_write, NULL, 0LL, PA_SEEK_RELATIVE);
if (ret != 0) {
- ERR_PRINT("pa_stream_write error");
+ ERR_PRINTS("PulseAudio: pa_stream_write error: " + String(pa_strerror(ret)));
} else {
avail_bytes -= bytes_to_write;
write_ofs += bytes_to_write;
@@ -401,6 +401,9 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
break;
}
}
+
+ avail_bytes = 0;
+ write_ofs = 0;
}
if (ad->pa_rec_str && pa_stream_get_state(ad->pa_rec_str) == PA_STREAM_READY) {
@@ -740,35 +743,28 @@ String AudioDriverPulseAudio::capture_get_device() {
return name;
}
-AudioDriverPulseAudio::AudioDriverPulseAudio() {
-
- pa_ml = NULL;
- pa_ctx = NULL;
- pa_str = NULL;
- pa_rec_str = NULL;
-
- mutex = NULL;
- thread = NULL;
-
- device_name = "Default";
- new_device = "Default";
- default_device = "";
-
+AudioDriverPulseAudio::AudioDriverPulseAudio() :
+ thread(NULL),
+ mutex(NULL),
+ pa_ml(NULL),
+ pa_ctx(NULL),
+ pa_str(NULL),
+ pa_rec_str(NULL),
+ device_name("Default"),
+ new_device("Default"),
+ default_device(""),
+ mix_rate(0),
+ buffer_frames(0),
+ pa_buffer_size(0),
+ channels(0),
+ pa_ready(0),
+ pa_status(0),
+ active(false),
+ thread_exited(false),
+ exit_thread(false),
+ latency(0) {
samples_in.clear();
samples_out.clear();
-
- mix_rate = 0;
- buffer_frames = 0;
- pa_buffer_size = 0;
- channels = 0;
- pa_ready = 0;
- pa_status = 0;
-
- active = false;
- thread_exited = false;
- exit_thread = false;
-
- latency = 0;
}
AudioDriverPulseAudio::~AudioDriverPulseAudio() {
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index bc6ceb1e7e..80537315af 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -194,13 +194,12 @@ void AudioDriverRtAudio::finish() {
}
}
-AudioDriverRtAudio::AudioDriverRtAudio() {
-
- active = false;
- mutex = NULL;
- dac = NULL;
- mix_rate = DEFAULT_MIX_RATE;
- speaker_mode = SPEAKER_MODE_STEREO;
+AudioDriverRtAudio::AudioDriverRtAudio() :
+ speaker_mode(SPEAKER_MODE_STEREO),
+ mutex(NULL),
+ dac(NULL),
+ mix_rate(DEFAULT_MIX_RATE),
+ active(false) {
}
#endif
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 929e67faa9..bea249d4b6 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -328,6 +328,17 @@ Error DirAccessUnix::change_dir(String p_dir) {
return ERR_INVALID_PARAMETER;
}
+ String base = _get_root_path();
+ if (base != String() && !try_dir.begins_with(base)) {
+ ERR_FAIL_COND_V(getcwd(real_current_dir_name, 2048) == NULL, ERR_BUG);
+ String new_dir;
+ new_dir.parse_utf8(real_current_dir_name);
+
+ if (!new_dir.begins_with(base)) {
+ try_dir = current_dir; //revert
+ }
+ }
+
// the directory exists, so set current_dir to try_dir
current_dir = try_dir;
ERR_FAIL_COND_V(chdir(prev_dir.utf8().get_data()) != 0, ERR_BUG);
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 3b97b95f7c..10f6be3cbe 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -309,11 +309,10 @@ FileAccess *FileAccessUnix::create_libc() {
CloseNotificationFunc FileAccessUnix::close_notification_func = NULL;
-FileAccessUnix::FileAccessUnix() {
-
- f = NULL;
- flags = 0;
- last_error = OK;
+FileAccessUnix::FileAccessUnix() :
+ f(NULL),
+ flags(0),
+ last_error(OK) {
}
FileAccessUnix::~FileAccessUnix() {
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index f981be66ce..740b1edb9c 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -110,7 +110,7 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const
} else { // IPv4 socket
// IPv4 socket with IPv6 address
- ERR_FAIL_COND_V(!p_ip.is_ipv4(), 0);
+ ERR_FAIL_COND_V(!p_ip.is_wildcard() && !p_ip.is_ipv4(), 0);
struct sockaddr_in *addr4 = (struct sockaddr_in *)p_addr;
addr4->sin_family = AF_INET;
@@ -122,7 +122,6 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const
addr4->sin_addr.s_addr = INADDR_ANY;
}
- copymem(&addr4->sin_addr.s_addr, p_ip.get_ipv4(), 4);
return sizeof(sockaddr_in);
}
}
@@ -168,10 +167,10 @@ void NetSocketPosix::cleanup() {
#endif
}
-NetSocketPosix::NetSocketPosix() {
- _sock = SOCK_EMPTY;
- _ip_type = IP::TYPE_NONE;
- _is_stream = false;
+NetSocketPosix::NetSocketPosix() :
+ _sock(SOCK_EMPTY),
+ _ip_type(IP::TYPE_NONE),
+ _is_stream(false) {
}
NetSocketPosix::~NetSocketPosix() {
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 3d94f3ba49..71f56cfb5b 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -58,17 +58,17 @@ class AudioDriverWASAPI : public AudioDriver {
String device_name;
String new_device;
- AudioDeviceWASAPI() {
- audio_client = NULL;
- render_client = NULL;
- capture_client = NULL;
- active = false;
- format_tag = 0;
- bits_per_sample = 0;
- channels = 0;
- frame_size = 0;
- device_name = "Default";
- new_device = "Default";
+ AudioDeviceWASAPI() :
+ audio_client(NULL),
+ render_client(NULL),
+ capture_client(NULL),
+ active(false),
+ format_tag(0),
+ bits_per_sample(0),
+ channels(0),
+ frame_size(0),
+ device_name("Default"),
+ new_device("Default") {
}
};
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 2582478259..a289945aa7 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -307,11 +307,10 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
}
}
-FileAccessWindows::FileAccessWindows() {
-
- f = NULL;
- flags = 0;
- last_error = OK;
+FileAccessWindows::FileAccessWindows() :
+ f(NULL),
+ flags(0),
+ last_error(OK) {
}
FileAccessWindows::~FileAccessWindows() {
diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp
index 52dcfacdf8..dbccad3b5d 100644
--- a/drivers/windows/thread_windows.cpp
+++ b/drivers/windows/thread_windows.cpp
@@ -93,9 +93,8 @@ void ThreadWindows::make_default() {
wait_to_finish_func = wait_to_finish_func_windows;
}
-ThreadWindows::ThreadWindows() {
-
- handle = NULL;
+ThreadWindows::ThreadWindows() :
+ handle(NULL) {
}
ThreadWindows::~ThreadWindows() {
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index 452a1105ca..ce2f0db0fc 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -91,7 +91,7 @@ Error AudioDriverXAudio2::init() {
thread = Thread::create(AudioDriverXAudio2::thread_func, this);
return OK;
-};
+}
void AudioDriverXAudio2::thread_func(void *p_udata) {
@@ -131,10 +131,10 @@ void AudioDriverXAudio2::thread_func(void *p_udata) {
WaitForSingleObject(ad->voice_callback.buffer_end_event, INFINITE);
}
}
- };
+ }
ad->thread_exited = true;
-};
+}
void AudioDriverXAudio2::start() {
@@ -144,17 +144,17 @@ void AudioDriverXAudio2::start() {
ERR_EXPLAIN("XAudio2 start error " + itos(hr));
ERR_FAIL();
}
-};
+}
int AudioDriverXAudio2::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverXAudio2::get_speaker_mode() const {
return speaker_mode;
-};
+}
float AudioDriverXAudio2::get_latency() {
@@ -172,13 +172,13 @@ void AudioDriverXAudio2::lock() {
if (!thread || !mutex)
return;
mutex->lock();
-};
+}
void AudioDriverXAudio2::unlock() {
if (!thread || !mutex)
return;
mutex->unlock();
-};
+}
void AudioDriverXAudio2::finish() {
@@ -195,12 +195,12 @@ void AudioDriverXAudio2::finish() {
if (samples_in) {
memdelete_arr(samples_in);
- };
+ }
if (samples_out[0]) {
for (int i = 0; i < AUDIO_BUFFERS; i++) {
memdelete_arr(samples_out[i]);
}
- };
+ }
mastering_voice->DestroyVoice();
@@ -208,20 +208,18 @@ void AudioDriverXAudio2::finish() {
if (mutex)
memdelete(mutex);
thread = NULL;
-};
-
-AudioDriverXAudio2::AudioDriverXAudio2() {
+}
- mutex = NULL;
- thread = NULL;
+AudioDriverXAudio2::AudioDriverXAudio2() :
+ thread(NULL),
+ mutex(NULL),
+ current_buffer(0) {
wave_format = { 0 };
for (int i = 0; i < AUDIO_BUFFERS; i++) {
xaudio_buffer[i] = { 0 };
samples_out[i] = 0;
}
- current_buffer = 0;
-};
-
-AudioDriverXAudio2::~AudioDriverXAudio2(){
+}
-};
+AudioDriverXAudio2::~AudioDriverXAudio2() {
+}