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-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h8
2 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index b29de876a4..515db39098 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1199,7 +1199,7 @@ RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const{
return RID();
}
-AABB RasterizerStorageGLES3::multimesh_get_custom_aabb(RID p_multimesh,const AABB& p_aabb) const{
+AABB RasterizerStorageGLES3::multimesh_get_custom_aabb(RID p_multimesh) const{
return AABB();
}
@@ -1305,7 +1305,7 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton,int p_bo
}
-Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton,int p_bone){
+Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton,int p_bone) const{
return Transform();
}
@@ -1313,7 +1313,7 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton,int p
}
-Matrix32 RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone){
+Matrix32 RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const{
return Matrix32();
}
@@ -1419,7 +1419,7 @@ void RasterizerStorageGLES3::room_add_bounds(RID p_room, const DVector<Vector2>&
}
-void RasterizerStorageGLES3::room_clear_bounds(){
+void RasterizerStorageGLES3::room_clear_bounds(RID p_room){
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 3b2d7d752c..eb6cd0bd92 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -249,7 +249,7 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
virtual RID multimesh_get_mesh(RID p_multimesh) const;
- virtual AABB multimesh_get_custom_aabb(RID p_multimesh,const AABB& p_aabb) const;
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const;
virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const;
@@ -282,9 +282,9 @@ public:
virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false);
virtual int skeleton_get_bone_count(RID p_skeleton) const;
virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform);
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone);
+ virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone) const;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Matrix32& p_transform);
- virtual Matrix32 skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone);
+ virtual Matrix32 skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone) const;
/* Light API */
@@ -321,7 +321,7 @@ public:
virtual RID room_create();
virtual void room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform);
- virtual void room_clear_bounds();
+ virtual void room_clear_bounds(RID p_room);
/* PORTAL API */