summaryrefslogtreecommitdiff
path: root/drivers
diff options
context:
space:
mode:
Diffstat (limited to 'drivers')
-rw-r--r--drivers/SCsub15
-rw-r--r--drivers/convex_decomp/SCsub17
-rw-r--r--drivers/convex_decomp/b2d_decompose.cpp162
-rw-r--r--drivers/convex_decomp/b2d_decompose.h39
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp15
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp4
-rw-r--r--drivers/gles2/shaders/canvas.glsl4
-rw-r--r--drivers/gles2/shaders/scene.glsl3
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp15
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl4
-rw-r--r--drivers/register_driver_types.cpp13
13 files changed, 47 insertions, 250 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index 583973c025..d91d98a713 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -33,11 +33,6 @@ else:
# Core dependencies
SConscript("png/SCsub")
-# Tools override
-# FIXME: Should likely be integrated in the tools/ codebase
-if env['tools']:
- SConscript("convex_decomp/SCsub")
-
if env['vsproj']:
import os
path = os.getcwd()
@@ -46,9 +41,7 @@ if env['vsproj']:
env.AddToVSProject(env.drivers_sources)
os.chdir(path)
-if env.split_drivers:
- env.split_lib("drivers")
-else:
- env.add_source_files(env.drivers_sources, "*.cpp")
- lib = env.add_library("drivers", env.drivers_sources)
- env.Prepend(LIBS=[lib])
+env.add_source_files(env.drivers_sources, "*.cpp")
+
+lib = env.add_library("drivers", env.drivers_sources)
+env.Prepend(LIBS=[lib])
diff --git a/drivers/convex_decomp/SCsub b/drivers/convex_decomp/SCsub
deleted file mode 100644
index 65ba5332b7..0000000000
--- a/drivers/convex_decomp/SCsub
+++ /dev/null
@@ -1,17 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-
-env.add_source_files(env.drivers_sources, "*.cpp")
-
-# Thirdparty dependencies
-thirdparty_dir = "#thirdparty/b2d_convexdecomp/"
-thirdparty_sources = [
- "b2Polygon.cpp",
- "b2Triangle.cpp",
-]
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_thirdparty = env.Clone()
-env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp
deleted file mode 100644
index 7b16b6e752..0000000000
--- a/drivers/convex_decomp/b2d_decompose.cpp
+++ /dev/null
@@ -1,162 +0,0 @@
-/*************************************************************************/
-/* b2d_decompose.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "b2d_decompose.h"
-
-#include "thirdparty/b2d_convexdecomp/b2Polygon.h"
-
-namespace b2ConvexDecomp {
-
-void add_to_res(Vector<Vector<Vector2> > &res, const b2Polygon &p_poly) {
-
- Vector<Vector2> arr;
- for (int i = 0; i < p_poly.nVertices; i++) {
-
- arr.push_back(Vector2(p_poly.x[i], p_poly.y[i]));
- }
-
- res.push_back(arr);
-}
-
-static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon) {
-
- Vector<Vector<Vector2> > res;
- if (p_polygon.size() < 3)
- return res;
-
- b2Vec2 *polys = memnew_arr(b2Vec2, p_polygon.size());
- for (int i = 0; i < p_polygon.size(); i++)
- polys[i] = b2Vec2(p_polygon[i].x, p_polygon[i].y);
-
- b2Polygon *p = new b2Polygon(polys, p_polygon.size());
- b2Polygon *decomposed = new b2Polygon[p->nVertices - 2]; //maximum number of polys
-
- memdelete_arr(polys);
-
- int32 nPolys = DecomposeConvex(p, decomposed, p->nVertices - 2);
- //int32 extra = 0;
- for (int32 i = 0; i < nPolys; ++i) {
- // b2FixtureDef* toAdd = &pdarray[i+extra];
- // *toAdd = *prototype;
- //Hmm, shouldn't have to do all this...
- b2Polygon curr = decomposed[i];
- //TODO ewjordan: move this triangle handling to a better place so that
- //it happens even if this convenience function is not called.
- if (curr.nVertices == 3) {
- //Check here for near-parallel edges, since we can't
- //handle this in merge routine
- for (int j = 0; j < 3; ++j) {
- int32 lower = (j == 0) ? (curr.nVertices - 1) : (j - 1);
- int32 middle = j;
- int32 upper = (j == curr.nVertices - 1) ? (0) : (j + 1);
- float32 dx0 = curr.x[middle] - curr.x[lower];
- float32 dy0 = curr.y[middle] - curr.y[lower];
- float32 dx1 = curr.x[upper] - curr.x[middle];
- float32 dy1 = curr.y[upper] - curr.y[middle];
- float32 norm0 = sqrtf(dx0 * dx0 + dy0 * dy0);
- float32 norm1 = sqrtf(dx1 * dx1 + dy1 * dy1);
- if (!(norm0 > 0.0f && norm1 > 0.0f)) {
- //Identical points, don't do anything!
- goto Skip;
- }
- dx0 /= norm0;
- dy0 /= norm0;
- dx1 /= norm1;
- dy1 /= norm1;
- float32 cross = dx0 * dy1 - dx1 * dy0;
- float32 dot = dx0 * dx1 + dy0 * dy1;
- if (fabs(cross) < b2_angularSlop && dot > 0) {
- //Angle too close, split the triangle across from this point.
- //This is guaranteed to result in two triangles that satisfy
- //the tolerance (one of the angles is 90 degrees)
- float32 dx2 = curr.x[lower] - curr.x[upper];
- float32 dy2 = curr.y[lower] - curr.y[upper];
- float32 norm2 = sqrtf(dx2 * dx2 + dy2 * dy2);
- if (norm2 == 0.0f) {
- goto Skip;
- }
- dx2 /= norm2;
- dy2 /= norm2;
- float32 thisArea = curr.GetArea();
- float32 thisHeight = 2.0f * thisArea / norm2;
- float32 buffer2 = dx2;
- dx2 = dy2;
- dy2 = -buffer2;
- //Make two new polygons
- //printf("dx2: %f, dy2: %f, thisHeight: %f, middle: %d\n",dx2,dy2,thisHeight,middle);
- float32 newX1[3] = { curr.x[middle] + dx2 * thisHeight, curr.x[lower], curr.x[middle] };
- float32 newY1[3] = { curr.y[middle] + dy2 * thisHeight, curr.y[lower], curr.y[middle] };
- float32 newX2[3] = { newX1[0], curr.x[middle], curr.x[upper] };
- float32 newY2[3] = { newY1[0], curr.y[middle], curr.y[upper] };
- b2Polygon p1(newX1, newY1, 3);
- b2Polygon p2(newX2, newY2, 3);
- if (p1.IsUsable()) {
- add_to_res(res, p1);
- //++extra;
- } else if (B2_POLYGON_REPORT_ERRORS) {
- printf("Didn't add unusable polygon. Dumping vertices:\n");
- p1.print();
- }
- if (p2.IsUsable()) {
- add_to_res(res, p2);
-
- //p2.AddTo(pdarray[i+extra]);
-
- //bd->CreateFixture(toAdd);
- } else if (B2_POLYGON_REPORT_ERRORS) {
- printf("Didn't add unusable polygon. Dumping vertices:\n");
- p2.print();
- }
- goto Skip;
- }
- }
- }
- if (decomposed[i].IsUsable()) {
- add_to_res(res, decomposed[i]);
-
- //decomposed[i].AddTo(*toAdd);
- //bd->CreateFixture((const b2FixtureDef*)toAdd);
- } else if (B2_POLYGON_REPORT_ERRORS) {
- printf("Didn't add unusable polygon. Dumping vertices:\n");
- decomposed[i].print();
- }
- Skip:;
- }
- //delete[] pdarray;
- delete[] decomposed;
- delete p;
- return res; // pdarray; //needs to be deleted after body is created
-}
-} // namespace b2ConvexDecomp
-
-Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon) {
-
- return b2ConvexDecomp::_b2d_decompose(p_polygon);
-}
diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h
deleted file mode 100644
index e79f692852..0000000000
--- a/drivers/convex_decomp/b2d_decompose.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*************************************************************************/
-/* b2d_decompose.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef B2D_DECOMPOSE_H
-#define B2D_DECOMPOSE_H
-
-#include "core/math/vector2.h"
-#include "core/vector.h"
-
-Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon);
-
-#endif // B2D_DECOMPOSE_H
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 1db1625194..3b2851fbcd 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1898,9 +1898,20 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons
}
state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::WORLD_MATRIX, instance->xform_cache);
- if (cull != instance->cull_cache) {
- cull = instance->cull_cache;
+ VS::CanvasOccluderPolygonCullMode transformed_cull_cache = instance->cull_cache;
+
+ if (transformed_cull_cache != VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED &&
+ (p_light_xform.basis_determinant() * instance->xform_cache.basis_determinant()) < 0) {
+ transformed_cull_cache =
+ transformed_cull_cache == VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ?
+ VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE :
+ VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE;
+ }
+
+ if (cull != transformed_cull_cache) {
+
+ cull = transformed_cull_cache;
switch (cull) {
case VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: {
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 7e9b6fdb82..94cb286b0e 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -911,7 +911,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
- actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
@@ -986,7 +986,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
- actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
+ actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
// gl_InstanceID is not available in OpenGL ES 2.0
actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 08548ded17..afce403a9f 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -149,6 +149,8 @@ void main() {
uv = uv_attrib;
#endif
+ float point_size = 1.0;
+
{
vec2 src_vtx = outvec.xy;
/* clang-format off */
@@ -158,6 +160,8 @@ VERTEX_SHADER_CODE
/* clang-format on */
}
+ gl_PointSize = point_size;
+
#if !defined(SKIP_TRANSFORM_USED)
outvec = extra_matrix_instance * outvec;
outvec = modelview_matrix * outvec;
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 930d3cd9d4..63eee4eb87 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -423,6 +423,8 @@ void main() {
#define projection_matrix local_projection_matrix
#define world_transform world_matrix
+ float point_size = 1.0;
+
{
/* clang-format off */
@@ -431,6 +433,7 @@ VERTEX_SHADER_CODE
/* clang-format on */
}
+ gl_PointSize = point_size;
vec4 outvec = vertex;
// use local coordinates
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index c798dff839..1803a3dbbe 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1887,9 +1887,20 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons
}
state.canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES3::WORLD_MATRIX, instance->xform_cache);
- if (cull != instance->cull_cache) {
- cull = instance->cull_cache;
+ VS::CanvasOccluderPolygonCullMode transformed_cull_cache = instance->cull_cache;
+
+ if (transformed_cull_cache != VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED &&
+ (p_light_xform.basis_determinant() * instance->xform_cache.basis_determinant()) < 0) {
+ transformed_cull_cache =
+ transformed_cull_cache == VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ?
+ VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE :
+ VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE;
+ }
+
+ if (cull != transformed_cull_cache) {
+
+ cull = transformed_cull_cache;
switch (cull) {
case VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: {
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 7499962da3..e78ecbae34 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -913,7 +913,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
- actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
@@ -970,7 +970,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
- actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
+ actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID";
//builtins
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 7255b0425c..53f84abf51 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -150,6 +150,7 @@ void main() {
#define extra_matrix extra_matrix_instance
+ float point_size = 1.0;
//for compatibility with the fragment shader we need to use uv here
vec2 uv = uv_interp;
{
@@ -160,6 +161,7 @@ VERTEX_SHADER_CODE
/* clang-format on */
}
+ gl_PointSize = point_size;
uv_interp = uv;
#ifdef USE_NINEPATCH
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index b4ceb7dcfd..549a36817e 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -432,6 +432,8 @@ void main() {
}
#endif
+ float point_size = 1.0;
+
highp mat4 modelview = camera_inverse_matrix * world_matrix;
{
/* clang-format off */
@@ -441,6 +443,8 @@ VERTEX_SHADER_CODE
/* clang-format on */
}
+ gl_PointSize = point_size;
+
// using local coordinates (default)
#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 20556d98af..148f69872a 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -30,18 +30,9 @@
#include "register_driver_types.h"
-#include "core/math/geometry.h"
#include "drivers/png/image_loader_png.h"
#include "drivers/png/resource_saver_png.h"
-#ifdef TOOLS_ENABLED
-#include "drivers/convex_decomp/b2d_decompose.h"
-#endif
-
-#ifdef TOOLS_ENABLED
-#include "platform/windows/export/export.h"
-#endif
-
static ImageLoaderPNG *image_loader_png;
static Ref<ResourceSaverPNG> resource_saver_png;
@@ -64,10 +55,6 @@ void unregister_core_driver_types() {
}
void register_driver_types() {
-
-#ifdef TOOLS_ENABLED
- Geometry::_decompose_func = b2d_decompose;
-#endif
}
void unregister_driver_types() {