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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp213
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h32
2 files changed, 228 insertions, 17 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index c9e78678a8..f37e21aa93 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -38,7 +38,7 @@
#include "thirdparty/spirv-reflect/spirv_reflect.h"
-//#define FORCE_FULL_BARRIER
+#define FORCE_FULL_BARRIER
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
@@ -3203,6 +3203,63 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
return id;
}
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) {
+ ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID);
+
+ FramebufferFormatKey key;
+ key.empty_size = p_size;
+
+ const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
+ if (E) {
+ //exists, return
+ return E->get();
+ }
+
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0; //unsupported for now
+ subpass.pInputAttachments = nullptr;
+ subpass.colorAttachmentCount = 0;
+ subpass.pColorAttachments = nullptr;
+ subpass.pDepthStencilAttachment = nullptr;
+ subpass.pResolveAttachments = nullptr;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = nullptr;
+
+ VkRenderPassCreateInfo render_pass_create_info;
+ render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ render_pass_create_info.pNext = nullptr;
+ render_pass_create_info.flags = 0;
+ render_pass_create_info.attachmentCount = 0;
+ render_pass_create_info.pAttachments = nullptr;
+ render_pass_create_info.subpassCount = 1;
+ render_pass_create_info.pSubpasses = &subpass;
+ render_pass_create_info.dependencyCount = 0;
+ render_pass_create_info.pDependencies = nullptr;
+
+ VkRenderPass render_pass;
+ VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
+
+ ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
+
+ if (render_pass == VK_NULL_HANDLE) { //was likely invalid
+ return INVALID_ID;
+ }
+
+ FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
+
+ E = framebuffer_format_cache.insert(key, id);
+
+ FramebufferFormat fb_format;
+ fb_format.E = E;
+ fb_format.color_attachments = 0;
+ fb_format.render_pass = render_pass;
+ fb_format.samples = TEXTURE_SAMPLES_1;
+ framebuffer_formats[id] = fb_format;
+ return id;
+}
+
RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
@@ -3214,6 +3271,16 @@ RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_te
/**** RENDER TARGET ****/
/***********************/
+RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) {
+ _THREAD_SAFE_METHOD_
+ Framebuffer framebuffer;
+ framebuffer.format_id = framebuffer_format_create_empty(p_size);
+ ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
+ framebuffer.size = p_size;
+
+ return framebuffer_owner.make_rid(framebuffer);
+}
+
RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
_THREAD_SAFE_METHOD_
@@ -4205,13 +4272,18 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
return uniform_buffer_owner.make_rid(buffer);
}
-RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
+RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
Buffer buffer;
- Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
+ buffer.usage = p_usage;
+ uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
+ if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
+ flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
+ }
+ Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
@@ -4420,7 +4492,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
}
ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided.");
+ "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
const Uniform &uniform = uniforms[uniform_idx];
@@ -5475,7 +5547,7 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
return OK;
}
-Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
+Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin.pNext = nullptr;
@@ -5520,6 +5592,37 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
render_pass_begin.clearValueCount = clear_values.size();
render_pass_begin.pClearValues = clear_values.ptr();
+ for (int i = 0; i < p_storage_textures.size(); i++) {
+ Texture *texture = texture_owner.getornull(p_storage_textures[i]);
+ ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list ist not set to be used for storage.");
+
+ if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
+ //must change layout to general
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.oldLayout = texture->layout;
+ image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = texture->image;
+ image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
+ image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
+ image_memory_barrier.subresourceRange.layerCount = texture->layers;
+
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+
+ texture->layout = VK_IMAGE_LAYOUT_GENERAL;
+
+ draw_list_storage_textures.push_back(p_storage_textures[i]);
+ }
+ }
+
vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
//mark textures as bound
@@ -5576,7 +5679,7 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list,
vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
}
-RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
+RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
@@ -5626,7 +5729,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
ERR_FAIL_COND_V(err != OK, INVALID_ID);
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
+ err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
if (err != OK) {
return INVALID_ID;
@@ -5666,7 +5769,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
return ID_TYPE_DRAW_LIST;
}
-Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
+Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
@@ -5748,7 +5851,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
+ err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
if (err != OK) {
return ERR_CANT_CREATE;
@@ -6229,6 +6332,33 @@ void RenderingDeviceVulkan::draw_list_end() {
draw_list_bound_textures.clear();
+ for (int i = 0; i < draw_list_storage_textures.size(); i++) {
+ Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
+
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.oldLayout = texture->layout;
+ image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = texture->image;
+ image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
+ image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
+ image_memory_barrier.subresourceRange.layerCount = texture->layers;
+
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+
+ texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ }
+
+ draw_list_storage_textures.clear();
+
// To ensure proper synchronization, we must make sure rendering is done before:
// * Some buffer is copied
// * Another render pass happens (since we may be done
@@ -6495,6 +6625,62 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
}
+void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
+ ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
+ ERR_FAIL_COND(!compute_list);
+
+ ComputeList *cl = compute_list;
+ Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
+ ERR_FAIL_COND(!buffer);
+
+ ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
+
+ ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
+#endif
+
+#ifdef DEBUG_ENABLED
+
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
+
+ if (cl->validation.pipeline_push_constant_size > 0) {
+ //using push constants, check that they were supplied
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
+ "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
+ }
+
+#endif
+
+ //Bind descriptor sets
+
+ for (uint32_t i = 0; i < cl->state.set_count; i++) {
+ if (cl->state.sets[i].pipeline_expected_format == 0) {
+ continue; //nothing expected by this pipeline
+ }
+#ifdef DEBUG_ENABLED
+ if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
+ if (cl->state.sets[i].uniform_set_format == 0) {
+ ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
+ } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
+ UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
+ ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
+ } else {
+ ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
+ }
+ }
+#endif
+ if (!cl->state.sets[i].bound) {
+ //All good, see if this requires re-binding
+ vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
+ cl->state.sets[i].bound = true;
+ }
+ }
+
+ vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
+}
+
void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
@@ -6534,10 +6720,17 @@ void RenderingDeviceVulkan::compute_list_end() {
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
+ _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
#endif
}
+void RenderingDeviceVulkan::full_barrier() {
+#ifndef DEBUG_ENABLED
+ ERR_PRINT("Full barrier is debug-only, should not be used in production");
+#endif
+ _full_barrier(true);
+}
+
#if 0
void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index eac3250bf7..936448dbbd 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -204,10 +204,17 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _insert_staging_block();
struct Buffer {
- uint32_t size = 0;
- VkBuffer buffer = VK_NULL_HANDLE;
- VmaAllocation allocation = nullptr;
+ uint32_t size;
+ uint32_t usage;
+ VkBuffer buffer;
+ VmaAllocation allocation;
VkDescriptorBufferInfo buffer_info; //used for binding
+ Buffer() {
+ size = 0;
+ usage = 0;
+ buffer = VK_NULL_HANDLE;
+ allocation = nullptr;
+ }
};
Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping);
@@ -229,8 +236,13 @@ class RenderingDeviceVulkan : public RenderingDevice {
// used for the render pipelines.
struct FramebufferFormatKey {
+ Size2i empty_size;
Vector<AttachmentFormat> attachments;
bool operator<(const FramebufferFormatKey &p_key) const {
+ if (empty_size != p_key.empty_size) {
+ return empty_size < p_key.empty_size;
+ }
+
int as = attachments.size();
int bs = p_key.attachments.size();
if (as != bs) {
@@ -773,12 +785,13 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t draw_list_count;
bool draw_list_split;
Vector<RID> draw_list_bound_textures;
+ Vector<RID> draw_list_storage_textures;
bool draw_list_unbind_color_textures;
bool draw_list_unbind_depth_textures;
void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil);
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
- Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents);
+ Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
/**********************/
@@ -923,9 +936,11 @@ public:
/*********************/
virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format);
+ virtual FramebufferFormatID framebuffer_format_create_empty(const Size2i &p_size);
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format);
virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID);
+ virtual RID framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check = INVALID_ID);
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer);
@@ -961,7 +976,7 @@ public:
/*****************/
virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
- virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
+ virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0);
virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>());
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
@@ -998,8 +1013,8 @@ public:
virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color());
- virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
- virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
+ virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>());
+ virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>());
virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline);
virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index);
@@ -1026,8 +1041,11 @@ public:
virtual void compute_list_add_barrier(ComputeListID p_list);
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
+ virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset);
virtual void compute_list_end();
+ virtual void full_barrier();
+
/**************/
/**** FREE ****/
/**************/