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-rw-r--r--drivers/gles3/environment/fog.cpp2
-rw-r--r--drivers/gles3/environment/fog.h2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp18
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp156
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h94
-rw-r--r--drivers/gles3/shaders/canvas.glsl4
-rw-r--r--drivers/gles3/shaders/scene.glsl7
-rw-r--r--drivers/gles3/shaders/sky.glsl13
-rw-r--r--drivers/gles3/storage/light_storage.cpp131
-rw-r--r--drivers/gles3/storage/light_storage.h93
-rw-r--r--drivers/gles3/storage/material_storage.cpp15
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp15
-rw-r--r--drivers/gles3/storage/texture_storage.cpp16
-rw-r--r--drivers/gles3/storage/texture_storage.h6
-rw-r--r--drivers/png/image_loader_png.cpp2
-rw-r--r--drivers/png/image_loader_png.h2
-rw-r--r--drivers/register_driver_types.cpp9
-rw-r--r--drivers/unix/dir_access_unix.cpp12
-rw-r--r--drivers/unix/dir_access_unix.h4
-rw-r--r--drivers/unix/file_access_unix.cpp25
-rw-r--r--drivers/unix/file_access_unix.h6
-rw-r--r--drivers/unix/net_socket_posix.cpp28
-rw-r--r--drivers/unix/os_unix.cpp39
-rw-r--r--drivers/unix/os_unix.h8
-rw-r--r--drivers/unix/thread_posix.cpp4
-rw-r--r--drivers/unix/thread_posix.h2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp16
-rw-r--r--drivers/vulkan/vulkan_context.cpp8
-rw-r--r--drivers/windows/dir_access_windows.cpp30
-rw-r--r--drivers/windows/file_access_windows.cpp2
-rw-r--r--drivers/windows/file_access_windows.h2
32 files changed, 404 insertions, 375 deletions
diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp
index 02d88f6871..8587c5f9f7 100644
--- a/drivers/gles3/environment/fog.cpp
+++ b/drivers/gles3/environment/fog.cpp
@@ -43,7 +43,7 @@ RID Fog::fog_volume_allocate() {
void Fog::fog_volume_initialize(RID p_rid) {
}
-void Fog::fog_free(RID p_rid) {
+void Fog::fog_volume_free(RID p_rid) {
}
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h
index 350eb459cf..fcde7399dd 100644
--- a/drivers/gles3/environment/fog.h
+++ b/drivers/gles3/environment/fog.h
@@ -46,7 +46,7 @@ public:
virtual RID fog_volume_allocate() override;
virtual void fog_volume_initialize(RID p_rid) override;
- virtual void fog_free(RID p_rid) override;
+ virtual void fog_volume_free(RID p_rid) override;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 8d4954136e..0ffede0992 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -198,7 +198,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
int item_count = 0;
bool backbuffer_cleared = false;
bool time_used = false;
- bool material_screen_texture_found = false;
+ bool material_screen_texture_cached = false;
+ bool material_screen_texture_mipmaps_cached = false;
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
bool backbuffer_gen_mipmaps = false;
@@ -223,10 +224,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
GLES3::CanvasMaterialData *md = static_cast<GLES3::CanvasMaterialData *>(material_storage->material_get_data(material, RS::SHADER_CANVAS_ITEM));
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
- if (!material_screen_texture_found) {
+ if (!material_screen_texture_cached) {
backbuffer_copy = true;
back_buffer_rect = Rect2();
backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
+ } else if (!material_screen_texture_mipmaps_cached) {
+ backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
}
}
@@ -287,7 +290,16 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
backbuffer_copy = false;
- material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
+ backbuffer_gen_mipmaps = false;
+ material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies.
+ material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps;
+ }
+
+ if (backbuffer_gen_mipmaps) {
+ texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, back_buffer_rect);
+
+ backbuffer_gen_mipmaps = false;
+ material_screen_texture_mipmaps_cached = true;
}
// just add all items for now
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index cc96294ca5..3575837794 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -280,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
- // TODO: do we need a keep 3d linear option?
-
- // Make sure we are drawing to the right context.
- DisplayServer::get_singleton()->gl_window_make_current(p_screen);
-
if (rt->external.fbo != 0) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
} else {
@@ -298,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
// is this p_screen useless in a multi window environment?
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
- // All blits are going to the system framebuffer, so just bind once.
- glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
-
for (int i = 0; i < p_amount; i++) {
const BlitToScreen &blit = p_render_targets[i];
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index dae26b1e5f..82d054ac59 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -34,7 +34,6 @@
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
#include "storage/config.h"
-#include "storage/light_storage.h"
#include "storage/mesh_storage.h"
#include "storage/texture_storage.h"
@@ -70,7 +69,7 @@ void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID
spot_lights.clear();
for (uint32_t i = 0; i < p_light_instance_count; i++) {
- RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]);
+ RS::LightType type = GLES3::LightStorage::get_singleton()->light_instance_get_type(p_light_instances[i]);
switch (type) {
case RS::LIGHT_OMNI: {
if (omni_light_count < (uint32_t)config->max_lights_per_object) {
@@ -399,32 +398,6 @@ void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_g
ginstance->dirty_list_element.remove_from_list();
}
-/* SHADOW ATLAS API */
-
-RID RasterizerSceneGLES3::shadow_atlas_create() {
- return RID();
-}
-
-void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
-}
-
-void RasterizerSceneGLES3::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
-}
-
-bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
- return false;
-}
-
-void RasterizerSceneGLES3::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
-}
-
-int RasterizerSceneGLES3::get_directional_light_shadow_size(RID p_light_intance) {
- return 0;
-}
-
-void RasterizerSceneGLES3::set_directional_shadow_count(int p_count) {
-}
-
/* SKY API */
void RasterizerSceneGLES3::_free_sky_data(Sky *p_sky) {
@@ -625,7 +598,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
if (shader_data->uses_light) {
sky_globals.directional_light_count = 0;
for (int i = 0; i < (int)p_lights.size(); i++) {
- LightInstance *li = light_instance_owner.get_or_null(p_lights[i]);
+ GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(p_lights[i]);
if (!li) {
continue;
}
@@ -683,6 +656,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
light_data_dirty = true;
for (uint32_t i = sky_globals.directional_light_count; i < sky_globals.max_directional_lights; i++) {
sky_globals.directional_lights[i].enabled = false;
+ sky_globals.last_frame_directional_lights[i].enabled = false;
}
}
@@ -736,7 +710,6 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection,
RS::EnvironmentBG background = environment_get_background(p_env);
if (sky) {
- ERR_FAIL_COND(!sky);
sky_material = sky->material;
if (sky_material.is_valid()) {
@@ -1084,38 +1057,6 @@ void RasterizerSceneGLES3::positional_soft_shadow_filter_set_quality(RS::ShadowQ
void RasterizerSceneGLES3::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
}
-RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
- RID li = light_instance_owner.make_rid(LightInstance());
-
- LightInstance *light_instance = light_instance_owner.get_or_null(li);
-
- light_instance->self = li;
- light_instance->light = p_light;
- light_instance->light_type = RSG::light_storage->light_get_type(p_light);
-
- return li;
-}
-
-void RasterizerSceneGLES3::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
-
- light_instance->transform = p_transform;
-}
-
-void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
-
- light_instance->aabb = p_aabb;
-}
-
-void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
-}
-
-void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) {
-}
-
RID RasterizerSceneGLES3::fog_volume_instance_create(RID p_fog_volume) {
return RID();
}
@@ -1134,57 +1075,6 @@ Vector3 RasterizerSceneGLES3::fog_volume_instance_get_position(RID p_fog_volume_
return Vector3();
}
-RID RasterizerSceneGLES3::reflection_atlas_create() {
- return RID();
-}
-
-int RasterizerSceneGLES3::reflection_atlas_get_size(RID p_ref_atlas) const {
- return 0;
-}
-
-void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
-}
-
-RID RasterizerSceneGLES3::reflection_probe_instance_create(RID p_probe) {
- return RID();
-}
-
-void RasterizerSceneGLES3::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
-}
-
-void RasterizerSceneGLES3::reflection_probe_release_atlas_index(RID p_instance) {
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_needs_redraw(RID p_instance) {
- return false;
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_has_reflection(RID p_instance) {
- return false;
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
- return false;
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_postprocess_step(RID p_instance) {
- return true;
-}
-
-RID RasterizerSceneGLES3::decal_instance_create(RID p_decal) {
- return RID();
-}
-
-void RasterizerSceneGLES3::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
-}
-
-RID RasterizerSceneGLES3::lightmap_instance_create(RID p_lightmap) {
- return RID();
-}
-
-void RasterizerSceneGLES3::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
-}
-
RID RasterizerSceneGLES3::voxel_gi_instance_create(RID p_voxel_gi) {
return RID();
}
@@ -1257,13 +1147,13 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
if (inst->omni_light_count) {
inst->omni_light_gl_cache.resize(inst->omni_light_count);
for (uint32_t j = 0; j < inst->omni_light_count; j++) {
- inst->omni_light_gl_cache[j] = light_instance_get_gl_id(inst->omni_lights[j]);
+ inst->omni_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->omni_lights[j]);
}
}
if (inst->spot_light_count) {
inst->spot_light_gl_cache.resize(inst->spot_light_count);
for (uint32_t j = 0; j < inst->spot_light_count; j++) {
- inst->spot_light_gl_cache[j] = light_instance_get_gl_id(inst->spot_lights[j]);
+ inst->spot_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->spot_lights[j]);
}
}
}
@@ -1501,7 +1391,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
int num_lights = lights.size();
for (int i = 0; i < num_lights; i++) {
- LightInstance *li = light_instance_owner.get_or_null(lights[i]);
+ GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(lights[i]);
if (!li) {
continue;
}
@@ -1606,12 +1496,12 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
if (r_omni_light_count) {
- SortArray<InstanceSort<LightInstance>> sorter;
+ SortArray<InstanceSort<GLES3::LightInstance>> sorter;
sorter.sort(scene_state.omni_light_sort, r_omni_light_count);
}
if (r_spot_light_count) {
- SortArray<InstanceSort<LightInstance>> sorter;
+ SortArray<InstanceSort<GLES3::LightInstance>> sorter;
sorter.sort(scene_state.spot_light_sort, r_spot_light_count);
}
@@ -1619,7 +1509,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
uint32_t index = (i < r_omni_light_count) ? i : i - (r_omni_light_count);
LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index];
RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
- LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
+ GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
RID base = li->light;
Transform3D light_transform = li->transform;
@@ -1718,7 +1608,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
-void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RenderingMethod::RenderInfo *r_render_info) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
RENDER_TIMESTAMP("Setup 3D Scene");
@@ -2042,7 +1932,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
} break;
}
- if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
if (p_render_data->environment.is_valid()) {
@@ -2073,7 +1963,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
GLES3::SceneMaterialData *material_data;
void *mesh_surface;
- if (p_pass_mode == PASS_MODE_SHADOW) {
+ if constexpr (p_pass_mode == PASS_MODE_SHADOW) {
shader = surf->shader_shadow;
material_data = surf->material_shadow;
mesh_surface = surf->surface_shadow;
@@ -2087,7 +1977,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
continue;
}
- if (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
if (scene_state.current_depth_test != shader->depth_test) {
if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
glDisable(GL_DEPTH_TEST);
@@ -2114,9 +2004,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
scene_state.current_depth_draw = shader->depth_draw;
}
- if (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
GLES3::SceneShaderData::BlendMode desired_blend_mode;
- if (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
desired_blend_mode = GLES3::SceneShaderData::BLEND_MODE_ADD;
} else {
desired_blend_mode = shader->blend_mode;
@@ -2240,9 +2130,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
if (prev_shader != shader || prev_variant != instance_variant) {
material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant);
float opaque_prepass_threshold = 0.0;
- if (p_pass_mode == PASS_MODE_DEPTH) {
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH) {
opaque_prepass_threshold = 0.99;
- } else if (p_pass_mode == PASS_MODE_SHADOW) {
+ } else if constexpr (p_pass_mode == PASS_MODE_SHADOW) {
opaque_prepass_threshold = 0.1;
}
@@ -2390,10 +2280,8 @@ bool RasterizerSceneGLES3::free(RID p_rid) {
ERR_FAIL_COND_V(!sky, false);
_free_sky_data(sky);
sky_owner.free(p_rid);
- } else if (light_instance_owner.owns(p_rid)) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
- ERR_FAIL_COND_V(!light_instance, false);
- light_instance_owner.free(p_rid);
+ } else if (GLES3::LightStorage::get_singleton()->owns_light_instance(p_rid)) {
+ GLES3::LightStorage::get_singleton()->light_instance_free(p_rid);
} else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) {
//not much to delete, just free it
RSG::camera_attributes->camera_attributes_free(p_rid);
@@ -2433,13 +2321,13 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
uint32_t light_buffer_size = config->max_renderable_lights * sizeof(LightData);
scene_state.omni_lights = memnew_arr(LightData, config->max_renderable_lights);
- scene_state.omni_light_sort = memnew_arr(InstanceSort<LightInstance>, config->max_renderable_lights);
+ scene_state.omni_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights);
glGenBuffers(1, &scene_state.omni_light_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, scene_state.omni_light_buffer);
glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW);
scene_state.spot_lights = memnew_arr(LightData, config->max_renderable_lights);
- scene_state.spot_light_sort = memnew_arr(InstanceSort<LightInstance>, config->max_renderable_lights);
+ scene_state.spot_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights);
glGenBuffers(1, &scene_state.spot_light_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, scene_state.spot_light_buffer);
glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW);
@@ -2480,7 +2368,7 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
scene_globals.default_shader = material_storage->shader_allocate();
material_storage->shader_initialize(scene_globals.default_shader);
material_storage->shader_set_code(scene_globals.default_shader, R"(
-// Default 3D material shader (clustered).
+// Default 3D material shader.
shader_type spatial;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 881fc5615c..d11dc14080 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -44,6 +44,7 @@
#include "shader_gles3.h"
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/sky.glsl.gen.h"
+#include "storage/light_storage.h"
#include "storage/material_storage.h"
#include "storage/render_scene_buffers_gles3.h"
#include "storage/utilities.h"
@@ -124,7 +125,7 @@ struct RenderDataGLES3 {
uint32_t spot_light_count = 0;
uint32_t omni_light_count = 0;
- RendererScene::RenderInfo *render_info = nullptr;
+ RenderingMethod::RenderInfo *render_info = nullptr;
};
class RasterizerCanvasGLES3;
@@ -183,34 +184,6 @@ private:
};
static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes");
- struct LightInstance {
- RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
-
- AABB aabb;
- RID self;
- RID light;
- Transform3D transform;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att = 0.0;
-
- uint64_t shadow_pass = 0;
- uint64_t last_scene_pass = 0;
- uint64_t last_scene_shadow_pass = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
- uint32_t light_directional_index = 0;
-
- Rect2 directional_rect;
-
- uint32_t gl_id = -1;
-
- LightInstance() {}
- };
-
- mutable RID_Owner<LightInstance> light_instance_owner;
-
class GeometryInstanceGLES3;
// Cached data for drawing surfaces
@@ -304,12 +277,13 @@ private:
};
enum {
- INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 5,
- INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6,
- INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
- INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
- INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
- INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11,
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4,
+ INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8,
+ INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9,
+ INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10,
+ INSTANCE_DATA_FLAG_PARTICLES = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -397,8 +371,8 @@ private:
LightData *omni_lights = nullptr;
LightData *spot_lights = nullptr;
- InstanceSort<LightInstance> *omni_light_sort;
- InstanceSort<LightInstance> *spot_light_sort;
+ InstanceSort<GLES3::LightInstance> *omni_light_sort;
+ InstanceSort<GLES3::LightInstance> *spot_light_sort;
GLuint omni_light_buffer = 0;
GLuint spot_light_buffer = 0;
uint32_t omni_light_count = 0;
@@ -604,17 +578,6 @@ public:
uint32_t geometry_instance_get_pair_mask() override;
- /* SHADOW ATLAS API */
-
- RID shadow_atlas_create() override;
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
-
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
- int get_directional_light_shadow_size(RID p_light_intance) override;
- void set_directional_shadow_count(int p_count) override;
-
/* SDFGI UPDATE */
void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
@@ -665,45 +628,12 @@ public:
void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
- RID light_instance_create(RID p_light) override;
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
- void light_instance_mark_visible(RID p_light_instance) override;
-
- _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light_type;
- }
- _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->gl_id;
- }
-
RID fog_volume_instance_create(RID p_fog_volume) override;
void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
- RID reflection_atlas_create() override;
- int reflection_atlas_get_size(RID p_ref_atlas) const override;
- void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
-
- RID reflection_probe_instance_create(RID p_probe) override;
- void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
- void reflection_probe_release_atlas_index(RID p_instance) override;
- bool reflection_probe_instance_needs_redraw(RID p_instance) override;
- bool reflection_probe_instance_has_reflection(RID p_instance) override;
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
- bool reflection_probe_instance_postprocess_step(RID p_instance) override;
-
- RID decal_instance_create(RID p_decal) override;
- void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
-
- RID lightmap_instance_create(RID p_lightmap) override;
- void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
-
RID voxel_gi_instance_create(RID p_voxel_gi) override;
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
bool voxel_gi_needs_update(RID p_probe) const override;
@@ -711,7 +641,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
- void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
+ void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 7334100575..8dae28b6ef 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -127,6 +127,8 @@ void main() {
}
#endif
+ vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy;
+
#ifdef USE_POINT_SIZE
float point_size = 1.0;
#endif
@@ -393,6 +395,8 @@ void main() {
vec2 screen_uv = vec2(0.0);
#endif
+ vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy;
+
vec3 light_vertex = vec3(vertex, 0.0);
vec2 shadow_vertex = vertex;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index c7fdd6ebd8..efd6036ba9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -629,11 +629,12 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
- // energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ // Energy conserving lambert wrap shader.
+ // https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
- diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
#elif defined(DIFFUSE_BURLEY)
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl
index 21f01d2a8f..4c0fe47f6b 100644
--- a/drivers/gles3/shaders/sky.glsl
+++ b/drivers/gles3/shaders/sky.glsl
@@ -104,6 +104,15 @@ uniform uint directional_light_count;
layout(location = 0) out vec4 frag_color;
+#ifdef USE_DEBANDING
+// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+vec3 interleaved_gradient_noise(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
+ return vec3(res, -res, res) / 255.0;
+}
+#endif
+
void main() {
vec3 cube_normal;
cube_normal.z = -1.0;
@@ -168,4 +177,8 @@ void main() {
frag_color.rgb = color;
frag_color.a = alpha;
+
+#ifdef USE_DEBANDING
+ frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy);
+#endif
}
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index 6411590aee..b6bd4a2760 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -333,6 +333,46 @@ AABB LightStorage::light_get_aabb(RID p_light) const {
ERR_FAIL_V(AABB());
}
+/* LIGHT INSTANCE API */
+
+RID LightStorage::light_instance_create(RID p_light) {
+ RID li = light_instance_owner.make_rid(LightInstance());
+
+ LightInstance *light_instance = light_instance_owner.get_or_null(li);
+
+ light_instance->self = li;
+ light_instance->light = p_light;
+ light_instance->light_type = light_get_type(p_light);
+
+ return li;
+}
+
+void LightStorage::light_instance_free(RID p_light_instance) {
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
+ ERR_FAIL_COND(!light_instance);
+ light_instance_owner.free(p_light_instance);
+}
+
+void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
+ ERR_FAIL_COND(!light_instance);
+
+ light_instance->transform = p_transform;
+}
+
+void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
+ ERR_FAIL_COND(!light_instance);
+
+ light_instance->aabb = p_aabb;
+}
+
+void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
+}
+
+void LightStorage::light_instance_mark_visible(RID p_light_instance) {
+}
+
/* PROBE API */
RID LightStorage::reflection_probe_allocate() {
@@ -419,6 +459,53 @@ float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
return 0.0;
}
+/* REFLECTION ATLAS */
+
+RID LightStorage::reflection_atlas_create() {
+ return RID();
+}
+
+void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
+}
+
+int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
+ return 0;
+}
+
+void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
+}
+
+/* REFLECTION PROBE INSTANCE */
+
+RID LightStorage::reflection_probe_instance_create(RID p_probe) {
+ return RID();
+}
+
+void LightStorage::reflection_probe_instance_free(RID p_instance) {
+}
+
+void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
+}
+
+void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
+}
+
+bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
+ return false;
+}
+
+bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
+ return false;
+}
+
+bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
+ return false;
+}
+
+bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
+ return true;
+}
+
/* LIGHTMAP CAPTURE */
RID LightStorage::lightmap_allocate() {
@@ -484,6 +571,18 @@ float LightStorage::lightmap_get_probe_capture_update_speed() const {
return 0;
}
+/* LIGHTMAP INSTANCE */
+
+RID LightStorage::lightmap_instance_create(RID p_lightmap) {
+ return RID();
+}
+
+void LightStorage::lightmap_instance_free(RID p_lightmap) {
+}
+
+void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
+}
+
/* LIGHT SHADOW MAPPING */
/*
@@ -584,4 +683,36 @@ void LightStorage::canvas_light_occluder_set_polylines(RID p_occluder, const Poo
}
*/
+/* SHADOW ATLAS API */
+
+RID LightStorage::shadow_atlas_create() {
+ return RID();
+}
+
+void LightStorage::shadow_atlas_free(RID p_atlas) {
+}
+
+void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
+}
+
+void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
+}
+
+bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
+ return false;
+}
+
+void LightStorage::shadow_atlas_update(RID p_atlas) {
+}
+
+void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
+}
+
+int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
+ return 0;
+}
+
+void LightStorage::set_directional_shadow_count(int p_count) {
+}
+
#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index f054f0fdc6..12cb2c4393 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -36,6 +36,7 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
+#include "drivers/gles3/storage/texture_storage.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/utilities.h"
@@ -75,6 +76,33 @@ struct Light {
Dependency dependency;
};
+/* Light instance */
+struct LightInstance {
+ RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
+
+ AABB aabb;
+ RID self;
+ RID light;
+ Transform3D transform;
+
+ Vector3 light_vector;
+ Vector3 spot_vector;
+ float linear_att = 0.0;
+
+ uint64_t shadow_pass = 0;
+ uint64_t last_scene_pass = 0;
+ uint64_t last_scene_shadow_pass = 0;
+ uint64_t last_pass = 0;
+ uint32_t cull_mask = 0;
+ uint32_t light_directional_index = 0;
+
+ Rect2 directional_rect;
+
+ uint32_t gl_id = -1;
+
+ LightInstance() {}
+};
+
/* REFLECTION PROBE */
struct ReflectionProbe {
@@ -127,6 +155,9 @@ private:
/* LIGHT */
mutable RID_Owner<Light, true> light_owner;
+ /* Light instance */
+ mutable RID_Owner<LightInstance> light_instance_owner;
+
/* REFLECTION PROBE */
mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
@@ -246,7 +277,7 @@ public:
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return light_owner.owns(light->projector);
+ return TextureStorage::get_singleton()->owns_texture(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
@@ -267,6 +298,28 @@ public:
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override;
+ /* LIGHT INSTANCE API */
+
+ LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); };
+ bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
+
+ virtual RID light_instance_create(RID p_light) override;
+ virtual void light_instance_free(RID p_light_instance) override;
+
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
+ virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ virtual void light_instance_mark_visible(RID p_light_instance) override;
+
+ _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
+ return li->light_type;
+ }
+ _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) {
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
+ return li->gl_id;
+ }
+
/* PROBE API */
virtual RID reflection_probe_allocate() override;
@@ -297,6 +350,24 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
+ /* REFLECTION ATLAS */
+
+ virtual RID reflection_atlas_create() override;
+ virtual void reflection_atlas_free(RID p_ref_atlas) override;
+ virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
+
+ /* REFLECTION PROBE INSTANCE */
+
+ virtual RID reflection_probe_instance_create(RID p_probe) override;
+ virtual void reflection_probe_instance_free(RID p_instance) override;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
+ virtual void reflection_probe_release_atlas_index(RID p_instance) override;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
+
/* LIGHTMAP CAPTURE */
Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); };
@@ -337,6 +408,26 @@ public:
RID canvas_light_occluder_create();
void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
*/
+
+ /* LIGHTMAP INSTANCE */
+
+ virtual RID lightmap_instance_create(RID p_lightmap) override;
+ virtual void lightmap_instance_free(RID p_lightmap) override;
+ virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
+
+ /* SHADOW ATLAS API */
+
+ virtual RID shadow_atlas_create() override;
+ virtual void shadow_atlas_free(RID p_atlas) override;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
+
+ virtual void shadow_atlas_update(RID p_atlas) override;
+
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
+ virtual int get_directional_light_shadow_size(RID p_light_intance) override;
+ virtual void set_directional_shadow_count(int p_count) override;
};
} // namespace GLES3
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 3dbc75392c..bbbad50b14 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1379,9 +1379,9 @@ MaterialStorage::MaterialStorage() {
actions.renames["POINT_SIZE"] = "gl_PointSize";
actions.renames["MODEL_MATRIX"] = "model_matrix";
- actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
- actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
- actions.renames["TIME"] = "canvas_data.time";
+ actions.renames["CANVAS_MATRIX"] = "canvas_transform";
+ actions.renames["SCREEN_MATRIX"] = "screen_transform";
+ actions.renames["TIME"] = "time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
@@ -1393,19 +1393,21 @@ MaterialStorage::MaterialStorage() {
actions.renames["NORMAL_MAP"] = "normal_map";
actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
actions.renames["TEXTURE"] = "color_texture";
- actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size";
+ actions.renames["TEXTURE_PIXEL_SIZE"] = "color_texture_pixel_size";
actions.renames["NORMAL_TEXTURE"] = "normal_texture";
actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture";
actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
actions.renames["SCREEN_UV"] = "screen_uv";
actions.renames["SCREEN_TEXTURE"] = "screen_texture";
- actions.renames["SCREEN_PIXEL_SIZE"] = "canvas_data.screen_pixel_size";
+ actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
actions.renames["VERTEX_ID"] = "gl_VertexIndex";
actions.renames["LIGHT_POSITION"] = "light_position";
+ actions.renames["LIGHT_DIRECTION"] = "light_direction";
+ actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional";
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT_ENERGY"] = "light_energy";
actions.renames["LIGHT"] = "light";
@@ -1654,7 +1656,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
- actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
+ actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISION_SCALE\n";
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;
@@ -1715,6 +1717,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n";
+ actions.render_mode_defines["use_debanding"] = "#define USE_DEBANDING\n";
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index e54ecd51c4..22d84eba93 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -554,6 +554,21 @@ void MeshStorage::mesh_clear(RID p_mesh) {
glDeleteBuffers(1, &s.index_buffer);
s.index_buffer = 0;
}
+
+ if (s.versions) {
+ memfree(s.versions); //reallocs, so free with memfree.
+ }
+
+ if (s.lod_count) {
+ for (uint32_t j = 0; j < s.lod_count; j++) {
+ if (s.lods[j].index_buffer != 0) {
+ glDeleteBuffers(1, &s.lods[j].index_buffer);
+ s.lods[j].index_buffer = 0;
+ }
+ }
+ memdelete_arr(s.lods);
+ }
+
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index b8ab4d6839..8ea10539ec 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -666,6 +666,8 @@ void TextureStorage::texture_free(RID p_texture) {
}
void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
+ ERR_FAIL_COND(p_image.is_null());
+
Texture texture;
texture.width = p_image->get_width();
texture.height = p_image->get_height();
@@ -1181,6 +1183,18 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
return AABB();
}
+/* DECAL INSTANCE API */
+
+RID TextureStorage::decal_instance_create(RID p_decal) {
+ return RID();
+}
+
+void TextureStorage::decal_instance_free(RID p_decal_instance) {
+}
+
+void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
+}
+
/* RENDER TARGET API */
GLuint TextureStorage::system_fbo = 0;
@@ -1199,7 +1213,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2;
rt->color_format = GL_RGBA;
- rt->color_type = rt->is_transparent ? GL_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
+ rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
rt->image_format = Image::FORMAT_RGBA8;
glDisable(GL_SCISSOR_TEST);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 4f4032723b..16bf406845 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -509,6 +509,12 @@ public:
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ /* DECAL INSTANCE */
+
+ virtual RID decal_instance_create(RID p_decal) override;
+ virtual void decal_instance_free(RID p_decal_instance) override;
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
+
/* RENDER TARGET API */
static GLuint system_fbo;
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 8d2f8a7ed6..165de34c71 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -36,7 +36,7 @@
#include <string.h>
-Error ImageLoaderPNG::load_image(Ref<Image> p_image, Ref<FileAccess> f, uint32_t p_flags, float p_scale) {
+Error ImageLoaderPNG::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
const uint64_t buffer_size = f->get_length();
Vector<uint8_t> file_buffer;
Error err = file_buffer.resize(buffer_size);
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index 91c3c8925f..a247d77310 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -40,7 +40,7 @@ private:
static Ref<Image> load_mem_png(const uint8_t *p_png, int p_size);
public:
- virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> f, uint32_t p_flags, float p_scale);
+ virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderPNG();
};
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 504ef9843a..53a7f7aa4f 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -34,11 +34,11 @@
#include "drivers/png/image_loader_png.h"
#include "drivers/png/resource_saver_png.h"
-static ImageLoaderPNG *image_loader_png;
+static Ref<ImageLoaderPNG> image_loader_png;
static Ref<ResourceSaverPNG> resource_saver_png;
void register_core_driver_types() {
- image_loader_png = memnew(ImageLoaderPNG);
+ image_loader_png.instantiate();
ImageLoader::add_image_format_loader(image_loader_png);
resource_saver_png.instantiate();
@@ -46,9 +46,8 @@ void register_core_driver_types() {
}
void unregister_core_driver_types() {
- if (image_loader_png) {
- memdelete(image_loader_png);
- }
+ ImageLoader::remove_image_format_loader(image_loader_png);
+ image_loader_png.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_png);
resource_saver_png.unref();
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 55ea952696..c25ceba44d 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -30,7 +30,7 @@
#include "dir_access_unix.h"
-#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
+#if defined(UNIX_ENABLED)
#include "core/os/memory.h"
#include "core/os/os.h"
@@ -41,10 +41,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-
-#ifndef ANDROID_ENABLED
#include <sys/statvfs.h>
-#endif
#ifdef HAVE_MNTENT
#include <mntent.h>
@@ -475,17 +472,12 @@ Error DirAccessUnix::create_link(String p_source, String p_target) {
}
uint64_t DirAccessUnix::get_space_left() {
-#ifndef NO_STATVFS
struct statvfs vfs;
if (statvfs(current_dir.utf8().get_data(), &vfs) != 0) {
return 0;
}
return (uint64_t)vfs.f_bavail * (uint64_t)vfs.f_frsize;
-#else
- // FIXME: Implement this.
- return 0;
-#endif
}
String DirAccessUnix::get_filesystem_type() const {
@@ -516,4 +508,4 @@ DirAccessUnix::~DirAccessUnix() {
list_dir_end();
}
-#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
+#endif // UNIX_ENABLED
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index f5dca7c282..4db24a27b9 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -31,7 +31,7 @@
#ifndef DIR_ACCESS_UNIX_H
#define DIR_ACCESS_UNIX_H
-#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
+#if defined(UNIX_ENABLED)
#include "core/io/dir_access.h"
@@ -90,6 +90,6 @@ public:
~DirAccessUnix();
};
-#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
+#endif // UNIX_ENABLED
#endif // DIR_ACCESS_UNIX_H
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 388ad479b9..0df645c4e5 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -30,24 +30,20 @@
#include "file_access_unix.h"
-#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
+#if defined(UNIX_ENABLED)
#include "core/os/os.h"
#include "core/string/print_string.h"
+#include <errno.h>
+#include <fcntl.h>
#include <sys/stat.h>
#include <sys/types.h>
-#include <errno.h>
-
#if defined(UNIX_ENABLED)
#include <unistd.h>
#endif
-#ifndef ANDROID_ENABLED
-#include <sys/statvfs.h>
-#endif
-
#ifdef MSVC
#define S_ISREG(m) ((m)&_S_IFREG)
#include <io.h>
@@ -56,12 +52,6 @@
#define S_ISREG(m) ((m)&S_IFREG)
#endif
-#ifndef NO_FCNTL
-#include <fcntl.h>
-#else
-#include <sys/ioctl.h>
-#endif
-
void FileAccessUnix::check_errors() const {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
@@ -70,7 +60,7 @@ void FileAccessUnix::check_errors() const {
}
}
-Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessUnix::open_internal(const String &p_path, int p_mode_flags) {
_close();
path_src = p_path;
@@ -131,13 +121,8 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
int fd = fileno(f);
if (fd != -1) {
-#if defined(NO_FCNTL)
- unsigned long par = 0;
- ioctl(fd, FIOCLEX, &par);
-#else
int opts = fcntl(fd, F_GETFD);
fcntl(fd, F_SETFD, opts | FD_CLOEXEC);
-#endif
}
last_error = OK;
@@ -339,4 +324,4 @@ FileAccessUnix::~FileAccessUnix() {
_close();
}
-#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
+#endif // UNIX_ENABLED
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 297c34e454..8c9afe75e7 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -36,7 +36,7 @@
#include <stdio.h>
-#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
+#if defined(UNIX_ENABLED)
typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags);
@@ -54,7 +54,7 @@ class FileAccessUnix : public FileAccess {
public:
static CloseNotificationFunc close_notification_func;
- virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
virtual String get_path() const override; /// returns the path for the current open file
@@ -86,6 +86,6 @@ public:
virtual ~FileAccessUnix();
};
-#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
+#endif // UNIX_ENABLED
#endif // FILE_ACCESS_UNIX_H
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 86adf33d62..72ae609fb4 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -30,32 +30,30 @@
#include "net_socket_posix.h"
+// Some proprietary Unix-derived platforms don't expose Unix sockets
+// so this allows skipping this file to reimplement this API differently.
#ifndef UNIX_SOCKET_UNAVAILABLE
+
#if defined(UNIX_ENABLED)
#include <errno.h>
+#include <fcntl.h>
#include <netdb.h>
+#include <netinet/in.h>
+#include <netinet/tcp.h>
#include <poll.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
+#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
-#ifndef NO_FCNTL
-#include <fcntl.h>
-#else
-#include <sys/ioctl.h>
-#endif
-#include <netinet/in.h>
-#include <sys/socket.h>
#ifdef WEB_ENABLED
#include <arpa/inet.h>
#endif
-#include <netinet/tcp.h>
-
// BSD calls this flag IPV6_JOIN_GROUP
#if !defined(IPV6_ADD_MEMBERSHIP) && defined(IPV6_JOIN_GROUP)
#define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP
@@ -93,7 +91,7 @@
#define SIO_UDP_NETRESET _WSAIOW(IOC_VENDOR, 15)
#endif
-#endif
+#endif // UNIX_ENABLED
size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type) {
memset(p_addr, 0, sizeof(struct sockaddr_storage));
@@ -309,14 +307,9 @@ void NetSocketPosix::_set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_
void NetSocketPosix::_set_close_exec_enabled(bool p_enabled) {
#ifndef WINDOWS_ENABLED
// Enable close on exec to avoid sharing with subprocesses. Off by default on Windows.
-#if defined(NO_FCNTL)
- unsigned long par = p_enabled ? 1 : 0;
- SOCK_IOCTL(_sock, FIOCLEX, &par);
-#else
int opts = fcntl(_sock, F_GETFD);
fcntl(_sock, F_SETFD, opts | FD_CLOEXEC);
#endif
-#endif
}
Error NetSocketPosix::open(Type p_sock_type, IP::Type &ip_type) {
@@ -658,7 +651,7 @@ void NetSocketPosix::set_blocking_enabled(bool p_enabled) {
ERR_FAIL_COND(!is_open());
int ret = 0;
-#if defined(WINDOWS_ENABLED) || defined(NO_FCNTL)
+#if defined(WINDOWS_ENABLED)
unsigned long par = p_enabled ? 0 : 1;
ret = SOCK_IOCTL(_sock, FIONBIO, &par);
#else
@@ -781,4 +774,5 @@ Error NetSocketPosix::join_multicast_group(const IPAddress &p_multi_address, Str
Error NetSocketPosix::leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
return _change_multicast_group(p_multi_address, p_if_name, false);
}
-#endif
+
+#endif // UNIX_SOCKET_UNAVAILABLE
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 384f46c8df..748b48d316 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -51,7 +51,6 @@
#include <sys/sysctl.h>
#endif
-#include <assert.h>
#include <dlfcn.h>
#include <errno.h>
#include <poll.h>
@@ -104,10 +103,6 @@ static void _setup_clock() {
}
#endif
-void OS_Unix::debug_break() {
- assert(false);
-}
-
static void handle_interrupt(int sig) {
if (!EngineDebugger::is_active()) {
return;
@@ -131,9 +126,7 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
}
void OS_Unix::initialize_core() {
-#if !defined(NO_THREADS)
init_thread_posix();
-#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
@@ -142,10 +135,8 @@ void OS_Unix::initialize_core() {
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
-#ifndef NO_NETWORK
NetSocketPosix::make_default();
IPUnix::make_default();
-#endif
_setup_clock();
}
@@ -175,6 +166,7 @@ Error OS_Unix::get_entropy(uint8_t *r_buffer, int p_bytes) {
left -= chunk;
ofs += chunk;
} while (left > 0);
+// Define this yourself if you don't want to fall back to /dev/urandom.
#elif !defined(NO_URANDOM)
int r = open("/dev/urandom", O_RDONLY);
ERR_FAIL_COND_V(r < 0, FAILED);
@@ -194,13 +186,21 @@ String OS_Unix::get_name() const {
return "Unix";
}
+String OS_Unix::get_distribution_name() const {
+ return "";
+}
+
+String OS_Unix::get_version() const {
+ return "";
+}
+
double OS_Unix::get_unix_time() const {
struct timeval tv_now;
gettimeofday(&tv_now, nullptr);
return (double)tv_now.tv_sec + double(tv_now.tv_usec) / 1000000;
}
-OS::Date OS_Unix::get_date(bool p_utc) const {
+OS::DateTime OS_Unix::get_datetime(bool p_utc) const {
time_t t = time(nullptr);
struct tm lt;
if (p_utc) {
@@ -208,7 +208,7 @@ OS::Date OS_Unix::get_date(bool p_utc) const {
} else {
localtime_r(&t, &lt);
}
- Date ret;
+ DateTime ret;
ret.year = 1900 + lt.tm_year;
// Index starting at 1 to match OS_Unix::get_date
// and Windows SYSTEMTIME and tm_mon follows the typical structure
@@ -216,24 +216,11 @@ OS::Date OS_Unix::get_date(bool p_utc) const {
ret.month = (Month)(lt.tm_mon + 1);
ret.day = lt.tm_mday;
ret.weekday = (Weekday)lt.tm_wday;
- ret.dst = lt.tm_isdst;
-
- return ret;
-}
-
-OS::Time OS_Unix::get_time(bool p_utc) const {
- time_t t = time(nullptr);
- struct tm lt;
- if (p_utc) {
- gmtime_r(&t, &lt);
- } else {
- localtime_r(&t, &lt);
- }
- Time ret;
ret.hour = lt.tm_hour;
ret.minute = lt.tm_min;
ret.second = lt.tm_sec;
- get_time_zone_info();
+ ret.dst = lt.tm_isdst;
+
return ret;
}
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index f4609a565b..ce81ca0aca 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -53,7 +53,7 @@ public:
virtual String get_stdin_string(bool p_block) override;
- virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override; // Should return cryptographycally-safe random bytes.
+ virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
@@ -62,9 +62,10 @@ public:
virtual Error set_cwd(const String &p_cwd) override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
- virtual Date get_date(bool p_utc) const override;
- virtual Time get_time(bool p_utc) const override;
+ virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
@@ -85,7 +86,6 @@ public:
virtual int get_processor_count() const override;
- virtual void debug_break() override;
virtual void initialize_debugging() override;
virtual String get_executable_path() const override;
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index cb5f261e6e..6292d8b3bc 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
+#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include "thread_posix.h"
@@ -73,4 +73,4 @@ void init_thread_posix() {
Thread::_set_platform_funcs(&set_name, nullptr);
}
-#endif
+#endif // UNIX_ENABLED || PTHREAD_ENABLED
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index 672adcba72..87e42b3870 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -31,8 +31,6 @@
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
-#if !defined(NO_THREADS)
void init_thread_posix();
-#endif
#endif // THREAD_POSIX_H
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 73ae108961..f0f70b62e0 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -4152,8 +4152,8 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
size.height = texture->height;
size_set = true;
} else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- // If this is not the first attachement we assume this is used as the VRS attachment.
- // In this case this texture will be 1/16th the size of the color attachement.
+ // If this is not the first attachment we assume this is used as the VRS attachment.
+ // In this case this texture will be 1/16th the size of the color attachment.
// So we skip the size check.
} else {
ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
@@ -4828,7 +4828,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];
- RenderingDeviceVulkanShaderBinaryDataBinding info;
+ RenderingDeviceVulkanShaderBinaryDataBinding info{};
bool need_array_dimensions = false;
bool need_block_size = false;
@@ -4979,7 +4979,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
- RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
+ RenderingDeviceVulkanShaderBinarySpecializationConstant sconst{};
SpvReflectSpecializationConstant *spc = spec_constants[j];
sconst.constant_id = spc->constant_id;
@@ -9367,10 +9367,10 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// NOTE: If adding new project settings here, also duplicate their definition in
// rendering_server.cpp for headless doctool.
- staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
+ staging_buffer_block_size = GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
staging_buffer_block_size *= 1024; // Kb -> bytes.
- staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
+ staging_buffer_max_size = GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
staging_buffer_max_size *= 1024 * 1024;
@@ -9378,7 +9378,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// Validate enough blocks.
staging_buffer_max_size = staging_buffer_block_size * 4;
}
- texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
+ texture_upload_region_size_px = GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
@@ -9393,7 +9393,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
ERR_CONTINUE(err != OK);
}
- max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
+ max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
// Check to make sure DescriptorPoolKey is good.
static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 99ef57abae..98adc0f16e 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -608,10 +608,10 @@ Error VulkanContext::_check_capabilities() {
device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
}
if (device_properties_func != nullptr) {
- VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties;
- VkPhysicalDeviceMultiviewProperties multiviewProperties;
- VkPhysicalDeviceSubgroupProperties subgroupProperties;
- VkPhysicalDeviceProperties2 physicalDeviceProperties;
+ VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
+ VkPhysicalDeviceMultiviewProperties multiviewProperties{};
+ VkPhysicalDeviceSubgroupProperties subgroupProperties{};
+ VkPhysicalDeviceProperties2 physicalDeviceProperties{};
void *nextptr = nullptr;
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 11fd29c8f5..3660e956e3 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -160,7 +160,7 @@ Error DirAccessWindows::make_dir(String p_dir) {
p_dir = current_dir.path_join(p_dir);
}
- p_dir = p_dir.replace("/", "\\");
+ p_dir = p_dir.simplify_path().replace("/", "\\");
bool success;
int err;
@@ -309,39 +309,13 @@ Error DirAccessWindows::remove(String p_path) {
}
}
-/*
-
-FileType DirAccessWindows::get_file_type(const String& p_file) const {
- WCHAR real_current_dir_name[2048];
- GetCurrentDirectoryW(2048, real_current_dir_name);
- String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name);
-
- bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data()));
-
- DWORD attr;
- if (worked) {
- WIN32_FILE_ATTRIBUTE_DATA fileInfo;
- attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo);
- }
-
- SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data()));
-
- if (!worked) {
- return FILE_TYPE_NONE;
- }
-
- return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_
-}
-
-*/
-
uint64_t DirAccessWindows::get_space_left() {
uint64_t bytes = 0;
if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) {
return 0;
}
- //this is either 0 or a value in bytes.
+ // This is either 0 or a value in bytes.
return bytes;
}
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 1a66d19373..095d936c78 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -58,7 +58,7 @@ void FileAccessWindows::check_errors() const {
}
}
-Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessWindows::open_internal(const String &p_path, int p_mode_flags) {
_close();
path_src = p_path;
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 8629bb936b..d84c400775 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -51,7 +51,7 @@ class FileAccessWindows : public FileAccess {
void _close();
public:
- virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
virtual String get_path() const override; /// returns the path for the current open file