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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp38
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h3
-rw-r--r--drivers/vulkan/vulkan_context.cpp54
3 files changed, 62 insertions, 33 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index dbe932f74c..63510d261a 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -4442,7 +4442,10 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
}
#endif
-#define SHADER_BINARY_VERSION 1
+//version 1: initial
+//version 2: Added shader name
+
+#define SHADER_BINARY_VERSION 2
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
@@ -4476,9 +4479,10 @@ struct RenderingDeviceVulkanShaderBinaryData {
uint32_t push_constant_size;
uint32_t push_constants_vk_stage;
uint32_t stage_count;
+ uint32_t shader_name_len;
};
-Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) {
+Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
RenderingDeviceVulkanShaderBinaryData binary_data;
binary_data.vertex_input_mask = 0;
binary_data.fragment_outputs = 0;
@@ -4835,9 +4839,19 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
binary_data.set_count = uniform_info.size();
binary_data.stage_count = p_spirv.size();
+ CharString shader_name_utf = p_shader_name.utf8();
+
+ binary_data.shader_name_len = shader_name_utf.length();
+
uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
+ total_size += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+ total_size += 4 - (binary_data.shader_name_len % 4);
+ }
+
for (int i = 0; i < uniform_info.size(); i++) {
total_size += sizeof(uint32_t);
total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
@@ -4864,6 +4878,12 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
offset += sizeof(uint32_t);
memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
+ memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
+ offset += binary_data.shader_name_len;
+
+ if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+ offset += 4 - (binary_data.shader_name_len % 4);
+ }
for (int i = 0; i < uniform_info.size(); i++) {
int count = uniform_info[i].size();
@@ -4934,6 +4954,16 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
read_offset += sizeof(uint32_t) * 3 + bin_data_size;
+ String name;
+
+ if (binary_data.shader_name_len) {
+ name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
+ read_offset += binary_data.shader_name_len;
+ if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+ read_offset += 4 - (binary_data.shader_name_len % 4);
+ }
+ }
+
Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
Vector<Vector<UniformInfo>> uniform_info;
@@ -5088,6 +5118,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
shader.compute_local_size[1] = compute_local_size[1];
shader.compute_local_size[2] = compute_local_size[2];
shader.specialization_constants = specialization_constants;
+ shader.name = name;
String error_text;
@@ -6449,7 +6480,6 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
specialization_info.write[i].pData = data_ptr;
specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
-
pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
}
}
@@ -6476,7 +6506,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
RenderPipeline pipeline;
VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
- ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
+ ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
pipeline.set_formats = shader->set_formats;
pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6175369285..5ee2ca07f2 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -639,6 +639,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
Vector<SpecializationConstant> specialization_constants;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
+ String name; //used for debug
};
String _shader_uniform_debug(RID p_shader, int p_set = -1);
@@ -1088,7 +1089,7 @@ public:
/****************/
virtual String shader_get_binary_cache_key() const;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv);
+ virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 87749450c4..625c222b67 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -976,37 +976,35 @@ Error VulkanContext::_create_device() {
sdevice.queueCreateInfoCount = 2;
}
-#ifdef VK_VERSION_1_2
VkPhysicalDeviceVulkan11Features vulkan11features;
-
- vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
- vulkan11features.pNext = nullptr;
- // !BAS! Need to figure out which ones of these we want enabled...
- vulkan11features.storageBuffer16BitAccess = 0;
- vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
- vulkan11features.storagePushConstant16 = 0;
- vulkan11features.storageInputOutput16 = 0;
- vulkan11features.multiview = multiview_capabilities.is_supported;
- vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
- vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
- vulkan11features.variablePointersStorageBuffer = 0;
- vulkan11features.variablePointers = 0;
- vulkan11features.protectedMemory = 0;
- vulkan11features.samplerYcbcrConversion = 0;
- vulkan11features.shaderDrawParameters = 0;
-
- sdevice.pNext = &vulkan11features;
-#elif VK_VERSION_1_1
VkPhysicalDeviceMultiviewFeatures multiview_features;
+ if (vulkan_major > 1 || vulkan_minor >= 2) {
+ vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
+ vulkan11features.pNext = nullptr;
+ // !BAS! Need to figure out which ones of these we want enabled...
+ vulkan11features.storageBuffer16BitAccess = 0;
+ vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
+ vulkan11features.storagePushConstant16 = 0;
+ vulkan11features.storageInputOutput16 = 0;
+ vulkan11features.multiview = multiview_capabilities.is_supported;
+ vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+ vulkan11features.variablePointersStorageBuffer = 0;
+ vulkan11features.variablePointers = 0;
+ vulkan11features.protectedMemory = 0;
+ vulkan11features.samplerYcbcrConversion = 0;
+ vulkan11features.shaderDrawParameters = 0;
+
+ sdevice.pNext = &vulkan11features;
+ } else if (vulkan_major == 1 && vulkan_minor == 1) {
+ multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
+ multiview_features.pNext = nullptr;
+ multiview_features.multiview = multiview_capabilities.is_supported;
+ multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
- multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
- multiview_features.pNext = nullptr;
- multiview_features.multiview = multiview_capabilities.is_supported;
- multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
- multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
-
- sdevice.pNext = &multiview_features;
-#endif
+ sdevice.pNext = &multiview_features;
+ }
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);