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-rw-r--r--drivers/dummy/rasterizer_dummy.h1
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp16
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp13
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp26
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h7
-rw-r--r--drivers/gles2/shaders/scene.glsl13
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp28
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp14
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h6
-rw-r--r--drivers/gles3/shaders/scene.glsl11
11 files changed, 109 insertions, 38 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 214da82819..ddf4d1d85c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -461,6 +461,7 @@ public:
RID skeleton_create() { return RID(); }
void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
+ void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {}
int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index bf0da5feb1..3671679b49 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -202,12 +202,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
} else {
- texture = texture->get_ptr();
-
if (texture->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
+ texture = texture->get_ptr();
+
if (texture->render_target) {
texture->render_target->used_in_frame = true;
}
@@ -244,12 +244,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
} else {
- normal_map = normal_map->get_ptr();
-
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ normal_map = normal_map->get_ptr();
+
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@@ -1412,6 +1412,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
+ if (t->redraw_if_visible) {
+ VisualServerRaster::redraw_request();
+ }
+
t = t->get_ptr();
#ifdef TOOLS_ENABLED
@@ -1422,10 +1426,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (t->render_target)
t->render_target->used_in_frame = true;
- if (t->redraw_if_visible) {
- VisualServerRaster::redraw_request();
- }
-
glBindTexture(t->target, t->tex_id);
}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index e0eec74700..5e006b7527 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1312,12 +1312,12 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
continue;
}
- t = t->get_ptr();
-
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr();
+
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@@ -1671,11 +1671,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) {
RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(c.texture);
- t = t->get_ptr();
-
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr();
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
@@ -2487,6 +2486,12 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform);
+ if (skeleton) {
+ state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform);
+ state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM, skeleton->world_transform);
+ state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM_INVERSE, skeleton->world_transform_inverse);
+ }
+
if (use_lightmap_capture) { //this is per instance, must be set always if present
glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr());
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index d5965bba4f..11ab8438df 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -429,7 +429,6 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
if (!image.is_null()) {
image = image->duplicate();
- print_line("decompressing...");
image->decompress();
ERR_FAIL_COND_V(image->is_compressed(), image);
switch (image->get_format()) {
@@ -2380,7 +2379,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
- surface->skeleton_bone_used.write[i] = surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0;
+ surface->skeleton_bone_used.write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0);
}
for (int i = 0; i < VS::ARRAY_MAX; i++) {
@@ -2688,7 +2687,7 @@ AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[0].x = texture[base_ofs + 0];
mtx.basis[0].y = texture[base_ofs + 1];
mtx.origin.x = texture[base_ofs + 3];
- base_ofs += 256 * 4;
+ base_ofs += 4;
mtx.basis[1].x = texture[base_ofs + 0];
mtx.basis[1].y = texture[base_ofs + 1];
mtx.origin.y = texture[base_ofs + 3];
@@ -2716,12 +2715,12 @@ AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[0].y = texture[base_ofs + 1];
mtx.basis[0].z = texture[base_ofs + 2];
mtx.origin.x = texture[base_ofs + 3];
- base_ofs += 256 * 4;
+ base_ofs += 4;
mtx.basis[1].x = texture[base_ofs + 0];
mtx.basis[1].y = texture[base_ofs + 1];
mtx.basis[1].z = texture[base_ofs + 2];
mtx.origin.y = texture[base_ofs + 3];
- base_ofs += 256 * 4;
+ base_ofs += 4;
mtx.basis[2].x = texture[base_ofs + 0];
mtx.basis[2].y = texture[base_ofs + 1];
mtx.basis[2].z = texture[base_ofs + 2];
@@ -3599,6 +3598,23 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
+void RasterizerStorageGLES2::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ skeleton->world_transform = p_world_transform;
+ skeleton->use_world_transform = p_enable;
+ if (p_enable) {
+ skeleton->world_transform_inverse = skeleton->world_transform.affine_inverse();
+ }
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
+}
+
void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index e6c23716a5..8f5565c96f 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -864,12 +864,16 @@ public:
Set<RasterizerScene::InstanceBase *> instances;
Transform2D base_transform_2d;
+ Transform world_transform;
+ Transform world_transform_inverse;
+ bool use_world_transform;
Skeleton() :
use_2d(false),
size(0),
tex_id(0),
- update_list(this) {
+ update_list(this),
+ use_world_transform(false) {
}
};
@@ -887,6 +891,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size);
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 371ea8498a..e3c6966e21 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -59,6 +59,10 @@ uniform ivec2 skeleton_texture_size;
#endif
+uniform highp mat4 skeleton_transform;
+uniform highp mat4 skeleton_transform_inverse;
+uniform bool skeleton_in_world_coords;
+
#endif
#ifdef USE_INSTANCING
@@ -404,7 +408,14 @@ void main() {
#endif
- world_matrix = bone_transform * world_matrix;
+ if (skeleton_in_world_coords) {
+ bone_transform = skeleton_transform * (bone_transform * skeleton_transform_inverse);
+ world_matrix = bone_transform * world_matrix;
+ } else {
+ world_matrix = world_matrix * bone_transform;
+ }
+
+
#endif
#ifdef USE_INSTANCING
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 227445ae5b..4f4608dca0 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -222,12 +222,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
- texture = texture->get_ptr();
-
if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ texture = texture->get_ptr();
+
if (texture->render_target)
texture->render_target->used_in_frame = true;
@@ -263,12 +263,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
- normal_map = normal_map->get_ptr();
-
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ normal_map = normal_map->get_ptr();
+
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@@ -1402,12 +1402,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
- t = t->get_ptr();
-
if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr();
+
if (storage->config.srgb_decode_supported && t->using_srgb) {
//no srgb in 2D
glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index e645e39f3f..0f94184197 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1199,12 +1199,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
if (t) {
- t = t->get_ptr(); //resolve for proxies
-
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr(); //resolve for proxies
+
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@@ -1629,11 +1629,10 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture);
- t = t->get_ptr(); //resolve for proxies
-
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
@@ -2044,7 +2043,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
int current_blend_mode = -1;
int prev_shading = -1;
- RID prev_skeleton;
+ RasterizerStorageGLES3::Skeleton *prev_skeleton = NULL;
state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS, true); //by default unshaded (easier to set)
@@ -2058,7 +2057,10 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
RenderList::Element *e = p_elements[i];
RasterizerStorageGLES3::Material *material = e->material;
- RID skeleton = e->instance->skeleton;
+ RasterizerStorageGLES3::Skeleton *skeleton = NULL;
+ if (e->instance->skeleton.is_valid()) {
+ skeleton = storage->skeleton_owner.getornull(e->instance->skeleton);
+ }
bool rebind = first;
@@ -2205,15 +2207,14 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
}
if (prev_skeleton != skeleton) {
- if (prev_skeleton.is_valid() != skeleton.is_valid()) {
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON, skeleton.is_valid());
+ if ((prev_skeleton == NULL) != (skeleton == NULL)) {
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON, skeleton != NULL);
rebind = true;
}
- if (skeleton.is_valid()) {
- RasterizerStorageGLES3::Skeleton *sk = storage->skeleton_owner.getornull(skeleton);
+ if (skeleton) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, sk->texture);
+ glBindTexture(GL_TEXTURE_2D, skeleton->texture);
}
}
@@ -2240,6 +2241,11 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
_set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull);
+ if (skeleton) {
+ state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_TRANSFORM, skeleton->world_transform);
+ state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform);
+ }
+
state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform);
_render_geometry(e);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index fdfa4a72e4..e38f9f922c 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5135,6 +5135,20 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
+void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ skeleton->world_transform = p_world_transform;
+ skeleton->use_world_transform = p_enable;
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
+}
+
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index d1e02e25d6..2994bfb074 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -890,12 +890,15 @@ public:
SelfList<Skeleton> update_list;
Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton
Transform2D base_transform_2d;
+ bool use_world_transform;
+ Transform world_transform;
Skeleton() :
use_2d(false),
size(0),
texture(0),
- update_list(this) {
+ update_list(this),
+ use_world_transform(false) {
}
};
@@ -913,6 +916,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
/* Light API */
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 3b06b08dec..630e1c2089 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -302,6 +302,8 @@ out highp float dp_clip;
#ifdef USE_SKELETON
uniform highp sampler2D skeleton_texture; // texunit:-1
+uniform highp mat4 skeleton_transform;
+uniform bool skeleton_in_world_coords;
#endif
out highp vec4 position_interp;
@@ -430,7 +432,14 @@ void main() {
vec4(0.0, 0.0, 0.0, 1.0)) *
bone_weights.w;
- world_matrix = transpose(m) * world_matrix;
+ if (skeleton_in_world_coords) {
+ highp mat4 bone_matrix = skeleton_transform * (transpose(m) * inverse(skeleton_transform));
+ world_matrix = bone_matrix * world_matrix;
+
+ } else {
+
+ world_matrix = world_matrix * transpose(m);
+ }
}
#endif