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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp13
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
-rw-r--r--drivers/png/SCsub11
3 files changed, 18 insertions, 8 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 7714a5d17a..7740c9054b 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4781,9 +4781,12 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
if (has_blend_alpha || (has_base_alpha && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA))
return; //bye
- if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
+ if (!m->shader_cache || (!m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) {
//shader does not use discard and does not write a vertex position, use generic material
- m = shadow_mat_ptr;
+ if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)
+ m = shadow_mat_double_sided_ptr;
+ else
+ m = shadow_mat_ptr;
if (m->last_pass!=frame) {
if (m->shader.is_valid()) {
@@ -10961,6 +10964,12 @@ void RasterizerGLES2::init() {
shadow_material = material_create(); //empty with nothing
shadow_mat_ptr = material_owner.get(shadow_material);
+
+ // Now create a second shadow material for double-sided shadow instances
+ shadow_material_double_sided = material_create();
+ shadow_mat_double_sided_ptr = material_owner.get(shadow_material_double_sided);
+ shadow_mat_double_sided_ptr->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = true;
+
overdraw_material = create_overdraw_debug_material();
copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR,!use_fp16_fb);
canvas_shader.set_conditional(CanvasShaderGLES2::USE_DEPTH_SHADOWS,read_depth_supported);
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 0f70ceaa97..2a2f587f11 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -829,7 +829,9 @@ class RasterizerGLES2 : public Rasterizer {
bool fragment_lighting;
RID shadow_material;
+ RID shadow_material_double_sided;
Material *shadow_mat_ptr;
+ Material *shadow_mat_double_sided_ptr;
int max_texture_units;
GLuint base_framebuffer;
diff --git a/drivers/png/SCsub b/drivers/png/SCsub
index 5532e28ade..df521de3eb 100644
--- a/drivers/png/SCsub
+++ b/drivers/png/SCsub
@@ -22,17 +22,16 @@ png_sources = [
"png/image_loader_png.cpp"
]
-if ("neon_enabled" in env and env["neon_enabled"]):
+# Currently .ASM filter_neon.S does not compile on NT.
+import os
+if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
env_neon = env.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
- import os
- # Currently .ASM filter_neon.S does not compile on NT.
- if (os.name!="nt"):
- png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
- png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
+ png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
+ png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
else:
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])