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-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp13
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h1
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp9
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp105
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h5
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp64
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h4
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp3
-rw-r--r--drivers/gles3/shaders/canvas.glsl117
-rw-r--r--drivers/gles3/shaders/tonemap.glsl4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp68
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h2
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp2
-rw-r--r--drivers/unix/file_access_unix.cpp8
-rw-r--r--drivers/unix/ip_unix.cpp6
-rw-r--r--drivers/unix/os_unix.cpp6
-rw-r--r--drivers/unix/stream_peer_tcp_posix.cpp21
-rw-r--r--drivers/unix/tcp_server_posix.cpp17
-rw-r--r--drivers/windows/file_access_windows.cpp27
-rw-r--r--drivers/windows/stream_peer_tcp_winsock.cpp4
-rw-r--r--drivers/windows/tcp_server_winsock.cpp1
24 files changed, 412 insertions, 86 deletions
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index c84469f26f..6e451eabcd 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -217,13 +217,24 @@ void AudioDriverCoreAudio::start() {
if (!active) {
OSStatus result = AudioOutputUnitStart(audio_unit);
if (result != noErr) {
- ERR_PRINT("AudioOutputUnitStart failed");
+ ERR_PRINT(("AudioOutputUnitStart failed, code: " + itos(result)).utf8().get_data());
} else {
active = true;
}
}
};
+void AudioDriverCoreAudio::stop() {
+ if (active) {
+ OSStatus result = AudioOutputUnitStop(audio_unit);
+ if (result != noErr) {
+ ERR_PRINT(("AudioOutputUnitStop failed, code: " + itos(result)).utf8().get_data());
+ } else {
+ active = false;
+ }
+ }
+}
+
int AudioDriverCoreAudio::get_mix_rate() const {
return mix_rate;
};
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index 9891920263..c44e225521 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -90,6 +90,7 @@ public:
virtual void finish();
bool try_lock();
+ void stop();
AudioDriverCoreAudio();
~AudioDriverCoreAudio();
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 5bca3ee548..6e7e1793e1 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -452,6 +452,11 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
texture->mipmaps = mipmaps;
}
+void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+ // TODO
+ ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
+}
+
Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
Texture *texture = texture_owner.getornull(p_texture);
@@ -1297,6 +1302,10 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
return Transform2D();
}
+void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+
+}
+
void RasterizerStorageGLES2::update_dirty_skeletons() {
}
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 9f8d8d100b..b735f2e148 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -237,6 +237,7 @@ public:
virtual RID texture_create();
virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
+ virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
@@ -555,6 +556,7 @@ public:
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
/* Light API */
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index c33fdaa355..ff423bf0d0 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -160,6 +160,7 @@ void RasterizerCanvasGLES3::canvas_begin() {
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_NINEPATCH, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, false);
state.canvas_shader.set_custom_shader(0);
state.canvas_shader.bind();
@@ -180,6 +181,7 @@ void RasterizerCanvasGLES3::canvas_begin() {
glBindVertexArray(data.canvas_quad_array);
state.using_texture_rect = true;
state.using_ninepatch = false;
+ state.using_skeleton = false;
}
void RasterizerCanvasGLES3::canvas_end() {
@@ -284,6 +286,10 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable, bool p_ninepat
state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate);
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix);
+ if (state.using_skeleton) {
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SKELETON_TRANSFORM, state.skeleton_transform);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SKELETON_TRANSFORM_INVERSE, state.skeleton_transform_inverse);
+ }
if (storage->frame.current_rt) {
state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height));
} else {
@@ -293,7 +299,7 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable, bool p_ninepat
state.using_ninepatch = p_ninepatch;
}
-void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
+void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights) {
glBindVertexArray(data.polygon_buffer_pointer_array);
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
@@ -301,11 +307,17 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
uint32_t buffer_ofs = 0;
//vertex
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
buffer_ofs += sizeof(Vector2) * p_vertex_count;
//color
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
if (p_singlecolor) {
glDisableVertexAttribArray(VS::ARRAY_COLOR);
@@ -322,6 +334,10 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
buffer_ofs += sizeof(Color) * p_vertex_count;
}
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
+
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
@@ -333,6 +349,32 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
}
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
+
+ if (p_bones && p_weights) {
+
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
+ glEnableVertexAttribArray(VS::ARRAY_BONES);
+ //glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, false, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(int) * 4 * p_vertex_count;
+
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
+ glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
+ glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(float) * 4 * p_vertex_count;
+
+ } else if (state.using_skeleton) {
+ glVertexAttribI4ui(VS::ARRAY_BONES, 0, 0, 0, 0);
+ glVertexAttrib4f(VS::ARRAY_WEIGHTS, 0, 0, 0, 0);
+ }
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(buffer_ofs > data.polygon_buffer_size);
+#endif
+
//bind the indices buffer.
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
@@ -342,6 +384,12 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
storage->frame.canvas_draw_commands++;
+ if (p_bones && p_weights) {
+ //not used so often, so disable when used
+ glDisableVertexAttribArray(VS::ARRAY_BONES);
+ glDisableVertexAttribArray(VS::ARRAY_WEIGHTS);
+ }
+
glBindVertexArray(0);
}
@@ -735,7 +783,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
}
- _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+
+ _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->bones.ptr(), polygon->weights.ptr());
#ifdef GLES_OVER_GL
if (polygon->antialiased) {
glEnable(GL_LINE_SMOOTH);
@@ -921,7 +970,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
_bind_canvas_texture(RID(), RID());
- _draw_polygon(indices, numpoints * 3, numpoints + 1, points, NULL, &circle->color, true);
+ _draw_polygon(indices, numpoints * 3, numpoints + 1, points, NULL, &circle->color, true, NULL, NULL);
//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
@@ -1068,6 +1117,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
RID canvas_last_material;
bool prev_distance_field = false;
+ bool prev_use_skeleton = false;
while (p_item_list) {
@@ -1106,6 +1156,36 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
}
}
+ RasterizerStorageGLES3::Skeleton *skeleton = NULL;
+
+ {
+ //skeleton handling
+ if (ci->skeleton.is_valid()) {
+ skeleton = storage->skeleton_owner.getornull(ci->skeleton);
+ if (!skeleton->use_2d) {
+ skeleton = NULL;
+ } else {
+ state.skeleton_transform = p_transform * skeleton->base_transform_2d;
+ state.skeleton_transform_inverse = state.skeleton_transform.affine_inverse();
+ }
+ }
+
+ bool use_skeleton = skeleton != NULL;
+ if (prev_use_skeleton != use_skeleton) {
+ rebind_shader = true;
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, use_skeleton);
+ prev_use_skeleton = use_skeleton;
+ }
+
+ if (skeleton) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
+ glBindTexture(GL_TEXTURE_2D, skeleton->texture);
+ state.using_skeleton = true;
+ } else {
+ state.using_skeleton = false;
+ }
+ }
+
//begin rect
Item *material_owner = ci->material_owner ? ci->material_owner : ci;
@@ -1130,6 +1210,9 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (shader_ptr->canvas_item.uses_screen_texture && !state.canvas_texscreen_used) {
//copy if not copied before
_copy_texscreen(Rect2());
+
+ // blend mode will have been enabled so make sure we disable it again later on
+ last_blend_mode = last_blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
}
if (shader_ptr != shader_cache) {
@@ -1201,14 +1284,30 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
}
int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX;
+ if (blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED && (!storage->frame.current_rt || !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT])) {
+ blend_mode = RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX;
+ }
bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES3::Shader::CanvasItem::LIGHT_MODE_UNSHADED || blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX);
bool reclip = false;
if (last_blend_mode != blend_mode) {
+ if (last_blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED) {
+ // re-enable it
+ glEnable(GL_BLEND);
+ } else if (blend_mode == RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED) {
+ // disable it
+ glDisable(GL_BLEND);
+ }
switch (blend_mode) {
+ case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED: {
+
+ // nothing to do here
+
+ } break;
case RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_MIX: {
+
glBlendEquation(GL_FUNC_ADD);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 1dc17f98d5..bfaf1fdb4b 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -84,6 +84,9 @@ public:
Color canvas_item_modulate;
Transform2D extra_matrix;
Transform2D final_transform;
+ bool using_skeleton;
+ Transform2D skeleton_transform;
+ Transform2D skeleton_transform_inverse;
} state;
@@ -123,7 +126,7 @@ public:
_FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
- _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
+ _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights);
_FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index ca39d9f966..0fb69494f4 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -111,8 +111,6 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
strcpy(debType, "Portability");
else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
strcpy(debType, "Performance");
- else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
- strcpy(debType, "Other");
if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
strcpy(debSev, "High");
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 5b6b3d44f2..8da2c2f9c2 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2362,7 +2362,11 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
ERR_FAIL_COND(!tex);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(tex->target, tex->tex_id);
+
+ if (tex->proxy && tex->proxy->tex_id)
+ glBindTexture(tex->target, tex->proxy->tex_id);
+ else
+ glBindTexture(tex->target, tex->tex_id);
if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) {
@@ -3906,6 +3910,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_FILMIC_TONEMAPPER, env->tone_mapper == VS::ENV_TONE_MAPPER_FILMIC);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_ACES_TONEMAPPER, env->tone_mapper == VS::ENV_TONE_MAPPER_ACES);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_REINDHART_TONEMAPPER, env->tone_mapper == VS::ENV_TONE_MAPPER_REINHARDT);
+ state.tonemap_shader.set_conditional(TonemapShaderGLES3::KEEP_3D_LINEAR, storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR]);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_AUTO_EXPOSURE, env->auto_exposure);
state.tonemap_shader.set_conditional(TonemapShaderGLES3::USE_GLOW_FILTER_BICUBIC, env->glow_bicubic_upscale);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index f91ed35331..945df35456 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -828,6 +828,58 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
//texture_set_flags(p_texture,texture->flags);
}
+// Uploads pixel data to a sub-region of a texture, for the specified mipmap.
+// The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update.
+// TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data.
+void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+
+ Texture *texture = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND(!texture);
+ ERR_FAIL_COND(!texture->active);
+ ERR_FAIL_COND(texture->render_target);
+ ERR_FAIL_COND(texture->format != p_image->get_format());
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
+ ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
+ ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > texture->alloc_width || dst_y + src_h > texture->alloc_height);
+ ERR_FAIL_COND(p_dst_mip < 0 || p_dst_mip >= texture->mipmaps);
+
+ GLenum type;
+ GLenum format;
+ GLenum internal_format;
+ bool compressed;
+ bool srgb;
+
+ // Because OpenGL wants data as a dense array, we have to extract the sub-image if the source rect isn't the full image
+ Ref<Image> p_sub_img = p_image;
+ if (src_x > 0 || src_y > 0 || src_w != p_image->get_width() || src_h != p_image->get_height()) {
+ p_sub_img = p_image->get_rect(Rect2(src_x, src_y, src_w, src_h));
+ }
+
+ Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
+
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+
+ PoolVector<uint8_t>::Read read = img->get_data().read();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ int src_data_size = img->get_data().size();
+ int src_ofs = 0;
+
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]);
+
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // `format` has to match the internal_format used when the texture was created
+ glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]);
+ }
+}
+
Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
Texture *texture = texture_owner.get(p_texture);
@@ -1615,6 +1667,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
+ shaders.actions_canvas.render_mode_values["blend_disabled"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_DISABLED);
shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
@@ -1912,7 +1965,7 @@ void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName
Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const {
const Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material, RID());
+ ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param))
return material->params[p_param];
@@ -4496,6 +4549,15 @@ Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleto
return ret;
}
+void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
+}
+
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index ef2b247266..6b626cbd00 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -340,6 +340,7 @@ public:
virtual RID texture_create();
virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
+ virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
@@ -420,6 +421,7 @@ public:
BLEND_MODE_SUB,
BLEND_MODE_MUL,
BLEND_MODE_PMALPHA,
+ BLEND_MODE_DISABLED,
};
int blend_mode;
@@ -868,6 +870,7 @@ public:
GLuint texture;
SelfList<Skeleton> update_list;
Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton
+ Transform2D base_transform_2d;
Skeleton() :
update_list(this) {
@@ -891,6 +894,7 @@ public:
virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
/* Light API */
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 070c661c8a..1f3b76f5cd 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -795,7 +795,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
- //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
@@ -805,9 +804,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
/** SPATIAL SHADER **/
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index f436ef06f7..326aab4c7c 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -4,6 +4,11 @@
layout(location=0) in highp vec2 vertex;
layout(location=3) in vec4 color_attrib;
+#ifdef USE_SKELETON
+layout(location=6) in uvec4 bone_indices; // attrib:6
+layout(location=7) in vec4 bone_weights; // attrib:7
+#endif
+
#ifdef USE_TEXTURE_RECT
uniform vec4 dst_rect;
@@ -51,6 +56,12 @@ out highp vec2 pixel_size_interp;
#endif
+#ifdef USE_SKELETON
+uniform mediump sampler2D skeleton_texture; // texunit:-1
+uniform highp mat4 skeleton_transform;
+uniform highp mat4 skeleton_transform_inverse;
+#endif
+
#ifdef USE_LIGHTING
layout(std140) uniform LightData { //ubo:1
@@ -75,7 +86,6 @@ out vec4 light_uv_interp;
out vec4 local_rot;
-
#ifdef USE_SHADOWS
out highp vec2 pos;
#endif
@@ -101,6 +111,7 @@ MATERIAL_UNIFORMS
#endif
+
VERTEX_SHADER_GLOBALS
void main() {
@@ -146,6 +157,7 @@ void main() {
#endif
+
#define extra_matrix extra_matrix2
{
@@ -175,6 +187,49 @@ VERTEX_SHADER_CODE
#endif
+#ifdef USE_SKELETON
+
+ if (bone_weights!=vec4(0.0)){ //must be a valid bone
+ //skeleton transform
+
+ ivec4 bone_indicesi = ivec4(bone_indices);
+
+ ivec2 tex_ofs = ivec2( bone_indicesi.x%256, (bone_indicesi.x/256)*2 );
+
+ highp mat2x4 m = mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.x;
+
+ tex_ofs = ivec2( bone_indicesi.y%256, (bone_indicesi.y/256)*2 );
+
+ m+= mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.y;
+
+ tex_ofs = ivec2( bone_indicesi.z%256, (bone_indicesi.z/256)*2 );
+
+ m+= mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.z;
+
+
+ tex_ofs = ivec2( bone_indicesi.w%256, (bone_indicesi.w/256)*2 );
+
+ m+= mat2x4(
+ texelFetch(skeleton_texture,tex_ofs,0),
+ texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
+ ) * bone_weights.w;
+
+ mat4 bone_matrix = skeleton_transform * transpose(mat4(m[0],m[1],vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0))) * skeleton_transform_inverse;
+
+ outvec = bone_matrix * outvec;
+ }
+
+#endif
+
gl_Position = projection_matrix * outvec;
#ifdef USE_LIGHTING
@@ -207,6 +262,7 @@ uniform mediump sampler2D color_texture; // texunit:0
uniform highp vec2 color_texpixel_size;
uniform mediump sampler2D normal_texture; // texunit:1
+
in highp vec2 uv_interp;
in mediump vec4 color_interp;
@@ -285,7 +341,19 @@ MATERIAL_UNIFORMS
FRAGMENT_SHADER_GLOBALS
-void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
+void light_compute(
+ inout vec4 light,
+ inout vec2 light_vec,
+ inout float light_height,
+ inout vec4 light_color,
+ vec2 light_uv,
+ inout vec4 shadow_color,
+ vec3 normal,
+ vec2 uv,
+#if defined(SCREEN_UV_USED)
+ vec2 screen_uv,
+#endif
+ vec4 color) {
#if defined(USE_LIGHT_SHADER_CODE)
@@ -462,39 +530,41 @@ FRAGMENT_SHADER_CODE
float att=1.0;
vec2 light_uv = light_uv_interp.xy;
- vec4 light = texture(light_texture,light_uv) * light_color;
-#if defined(SHADOW_COLOR_USED)
- vec4 shadow_color=vec4(0.0,0.0,0.0,0.0);
-#endif
+ vec4 light = texture(light_texture,light_uv);
if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) {
color.a*=light_outside_alpha; //invisible
} else {
+ float real_light_height = light_height;
+ vec4 real_light_color = light_color;
+ vec4 real_light_shadow_color = light_shadow_color;
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
- light_compute(light,light_vec,light_height,light_color,light_uv,shadow,normal,uv,screen_uv,color);
+ light_compute(
+ light,
+ light_vec,
+ real_light_height,
+ real_light_color,
+ light_uv,
+ real_light_shadow_color,
+ normal,
+ uv,
+#if defined(SCREEN_UV_USED)
+ screen_uv,
+#endif
+ color);
+#endif
-#else
+ light *= real_light_color;
if (normal_used) {
-
- vec3 light_normal = normalize(vec3(light_vec,-light_height));
+ vec3 light_normal = normalize(vec3(light_vec,-real_light_height));
light*=max(dot(-light_normal,normal),0.0);
}
color*=light;
-/*
-#ifdef USE_NORMAL
- color.xy=local_rot.xy;//normal.xy;
- color.zw=vec2(0.0,1.0);
-#endif
-*/
-
-//light shader code
-#endif
-
#ifdef USE_SHADOWS
@@ -634,13 +704,8 @@ FRAGMENT_SHADER_CODE
#endif
-
-#if defined(SHADOW_COLOR_USED)
- color=mix(shadow_color,color,shadow_attenuation);
-#else
//color*=shadow_attenuation;
- color=mix(light_shadow_color,color,shadow_attenuation);
-#endif
+ color=mix(real_light_shadow_color,color,shadow_attenuation);
//use shadows
#endif
}
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 2f671158b2..a75871f08e 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -258,9 +258,13 @@ void main() {
#endif
+#ifdef KEEP_3D_LINEAR
+ // leave color as is...
+#else
//regular Linear -> SRGB conversion
vec3 a = vec3(0.055);
color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
+#endif
#if defined(USING_GLOW)
glow = mix( (vec3(1.0)+a)*pow(glow,vec3(1.0/2.4))-a , 12.92*glow , lessThan(glow,vec3(0.0031308)));
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 5dddb1a900..0f47949b4b 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -60,7 +60,7 @@ void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l
return;
}
- ad->pa_channels = l->channel_map.channels;
+ ad->pa_map = l->channel_map;
ad->pa_status++;
}
@@ -73,7 +73,7 @@ void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_inf
void AudioDriverPulseAudio::detect_channels() {
- pa_channels = 2;
+ pa_channel_map_init_stereo(&pa_map);
if (device_name == "Default") {
// Get the default output device name
@@ -129,56 +129,64 @@ Error AudioDriverPulseAudio::init_device() {
}
// Detect the amount of channels PulseAudio is using
- // Note: If using an even amount of channels (2, 4, etc) channels and pa_channels will be equal,
- // if not then pa_channels will have the real amount of channels PulseAudio is using and channels
- // will have the amount of channels Godot is using (in this case it's pa_channels + 1)
+ // Note: If using an even amount of channels (2, 4, etc) channels and pa_map.channels will be equal,
+ // if not then pa_map.channels will have the real amount of channels PulseAudio is using and channels
+ // will have the amount of channels Godot is using (in this case it's pa_map.channels + 1)
detect_channels();
- switch (pa_channels) {
+ switch (pa_map.channels) {
case 1: // Mono
case 3: // Surround 2.1
case 5: // Surround 5.0
case 7: // Surround 7.0
- channels = pa_channels + 1;
+ channels = pa_map.channels + 1;
break;
case 2: // Stereo
case 4: // Surround 4.0
case 6: // Surround 5.1
case 8: // Surround 7.1
- channels = pa_channels;
+ channels = pa_map.channels;
break;
default:
- ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_channels));
- ERR_FAIL_V(ERR_CANT_OPEN);
+ WARN_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_map.channels));
+ pa_channel_map_init_stereo(&pa_map);
+ channels = 2;
break;
}
- pa_sample_spec spec;
- spec.format = PA_SAMPLE_S16LE;
- spec.channels = pa_channels;
- spec.rate = mix_rate;
-
int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
- pa_buffer_size = buffer_frames * pa_channels;
+ pa_buffer_size = buffer_frames * pa_map.channels;
if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("PulseAudio: detected " + itos(pa_channels) + " channels");
+ print_line("PulseAudio: detected " + itos(pa_map.channels) + " channels");
print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
}
+ pa_sample_spec spec;
+ spec.format = PA_SAMPLE_S16LE;
+ spec.channels = pa_map.channels;
+ spec.rate = mix_rate;
+
+ pa_str = pa_stream_new(pa_ctx, "Sound", &spec, &pa_map);
+ if (pa_str == NULL) {
+ ERR_PRINTS("PulseAudio: pa_stream_new error: " + String(pa_strerror(pa_context_errno(pa_ctx))));
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ }
+
pa_buffer_attr attr;
// set to appropriate buffer length (in bytes) from global settings
- attr.tlength = pa_buffer_size * sizeof(int16_t);
+ // Note: PulseAudio defaults to 4 fragments, which means that the actual
+ // latency is tlength / fragments. It seems that the PulseAudio has no way
+ // to get the fragments number so we're hardcoding this to the default of 4
+ const int fragments = 4;
+ attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments;
// set them to be automatically chosen
attr.prebuf = (uint32_t)-1;
attr.maxlength = (uint32_t)-1;
attr.minreq = (uint32_t)-1;
- pa_str = pa_stream_new(pa_ctx, "Sound", &spec, NULL);
- ERR_FAIL_COND_V(pa_ctx == NULL, ERR_CANT_OPEN);
-
const char *dev = device_name == "Default" ? NULL : device_name.utf8().get_data();
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
int error_code = pa_stream_connect_playback(pa_str, dev, &attr, flags, NULL, NULL);
@@ -293,7 +301,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
ad->unlock();
- if (ad->channels == ad->pa_channels) {
+ if (ad->channels == ad->pa_map.channels) {
for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
ad->samples_out[i] = ad->samples_in[i] >> 16;
}
@@ -303,7 +311,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
unsigned int out_idx = 0;
for (unsigned int i = 0; i < ad->buffer_frames; i++) {
- for (unsigned int j = 0; j < ad->pa_channels - 1; j++) {
+ for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) {
ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16;
}
uint32_t l = ad->samples_in[in_idx++];
@@ -332,13 +340,22 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
bytes = byte_size;
}
- int ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE);
+ ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE);
if (ret >= 0) {
byte_size -= bytes;
ptr = (const char *)ptr + bytes;
}
} else {
- pa_mainloop_iterate(ad->pa_ml, 1, NULL);
+ ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL);
+ if (ret == 0) {
+ // If pa_mainloop_iterate returns 0 sleep for 1 msec to wait
+ // for the stream to be able to process more bytes
+ ad->unlock();
+
+ OS::get_singleton()->delay_usec(1000);
+
+ ad->lock();
+ }
}
}
}
@@ -512,7 +529,6 @@ AudioDriverPulseAudio::AudioDriverPulseAudio() {
buffer_frames = 0;
pa_buffer_size = 0;
channels = 0;
- pa_channels = 0;
pa_ready = 0;
pa_status = 0;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 934031e2a5..b471f5f9d5 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -47,6 +47,7 @@ class AudioDriverPulseAudio : public AudioDriver {
pa_mainloop *pa_ml;
pa_context *pa_ctx;
pa_stream *pa_str;
+ pa_channel_map pa_map;
String device_name;
String new_device;
@@ -59,7 +60,6 @@ class AudioDriverPulseAudio : public AudioDriver {
unsigned int buffer_frames;
unsigned int pa_buffer_size;
int channels;
- int pa_channels;
int pa_ready;
int pa_status;
Array pa_devices;
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index ed6f2e24ed..457486797f 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -133,7 +133,7 @@ Error AudioDriverRtAudio::init() {
break;
} catch (RtAudioError &e) {
// try with less channels
- ERR_PRINT("Unable to open audio, retrying with fewer channels..");
+ ERR_PRINT("Unable to open audio, retrying with fewer channels...");
switch (speaker_mode) {
case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_MODE_STEREO; break;
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index a7a3eef935..c25d34125d 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -136,7 +136,7 @@ void FileAccessUnix::close() {
if (save_path != "") {
//unlink(save_path.utf8().get_data());
- //print_line("renaming..");
+ //print_line("renaming...");
int rename_error = rename((save_path + ".tmp").utf8().get_data(), save_path.utf8().get_data());
if (rename_error && close_fail_notify) {
@@ -184,7 +184,7 @@ size_t FileAccessUnix::get_position() const {
ERR_FAIL_COND_V(!f, 0);
- int pos = ftell(f);
+ long pos = ftell(f);
if (pos < 0) {
check_errors();
ERR_FAIL_V(0);
@@ -196,10 +196,10 @@ size_t FileAccessUnix::get_len() const {
ERR_FAIL_COND_V(!f, 0);
- int pos = ftell(f);
+ long pos = ftell(f);
ERR_FAIL_COND_V(pos < 0, 0);
ERR_FAIL_COND_V(fseek(f, 0, SEEK_END), 0);
- int size = ftell(f);
+ long size = ftell(f);
ERR_FAIL_COND_V(size < 0, 0);
ERR_FAIL_COND_V(fseek(f, pos, SEEK_SET), 0);
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 032d91f0dc..949609bb9a 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -101,16 +101,18 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
hints.ai_family = AF_UNSPEC;
hints.ai_flags = AI_ADDRCONFIG;
};
- hints.ai_flags &= !AI_NUMERICHOST;
+ hints.ai_flags &= ~AI_NUMERICHOST;
int s = getaddrinfo(p_hostname.utf8().get_data(), NULL, &hints, &result);
if (s != 0) {
- ERR_PRINT("getaddrinfo failed!");
+ ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
return IP_Address();
};
if (result == NULL || result->ai_addr == NULL) {
ERR_PRINT("Invalid response from getaddrinfo");
+ if (result)
+ freeaddrinfo(result);
return IP_Address();
};
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 31c8e4ade9..eeb3b31fc2 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -349,6 +349,12 @@ Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle
String path = p_path;
+ if (FileAccess::exists(path) && path.is_rel_path()) {
+ // dlopen expects a slash, in this case a leading ./ for it to be interpreted as a relative path,
+ // otherwise it will end up searching various system directories for the lib instead and finally failing.
+ path = "./" + path;
+ }
+
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .so files from within the executable path
path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp
index 17112e5ab5..6d798f32f9 100644
--- a/drivers/unix/stream_peer_tcp_posix.cpp
+++ b/drivers/unix/stream_peer_tcp_posix.cpp
@@ -124,11 +124,14 @@ void StreamPeerTCPPosix::set_socket(int p_sockfd, IP_Address p_host, int p_port,
sock_type = p_sock_type;
sockfd = p_sockfd;
#ifndef NO_FCNTL
- fcntl(sockfd, F_SETFL, O_NONBLOCK);
+ if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(sockfd, FIONBIO, &bval);
-
+ if (ioctl(sockfd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
status = STATUS_CONNECTING;
@@ -150,10 +153,14 @@ Error StreamPeerTCPPosix::connect_to_host(const IP_Address &p_host, uint16_t p_p
};
#ifndef NO_FCNTL
- fcntl(sockfd, F_SETFL, O_NONBLOCK);
+ if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(sockfd, FIONBIO, &bval);
+ if (ioctl(sockfd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
struct sockaddr_storage their_addr;
@@ -308,7 +315,9 @@ void StreamPeerTCPPosix::set_no_delay(bool p_enabled) {
ERR_FAIL_COND(!is_connected_to_host());
int flag = p_enabled ? 1 : 0;
- setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int));
+ if (setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)) < 0) {
+ ERR_PRINT("Unable to set TCP no delay option");
+ }
}
bool StreamPeerTCPPosix::is_connected_to_host() const {
diff --git a/drivers/unix/tcp_server_posix.cpp b/drivers/unix/tcp_server_posix.cpp
index 07ffe3b00a..67ab981f46 100644
--- a/drivers/unix/tcp_server_posix.cpp
+++ b/drivers/unix/tcp_server_posix.cpp
@@ -91,10 +91,14 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address &p_bind_address)
ERR_FAIL_COND_V(sockfd == -1, FAILED);
#ifndef NO_FCNTL
- fcntl(sockfd, F_SETFL, O_NONBLOCK);
+ if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(sockfd, FIONBIO, &bval);
+ if (ioctl(sockfd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
int reuse = 1;
@@ -113,6 +117,7 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address &p_bind_address)
ERR_FAIL_V(FAILED);
};
} else {
+ close(sockfd);
return ERR_ALREADY_IN_USE;
};
@@ -157,10 +162,14 @@ Ref<StreamPeerTCP> TCPServerPosix::take_connection() {
int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &size);
ERR_FAIL_COND_V(fd == -1, Ref<StreamPeerTCP>());
#ifndef NO_FCNTL
- fcntl(fd, F_SETFL, O_NONBLOCK);
+ if (fcntl(fd, F_SETFL, O_NONBLOCK) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#else
int bval = 1;
- ioctl(fd, FIONBIO, &bval);
+ if (ioctl(fd, FIONBIO, &bval) < 0) {
+ WARN_PRINT("Error setting socket as non blocking");
+ }
#endif
Ref<StreamPeerTCPPosix> conn = memnew(StreamPeerTCPPosix);
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 23c8ea2ec7..aa0fd34e0a 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -85,10 +85,31 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
return ERR_FILE_CANT_OPEN;
};
+#ifdef TOOLS_ENABLED
+ // Windows is case insensitive, but all other platforms are sensitive to it
+ // To ease cross-platform development, we issue a warning if users try to access
+ // a file using the wrong case (which *works* on Windows, but won't on other
+ // platforms).
+ if (p_mode_flags == READ) {
+ WIN32_FIND_DATAW d = { 0 };
+ HANDLE f = FindFirstFileW(path.c_str(), &d);
+ if (f) {
+ String fname = d.cFileName;
+ if (fname != String()) {
+
+ String base_file = path.get_file();
+ if (base_file != fname && base_file.findn(fname) == 0) {
+ WARN_PRINTS("Case mismatch opening requested file '" + base_file + "', stored as '" + fname + "' in the filesystem. This file will not open when exported to other case-sensitive platforms.");
+ }
+ }
+ FindClose(f);
+ }
+ }
+#endif
+
if (is_backup_save_enabled() && p_mode_flags & WRITE && !(p_mode_flags & READ)) {
save_path = path;
path = path + ".tmp";
- //print_line("saving instead to "+path);
}
f = _wfopen(path.c_str(), mode_string);
@@ -113,7 +134,7 @@ void FileAccessWindows::close() {
if (save_path != "") {
//unlink(save_path.utf8().get_data());
- //print_line("renaming..");
+ //print_line("renaming...");
//_wunlink(save_path.c_str()); //unlink if exists
//int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str());
@@ -141,7 +162,7 @@ void FileAccessWindows::close() {
}
if (rename_error) {
attempts--;
- OS::get_singleton()->delay_usec(1000000); //wait 100msec and try again
+ OS::get_singleton()->delay_usec(100000); // wait 100msec and try again
}
}
diff --git a/drivers/windows/stream_peer_tcp_winsock.cpp b/drivers/windows/stream_peer_tcp_winsock.cpp
index 55775fc231..cb501ce35d 100644
--- a/drivers/windows/stream_peer_tcp_winsock.cpp
+++ b/drivers/windows/stream_peer_tcp_winsock.cpp
@@ -335,7 +335,9 @@ Error StreamPeerTCPWinsock::connect_to_host(const IP_Address &p_host, uint16_t p
void StreamPeerTCPWinsock::set_no_delay(bool p_enabled) {
ERR_FAIL_COND(!is_connected_to_host());
int flag = p_enabled ? 1 : 0;
- setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int));
+ if (setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)) != 0) {
+ ERR_PRINT("Unable to set TCP no delay option");
+ }
}
int StreamPeerTCPWinsock::get_available_bytes() const {
diff --git a/drivers/windows/tcp_server_winsock.cpp b/drivers/windows/tcp_server_winsock.cpp
index 413a0d19b5..ddb955549f 100644
--- a/drivers/windows/tcp_server_winsock.cpp
+++ b/drivers/windows/tcp_server_winsock.cpp
@@ -105,6 +105,7 @@ Error TCPServerWinsock::listen(uint16_t p_port, const IP_Address &p_bind_address
ERR_FAIL_V(FAILED);
};
} else {
+ closesocket(sockfd);
return ERR_ALREADY_IN_USE;
};