diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 51 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 5 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/png/png_driver_common.cpp | 9 |
4 files changed, 51 insertions, 16 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 9d9bceb243..82cb1ef90b 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4694,7 +4694,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { /* For MSAA */ #ifndef JAVASCRIPT_ENABLED - if (rt->msaa != VS::VIEWPORT_MSAA_DISABLED && config.multisample_supported) { + if (rt->msaa >= VS::VIEWPORT_MSAA_2X && rt->msaa <= VS::VIEWPORT_MSAA_16X && config.multisample_supported) { rt->multisample_active = true; @@ -5090,6 +5090,11 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar // free this glDeleteFramebuffers(1, &rt->external.fbo); + // and this + if (rt->external.depth != 0) { + glDeleteRenderbuffers(1, &rt->external.depth); + } + // clean up our texture Texture *t = texture_owner.get(rt->external.texture); t->alloc_height = 0; @@ -5102,6 +5107,7 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar rt->external.fbo = 0; rt->external.color = 0; + rt->external.depth = 0; } } else { Texture *t; @@ -5136,6 +5142,7 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar t->render_target = rt; rt->external.texture = texture_owner.make_rid(t); + } else { // bind our frame buffer glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); @@ -5154,16 +5161,42 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar t->alloc_height = rt->width; t->alloc_width = rt->height; - // is there a point to setting the internal formats? we don't know them.. + // Switch our texture on our frame buffer +#if ANDROID_ENABLED + if (rt->msaa >= VS::VIEWPORT_MSAA_EXT_2X && rt->msaa <= VS::VIEWPORT_MSAA_EXT_4X) { + // This code only applies to the Oculus Go and Oculus Quest. Due to the the tiled nature + // of the GPU we can do a single render pass by rendering directly into our texture chains + // texture and apply MSAA as we render. + + // On any other hardware these two modes are ignored and we do not have any MSAA, + // the normal MSAA modes need to be used to enable our two pass approach + + static const int msaa_value[] = { 2, 4 }; + int msaa = msaa_value[rt->msaa - VS::VIEWPORT_MSAA_EXT_2X]; + + if (rt->external.depth == 0) { + // create a multisample depth buffer, we're not reusing Godots because Godot's didn't get created.. + glGenRenderbuffers(1, &rt->external.depth); + glBindRenderbuffer(GL_RENDERBUFFER, rt->external.depth); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_internalformat, rt->width, rt->height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->external.depth); + } - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); + // and set our external texture as the texture... + glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0, msaa); - // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } else +#endif + { + // set our texture as the destination for our framebuffer + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); + + // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) + if (config.support_depth_texture) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } } // check status and unbind diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 27f06074ed..6de530d8c3 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -1182,10 +1182,13 @@ public: struct External { GLuint fbo; GLuint color; + GLuint depth; RID texture; External() : - fbo(0) { + fbo(0), + color(0), + depth(0) { } } external; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index f94020b918..71737426a9 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -6961,7 +6961,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { rt->buffers.active = true; - static const int msaa_value[] = { 0, 2, 4, 8, 16 }; + static const int msaa_value[] = { 0, 2, 4, 8, 16, 4, 16 }; // MSAA_EXT_nX is a GLES2 temporary hack ignored in GLES3 for now... int msaa = msaa_value[rt->msaa]; int max_samples = 0; diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp index 7deac1d118..46e45d07d3 100644 --- a/drivers/png/png_driver_common.cpp +++ b/drivers/png/png_driver_common.cpp @@ -43,7 +43,6 @@ namespace PNGDriverCommon { static bool check_error(const png_image &image) { const png_uint_32 failed = PNG_IMAGE_FAILED(image); if (failed & PNG_IMAGE_ERROR) { - ERR_EXPLAINC(image.message); return true; } else if (failed) { #ifdef TOOLS_ENABLED @@ -67,7 +66,7 @@ Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) { // fetch image properties int success = png_image_begin_read_from_memory(&png_img, p_source, p_size); - ERR_FAIL_COND_V(check_error(png_img), ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(check_error(png_img), ERR_FILE_CORRUPT, png_img.message); ERR_FAIL_COND_V(!success, ERR_FILE_CORRUPT); // flags to be masked out of input format to give target format @@ -112,7 +111,7 @@ Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) { // read image data to buffer and release libpng resources success = png_image_finish_read(&png_img, NULL, writer.ptr(), stride, NULL); - ERR_FAIL_COND_V(check_error(png_img), ERR_FILE_CORRUPT); + ERR_FAIL_COND_V_MSG(check_error(png_img), ERR_FILE_CORRUPT, png_img.message); ERR_FAIL_COND_V(!success, ERR_FILE_CORRUPT); p_image->create(png_img.width, png_img.height, 0, dest_format, buffer); @@ -176,7 +175,7 @@ Error image_to_png(const Ref<Image> &p_image, PoolVector<uint8_t> &p_buffer) { PoolVector<uint8_t>::Write writer = p_buffer.write(); success = png_image_write_to_memory(&png_img, &writer[buffer_offset], &compressed_size, 0, reader.ptr(), 0, NULL); - ERR_FAIL_COND_V(check_error(png_img), FAILED); + ERR_FAIL_COND_V_MSG(check_error(png_img), FAILED, png_img.message); } if (!success) { @@ -190,7 +189,7 @@ Error image_to_png(const Ref<Image> &p_image, PoolVector<uint8_t> &p_buffer) { PoolVector<uint8_t>::Write writer = p_buffer.write(); success = png_image_write_to_memory(&png_img, &writer[buffer_offset], &compressed_size, 0, reader.ptr(), 0, NULL); - ERR_FAIL_COND_V(check_error(png_img), FAILED); + ERR_FAIL_COND_V_MSG(check_error(png_img), FAILED, png_img.message); ERR_FAIL_COND_V(!success, FAILED); } |