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-rw-r--r--drivers/SCsub9
-rw-r--r--drivers/alsa/audio_driver_alsa.h8
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.h7
-rw-r--r--drivers/dummy/rasterizer_dummy.h973
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h8
-rw-r--r--drivers/unix/dir_access_unix.cpp6
-rw-r--r--drivers/unix/dir_access_unix.h1
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--drivers/unix/os_unix.cpp39
-rw-r--r--drivers/unix/thread_posix.cpp10
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp239
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h1
-rw-r--r--drivers/windows/dir_access_windows.cpp132
-rw-r--r--drivers/windows/file_access_windows.cpp57
14 files changed, 795 insertions, 697 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index c812057138..e2ac9ee01e 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -32,15 +32,6 @@ else:
SConscript("png/SCsub")
SConscript("spirv-reflect/SCsub")
-if env["vsproj"]:
- import os
-
- path = os.getcwd()
- # Change directory so the path resolves correctly in the function call.
- os.chdir("..")
- env.AddToVSProject(env.drivers_sources)
- os.chdir(path)
-
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h
index 7aec0c4071..d1220d126e 100644
--- a/drivers/alsa/audio_driver_alsa.h
+++ b/drivers/alsa/audio_driver_alsa.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ALSA_ENABLED
-
#ifndef AUDIO_DRIVER_ALSA_H
#define AUDIO_DRIVER_ALSA_H
+#ifdef ALSA_ENABLED
+
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"
@@ -88,6 +88,6 @@ public:
~AudioDriverALSA() {}
};
-#endif // AUDIO_DRIVER_ALSA_H
-
#endif // ALSA_ENABLED
+
+#endif // AUDIO_DRIVER_ALSA_H
diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h
index e8ed6df5b0..6aabe8e3fd 100644
--- a/drivers/alsamidi/midi_driver_alsamidi.h
+++ b/drivers/alsamidi/midi_driver_alsamidi.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ALSAMIDI_ENABLED
-
#ifndef MIDI_DRIVER_ALSAMIDI_H
#define MIDI_DRIVER_ALSAMIDI_H
+#ifdef ALSAMIDI_ENABLED
+
#include "core/os/midi_driver.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
@@ -64,5 +64,6 @@ public:
virtual ~MIDIDriverALSAMidi();
};
-#endif // MIDI_DRIVER_ALSAMIDI_H
#endif // ALSAMIDI_ENABLED
+
+#endif // MIDI_DRIVER_ALSAMIDI_H
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 0d2d6b38a7..bef4d999af 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -42,141 +42,138 @@ class RasterizerSceneDummy : public RasterizerScene {
public:
/* SHADOW ATLAS API */
- RID shadow_atlas_create() { return RID(); }
- void shadow_atlas_set_size(RID p_atlas, int p_size) {}
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {}
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; }
+ RID shadow_atlas_create() override { return RID(); }
+ void shadow_atlas_set_size(RID p_atlas, int p_size) override {}
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
- void directional_shadow_atlas_set_size(int p_size) {}
- int get_directional_light_shadow_size(RID p_light_intance) { return 0; }
- void set_directional_shadow_count(int p_count) {}
+ void directional_shadow_atlas_set_size(int p_size) override {}
+ int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+ void set_directional_shadow_count(int p_count) override {}
/* SDFGI UPDATE */
- virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {}
- virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const { return 0; }
- virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const { return AABB(); }
- virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const { return 0; }
- virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) {}
+ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+ void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
/* SKY API */
- RID sky_create() { return RID(); }
- void sky_set_radiance_size(RID p_sky, int p_radiance_size) {}
- void sky_set_mode(RID p_sky, RS::SkyMode p_samples) {}
- void sky_set_texture(RID p_sky, RID p_panorama) {}
- void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
- void sky_set_material(RID p_sky, RID p_material) {}
- virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { return Ref<Image>(); }
+ RID sky_create() override { return RID(); }
+ void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
+ void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
+ void sky_set_material(RID p_sky, RID p_material) override {}
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
/* ENVIRONMENT API */
- RID environment_create() { return RID(); }
+ RID environment_create() override { return RID(); }
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {}
- void environment_set_sky(RID p_env, RID p_sky) {}
- void environment_set_sky_custom_fov(RID p_env, float p_scale) {}
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {}
- void environment_set_bg_color(RID p_env, const Color &p_color) {}
- void environment_set_bg_energy(RID p_env, float p_energy) {}
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) {}
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) {}
-#endif
+ void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
+ void environment_set_sky(RID p_env, RID p_sky) override {}
+ void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
+ void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
+ void environment_set_bg_color(RID p_env, const Color &p_color) override {}
+ void environment_set_bg_energy(RID p_env, float p_energy) override {}
+ void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
- void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {}
- virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) {}
- void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
+ void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
+ void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
+ void environment_glow_set_use_high_quality(bool p_enable) override {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {}
- virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {}
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
- virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) {}
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
+ void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) override {}
+ void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) override {}
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {}
+ void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
- virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {}
- virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {}
+ void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
+ void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
+ void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) override {}
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
- void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
- void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {}
+ void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
+ void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
+ void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {}
+ void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {}
- virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { return Ref<Image>(); }
+ Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
- bool is_environment(RID p_env) const { return false; }
- RS::EnvironmentBG environment_get_background(RID p_env) const { return RS::ENV_BG_KEEP; }
- int environment_get_canvas_max_layer(RID p_env) const { return 0; }
+ bool is_environment(RID p_env) const override { return false; }
+ RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
+ int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
- virtual RID camera_effects_create() { return RID(); }
+ RID camera_effects_create() override { return RID(); }
- virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {}
- virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {}
+ void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
+ void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
- virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {}
- virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {}
+ void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
+ void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
- virtual void shadows_quality_set(RS::ShadowQuality p_quality) {}
- virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) {}
+ void shadows_quality_set(RS::ShadowQuality p_quality) override {}
+ void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
- RID light_instance_create(RID p_light) { return RID(); }
- void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
- virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) {}
- void light_instance_mark_visible(RID p_light_instance) {}
+ RID light_instance_create(RID p_light) override { return RID(); }
+ void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {}
+ void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_mark_visible(RID p_light_instance) override {}
- RID reflection_atlas_create() { return RID(); }
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {}
+ RID reflection_atlas_create() override { return RID(); }
+ void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
- RID reflection_probe_instance_create(RID p_probe) { return RID(); }
- void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {}
- void reflection_probe_release_atlas_index(RID p_instance) {}
- bool reflection_probe_instance_needs_redraw(RID p_instance) { return false; }
- bool reflection_probe_instance_has_reflection(RID p_instance) { return false; }
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; }
- bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; }
+ RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {}
+ void reflection_probe_release_atlas_index(RID p_instance) override {}
+ bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+ bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+ bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
- virtual RID decal_instance_create(RID p_decal) { return RID(); }
- virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) {}
+ RID decal_instance_create(RID p_decal) override { return RID(); }
+ void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
- virtual RID gi_probe_instance_create(RID p_gi_probe) { return RID(); }
- void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {}
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {}
- virtual bool gi_probe_needs_update(RID p_probe) const { return false; }
- virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {}
+ RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
+ void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
+ bool gi_probe_needs_update(RID p_probe) const override { return false; }
+ void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) override {}
- virtual void gi_probe_set_quality(RS::GIProbeQuality) {}
+ void gi_probe_set_quality(RS::GIProbeQuality) override {}
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
- void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
- virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {}
- virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) {}
- virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) {}
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) override {}
+ void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) override {}
+ void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {}
+ void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {}
- void set_scene_pass(uint64_t p_pass) {}
- virtual void set_time(double p_time, double p_step) {}
- void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {}
+ void set_scene_pass(uint64_t p_pass) override {}
+ void set_time(double p_time, double p_step) override {}
+ void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
- virtual RID render_buffers_create() { return RID(); }
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) {}
+ RID render_buffers_create() override { return RID(); }
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) override {}
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) {}
- virtual bool screen_space_roughness_limiter_is_active() const { return false; }
+ void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
+ bool screen_space_roughness_limiter_is_active() const override { return false; }
- virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {}
- virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {}
+ void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+ void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { return TypedArray<Image>(); }
+ TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
- bool free(RID p_rid) { return true; }
- virtual void update() {}
- virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {}
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+ void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
RasterizerSceneDummy() {}
~RasterizerSceneDummy() {}
@@ -215,54 +212,54 @@ public:
mutable RID_PtrOwner<DummyTexture> texture_owner;
mutable RID_PtrOwner<DummyMesh> mesh_owner;
- virtual RID texture_2d_create(const Ref<Image> &p_image) { return RID(); }
- virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { return RID(); }
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return RID(); }
- virtual RID texture_proxy_create(RID p_base) { return RID(); }
+ RID texture_2d_create(const Ref<Image> &p_image) override { return RID(); }
+ RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override { return RID(); }
+ RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override { return RID(); }
+ RID texture_proxy_create(RID p_base) override { return RID(); }
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {}
- virtual void texture_proxy_update(RID p_proxy, RID p_base) {}
+ void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
+ void texture_proxy_update(RID p_proxy, RID p_base) override {}
- virtual RID texture_2d_placeholder_create() { return RID(); }
- virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) { return RID(); }
- virtual RID texture_3d_placeholder_create() { return RID(); }
+ RID texture_2d_placeholder_create() override { return RID(); }
+ RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) override { return RID(); }
+ RID texture_3d_placeholder_create() override { return RID(); }
- virtual Ref<Image> texture_2d_get(RID p_texture) const { return Ref<Image>(); }
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const { return Ref<Image>(); }
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { return Ref<Image>(); }
+ Ref<Image> texture_2d_get(RID p_texture) const override { return Ref<Image>(); }
+ Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
+ Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
- virtual void texture_replace(RID p_texture, RID p_by_texture) {}
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) {}
+ void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
- virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
+ void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
#endif
- virtual void texture_set_path(RID p_texture, const String &p_path) {}
- virtual String texture_get_path(RID p_texture) const { return String(); }
+ void texture_set_path(RID p_texture, const String &p_path) override {}
+ String texture_get_path(RID p_texture) const override { return String(); }
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {}
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {}
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {}
+ void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) {}
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
- virtual Size2 texture_size_with_proxy(RID p_proxy) { return Size2(); }
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
+ Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {}
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
#if 0
- RID texture_create() {
+ RID texture_create() override {
DummyTexture *texture = memnew(DummyTexture);
ERR_FAIL_COND_V(!texture, RID());
return texture_owner.make_rid(texture);
}
- void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) {
+ void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->width = p_width;
@@ -272,7 +269,7 @@ public:
t->image = Ref<Image>(memnew(Image));
t->image->create(p_width, p_height, false, p_format);
}
- void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) {
+ void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->width = p_image->get_width();
@@ -281,7 +278,7 @@ public:
t->image->create(t->width, t->height, false, t->format, p_image->get_data());
}
- void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) {
+ void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
@@ -294,100 +291,95 @@ public:
t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
}
- Ref<Image> texture_get_data(RID p_texture, int p_level) const {
+ Ref<Image> texture_get_data(RID p_texture, int p_level) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
return t->image;
}
- void texture_set_flags(RID p_texture, uint32_t p_flags) {
+ void texture_set_flags(RID p_texture, uint32_t p_flags) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->flags = p_flags;
}
- uint32_t texture_get_flags(RID p_texture) const {
+ uint32_t texture_get_flags(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, 0);
return t->flags;
}
- Image::Format texture_get_format(RID p_texture) const {
+ Image::Format texture_get_format(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
return t->format;
}
- RenderingServer::TextureType texture_get_type(RID p_texture) const { return RS::TEXTURE_TYPE_2D; }
- uint32_t texture_get_texid(RID p_texture) const { return 0; }
- uint32_t texture_get_width(RID p_texture) const { return 0; }
- uint32_t texture_get_height(RID p_texture) const { return 0; }
- uint32_t texture_get_depth(RID p_texture) const { return 0; }
- void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {}
- void texture_bind(RID p_texture, uint32_t p_texture_no) {}
+ RenderingServer::TextureType texture_get_type(RID p_texture) const override { return RS::TEXTURE_TYPE_2D; }
+ uint32_t texture_get_texid(RID p_texture) const override { return 0; }
+ uint32_t texture_get_width(RID p_texture) const override { return 0; }
+ uint32_t texture_get_height(RID p_texture) const override { return 0; }
+ uint32_t texture_get_depth(RID p_texture) const override { return 0; }
+ void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) override {}
+ void texture_bind(RID p_texture, uint32_t p_texture_no) override {}
- void texture_set_path(RID p_texture, const String &p_path) {
+ void texture_set_path(RID p_texture, const String &p_path) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->path = p_path;
}
- String texture_get_path(RID p_texture) const {
+ String texture_get_path(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, String());
return t->path;
}
- void texture_set_shrink_all_x2_on_set_data(bool p_enable) {}
+ void texture_set_shrink_all_x2_on_set_data(bool p_enable) override {}
- void texture_debug_usage(List<RS::TextureInfo> *r_info) {}
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
- RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const { return RID(); }
+ RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const override { return RID(); }
- void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
- void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
- void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
+ void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
- void textures_keep_original(bool p_enable) {}
+ void textures_keep_original(bool p_enable) override {}
- void texture_set_proxy(RID p_proxy, RID p_base) {}
- virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
+ void texture_set_proxy(RID p_proxy, RID p_base) override {}
+ Size2 texture_size_with_proxy(RID p_texture) const override { return Size2(); }
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
#endif
- /* SKY API */
-
- RID sky_create() { return RID(); }
- void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
-
/* SHADER API */
- RID shader_create() { return RID(); }
+ RID shader_create() override { return RID(); }
- void shader_set_code(RID p_shader, const String &p_code) {}
- String shader_get_code(RID p_shader) const { return ""; }
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {}
+ void shader_set_code(RID p_shader, const String &p_code) override {}
+ String shader_get_code(RID p_shader) const override { return ""; }
+ void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
/* COMMON MATERIAL API */
- RID material_create() { return RID(); }
+ RID material_create() override { return RID(); }
- void material_set_render_priority(RID p_material, int priority) {}
- void material_set_shader(RID p_shader_material, RID p_shader) {}
+ void material_set_render_priority(RID p_material, int priority) override {}
+ void material_set_shader(RID p_shader_material, RID p_shader) override {}
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {}
- Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); }
+ void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
+ Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
- void material_set_next_pass(RID p_material, RID p_next_material) {}
+ void material_set_next_pass(RID p_material, RID p_next_material) override {}
- bool material_is_animated(RID p_material) { return false; }
- bool material_casts_shadows(RID p_material) { return false; }
- virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {}
- void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
+ bool material_is_animated(RID p_material) override { return false; }
+ bool material_casts_shadows(RID p_material) override { return false; }
+ void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) override {}
/* MESH API */
- RID mesh_create() {
+ RID mesh_create() override {
DummyMesh *mesh = memnew(DummyMesh);
ERR_FAIL_COND_V(!mesh, RID());
mesh->blend_shape_count = 0;
@@ -395,10 +387,10 @@ public:
return mesh_owner.make_rid(mesh);
}
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {}
+ void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
#if 0
- void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
+ void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
@@ -415,95 +407,95 @@ public:
s->bone_aabbs = p_bone_aabbs;
}
- void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+ void mesh_set_blend_shape_count(RID p_mesh, int p_amount) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->blend_shape_count = p_amount;
}
#endif
- int mesh_get_blend_shape_count(RID p_mesh) const {
+ int mesh_get_blend_shape_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->blend_shape_count;
}
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+ void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->blend_shape_mode = p_mode;
}
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
+ RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED);
return m->blend_shape_mode;
}
- void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {}
+ void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
+ void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
#if 0
- int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+ int mesh_surface_get_array_len(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].vertex_count;
}
- int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+ int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].index_count;
}
- Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
+ Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<uint8_t>());
return m->surfaces[p_surface].array;
}
- Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
+ Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<uint8_t>());
return m->surfaces[p_surface].index_array;
}
- uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
+ uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].format;
}
- RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+ RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS);
return m->surfaces[p_surface].primitive;
}
- AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+ AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, AABB());
return m->surfaces[p_surface].aabb;
}
- Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<Vector<uint8_t> >());
return m->surfaces[p_surface].blend_shapes;
}
- Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+ Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<AABB>());
return m->surfaces[p_surface].bone_aabbs;
}
- void mesh_remove_surface(RID p_mesh, int p_index) {
+ void mesh_remove_surface(RID p_mesh, int p_index) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
ERR_FAIL_COND(p_index >= m->surfaces.size());
@@ -512,203 +504,198 @@ public:
}
#endif
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const { return RS::SurfaceData(); }
- int mesh_get_surface_count(RID p_mesh) const {
+ RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
+ int mesh_get_surface_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces.size();
}
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
- AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
+ void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) { return AABB(); }
- void mesh_clear(RID p_mesh) {}
+ AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ void mesh_clear(RID p_mesh) override {}
/* MULTIMESH API */
- virtual RID multimesh_create() { return RID(); }
+ RID multimesh_create() override { return RID(); }
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) {}
- int multimesh_get_instance_count(RID p_multimesh) const { return 0; }
+ void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {}
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {}
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {}
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
+ void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {}
+ void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
- RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
- AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
+ RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
- Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
- virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {}
- virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const { return Vector<float>(); }
+ Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); }
+ Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
- int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
+ void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
/* IMMEDIATE API */
- RID immediate_create() { return RID(); }
- void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
- void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
- void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
- void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
- void immediate_color(RID p_immediate, const Color &p_color) {}
- void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
- void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
- void immediate_end(RID p_immediate) {}
- void immediate_clear(RID p_immediate) {}
- void immediate_set_material(RID p_immediate, RID p_material) {}
- RID immediate_get_material(RID p_immediate) const { return RID(); }
- AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
+ RID immediate_create() override { return RID(); }
+ void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
+ void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
+ void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
+ void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
+ void immediate_color(RID p_immediate, const Color &p_color) override {}
+ void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_end(RID p_immediate) override {}
+ void immediate_clear(RID p_immediate) override {}
+ void immediate_set_material(RID p_immediate, RID p_material) override {}
+ RID immediate_get_material(RID p_immediate) const override { return RID(); }
+ AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
/* SKELETON API */
- RID skeleton_create() { return RID(); }
- void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {}
- int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
- Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {}
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); }
+ RID skeleton_create() override { return RID(); }
+ void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
+ Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); }
+ void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
/* Light API */
- RID light_create(RS::LightType p_type) { return RID(); }
+ RID light_create(RS::LightType p_type) override { return RID(); }
- RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); }
- RID omni_light_create() { return light_create(RS::LIGHT_OMNI); }
- RID spot_light_create() { return light_create(RS::LIGHT_SPOT); }
+ void light_set_color(RID p_light, const Color &p_color) override {}
+ void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ void light_set_shadow(RID p_light, bool p_enabled) override {}
+ void light_set_shadow_color(RID p_light, const Color &p_color) override {}
+ void light_set_projector(RID p_light, RID p_texture) override {}
+ void light_set_negative(RID p_light, bool p_enable) override {}
+ void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
- void light_set_color(RID p_light, const Color &p_color) {}
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) {}
- void light_set_shadow(RID p_light, bool p_enabled) {}
- void light_set_shadow_color(RID p_light, const Color &p_color) {}
- void light_set_projector(RID p_light, RID p_texture) {}
- void light_set_negative(RID p_light, bool p_enable) {}
- void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {}
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {}
+ void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {}
+ void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
+ RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {}
- void light_directional_set_blend_splits(RID p_light, bool p_enable) {}
- bool light_directional_get_blend_splits(RID p_light) const { return false; }
- void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {}
- RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
+ RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+ bool light_has_shadow(RID p_light) const override { return false; }
- bool light_has_shadow(RID p_light) const { return false; }
-
- RS::LightType light_get_type(RID p_light) const { return RS::LIGHT_OMNI; }
- AABB light_get_aabb(RID p_light) const { return AABB(); }
- float light_get_param(RID p_light, RS::LightParam p_param) { return 0.0; }
- Color light_get_color(RID p_light) { return Color(); }
- virtual RS::LightBakeMode light_get_bake_mode(RID p_light) { return RS::LIGHT_BAKE_DISABLED; }
- virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) { return 0; }
- uint64_t light_get_version(RID p_light) const { return 0; }
+ RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ Color light_get_color(RID p_light) override { return Color(); }
+ RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ uint64_t light_get_version(RID p_light) const override { return 0; }
/* PROBE API */
- RID reflection_probe_create() { return RID(); }
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {}
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) {}
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {}
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {}
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {}
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) {}
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {}
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {}
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) {}
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {}
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {}
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {}
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) {}
-
- AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); }
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; }
- Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); }
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); }
- float reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; }
- bool reflection_probe_renders_shadows(RID p_probe) const { return false; }
-
- virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
- virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
+ RID reflection_probe_create() override { return RID(); }
+
+ void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+
+ AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) override {}
+ void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) override {}
/* DECAL API */
- virtual RID decal_create() { return RID(); }
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) {}
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {}
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) {}
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) {}
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) {}
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) {}
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {}
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) {}
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) {}
+ RID decal_create() override { return RID(); }
+ void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ void decal_set_normal_fade(RID p_decal, float p_fade) override {}
- virtual AABB decal_get_aabb(RID p_decal) const { return AABB(); }
+ AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
/* GI PROBE API */
- RID gi_probe_create() { return RID(); }
+ RID gi_probe_create() override { return RID(); }
- virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {}
+ void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const { return AABB(); }
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const { return Vector3i(); }
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const { return Vector<uint8_t>(); }
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const { return Vector<uint8_t>(); }
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const { return Vector<uint8_t>(); }
+ AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
+ Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
+ Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const { return Vector<int>(); }
- virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const { return Transform(); }
+ Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
+ Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); }
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {}
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) {}
- virtual float gi_probe_get_propagation(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
- void gi_probe_set_energy(RID p_gi_probe, float p_range) {}
- float gi_probe_get_energy(RID p_gi_probe) const { return 0.0; }
+ void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) {}
- virtual float gi_probe_get_ao(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
+ float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {}
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
- void gi_probe_set_bias(RID p_gi_probe, float p_range) {}
- float gi_probe_get_bias(RID p_gi_probe) const { return 0.0; }
+ void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) {}
- float gi_probe_get_normal_bias(RID p_gi_probe) const { return 0.0; }
+ void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable) {}
- bool gi_probe_is_interior(RID p_gi_probe) const { return false; }
+ void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {}
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const { return false; }
+ void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {}
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
- uint32_t gi_probe_get_version(RID p_gi_probe) { return 0; }
+ uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
/* LIGHTMAP CAPTURE */
#if 0
@@ -716,19 +703,19 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
+ while (instances) override {
//instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
- _FORCE_INLINE_ void instance_remove_deps() {
+ _FORCE_INLINE_ void instance_remove_deps() override {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
+ while (instances) override {
SelfList<RasterizerScene::InstanceBase> *next = instances->next();
//instances->self()->base_removed();
@@ -736,8 +723,8 @@ public:
}
}
- Instantiable() {}
- virtual ~Instantiable() {
+ Instantiable() override {}
+ ~Instantiable() override {
}
};
@@ -748,126 +735,152 @@ public:
Transform cell_xform;
int cell_subdiv;
float energy;
- LightmapCapture() {
+ LightmapCapture() override {
energy = 1.0;
cell_subdiv = 1;
}
};
mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner;
- void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
- AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
- void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {}
- RID lightmap_capture_create() {
+ void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) override {}
+ AABB lightmap_capture_get_bounds(RID p_capture) const override { return AABB(); }
+ void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) override {}
+ RID lightmap_capture_create() override {
LightmapCapture *capture = memnew(LightmapCapture);
return lightmap_capture_data_owner.make_rid(capture);
}
- Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
+ Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const override {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, Vector<uint8_t>());
return Vector<uint8_t>();
}
- void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
- Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
- void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
- int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
- void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
- float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
- const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
+ void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) override {}
+ Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const override { return Transform(); }
+ void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) override {}
+ int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const override { return 0; }
+ void lightmap_capture_set_energy(RID p_capture, float p_energy) override {}
+ float lightmap_capture_get_energy(RID p_capture) const override { return 0.0; }
+ const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const override {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, nullptr);
return &capture->octree;
}
#endif
- virtual RID lightmap_create() { return RID(); }
-
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {}
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {}
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {}
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {}
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const { return PackedVector3Array(); }
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const { return PackedColorArray(); }
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { return PackedInt32Array(); }
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { return PackedInt32Array(); }
- virtual AABB lightmap_get_aabb(RID p_lightmap) const { return AABB(); }
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {}
- virtual bool lightmap_is_interior(RID p_lightmap) const { return false; }
- virtual void lightmap_set_probe_capture_update_speed(float p_speed) {}
- virtual float lightmap_get_probe_capture_update_speed() const { return 0; }
+ RID lightmap_create() override { return RID(); }
+
+ void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ float lightmap_get_probe_capture_update_speed() const override { return 0; }
/* PARTICLES */
- RID particles_create() { return RID(); }
-
- void particles_set_emitting(RID p_particles, bool p_emitting) {}
- void particles_set_amount(RID p_particles, int p_amount) {}
- void particles_set_lifetime(RID p_particles, float p_lifetime) {}
- void particles_set_one_shot(RID p_particles, bool p_one_shot) {}
- void particles_set_pre_process_time(RID p_particles, float p_time) {}
- void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {}
- void particles_set_randomness_ratio(RID p_particles, float p_ratio) {}
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {}
- void particles_set_speed_scale(RID p_particles, float p_scale) {}
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {}
- void particles_set_process_material(RID p_particles, RID p_material) {}
- void particles_set_fixed_fps(RID p_particles, int p_fps) {}
- void particles_set_fractional_delta(RID p_particles, bool p_enable) {}
- void particles_restart(RID p_particles) {}
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {}
-
- void particles_set_draw_passes(RID p_particles, int p_count) {}
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {}
-
- void particles_request_process(RID p_particles) {}
- AABB particles_get_current_aabb(RID p_particles) { return AABB(); }
- AABB particles_get_aabb(RID p_particles) const { return AABB(); }
-
- void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {}
-
- bool particles_get_emitting(RID p_particles) { return false; }
- int particles_get_draw_passes(RID p_particles) const { return 0; }
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
+ RID particles_create() override { return RID(); }
+
+ void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ void particles_set_amount(RID p_particles, int p_amount) override {}
+ void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
+ void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ void particles_set_pre_process_time(RID p_particles, float p_time) override {}
+ void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ void particles_set_speed_scale(RID p_particles, float p_scale) override {}
+ void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ void particles_set_process_material(RID p_particles, RID p_material) override {}
+ void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
+ void particles_set_collision_base_size(RID p_particles, float p_size) override {}
+ void particles_restart(RID p_particles) override {}
+
+ void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ void particles_request_process(RID p_particles) override {}
+ AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {}
+
+ bool particles_get_emitting(RID p_particles) override { return false; }
+ int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
+ void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
+
+ void update_particles() override {}
+
+ /* PARTICLES COLLISION */
+
+ RID particles_collision_create() override { return RID(); }
+ void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
+ void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
+ void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
+ void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
+ void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ void particles_collision_height_field_update(RID p_particles_collision) override {}
+ void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
/* GLOBAL VARIABLES */
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {}
- virtual void global_variable_remove(const StringName &p_name) {}
- virtual Vector<StringName> global_variable_get_list() const { return Vector<StringName>(); }
+ void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
+ void global_variable_remove(const StringName &p_name) override {}
+ Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value) {}
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) {}
- virtual Variant global_variable_get(const StringName &p_name) const { return Variant(); }
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const { return RS::GLOBAL_VAR_TYPE_MAX; }
+ void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
+ void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
+ Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
+ RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
- virtual void global_variables_load_settings(bool p_load_textures = true) {}
- virtual void global_variables_clear() {}
+ void global_variables_load_settings(bool p_load_textures = true) override {}
+ void global_variables_clear() override {}
- virtual int32_t global_variables_instance_allocate(RID p_instance) { return 0; }
- virtual void global_variables_instance_free(RID p_instance) {}
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {}
+ int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
+ void global_variables_instance_free(RID p_instance) override {}
+ void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
- virtual bool particles_is_inactive(RID p_particles) const { return false; }
+ bool particles_is_inactive(RID p_particles) const override { return false; }
/* RENDER TARGET */
- RID render_target_create() { return RID(); }
- void render_target_set_position(RID p_render_target, int p_x, int p_y) {}
- void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
- RID render_target_get_texture(RID p_render_target) { return RID(); }
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {}
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
- bool render_target_was_used(RID p_render_target) { return false; }
- void render_target_set_as_unused(RID p_render_target) {}
-
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) {}
- virtual bool render_target_is_clear_requested(RID p_render_target) { return false; }
- virtual Color render_target_get_clear_request_color(RID p_render_target) { return Color(); }
- virtual void render_target_disable_clear_request(RID p_render_target) {}
- virtual void render_target_do_clear_request(RID p_render_target) {}
-
- RS::InstanceType get_base_type(RID p_rid) const {
+ RID render_target_create() override { return RID(); }
+ void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
+ RID render_target_get_texture(RID p_render_target) override { return RID(); }
+ void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
+ void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
+ bool render_target_was_used(RID p_render_target) override { return false; }
+ void render_target_set_as_unused(RID p_render_target) override {}
+
+ void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ void render_target_disable_clear_request(RID p_render_target) override {}
+ void render_target_do_clear_request(RID p_render_target) override {}
+
+ RS::InstanceType get_base_type(RID p_rid) const override {
if (mesh_owner.owns(p_rid)) {
return RS::INSTANCE_MESH;
}
@@ -875,7 +888,7 @@ public:
return RS::INSTANCE_NONE;
}
- bool free(RID p_rid) {
+ bool free(RID p_rid) override {
if (texture_owner.owns(p_rid)) {
// delete the texture
DummyTexture *texture = texture_owner.getornull(p_rid);
@@ -892,29 +905,29 @@ public:
return true;
}
- bool has_os_feature(const String &p_feature) const { return false; }
+ bool has_os_feature(const String &p_feature) const override { return false; }
- void update_dirty_resources() {}
+ void update_dirty_resources() override {}
- void set_debug_generate_wireframes(bool p_generate) {}
+ void set_debug_generate_wireframes(bool p_generate) override {}
- void render_info_begin_capture() {}
- void render_info_end_capture() {}
- int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
+ void render_info_begin_capture() override {}
+ void render_info_end_capture() override {}
+ int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
- int get_render_info(RS::RenderInfo p_info) { return 0; }
- String get_video_adapter_name() const { return String(); }
- String get_video_adapter_vendor() const { return String(); }
+ int get_render_info(RS::RenderInfo p_info) override { return 0; }
+ String get_video_adapter_name() const override { return String(); }
+ String get_video_adapter_vendor() const override { return String(); }
static RasterizerStorage *base_singleton;
- virtual void capture_timestamps_begin() {}
- virtual void capture_timestamp(const String &p_name) {}
- virtual uint32_t get_captured_timestamps_count() const { return 0; }
- virtual uint64_t get_captured_timestamps_frame() const { return 0; }
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const { return 0; }
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const { return 0; }
- virtual String get_captured_timestamp_name(uint32_t p_index) const { return String(); }
+ void capture_timestamps_begin() override {}
+ void capture_timestamp(const String &p_name) override {}
+ uint32_t get_captured_timestamps_count() const override { return 0; }
+ uint64_t get_captured_timestamps_frame() const override { return 0; }
+ uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
+ uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
+ String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
RasterizerStorageDummy() {}
~RasterizerStorageDummy() {}
@@ -922,28 +935,28 @@ public:
class RasterizerCanvasDummy : public RasterizerCanvas {
public:
- virtual TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) { return 0; }
- virtual void free_texture_binding(TextureBindingID p_binding) {}
+ TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) override { return 0; }
+ void free_texture_binding(TextureBindingID p_binding) override {}
- virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) { return 0; }
- virtual void free_polygon(PolygonID p_polygon) {}
+ PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
+ void free_polygon(PolygonID p_polygon) override {}
- virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) {}
- virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) override {}
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
- virtual RID light_create() { return RID(); }
- virtual void light_set_texture(RID p_rid, RID p_texture) {}
- virtual void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) {}
- virtual void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {}
+ RID light_create() override { return RID(); }
+ void light_set_texture(RID p_rid, RID p_texture) override {}
+ void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) override {}
+ void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
- virtual RID occluder_polygon_create() { return RID(); }
- virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) {}
- virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {}
+ RID occluder_polygon_create() override { return RID(); }
+ void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) override {}
+ void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
- void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
+ void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
- virtual bool free(RID p_rid) { return true; }
- virtual void update() {}
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
RasterizerCanvasDummy() {}
~RasterizerCanvasDummy() {}
@@ -960,32 +973,28 @@ protected:
RasterizerSceneDummy scene;
public:
- RasterizerStorage *get_storage() { return &storage; }
- RasterizerCanvas *get_canvas() { return &canvas; }
- RasterizerScene *get_scene() { return &scene; }
+ RasterizerStorage *get_storage() override { return &storage; }
+ RasterizerCanvas *get_canvas() override { return &canvas; }
+ RasterizerScene *get_scene() override { return &scene; }
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {}
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
- void initialize() {}
- void begin_frame(double frame_step) {
+ void initialize() override {}
+ void begin_frame(double frame_step) override {
frame++;
delta = frame_step;
}
- virtual void prepare_for_blitting_render_targets() {}
- virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {}
+ void prepare_for_blitting_render_targets() override {}
+ void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
- void end_frame(bool p_swap_buffers) {
+ void end_frame(bool p_swap_buffers) override {
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
}
}
- void finalize() {}
-
- static Error is_viable() {
- return OK;
- }
+ void finalize() override {}
static Rasterizer *_create_current() {
return memnew(RasterizerDummy);
@@ -995,9 +1004,9 @@ public:
_create_func = _create_current;
}
- virtual bool is_low_end() const { return true; }
- virtual uint64_t get_frame_number() const { return frame; }
- virtual float get_frame_delta_time() const { return delta; }
+ bool is_low_end() const override { return true; }
+ uint64_t get_frame_number() const override { return frame; }
+ float get_frame_delta_time() const override { return delta; }
RasterizerDummy() {}
~RasterizerDummy() {}
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 2f2ad0fc38..35ccae94b8 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef PULSEAUDIO_ENABLED
-
#ifndef AUDIO_DRIVER_PULSEAUDIO_H
#define AUDIO_DRIVER_PULSEAUDIO_H
+#ifdef PULSEAUDIO_ENABLED
+
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"
@@ -124,6 +124,6 @@ public:
~AudioDriverPulseAudio() {}
};
-#endif // AUDIO_DRIVER_PULSEAUDIO_H
-
#endif // PULSEAUDIO_ENABLED
+
+#endif // AUDIO_DRIVER_PULSEAUDIO_H
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 325a88b573..5b99a2f53f 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -152,7 +152,7 @@ String DirAccessUnix::get_next() {
_cisdir = (entry->d_type == DT_DIR);
}
- _cishidden = (fname != "." && fname != ".." && fname.begins_with("."));
+ _cishidden = is_hidden(fname);
return fname;
}
@@ -400,6 +400,10 @@ String DirAccessUnix::get_filesystem_type() const {
return ""; //TODO this should be implemented
}
+bool DirAccessUnix::is_hidden(const String &p_name) {
+ return p_name != "." && p_name != ".." && p_name.begins_with(".");
+}
+
DirAccessUnix::DirAccessUnix() {
dir_stream = nullptr;
_cisdir = false;
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index b897efcafc..90f98d4705 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -51,6 +51,7 @@ class DirAccessUnix : public DirAccess {
protected:
virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
+ virtual bool is_hidden(const String &p_name);
public:
virtual Error list_dir_begin(); ///< This starts dir listing
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 06bad9f385..51c657007c 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -78,7 +78,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
path_src = p_path;
path = fix_path(p_path);
- //printf("opening %ls, %i\n", path.c_str(), Memory::get_static_mem_usage());
+ //printf("opening %s, %i\n", path.utf8().get_data(), Memory::get_static_mem_usage());
ERR_FAIL_COND_V_MSG(f, ERR_ALREADY_IN_USE, "File is already in use.");
const char *mode_string;
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 3c212cadb8..96c338f86b 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -48,7 +48,7 @@
#include <mach/mach_time.h>
#endif
-#if defined(__FreeBSD__) || defined(__OpenBSD__)
+#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#include <sys/param.h>
#include <sys/sysctl.h>
#endif
@@ -171,52 +171,53 @@ double OS_Unix::get_unix_time() const {
OS::Date OS_Unix::get_date(bool utc) const {
time_t t = time(nullptr);
- struct tm *lt;
+ struct tm lt;
if (utc) {
- lt = gmtime(&t);
+ gmtime_r(&t, &lt);
} else {
- lt = localtime(&t);
+ localtime_r(&t, &lt);
}
Date ret;
- ret.year = 1900 + lt->tm_year;
+ ret.year = 1900 + lt.tm_year;
// Index starting at 1 to match OS_Unix::get_date
// and Windows SYSTEMTIME and tm_mon follows the typical structure
// of 0-11, noted here: http://www.cplusplus.com/reference/ctime/tm/
- ret.month = (Month)(lt->tm_mon + 1);
- ret.day = lt->tm_mday;
- ret.weekday = (Weekday)lt->tm_wday;
- ret.dst = lt->tm_isdst;
+ ret.month = (Month)(lt.tm_mon + 1);
+ ret.day = lt.tm_mday;
+ ret.weekday = (Weekday)lt.tm_wday;
+ ret.dst = lt.tm_isdst;
return ret;
}
OS::Time OS_Unix::get_time(bool utc) const {
time_t t = time(nullptr);
- struct tm *lt;
+ struct tm lt;
if (utc) {
- lt = gmtime(&t);
+ gmtime_r(&t, &lt);
} else {
- lt = localtime(&t);
+ localtime_r(&t, &lt);
}
Time ret;
- ret.hour = lt->tm_hour;
- ret.min = lt->tm_min;
- ret.sec = lt->tm_sec;
+ ret.hour = lt.tm_hour;
+ ret.min = lt.tm_min;
+ ret.sec = lt.tm_sec;
get_time_zone_info();
return ret;
}
OS::TimeZoneInfo OS_Unix::get_time_zone_info() const {
time_t t = time(nullptr);
- struct tm *lt = localtime(&t);
+ struct tm lt;
+ localtime_r(&t, &lt);
char name[16];
- strftime(name, 16, "%Z", lt);
+ strftime(name, 16, "%Z", &lt);
name[15] = 0;
TimeZoneInfo ret;
ret.name = name;
char bias_buf[16];
- strftime(bias_buf, 16, "%z", lt);
+ strftime(bias_buf, 16, "%z", &lt);
int bias;
bias_buf[15] = 0;
sscanf(bias_buf, "%d", &bias);
@@ -476,7 +477,7 @@ String OS_Unix::get_executable_path() const {
return OS::get_executable_path();
}
return b;
-#elif defined(__OpenBSD__)
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
char resolved_path[MAXPATHLEN];
realpath(OS::get_executable_path().utf8().get_data(), resolved_path);
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index aa1b5019ca..285088342b 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -29,17 +29,17 @@
/*************************************************************************/
#include "thread_posix.h"
-#include "core/script_language.h"
#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
+#include "core/os/memory.h"
+#include "core/safe_refcount.h"
+#include "core/script_language.h"
+
#ifdef PTHREAD_BSD_SET_NAME
#include <pthread_np.h>
#endif
-#include "core/os/memory.h"
-#include "core/safe_refcount.h"
-
static void _thread_id_key_destr_callback(void *p_value) {
memdelete(static_cast<Thread::ID *>(p_value));
}
@@ -126,6 +126,8 @@ Error ThreadPosix::set_name_func_posix(const String &p_name) {
#ifdef PTHREAD_BSD_SET_NAME
pthread_set_name_np(running_thread, p_name.utf8().get_data());
int err = 0; // Open/FreeBSD ignore errors in this function
+#elif defined(PTHREAD_NETBSD_SET_NAME)
+ int err = pthread_setname_np(running_thread, "%s", const_cast<char *>(p_name.utf8().get_data()));
#else
int err = pthread_setname_np(running_thread, p_name.utf8().get_data());
#endif // PTHREAD_BSD_SET_NAME
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index fb890491a4..08aadb82af 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -38,7 +38,58 @@
#include "thirdparty/spirv-reflect/spirv_reflect.h"
-#define FORCE_FULL_BARRIER
+//#define FORCE_FULL_BARRIER
+
+// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
+RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
+ Buffer *buffer = nullptr;
+ if (vertex_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ buffer = vertex_buffer_owner.getornull(p_buffer);
+ } else if (index_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ access_mask |= VK_ACCESS_INDEX_READ_BIT;
+ buffer = index_buffer_owner.getornull(p_buffer);
+ } else if (uniform_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
+ buffer = uniform_buffer_owner.getornull(p_buffer);
+ } else if (texture_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
+ } else if (storage_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ buffer = storage_buffer_owner.getornull(p_buffer);
+ }
+ return buffer;
+}
+
+static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
+ // Transitioning from write to read, protect the shaders that may use this next
+ // Allow for copies/image layout transitions
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
+
+ if (is_sampled) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
+ } else if (is_storage) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ } else {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (is_depth) {
+ // Depth resources have addtional stages that may be interested in them
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+}
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
@@ -1491,6 +1542,10 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
}
Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
+ // Buffer update not valid during draw or compute lists
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUG, "Buffer update not valid when draw list is active.");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr, ERR_BUG, "Buffer update not valid when compute list is active.");
+
//submitting may get chunked for various reasons, so convert this to a task
size_t to_submit = p_data_size;
size_t submit_from = 0;
@@ -1932,7 +1987,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
- vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
RID id = texture_owner.make_rid(texture);
@@ -2189,7 +2244,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
uint32_t mipmap_offset = 0;
@@ -2322,7 +2377,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
return OK;
@@ -2485,6 +2540,9 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2496,7 +2554,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
_flush(true);
@@ -2672,7 +2730,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2694,7 +2752,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
@@ -2755,7 +2813,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //Dest
VkImageMemoryBarrier image_memory_barrier;
@@ -2824,7 +2882,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2846,7 +2904,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
@@ -2878,16 +2936,22 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
- VkImageLayout layout = src_tex->layout;
+ VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+ // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
+ const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
+ constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ { // Barrier from previous access with optional layout change (see clear_layout logic above)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.srcAccessMask = valid_texture_access;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2898,8 +2962,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
VkClearColorValue clear_color;
@@ -2915,16 +2978,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
range.levelCount = p_mipmaps;
- vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
-
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
+ { // Barrier to post clear accesses (changing back the layout if needed)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.dstAccessMask = valid_texture_access;
+ image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2936,7 +2998,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
return OK;
@@ -2991,6 +3053,19 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
Vector<VkAttachmentReference> depth_stencil_references;
Vector<VkAttachmentReference> resolve_references;
+ // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
+ const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
+
+ VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
+ { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
+ VkSubpassDependency &dependency_from_external = dependencies[0];
+ VkSubpassDependency &dependency_to_external = dependencies[1];
+
for (int i = 0; i < p_format.size(); i++) {
ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
@@ -3006,11 +3081,16 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
+ // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR: {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
} break;
case INITIAL_ACTION_KEEP: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
@@ -3021,10 +3101,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_DROP: {
@@ -3036,10 +3118,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_CONTINUE: {
@@ -3055,6 +3139,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
default: {
@@ -3068,14 +3153,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
} else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ // TODO: What does this mean about the next usage (and thus appropriate dependency masks
}
} break;
case FINAL_ACTION_DISCARD: {
@@ -3128,9 +3216,24 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolve_references.push_back(reference);
+ // if resolves are done, we need to ensure the copy is safe
+ dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
} else {
ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
}
+
+ // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
+ if (reference.layout != description.initialLayout) {
+ // NOTE: this should be smarter based on the textures knowledge of it's previous role
+ dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
+ if (reference.layout != description.finalLayout) {
+ // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
+ dependency_from_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_from_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
}
ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
@@ -3159,8 +3262,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 0;
- render_pass_create_info.pDependencies = nullptr;
+ render_pass_create_info.dependencyCount = 2;
+ render_pass_create_info.pDependencies = dependencies;
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
@@ -3185,7 +3288,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
+ VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3650,7 +3753,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
//print_line("DEBUG: SAMPLER: texel buffer");
} else {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
}
return false;
}
@@ -3673,7 +3776,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
} else {
//print_line("DEBUG: sampler unknown");
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
}
return false;
}
@@ -3698,7 +3801,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
if (reflection.getType()->getQualifier().layoutPushConstant) {
uint32_t len = reflection.size;
if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
return false;
}
push_constant.push_constant_size = len;
@@ -3714,7 +3817,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
//print_line("DEBUG: Storage buffer");
} else {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
}
return false;
}
@@ -3743,7 +3846,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
}
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
}
return false;
}
@@ -3751,7 +3854,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
if (!reflection.getType()->getQualifier().hasBinding()) {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
}
return false;
}
@@ -3760,14 +3863,14 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
if (set >= MAX_UNIFORM_SETS) {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
}
return false;
}
if (set >= limits.maxBoundDescriptorSets) {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
}
return false;
}
@@ -3781,7 +3884,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
//already exists, verify that it's the same type
if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
}
return false;
}
@@ -3789,7 +3892,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
//also, verify that it's the same size
if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
+ *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
}
return false;
}
@@ -4886,43 +4989,24 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
"Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
- VkPipelineStageFlags dst_stage_mask;
- VkAccessFlags dst_access;
+ // Protect subsequent updates...
+ VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_INDEX_READ_BIT;
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_UNIFORM_READ_BIT;
- buffer = uniform_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT;
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
+ if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
if (err) {
return err;
}
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
#ifdef FORCE_FULL_BARRIER
_full_barrier(p_sync_with_draw);
#else
@@ -4934,20 +5018,20 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
_THREAD_SAFE_METHOD_
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ // It could be this buffer was just created
+ VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ // Get the vulkan buffer and the potential stage/access possible
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
+ if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
+ // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
+ _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
+
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
+
Buffer tmp_buffer;
_buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
VkBufferCopy region;
@@ -5614,7 +5698,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6352,7 +6436,7 @@ void RenderingDeviceVulkan::draw_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6494,7 +6578,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6691,13 +6775,13 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
void RenderingDeviceVulkan::compute_list_end() {
ERR_FAIL_COND(!compute_list);
-
+ const VkPipelineStageFlags dest_stage_mask = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
image_memory_barrier.oldLayout = E->get()->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6710,7 +6794,8 @@ void RenderingDeviceVulkan::compute_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
+ vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6720,7 +6805,7 @@ void RenderingDeviceVulkan::compute_list_end() {
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
+ _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
#endif
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6f8bbc9c64..e6cbf2e01d 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -793,6 +793,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
+ Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access);
/**********************/
/**** COMPUTE LIST ****/
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index b8153907a9..03e4e30797 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -65,7 +65,7 @@ Error DirAccessWindows::list_dir_begin() {
_cishidden = false;
list_dir_end();
- p->h = FindFirstFileExW((current_dir + "\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0);
+ p->h = FindFirstFileExW((LPCWSTR)(String(current_dir + "\\*").utf16().get_data()), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0);
if (p->h == INVALID_HANDLE_VALUE) {
return ERR_CANT_OPEN;
@@ -75,13 +75,14 @@ Error DirAccessWindows::list_dir_begin() {
}
String DirAccessWindows::get_next() {
- if (p->h == INVALID_HANDLE_VALUE)
+ if (p->h == INVALID_HANDLE_VALUE) {
return "";
+ }
_cisdir = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
_cishidden = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN);
- String name = p->fu.cFileName;
+ String name = String::utf16((const char16_t *)(p->fu.cFileName));
if (FindNextFileW(p->h, &p->fu) == 0) {
FindClose(p->h);
@@ -111,8 +112,9 @@ int DirAccessWindows::get_drive_count() {
}
String DirAccessWindows::get_drive(int p_drive) {
- if (p_drive < 0 || p_drive >= drive_count)
+ if (p_drive < 0 || p_drive >= drive_count) {
return "";
+ }
return String::chr(drives[p_drive]) + ":";
}
@@ -122,18 +124,17 @@ Error DirAccessWindows::change_dir(String p_dir) {
p_dir = fix_path(p_dir);
- wchar_t real_current_dir_name[2048];
+ WCHAR real_current_dir_name[2048];
GetCurrentDirectoryW(2048, real_current_dir_name);
- String prev_dir = real_current_dir_name;
+ String prev_dir = String::utf16((const char16_t *)real_current_dir_name);
- SetCurrentDirectoryW(current_dir.c_str());
- bool worked = (SetCurrentDirectoryW(p_dir.c_str()) != 0);
+ SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data()));
+ bool worked = (SetCurrentDirectoryW((LPCWSTR)(p_dir.utf16().get_data())) != 0);
String base = _get_root_path();
if (base != "") {
GetCurrentDirectoryW(2048, real_current_dir_name);
- String new_dir;
- new_dir = String(real_current_dir_name).replace("\\", "/");
+ String new_dir = String::utf16((const char16_t *)real_current_dir_name).replace("\\", "/");
if (!new_dir.begins_with(base)) {
worked = false;
}
@@ -141,13 +142,11 @@ Error DirAccessWindows::change_dir(String p_dir) {
if (worked) {
GetCurrentDirectoryW(2048, real_current_dir_name);
- current_dir = real_current_dir_name; // TODO, utf8 parser
+ current_dir = String::utf16((const char16_t *)real_current_dir_name);
current_dir = current_dir.replace("\\", "/");
+ }
- } //else {
-
- SetCurrentDirectoryW(prev_dir.c_str());
- //}
+ SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data()));
return worked ? OK : ERR_INVALID_PARAMETER;
}
@@ -156,8 +155,9 @@ Error DirAccessWindows::make_dir(String p_dir) {
GLOBAL_LOCK_FUNCTION
p_dir = fix_path(p_dir);
- if (p_dir.is_rel_path())
+ if (p_dir.is_rel_path()) {
p_dir = current_dir.plus_file(p_dir);
+ }
p_dir = p_dir.replace("/", "\\");
@@ -167,16 +167,16 @@ Error DirAccessWindows::make_dir(String p_dir) {
p_dir = "\\\\?\\" + p_dir; //done according to
// https://msdn.microsoft.com/en-us/library/windows/desktop/aa363855(v=vs.85).aspx
- success = CreateDirectoryW(p_dir.c_str(), nullptr);
+ success = CreateDirectoryW((LPCWSTR)(p_dir.utf16().get_data()), nullptr);
err = GetLastError();
if (success) {
return OK;
- };
+ }
if (err == ERROR_ALREADY_EXISTS || err == ERROR_ACCESS_DENIED) {
return ERR_ALREADY_EXISTS;
- };
+ }
return ERR_CANT_CREATE;
}
@@ -185,12 +185,11 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) {
String base = _get_root_path();
if (base != "") {
String bd = current_dir.replace("\\", "/").replace_first(base, "");
- if (bd.begins_with("/"))
+ if (bd.begins_with("/")) {
return _get_root_string() + bd.substr(1, bd.length());
- else
+ } else {
return _get_root_string() + bd;
-
- } else {
+ }
}
if (p_include_drive) {
@@ -209,20 +208,18 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) {
bool DirAccessWindows::file_exists(String p_file) {
GLOBAL_LOCK_FUNCTION
- if (!p_file.is_abs_path())
+ if (!p_file.is_abs_path()) {
p_file = get_current_dir().plus_file(p_file);
+ }
p_file = fix_path(p_file);
- //p_file.replace("/","\\");
-
- //WIN32_FILE_ATTRIBUTE_DATA fileInfo;
-
DWORD fileAttr;
- fileAttr = GetFileAttributesW(p_file.c_str());
- if (INVALID_FILE_ATTRIBUTES == fileAttr)
+ fileAttr = GetFileAttributesW((LPCWSTR)(p_file.utf16().get_data()));
+ if (INVALID_FILE_ATTRIBUTES == fileAttr) {
return false;
+ }
return !(fileAttr & FILE_ATTRIBUTE_DIRECTORY);
}
@@ -230,31 +227,30 @@ bool DirAccessWindows::file_exists(String p_file) {
bool DirAccessWindows::dir_exists(String p_dir) {
GLOBAL_LOCK_FUNCTION
- if (p_dir.is_rel_path())
+ if (p_dir.is_rel_path()) {
p_dir = get_current_dir().plus_file(p_dir);
+ }
p_dir = fix_path(p_dir);
- //p_dir.replace("/","\\");
-
- //WIN32_FILE_ATTRIBUTE_DATA fileInfo;
-
DWORD fileAttr;
-
- fileAttr = GetFileAttributesW(p_dir.c_str());
- if (INVALID_FILE_ATTRIBUTES == fileAttr)
+ fileAttr = GetFileAttributesW((LPCWSTR)(p_dir.utf16().get_data()));
+ if (INVALID_FILE_ATTRIBUTES == fileAttr) {
return false;
+ }
return (fileAttr & FILE_ATTRIBUTE_DIRECTORY);
}
Error DirAccessWindows::rename(String p_path, String p_new_path) {
- if (p_path.is_rel_path())
+ if (p_path.is_rel_path()) {
p_path = get_current_dir().plus_file(p_path);
+ }
p_path = fix_path(p_path);
- if (p_new_path.is_rel_path())
+ if (p_new_path.is_rel_path()) {
p_new_path = get_current_dir().plus_file(p_new_path);
+ }
p_new_path = fix_path(p_new_path);
@@ -262,16 +258,16 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) {
if (p_path.to_lower() == p_new_path.to_lower()) {
WCHAR tmpfile[MAX_PATH];
- if (!GetTempFileNameW(fix_path(get_current_dir()).c_str(), nullptr, 0, tmpfile)) {
+ if (!GetTempFileNameW((LPCWSTR)(fix_path(get_current_dir()).utf16().get_data()), nullptr, 0, tmpfile)) {
return FAILED;
}
- if (!::ReplaceFileW(tmpfile, p_path.c_str(), nullptr, 0, nullptr, nullptr)) {
+ if (!::ReplaceFileW(tmpfile, (LPCWSTR)(p_path.utf16().get_data()), nullptr, 0, nullptr, nullptr)) {
DeleteFileW(tmpfile);
return FAILED;
}
- return ::_wrename(tmpfile, p_new_path.c_str()) == 0 ? OK : FAILED;
+ return ::_wrename(tmpfile, (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED;
} else {
if (file_exists(p_new_path)) {
@@ -280,60 +276,60 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) {
}
}
- return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED;
+ return ::_wrename((LPCWSTR)(p_path.utf16().get_data()), (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED;
}
}
Error DirAccessWindows::remove(String p_path) {
- if (p_path.is_rel_path())
+ if (p_path.is_rel_path()) {
p_path = get_current_dir().plus_file(p_path);
+ }
p_path = fix_path(p_path);
DWORD fileAttr;
- fileAttr = GetFileAttributesW(p_path.c_str());
- if (INVALID_FILE_ATTRIBUTES == fileAttr)
+ fileAttr = GetFileAttributesW((LPCWSTR)(p_path.utf16().get_data()));
+ if (INVALID_FILE_ATTRIBUTES == fileAttr) {
return FAILED;
- if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY))
- return ::_wrmdir(p_path.c_str()) == 0 ? OK : FAILED;
- else
- return ::_wunlink(p_path.c_str()) == 0 ? OK : FAILED;
+ }
+ if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) {
+ return ::_wrmdir((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED;
+ } else {
+ return ::_wunlink((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED;
+ }
}
/*
FileType DirAccessWindows::get_file_type(const String& p_file) const {
+ WCHAR real_current_dir_name[2048];
+ GetCurrentDirectoryW(2048, real_current_dir_name);
+ String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name);
-
- wchar_t real_current_dir_name[2048];
- GetCurrentDirectoryW(2048,real_current_dir_name);
- String prev_dir=real_current_dir_name;
-
- bool worked SetCurrentDirectoryW(current_dir.c_str());
+ bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data()));
DWORD attr;
if (worked) {
-
- WIN32_FILE_ATTRIBUTE_DATA fileInfo;
- attr = GetFileAttributesExW(p_file.c_str(), GetFileExInfoStandard, &fileInfo);
-
+ WIN32_FILE_ATTRIBUTE_DATA fileInfo;
+ attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo);
}
- SetCurrentDirectoryW(prev_dir.c_str());
+ SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data()));
- if (!worked)
+ if (!worked) {
return FILE_TYPE_NONE;
+ }
-
- return (attr&FILE_ATTRIBUTE_DIRECTORY)?FILE_TYPE_
+ return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_
}
*/
size_t DirAccessWindows::get_space_left() {
uint64_t bytes = 0;
- if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr))
+ if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) {
return 0;
+ }
//this is either 0 or a value in bytes.
return (size_t)bytes;
@@ -352,7 +348,7 @@ String DirAccessWindows::get_filesystem_type() const {
DWORD dwMaxFileNameLength = 0;
DWORD dwFileSystemFlags = 0;
- if (::GetVolumeInformationW(unit.c_str(),
+ if (::GetVolumeInformationW((LPCWSTR)(unit.utf16().get_data()),
szVolumeName,
sizeof(szVolumeName),
&dwSerialNumber,
@@ -360,7 +356,7 @@ String DirAccessWindows::get_filesystem_type() const {
&dwFileSystemFlags,
szFileSystemName,
sizeof(szFileSystemName)) == TRUE) {
- return String(szFileSystemName);
+ return String::utf16((const char16_t *)szFileSystemName);
}
ERR_FAIL_V("");
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 50366d0b2d..dd86061ea7 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -59,29 +59,32 @@ void FileAccessWindows::check_errors() const {
Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
path_src = p_path;
path = fix_path(p_path);
- if (f)
+ if (f) {
close();
+ }
- const wchar_t *mode_string;
+ const WCHAR *mode_string;
- if (p_mode_flags == READ)
+ if (p_mode_flags == READ) {
mode_string = L"rb";
- else if (p_mode_flags == WRITE)
+ } else if (p_mode_flags == WRITE) {
mode_string = L"wb";
- else if (p_mode_flags == READ_WRITE)
+ } else if (p_mode_flags == READ_WRITE) {
mode_string = L"rb+";
- else if (p_mode_flags == WRITE_READ)
+ } else if (p_mode_flags == WRITE_READ) {
mode_string = L"wb+";
- else
+ } else {
return ERR_INVALID_PARAMETER;
+ }
/* pretty much every implementation that uses fopen as primary
backend supports utf8 encoding */
struct _stat st;
- if (_wstat(path.c_str(), &st) == 0) {
- if (!S_ISREG(st.st_mode))
+ if (_wstat((LPCWSTR)(path.utf16().get_data()), &st) == 0) {
+ if (!S_ISREG(st.st_mode)) {
return ERR_FILE_CANT_OPEN;
+ }
};
#ifdef TOOLS_ENABLED
@@ -91,9 +94,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
// platforms).
if (p_mode_flags == READ) {
WIN32_FIND_DATAW d;
- HANDLE f = FindFirstFileW(path.c_str(), &d);
+ HANDLE f = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d);
if (f != INVALID_HANDLE_VALUE) {
- String fname = d.cFileName;
+ String fname = String::utf16((const char16_t *)(d.cFileName));
if (fname != String()) {
String base_file = path.get_file();
if (base_file != fname && base_file.findn(fname) == 0) {
@@ -110,7 +113,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
path = path + ".tmp";
}
- errno_t errcode = _wfopen_s(&f, path.c_str(), mode_string);
+ errno_t errcode = _wfopen_s(&f, (LPCWSTR)(path.utf16().get_data()), mode_string);
if (f == nullptr) {
switch (errcode) {
@@ -130,8 +133,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
}
void FileAccessWindows::close() {
- if (!f)
+ if (!f) {
return;
+ }
fclose(f);
f = nullptr;
@@ -148,16 +152,16 @@ void FileAccessWindows::close() {
// UWP has no PathFileExists, so we check attributes instead
DWORD fileAttr;
- fileAttr = GetFileAttributesW(save_path.c_str());
+ fileAttr = GetFileAttributesW((LPCWSTR)(save_path.utf16().get_data()));
if (INVALID_FILE_ATTRIBUTES == fileAttr) {
#else
- if (!PathFileExistsW(save_path.c_str())) {
+ if (!PathFileExistsW((LPCWSTR)(save_path.utf16().get_data()))) {
#endif
//creating new file
- rename_error = _wrename((save_path + ".tmp").c_str(), save_path.c_str()) != 0;
+ rename_error = _wrename((LPCWSTR)((save_path + ".tmp").utf16().get_data()), (LPCWSTR)(save_path.utf16().get_data())) != 0;
} else {
//atomic replace for existing file
- rename_error = !ReplaceFileW(save_path.c_str(), (save_path + ".tmp").c_str(), nullptr, 2 | 4, nullptr, nullptr);
+ rename_error = !ReplaceFileW((LPCWSTR)(save_path.utf16().get_data()), (LPCWSTR)((save_path + ".tmp").utf16().get_data()), nullptr, 2 | 4, nullptr, nullptr);
}
if (rename_error) {
attempts--;
@@ -192,15 +196,17 @@ bool FileAccessWindows::is_open() const {
void FileAccessWindows::seek(size_t p_position) {
ERR_FAIL_COND(!f);
last_error = OK;
- if (fseek(f, p_position, SEEK_SET))
+ if (fseek(f, p_position, SEEK_SET)) {
check_errors();
+ }
prev_op = 0;
}
void FileAccessWindows::seek_end(int64_t p_position) {
ERR_FAIL_COND(!f);
- if (fseek(f, p_position, SEEK_END))
+ if (fseek(f, p_position, SEEK_END)) {
check_errors();
+ }
prev_op = 0;
}
@@ -209,7 +215,7 @@ size_t FileAccessWindows::get_position() const {
aux_position = ftell(f);
if (!aux_position) {
check_errors();
- };
+ }
return aux_position;
}
@@ -241,7 +247,7 @@ uint8_t FileAccessWindows::get_8() const {
if (fread(&b, 1, 1, f) == 0) {
check_errors();
b = '\0';
- };
+ }
return b;
}
@@ -266,8 +272,9 @@ Error FileAccessWindows::get_error() const {
void FileAccessWindows::flush() {
ERR_FAIL_COND(!f);
fflush(f);
- if (prev_op == WRITE)
+ if (prev_op == WRITE) {
prev_op = 0;
+ }
}
void FileAccessWindows::store_8(uint8_t p_dest) {
@@ -298,9 +305,9 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) {
bool FileAccessWindows::file_exists(const String &p_name) {
FILE *g;
- //printf("opening file %s\n", p_fname.c_str());
+ //printf("opening file %s\n", p_fname.utf8().get_data());
String filename = fix_path(p_name);
- _wfopen_s(&g, filename.c_str(), L"rb");
+ _wfopen_s(&g, (LPCWSTR)(filename.utf16().get_data()), L"rb");
if (g == nullptr) {
return false;
} else {
@@ -315,7 +322,7 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
file = file.substr(0, file.length() - 1);
struct _stat st;
- int rv = _wstat(file.c_str(), &st);
+ int rv = _wstat((LPCWSTR)(file.utf16().get_data()), &st);
if (rv == 0) {
return st.st_mtime;