diff options
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 8 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 6 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 32 | ||||
| -rw-r--r-- | drivers/unix/net_socket_posix.cpp | 2 | ||||
| -rw-r--r-- | drivers/unix/net_socket_posix.h | 2 | ||||
| -rw-r--r-- | drivers/unix/os_unix.cpp | 2 |
6 files changed, 28 insertions, 24 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index b08202ae45..c591db4f3d 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -807,7 +807,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) } } - wb = PoolVector<uint8_t>::Write(); + wb.release(); data.resize(data_size); @@ -871,7 +871,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &temp_framebuffer); - wb = PoolVector<uint8_t>::Write(); + wb.release(); data.resize(data_size); @@ -2155,8 +2155,8 @@ static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array, dst_offset += dst_size[i]; } - r = PoolVector<uint8_t>::Read(); - w = PoolVector<uint8_t>::Write(); + r.release(); + w.release(); return ret; } diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index c2fde148e2..fb3d154a7a 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1459,8 +1459,8 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo #else PoolVector<RasterizerGLES3Particle> particle_vector; particle_vector.resize(particles->amount); - PoolVector<RasterizerGLES3Particle>::Write w = particle_vector.write(); - particle_array = w.ptr(); + PoolVector<RasterizerGLES3Particle>::Write particle_writer = particle_vector.write(); + particle_array = particle_writer.ptr(); glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(RasterizerGLES3Particle), particle_array); #endif @@ -1477,7 +1477,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo #ifndef __EMSCRIPTEN__ glUnmapBuffer(GL_ARRAY_BUFFER); #else - w = PoolVector<RasterizerGLES3Particle>::Write(); + particle_writer.release(); particle_array = NULL; { PoolVector<RasterizerGLES3Particle>::Read r = particle_vector.read(); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index b280898188..994ed25f01 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1144,8 +1144,12 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, texture->type == VS::TEXTURE_TYPE_2D_ARRAY); shaders.copy.bind(); - // calculate the normalized z coordinate for the layer - float layer = (float)p_layer / (float)texture->alloc_depth; + float layer; + if (texture->type == VS::TEXTURE_TYPE_2D_ARRAY) + layer = (float)p_layer; + else + // calculate the normalized z coordinate for the layer + layer = (float)p_layer / (float)texture->alloc_depth; shaders.copy.set_uniform(CopyShaderGLES3::LAYER, layer); @@ -1173,7 +1177,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) glDeleteFramebuffers(1, &tmp_fbo); } - wb = PoolVector<uint8_t>::Write(); + wb.release(); data.resize(data_size); @@ -1248,7 +1252,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) img_format = real_format; } - wb = PoolVector<uint8_t>::Write(); + wb.release(); data.resize(data_size); @@ -1316,7 +1320,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &temp_framebuffer); - wb = PoolVector<uint8_t>::Write(); + wb.release(); data.resize(data_size); @@ -2526,19 +2530,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy int v = value; GLuint *gui = (GLuint *)data; - gui[0] = v & 1 ? GL_TRUE : GL_FALSE; - gui[1] = v & 2 ? GL_TRUE : GL_FALSE; - gui[2] = v & 4 ? GL_TRUE : GL_FALSE; + gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; + gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; + gui[2] = (v & 4) ? GL_TRUE : GL_FALSE; } break; case ShaderLanguage::TYPE_BVEC4: { int v = value; GLuint *gui = (GLuint *)data; - gui[0] = v & 1 ? GL_TRUE : GL_FALSE; - gui[1] = v & 2 ? GL_TRUE : GL_FALSE; - gui[2] = v & 4 ? GL_TRUE : GL_FALSE; - gui[3] = v & 8 ? GL_TRUE : GL_FALSE; + gui[0] = (v & 1) ? GL_TRUE : GL_FALSE; + gui[1] = (v & 2) ? GL_TRUE : GL_FALSE; + gui[2] = (v & 4) ? GL_TRUE : GL_FALSE; + gui[3] = (v & 8) ? GL_TRUE : GL_FALSE; } break; case ShaderLanguage::TYPE_INT: { @@ -3441,7 +3445,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: glGenBuffers(1, &surface->vertex_id); glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind if (p_format & VS::ARRAY_FORMAT_INDEX) { @@ -6337,7 +6341,7 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { } #if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) - r = PoolVector<uint8_t>::Read(); + r.release(); vector = PoolVector<uint8_t>(); #else glUnmapBuffer(GL_ARRAY_BUFFER); diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index f8e771aea0..6a57a2e562 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -212,7 +212,7 @@ NetSocketPosix::NetError NetSocketPosix::_get_socket_error() { #pragma GCC diagnostic pop #endif -bool NetSocketPosix::_can_use_ip(const IP_Address p_ip, const bool p_for_bind) const { +bool NetSocketPosix::_can_use_ip(const IP_Address &p_ip, const bool p_for_bind) const { if (p_for_bind && !(p_ip.is_valid() || p_ip.is_wildcard())) { return false; diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h index ce6dc00d42..40406b241a 100644 --- a/drivers/unix/net_socket_posix.h +++ b/drivers/unix/net_socket_posix.h @@ -65,7 +65,7 @@ private: protected: static NetSocket *_create_func(); - bool _can_use_ip(const IP_Address p_ip, const bool p_for_bind) const; + bool _can_use_ip(const IP_Address &p_ip, const bool p_for_bind) const; public: static void make_default(); diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 4de910ee1c..aa61cf5dcc 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -256,7 +256,7 @@ OS::TimeZoneInfo OS_Unix::get_time_zone_info() const { void OS_Unix::delay_usec(uint32_t p_usec) const { - struct timespec rem = { static_cast<time_t>(p_usec / 1000000), static_cast<long>((p_usec % 1000000) * 1000) }; + struct timespec rem = { static_cast<time_t>(p_usec / 1000000), (static_cast<long>(p_usec) % 1000000) * 1000 }; while (nanosleep(&rem, &rem) == EINTR) { } } |