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-rw-r--r--drivers/gles3/rasterizer_gles3.h3
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp44
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h21
-rw-r--r--drivers/gles3/shaders/canvas.glsl6
-rw-r--r--drivers/gles3/shaders/canvas_shadow.glsl4
-rw-r--r--drivers/gles3/shaders/scene.glsl40
-rw-r--r--drivers/gles3/storage/decal_atlas_storage.cpp75
-rw-r--r--drivers/gles3/storage/decal_atlas_storage.h67
8 files changed, 173 insertions, 87 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 93c58a8d9d..4aa94e5293 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -39,6 +39,7 @@
#include "servers/rendering/renderer_compositor.h"
#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
+#include "storage/decal_atlas_storage.h"
#include "storage/render_target_storage.h"
#include "storage/texture_storage.h"
@@ -53,6 +54,7 @@ protected:
GLES3::Config config;
GLES3::CanvasTextureStorage canvas_texture_storage;
GLES3::TextureStorage texture_storage;
+ GLES3::DecalAtlasStorage decal_atlas_storage;
RasterizerStorageGLES3 storage;
RasterizerCanvasGLES3 canvas;
RasterizerSceneGLES3 scene;
@@ -62,6 +64,7 @@ protected:
public:
RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; }
RendererTextureStorage *get_texture_storage() { return &texture_storage; }
+ RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; }
RendererStorage *get_storage() { return &storage; }
RendererCanvasRender *get_canvas() { return &canvas; }
RendererSceneRender *get_scene() { return &scene; }
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index e28a40ba9b..5efbc715ab 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -175,7 +175,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->canvas_item.uses_color = false;
p_shader->canvas_item.uses_vertex = false;
- p_shader->canvas_item.uses_world_matrix = false;
+ p_shader->canvas_item.uses_model_matrix = false;
p_shader->canvas_item.uses_extra_matrix = false;
p_shader->canvas_item.uses_projection_matrix = false;
p_shader->canvas_item.uses_instance_custom = false;
@@ -198,7 +198,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex;
- shaders.actions_canvas.usage_flag_pointers["WORLD_MATRIX"] = &p_shader->canvas_item.uses_world_matrix;
+ shaders.actions_canvas.usage_flag_pointers["MODEL_MATRIX"] = &p_shader->canvas_item.uses_model_matrix;
shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix;
shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix;
shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom;
@@ -1202,46 +1202,6 @@ void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracke
void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
}
-/* DECAL API */
-
-RID RasterizerStorageGLES3::decal_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::decal_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::decal_set_emission_energy(RID p_decal, float p_energy) {
-}
-
-void RasterizerStorageGLES3::decal_set_albedo_mix(RID p_decal, float p_mix) {
-}
-
-void RasterizerStorageGLES3::decal_set_modulate(RID p_decal, const Color &p_modulate) {
-}
-
-void RasterizerStorageGLES3::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
-}
-
-void RasterizerStorageGLES3::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
-}
-
-void RasterizerStorageGLES3::decal_set_fade(RID p_decal, float p_above, float p_below) {
-}
-
-void RasterizerStorageGLES3::decal_set_normal_fade(RID p_decal, float p_fade) {
-}
-
-AABB RasterizerStorageGLES3::decal_get_aabb(RID p_decal) const {
- return AABB();
-}
-
/* VOXEL GI API */
RID RasterizerStorageGLES3::voxel_gi_allocate() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 96daed581b..4e04b918c2 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -202,7 +202,7 @@ public:
bool uses_vertex;
// all these should disable item joining if used in a custom shader
- bool uses_world_matrix;
+ bool uses_model_matrix;
bool uses_extra_matrix;
bool uses_projection_matrix;
bool uses_instance_custom;
@@ -579,25 +579,6 @@ public:
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- /* DECAL API */
-
- RID decal_allocate() override;
- void decal_initialize(RID p_rid) override;
- void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
- void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
- void decal_set_emission_energy(RID p_decal, float p_energy) override;
- void decal_set_albedo_mix(RID p_decal, float p_mix) override;
- void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
- void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
- void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
- void decal_set_fade(RID p_decal, float p_above, float p_below) override;
- void decal_set_normal_fade(RID p_decal, float p_fade) override;
-
- AABB decal_get_aabb(RID p_decal) const override;
-
- void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-
/* VOXEL GI API */
RID voxel_gi_allocate() override;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index a18c451858..8812447f6e 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -96,7 +96,7 @@ void main() {
#endif
- mat4 world_matrix = mat4(vec4(draw_data[draw_data_instance].world_x, 0.0, 0.0), vec4(draw_data[draw_data_instance].world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data[draw_data_instance].world_ofs, 0.0, 1.0));
+ mat4 model_matrix = mat4(vec4(draw_data[draw_data_instance].world_x, 0.0, 0.0), vec4(draw_data[draw_data_instance].world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data[draw_data_instance].world_ofs, 0.0, 1.0));
// MultiMeshes don't batch, so always read from draw_data[0]
uint instancing = draw_data[0].flags & FLAGS_INSTANCING_MASK;
@@ -169,7 +169,7 @@ void main() {
}
matrix = transpose(matrix);
- world_matrix = world_matrix * matrix;
+ model_matrix = model_matrix * matrix;
}
}
*/
@@ -192,7 +192,7 @@ void main() {
#endif
#if !defined(SKIP_TRANSFORM_USED)
- vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy;
+ vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy;
#endif
color_interp = color;
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl
index 65389c211a..94485abd11 100644
--- a/drivers/gles3/shaders/canvas_shadow.glsl
+++ b/drivers/gles3/shaders/canvas_shadow.glsl
@@ -15,13 +15,13 @@ layout(location = 0) in highp vec3 vertex;
uniform highp mat4 projection_matrix;
/* clang-format on */
uniform highp mat4 light_matrix;
-uniform highp mat4 world_matrix;
+uniform highp mat4 model_matrix;
uniform highp float distance_norm;
out highp vec4 position_interp;
void main() {
- gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0)));
+ gl_Position = projection_matrix * (light_matrix * (model_matrix * vec4(vertex, 1.0)));
position_interp = gl_Position;
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 2d504cd052..ebb00e81d0 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -73,8 +73,8 @@ layout(location = 12) in highp vec4 instance_custom_data;
// uniforms
//
-uniform highp mat4 camera_matrix;
-uniform highp mat4 camera_inverse_matrix;
+uniform highp mat4 inv_view_matrix;
+uniform highp mat4 view_matrix;
uniform highp mat4 projection_matrix;
uniform highp mat4 projection_inverse_matrix;
@@ -314,7 +314,7 @@ uniform mediump float fog_height_curve;
void main() {
highp vec4 vertex = vertex_attrib;
- mat4 world_matrix = world_transform;
+ mat4 model_matrix = world_transform;
#ifdef USE_INSTANCING
{
@@ -323,7 +323,7 @@ void main() {
instance_xform_row_1,
instance_xform_row_2,
vec4(0.0, 0.0, 0.0, 1.0));
- world_matrix = world_matrix * transpose(m);
+ model_matrix = model_matrix * transpose(m);
}
#endif
@@ -356,12 +356,12 @@ void main() {
#endif
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = world_matrix * vertex;
- normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
+ vertex = model_matrix * vertex;
+ normal = normalize((model_matrix * vec4(normal, 0.0)).xyz);
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
- tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz);
- binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz);
+ tangent = normalize((model_matrix * vec4(tangent, 0.0)).xyz);
+ binormal = normalize((model_matrix * vec4(binormal, 0.0)).xyz);
#endif
#endif
@@ -395,7 +395,7 @@ void main() {
#endif
- world_matrix = world_matrix * bone_transform;
+ model_matrix = model_matrix * bone_transform;
#endif
@@ -408,11 +408,11 @@ void main() {
mat4 local_projection_matrix = projection_matrix;
- mat4 modelview = camera_inverse_matrix * world_matrix;
+ mat4 modelview = view_matrix * model_matrix;
float roughness = 1.0;
#define projection_matrix local_projection_matrix
-#define world_transform world_matrix
+#define world_transform model_matrix
float point_size = 1.0;
@@ -439,11 +439,11 @@ VERTEX_SHADER_CODE
#endif
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
- vertex = camera_inverse_matrix * vertex;
- normal = normalize((camera_inverse_matrix * vec4(normal, 0.0)).xyz);
+ vertex = view_matrix * vertex;
+ normal = normalize((view_matrix * vec4(normal, 0.0)).xyz);
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
- tangent = normalize((camera_inverse_matrix * vec4(tangent, 0.0)).xyz);
- binormal = normalize((camera_inverse_matrix * vec4(binormal, 0.0)).xyz);
+ tangent = normalize((view_matrix * vec4(tangent, 0.0)).xyz);
+ binormal = normalize((view_matrix * vec4(binormal, 0.0)).xyz);
#endif
#endif
@@ -635,7 +635,7 @@ VERTEX_SHADER_CODE
#ifdef FOG_HEIGHT_ENABLED
{
- float y = (camera_matrix * vec4(vertex_interp, 1.0)).y;
+ float y = (inv_view_matrix * vec4(vertex_interp, 1.0)).y;
fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
}
#endif
@@ -680,9 +680,9 @@ precision mediump int;
// uniforms
//
-uniform highp mat4 camera_matrix;
+uniform highp mat4 inv_view_matrix;
/* clang-format on */
-uniform highp mat4 camera_inverse_matrix;
+uniform highp mat4 view_matrix;
uniform highp mat4 projection_matrix;
uniform highp mat4 projection_inverse_matrix;
@@ -1644,7 +1644,7 @@ FRAGMENT_SHADER_CODE
cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5);
cone_dirs[11] = vec3(0.267617, -0.823639, -0.5);
- vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
+ vec3 local_normal = normalize(inv_view_matrix * vec4(normal, 0.0)).xyz;
vec4 captured = vec4(0.0);
float sum = 0.0;
for (int i = 0; i < 12; i++) {
@@ -2122,7 +2122,7 @@ FRAGMENT_SHADER_CODE
#ifdef FOG_HEIGHT_ENABLED
{
- float y = (camera_matrix * vec4(vertex, 1.0)).y;
+ float y = (inv_view_matrix * vec4(vertex, 1.0)).y;
fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
}
#endif
diff --git a/drivers/gles3/storage/decal_atlas_storage.cpp b/drivers/gles3/storage/decal_atlas_storage.cpp
new file mode 100644
index 0000000000..7bac34ea19
--- /dev/null
+++ b/drivers/gles3/storage/decal_atlas_storage.cpp
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* decal_atlas_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "decal_atlas_storage.h"
+
+using namespace GLES3;
+
+RID DecalAtlasStorage::decal_allocate() {
+ return RID();
+}
+
+void DecalAtlasStorage::decal_initialize(RID p_rid) {
+}
+
+void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+}
+
+void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+}
+
+void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
+}
+
+void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
+}
+
+void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+}
+
+void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+}
+
+void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+}
+
+void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
+}
+
+void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
+}
+
+AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const {
+ return AABB();
+}
+
+#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/decal_atlas_storage.h b/drivers/gles3/storage/decal_atlas_storage.h
new file mode 100644
index 0000000000..f5dc36b1fb
--- /dev/null
+++ b/drivers/gles3/storage/decal_atlas_storage.h
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* decal_atlas_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DECAL_ATLAS_STORAGE_GLES3_H
+#define DECAL_ATLAS_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/decal_atlas_storage.h"
+
+namespace GLES3 {
+
+class DecalAtlasStorage : public RendererDecalAtlasStorage {
+public:
+ virtual RID decal_allocate() override;
+ virtual void decal_initialize(RID p_rid) override;
+ virtual void decal_free(RID p_rid) override{};
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
+
+ virtual AABB decal_get_aabb(RID p_decal) const override;
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+};
+
+} // namespace GLES3
+
+#endif // !GLES3_ENABLED
+
+#endif // !DECAL_ATLAS_STORAGE_GLES3_H