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-rw-r--r--drivers/vulkan/SCsub4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp1
-rw-r--r--drivers/vulkan/vulkan_context.h5
3 files changed, 6 insertions, 4 deletions
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub
index ab45863f5b..8fe75367a8 100644
--- a/drivers/vulkan/SCsub
+++ b/drivers/vulkan/SCsub
@@ -36,6 +36,10 @@ if env["use_volk"]:
thirdparty_sources_volk = [thirdparty_volk_dir + "/volk.c"]
env_thirdparty_volk.add_source_files(thirdparty_obj, thirdparty_sources_volk)
+elif env["platform"] == "android":
+ # Our current NDK version only provides old Vulkan headers,
+ # so we have to limit VMA.
+ env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1000000"])
env_thirdparty_vma.add_source_files(thirdparty_obj, thirdparty_sources_vma)
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index f6677e2da4..dbe932f74c 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -8794,6 +8794,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
allocatorInfo.physicalDevice = p_context->get_physical_device();
allocatorInfo.device = device;
+ allocatorInfo.instance = p_context->get_instance();
vmaCreateAllocator(&allocatorInfo, &allocator);
}
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 1690b853e3..fe09d4c497 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -233,10 +233,6 @@ protected:
Error _get_preferred_validation_layers(uint32_t *count, const char *const **names);
- VkInstance _get_instance() {
- return inst;
- }
-
public:
uint32_t get_vulkan_major() const { return vulkan_major; };
uint32_t get_vulkan_minor() const { return vulkan_minor; };
@@ -245,6 +241,7 @@ public:
VkDevice get_device();
VkPhysicalDevice get_physical_device();
+ VkInstance get_instance() { return inst; }
int get_swapchain_image_count() const;
uint32_t get_graphics_queue() const;