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-rw-r--r--drivers/gles3/effects/copy_effects.cpp1
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp22
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl8
-rw-r--r--drivers/gles3/shaders/scene.glsl11
-rw-r--r--drivers/gles3/storage/config.cpp7
-rw-r--r--drivers/gles3/storage/material_storage.cpp25
-rw-r--r--drivers/gles3/storage/material_storage.h12
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp2
-rw-r--r--drivers/gles3/storage/texture_storage.cpp11
-rw-r--r--drivers/gles3/storage/texture_storage.h1
-rw-r--r--drivers/unix/dir_access_unix.h46
-rw-r--r--drivers/unix/file_access_unix.h38
-rw-r--r--drivers/unix/ip_unix.cpp4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp93
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h12
-rw-r--r--drivers/vulkan/vulkan_context.cpp21
-rw-r--r--drivers/windows/dir_access_windows.h38
-rw-r--r--drivers/windows/file_access_windows.h38
18 files changed, 262 insertions, 128 deletions
diff --git a/drivers/gles3/effects/copy_effects.cpp b/drivers/gles3/effects/copy_effects.cpp
index c8e6c2b476..de0181f887 100644
--- a/drivers/gles3/effects/copy_effects.cpp
+++ b/drivers/gles3/effects/copy_effects.cpp
@@ -111,6 +111,7 @@ CopyEffects::~CopyEffects() {
glDeleteVertexArrays(1, &screen_triangle_array);
glDeleteBuffers(1, &quad);
glDeleteVertexArrays(1, &quad_array);
+ copy.shader.version_free(copy.shader_version);
}
void CopyEffects::copy_to_rect(const Rect2i &p_rect) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 26d84aa6a3..410cd376a7 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -496,7 +496,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
while (sky) {
if (sky->radiance == 0) {
- sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 2;
+ sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 1;
// Left uninitialized, will attach a texture at render time
glGenFramebuffers(1, &sky->radiance_framebuffer);
@@ -523,7 +523,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count - 1);
glGenTextures(1, &sky->raw_radiance);
glBindTexture(GL_TEXTURE_CUBE_MAP, sky->raw_radiance);
@@ -544,7 +544,8 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, sky->mipmap_count - 1);
+
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
@@ -701,6 +702,7 @@ void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const Pag
}
if (!sky->radiance) {
+ _invalidate_sky(sky);
_update_dirty_skys();
}
}
@@ -879,7 +881,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
}
if (update_single_frame) {
- for (int i = 0; i <= max_processing_layer; i++) {
+ for (int i = 0; i < max_processing_layer; i++) {
_filter_sky_radiance(sky, i);
}
} else {
@@ -889,7 +891,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
sky->reflection_dirty = false;
} else {
- if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer <= max_processing_layer) {
+ if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
_filter_sky_radiance(sky, sky->processing_layer);
sky->processing_layer++;
}
@@ -1005,7 +1007,9 @@ void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, p_sky->radiance, p_base_layer);
#ifdef DEBUG_ENABLED
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ WARN_PRINT("Could not bind sky radiance face: " + itos(i) + ", status: " + GLES3::TextureStorage::get_singleton()->get_framebuffer_error(status));
+ }
#endif
material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::FACE_ID, i, scene_globals.cubemap_filter_shader_version, mode);
@@ -2303,7 +2307,7 @@ void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_
glGenTextures(1, &rb->depth_texture);
glBindTexture(GL_TEXTURE_2D, rb->depth_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -2421,6 +2425,8 @@ void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter
}
RasterizerSceneGLES3::RasterizerSceneGLES3() {
+ singleton = this;
+
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
@@ -2620,6 +2626,8 @@ RasterizerSceneGLES3::~RasterizerSceneGLES3() {
glDeleteBuffers(1, &sky_globals.directional_light_buffer);
memdelete_arr(sky_globals.directional_lights);
memdelete_arr(sky_globals.last_frame_directional_lights);
+
+ singleton = nullptr;
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index 57f0d7d0b8..88464876f1 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -106,12 +106,12 @@ void main() {
T[2] = N;
for (int sample_num = 0; sample_num < sample_count; sample_num++) {
- vec4 sample = sample_directions_mip[sample_num];
- vec3 L = T * sample.xyz;
- vec3 val = textureLod(source_cube, L, sample.w).rgb;
+ vec4 sample_direction_mip = sample_directions_mip[sample_num];
+ vec3 L = T * sample_direction_mip.xyz;
+ vec3 val = textureLod(source_cube, L, sample_direction_mip.w).rgb;
// Mix using linear
val = srgb_to_linear(val);
- sum.rgb += val * sample.z;
+ sum.rgb += val * sample_direction_mip.z;
}
sum /= weight;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index cd88ba6cb7..4081d73ab0 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -686,7 +686,10 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif // LIGHT_ANISOTROPY_USED
// F
float cLdotH5 = SchlickFresnel(cLdotH);
- vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0);
+ // Calculate Fresnel using cheap approximate specular occlusion term from Filament:
+ // https://google.github.io/filament/Filament.html#lighting/occlusion/specularocclusion
+ float f90 = clamp(50.0 * f0.g, 0.0, 1.0);
+ vec3 F = f0 + (f90 - f0) * cLdotH5;
vec3 specular_brdf_NL = cNdotL * D * F * G;
@@ -751,7 +754,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
if (omni_lights[idx].size > 0.0) {
float t = omni_lights[idx].size / max(0.001, light_length);
- size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
+ size_A = max(0.0, 1.0 - 1.0 / sqrt(1.0 + t * t));
}
light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, omni_attenuation, f0, roughness, metallic, omni_lights[idx].specular_amount, albedo, alpha,
@@ -800,7 +803,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
if (spot_lights[idx].size > 0.0) {
float t = spot_lights[idx].size / max(0.001, light_length);
- size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
+ size_A = max(0.0, 1.0 - 1.0 / sqrt(1.0 + t * t));
}
light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, spot_attenuation, f0, roughness, metallic, spot_lights[idx].specular_amount, albedo, alpha,
@@ -1107,7 +1110,7 @@ void main() {
float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
- specular_light *= env.x * f0 + env.y;
+ specular_light *= env.x * f0 + env.y * clamp(50.0 * f0.g, 0.0, 1.0);
#endif
}
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index f2809734a9..30b5919526 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -64,7 +64,14 @@ Config::Config() {
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
etc2_supported = true;
+#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
+ // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
+ // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
+ // For good measure we do the same hack for iOS, just in case.
+ s3tc_supported = false;
+#else
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
+#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
#endif
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 68045930b0..26441fc726 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1156,6 +1156,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_BLACK);
} break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
+ gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_TRANSPARENT);
+ } break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_ANISO);
} break;
@@ -1505,6 +1508,11 @@ MaterialStorage::MaterialStorage() {
actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
+ actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
+ actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
+ actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
+
actions.renames["VIEW_INDEX"] = "ViewIndex";
actions.renames["VIEW_MONO_LEFT"] = "0";
actions.renames["VIEW_RIGHT"] = "1";
@@ -2320,11 +2328,14 @@ void MaterialStorage::global_shader_uniforms_instance_update(RID p_instance, int
ShaderLanguage::TYPE_VEC3, // vec3
ShaderLanguage::TYPE_IVEC3, //vec3i
ShaderLanguage::TYPE_MAX, //xform2d not supported here
+ ShaderLanguage::TYPE_VEC4, //vec4
+ ShaderLanguage::TYPE_IVEC4, //vec4i
ShaderLanguage::TYPE_VEC4, //plane
ShaderLanguage::TYPE_VEC4, //quat
ShaderLanguage::TYPE_MAX, //aabb not supported here
ShaderLanguage::TYPE_MAX, //basis not supported here
ShaderLanguage::TYPE_MAX, //xform not supported here
+ ShaderLanguage::TYPE_MAX, //projection not supported here
ShaderLanguage::TYPE_VEC4 //color
};
@@ -2511,11 +2522,11 @@ String MaterialStorage::shader_get_code(RID p_shader) const {
return shader->code;
}
-void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
- return shader->data->get_param_list(p_param_list);
+ return shader->data->get_shader_uniform_list(p_param_list);
}
}
@@ -2747,14 +2758,14 @@ bool MaterialStorage::material_casts_shadows(RID p_material) {
return true; //by default everything casts shadows
}
-void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
+void MaterialStorage::material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) {
GLES3::Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
if (material->next_pass.is_valid()) {
- material_get_instance_shader_parameters(material->next_pass, r_parameters);
+ material_get_instance_shader_uniforms(material->next_pass, r_parameters);
}
}
}
@@ -2862,7 +2873,7 @@ void CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p
}
}
-void CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+void CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
@@ -3099,7 +3110,7 @@ void SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_te
}
}
-void SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+void SkyShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
RBMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
@@ -3424,7 +3435,7 @@ void SceneShaderData::set_default_texture_param(const StringName &p_name, RID p_
}
}
-void SceneShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+void SceneShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
RBMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 8fc15ddcba..2ca47351a4 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -54,7 +54,7 @@ namespace GLES3 {
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
virtual bool is_param_texture(const StringName &p_param) const = 0;
@@ -164,7 +164,7 @@ struct CanvasShaderData : public ShaderData {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -215,7 +215,7 @@ struct SkyShaderData : public ShaderData {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
@@ -335,7 +335,7 @@ struct SceneShaderData : public ShaderData {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -545,7 +545,7 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) override;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
+ virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
@@ -576,7 +576,7 @@ public:
virtual bool material_is_animated(RID p_material) override;
virtual bool material_casts_shadows(RID p_material) override;
- virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
+ virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 88b81805fa..667ba4f5e6 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -1347,7 +1347,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
- const float *data = multimesh->data_cache.ptr();
+ const float *data = p_buffer.ptr();
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index c05f516548..543638e8ff 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -115,6 +115,17 @@ TextureStorage::TextureStorage() {
texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
}
+ { // transparent black
+ Ref<Image> image;
+ image.instantiate();
+ image->create(4, 4, true, Image::FORMAT_RGBA8);
+ image->fill(Color(0, 0, 0, 0));
+ image->generate_mipmaps();
+
+ default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT] = texture_allocate();
+ texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT], image);
+ }
+
{
Ref<Image> image;
image.instantiate();
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 77ec1da6f5..71f713bc9f 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -103,6 +103,7 @@ namespace GLES3 {
enum DefaultGLTexture {
DEFAULT_GL_TEXTURE_WHITE,
DEFAULT_GL_TEXTURE_BLACK,
+ DEFAULT_GL_TEXTURE_TRANSPARENT,
DEFAULT_GL_TEXTURE_NORMAL,
DEFAULT_GL_TEXTURE_ANISO,
DEFAULT_GL_TEXTURE_DEPTH,
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 18f435f942..f5dca7c282 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -52,39 +52,39 @@ protected:
virtual bool is_hidden(const String &p_name);
public:
- virtual Error list_dir_begin(); ///< This starts dir listing
- virtual String get_next();
- virtual bool current_is_dir() const;
- virtual bool current_is_hidden() const;
+ virtual Error list_dir_begin() override; ///< This starts dir listing
+ virtual String get_next() override;
+ virtual bool current_is_dir() const override;
+ virtual bool current_is_hidden() const override;
- virtual void list_dir_end(); ///<
+ virtual void list_dir_end() override; ///<
- virtual int get_drive_count();
- virtual String get_drive(int p_drive);
- virtual int get_current_drive();
- virtual bool drives_are_shortcuts();
+ virtual int get_drive_count() override;
+ virtual String get_drive(int p_drive) override;
+ virtual int get_current_drive() override;
+ virtual bool drives_are_shortcuts() override;
- virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location
- virtual Error make_dir(String p_dir);
+ virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
+ virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
+ virtual Error make_dir(String p_dir) override;
- virtual bool file_exists(String p_file);
- virtual bool dir_exists(String p_dir);
- virtual bool is_readable(String p_dir);
- virtual bool is_writable(String p_dir);
+ virtual bool file_exists(String p_file) override;
+ virtual bool dir_exists(String p_dir) override;
+ virtual bool is_readable(String p_dir) override;
+ virtual bool is_writable(String p_dir) override;
virtual uint64_t get_modified_time(String p_file);
- virtual Error rename(String p_path, String p_new_path);
- virtual Error remove(String p_path);
+ virtual Error rename(String p_path, String p_new_path) override;
+ virtual Error remove(String p_path) override;
- virtual bool is_link(String p_file);
- virtual String read_link(String p_file);
- virtual Error create_link(String p_source, String p_target);
+ virtual bool is_link(String p_file) override;
+ virtual String read_link(String p_file) override;
+ virtual Error create_link(String p_source, String p_target) override;
- virtual uint64_t get_space_left();
+ virtual uint64_t get_space_left() override;
- virtual String get_filesystem_type() const;
+ virtual String get_filesystem_type() const override;
DirAccessUnix();
~DirAccessUnix();
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index d61fc08f57..297c34e454 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -54,33 +54,33 @@ class FileAccessUnix : public FileAccess {
public:
static CloseNotificationFunc close_notification_func;
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual String get_path() const; /// returns the path for the current open file
- virtual String get_path_absolute() const; /// returns the absolute path for the current open file
+ virtual String get_path() const override; /// returns the path for the current open file
+ virtual String get_path_absolute() const override; /// returns the absolute path for the current open file
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual Error get_error() const; ///< get last error
+ virtual Error get_error() const override; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
- virtual bool file_exists(const String &p_path); ///< return true if a file exists
+ virtual bool file_exists(const String &p_path) override; ///< return true if a file exists
- virtual uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
+ virtual uint64_t _get_modified_time(const String &p_file) override;
+ virtual uint32_t _get_unix_permissions(const String &p_file) override;
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
FileAccessUnix() {}
virtual ~FileAccessUnix();
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 2deeb79957..0dc2efedc1 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -95,12 +95,12 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos
int s = getaddrinfo(p_hostname.utf8().get_data(), nullptr, &hints, &result);
if (s != 0) {
- ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
+ print_verbose("getaddrinfo failed! Cannot resolve hostname.");
return;
}
if (result == nullptr || result->ai_addr == nullptr) {
- ERR_PRINT("Invalid response from getaddrinfo");
+ print_verbose("Invalid response from getaddrinfo");
if (result) {
freeaddrinfo(result);
}
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 0979ae9e16..89daa2af64 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -2004,6 +2004,9 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
}
RID id = texture_owner.make_rid(texture);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
if (p_data.size()) {
for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
@@ -2133,6 +2136,9 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
texture.owner = p_with_texture;
RID id = texture_owner.make_rid(texture);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
_add_dependency(id, p_with_texture);
return id;
@@ -2252,6 +2258,9 @@ RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, Dat
}
RID id = texture_owner.make_rid(texture);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
return id;
}
@@ -2377,6 +2386,9 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
texture.owner = p_with_texture;
RID id = texture_owner.make_rid(texture);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
_add_dependency(id, p_with_texture);
return id;
@@ -3971,7 +3983,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
passes.push_back(pass);
return framebuffer_format_create_multipass(p_format, passes, p_view_count);
}
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
FramebufferFormatKey key;
@@ -4082,7 +4094,11 @@ RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, Textur
framebuffer.size = p_size;
framebuffer.view_count = 1;
- return framebuffer_owner.make_rid(framebuffer);
+ RID id = framebuffer_owner.make_rid(framebuffer);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
@@ -4110,7 +4126,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
}
-RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
+RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
Vector<AttachmentFormat> attachments;
@@ -4162,6 +4178,9 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
framebuffer.view_count = p_view_count;
RID id = framebuffer_owner.make_rid(framebuffer);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
for (int i = 0; i < p_texture_attachments.size(); i++) {
if (p_texture_attachments[i].is_valid()) {
@@ -4181,6 +4200,22 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_form
return framebuffer->format_id;
}
+bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
+ _THREAD_SAFE_METHOD_
+
+ return framebuffer_owner.owns(p_framebuffer);
+}
+
+void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
+ _THREAD_SAFE_METHOD_
+
+ Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
+ ERR_FAIL_COND(!framebuffer);
+
+ framebuffer->invalidated_callback = p_callback;
+ framebuffer->invalidated_callback_userdata = p_userdata;
+}
+
/*****************/
/**** SAMPLER ****/
/*****************/
@@ -4223,7 +4258,11 @@ RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
- return sampler_owner.make_rid(sampler);
+ RID id = sampler_owner.make_rid(sampler);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
/**********************/
@@ -4252,7 +4291,11 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
}
- return vertex_buffer_owner.make_rid(buffer);
+ RID id = vertex_buffer_owner.make_rid(buffer);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
@@ -4413,7 +4456,11 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff
_buffer_update(&index_buffer, 0, r, data_size);
_buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
}
- return index_buffer_owner.make_rid(index_buffer);
+ RID id = index_buffer_owner.make_rid(index_buffer);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
@@ -5510,7 +5557,11 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
ERR_FAIL_V_MSG(RID(), error_text);
}
- return shader_owner.make_rid(shader);
+ RID id = shader_owner.make_rid(shader);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
@@ -5543,7 +5594,11 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
_buffer_update(&buffer, 0, r, data_size);
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
}
- return uniform_buffer_owner.make_rid(buffer);
+ RID id = uniform_buffer_owner.make_rid(buffer);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
@@ -5614,7 +5669,11 @@ RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataF
}
//allocate the view
- return texture_buffer_owner.make_rid(texture_buffer);
+ RID id = texture_buffer_owner.make_rid(texture_buffer);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
+ return id;
}
RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
@@ -6193,6 +6252,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
uniform_set.shader_id = p_shader;
RID id = uniform_set_owner.make_rid(uniform_set);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
//add dependencies
_add_dependency(id, p_shader);
for (uint32_t i = 0; i < uniform_count; i++) {
@@ -6218,7 +6280,7 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
return uniform_set_owner.owns(p_uniform_set);
}
-void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
+void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
ERR_FAIL_COND(!us);
us->invalidated_callback = p_callback;
@@ -6815,6 +6877,9 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
#endif
//create ID to associate with this pipeline
RID id = render_pipeline_owner.make_rid(pipeline);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
//now add all the dependencies
_add_dependency(id, p_shader);
return id;
@@ -6904,6 +6969,9 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
//create ID to associate with this pipeline
RID id = compute_pipeline_owner.make_rid(pipeline);
+#ifdef DEV_ENABLED
+ set_resource_name(id, "RID:" + itos(id.get_id()));
+#endif
//now add all the dependencies
_add_dependency(id, p_shader);
return id;
@@ -8685,6 +8753,11 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) {
} else if (framebuffer_owner.owns(p_id)) {
Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
+
+ if (framebuffer->invalidated_callback != nullptr) {
+ framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
+ }
+
framebuffer_owner.free(p_id);
} else if (sampler_owner.owns(p_id)) {
VkSampler *sampler = sampler_owner.get_or_null(p_id);
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 7c8021251f..d98ac1114b 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -392,6 +392,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t storage_mask = 0;
Vector<RID> texture_ids;
+ InvalidationCallback invalidated_callback = nullptr;
+ void *invalidated_callback_userdata = nullptr;
struct Version {
VkFramebuffer framebuffer = VK_NULL_HANDLE;
@@ -747,7 +749,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
LocalVector<AttachableTexture> attachable_textures; //used for validation
Vector<Texture *> mutable_sampled_textures; //used for layout change
Vector<Texture *> mutable_storage_textures; //used for layout change
- UniformSetInvalidatedCallback invalidated_callback = nullptr;
+ InvalidationCallback invalidated_callback = nullptr;
void *invalidated_callback_userdata = nullptr;
};
@@ -1059,13 +1061,15 @@ public:
/*********************/
virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1);
- virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1);
+ virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1);
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1);
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0);
virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
- virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
+ virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID);
+ virtual bool framebuffer_is_valid(RID p_framebuffer) const;
+ virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata);
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer);
@@ -1110,7 +1114,7 @@ public:
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
virtual bool uniform_set_is_valid(RID p_uniform_set);
- virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata);
+ virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata);
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 0d8a3310fd..a9a8ce68ac 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -1666,7 +1666,22 @@ Error VulkanContext::_update_swap_chain(Window *window) {
if (present_mode_available) {
window->presentMode = requested_present_mode;
} else {
- WARN_PRINT("Requested VSync mode is not available!");
+ String present_mode_string;
+ switch (window->vsync_mode) {
+ case DisplayServer::VSYNC_MAILBOX:
+ present_mode_string = "Mailbox";
+ break;
+ case DisplayServer::VSYNC_ADAPTIVE:
+ present_mode_string = "Adaptive";
+ break;
+ case DisplayServer::VSYNC_ENABLED:
+ present_mode_string = "Enabled";
+ break;
+ case DisplayServer::VSYNC_DISABLED:
+ present_mode_string = "Disabled";
+ break;
+ }
+ WARN_PRINT(vformat("The requested V-Sync mode %s is not available. Falling back to V-Sync mode Enabled.", present_mode_string));
window->vsync_mode = DisplayServer::VSYNC_ENABLED; // Set to default.
}
@@ -2471,12 +2486,12 @@ String VulkanContext::get_device_pipeline_cache_uuid() const {
}
DisplayServer::VSyncMode VulkanContext::get_vsync_mode(DisplayServer::WindowID p_window) const {
- ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get VSync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get V-Sync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
return windows[p_window].vsync_mode;
}
void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) {
- ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set VSync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set V-Sync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
windows[p_window].vsync_mode = p_mode;
_update_swap_chain(&windows[p_window]);
}
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index fbb07ddef8..c2835b3347 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -54,33 +54,33 @@ class DirAccessWindows : public DirAccess {
bool _cishidden = false;
public:
- virtual Error list_dir_begin(); ///< This starts dir listing
- virtual String get_next();
- virtual bool current_is_dir() const;
- virtual bool current_is_hidden() const;
- virtual void list_dir_end(); ///<
+ virtual Error list_dir_begin() override; ///< This starts dir listing
+ virtual String get_next() override;
+ virtual bool current_is_dir() const override;
+ virtual bool current_is_hidden() const override;
+ virtual void list_dir_end() override; ///<
- virtual int get_drive_count();
- virtual String get_drive(int p_drive);
+ virtual int get_drive_count() override;
+ virtual String get_drive(int p_drive) override;
- virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location
+ virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
+ virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
- virtual bool file_exists(String p_file);
- virtual bool dir_exists(String p_dir);
+ virtual bool file_exists(String p_file) override;
+ virtual bool dir_exists(String p_dir) override;
- virtual Error make_dir(String p_dir);
+ virtual Error make_dir(String p_dir) override;
- virtual Error rename(String p_path, String p_new_path);
- virtual Error remove(String p_path);
+ virtual Error rename(String p_path, String p_new_path) override;
+ virtual Error remove(String p_path) override;
- virtual bool is_link(String p_file) { return false; };
- virtual String read_link(String p_file) { return p_file; };
- virtual Error create_link(String p_source, String p_target) { return FAILED; };
+ virtual bool is_link(String p_file) override { return false; };
+ virtual String read_link(String p_file) override { return p_file; };
+ virtual Error create_link(String p_source, String p_target) override { return FAILED; };
- uint64_t get_space_left();
+ uint64_t get_space_left() override;
- virtual String get_filesystem_type() const;
+ virtual String get_filesystem_type() const override;
DirAccessWindows();
~DirAccessWindows();
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 5d67b6ca4f..8629bb936b 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -51,33 +51,33 @@ class FileAccessWindows : public FileAccess {
void _close();
public:
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual String get_path() const; /// returns the path for the current open file
- virtual String get_path_absolute() const; /// returns the absolute path for the current open file
+ virtual String get_path() const override; /// returns the path for the current open file
+ virtual String get_path_absolute() const override; /// returns the absolute path for the current open file
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual Error get_error() const; ///< get last error
+ virtual Error get_error() const override; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
+ virtual bool file_exists(const String &p_name) override; ///< return true if a file exists
- uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
+ uint64_t _get_modified_time(const String &p_file) override;
+ virtual uint32_t _get_unix_permissions(const String &p_file) override;
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
FileAccessWindows() {}
virtual ~FileAccessWindows();