diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/SCsub | 7 | ||||
-rw-r--r-- | drivers/coreaudio/audio_driver_coreaudio.cpp | 2 | ||||
-rw-r--r-- | drivers/gl_context/context_gl.cpp | 2 | ||||
-rw-r--r-- | drivers/gl_context/context_gl.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 74 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 57 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 66 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 11 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 181 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 73 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 4 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 3 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 15 | ||||
-rw-r--r-- | drivers/pulseaudio/audio_driver_pulseaudio.cpp | 2 | ||||
-rw-r--r-- | drivers/unix/SCsub | 10 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 50 | ||||
-rw-r--r-- | drivers/unix/os_unix.h | 13 | ||||
-rw-r--r-- | drivers/wasapi/audio_driver_wasapi.cpp | 86 | ||||
-rw-r--r-- | drivers/wasapi/audio_driver_wasapi.h | 2 |
20 files changed, 342 insertions, 320 deletions
diff --git a/drivers/SCsub b/drivers/SCsub index 34d6254578..daa5ff623b 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -34,11 +34,16 @@ if env['tools']: SConscript("convex_decomp/SCsub") if env['vsproj']: + import os + path = os.getcwd() + # Change directory so the path resolves correctly in the function call. + os.chdir("..") env.AddToVSProject(env.drivers_sources) + os.chdir(path) if env.split_drivers: env.split_lib("drivers") else: env.add_source_files(env.drivers_sources, "*.cpp") - lib = env.Library("drivers", env.drivers_sources) + lib = env.add_library("drivers", env.drivers_sources) env.Prepend(LIBS=[lib]) diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index c531d6af9d..313704ae2e 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -220,7 +220,7 @@ OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon, while (frames_left) { int frames = MIN(frames_left, ad->buffer_frames); - ad->audio_server_process(frames, ad->samples_in.ptr()); + ad->audio_server_process(frames, ad->samples_in.ptrw()); for (int j = 0; j < frames * ad->channels; j++) { diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp index a453eef227..1581512369 100644 --- a/drivers/gl_context/context_gl.cpp +++ b/drivers/gl_context/context_gl.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "context_gl.h" -#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED) +#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) ContextGL *ContextGL::singleton = NULL; diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 399657eb52..3496f2948c 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -30,7 +30,7 @@ #ifndef CONTEXT_GL_H #define CONTEXT_GL_H -#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED) +#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) #include "typedefs.h" diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 5d62d2f5a0..0839f930c9 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -149,13 +149,6 @@ void RasterizerCanvasGLES3::canvas_begin() { storage->frame.clear_request = false; } - /*canvas_shader.unbind(); - canvas_shader.set_custom_shader(0); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false); - canvas_shader.bind(); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); - canvas_use_modulate=false;*/ - reset_canvas(); state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, true); @@ -215,6 +208,8 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + texture = texture->get_ptr(); + if (texture->render_target) texture->render_target->used_in_frame = true; @@ -250,6 +245,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + normal_map = normal_map->get_ptr(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = p_normal_map; @@ -456,7 +452,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip) { int cc = p_item->commands.size(); - Item::Command **commands = p_item->commands.ptr(); + Item::Command **commands = p_item->commands.ptrw(); for (int i = 0; i < cc; i++) { @@ -911,61 +907,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } } -#if 0 -void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) { - - if (canvas_shader.bind()) - rebind_texpixel_size=true; - - if (material->shader_version!=shader->version) { - //todo optimize uniforms - material->shader_version=shader->version; - } - - if (shader->has_texscreen && framebuffer.active) { - - int x = viewport.x; - int y = window_size.height-(viewport.height+viewport.y); - - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); - glActiveTexture(GL_TEXTURE0+max_texture_units-1); - glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); - if (framebuffer.scale==1 && !canvas_texscreen_used) { -#ifdef GLEW_ENABLED - if (current_rt) { - glReadBuffer(GL_COLOR_ATTACHMENT0); - } else { - glReadBuffer(GL_BACK); - } -#endif - if (current_rt) { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - //window_size.height-(viewport.height+viewport.y) - } else { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); - } - - canvas_texscreen_used=true; - } - - glActiveTexture(GL_TEXTURE0); - - } - - if (shader->has_screen_uv) { - canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); - } - - - uses_texpixel_size=shader->uses_texpixel_size; - -} - -#endif - void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { glDisable(GL_BLEND); @@ -1146,8 +1087,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons } int tc = material_ptr->textures.size(); - RID *textures = material_ptr->textures.ptr(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptr(); + RID *textures = material_ptr->textures.ptrw(); + ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw(); for (int i = 0; i < tc; i++) { @@ -1177,6 +1118,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons continue; } + t = t->get_ptr(); + if (storage->config.srgb_decode_supported && t->using_srgb) { //no srgb in 2D glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); @@ -1570,6 +1513,7 @@ void RasterizerCanvasGLES3::reset_canvas() { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); + glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 72a3c3256b..cd0adbd0d1 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -141,53 +141,48 @@ void RasterizerGLES3::initialize() { print_line("Using GLES3 video driver"); } -#ifdef GLEW_ENABLED - GLuint res = glewInit(); - ERR_FAIL_COND(res != GLEW_OK); - if (OS::get_singleton()->is_stdout_verbose()) { - print_line(String("GLES2: Using GLEW ") + (const char *)glewGetString(GLEW_VERSION)); +#ifdef GLAD_ENABLED + if (!gladLoadGL()) { + ERR_PRINT("Error initializing GLAD"); } - // Check for GL 2.1 compatibility, if not bail out - if (!glewIsSupported("GL_VERSION_3_0")) { - ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n" +// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them +#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required + if (GLVersion.major < 3 && GLVersion.minor < 3) { +#else // OpenGL ES 3.0 + if (GLVersion.major < 3) { +#endif + ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n" "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); - OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n" + OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n" "Godot Engine will self-destruct as soon as you acknowledge this error message.", - "Fatal error: Insufficient OpenGL / GLES drivers"); - // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :) - } -#endif - -#ifdef GLAD_ENABLED - - if (!gladLoadGL()) { - ERR_PRINT("Error initializing GLAD"); + "Fatal error: Insufficient OpenGL / GLES driver support"); } #ifdef __APPLE__ // FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas.. #else - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - glDebugMessageCallbackARB(_gl_debug_print, NULL); - glEnable(_EXT_DEBUG_OUTPUT); + if (OS::get_singleton()->is_stdout_verbose()) { + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + glDebugMessageCallbackARB(_gl_debug_print, NULL); + glEnable(_EXT_DEBUG_OUTPUT); + } #endif -#endif +#endif // GLAD_ENABLED - /* glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + /* // For debugging + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); glDebugMessageInsertARB( - GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_OTHER_ARB, 1, GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello"); - -*/ + */ const GLubyte *renderer = glGetString(GL_RENDERER); print_line("OpenGL ES 3.0 Renderer: " + String((const char *)renderer)); @@ -357,7 +352,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re canvas->canvas_end(); } -void RasterizerGLES3::end_frame() { +void RasterizerGLES3::end_frame(bool p_swap_buffers) { #if 0 canvas->canvas_begin(); @@ -389,7 +384,10 @@ void RasterizerGLES3::end_frame() { canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1)); #endif - OS::get_singleton()->swap_buffers(); + if (p_swap_buffers) + OS::get_singleton()->swap_buffers(); + else + glFinish(); /* print_line("objects: "+itos(storage->info.render_object_count)); print_line("material chages: "+itos(storage->info.render_material_switch_count)); @@ -417,7 +415,8 @@ void RasterizerGLES3::make_current() { void RasterizerGLES3::register_config() { GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); - GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4.0); + GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1")); GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600); } diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 4bfec09bf3..c27af7d019 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -59,7 +59,7 @@ public: virtual void restore_render_target(); virtual void clear_render_target(const Color &p_color); virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0); - virtual void end_frame(); + virtual void end_frame(bool p_swap_buffers); virtual void finalize(); static void make_current(); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 8ec988bec1..3031b70f70 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -254,7 +254,7 @@ bool RasterizerSceneGLES3::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, //look for an empty space int sc = shadow_atlas->quadrants[qidx].shadows.size(); - ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); + ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw(); int found_free_idx = -1; //found a free one int found_used_idx = -1; //found existing one, must steal it @@ -1134,9 +1134,9 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m state.current_depth_draw = p_material->shader->spatial.depth_draw_mode; } - //glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); +//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); - /* +/* if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); else @@ -1198,8 +1198,8 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m } int tc = p_material->textures.size(); - RID *textures = p_material->textures.ptr(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptr(); + RID *textures = p_material->textures.ptrw(); + ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptrw(); state.current_main_tex = 0; @@ -1235,6 +1235,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m } else { + t = t->get_ptr(); //resolve for proxies #ifdef TOOLS_ENABLED if (t->detect_3d) { t->detect_3d(t->detect_3d_ud); @@ -2164,7 +2165,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ state.scene_shader.set_conditional(SceneShaderGLES3::USE_OPAQUE_PREPASS, false); } -void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass) { +void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass) { RasterizerStorageGLES3::Material *m = NULL; RID m_src = p_instance->material_override.is_valid() ? p_instance->material_override : (p_material >= 0 ? p_instance->materials[p_material] : p_geometry->material); @@ -2196,17 +2197,17 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo ERR_FAIL_COND(!m); - _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass); + _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass, p_shadow_pass); while (m->next_pass.is_valid()) { m = storage->material_owner.getornull(m->next_pass); if (!m || !m->shader || !m->shader->valid) break; - _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass); + _add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_depth_pass, p_shadow_pass); } } -void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass) { +void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass) { bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture; bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX; @@ -2238,11 +2239,11 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { //shader does not use discard and does not write a vertex position, use generic material if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) { - p_material = storage->material_owner.getptr(default_material_twosided); + p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided); no_cull = true; mirror = false; } else { - p_material = storage->material_owner.getptr(default_material); + p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material); } } @@ -2280,13 +2281,15 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G } e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT; - e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT; if (e->instance->gi_probe_instances.size()) { e->sort_key |= SORT_KEY_GI_PROBES_FLAG; } e->sort_key |= uint64_t(p_material->render_priority + 128) << RenderList::SORT_KEY_PRIORITY_SHIFT; + } else { + e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT; + e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT; } /* @@ -3060,7 +3063,7 @@ void RasterizerSceneGLES3::_copy_texture_to_front_buffer(GLuint p_texture) { storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); } -void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass) { +void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass) { current_geometry_index = 0; current_material_index = 0; @@ -3085,7 +3088,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p int mat_idx = inst->materials[i].is_valid() ? i : -1; RasterizerStorageGLES3::Surface *s = mesh->surfaces[i]; - _add_geometry(s, inst, NULL, mat_idx, p_depth_pass); + _add_geometry(s, inst, NULL, mat_idx, p_depth_pass, p_shadow_pass); } //mesh->last_pass=frame; @@ -3108,7 +3111,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p for (int i = 0; i < ssize; i++) { RasterizerStorageGLES3::Surface *s = mesh->surfaces[i]; - _add_geometry(s, inst, multi_mesh, -1, p_depth_pass); + _add_geometry(s, inst, multi_mesh, -1, p_depth_pass, p_shadow_pass); } } break; @@ -3117,7 +3120,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getptr(inst->base); ERR_CONTINUE(!immediate); - _add_geometry(immediate, inst, NULL, -1, p_depth_pass); + _add_geometry(immediate, inst, NULL, -1, p_depth_pass, p_shadow_pass); } break; case VS::INSTANCE_PARTICLES: { @@ -3139,7 +3142,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p for (int j = 0; j < ssize; j++) { RasterizerStorageGLES3::Surface *s = mesh->surfaces[j]; - _add_geometry(s, inst, particles, -1, p_depth_pass); + _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass); } } @@ -4055,8 +4058,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); render_list.clear(); - _fill_render_list(p_cull_result, p_cull_count, true); - render_list.sort_by_depth(false); + _fill_render_list(p_cull_result, p_cull_count, true, false); + render_list.sort_by_key(false); state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH, true); _render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, 0, false, false, true, false, false); state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH, false); @@ -4086,11 +4089,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_shadow_atlas); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_cam_projection, p_reflection_atlas, env); - render_list.clear(); - bool use_mrt = false; - _fill_render_list(p_cull_result, p_cull_count, false); + render_list.clear(); + _fill_render_list(p_cull_result, p_cull_count, false, false); // glEnable(GL_BLEND); @@ -4282,7 +4284,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (i > 0) { glEnable(GL_BLEND); } - _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != NULL); + _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != NULL && shadow_atlas->size > 0); _render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, false, false, i > 0, shadow_atlas != NULL); } } @@ -4345,7 +4347,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const } else { for (int i = 0; i < state.directional_light_count; i++) { directional_light = directional_lights[i]; - _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != NULL); + _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != NULL && shadow_atlas->size > 0); _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, i > 0, shadow_atlas != NULL); } } @@ -4593,10 +4595,8 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ } } - //todo hacer que se redibuje cuando corresponde - render_list.clear(); - _fill_render_list(p_cull_result, p_cull_count, true); + _fill_render_list(p_cull_result, p_cull_count, true, true); render_list.sort_by_depth(false); //shadow is front to back for performance @@ -4760,6 +4760,18 @@ void RasterizerSceneGLES3::initialize() { default_material_twosided = storage->material_create(); storage->shader_set_code(default_shader_twosided, "shader_type spatial; render_mode cull_disabled;\n"); storage->material_set_shader(default_material_twosided, default_shader_twosided); + + //default for shaders using world coordinates (typical for triplanar) + + default_worldcoord_shader = storage->shader_create(); + storage->shader_set_code(default_worldcoord_shader, "shader_type spatial; render_mode world_vertex_coords;\n"); + default_worldcoord_material = storage->material_create(); + storage->material_set_shader(default_worldcoord_material, default_worldcoord_shader); + + default_worldcoord_shader_twosided = storage->shader_create(); + default_worldcoord_material_twosided = storage->material_create(); + storage->shader_set_code(default_worldcoord_shader_twosided, "shader_type spatial; render_mode cull_disabled,world_vertex_coords;\n"); + storage->material_set_shader(default_worldcoord_material_twosided, default_worldcoord_shader_twosided); } { diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 69b43c7813..99c8044e2f 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -78,6 +78,11 @@ public: RID default_shader; RID default_shader_twosided; + RID default_worldcoord_material; + RID default_worldcoord_material_twosided; + RID default_worldcoord_shader; + RID default_worldcoord_shader_twosided; + RID default_overdraw_material; RID default_overdraw_shader; @@ -812,9 +817,9 @@ public: void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform &p_view_transform, const CameraMatrix &p_projection, GLuint p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows); - _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass); + _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_pass,bool p_shadow_pass); - _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass); + _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass); void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); @@ -827,7 +832,7 @@ public: void _copy_to_front_buffer(Environment *env); void _copy_texture_to_front_buffer(GLuint p_texture); //used for debug - void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass); + void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass); void _blur_effect_buffer(); void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 296d945cda..cba9f08537 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1232,6 +1232,25 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ return texture_owner.make_rid(ctex); } +void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { + + Texture *texture = texture_owner.get(p_texture); + ERR_FAIL_COND(!texture); + + if (texture->proxy) { + texture->proxy->proxy_owners.erase(texture); + texture->proxy = NULL; + } + + if (p_proxy.is_valid()) { + Texture *proxy = texture_owner.get(p_proxy); + ERR_FAIL_COND(!proxy); + ERR_FAIL_COND(proxy == texture); + proxy->proxy_owners.insert(texture); + texture->proxy = proxy; + } +} + RID RasterizerStorageGLES3::sky_create() { Sky *sky = memnew(Sky); @@ -1601,6 +1620,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->spatial.uses_screen_texture = false; p_shader->spatial.uses_vertex = false; p_shader->spatial.writes_modelview_or_projection = false; + p_shader->spatial.uses_world_coordinates = false; shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); @@ -1621,9 +1641,10 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; + shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; + shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - shaders.actions_scene.usage_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; @@ -1632,6 +1653,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; + shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; actions = &shaders.actions_scene; actions->uniforms = &p_shader->uniforms; @@ -2600,7 +2622,7 @@ RID RasterizerStorageGLES3::mesh_create() { return mesh_owner.make_rid(mesh); } -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { +void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { PoolVector<uint8_t> array = p_array; @@ -2866,7 +2888,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: glGenBuffers(1, &surface->vertex_id); glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind if (p_format & VS::ARRAY_FORMAT_INDEX) { @@ -3104,6 +3126,22 @@ VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) return mesh->blend_shape_mode; } +void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { + + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); + + int total_size = p_data.size(); + ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size); + + PoolVector<uint8_t>::Read r = p_data.read(); + + glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->array_id); + glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr()); + glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind +} + void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -3224,11 +3262,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_ return mesh->surfaces[p_surface]->primitive; } -Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { +AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB()); return mesh->surfaces[p_surface]->aabb; } @@ -3263,11 +3301,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap return bsarr; } -Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { +Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<Rect3>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>()); + ERR_FAIL_COND_V(!mesh, Vector<AABB>()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>()); return mesh->surfaces[p_surface]->skeleton_bone_aabb; } @@ -3321,7 +3359,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { return mesh->surfaces.size(); } -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) { +void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); @@ -3329,37 +3367,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab mesh->custom_aabb = p_aabb; } -Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { +AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } -Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { +AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); - if (mesh->custom_aabb != Rect3()) + if (mesh->custom_aabb != AABB()) return mesh->custom_aabb; Skeleton *sk = NULL; if (p_skeleton.is_valid()) sk = skeleton_owner.get(p_skeleton); - Rect3 aabb; + AABB aabb; if (sk && sk->size != 0) { for (int i = 0; i < mesh->surfaces.size(); i++) { - Rect3 laabb; + AABB laabb; if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); + const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); int sbs = sk->size; @@ -3385,7 +3423,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.basis[1].y = texture[base_ofs + 1]; mtx.origin.y = texture[base_ofs + 3]; - Rect3 baabb = mtx.xform(skbones[j]); + AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; @@ -3418,7 +3456,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.basis[2].z = texture[base_ofs + 2]; mtx.origin.z = texture[base_ofs + 3]; - Rect3 baabb = mtx.xform(skbones[j]); + AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; @@ -3461,7 +3499,7 @@ void RasterizerStorageGLES3::mesh_clear(RID p_mesh) { } } -void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weights) { +void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p_weights) { glBindVertexArray(s->array_id); @@ -4012,10 +4050,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con return multimesh->visible_instances; } -Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { +AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Rect3()); + ERR_FAIL_COND_V(!multimesh, AABB()); const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs @@ -4037,7 +4075,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { if (multimesh->size && multimesh->dirty_aabb) { - Rect3 mesh_aabb; + AABB mesh_aabb; if (multimesh->mesh.is_valid()) { mesh_aabb = mesh_get_aabb(multimesh->mesh, RID()); @@ -4047,9 +4085,9 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { int stride = multimesh->color_floats + multimesh->xform_floats; int count = multimesh->data.size(); - float *data = multimesh->data.ptr(); + float *data = multimesh->data.ptrw(); - Rect3 aabb; + AABB aabb; if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { @@ -4064,7 +4102,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { xform.basis[1][1] = dataptr[5]; xform.origin[1] = dataptr[7]; - Rect3 laabb = xform.xform(mesh_aabb); + AABB laabb = xform.xform(mesh_aabb); if (i == 0) aabb = laabb; else @@ -4090,7 +4128,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { xform.basis.elements[2][2] = dataptr[10]; xform.origin.z = dataptr[11]; - Rect3 laabb = xform.xform(mesh_aabb); + AABB laabb = xform.xform(mesh_aabb); if (i == 0) aabb = laabb; else @@ -4226,10 +4264,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) { im->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { +AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND_V(!im, Rect3()); + ERR_FAIL_COND_V(!im, AABB()); return im->aabb; } @@ -4311,7 +4349,7 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_b ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(skeleton->use_2d); - float *texture = skeleton->skel_texture.ptr(); + float *texture = skeleton->skel_texture.ptrw(); int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4; @@ -4374,7 +4412,7 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int ERR_FAIL_INDEX(p_bone, skeleton->size); ERR_FAIL_COND(!skeleton->use_2d); - float *texture = skeleton->skel_texture.ptr(); + float *texture = skeleton->skel_texture.ptrw(); int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4; @@ -4450,6 +4488,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) { light->type = p_type; light->param[VS::LIGHT_PARAM_ENERGY] = 1.0; + light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5; light->param[VS::LIGHT_PARAM_RANGE] = 1.0; light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; @@ -4678,10 +4717,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const { return light->version; } -Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const { +AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Rect3()); + ERR_FAIL_COND_V(!light, AABB()); switch (light->type) { @@ -4689,22 +4728,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const { float len = light->param[VS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } break; case VS::LIGHT_OMNI: { float r = light->param[VS::LIGHT_PARAM_RANGE]; - return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2); + return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); } break; case VS::LIGHT_DIRECTIONAL: { - return Rect3(); + return AABB(); } break; default: {} } - ERR_FAIL_V(Rect3()); - return Rect3(); + ERR_FAIL_V(AABB()); + return AABB(); } /* PROBE API */ @@ -4826,11 +4865,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_ reflection_probe->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { +AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Rect3()); + ERR_FAIL_COND_V(!reflection_probe, AABB()); - Rect3 aabb; + AABB aabb; aabb.position = -reflection_probe->extents; aabb.size = reflection_probe->extents * 2.0; @@ -4887,7 +4926,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { GIProbe *gip = memnew(GIProbe); - gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1)); + gip->bounds = AABB(Vector3(), Vector3(1, 1, 1)); gip->dynamic_range = 1.0; gip->energy = 1.0; gip->propagation = 1.0; @@ -4901,7 +4940,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { return gi_probe_owner.make_rid(gip); } -void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) { +void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { GIProbe *gip = gi_probe_owner.getornull(p_probe); ERR_FAIL_COND(!gip); @@ -4910,10 +4949,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou gip->version++; gip->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { +AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, Rect3()); + ERR_FAIL_COND_V(!gip, AABB()); return gip->bounds; } @@ -5322,7 +5361,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) { particles->clear = true; } -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) { +void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -5413,15 +5452,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) { } } -Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { +AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, Rect3()); + ERR_FAIL_COND_V(!particles, AABB()); glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); - Rect3 aabb; + AABB aabb; Transform inv = particles->emission_transform.affine_inverse(); @@ -5443,7 +5482,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { float longest_axis = 0; for (int i = 0; i < particles->draw_passes.size(); i++) { if (particles->draw_passes[i].is_valid()) { - Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID()); + AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis); } } @@ -5453,10 +5492,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { return aabb; } -Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { +AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, Rect3()); + ERR_FAIL_COND_V(!particles, AABB()); return particles->custom_aabb; } @@ -5615,8 +5654,8 @@ void RasterizerStorageGLES3::update_particles() { } int tc = material->textures.size(); - RID *textures = material->textures.ptr(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptr(); + RID *textures = material->textures.ptrw(); + ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptrw(); for (int i = 0; i < tc; i++) { @@ -5677,13 +5716,9 @@ void RasterizerStorageGLES3::update_particles() { else frame_time = 1.0 / 30.0; - float delta = particles->pre_process_time; - if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 - delta = 0.1; - } - float todo = delta; + float todo = particles->pre_process_time; - while (todo >= frame_time) { + while (todo >= 0) { _particles_process(particles, frame_time); todo -= frame_time; } @@ -7011,14 +7046,22 @@ void RasterizerStorageGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); { const float qv[16] = { - -1, -1, - 0, 0, - -1, 1, - 0, 1, - 1, 1, - 1, 1, - 1, -1, - 1, 0, + -1, + -1, + 0, + 0, + -1, + 1, + 0, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + 1, + 0, }; glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 6abc22b643..d5efd5307c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -242,6 +242,9 @@ public: struct Texture : public RID_Data { + Texture *proxy; + Set<Texture *> proxy_owners; + String path; uint32_t flags; int width, height; @@ -301,6 +304,15 @@ public: detect_srgb_ud = NULL; detect_normal = NULL; detect_normal_ud = NULL; + proxy = NULL; + } + + _ALWAYS_INLINE_ Texture *get_ptr() { + if (proxy) { + return proxy; //->get_ptr(); only one level of indirection, else not inlining possible. + } else { + return this; + } } ~Texture() { @@ -309,6 +321,14 @@ public: glDeleteTextures(1, &tex_id); } + + for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) { + E->get()->proxy = NULL; + } + + if (proxy) { + proxy->proxy_owners.erase(this); + } } }; @@ -343,6 +363,8 @@ public: virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); + virtual void texture_set_proxy(RID p_texture, RID p_proxy); + /* SKY API */ struct Sky : public RID_Data { @@ -453,6 +475,7 @@ public: bool uses_time; bool writes_modelview_or_projection; bool uses_vertex_lighting; + bool uses_world_coordinates; } spatial; @@ -592,7 +615,7 @@ public: GLuint instancing_array_wireframe_id; int index_wireframe_len; - Vector<Rect3> skeleton_bone_aabb; + Vector<AABB> skeleton_bone_aabb; Vector<bool> skeleton_bone_used; //bool packed; @@ -604,7 +627,7 @@ public: Vector<BlendShape> blend_shapes; - Rect3 aabb; + AABB aabb; int array_len; int index_array_len; @@ -659,7 +682,7 @@ public: Vector<Surface *> surfaces; int blend_shape_count; VS::BlendShapeMode blend_shape_mode; - Rect3 custom_aabb; + AABB custom_aabb; mutable uint64_t last_pass; SelfList<MultiMesh>::List multimeshes; @@ -684,7 +707,7 @@ public: virtual RID mesh_create(); - virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()); + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount); virtual int mesh_get_blend_shape_count(RID p_mesh) const; @@ -692,6 +715,8 @@ public: virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode); virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const; + virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data); + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material); virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; @@ -704,20 +729,20 @@ public: virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const; + virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const; virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const; - virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const; + virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const; virtual void mesh_remove_surface(RID p_mesh, int p_surface); virtual int mesh_get_surface_count(RID p_mesh) const; - virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb); - virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); + virtual AABB mesh_get_custom_aabb(RID p_mesh) const; - virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const; virtual void mesh_clear(RID p_mesh); - void mesh_render_blend_shapes(Surface *s, float *p_weights); + void mesh_render_blend_shapes(Surface *s, const float *p_weights); /* MULTIMESH API */ @@ -727,7 +752,7 @@ public: VS::MultimeshTransformFormat transform_format; VS::MultimeshColorFormat color_format; Vector<float> data; - Rect3 aabb; + AABB aabb; SelfList<MultiMesh> update_list; SelfList<MultiMesh> mesh_list; GLuint buffer; @@ -778,7 +803,7 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; - virtual Rect3 multimesh_get_aabb(RID p_multimesh) const; + virtual AABB multimesh_get_aabb(RID p_multimesh) const; /* IMMEDIATE API */ @@ -799,7 +824,7 @@ public: List<Chunk> chunks; bool building; int mask; - Rect3 aabb; + AABB aabb; Immediate() { type = GEOMETRY_IMMEDIATE; @@ -828,7 +853,7 @@ public: virtual void immediate_clear(RID p_immediate); virtual void immediate_set_material(RID p_immediate, RID p_material); virtual RID immediate_get_material(RID p_immediate) const; - virtual Rect3 immediate_get_aabb(RID p_immediate) const; + virtual AABB immediate_get_aabb(RID p_immediate) const; /* SKELETON API */ @@ -916,7 +941,7 @@ public: virtual float light_get_param(RID p_light, VS::LightParam p_param); virtual Color light_get_color(RID p_light); - virtual Rect3 light_get_aabb(RID p_light) const; + virtual AABB light_get_aabb(RID p_light) const; virtual uint64_t light_get_version(RID p_light) const; /* PROBE API */ @@ -954,7 +979,7 @@ public: virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable); virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers); - virtual Rect3 reflection_probe_get_aabb(RID p_probe) const; + virtual AABB reflection_probe_get_aabb(RID p_probe) const; virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const; virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const; @@ -967,7 +992,7 @@ public: struct GIProbe : public Instantiable { - Rect3 bounds; + AABB bounds; Transform to_cell; float cell_size; @@ -988,8 +1013,8 @@ public: virtual RID gi_probe_create(); - virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds); - virtual Rect3 gi_probe_get_bounds(RID p_probe) const; + virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds); + virtual AABB gi_probe_get_bounds(RID p_probe) const; virtual void gi_probe_set_cell_size(RID p_probe, float p_size); virtual float gi_probe_get_cell_size(RID p_probe) const; @@ -1056,7 +1081,7 @@ public: float explosiveness; float randomness; bool restart_request; - Rect3 custom_aabb; + AABB custom_aabb; bool use_local_coords; RID process_material; @@ -1111,7 +1136,7 @@ public: restart_request = false; - custom_aabb = Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)); + custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); draw_order = VS::PARTICLES_DRAW_ORDER_INDEX; particle_buffers[0] = 0; @@ -1153,7 +1178,7 @@ public: virtual void particles_set_pre_process_time(RID p_particles, float p_time); virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio); - virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb); + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); virtual void particles_set_speed_scale(RID p_particles, float p_scale); virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); virtual void particles_set_process_material(RID p_particles, RID p_material); @@ -1167,8 +1192,8 @@ public: virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); virtual void particles_request_process(RID p_particles); - virtual Rect3 particles_get_current_aabb(RID p_particles); - virtual Rect3 particles_get_aabb(RID p_particles) const; + virtual AABB particles_get_current_aabb(RID p_particles); + virtual AABB particles_get_aabb(RID p_particles) const; virtual void _particles_update_histories(Particles *particles); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index ad08c59de8..325df8e4f1 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -741,6 +741,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; @@ -828,6 +829,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 731d6968ce..4bbb18ce42 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -381,8 +381,7 @@ void main() { if (clip_rect_uv) { - vec2 half_texpixel = color_texpixel_size * 0.5; - uv = clamp(uv,src_rect.xy+half_texpixel,src_rect.xy+abs(src_rect.zw)-color_texpixel_size); + uv = clamp(uv,src_rect.xy,src_rect.xy+abs(src_rect.zw)); } #endif diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 9880663143..79b989be4a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -263,6 +263,10 @@ uniform highp sampler2D skeleton_texture; //texunit:-1 out highp vec4 position_interp; +// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now. +// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316 +//invariant gl_Position; + void main() { highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0); @@ -458,12 +462,7 @@ VERTEX_SHADER_CODE #endif //RENDER_DEPTH - -#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_DEPTH_DUAL_PARABOLOID) gl_Position = projection_matrix * vec4(vertex_interp,1.0); -#else - gl_Position = vertex; -#endif position_interp=gl_Position; @@ -1423,7 +1422,7 @@ uniform highp float gi_probe_normal_bias2; uniform bool gi_probe2_enabled; uniform bool gi_probe_blend_ambient2; -vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { +vec3 voxel_cone_trace(mediump sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0; float alpha=0.0; @@ -1445,7 +1444,7 @@ vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, b return color; } -void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) { +void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) { @@ -2048,7 +2047,7 @@ FRAGMENT_SHADER_CODE if (fog_height_enabled) { float y = (camera_matrix * vec4(vertex,1.0)).y; - fog_amount = max(fog_amount,pow(1.0-smoothstep(fog_height_min,fog_height_max,y),fog_height_curve)); + fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve)); } float rev_amount = 1.0 - fog_amount; diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index e4c8641a3b..49ac9e6e22 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -241,7 +241,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { } else { ad->lock(); - ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptr()); + ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); ad->unlock(); diff --git a/drivers/unix/SCsub b/drivers/unix/SCsub index c560e1289f..ada8255580 100644 --- a/drivers/unix/SCsub +++ b/drivers/unix/SCsub @@ -2,16 +2,6 @@ Import('env') -g_set_p = '#ifdef UNIX_ENABLED\n' -g_set_p += '#include "os_unix.h"\n' -g_set_p += 'String OS_Unix::get_global_settings_path() const {\n' -g_set_p += '\treturn "' + env["unix_global_settings_path"] + '";\n' -g_set_p += '}\n' -g_set_p += '#endif' -f = open("os_unix_global_settings_path.gen.cpp", "w") -f.write(g_set_p) -f.close() - env.add_source_files(env.drivers_sources, "*.cpp") env["check_c_headers"] = [ [ "mntent.h", "HAVE_MNTENT" ] ] diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 729abd57ef..fa208f40ec 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -133,15 +133,6 @@ void OS_Unix::initialize_core() { } } -void OS_Unix::initialize_logger() { - Vector<Logger *> loggers; - loggers.push_back(memnew(UnixTerminalLogger)); - // FIXME: Reenable once we figure out how to get this properly in user:// - // instead of littering the user's working dirs (res:// + pwd) with log files (GH-12277) - //loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt"))); - _set_logger(memnew(CompositeLogger(loggers))); -} - void OS_Unix::finalize_core() { } @@ -400,7 +391,7 @@ String OS_Unix::get_locale() const { return locale; } -Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle) { +Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle,bool p_also_set_library_path) { p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW); if (!p_library_handle) { ERR_EXPLAIN("Can't open dynamic library: " + p_path + ". Error: " + dlerror()); @@ -454,32 +445,25 @@ int OS_Unix::get_processor_count() const { return sysconf(_SC_NPROCESSORS_CONF); } -String OS_Unix::get_data_dir() const { - - String an = get_safe_application_name(); - if (an != "") { - - if (has_environment("HOME")) { - - bool use_godot = ProjectSettings::get_singleton()->get("application/config/use_shared_user_dir"); - if (use_godot) - return get_environment("HOME") + "/.godot/app_userdata/" + an; - else - return get_environment("HOME") + "/." + an; +String OS_Unix::get_user_data_dir() const { + + String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name")); + if (appname != "") { + bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir"); + if (use_custom_dir) { + String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true); + if (custom_dir == "") { + custom_dir = appname; + } + return get_data_path().plus_file(custom_dir); + } else { + return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname); } } return ProjectSettings::get_singleton()->get_resource_path(); } -String OS_Unix::get_installed_templates_path() const { - String p = get_global_settings_path(); - if (p != "") - return p + "/templates/"; - else - return ""; -} - String OS_Unix::get_executable_path() const { #ifdef __linux__ @@ -554,4 +538,10 @@ void UnixTerminalLogger::log_error(const char *p_function, const char *p_file, i UnixTerminalLogger::~UnixTerminalLogger() {} +OS_Unix::OS_Unix() { + Vector<Logger *> loggers; + loggers.push_back(memnew(UnixTerminalLogger)); + _set_logger(memnew(CompositeLogger(loggers))); +} + #endif diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 87e73534c4..325aaf7550 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -49,12 +49,10 @@ protected: //virtual int get_video_driver_count() const; //virtual const char * get_video_driver_name(int p_driver) const; - //virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; - virtual void initialize_logger(); virtual void initialize_core(); virtual int unix_initialize_audio(int p_audio_driver); //virtual void initialize(int p_video_driver,int p_audio_driver); @@ -63,9 +61,9 @@ protected: String stdin_buf; - String get_global_settings_path() const; - public: + OS_Unix(); + virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual String get_stdin_string(bool p_block); @@ -79,7 +77,7 @@ public: //virtual VideoMode get_video_mode() const; //virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const; - virtual Error open_dynamic_library(const String p_path, void *&p_library_handle); + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle,bool p_also_set_library_path=false); virtual Error close_dynamic_library(void *p_library_handle); virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false); @@ -109,11 +107,8 @@ public: virtual void debug_break(); - virtual String get_installed_templates_path() const; virtual String get_executable_path() const; - virtual String get_data_dir() const; - - //virtual void run( MainLoop * p_main_loop ); + virtual String get_user_data_dir() const; }; class UnixTerminalLogger : public StdLogger { diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 0671ee408e..10b6a61b2d 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -74,21 +74,22 @@ Error AudioDriverWASAPI::init_device(bool reinit) { ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); // Since we're using WASAPI Shared Mode we can't control any of these, we just tag along - channels = pwfex->nChannels; + wasapi_channels = pwfex->nChannels; mix_rate = pwfex->nSamplesPerSec; format_tag = pwfex->wFormatTag; bits_per_sample = pwfex->wBitsPerSample; - switch (channels) { + switch (wasapi_channels) { case 2: // Stereo case 4: // Surround 3.1 case 6: // Surround 5.1 case 8: // Surround 7.1 + channels = wasapi_channels; break; default: - ERR_PRINTS("WASAPI: Unsupported number of channels: " + itos(channels)); - ERR_FAIL_V(ERR_CANT_OPEN); + WARN_PRINTS("WASAPI: Unsupported number of channels: " + itos(wasapi_channels)); + channels = 2; break; } @@ -206,6 +207,35 @@ AudioDriver::SpeakerMode AudioDriverWASAPI::get_speaker_mode() const { return get_speaker_mode_by_total_channels(channels); } +void AudioDriverWASAPI::write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample) { + if (ad->format_tag == WAVE_FORMAT_PCM) { + switch (ad->bits_per_sample) { + case 8: + ((int8_t *)buffer)[i] = sample >> 24; + break; + + case 16: + ((int16_t *)buffer)[i] = sample >> 16; + break; + + case 24: + ((int8_t *)buffer)[i * 3 + 2] = sample >> 24; + ((int8_t *)buffer)[i * 3 + 1] = sample >> 16; + ((int8_t *)buffer)[i * 3 + 0] = sample >> 8; + break; + + case 32: + ((int32_t *)buffer)[i] = sample; + break; + } + } else if (ad->format_tag == WAVE_FORMAT_IEEE_FLOAT) { + ((float *)buffer)[i] = (sample >> 16) / 32768.f; + } else { + ERR_PRINT("WASAPI: Unknown format tag"); + ad->exit_thread = true; + } +} + void AudioDriverWASAPI::thread_func(void *p_udata) { AudioDriverWASAPI *ad = (AudioDriverWASAPI *)p_udata; @@ -214,7 +244,7 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { if (ad->active) { ad->lock(); - ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptr()); + ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); ad->unlock(); } else { @@ -240,42 +270,21 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { if (hr == S_OK) { // We're using WASAPI Shared Mode so we must convert the buffer - if (ad->format_tag == WAVE_FORMAT_PCM) { - switch (ad->bits_per_sample) { - case 8: - for (unsigned int i = 0; i < write_frames * ad->channels; i++) { - ((int8_t *)buffer)[i] = ad->samples_in[buffer_idx++] >> 24; - } - break; - - case 16: - for (unsigned int i = 0; i < write_frames * ad->channels; i++) { - ((int16_t *)buffer)[i] = ad->samples_in[buffer_idx++] >> 16; - } - break; - - case 24: - for (unsigned int i = 0; i < write_frames * ad->channels; i++) { - int32_t sample = ad->samples_in[buffer_idx++]; - ((int8_t *)buffer)[i * 3 + 2] = sample >> 24; - ((int8_t *)buffer)[i * 3 + 1] = sample >> 16; - ((int8_t *)buffer)[i * 3 + 0] = sample >> 8; - } - break; - - case 32: - for (unsigned int i = 0; i < write_frames * ad->channels; i++) { - ((int32_t *)buffer)[i] = ad->samples_in[buffer_idx++]; - } - break; - } - } else if (ad->format_tag == WAVE_FORMAT_IEEE_FLOAT) { + if (ad->channels == ad->wasapi_channels) { for (unsigned int i = 0; i < write_frames * ad->channels; i++) { - ((float *)buffer)[i] = (ad->samples_in[buffer_idx++] >> 16) / 32768.f; + ad->write_sample(ad, buffer, i, ad->samples_in[buffer_idx++]); } } else { - ERR_PRINT("WASAPI: Unknown format tag"); - ad->exit_thread = true; + for (unsigned int i = 0; i < write_frames; i++) { + for (unsigned int j = 0; j < MIN(ad->channels, ad->wasapi_channels); j++) { + ad->write_sample(ad, buffer, i * ad->wasapi_channels + j, ad->samples_in[buffer_idx++]); + } + if (ad->wasapi_channels > ad->channels) { + for (unsigned int j = ad->channels; j < ad->wasapi_channels; j++) { + ad->write_sample(ad, buffer, i * ad->wasapi_channels + j, 0); + } + } + } } hr = ad->render_client->ReleaseBuffer(write_frames, 0); @@ -380,6 +389,7 @@ AudioDriverWASAPI::AudioDriverWASAPI() { buffer_size = 0; channels = 0; + wasapi_channels = 0; mix_rate = 0; buffer_frames = 0; diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index 87a2db724c..5921645f6e 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -55,6 +55,7 @@ class AudioDriverWASAPI : public AudioDriver { unsigned int buffer_size; unsigned int channels; + unsigned int wasapi_channels; int mix_rate; int buffer_frames; @@ -62,6 +63,7 @@ class AudioDriverWASAPI : public AudioDriver { mutable bool exit_thread; bool active; + _FORCE_INLINE_ void write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample); static void thread_func(void *p_udata); Error init_device(bool reinit = false); |