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-rw-r--r--drivers/convex_decomp/b2d_decompose.cpp2
-rw-r--r--drivers/dummy/rasterizer_dummy.h2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp
index d1f7a4d3c3..14456144a6 100644
--- a/drivers/convex_decomp/b2d_decompose.cpp
+++ b/drivers/convex_decomp/b2d_decompose.cpp
@@ -94,7 +94,7 @@ static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon)
float32 dot = dx0 * dx1 + dy0 * dy1;
if (fabs(cross) < b2_angularSlop && dot > 0) {
//Angle too close, split the triangle across from this point.
- //This is guaranteed to result in two triangles that satify
+ //This is guaranteed to result in two triangles that satisfy
//the tolerance (one of the angles is 90 degrees)
float32 dx2 = curr.x[lower] - curr.x[upper];
float32 dy2 = curr.y[lower] - curr.y[upper];
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 4a7b8fd3a4..5836f5a700 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -619,7 +619,7 @@ public:
void canvas_begin(){};
void canvas_end(){};
- void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light){};
+ void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light,const Transform2D& p_transform){};
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){};
void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index d4b6c8577e..85fd565f5b 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1042,7 +1042,7 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glEnable(GL_BLEND);
}
-void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) {
+void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform) {
Item *current_clip = NULL;
RasterizerStorageGLES3::Shader *shader_cache = NULL;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 9f1a9466f1..1dc17f98d5 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -129,7 +129,7 @@ public:
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip);
_FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect);
- virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light);
+ virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform);
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow);
virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 0fc095a868..a287dca1ed 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -908,7 +908,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi
return Ref<Image>(img);
#else
- ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES");
+ ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES");
return Ref<Image>();
#endif
}