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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp74
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp15
-rw-r--r--drivers/gles2/shader_compiler_gles2.h3
-rw-r--r--drivers/gles2/shaders/canvas.glsl17
4 files changed, 77 insertions, 32 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 9375532f07..5903be9d81 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4588,6 +4588,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
}
+ if (vertex_flags.uses_worldvec) {
+ enablers.push_back("#define USE_WORLD_VEC\n");
+ }
canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
//postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names);
@@ -4954,12 +4957,26 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
Material::UniformData ud;
bool keep=true; //keep material value
- bool has_old = old_mparams.has(E->key());
+
+ Map<StringName,Material::UniformData>::Element *OLD=old_mparams.find(E->key());
+ bool has_old = OLD;
bool old_inuse=has_old && old_mparams[E->key()].inuse;
- if (!has_old || !old_inuse)
+ ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
+
+ if (!has_old || !old_inuse) {
keep=false;
- else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
+ }
+ else if (OLD->get().value.get_type()!=E->value().default_value.get_type()) {
+
+ if (OLD->get().value.get_type()==Variant::INT && E->get().type==ShaderLanguage::TYPE_FLOAT) {
+ //handle common mistake using shaders (feeding ints instead of float)
+ OLD->get().value=float(OLD->get().value);
+ keep=true;
+ } else if (!ud.istexture && E->value().default_value.get_type()!=Variant::NIL) {
+
+ keep=false;
+ }
//type changed between old and new
/* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
@@ -4968,11 +4985,9 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
keep=false;*/
//value is invalid because type differs and default is not null
- if (E->value().default_value.get_type()!=Variant::NIL)
- keep=false;
+ ;
}
- ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
if (keep) {
ud.value=old_mparams[E->key()].value;
@@ -5096,8 +5111,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
int texcoord=0;
for (Map<StringName,Material::UniformData>::Element *E=p_material->shader_params.front();E;E=E->next()) {
+
if (E->get().index<0)
continue;
+// print_line(String(E->key())+": "+E->get().value);
if (E->get().istexture) {
//clearly a texture..
RID rid = E->get().value;
@@ -8362,24 +8379,39 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
int idx=0;
for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
-
Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
- Variant &v=F?F->get():E->get().default_value;
- if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
- int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
-
- glActiveTexture(GL_TEXTURE0+tex_id);
- RID tex = v;
- Texture *t=texture_owner.get(tex);
- if (!t)
- glBindTexture(GL_TEXTURE_2D,white_tex);
- else
- glBindTexture(t->target,t->tex_id);
- glUniform1i(loc,tex_id);
- tex_id++;
+ if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) {
+
+ RID rid;
+ if (F) {
+ rid=F->get();
+ }
+
+ if (!rid.is_valid()) {
+
+ Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key());
+ if (DT) {
+ rid=DT->get();
+ }
+ }
+
+ if (rid.is_valid()) {
+ int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
+
+ glActiveTexture(GL_TEXTURE0+tex_id);
+ Texture *t=texture_owner.get(rid);
+ if (!t)
+ glBindTexture(GL_TEXTURE_2D,white_tex);
+ else
+ glBindTexture(t->target,t->tex_id);
+
+ glUniform1i(loc,tex_id);
+ tex_id++;
+ }
} else {
+ Variant &v=F?F->get():E->get().default_value;
canvas_shader.set_custom_uniform(idx,v);
}
@@ -8403,7 +8435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
#endif
glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
if (current_clip) {
- print_line(" a clip ");
+ // print_line(" a clip ");
}
canvas_texscreen_used=true;
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index f1ddcf8009..d8841d407e 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -226,6 +226,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
if (vnode->name==vname_var2_interp) {
flags->use_var2_interp=true;
}
+ if (vnode->name==vname_world_vec) {
+ uses_worldvec=true;
+ }
}
@@ -307,13 +310,13 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",1.0,1.0)*("+mul_r+")).xy";
+ code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0,1.0)).xy";
+ code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
@@ -343,11 +346,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0,1.0)).xyz";
+ code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+ code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
@@ -599,6 +602,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_normalmap=false;
uses_normal=false;
uses_texpixel_size=false;
+ uses_worldvec=false;
vertex_code_writes_vertex=false;
uniforms=r_uniforms;
flags=&r_flags;
@@ -634,6 +638,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_normalmap=uses_normalmap;
r_flags.uses_normal=uses_normalmap;
r_flags.uses_texpixel_size=uses_texpixel_size;
+ r_flags.uses_worldvec=uses_worldvec;
r_code_line=code;
r_globals_line=global_code;
@@ -774,6 +779,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
mode_replace_table[3]["VERTEX"]="outvec.xy";
+ mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
mode_replace_table[3]["UV"]="uv_interp";
mode_replace_table[3]["COLOR"]="color_interp";
mode_replace_table[3]["VAR1"]="var1_interp";
@@ -830,5 +836,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_normalmap="NORMALMAP";
vname_normal="NORMAL";
vname_texpixel_size="TEXTURE_PIXEL_SIZE";
+ vname_world_vec="WORLD_VERTEX";
}
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index a10fa6dfe0..87722602fd 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -53,6 +53,7 @@ private:
bool uses_normalmap;
bool uses_normal;
bool uses_texpixel_size;
+ bool uses_worldvec;
bool vertex_code_writes_vertex;
Flags *flags;
@@ -72,6 +73,7 @@ private:
StringName vname_normalmap;
StringName vname_normal;
StringName vname_texpixel_size;
+ StringName vname_world_vec;
Map<StringName,ShaderLanguage::Uniform> *uniforms;
@@ -107,6 +109,7 @@ public:
bool uses_time;
bool uses_normal;
bool uses_texpixel_size;
+ bool uses_worldvec;
};
Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL);
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 464cb9e188..dc0af017d0 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -46,29 +46,32 @@ void main() {
color_interp = color_attrib;
uv_interp = uv_attrib;
- highp vec4 outvec = vec4(vertex, 1.0);
+ highp vec4 outvec = vec4(vertex, 1.0);
{
- vec2 src_vtx=outvec.xy;
+ vec2 src_vtx=outvec.xy;
VERTEX_SHADER_CODE
}
- outvec = extra_matrix * outvec;
- outvec = modelview_matrix * outvec;
+#if !defined(USE_WORLD_VEC)
+ outvec = extra_matrix * outvec;
+ outvec = modelview_matrix * outvec;
+#endif
+
#ifdef USE_PIXEL_SNAP
outvec.xy=floor(outvec.xy+0.5);
#endif
+ gl_Position = projection_matrix * outvec;
+
#ifdef USE_LIGHTING
- light_tex_pos.xy = light_matrix * outvec;
+ light_tex_pos.xy = light_matrix * gl_Position;
light_tex_pos.zw=outvec.xy - light_matrix[4].xy; //likely wrong
#endif
-
- gl_Position = projection_matrix * outvec;
}
[fragment]