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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp27
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
2 files changed, 24 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 7714a5d17a..0aff730916 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4781,9 +4781,12 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
if (has_blend_alpha || (has_base_alpha && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA))
return; //bye
- if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
+ if (!m->shader_cache || (!m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) {
//shader does not use discard and does not write a vertex position, use generic material
- m = shadow_mat_ptr;
+ if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)
+ m = shadow_mat_double_sided_ptr;
+ else
+ m = shadow_mat_ptr;
if (m->last_pass!=frame) {
if (m->shader.is_valid()) {
@@ -6368,6 +6371,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
uint8_t prev_sort_flags=0xFF;
const BakedLightData *prev_baked_light=NULL;
RID prev_baked_light_texture;
+ const float *prev_morph_values=NULL;
Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
@@ -6406,6 +6410,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
const Skeleton *skeleton = e->skeleton;
const Geometry *geometry_cmp = e->geometry_cmp;
const BakedLightData *baked_light = e->instance->baked_light;
+ const float *morph_values = e->instance->morph_values.ptr();
bool rebind=false;
bool bind_baked_light_octree=false;
@@ -6428,6 +6433,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
prev_overrides=NULL; // make it diferent than NULL
prev_skeleton =NULL;
prev_sort_flags=0xFF;
+ prev_morph_values=NULL;
prev_geometry_type=Geometry::GEOMETRY_INVALID;
glEnable(GL_BLEND);
glDepthMask(GL_TRUE);
@@ -6640,10 +6646,14 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
rebind=true;
}
- if (use_hw_skeleton_xform && skeleton!=prev_skeleton) {
+ if (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) {
if (!prev_skeleton || !skeleton)
rebind=true; //went from skeleton <-> no skeleton, needs rebind
- _setup_skeleton(skeleton);
+
+ if (morph_values==NULL)
+ _setup_skeleton(skeleton);
+ else
+ _setup_skeleton(NULL);
}
if (material!=prev_material || rebind) {
@@ -6731,7 +6741,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
if (skeleton != prev_skeleton || rebind) {
- if (skeleton) {
+ if (skeleton && morph_values == NULL) {
material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES, max_texture_units - 2);
material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE, skeleton->pixel_size);
}
@@ -6788,6 +6798,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
prev_light_type=e->light_type;
prev_sort_flags=sort_flags;
prev_baked_light=baked_light;
+ prev_morph_values=morph_values;
// prev_geometry_type=geometry->type;
}
@@ -10961,6 +10972,12 @@ void RasterizerGLES2::init() {
shadow_material = material_create(); //empty with nothing
shadow_mat_ptr = material_owner.get(shadow_material);
+
+ // Now create a second shadow material for double-sided shadow instances
+ shadow_material_double_sided = material_create();
+ shadow_mat_double_sided_ptr = material_owner.get(shadow_material_double_sided);
+ shadow_mat_double_sided_ptr->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = true;
+
overdraw_material = create_overdraw_debug_material();
copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR,!use_fp16_fb);
canvas_shader.set_conditional(CanvasShaderGLES2::USE_DEPTH_SHADOWS,read_depth_supported);
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 0f70ceaa97..2a2f587f11 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -829,7 +829,9 @@ class RasterizerGLES2 : public Rasterizer {
bool fragment_lighting;
RID shadow_material;
+ RID shadow_material_double_sided;
Material *shadow_mat_ptr;
+ Material *shadow_mat_double_sided_ptr;
int max_texture_units;
GLuint base_framebuffer;