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-rw-r--r--drivers/alsa/audio_driver_alsa.cpp2
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.cpp2
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp8
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp121
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h20
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp84
-rw-r--r--drivers/gles3/rasterizer_gles3.h39
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2354
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h656
-rw-r--r--drivers/gles3/shader_gles3.cpp22
-rw-r--r--drivers/gles3/shaders/canvas.glsl4
-rw-r--r--drivers/gles3/storage/canvas_texture_storage.cpp96
-rw-r--r--drivers/gles3/storage/canvas_texture_storage.h87
-rw-r--r--drivers/gles3/storage/config.cpp11
-rw-r--r--drivers/gles3/storage/config.h1
-rw-r--r--drivers/gles3/storage/decal_atlas_storage.cpp75
-rw-r--r--drivers/gles3/storage/decal_atlas_storage.h67
-rw-r--r--drivers/gles3/storage/light_storage.cpp316
-rw-r--r--drivers/gles3/storage/light_storage.h154
-rw-r--r--drivers/gles3/storage/material_storage.cpp914
-rw-r--r--drivers/gles3/storage/material_storage.h338
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp257
-rw-r--r--drivers/gles3/storage/mesh_storage.h204
-rw-r--r--drivers/gles3/storage/particles_storage.cpp254
-rw-r--r--drivers/gles3/storage/particles_storage.h140
-rw-r--r--drivers/gles3/storage/render_target_storage.h132
-rw-r--r--drivers/gles3/storage/texture_storage.cpp932
-rw-r--r--drivers/gles3/storage/texture_storage.h238
-rw-r--r--drivers/gles3/texture_loader_gles3.cpp2
-rw-r--r--drivers/png/image_loader_png.cpp4
-rw-r--r--drivers/png/image_loader_png.h2
-rw-r--r--drivers/png/resource_saver_png.cpp6
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp14
-rw-r--r--drivers/unix/dir_access_unix.cpp4
-rw-r--r--drivers/unix/dir_access_unix.h6
-rw-r--r--drivers/unix/file_access_unix.cpp11
-rw-r--r--drivers/unix/file_access_unix.h4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp228
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
-rw-r--r--drivers/vulkan/vulkan_context.cpp2
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp2
-rw-r--r--drivers/windows/dir_access_windows.cpp2
-rw-r--r--drivers/windows/dir_access_windows.h2
-rw-r--r--drivers/windows/file_access_windows.cpp9
-rw-r--r--drivers/windows/file_access_windows.h3
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp2
48 files changed, 4101 insertions, 3736 deletions
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 7884269103..f86c4d82ef 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -181,7 +181,7 @@ Error AudioDriverALSA::init() {
}
void AudioDriverALSA::thread_func(void *p_udata) {
- AudioDriverALSA *ad = (AudioDriverALSA *)p_udata;
+ AudioDriverALSA *ad = static_cast<AudioDriverALSA *>(p_udata);
while (!ad->exit_thread) {
ad->lock();
diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp
index 0674c90cd6..c334146dd2 100644
--- a/drivers/alsamidi/midi_driver_alsamidi.cpp
+++ b/drivers/alsamidi/midi_driver_alsamidi.cpp
@@ -73,7 +73,7 @@ static int get_message_size(uint8_t message) {
}
void MIDIDriverALSAMidi::thread_func(void *p_udata) {
- MIDIDriverALSAMidi *md = (MIDIDriverALSAMidi *)p_udata;
+ MIDIDriverALSAMidi *md = static_cast<MIDIDriverALSAMidi *>(p_udata);
uint64_t timestamp = 0;
uint8_t buffer[256];
int expected_size = 255;
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index e2b195350f..276e69e470 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -42,7 +42,7 @@
OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData) {
- AudioDriverCoreAudio *driver = (AudioDriverCoreAudio *)inClientData;
+ AudioDriverCoreAudio *driver = static_cast<AudioDriverCoreAudio *>(inClientData);
// If our selected device is the Default call set_device to update the
// kAudioOutputUnitProperty_CurrentDevice property
@@ -56,7 +56,7 @@ OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID,
OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData) {
- AudioDriverCoreAudio *driver = (AudioDriverCoreAudio *)inClientData;
+ AudioDriverCoreAudio *driver = static_cast<AudioDriverCoreAudio *>(inClientData);
// If our selected device is the Default call set_device to update the
// kAudioOutputUnitProperty_CurrentDevice property
@@ -168,7 +168,7 @@ OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData) {
- AudioDriverCoreAudio *ad = (AudioDriverCoreAudio *)inRefCon;
+ AudioDriverCoreAudio *ad = static_cast<AudioDriverCoreAudio *>(inRefCon);
if (!ad->active || !ad->try_lock()) {
for (unsigned int i = 0; i < ioData->mNumberBuffers; i++) {
@@ -209,7 +209,7 @@ OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData) {
- AudioDriverCoreAudio *ad = (AudioDriverCoreAudio *)inRefCon;
+ AudioDriverCoreAudio *ad = static_cast<AudioDriverCoreAudio *>(inRefCon);
if (!ad->active) {
return 0;
}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index b47d2e08f1..ebf538351e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -38,8 +38,9 @@
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_default.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
+#include "storage/material_storage.h"
+#include "storage/texture_storage.h"
#ifndef GLES_OVER_GL
#define glClearDepth glClearDepthf
@@ -115,9 +116,11 @@ void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_trans
}
void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
- storage->frame.current_rt = nullptr;
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- storage->_set_current_render_target(p_to_render_target);
+ texture_storage->frame.current_rt = nullptr;
+
+ texture_storage->_set_current_render_target(p_to_render_target);
Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse();
@@ -129,7 +132,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
//update canvas state uniform buffer
StateBuffer state_buffer;
- Size2i ssize = storage->render_target_get_size(p_to_render_target);
+ Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
@@ -148,11 +151,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state_buffer.canvas_modulate[2] = p_modulate.b;
state_buffer.canvas_modulate[3] = p_modulate.a;
- Size2 render_target_size = storage->render_target_get_size(p_to_render_target);
+ Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
- state_buffer.time = storage->frame.time;
+ state_buffer.time = texture_storage->frame.time;
state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel;
state_buffer.directional_light_count = 0; //directional_light_count;
@@ -165,7 +168,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0];
state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1];
- Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target);
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_to_render_target);
Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale);
state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width;
@@ -212,6 +215,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
Item *current_clip = nullptr;
Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
@@ -228,14 +233,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
Item *ci = items[i];
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
- RasterizerStorageGLES3::Material *material_ptr = storage->material_owner.get_or_null(material);
+ GLES3::Material *material_ptr = material_storage->get_material(material);
if (material.is_null() && ci->canvas_group != nullptr) {
material = default_canvas_group_material;
}
if (material != prev_material) {
- RasterizerStorageGLES3::Shader *shader_ptr = nullptr;
+ GLES3::Shader *shader_ptr = nullptr;
if (material_ptr) {
shader_ptr = material_ptr->shader;
@@ -360,7 +365,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
state.instance_data_array[r_index].dst_rect[i] = 0.0;
state.instance_data_array[r_index].lights[i] = uint32_t(0);
}
- state.instance_data_array[r_index].flags = base_flags;
state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0;
state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0;
@@ -819,24 +823,24 @@ void RasterizerCanvasGLES3::_render_batch(uint32_t &r_index) {
}
// TODO maybe dont use
-void RasterizerCanvasGLES3::_end_batch(uint32_t &r_index) {
+void RasterizerCanvasGLES3::_end_batch(uint32_t p_index) {
for (int i = 0; i < 4; i++) {
- state.instance_data_array[r_index].modulation[i] = 0.0;
- state.instance_data_array[r_index].ninepatch_margins[i] = 0.0;
- state.instance_data_array[r_index].src_rect[i] = 0.0;
- state.instance_data_array[r_index].dst_rect[i] = 0.0;
+ state.instance_data_array[p_index].modulation[i] = 0.0;
+ state.instance_data_array[p_index].ninepatch_margins[i] = 0.0;
+ state.instance_data_array[p_index].src_rect[i] = 0.0;
+ state.instance_data_array[p_index].dst_rect[i] = 0.0;
}
- state.instance_data_array[r_index].flags = uint32_t(0);
- state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0;
- state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0;
+ state.instance_data_array[p_index].flags = uint32_t(0);
+ state.instance_data_array[p_index].color_texture_pixel_size[0] = 0.0;
+ state.instance_data_array[p_index].color_texture_pixel_size[1] = 0.0;
- state.instance_data_array[r_index].pad[0] = 0.0;
- state.instance_data_array[r_index].pad[1] = 0.0;
+ state.instance_data_array[p_index].pad[0] = 0.0;
+ state.instance_data_array[p_index].pad[1] = 0.0;
- state.instance_data_array[r_index].lights[0] = uint32_t(0);
- state.instance_data_array[r_index].lights[1] = uint32_t(0);
- state.instance_data_array[r_index].lights[2] = uint32_t(0);
- state.instance_data_array[r_index].lights[3] = uint32_t(0);
+ state.instance_data_array[p_index].lights[0] = uint32_t(0);
+ state.instance_data_array[p_index].lights[1] = uint32_t(0);
+ state.instance_data_array[p_index].lights[2] = uint32_t(0);
+ state.instance_data_array[p_index].lights[3] = uint32_t(0);
}
RID RasterizerCanvasGLES3::light_create() {
@@ -879,19 +883,21 @@ void RasterizerCanvasGLES3::update() {
}
void RasterizerCanvasGLES3::canvas_begin() {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
state.using_transparent_rt = false;
- if (storage->frame.current_rt) {
- storage->bind_framebuffer(storage->frame.current_rt->fbo);
- state.using_transparent_rt = storage->frame.current_rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT];
+ if (texture_storage->frame.current_rt) {
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->frame.current_rt->fbo);
+ state.using_transparent_rt = texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT];
}
- if (storage->frame.current_rt && storage->frame.current_rt->clear_requested) {
- const Color &col = storage->frame.current_rt->clear_color;
+ if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->clear_requested) {
+ const Color &col = texture_storage->frame.current_rt->clear_color;
glClearColor(col.r, col.g, col.b, col.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- storage->frame.current_rt->clear_requested = false;
+ texture_storage->frame.current_rt->clear_requested = false;
}
reset_canvas();
@@ -906,6 +912,8 @@ void RasterizerCanvasGLES3::canvas_end() {
}
void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
if (p_texture == RID()) {
p_texture = default_canvas_texture;
}
@@ -930,7 +938,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
ct = t->canvas_texture;
} else {
- ct = GLES3::CanvasTextureStorage::get_singleton()->get_canvas_texture(p_texture);
+ ct = GLES3::TextureStorage::get_singleton()->get_canvas_texture(p_texture);
}
if (!ct) {
@@ -1037,6 +1045,8 @@ void RasterizerCanvasGLES3::_set_uniforms() {
}
void RasterizerCanvasGLES3::reset_canvas() {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -1045,7 +1055,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
// Default to Mix.
glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt && storage->frame.current_rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
@@ -1092,8 +1102,8 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec
{
glBindBuffer(GL_ARRAY_BUFFER, pb.vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, stride * vertex_count * sizeof(float), nullptr, GL_STATIC_DRAW); // TODO may not be necessary
- const uint8_t *r = polygon_buffer.ptr();
- float *fptr = (float *)r;
+ uint8_t *r = polygon_buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(r);
uint32_t *uptr = (uint32_t *)r;
uint32_t base_offset = 0;
{
@@ -1251,9 +1261,8 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
}
void RasterizerCanvasGLES3::initialize() {
- // !BAS! shouldn't we be obtaining storage here as well?
- canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton();
- texture_storage = GLES3::TextureStorage::get_singleton();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
// quad buffer
{
@@ -1423,10 +1432,10 @@ void RasterizerCanvasGLES3::initialize() {
//state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false));
{
- default_canvas_group_shader = storage->shader_allocate();
- storage->shader_initialize(default_canvas_group_shader);
+ default_canvas_group_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(default_canvas_group_shader);
- storage->shader_set_code(default_canvas_group_shader, R"(
+ material_storage->shader_set_code(default_canvas_group_shader, R"(
// Default CanvasGroup shader.
shader_type canvas_item;
@@ -1441,14 +1450,14 @@ void fragment() {
COLOR *= c;
}
)");
- default_canvas_group_material = storage->material_allocate();
- storage->material_initialize(default_canvas_group_material);
+ default_canvas_group_material = material_storage->material_allocate();
+ material_storage->material_initialize(default_canvas_group_material);
- storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
+ material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
- default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
- canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = texture_storage->canvas_texture_allocate();
+ texture_storage->canvas_texture_initialize(default_canvas_texture);
state.using_light = nullptr;
state.using_transparent_rt = false;
@@ -1456,13 +1465,27 @@ void fragment() {
state.current_shader_version = state.canvas_shader_default_version;
}
-RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
+RasterizerCanvasGLES3 *RasterizerCanvasGLES3::singleton = nullptr;
+
+RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() {
+ return singleton;
}
+
+RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) {
+ singleton = this;
+ storage = p_storage;
+ initialize();
+}
+
RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
+
state.canvas_shader.version_free(state.canvas_shader_default_version);
- storage->free(default_canvas_group_material);
- storage->free(default_canvas_group_shader);
- canvas_texture_storage->canvas_texture_free(default_canvas_texture);
+ material_storage->material_free(default_canvas_group_material);
+ material_storage->shader_free(default_canvas_group_shader);
+ texture_storage->canvas_texture_free(default_canvas_texture);
+ singleton = nullptr;
}
void RasterizerCanvasGLES3::finalize() {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 1f57c2b5ea..99b079b8bb 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -37,7 +37,7 @@
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_compositor.h"
-#include "storage/canvas_texture_storage.h"
+#include "storage/material_storage.h"
#include "storage/texture_storage.h"
#include "shaders/canvas.glsl.gen.h"
@@ -45,6 +45,8 @@
class RasterizerSceneGLES3;
class RasterizerCanvasGLES3 : public RendererCanvasRender {
+ static RasterizerCanvasGLES3 *singleton;
+
_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
@@ -166,7 +168,7 @@ public:
LocalVector<GLsync> fences;
uint32_t current_buffer = 0;
- InstanceData *instance_data_array;
+ InstanceData *instance_data_array = nullptr;
bool canvas_texscreen_used;
CanvasShaderGLES3 canvas_shader;
RID canvas_shader_current_version;
@@ -195,7 +197,7 @@ public:
bool end_batch = false;
Transform3D vp;
- Light *using_light;
+ Light *using_light = nullptr;
bool using_shadow;
bool using_transparent_rt;
@@ -217,11 +219,7 @@ public:
typedef void Texture;
- RasterizerSceneGLES3 *scene_render;
-
- GLES3::CanvasTextureStorage *canvas_texture_storage;
- GLES3::TextureStorage *texture_storage;
- RasterizerStorageGLES3 *storage;
+ RasterizerStorageGLES3 *storage = nullptr;
void _set_uniforms();
@@ -272,12 +270,14 @@ public:
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, uint32_t &r_index);
void _render_batch(uint32_t &p_max_index);
- void _end_batch(uint32_t &p_max_index);
+ void _end_batch(uint32_t p_index);
void _allocate_instance_data_buffer();
void initialize();
void finalize();
- RasterizerCanvasGLES3();
+
+ static RasterizerCanvasGLES3 *get_singleton();
+ RasterizerCanvasGLES3(RasterizerStorageGLES3 *storage);
~RasterizerCanvasGLES3();
};
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index faadb2a4ed..a8133c1317 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "storage/texture_storage.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
@@ -87,6 +88,8 @@
#endif
void RasterizerGLES3::begin_frame(double frame_step) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
frame++;
delta = frame_step;
@@ -95,14 +98,14 @@ void RasterizerGLES3::begin_frame(double frame_step) {
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
time_total = Math::fmod(time_total, time_roll_over);
- storage.frame.time = time_total;
- storage.frame.count++;
- storage.frame.delta = frame_step;
+ texture_storage->frame.time = time_total;
+ texture_storage->frame.count++;
+ texture_storage->frame.delta = frame_step;
- storage.update_dirty_resources();
+ storage->update_dirty_resources();
- storage.info.render_final = storage.info.render;
- storage.info.render.reset();
+ storage->info.render_final = storage->info.render;
+ storage->info.render.reset();
//scene->iteration();
}
@@ -193,10 +196,14 @@ typedef void (*DEBUGPROCARB)(GLenum source,
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
void RasterizerGLES3::initialize() {
- print_verbose("Using OpenGL video driver");
+ print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name());
- texture_storage.set_main_thread_id(Thread::get_caller_id());
+ texture_storage->set_main_thread_id(Thread::get_caller_id());
+ // make sure the OS knows to only access the renderer from the main thread
+ OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY);
+}
+RasterizerGLES3::RasterizerGLES3() {
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
ERR_PRINT("Error initializing GLAD");
@@ -248,30 +255,38 @@ void RasterizerGLES3::initialize() {
#endif // GLES_OVER_GL
#endif // CAN_DEBUG
- print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name());
- storage.initialize();
- canvas.initialize();
- // scene.initialize();
-
- // make sure the OS knows to only access the renderer from the main thread
- OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY);
+ // OpenGL needs to be initialized before initializing the Rasterizers
+ config = memnew(GLES3::Config);
+ texture_storage = memnew(GLES3::TextureStorage);
+ material_storage = memnew(GLES3::MaterialStorage);
+ mesh_storage = memnew(GLES3::MeshStorage);
+ particles_storage = memnew(GLES3::ParticlesStorage);
+ light_storage = memnew(GLES3::LightStorage);
+ storage = memnew(RasterizerStorageGLES3);
+ canvas = memnew(RasterizerCanvasGLES3(storage));
+ scene = memnew(RasterizerSceneGLES3);
}
-RasterizerGLES3::RasterizerGLES3() {
- canvas.storage = &storage;
- canvas.scene_render = &scene;
- storage.canvas = &canvas;
- //scene.storage = &storage;
- storage.scene = &scene;
+RasterizerGLES3::~RasterizerGLES3() {
+ memdelete(scene);
+ memdelete(canvas);
+ memdelete(storage);
+ memdelete(light_storage);
+ memdelete(particles_storage);
+ memdelete(mesh_storage);
+ memdelete(material_storage);
+ memdelete(texture_storage);
+ memdelete(config);
}
void RasterizerGLES3::prepare_for_blitting_render_targets() {
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(storage.frame.current_rt);
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ ERR_FAIL_COND(texture_storage->frame.current_rt);
- GLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
// TODO: do we need a keep 3d linear option?
@@ -282,16 +297,17 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
}
glReadBuffer(GL_COLOR_ATTACHMENT0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
glBlitFramebuffer(0, 0, rt->width, rt->height, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
// is this p_screen useless in a multi window environment?
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
// do this once off for all blits
- storage.bind_framebuffer_system();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- storage.frame.current_rt = nullptr;
+ texture_storage->frame.current_rt = nullptr;
for (int i = 0; i < p_amount; i++) {
const BlitToScreen &blit = p_render_targets[i];
@@ -322,12 +338,12 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
}
glClear(GL_COLOR_BUFFER_BIT);
- canvas.canvas_begin();
+ canvas->canvas_begin();
- RID texture = texture_storage.texture_create();
+ RID texture = texture_storage->texture_create();
//texture_storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
- texture_storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
- texture_storage.texture_set_data(texture, p_image);
+ texture_storage->_texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D);
+ texture_storage->texture_set_data(texture, p_image);
Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
Rect2 screenrect;
@@ -349,13 +365,13 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
}
- GLES3::Texture *t = texture_storage.get_texture(texture);
- glActiveTexture(GL_TEXTURE0 + config.max_texture_image_units - 1);
+ GLES3::Texture *t = texture_storage->get_texture(texture);
+ glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
glBindTexture(GL_TEXTURE_2D, 0);
- canvas.canvas_end();
+ canvas->canvas_end();
- texture_storage.texture_free(texture);
+ texture_storage->texture_free(texture);
end_frame(true);
}
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 4aa94e5293..139695165e 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -37,10 +37,11 @@
#include "rasterizer_scene_gles3.h"
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_compositor.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
-#include "storage/decal_atlas_storage.h"
-#include "storage/render_target_storage.h"
+#include "storage/light_storage.h"
+#include "storage/material_storage.h"
+#include "storage/mesh_storage.h"
+#include "storage/particles_storage.h"
#include "storage/texture_storage.h"
class RasterizerGLES3 : public RendererCompositor {
@@ -51,23 +52,27 @@ private:
double time_total = 0.0;
protected:
- GLES3::Config config;
- GLES3::CanvasTextureStorage canvas_texture_storage;
- GLES3::TextureStorage texture_storage;
- GLES3::DecalAtlasStorage decal_atlas_storage;
- RasterizerStorageGLES3 storage;
- RasterizerCanvasGLES3 canvas;
- RasterizerSceneGLES3 scene;
+ GLES3::Config *config = nullptr;
+ GLES3::TextureStorage *texture_storage = nullptr;
+ GLES3::MaterialStorage *material_storage = nullptr;
+ GLES3::MeshStorage *mesh_storage = nullptr;
+ GLES3::ParticlesStorage *particles_storage = nullptr;
+ GLES3::LightStorage *light_storage = nullptr;
+ RasterizerStorageGLES3 *storage = nullptr;
+ RasterizerCanvasGLES3 *canvas = nullptr;
+ RasterizerSceneGLES3 *scene = nullptr;
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect);
public:
- RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; }
- RendererTextureStorage *get_texture_storage() { return &texture_storage; }
- RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; }
- RendererStorage *get_storage() { return &storage; }
- RendererCanvasRender *get_canvas() { return &canvas; }
- RendererSceneRender *get_scene() { return &scene; }
+ RendererLightStorage *get_light_storage() { return light_storage; }
+ RendererMaterialStorage *get_material_storage() { return material_storage; }
+ RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
+ RendererParticlesStorage *get_particles_storage() { return particles_storage; }
+ RendererTextureStorage *get_texture_storage() { return texture_storage; }
+ RendererStorage *get_storage() { return storage; }
+ RendererCanvasRender *get_canvas() { return canvas; }
+ RendererSceneRender *get_scene() { return scene; }
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
@@ -94,7 +99,7 @@ public:
double get_frame_delta_time() const { return delta; }
RasterizerGLES3();
- ~RasterizerGLES3() {}
+ ~RasterizerGLES3();
};
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 1382573461..08d6dd25cf 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -411,7 +411,7 @@ void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
}
-void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
}
void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 12bb21a5a0..1c78c66c20 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -196,7 +196,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
void set_scene_pass(uint64_t p_pass) override;
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5efbc715ab..124c2330c2 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -34,12 +34,10 @@
#include "core/config/project_settings.h"
#include "core/math/transform_3d.h"
-#include "rasterizer_canvas_gles3.h"
+// #include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
#include "servers/rendering/shader_language.h"
-GLuint RasterizerStorageGLES3::system_fbo = 0;
-
void RasterizerStorageGLES3::bind_quad_array() const {
//glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
//glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -58,1150 +56,9 @@ RID RasterizerStorageGLES3::sky_create() {
void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
}
-/* SHADER API */
-
-RID RasterizerStorageGLES3::shader_allocate() {
- Shader *shader = memnew(Shader);
- shader->mode = RS::SHADER_CANVAS_ITEM;
- //shader->shader = &scene->state.scene_shader;
- RID rid = shader_owner.make_rid(shader);
- _shader_make_dirty(shader);
- shader->self = rid;
-
- return rid;
-}
-
-void RasterizerStorageGLES3::shader_initialize(RID p_rid) {
- // noop
-}
-
-//RID RasterizerStorageGLES3::shader_create() {
-// Shader *shader = memnew(Shader);
-// shader->mode = RS::SHADER_SPATIAL;
-// shader->shader = &scene->state.scene_shader;
-// RID rid = shader_owner.make_rid(shader);
-// _shader_make_dirty(shader);
-// shader->self = rid;
-
-// return rid;
-//}
-
-void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) {
- if (p_shader->dirty_list.in_list()) {
- return;
- }
-
- _shader_dirty_list.add(&p_shader->dirty_list);
-}
-
-void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
-
- shader->code = p_code;
-
- String mode_string = ShaderLanguage::get_shader_type(p_code);
- RS::ShaderMode mode;
-
- if (mode_string == "canvas_item") {
- mode = RS::SHADER_CANVAS_ITEM;
- } else if (mode_string == "particles") {
- mode = RS::SHADER_PARTICLES;
- } else if (mode_string == "sky") {
- mode = RS::SHADER_SKY;
- } else if (mode_string == "spatial") {
- mode = RS::SHADER_SPATIAL;
- } else {
- mode = RS::SHADER_MAX;
- ERR_PRINT("shader type " + mode_string + " not supported in OpenGL renderer");
- }
-
- if (shader->version.is_valid() && mode != shader->mode) {
- shader->shader->version_free(shader->version);
- shader->version = RID();
- }
-
- shader->mode = mode;
-
- // TODO handle all shader types
- if (mode == RS::SHADER_CANVAS_ITEM) {
- shader->shader = &canvas->state.canvas_shader;
-
- } else if (mode == RS::SHADER_SPATIAL) {
- //shader->shader = &scene->state.scene_shader;
- } else if (mode == RS::SHADER_PARTICLES) {
- } else if (mode == RS::SHADER_SKY) {
- } else {
- return;
- }
-
- if (shader->version.is_null() && shader->shader) {
- shader->version = shader->shader->version_create();
- }
-
- _shader_make_dirty(shader);
-}
-
-String RasterizerStorageGLES3::shader_get_code(RID p_shader) const {
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, "");
-
- return shader->code;
-}
-
-void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
- _shader_dirty_list.remove(&p_shader->dirty_list);
-
- p_shader->valid = false;
-
- p_shader->uniforms.clear();
-
- if (p_shader->code.is_empty()) {
- return; //just invalid, but no error
- }
-
- ShaderCompiler::GeneratedCode gen_code;
- ShaderCompiler::IdentifierActions *actions = nullptr;
-
- switch (p_shader->mode) {
- case RS::SHADER_CANVAS_ITEM: {
- p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL;
- p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
-
- p_shader->canvas_item.uses_screen_texture = false;
- p_shader->canvas_item.uses_screen_uv = false;
- p_shader->canvas_item.uses_time = false;
- p_shader->canvas_item.uses_modulate = false;
- p_shader->canvas_item.uses_color = false;
- p_shader->canvas_item.uses_vertex = false;
-
- p_shader->canvas_item.uses_model_matrix = false;
- p_shader->canvas_item.uses_extra_matrix = false;
- p_shader->canvas_item.uses_projection_matrix = false;
- p_shader->canvas_item.uses_instance_custom = false;
-
- shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
- shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
- shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
- shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
- shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
-
- shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
- shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
-
- shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv;
- shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv;
- shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
- shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
- shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate;
- shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color;
-
- shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex;
-
- shaders.actions_canvas.usage_flag_pointers["MODEL_MATRIX"] = &p_shader->canvas_item.uses_model_matrix;
- shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix;
- shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix;
- shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom;
-
- actions = &shaders.actions_canvas;
- actions->uniforms = &p_shader->uniforms;
- } break;
-
- case RS::SHADER_SPATIAL: {
- // TODO remove once 3D is added back
- return;
- p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX;
- p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
- p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
- p_shader->spatial.uses_alpha = false;
- p_shader->spatial.uses_alpha_scissor = false;
- p_shader->spatial.uses_discard = false;
- p_shader->spatial.unshaded = false;
- p_shader->spatial.no_depth_test = false;
- p_shader->spatial.uses_sss = false;
- p_shader->spatial.uses_time = false;
- p_shader->spatial.uses_vertex_lighting = false;
- p_shader->spatial.uses_screen_texture = false;
- p_shader->spatial.uses_depth_texture = false;
- p_shader->spatial.uses_vertex = false;
- p_shader->spatial.uses_tangent = false;
- p_shader->spatial.uses_ensure_correct_normals = false;
- p_shader->spatial.writes_modelview_or_projection = false;
- p_shader->spatial.uses_world_coordinates = false;
-
- shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
- shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
- shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB);
- shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL);
-
- shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE);
- shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS);
- shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER);
- shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
-
- shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT);
- shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
- shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
-
- shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
- shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
-
- shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
-
- shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
-
- shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals;
-
- shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
- shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
-
- shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
- shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
- shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
- shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
- shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
-
- // Use of any of these BUILTINS indicate the need for transformed tangents.
- // This is needed to know when to transform tangents in software skinning.
- shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent;
- shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent;
-
- shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
- shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
- shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
-
- actions = &shaders.actions_scene;
- actions->uniforms = &p_shader->uniforms;
- } break;
-
- default: {
- return;
- } break;
- }
-
- Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
- if (err != OK) {
- return;
- }
-
- Vector<StringName> texture_uniform_names;
- for (int i = 0; i < gen_code.texture_uniforms.size(); i++) {
- texture_uniform_names.push_back(gen_code.texture_uniforms[i].name);
- }
-
- p_shader->shader->version_set_code(p_shader->version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_names);
-
- p_shader->texture_uniforms = gen_code.texture_uniforms;
-
- p_shader->uses_vertex_time = gen_code.uses_vertex_time;
- p_shader->uses_fragment_time = gen_code.uses_fragment_time;
-
- for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
- _material_make_dirty(E->self());
- }
-
- p_shader->valid = true;
-}
-
-void RasterizerStorageGLES3::update_dirty_shaders() {
- while (_shader_dirty_list.first()) {
- _update_shader(_shader_dirty_list.first()->self());
- }
-}
-
-void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
-
- if (shader->dirty_list.in_list()) {
- _update_shader(shader);
- }
-
- Map<int, StringName> order;
-
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
- } else {
- order[E->get().order] = E->key();
- }
- }
-
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi;
- ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
-
- pi.name = E->get();
-
- switch (u.type) {
- case ShaderLanguage::TYPE_VOID: {
- pi.type = Variant::NIL;
- } break;
-
- case ShaderLanguage::TYPE_BOOL: {
- pi.type = Variant::BOOL;
- } break;
-
- // bool vectors
- case ShaderLanguage::TYPE_BVEC2: {
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y";
- } break;
- case ShaderLanguage::TYPE_BVEC3: {
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y,z";
- } break;
- case ShaderLanguage::TYPE_BVEC4: {
- pi.type = Variant::INT;
- pi.hint = PROPERTY_HINT_FLAGS;
- pi.hint_string = "x,y,z,w";
- } break;
-
- // int stuff
- case ShaderLanguage::TYPE_UINT:
- case ShaderLanguage::TYPE_INT: {
- pi.type = Variant::INT;
-
- if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
- }
- } break;
-
- case ShaderLanguage::TYPE_IVEC2:
- case ShaderLanguage::TYPE_UVEC2:
- case ShaderLanguage::TYPE_IVEC3:
- case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_IVEC4:
- case ShaderLanguage::TYPE_UVEC4: {
- // not sure what this should be in godot 4
- // pi.type = Variant::POOL_INT_ARRAY;
- pi.type = Variant::PACKED_INT32_ARRAY;
- } break;
-
- case ShaderLanguage::TYPE_FLOAT: {
- pi.type = Variant::FLOAT;
- if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
- pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
- }
- } break;
-
- case ShaderLanguage::TYPE_VEC2: {
- pi.type = Variant::VECTOR2;
- } break;
- case ShaderLanguage::TYPE_VEC3: {
- pi.type = Variant::VECTOR3;
- } break;
-
- case ShaderLanguage::TYPE_VEC4: {
- if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
- pi.type = Variant::COLOR;
- } else {
- pi.type = Variant::PLANE;
- }
- } break;
-
- case ShaderLanguage::TYPE_MAT2: {
- pi.type = Variant::TRANSFORM2D;
- } break;
-
- case ShaderLanguage::TYPE_MAT3: {
- pi.type = Variant::BASIS;
- } break;
-
- case ShaderLanguage::TYPE_MAT4: {
- pi.type = Variant::TRANSFORM3D;
- } break;
-
- case ShaderLanguage::TYPE_SAMPLER2D:
- // case ShaderLanguage::TYPE_SAMPLEREXT:
- case ShaderLanguage::TYPE_ISAMPLER2D:
- case ShaderLanguage::TYPE_USAMPLER2D: {
- pi.type = Variant::OBJECT;
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "Texture";
- } break;
-
- case ShaderLanguage::TYPE_SAMPLERCUBE: {
- pi.type = Variant::OBJECT;
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "CubeMap";
- } break;
-
- case ShaderLanguage::TYPE_SAMPLER2DARRAY:
- case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
- case ShaderLanguage::TYPE_USAMPLER2DARRAY:
- case ShaderLanguage::TYPE_SAMPLER3D:
- case ShaderLanguage::TYPE_ISAMPLER3D:
- case ShaderLanguage::TYPE_USAMPLER3D: {
- // Not implemented in OpenGL
- } break;
- // new for godot 4
- case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
- case ShaderLanguage::TYPE_STRUCT:
- case ShaderLanguage::TYPE_MAX: {
- } break;
- }
-
- p_param_list->push_back(pi);
- }
-}
-
-void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND(!shader);
- ERR_FAIL_COND(p_texture.is_valid() && !GLES3::TextureStorage::get_singleton()->owns_texture(p_texture));
-
- if (!p_texture.is_valid()) {
- if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
- shader->default_textures[p_name].erase(p_index);
-
- if (shader->default_textures[p_name].is_empty()) {
- shader->default_textures.erase(p_name);
- }
- }
- } else {
- if (!shader->default_textures.has(p_name)) {
- shader->default_textures[p_name] = Map<int, RID>();
- }
- shader->default_textures[p_name][p_index] = p_texture;
- }
-
- _shader_make_dirty(shader);
-}
-
-RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_COND_V(!shader, RID());
-
- if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
- return shader->default_textures[p_name][p_index];
- }
-
- return RID();
-}
-
-/* COMMON MATERIAL API */
-
-void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const {
- if (p_material->dirty_list.in_list()) {
- return;
- }
-
- _material_dirty_list.add(&p_material->dirty_list);
-}
-
-RID RasterizerStorageGLES3::material_allocate() {
- Material *material = memnew(Material);
- return material_owner.make_rid(material);
-}
-
-void RasterizerStorageGLES3::material_initialize(RID p_rid) {
-}
-
-//RID RasterizerStorageGLES3::material_create() {
-// Material *material = memnew(Material);
-
-// return material_owner.make_rid(material);
-//}
-
-void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- Shader *shader = shader_owner.get_or_null(p_shader);
-
- if (material->shader) {
- // if a shader is present, remove the old shader
- material->shader->materials.remove(&material->list);
- }
-
- material->shader = shader;
-
- if (shader) {
- shader->materials.add(&material->list);
- }
-
- _material_make_dirty(material);
-}
-
-RID RasterizerStorageGLES3::material_get_shader(RID p_material) const {
- const Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, RID());
-
- if (material->shader) {
- return material->shader->self;
- }
-
- return RID();
-}
-
-void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- if (p_value.get_type() == Variant::NIL) {
- material->params.erase(p_param);
- } else {
- material->params[p_param] = p_value;
- }
-
- _material_make_dirty(material);
-}
-
-Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const {
- const Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, RID());
-
- if (material->params.has(p_param)) {
- return material->params[p_param];
- }
-
- return material_get_param_default(p_material, p_param);
-}
-
-Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const StringName &p_param) const {
- const Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, Variant());
-
- if (material->shader) {
- if (material->shader->uniforms.has(p_param)) {
- ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
- }
- }
- return Variant();
-}
-
-void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- material->line_width = p_width;
-}
-
-void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- material->next_pass = p_next_material;
-}
-
-bool RasterizerStorageGLES3::material_is_animated(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, false);
- if (material->dirty_list.in_list()) {
- _update_material(material);
- }
-
- bool animated = material->is_animated_cache;
- if (!animated && material->next_pass.is_valid()) {
- animated = material_is_animated(material->next_pass);
- }
- return animated;
-}
-
-bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, false);
- if (material->dirty_list.in_list()) {
- _update_material(material);
- }
-
- bool casts_shadows = material->can_cast_shadow_cache;
-
- if (!casts_shadows && material->next_pass.is_valid()) {
- casts_shadows = material_casts_shadows(material->next_pass);
- }
-
- return casts_shadows;
-}
-
-bool RasterizerStorageGLES3::material_uses_tangents(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, false);
-
- if (!material->shader) {
- return false;
- }
-
- if (material->shader->dirty_list.in_list()) {
- _update_shader(material->shader);
- }
-
- return material->shader->spatial.uses_tangent;
-}
-
-bool RasterizerStorageGLES3::material_uses_ensure_correct_normals(RID p_material) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND_V(!material, false);
-
- if (!material->shader) {
- return false;
- }
-
- if (material->shader->dirty_list.in_list()) {
- _update_shader(material->shader);
- }
-
- return material->shader->spatial.uses_ensure_correct_normals;
-}
-
-void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, DependencyTracker *p_instance) {
- /*
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance);
- if (E) {
- E->get()++;
- } else {
- material->instance_owners[p_instance] = 1;
- }
-*/
-}
-
-void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, DependencyTracker *p_instance) {
- /*
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance);
- ERR_FAIL_COND(!E);
-
- E->get()--;
-
- if (E->get() == 0) {
- material->instance_owners.erase(E);
- }
-*/
-}
-
-void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int priority) {
- ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN);
- ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
-
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- material->render_priority = priority;
-}
-
-void RasterizerStorageGLES3::_update_material(Material *p_material) {
- if (p_material->dirty_list.in_list()) {
- _material_dirty_list.remove(&p_material->dirty_list);
- }
-
- if (p_material->shader && p_material->shader->dirty_list.in_list()) {
- _update_shader(p_material->shader);
- }
-
- if (p_material->shader && !p_material->shader->valid) {
- return;
- }
-
- {
- bool can_cast_shadow = false;
- bool is_animated = false;
-
- if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) {
- if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
- (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
- can_cast_shadow = true;
- }
-
- if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) {
- is_animated = true;
- }
-
- if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) {
- is_animated = true;
- }
-
- if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) {
- p_material->can_cast_shadow_cache = can_cast_shadow;
- p_material->is_animated_cache = is_animated;
-
- /*
- for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) {
- E->key()->material_changed_notify();
- }
-
- for (Map<InstanceBaseDependency *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
- E->key()->base_changed(false, true);
- }
- */
- }
- }
- }
-
- // uniforms and other things will be set in the use_material method in ShaderGLES3
-
- if (p_material->shader && p_material->shader->texture_uniforms.size() > 0) {
- p_material->textures.resize(p_material->shader->texture_uniforms.size());
-
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
- if (E->get().texture_order < 0) {
- continue; // not a texture, does not go here
- }
-
- RID texture;
-
- Map<StringName, Variant>::Element *V = p_material->params.find(E->key());
-
- if (V) {
- texture = V->get();
- }
-
- if (!texture.is_valid()) {
- Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key());
-
- // TODO: make texture uniform array properly works with GLES3
- if (W && W->get().has(0)) {
- texture = W->get()[0];
- }
- }
-
- p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture);
- }
- } else {
- p_material->textures.clear();
- }
-}
-/*
-void RasterizerStorageGLES3::_material_add_geometry(RID p_material, Geometry *p_geometry) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
-
- if (I) {
- I->get()++;
- } else {
- material->geometry_owners[p_geometry] = 1;
- }
-}
-
-void RasterizerStorageGLES3::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
- Material *material = material_owner.get_or_null(p_material);
- ERR_FAIL_COND(!material);
-
- Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
- ERR_FAIL_COND(!I);
-
- I->get()--;
-
- if (I->get() == 0) {
- material->geometry_owners.erase(I);
- }
-}
-*/
-void RasterizerStorageGLES3::update_dirty_materials() {
- while (_material_dirty_list.first()) {
- Material *material = _material_dirty_list.first()->self();
- _update_material(material);
- }
-}
-
-/* MESH API */
-
-RID RasterizerStorageGLES3::mesh_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::mesh_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
-}
-
-bool RasterizerStorageGLES3::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- return false;
-}
-
-RID RasterizerStorageGLES3::mesh_instance_create(RID p_base) {
- return RID();
-}
-
-void RasterizerStorageGLES3::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
-}
-
-void RasterizerStorageGLES3::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
-}
-
-void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance) {
-}
-
-void RasterizerStorageGLES3::update_mesh_instances() {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
-}
-
-float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
- return 0.0;
-}
-
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
-}
-
-int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const {
- return 0;
-}
-
-void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
-}
-
-RS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const {
- return RS::BLEND_SHAPE_MODE_NORMALIZED;
-}
-
-void RasterizerStorageGLES3::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
-}
-
-void RasterizerStorageGLES3::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
-}
-
-void RasterizerStorageGLES3::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
-}
-
-void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
-}
-
-RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- return RID();
-}
-
-RS::SurfaceData RasterizerStorageGLES3::mesh_get_surface(RID p_mesh, int p_surface) const {
- return RS::SurfaceData();
-}
-
-int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
- return 1;
-}
-
-void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
-}
-
-AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
- return AABB();
-}
-
-AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- return AABB();
-}
-
-void RasterizerStorageGLES3::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
-}
-
-void RasterizerStorageGLES3::mesh_clear(RID p_mesh) {
-}
-
-/* MULTIMESH API */
-
-RID RasterizerStorageGLES3::multimesh_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::multimesh_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
-}
-
-int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const {
- return 0;
-}
-
-void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
-}
-
-RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const {
- return RID();
-}
-
-AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
- return AABB();
-}
-
-Transform3D RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- return Transform3D();
-}
-
-Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- return Transform2D();
-}
-
-Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- return Color();
-}
-
-Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- return Color();
-}
-
-void RasterizerStorageGLES3::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
-}
-
-Vector<float> RasterizerStorageGLES3::multimesh_get_buffer(RID p_multimesh) const {
- return Vector<float>();
-}
-
-void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
-}
-
-int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const {
- return 0;
-}
-
-/* SKELETON API */
-
-RID RasterizerStorageGLES3::skeleton_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::skeleton_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
-}
-
-void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
-}
-
-int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const {
- return 0;
-}
-
-void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
-}
-
-Transform3D RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- return Transform3D();
-}
-
-void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
-}
-
-Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- return Transform2D();
-}
-
-/* Light API */
-
-RID RasterizerStorageGLES3::directional_light_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::directional_light_initialize(RID p_rid) {
-}
-
-RID RasterizerStorageGLES3::omni_light_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::omni_light_initialize(RID p_rid) {
-}
-
-RID RasterizerStorageGLES3::spot_light_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::spot_light_initialize(RID p_rid) {
-}
-
-RID RasterizerStorageGLES3::reflection_probe_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::reflection_probe_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::light_set_color(RID p_light, const Color &p_color) {
-}
-
-void RasterizerStorageGLES3::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
-}
-
-void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) {
-}
-
-void RasterizerStorageGLES3::light_set_projector(RID p_light, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) {
-}
-
-void RasterizerStorageGLES3::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
-}
-
-void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
-}
-
-void RasterizerStorageGLES3::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
-}
-
-void RasterizerStorageGLES3::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
-}
-
-void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
-}
-
-void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
-}
-
-void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) {
-}
-
-bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const {
- return false;
-}
-
-void RasterizerStorageGLES3::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
-}
-
-RS::LightDirectionalSkyMode RasterizerStorageGLES3::light_directional_get_sky_mode(RID p_light) const {
- return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
-}
-
-RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) {
- return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
-}
-
-RS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) {
- return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
-}
-
-bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const {
- return false;
-}
-
-bool RasterizerStorageGLES3::light_has_projector(RID p_light) const {
- return false;
-}
-
-RS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const {
- return RS::LIGHT_OMNI;
-}
-
-AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
- return AABB();
-}
-
-float RasterizerStorageGLES3::light_get_param(RID p_light, RS::LightParam p_param) {
- return 0.0;
-}
-
-Color RasterizerStorageGLES3::light_get_color(RID p_light) {
- return Color();
-}
-
-RS::LightBakeMode RasterizerStorageGLES3::light_get_bake_mode(RID p_light) {
- return RS::LIGHT_BAKE_DISABLED;
-}
-
-uint32_t RasterizerStorageGLES3::light_get_max_sdfgi_cascade(RID p_light) {
- return 0;
-}
-
-uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
- return 0;
-}
-
-/* PROBE API */
-
-void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
-}
-
-AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
- return AABB();
-}
-
-RS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const {
- return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE;
-}
-
-uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const {
- return 0;
-}
-
-Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const {
- return Vector3();
-}
-
-Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const {
- return Vector3();
-}
-
-float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const {
- return 0.0;
-}
-
-bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const {
- return false;
-}
-
void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
}
-void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
-}
-
/* VOXEL GI API */
RID RasterizerStorageGLES3::voxel_gi_allocate() {
@@ -1302,253 +159,12 @@ uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) {
return 0;
}
-/* LIGHTMAP CAPTURE */
-RID RasterizerStorageGLES3::lightmap_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::lightmap_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
-}
-
-PackedVector3Array RasterizerStorageGLES3::lightmap_get_probe_capture_points(RID p_lightmap) const {
- return PackedVector3Array();
-}
-
-PackedColorArray RasterizerStorageGLES3::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- return PackedColorArray();
-}
-
-PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- return PackedInt32Array();
-}
-
-PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- return PackedInt32Array();
-}
-
-AABB RasterizerStorageGLES3::lightmap_get_aabb(RID p_lightmap) const {
- return AABB();
-}
-
-void RasterizerStorageGLES3::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
-}
-
-bool RasterizerStorageGLES3::lightmap_is_interior(RID p_lightmap) const {
- return false;
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_capture_update_speed(float p_speed) {
-}
-
-float RasterizerStorageGLES3::lightmap_get_probe_capture_update_speed() const {
- return 0;
-}
-
/* OCCLUDER */
void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
}
-/* PARTICLES */
-
-RID RasterizerStorageGLES3::particles_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
-}
-
-void RasterizerStorageGLES3::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
-}
-
-void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) {
-}
-
-void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
-}
-
-void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, double p_lifetime) {
-}
-
-void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) {
-}
-
-void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, double p_time) {
-}
-
-void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
-}
-
-void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
-}
-
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
-}
-
-void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, double p_scale) {
-}
-
-void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) {
-}
-RID RasterizerStorageGLES3::particles_get_process_material(RID p_particles) const {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) {
-}
-
-void RasterizerStorageGLES3::particles_set_interpolate(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
-}
-
-void RasterizerStorageGLES3::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
-}
-
-void RasterizerStorageGLES3::particles_set_collision_base_size(RID p_particles, real_t p_size) {
-}
-
-void RasterizerStorageGLES3::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
-}
-
-void RasterizerStorageGLES3::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
-}
-
-void RasterizerStorageGLES3::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
-}
-
-void RasterizerStorageGLES3::particles_restart(RID p_particles) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
-}
-
-void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
-}
-
-AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
- return AABB();
-}
-
-AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
- return AABB();
-}
-
-void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
-}
-
-bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) {
- return false;
-}
-
-int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const {
- return 0;
-}
-
-RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_add_collision(RID p_particles, RID p_instance) {
-}
-
-void RasterizerStorageGLES3::particles_remove_collision(RID p_particles, RID p_instance) {
-}
-
-void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::update_particles() {
-}
-
-/* PARTICLES COLLISION */
-
-RID RasterizerStorageGLES3::particles_collision_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_collision_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::particles_collision_height_field_update(RID p_particles_collision) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
-}
-
-AABB RasterizerStorageGLES3::particles_collision_get_aabb(RID p_particles_collision) const {
- return AABB();
-}
-
-bool RasterizerStorageGLES3::particles_collision_is_heightfield(RID p_particles_collision) const {
- return false;
-}
-
-RID RasterizerStorageGLES3::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- return RID();
-}
-
-RID RasterizerStorageGLES3::particles_collision_instance_create(RID p_collision) {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
-}
-
-void RasterizerStorageGLES3::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
-}
+/* FOG */
RID RasterizerStorageGLES3::fog_volume_allocate() {
return RID();
@@ -1595,804 +211,6 @@ AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const
void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
}
-/* GLOBAL VARIABLES */
-
-void RasterizerStorageGLES3::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
-}
-
-void RasterizerStorageGLES3::global_variable_remove(const StringName &p_name) {
-}
-
-Vector<StringName> RasterizerStorageGLES3::global_variable_get_list() const {
- return Vector<StringName>();
-}
-
-void RasterizerStorageGLES3::global_variable_set(const StringName &p_name, const Variant &p_value) {
-}
-
-void RasterizerStorageGLES3::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
-}
-
-Variant RasterizerStorageGLES3::global_variable_get(const StringName &p_name) const {
- return Variant();
-}
-
-RS::GlobalVariableType RasterizerStorageGLES3::global_variable_get_type(const StringName &p_name) const {
- return RS::GLOBAL_VAR_TYPE_MAX;
-}
-
-void RasterizerStorageGLES3::global_variables_load_settings(bool p_load_textures) {
-}
-
-void RasterizerStorageGLES3::global_variables_clear() {
-}
-
-int32_t RasterizerStorageGLES3::global_variables_instance_allocate(RID p_instance) {
- return 0;
-}
-
-void RasterizerStorageGLES3::global_variables_instance_free(RID p_instance) {
-}
-
-void RasterizerStorageGLES3::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
-}
-
-bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
- return false;
-}
-
-/* RENDER TARGET */
-
-void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
-
- if (rt) {
- if (rt->allocate_is_dirty) {
- rt->allocate_is_dirty = false;
- _render_target_allocate(rt);
- }
-
- frame.current_rt = rt;
- ERR_FAIL_COND(!rt);
- frame.clear_request = false;
-
- glViewport(0, 0, rt->width, rt->height);
-
- _dims.rt_width = rt->width;
- _dims.rt_height = rt->height;
- _dims.win_width = rt->width;
- _dims.win_height = rt->height;
-
- } else {
- frame.current_rt = nullptr;
- frame.clear_request = false;
- bind_framebuffer_system();
- }
-}
-
-void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) {
- // do not allocate a render target with no size
- if (rt->width <= 0 || rt->height <= 0) {
- return;
- }
-
- // do not allocate a render target that is attached to the screen
- if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
- rt->fbo = RasterizerStorageGLES3::system_fbo;
- return;
- }
-
- GLuint color_internal_format;
- GLuint color_format;
- GLuint color_type = GL_UNSIGNED_BYTE;
- Image::Format image_format;
-
- if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
-#ifdef GLES_OVER_GL
- color_internal_format = GL_RGBA8;
-#else
- color_internal_format = GL_RGBA;
-#endif
- color_format = GL_RGBA;
- image_format = Image::FORMAT_RGBA8;
- } else {
-#ifdef GLES_OVER_GL
- color_internal_format = GL_RGB8;
-#else
- color_internal_format = GL_RGB;
-#endif
- color_format = GL_RGB;
- image_format = Image::FORMAT_RGB8;
- }
-
- rt->used_dof_blur_near = false;
- rt->mip_maps_allocated = false;
-
- {
- /* Front FBO */
-
- GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
- ERR_FAIL_COND(!texture);
-
- // framebuffer
- glGenFramebuffers(1, &rt->fbo);
- bind_framebuffer(rt->fbo);
-
- // color
- glGenTextures(1, &rt->color);
- glBindTexture(GL_TEXTURE_2D, rt->color);
-
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
-
- if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
-
- // depth
-
- if (config->support_depth_texture) {
- glGenTextures(1, &rt->depth);
- glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glGenRenderbuffers(1, &rt->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
-
- glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- glDeleteFramebuffers(1, &rt->fbo);
- if (config->support_depth_texture) {
- glDeleteTextures(1, &rt->depth);
- } else {
- glDeleteRenderbuffers(1, &rt->depth);
- }
-
- glDeleteTextures(1, &rt->color);
- rt->fbo = 0;
- rt->width = 0;
- rt->height = 0;
- rt->color = 0;
- rt->depth = 0;
- texture->tex_id = 0;
- texture->active = false;
- WARN_PRINT("Could not create framebuffer!!");
- return;
- }
-
- texture->format = image_format;
- texture->gl_format_cache = color_format;
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
- texture->gl_internal_format_cache = color_internal_format;
- texture->tex_id = rt->color;
- texture->width = rt->width;
- texture->alloc_width = rt->width;
- texture->height = rt->height;
- texture->alloc_height = rt->height;
- texture->active = true;
-
- GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags);
- }
-
- /* BACK FBO */
- /* For MSAA */
-
-#ifndef JAVASCRIPT_ENABLED
- if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) {
- rt->multisample_active = true;
-
- static const int msaa_value[] = { 0, 2, 4, 8, 16 };
- int msaa = msaa_value[rt->msaa];
-
- int max_samples = 0;
- glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
- if (msaa > max_samples) {
- WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
- msaa = max_samples;
- }
-
- //regular fbo
- glGenFramebuffers(1, &rt->multisample_fbo);
- bind_framebuffer(rt->multisample_fbo);
-
- glGenRenderbuffers(1, &rt->multisample_depth);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
-
- glGenRenderbuffers(1, &rt->multisample_color);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- // Delete allocated resources and default to no MSAA
- WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA");
- printf("err status: %x\n", status);
- rt->multisample_active = false;
-
- glDeleteFramebuffers(1, &rt->multisample_fbo);
- rt->multisample_fbo = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_depth);
- rt->multisample_depth = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_color);
- rt->multisample_color = 0;
- }
-
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- bind_framebuffer(0);
-
- } else
-#endif // JAVASCRIPT_ENABLED
- {
- rt->multisample_active = false;
- }
-
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- // copy texscreen buffers
- // if (!(rt->flags[RendererStorage::RENDER_TARGET_NO_SAMPLING])) {
- if (true) {
- glGenTextures(1, &rt->copy_screen_effect.color);
- glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
-
- if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- } else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
- bind_framebuffer(rt->copy_screen_effect.fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
-
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- _render_target_clear(rt);
- ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
- }
- }
-
- // Allocate mipmap chains for post_process effects
- // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) {
- if (rt->width >= 2 && rt->height >= 2) {
- for (int i = 0; i < 2; i++) {
- ERR_FAIL_COND(rt->mip_maps[i].sizes.size());
- int w = rt->width;
- int h = rt->height;
-
- if (i > 0) {
- w >>= 1;
- h >>= 1;
- }
-
- int level = 0;
- int fb_w = w;
- int fb_h = h;
-
- while (true) {
- GLES3::RenderTarget::MipMaps::Size mm;
- mm.width = w;
- mm.height = h;
- rt->mip_maps[i].sizes.push_back(mm);
-
- w >>= 1;
- h >>= 1;
-
- if (w < 2 || h < 2) {
- break;
- }
-
- level++;
- }
-
- GLsizei width = fb_w;
- GLsizei height = fb_h;
-
- if (config->render_to_mipmap_supported) {
- glGenTextures(1, &rt->mip_maps[i].color);
- glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
-
- for (int l = 0; l < level + 1; l++) {
- glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr);
- width = MAX(1, (width / 2));
- height = MAX(1, (height / 2));
- }
-#ifdef GLES_OVER_GL
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
-#endif
- } else {
- // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level
- for (int l = 0; l < level + 1; l++) {
- glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
- glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr);
- width = MAX(1, (width / 2));
- height = MAX(1, (height / 2));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
-
- glDisable(GL_SCISSOR_TEST);
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-
- for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
- GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
-
- glGenFramebuffers(1, &mm.fbo);
- bind_framebuffer(mm.fbo);
-
- if (config->render_to_mipmap_supported) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
- } else {
- glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0);
- }
-
- bool used_depth = false;
- if (j == 0 && i == 0) { //use always
- if (config->support_depth_texture) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
- used_depth = true;
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects");
- bind_framebuffer_system();
- return;
- }
-
- glClearColor(1.0, 0.0, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- if (used_depth) {
- glClearDepth(1.0);
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- }
-
- rt->mip_maps[i].levels = level;
-
- if (config->render_to_mipmap_supported) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- rt->mip_maps_allocated = true;
- }
-
- bind_framebuffer_system();
-}
-
-void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) {
- // there is nothing to clear when DIRECT_TO_SCREEN is used
- if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
- return;
- }
-
- if (rt->fbo) {
- glDeleteFramebuffers(1, &rt->fbo);
- glDeleteTextures(1, &rt->color);
- rt->fbo = 0;
- }
-
- if (rt->external.fbo != 0) {
- // free this
- glDeleteFramebuffers(1, &rt->external.fbo);
-
- // clean up our texture
- GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->width = 0;
- t->height = 0;
- t->active = false;
- GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
- memdelete(t);
-
- rt->external.fbo = 0;
- }
-
- if (rt->depth) {
- if (config->support_depth_texture) {
- glDeleteTextures(1, &rt->depth);
- } else {
- glDeleteRenderbuffers(1, &rt->depth);
- }
-
- rt->depth = 0;
- }
-
- GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
-
- if (rt->copy_screen_effect.color) {
- glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
- rt->copy_screen_effect.fbo = 0;
-
- glDeleteTextures(1, &rt->copy_screen_effect.color);
- rt->copy_screen_effect.color = 0;
- }
-
- for (int i = 0; i < 2; i++) {
- if (rt->mip_maps[i].sizes.size()) {
- for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
- glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo);
- glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color);
- }
-
- glDeleteTextures(1, &rt->mip_maps[i].color);
- rt->mip_maps[i].sizes.clear();
- rt->mip_maps[i].levels = 0;
- rt->mip_maps[i].color = 0;
- }
- }
-
- if (rt->multisample_active) {
- glDeleteFramebuffers(1, &rt->multisample_fbo);
- rt->multisample_fbo = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_depth);
- rt->multisample_depth = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_color);
-
- rt->multisample_color = 0;
- }
-}
-
-RID RasterizerStorageGLES3::render_target_create() {
- GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget);
- GLES3::Texture *t = memnew(GLES3::Texture);
-
- t->type = RenderingDevice::TEXTURE_TYPE_2D;
- t->flags = 0;
- t->width = 0;
- t->height = 0;
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->format = Image::FORMAT_R8;
- t->target = GL_TEXTURE_2D;
- t->gl_format_cache = 0;
- t->gl_internal_format_cache = 0;
- t->gl_type_cache = 0;
- t->data_size = 0;
- t->total_data_size = 0;
- t->ignore_mipmaps = false;
- t->compressed = false;
- t->mipmaps = 1;
- t->active = true;
- t->tex_id = 0;
- t->render_target = rt;
-
- rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
- return render_target_owner.make_rid(rt);
-}
-
-void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->x = p_x;
- rt->y = p_y;
-}
-
-void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (p_width == rt->width && p_height == rt->height) {
- return;
- }
-
- _render_target_clear(rt);
-
- rt->width = p_width;
- rt->height = p_height;
-
- // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height));
-
- rt->allocate_is_dirty = true;
- //_render_target_allocate(rt);
-}
-
-// TODO: convert to Size2i internally
-Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2());
-
- return Size2i(rt->width, rt->height);
-}
-
-RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- if (rt->external.fbo == 0) {
- return rt->texture;
- } else {
- return rt->external.texture;
- }
-}
-
-void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (p_texture_id == 0) {
- if (rt->external.fbo != 0) {
- // free this
- glDeleteFramebuffers(1, &rt->external.fbo);
-
- // and this
- if (rt->external.depth != 0) {
- glDeleteRenderbuffers(1, &rt->external.depth);
- }
-
- // clean up our texture
- GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->width = 0;
- t->height = 0;
- t->active = false;
- GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
- memdelete(t);
-
- rt->external.fbo = 0;
- rt->external.color = 0;
- rt->external.depth = 0;
- }
- } else {
- GLES3::Texture *t;
-
- if (rt->external.fbo == 0) {
- // create our fbo
- glGenFramebuffers(1, &rt->external.fbo);
- bind_framebuffer(rt->external.fbo);
-
- // allocate a texture
- t = memnew(GLES3::Texture);
-
- t->type = RenderingDevice::TEXTURE_TYPE_2D;
- t->flags = 0;
- t->width = 0;
- t->height = 0;
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->format = Image::FORMAT_RGBA8;
- t->target = GL_TEXTURE_2D;
- t->gl_format_cache = 0;
- t->gl_internal_format_cache = 0;
- t->gl_type_cache = 0;
- t->data_size = 0;
- t->compressed = false;
- t->srgb = false;
- t->total_data_size = 0;
- t->ignore_mipmaps = false;
- t->mipmaps = 1;
- t->active = true;
- t->tex_id = 0;
- t->render_target = rt;
-
- rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
-
- } else {
- // bind our frame buffer
- bind_framebuffer(rt->external.fbo);
-
- // find our texture
- t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
- }
-
- // set our texture
- t->tex_id = p_texture_id;
- rt->external.color = p_texture_id;
-
- // size shouldn't be different
- t->width = rt->width;
- t->height = rt->height;
- t->alloc_height = rt->width;
- t->alloc_width = rt->height;
-
- // Switch our texture on our frame buffer
- {
- // set our texture as the destination for our framebuffer
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
-
- // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
- if (config->support_depth_texture) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
- }
-
- // check status and unbind
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- bind_framebuffer_system();
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- printf("framebuffer fail, status: %x\n", status);
- }
-
- ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
- }
-}
-
-void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
- // those functions change how they operate depending on the value of DIRECT_TO_SCREEN
- if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
- _render_target_clear(rt);
- rt->flags[p_flag] = p_value;
- _render_target_allocate(rt);
- }
-
- rt->flags[p_flag] = p_value;
-
- switch (p_flag) {
- case RENDER_TARGET_TRANSPARENT:
- /*
- case RENDER_TARGET_HDR:
- case RENDER_TARGET_NO_3D:
- case RENDER_TARGET_NO_SAMPLING:
- case RENDER_TARGET_NO_3D_EFFECTS: */
- {
- //must reset for these formats
- _render_target_clear(rt);
- _render_target_allocate(rt);
- }
- break;
- default: {
- }
- }
-}
-
-bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
-
- return rt->used_in_frame;
-}
-
-void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->used_in_frame = false;
-}
-
-void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (rt->msaa == p_msaa) {
- return;
- }
-
- _render_target_clear(rt);
- rt->msaa = p_msaa;
- _render_target_allocate(rt);
-}
-
-//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target)
-//{
-// return render_target_owner.get_or_null(p_render_target);
-//}
-
-void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->use_fxaa = p_fxaa;
-}
-
-void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (p_debanding) {
- WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled.");
- }
-
- rt->use_debanding = p_debanding;
-}
-
-void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = true;
- rt->clear_color = p_clear_color;
-
- // ERR_FAIL_COND(!frame.current_rt);
- // frame.clear_request = true;
- // frame.clear_request_color = p_color;
-}
-
-bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->clear_requested;
-}
-Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Color());
- return rt->clear_color;
-}
-
-void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = false;
-}
-
-void RasterizerStorageGLES3::render_target_do_clear_request(RID p_render_target) {
-}
-
-void RasterizerStorageGLES3::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
-}
-
-Rect2i RasterizerStorageGLES3::render_target_get_sdf_rect(RID p_render_target) const {
- return Rect2i();
-}
-
-void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
-}
-
/* CANVAS SHADOW */
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
@@ -2408,7 +226,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glActiveTexture(GL_TEXTURE0);
glGenFramebuffers(1, &cls->fbo);
- bind_framebuffer(cls->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
@@ -2435,7 +253,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
//printf("errnum: %x\n",status);
- bind_framebuffer_system();
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
if (status != GL_FRAMEBUFFER_COMPLETE) {
memdelete(cls);
@@ -2568,24 +386,14 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
}
bool RasterizerStorageGLES3::free(RID p_rid) {
- if (render_target_owner.owns(p_rid)) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid);
- _render_target_clear(rt);
-
- GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
- if (t) {
- GLES3::TextureStorage::get_singleton()->texture_free(rt->texture);
- memdelete(t);
- }
- render_target_owner.free(p_rid);
- memdelete(rt);
-
+ if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
return true;
} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
- } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
- GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
+ } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
return true;
} else if (sky_owner.owns(p_rid)) {
Sky *sky = sky_owner.get_or_null(p_rid);
@@ -2594,63 +402,12 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
memdelete(sky);
return true;
- } else if (shader_owner.owns(p_rid)) {
- Shader *shader = shader_owner.get_or_null(p_rid);
-
- if (shader->shader && shader->version.is_valid()) {
- shader->shader->version_free(shader->version);
- }
-
- if (shader->dirty_list.in_list()) {
- _shader_dirty_list.remove(&shader->dirty_list);
- }
-
- while (shader->materials.first()) {
- Material *m = shader->materials.first()->self();
-
- m->shader = nullptr;
- _material_make_dirty(m);
-
- shader->materials.remove(shader->materials.first());
- }
-
- shader_owner.free(p_rid);
- memdelete(shader);
-
+ } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
+ GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
return true;
- } else if (material_owner.owns(p_rid)) {
- Material *m = material_owner.get_or_null(p_rid);
-
- if (m->shader) {
- m->shader->materials.remove(&m->list);
- }
-
- /*
- for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) {
- Geometry *g = E->key();
- g->material = RID();
- }
-
- for (Map<InstanceBaseDependency *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) {
- InstanceBaseDependency *ins = E->key();
-
- if (ins->material_override == p_rid) {
- ins->material_override = RID();
- }
-
- for (int i = 0; i < ins->materials.size(); i++) {
- if (ins->materials[i] == p_rid) {
- ins->materials.write[i] = RID();
- }
- }
- }
-*/
-
- material_owner.free(p_rid);
- memdelete(m);
-
+ } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
+ GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
return true;
-
} else {
return false;
}
@@ -2893,95 +650,15 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con
}
void RasterizerStorageGLES3::initialize() {
- RasterizerStorageGLES3::system_fbo = 0;
config = GLES3::Config::get_singleton();
- config->initialize();
-
- //determine formats for depth textures (or renderbuffers)
- if (config->support_depth_texture) {
- // Will use texture for depth
- // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
- // as there is no extension to test for this.
- GLuint fbo;
- glGenFramebuffers(1, &fbo);
- bind_framebuffer(fbo);
- GLuint depth;
- glGenTextures(1, &depth);
- glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- bind_framebuffer_system();
- glDeleteFramebuffers(1, &fbo);
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &depth);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
- // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
-#ifdef GLES_OVER_GL
- config->depth_internalformat = GL_DEPTH_COMPONENT16;
-#else
- // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
- config->depth_internalformat = GL_DEPTH_COMPONENT;
-#endif
- config->depth_type = GL_UNSIGNED_SHORT;
-
- glGenFramebuffers(1, &fbo);
- bind_framebuffer(fbo);
-
- glGenTextures(1, &depth);
- glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
-
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
- config->support_depth_texture = false;
- config->use_rgba_3d_shadows = true;
- }
-
- bind_framebuffer_system();
- glDeleteFramebuffers(1, &fbo);
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &depth);
- }
- }
//picky requirements for these
config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps;
- frame.count = 0;
- frame.delta = 0;
- frame.current_rt = nullptr;
- frame.clear_request = false;
-
// the use skeleton software path should be used if either float texture is not supported,
// OR max_vertex_texture_image_units is zero
config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0);
- shaders.copy.initialize();
- shaders.copy_version = shaders.copy.version_create(); //TODO
- shaders.copy.version_bind_shader(shaders.copy_version, CopyShaderGLES3::MODE_COPY_SECTION);
- //shaders.cubemap_filter.init();
- //bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx");
- //shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq);
-
{
// quad for copying stuff
@@ -3139,18 +816,17 @@ uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) {
}
void RasterizerStorageGLES3::update_dirty_resources() {
- update_dirty_shaders();
- update_dirty_materials();
+ GLES3::MaterialStorage::get_singleton()->update_dirty_shaders();
+ GLES3::MaterialStorage::get_singleton()->update_dirty_materials();
// update_dirty_skeletons();
// update_dirty_multimeshes();
}
RasterizerStorageGLES3::RasterizerStorageGLES3() {
- RasterizerStorageGLES3::system_fbo = 0;
+ initialize();
}
RasterizerStorageGLES3::~RasterizerStorageGLES3() {
- shaders.copy.version_free(shaders.copy_version);
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 4e04b918c2..da1dd0e66b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -40,22 +40,17 @@
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/shader_compiler.h"
#include "servers/rendering/shader_language.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
-#include "storage/render_target_storage.h"
+#include "storage/material_storage.h"
#include "storage/texture_storage.h"
-#include "shaders/copy.glsl.gen.h"
-
-class RasterizerCanvasGLES3;
-class RasterizerSceneGLES3;
+// class RasterizerCanvasGLES3;
+// class RasterizerSceneGLES3;
class RasterizerStorageGLES3 : public RendererStorage {
public:
- RasterizerCanvasGLES3 *canvas;
- RasterizerSceneGLES3 *scene;
-
- static GLuint system_fbo;
+ // RasterizerCanvasGLES3 *canvas;
+ // RasterizerSceneGLES3 *scene;
GLES3::Config *config;
@@ -79,19 +74,6 @@ public:
} resources;
- mutable struct Shaders {
- ShaderCompiler compiler;
-
- CopyShaderGLES3 copy;
- RID copy_version;
- //CubemapFilterShaderGLES3 cubemap_filter;
-
- ShaderCompiler::IdentifierActions actions_canvas;
- ShaderCompiler::IdentifierActions actions_scene;
- ShaderCompiler::IdentifierActions actions_particles;
-
- } shaders;
-
struct Info {
uint64_t texture_mem = 0;
uint64_t vertex_mem = 0;
@@ -132,6 +114,8 @@ public:
/////////////////////////////////////////////////////////////////////////////////////////
public:
+ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
+
/* SKY API */
// not sure if used in godot 4?
struct Sky {
@@ -146,439 +130,6 @@ public:
RID sky_create();
void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size);
- // SHADER API
-
- struct Material;
-
- struct Shader {
- RID self;
-
- RS::ShaderMode mode;
- ShaderGLES3 *shader;
- String code;
- SelfList<Material>::List materials;
-
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
-
- RID version;
-
- SelfList<Shader> dirty_list;
-
- Map<StringName, Map<int, RID>> default_textures;
-
- Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
-
- bool valid;
-
- String path;
-
- uint32_t index;
- uint64_t last_pass;
-
- struct CanvasItem {
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PMALPHA,
- };
-
- int blend_mode;
-
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
-
- int light_mode;
-
- bool uses_screen_texture;
- bool uses_screen_uv;
- bool uses_time;
- bool uses_modulate;
- bool uses_color;
- bool uses_vertex;
-
- // all these should disable item joining if used in a custom shader
- bool uses_model_matrix;
- bool uses_extra_matrix;
- bool uses_projection_matrix;
- bool uses_instance_custom;
-
- } canvas_item;
-
- struct Spatial {
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- };
-
- int blend_mode;
-
- enum DepthDrawMode {
- DEPTH_DRAW_OPAQUE,
- DEPTH_DRAW_ALWAYS,
- DEPTH_DRAW_NEVER,
- DEPTH_DRAW_ALPHA_PREPASS,
- };
-
- int depth_draw_mode;
-
- enum CullMode {
- CULL_MODE_FRONT,
- CULL_MODE_BACK,
- CULL_MODE_DISABLED,
- };
-
- int cull_mode;
-
- bool uses_alpha;
- bool uses_alpha_scissor;
- bool unshaded;
- bool no_depth_test;
- bool uses_vertex;
- bool uses_discard;
- bool uses_sss;
- bool uses_screen_texture;
- bool uses_depth_texture;
- bool uses_time;
- bool uses_tangent;
- bool uses_ensure_correct_normals;
- bool writes_modelview_or_projection;
- bool uses_vertex_lighting;
- bool uses_world_coordinates;
-
- } spatial;
-
- struct Particles {
- } particles;
-
- bool uses_vertex_time;
- bool uses_fragment_time;
-
- Shader() :
- dirty_list(this) {
- shader = nullptr;
- valid = false;
- version = RID();
- last_pass = 0;
- }
- };
-
- mutable RID_PtrOwner<Shader> shader_owner;
- mutable SelfList<Shader>::List _shader_dirty_list;
-
- void _shader_make_dirty(Shader *p_shader);
-
- RID shader_allocate() override;
- void shader_initialize(RID p_rid) override;
-
- //RID shader_create() override;
-
- void shader_set_code(RID p_shader, const String &p_code) override;
- String shader_get_code(RID p_shader) const override;
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
-
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
-
- RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
-
- void _update_shader(Shader *p_shader) const;
- void update_dirty_shaders();
-
- // new
- Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
-
- // COMMON MATERIAL API
-
- struct Material {
- RID self;
- Shader *shader;
- Map<StringName, Variant> params;
- SelfList<Material> list;
- SelfList<Material> dirty_list;
- Vector<Pair<StringName, RID>> textures;
- float line_width;
- int render_priority;
-
- RID next_pass;
-
- uint32_t index;
- uint64_t last_pass;
-
- // Map<Geometry *, int> geometry_owners;
- // Map<InstanceBaseDependency *, int> instance_owners;
-
- bool can_cast_shadow_cache;
- bool is_animated_cache;
-
- Material() :
- list(this),
- dirty_list(this) {
- can_cast_shadow_cache = false;
- is_animated_cache = false;
- shader = nullptr;
- line_width = 1.0;
- last_pass = 0;
- render_priority = 0;
- }
- };
-
- mutable SelfList<Material>::List _material_dirty_list;
- void _material_make_dirty(Material *p_material) const;
-
- // void _material_add_geometry(RID p_material, Geometry *p_geometry);
- // void _material_remove_geometry(RID p_material, Geometry *p_geometry);
-
- void _update_material(Material *p_material);
-
- mutable RID_PtrOwner<Material> material_owner;
-
- // new
- void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
- void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
-
- // old
- RID material_allocate() override;
- void material_initialize(RID p_rid) override;
-
- //RID material_create() override;
-
- void material_set_shader(RID p_material, RID p_shader) override;
- RID material_get_shader(RID p_material) const;
-
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override;
- Variant material_get_param(RID p_material, const StringName &p_param) const override;
- Variant material_get_param_default(RID p_material, const StringName &p_param) const;
-
- void material_set_line_width(RID p_material, float p_width);
- void material_set_next_pass(RID p_material, RID p_next_material) override;
-
- bool material_is_animated(RID p_material) override;
- bool material_casts_shadows(RID p_material) override;
- bool material_uses_tangents(RID p_material);
- bool material_uses_ensure_correct_normals(RID p_material);
-
- void material_add_instance_owner(RID p_material, DependencyTracker *p_instance);
- void material_remove_instance_owner(RID p_material, DependencyTracker *p_instance);
-
- void material_set_render_priority(RID p_material, int priority) override;
-
- void update_dirty_materials();
-
- /* MESH API */
-
- RID mesh_allocate() override;
- void mesh_initialize(RID p_rid) override;
- void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
- bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
- RID mesh_instance_create(RID p_base) override;
- void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
- void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
- void mesh_instance_check_for_update(RID p_mesh_instance) override;
- void update_mesh_instances() override;
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
-
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
-
- int mesh_get_blend_shape_count(RID p_mesh) const override;
-
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
-
- void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
-
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
-
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
- int mesh_get_surface_count(RID p_mesh) const override;
-
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
- AABB mesh_get_custom_aabb(RID p_mesh) const override;
-
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
- void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
- void mesh_clear(RID p_mesh) override;
-
- /* MULTIMESH API */
-
- struct MultiMesh {
- RID mesh;
- int instances = 0;
- RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
- bool uses_colors = false;
- bool uses_custom_data = false;
- int visible_instances = -1;
- AABB aabb;
- bool aabb_dirty = false;
- bool buffer_set = false;
- uint32_t stride_cache = 0;
- uint32_t color_offset_cache = 0;
- uint32_t custom_data_offset_cache = 0;
-
- Vector<float> data_cache; //used if individual setting is used
- bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
-
- RID buffer; //storage buffer
- RID uniform_set_3d;
- RID uniform_set_2d;
-
- bool dirty = false;
- MultiMesh *dirty_list = nullptr;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<MultiMesh, true> multimesh_owner;
-
- MultiMesh *multimesh_dirty_list = nullptr;
-
- _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
- _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
- void _update_dirty_multimeshes();
-
- RID multimesh_allocate() override;
- void multimesh_initialize(RID p_rid) override;
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
- int multimesh_get_instance_count(RID p_multimesh) const override;
-
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
-
- RID multimesh_get_mesh(RID p_multimesh) const override;
- AABB multimesh_get_aabb(RID p_multimesh) const override;
-
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
- Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
-
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
- int multimesh_get_visible_instances(RID p_multimesh) const override;
-
- _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->xform_format;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_colors;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_custom_data;
- }
-
- _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (multimesh->visible_instances >= 0) {
- return multimesh->visible_instances;
- }
- return multimesh->instances;
- }
-
- /* SKELETON API */
-
- RID skeleton_allocate() override;
- void skeleton_initialize(RID p_rid) override;
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
- int skeleton_get_bone_count(RID p_skeleton) const override;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
-
- /* Light API */
-
- RID directional_light_allocate() override;
- void directional_light_initialize(RID p_rid) override;
- RID omni_light_allocate() override;
- void omni_light_initialize(RID p_rid) override;
- RID spot_light_allocate() override;
- void spot_light_initialize(RID p_rid) override;
- RID reflection_probe_allocate() override;
- void reflection_probe_initialize(RID p_rid) override;
-
- void light_set_color(RID p_light, const Color &p_color) override;
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
- void light_set_shadow(RID p_light, bool p_enabled) override;
- void light_set_projector(RID p_light, RID p_texture) override;
- void light_set_negative(RID p_light, bool p_enable) override;
- void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
- void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
-
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
-
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
- void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
- bool light_directional_get_blend_splits(RID p_light) const override;
- void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
- RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
-
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
-
- bool light_has_shadow(RID p_light) const override;
- bool light_has_projector(RID p_light) const override;
-
- RS::LightType light_get_type(RID p_light) const override;
- AABB light_get_aabb(RID p_light) const override;
- float light_get_param(RID p_light, RS::LightParam p_param) override;
- Color light_get_color(RID p_light) override;
- RS::LightBakeMode light_get_bake_mode(RID p_light) override;
- uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
- uint64_t light_get_version(RID p_light) const override;
-
- /* PROBE API */
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
-
- AABB reflection_probe_get_aabb(RID p_probe) const override;
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- Vector3 reflection_probe_get_extents(RID p_probe) const override;
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
- float reflection_probe_get_origin_max_distance(RID p_probe) const override;
- bool reflection_probe_renders_shadows(RID p_probe) const override;
-
- void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
-
/* VOXEL GI API */
RID voxel_gi_allocate() override;
@@ -620,103 +171,10 @@ public:
uint32_t voxel_gi_get_version(RID p_voxel_gi) override;
- /* LIGHTMAP CAPTURE */
- RID lightmap_allocate() override;
- void lightmap_initialize(RID p_rid) override;
- void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
- void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
- void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
- void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
- PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
- PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
- PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
- PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
- AABB lightmap_get_aabb(RID p_lightmap) const override;
- void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
- bool lightmap_is_interior(RID p_lightmap) const override;
- void lightmap_set_probe_capture_update_speed(float p_speed) override;
- float lightmap_get_probe_capture_update_speed() const override;
-
/* OCCLUDER */
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
- /* PARTICLES */
-
- RID particles_allocate() override;
- void particles_initialize(RID p_rid) override;
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
- void particles_set_emitting(RID p_particles, bool p_emitting) override;
- void particles_set_amount(RID p_particles, int p_amount) override;
- void particles_set_lifetime(RID p_particles, double p_lifetime) override;
- void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
- void particles_set_pre_process_time(RID p_particles, double p_time) override;
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
- void particles_set_speed_scale(RID p_particles, double p_scale) override;
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
- void particles_set_process_material(RID p_particles, RID p_material) override;
- RID particles_get_process_material(RID p_particles) const override;
- void particles_set_fixed_fps(RID p_particles, int p_fps) override;
- void particles_set_interpolate(RID p_particles, bool p_enable) override;
- void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
- void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
-
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
-
- void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
-
- void particles_restart(RID p_particles) override;
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
-
- void particles_set_draw_passes(RID p_particles, int p_count) override;
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
-
- void particles_request_process(RID p_particles) override;
- AABB particles_get_current_aabb(RID p_particles) override;
- AABB particles_get_aabb(RID p_particles) const override;
-
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
-
- bool particles_get_emitting(RID p_particles) override;
- int particles_get_draw_passes(RID p_particles) const override;
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
-
- void particles_add_collision(RID p_particles, RID p_instance) override;
- void particles_remove_collision(RID p_particles, RID p_instance) override;
-
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
-
- void update_particles() override;
-
- /* PARTICLES COLLISION */
-
- RID particles_collision_allocate() override;
- void particles_collision_initialize(RID p_rid) override;
- void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
- void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
- void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
- void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
- void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
- void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
- void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
- void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
- void particles_collision_height_field_update(RID p_particles_collision) override;
- void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
- AABB particles_collision_get_aabb(RID p_particles_collision) const override;
- bool particles_collision_is_heightfield(RID p_particles_collision) const override;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
-
- RID particles_collision_instance_create(RID p_collision) override;
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
-
/* FOG VOLUMES */
RID fog_volume_allocate() override;
@@ -737,63 +195,6 @@ public:
AABB visibility_notifier_get_aabb(RID p_notifier) const override;
void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
- /* GLOBAL VARIABLES */
-
- void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override;
- void global_variable_remove(const StringName &p_name) override;
- Vector<StringName> global_variable_get_list() const override;
-
- void global_variable_set(const StringName &p_name, const Variant &p_value) override;
- void global_variable_set_override(const StringName &p_name, const Variant &p_value) override;
- Variant global_variable_get(const StringName &p_name) const override;
- RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override;
-
- void global_variables_load_settings(bool p_load_textures = true) override;
- void global_variables_clear() override;
-
- int32_t global_variables_instance_allocate(RID p_instance) override;
- void global_variables_instance_free(RID p_instance) override;
- void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
-
- bool particles_is_inactive(RID p_particles) const override;
-
- // RENDER TARGET
-
- mutable RID_PtrOwner<GLES3::RenderTarget> render_target_owner;
-
- void _render_target_clear(GLES3::RenderTarget *rt);
- void _render_target_allocate(GLES3::RenderTarget *rt);
- void _set_current_render_target(RID p_render_target);
-
- RID render_target_create() override;
- void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
- Size2i render_target_get_size(RID p_render_target);
- RID render_target_get_texture(RID p_render_target) override;
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
-
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
- bool render_target_was_used(RID p_render_target) override;
- void render_target_clear_used(RID p_render_target);
- void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
- void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
- void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
-
- // new
- void render_target_set_as_unused(RID p_render_target) override {
- render_target_clear_used(p_render_target);
- }
-
- void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
- bool render_target_is_clear_requested(RID p_render_target) override;
- Color render_target_get_clear_request_color(RID p_render_target) override;
- void render_target_disable_clear_request(RID p_render_target) override;
- void render_target_do_clear_request(RID p_render_target) override;
-
- void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
- Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
-
// access from canvas
// GLES3::RenderTarget * render_target_get(RID p_render_target);
@@ -833,24 +234,6 @@ public:
bool free(RID p_rid) override;
- struct Frame {
- GLES3::RenderTarget *current_rt;
-
- // these 2 may have been superseded by the equivalents in the render target.
- // these may be able to be removed.
- bool clear_request;
- Color clear_request_color;
-
- float time;
- float delta;
- uint64_t count;
-
- Frame() {
- // current_rt = nullptr;
- // clear_request = false;
- }
- } frame;
-
void initialize();
void finalize();
@@ -892,34 +275,9 @@ public:
return String();
}
- // make access easier to these
- struct Dimensions {
- // render target
- int rt_width;
- int rt_height;
-
- // window
- int win_width;
- int win_height;
- Dimensions() {
- rt_width = 0;
- rt_height = 0;
- win_width = 0;
- win_height = 0;
- }
- } _dims;
-
void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
- void bind_framebuffer(GLuint framebuffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- }
-
- void bind_framebuffer_system() {
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- }
-
RasterizerStorageGLES3();
~RasterizerStorageGLES3();
};
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 9349722625..1c946895a5 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -464,8 +464,8 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
- FileAccessRef f = FileAccess::open(path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
+ if (f.is_null()) {
return false;
}
@@ -530,8 +530,8 @@ void ShaderGLES3::_save_to_cache(Version *p_version) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.plus_file(name).plus_file(base_sha256).plus_file(sha1) + ".cache";
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE);
- ERR_FAIL_COND(!f);
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
+ ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
f->store_32(cache_file_version); //file version
uint32_t variant_count = variant_count;
@@ -541,8 +541,6 @@ void ShaderGLES3::_save_to_cache(Version *p_version) {
f->store_32(p_version->variant_data[i].size()); //stage count
f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
}
-
- f->close();
#endif
}
@@ -554,11 +552,9 @@ void ShaderGLES3::_clear_version(Version *p_version) {
for (int i = 0; i < variant_count; i++) {
for (OAHashMap<uint64_t, Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
- if (it.valid) {
- glDeleteShader(it.value->vert_id);
- glDeleteShader(it.value->frag_id);
- glDeleteProgram(it.value->id);
- }
+ glDeleteShader(it.value->vert_id);
+ glDeleteShader(it.value->frag_id);
+ glDeleteProgram(it.value->id);
}
}
@@ -644,8 +640,8 @@ void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture
base_sha256 = hash_build.as_string().sha256_text();
- DirAccessRef d = DirAccess::open(shader_cache_dir);
- ERR_FAIL_COND(!d);
+ Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
+ ERR_FAIL_COND(d.is_null());
if (d->change_dir(name) != OK) {
Error err = d->make_dir(name);
ERR_FAIL_COND(err != OK);
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 8812447f6e..f7db1d950c 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -478,10 +478,6 @@ float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
}
-vec2 msdf_map(vec2 value, vec2 in_min, vec2 in_max, vec2 out_min, vec2 out_max) {
- return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min);
-}
-
void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
diff --git a/drivers/gles3/storage/canvas_texture_storage.cpp b/drivers/gles3/storage/canvas_texture_storage.cpp
deleted file mode 100644
index fe12700c21..0000000000
--- a/drivers/gles3/storage/canvas_texture_storage.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GLES3_ENABLED
-
-#include "canvas_texture_storage.h"
-
-using namespace GLES3;
-
-CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
-
-CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
- return singleton;
-}
-
-CanvasTextureStorage::CanvasTextureStorage() {
- singleton = this;
-}
-
-CanvasTextureStorage::~CanvasTextureStorage() {
- singleton = nullptr;
-}
-
-RID CanvasTextureStorage::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-
-void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
- canvas_texture_owner.free(p_rid);
-}
-
-void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-}
-
-void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
-}
-
-void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
-}
-
-void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
-}
-
-#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/canvas_texture_storage.h b/drivers/gles3/storage/canvas_texture_storage.h
deleted file mode 100644
index 5930e927fe..0000000000
--- a/drivers/gles3/storage/canvas_texture_storage.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_TEXTURE_STORAGE_GLES3_H
-#define CANVAS_TEXTURE_STORAGE_GLES3_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
-
-namespace GLES3 {
-
-struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
-};
-
-class CanvasTextureStorage : public RendererCanvasTextureStorage {
-private:
- static CanvasTextureStorage *singleton;
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
-public:
- static CanvasTextureStorage *get_singleton();
-
- CanvasTextureStorage();
- virtual ~CanvasTextureStorage();
-
- CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
- bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
-
- virtual RID canvas_texture_allocate() override;
- virtual void canvas_texture_initialize(RID p_rid) override;
- virtual void canvas_texture_free(RID p_rid) override;
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
-};
-
-} // namespace GLES3
-
-#endif // !GLES3_ENABLED
-
-#endif // !CANVAS_TEXTURE_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 1f66401427..a83ad34d4c 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -39,14 +39,7 @@ Config *Config::singleton = nullptr;
Config::Config() {
singleton = this;
- should_orphan = true;
-}
-
-Config::~Config() {
- singleton = nullptr;
-}
-void Config::initialize() {
{
const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
@@ -153,4 +146,8 @@ void Config::initialize() {
// should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
}
+Config::~Config() {
+ singleton = nullptr;
+}
+
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index 25bd3fd9a1..11a7cc8499 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -103,7 +103,6 @@ public:
Config();
~Config();
- void initialize();
};
} // namespace GLES3
diff --git a/drivers/gles3/storage/decal_atlas_storage.cpp b/drivers/gles3/storage/decal_atlas_storage.cpp
deleted file mode 100644
index 7bac34ea19..0000000000
--- a/drivers/gles3/storage/decal_atlas_storage.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GLES3_ENABLED
-
-#include "decal_atlas_storage.h"
-
-using namespace GLES3;
-
-RID DecalAtlasStorage::decal_allocate() {
- return RID();
-}
-
-void DecalAtlasStorage::decal_initialize(RID p_rid) {
-}
-
-void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
-}
-
-void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
-}
-
-void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
-}
-
-void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
-}
-
-void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
-}
-
-void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
-}
-
-void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
-}
-
-void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
-}
-
-void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
-}
-
-AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const {
- return AABB();
-}
-
-#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/decal_atlas_storage.h b/drivers/gles3/storage/decal_atlas_storage.h
deleted file mode 100644
index f5dc36b1fb..0000000000
--- a/drivers/gles3/storage/decal_atlas_storage.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DECAL_ATLAS_STORAGE_GLES3_H
-#define DECAL_ATLAS_STORAGE_GLES3_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/storage/decal_atlas_storage.h"
-
-namespace GLES3 {
-
-class DecalAtlasStorage : public RendererDecalAtlasStorage {
-public:
- virtual RID decal_allocate() override;
- virtual void decal_initialize(RID p_rid) override;
- virtual void decal_free(RID p_rid) override{};
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
-
- virtual AABB decal_get_aabb(RID p_decal) const override;
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-};
-
-} // namespace GLES3
-
-#endif // !GLES3_ENABLED
-
-#endif // !DECAL_ATLAS_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
new file mode 100644
index 0000000000..7395611d71
--- /dev/null
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -0,0 +1,316 @@
+/*************************************************************************/
+/* light_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "light_storage.h"
+#include "config.h"
+
+using namespace GLES3;
+
+LightStorage *LightStorage::singleton = nullptr;
+
+LightStorage *LightStorage::get_singleton() {
+ return singleton;
+}
+
+LightStorage::LightStorage() {
+ singleton = this;
+}
+
+LightStorage::~LightStorage() {
+ singleton = nullptr;
+}
+
+/* Light API */
+
+RID LightStorage::directional_light_allocate() {
+ return RID();
+}
+
+void LightStorage::directional_light_initialize(RID p_rid) {
+}
+
+RID LightStorage::omni_light_allocate() {
+ return RID();
+}
+
+void LightStorage::omni_light_initialize(RID p_rid) {
+}
+
+RID LightStorage::spot_light_allocate() {
+ return RID();
+}
+
+void LightStorage::spot_light_initialize(RID p_rid) {
+}
+
+void LightStorage::light_free(RID p_rid) {
+}
+
+void LightStorage::light_set_color(RID p_light, const Color &p_color) {
+}
+
+void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+}
+
+void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
+}
+
+void LightStorage::light_set_projector(RID p_light, RID p_texture) {
+}
+
+void LightStorage::light_set_negative(RID p_light, bool p_enable) {
+}
+
+void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+}
+
+void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+}
+
+void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+}
+
+void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
+}
+
+void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
+}
+
+void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
+}
+
+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+}
+
+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+}
+
+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
+ return false;
+}
+
+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+}
+
+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
+ return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
+}
+
+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
+ return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+}
+
+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
+ return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+}
+
+bool LightStorage::light_has_shadow(RID p_light) const {
+ return false;
+}
+
+bool LightStorage::light_has_projector(RID p_light) const {
+ return false;
+}
+
+RS::LightType LightStorage::light_get_type(RID p_light) const {
+ return RS::LIGHT_OMNI;
+}
+
+AABB LightStorage::light_get_aabb(RID p_light) const {
+ return AABB();
+}
+
+float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
+ return 0.0;
+}
+
+Color LightStorage::light_get_color(RID p_light) {
+ return Color();
+}
+
+RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
+ return RS::LIGHT_BAKE_DISABLED;
+}
+
+uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
+ return 0;
+}
+
+uint64_t LightStorage::light_get_version(RID p_light) const {
+ return 0;
+}
+
+/* PROBE API */
+
+RID LightStorage::reflection_probe_allocate() {
+ return RID();
+}
+
+void LightStorage::reflection_probe_initialize(RID p_rid) {
+}
+
+void LightStorage::reflection_probe_free(RID p_rid) {
+}
+
+void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
+}
+
+void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+}
+
+void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
+}
+
+void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
+}
+
+void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
+}
+
+void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
+}
+
+void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+}
+
+void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+}
+
+void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
+}
+
+void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+}
+
+void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
+}
+
+void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+}
+
+void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
+}
+
+AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
+ return AABB();
+}
+
+RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
+ return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE;
+}
+
+uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
+ return 0;
+}
+
+Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+ return Vector3();
+}
+
+Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
+ return Vector3();
+}
+
+float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
+ return 0.0;
+}
+
+bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
+ return false;
+}
+
+void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
+}
+
+float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
+ return 0.0;
+}
+
+/* LIGHTMAP CAPTURE */
+
+RID LightStorage::lightmap_allocate() {
+ return RID();
+}
+
+void LightStorage::lightmap_initialize(RID p_rid) {
+}
+
+void LightStorage::lightmap_free(RID p_rid) {
+}
+
+void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+}
+
+void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
+}
+
+void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
+}
+
+void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+}
+
+PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
+ return PackedVector3Array();
+}
+
+PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
+ return PackedColorArray();
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
+ return PackedInt32Array();
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
+ return PackedInt32Array();
+}
+
+AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
+ return AABB();
+}
+
+void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
+}
+
+bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
+ return false;
+}
+
+void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
+}
+
+float LightStorage::lightmap_get_probe_capture_update_speed() const {
+ return 0;
+}
+
+#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
new file mode 100644
index 0000000000..6f24e467bc
--- /dev/null
+++ b/drivers/gles3/storage/light_storage.h
@@ -0,0 +1,154 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_GLES3_H
+#define LIGHT_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/light_storage.h"
+
+namespace GLES3 {
+
+class LightStorage : public RendererLightStorage {
+private:
+ static LightStorage *singleton;
+
+public:
+ static LightStorage *get_singleton();
+
+ LightStorage();
+ virtual ~LightStorage();
+
+ /* Light API */
+
+ virtual RID directional_light_allocate() override;
+ virtual void directional_light_initialize(RID p_rid) override;
+ virtual RID omni_light_allocate() override;
+ virtual void omni_light_initialize(RID p_rid) override;
+ virtual RID spot_light_allocate() override;
+ virtual void spot_light_initialize(RID p_rid) override;
+
+ virtual void light_free(RID p_rid) override;
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override;
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override;
+ virtual void light_set_projector(RID p_light, RID p_texture) override;
+ virtual void light_set_negative(RID p_light, bool p_enable) override;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
+ virtual bool light_directional_get_blend_splits(RID p_light) const override;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
+
+ virtual bool light_has_shadow(RID p_light) const override;
+ virtual bool light_has_projector(RID p_light) const override;
+
+ virtual RS::LightType light_get_type(RID p_light) const override;
+ virtual AABB light_get_aabb(RID p_light) const override;
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override;
+ virtual Color light_get_color(RID p_light) override;
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
+ virtual uint64_t light_get_version(RID p_light) const override;
+
+ /* PROBE API */
+
+ virtual RID reflection_probe_allocate() override;
+ virtual void reflection_probe_initialize(RID p_rid) override;
+ virtual void reflection_probe_free(RID p_rid) override;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
+
+ /* LIGHTMAP CAPTURE */
+
+ virtual RID lightmap_allocate() override;
+ virtual void lightmap_initialize(RID p_rid) override;
+ virtual void lightmap_free(RID p_rid) override;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
+ virtual bool lightmap_is_interior(RID p_lightmap) const override;
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
+ virtual float lightmap_get_probe_capture_update_speed() const override;
+};
+
+} // namespace GLES3
+
+#endif // !GLES3_ENABLED
+
+#endif // !LIGHT_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
new file mode 100644
index 0000000000..0a2922fbd6
--- /dev/null
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -0,0 +1,914 @@
+/*************************************************************************/
+/* material_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "material_storage.h"
+#include "config.h"
+#include "texture_storage.h"
+
+#include "drivers/gles3/rasterizer_canvas_gles3.h"
+
+using namespace GLES3;
+
+MaterialStorage *MaterialStorage::singleton = nullptr;
+
+MaterialStorage *MaterialStorage::get_singleton() {
+ return singleton;
+}
+
+MaterialStorage::MaterialStorage() {
+ singleton = this;
+
+ shaders.copy.initialize();
+ shaders.copy_version = shaders.copy.version_create(); //TODO
+ shaders.copy.version_bind_shader(shaders.copy_version, CopyShaderGLES3::MODE_COPY_SECTION);
+ //shaders.cubemap_filter.init();
+ //bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx");
+ //shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, !ggx_hq);
+}
+
+MaterialStorage::~MaterialStorage() {
+ shaders.copy.version_free(shaders.copy_version);
+
+ singleton = nullptr;
+}
+
+/* GLOBAL VARIABLE API */
+
+void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
+}
+
+void MaterialStorage::global_variable_remove(const StringName &p_name) {
+}
+
+Vector<StringName> MaterialStorage::global_variable_get_list() const {
+ return Vector<StringName>();
+}
+
+void MaterialStorage::global_variable_set(const StringName &p_name, const Variant &p_value) {
+}
+
+void MaterialStorage::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
+}
+
+Variant MaterialStorage::global_variable_get(const StringName &p_name) const {
+ return Variant();
+}
+
+RS::GlobalVariableType MaterialStorage::global_variable_get_type(const StringName &p_name) const {
+ return RS::GLOBAL_VAR_TYPE_MAX;
+}
+
+void MaterialStorage::global_variables_load_settings(bool p_load_textures) {
+}
+
+void MaterialStorage::global_variables_clear() {
+}
+
+int32_t MaterialStorage::global_variables_instance_allocate(RID p_instance) {
+ return 0;
+}
+
+void MaterialStorage::global_variables_instance_free(RID p_instance) {
+}
+
+void MaterialStorage::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+}
+
+/* SHADER API */
+
+void MaterialStorage::_shader_make_dirty(GLES3::Shader *p_shader) {
+ if (p_shader->dirty_list.in_list()) {
+ return;
+ }
+
+ _shader_dirty_list.add(&p_shader->dirty_list);
+}
+
+RID MaterialStorage::shader_allocate() {
+ GLES3::Shader *shader = memnew(GLES3::Shader);
+ shader->mode = RS::SHADER_CANVAS_ITEM;
+ //shader->shader = &scene->state.scene_shader;
+ RID rid = shader_owner.make_rid(shader);
+ _shader_make_dirty(shader);
+ shader->self = rid;
+
+ return rid;
+}
+
+void MaterialStorage::shader_initialize(RID p_rid) {
+ // noop
+}
+
+//RID MaterialStorage::shader_create() {
+// GLES3::Shader *shader = memnew(GLES3::Shader);
+// shader->mode = RS::SHADER_SPATIAL;
+// shader->shader = &scene->state.scene_shader;
+// RID rid = shader_owner.make_rid(shader);
+// _shader_make_dirty(shader);
+// shader->self = rid;
+
+// return rid;
+//}
+
+void MaterialStorage::shader_free(RID p_rid) {
+ GLES3::Shader *shader = shader_owner.get_or_null(p_rid);
+
+ if (shader->shader && shader->version.is_valid()) {
+ shader->shader->version_free(shader->version);
+ }
+
+ if (shader->dirty_list.in_list()) {
+ _shader_dirty_list.remove(&shader->dirty_list);
+ }
+
+ while (shader->materials.first()) {
+ GLES3::Material *m = shader->materials.first()->self();
+
+ m->shader = nullptr;
+ _material_make_dirty(m);
+
+ shader->materials.remove(shader->materials.first());
+ }
+
+ shader_owner.free(p_rid);
+ memdelete(shader);
+}
+
+void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
+ GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->code = p_code;
+
+ String mode_string = ShaderLanguage::get_shader_type(p_code);
+ RS::ShaderMode mode;
+
+ if (mode_string == "canvas_item") {
+ mode = RS::SHADER_CANVAS_ITEM;
+ } else if (mode_string == "particles") {
+ mode = RS::SHADER_PARTICLES;
+ } else if (mode_string == "sky") {
+ mode = RS::SHADER_SKY;
+ } else if (mode_string == "spatial") {
+ mode = RS::SHADER_SPATIAL;
+ } else {
+ mode = RS::SHADER_MAX;
+ ERR_PRINT("shader type " + mode_string + " not supported in OpenGL renderer");
+ }
+
+ if (shader->version.is_valid() && mode != shader->mode) {
+ shader->shader->version_free(shader->version);
+ shader->version = RID();
+ }
+
+ shader->mode = mode;
+
+ // TODO handle all shader types
+ if (mode == RS::SHADER_CANVAS_ITEM) {
+ shader->shader = &RasterizerCanvasGLES3::get_singleton()->state.canvas_shader;
+ } else if (mode == RS::SHADER_SPATIAL) {
+ //shader->shader = &scene->state.scene_shader;
+ } else if (mode == RS::SHADER_PARTICLES) {
+ } else if (mode == RS::SHADER_SKY) {
+ } else {
+ return;
+ }
+
+ if (shader->version.is_null() && shader->shader) {
+ shader->version = shader->shader->version_create();
+ }
+
+ _shader_make_dirty(shader);
+}
+
+String MaterialStorage::shader_get_code(RID p_shader) const {
+ const GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND_V(!shader, "");
+
+ return shader->code;
+}
+
+void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+ GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ if (shader->dirty_list.in_list()) {
+ _update_shader(shader);
+ }
+
+ Map<int, StringName> order;
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order >= 0) {
+ order[E->get().texture_order + 100000] = E->key();
+ } else {
+ order[E->get().order] = E->key();
+ }
+ }
+
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
+ PropertyInfo pi;
+ ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
+
+ pi.name = E->get();
+
+ switch (u.type) {
+ case ShaderLanguage::TYPE_VOID: {
+ pi.type = Variant::NIL;
+ } break;
+
+ case ShaderLanguage::TYPE_BOOL: {
+ pi.type = Variant::BOOL;
+ } break;
+
+ // bool vectors
+ case ShaderLanguage::TYPE_BVEC2: {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y";
+ } break;
+ case ShaderLanguage::TYPE_BVEC3: {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z";
+ } break;
+ case ShaderLanguage::TYPE_BVEC4: {
+ pi.type = Variant::INT;
+ pi.hint = PROPERTY_HINT_FLAGS;
+ pi.hint_string = "x,y,z,w";
+ } break;
+
+ // int stuff
+ case ShaderLanguage::TYPE_UINT:
+ case ShaderLanguage::TYPE_INT: {
+ pi.type = Variant::INT;
+
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
+ }
+ } break;
+
+ case ShaderLanguage::TYPE_IVEC2:
+ case ShaderLanguage::TYPE_UVEC2:
+ case ShaderLanguage::TYPE_IVEC3:
+ case ShaderLanguage::TYPE_UVEC3:
+ case ShaderLanguage::TYPE_IVEC4:
+ case ShaderLanguage::TYPE_UVEC4: {
+ // not sure what this should be in godot 4
+ // pi.type = Variant::POOL_INT_ARRAY;
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+
+ case ShaderLanguage::TYPE_FLOAT: {
+ pi.type = Variant::FLOAT;
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
+ }
+ } break;
+
+ case ShaderLanguage::TYPE_VEC2: {
+ pi.type = Variant::VECTOR2;
+ } break;
+ case ShaderLanguage::TYPE_VEC3: {
+ pi.type = Variant::VECTOR3;
+ } break;
+
+ case ShaderLanguage::TYPE_VEC4: {
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ pi.type = Variant::COLOR;
+ } else {
+ pi.type = Variant::QUATERNION;
+ }
+ } break;
+
+ case ShaderLanguage::TYPE_MAT2: {
+ pi.type = Variant::TRANSFORM2D;
+ } break;
+
+ case ShaderLanguage::TYPE_MAT3: {
+ pi.type = Variant::BASIS;
+ } break;
+
+ case ShaderLanguage::TYPE_MAT4: {
+ pi.type = Variant::TRANSFORM3D;
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLER2D:
+ // case ShaderLanguage::TYPE_SAMPLEREXT:
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER2D: {
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture";
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "CubeMap";
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D: {
+ // Not implemented in OpenGL
+ } break;
+ // new for godot 4
+ case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
+ case ShaderLanguage::TYPE_STRUCT:
+ case ShaderLanguage::TYPE_MAX: {
+ } break;
+ }
+
+ p_param_list->push_back(pi);
+ }
+}
+
+void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
+ GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+ ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture));
+
+ if (!p_texture.is_valid()) {
+ if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
+ shader->default_textures[p_name].erase(p_index);
+
+ if (shader->default_textures[p_name].is_empty()) {
+ shader->default_textures.erase(p_name);
+ }
+ }
+ } else {
+ if (!shader->default_textures.has(p_name)) {
+ shader->default_textures[p_name] = Map<int, RID>();
+ }
+ shader->default_textures[p_name][p_index] = p_texture;
+ }
+
+ _shader_make_dirty(shader);
+}
+
+RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
+ const GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND_V(!shader, RID());
+
+ if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
+ return shader->default_textures[p_name][p_index];
+ }
+
+ return RID();
+}
+
+void MaterialStorage::_update_shader(GLES3::Shader *p_shader) const {
+ _shader_dirty_list.remove(&p_shader->dirty_list);
+
+ p_shader->valid = false;
+
+ p_shader->uniforms.clear();
+
+ if (p_shader->code.is_empty()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions *actions = nullptr;
+
+ switch (p_shader->mode) {
+ case RS::SHADER_CANVAS_ITEM: {
+ p_shader->canvas_item.light_mode = GLES3::Shader::CanvasItem::LIGHT_MODE_NORMAL;
+ p_shader->canvas_item.blend_mode = GLES3::Shader::CanvasItem::BLEND_MODE_MIX;
+
+ p_shader->canvas_item.uses_screen_texture = false;
+ p_shader->canvas_item.uses_screen_uv = false;
+ p_shader->canvas_item.uses_time = false;
+ p_shader->canvas_item.uses_modulate = false;
+ p_shader->canvas_item.uses_color = false;
+ p_shader->canvas_item.uses_vertex = false;
+
+ p_shader->canvas_item.uses_model_matrix = false;
+ p_shader->canvas_item.uses_extra_matrix = false;
+ p_shader->canvas_item.uses_projection_matrix = false;
+ p_shader->canvas_item.uses_instance_custom = false;
+
+ shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_ADD);
+ shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_MIX);
+ shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_SUB);
+ shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_MUL);
+ shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_PMALPHA);
+
+ shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, GLES3::Shader::CanvasItem::LIGHT_MODE_UNSHADED);
+ shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, GLES3::Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
+
+ shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv;
+ shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv;
+ shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
+ shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
+ shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate;
+ shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color;
+
+ shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex;
+
+ shaders.actions_canvas.usage_flag_pointers["MODEL_MATRIX"] = &p_shader->canvas_item.uses_model_matrix;
+ shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix;
+ shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix;
+ shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom;
+
+ actions = &shaders.actions_canvas;
+ actions->uniforms = &p_shader->uniforms;
+ } break;
+
+ case RS::SHADER_SPATIAL: {
+ // TODO remove once 3D is added back
+ return;
+ p_shader->spatial.blend_mode = GLES3::Shader::Spatial::BLEND_MODE_MIX;
+ p_shader->spatial.depth_draw_mode = GLES3::Shader::Spatial::DEPTH_DRAW_OPAQUE;
+ p_shader->spatial.cull_mode = GLES3::Shader::Spatial::CULL_MODE_BACK;
+ p_shader->spatial.uses_alpha = false;
+ p_shader->spatial.uses_alpha_scissor = false;
+ p_shader->spatial.uses_discard = false;
+ p_shader->spatial.unshaded = false;
+ p_shader->spatial.no_depth_test = false;
+ p_shader->spatial.uses_sss = false;
+ p_shader->spatial.uses_time = false;
+ p_shader->spatial.uses_vertex_lighting = false;
+ p_shader->spatial.uses_screen_texture = false;
+ p_shader->spatial.uses_depth_texture = false;
+ p_shader->spatial.uses_vertex = false;
+ p_shader->spatial.uses_tangent = false;
+ p_shader->spatial.uses_ensure_correct_normals = false;
+ p_shader->spatial.writes_modelview_or_projection = false;
+ p_shader->spatial.uses_world_coordinates = false;
+
+ shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_ADD);
+ shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_MIX);
+ shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_SUB);
+ shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_MUL);
+
+ shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_OPAQUE);
+ shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_ALWAYS);
+ shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_NEVER);
+ shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
+
+ shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, GLES3::Shader::Spatial::CULL_MODE_FRONT);
+ shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, GLES3::Shader::Spatial::CULL_MODE_BACK);
+ shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, GLES3::Shader::Spatial::CULL_MODE_DISABLED);
+
+ shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
+ shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
+
+ shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
+
+ shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
+
+ shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals;
+
+ shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
+ shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
+
+ shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
+ shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
+ shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
+ shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
+ shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
+
+ // Use of any of these BUILTINS indicate the need for transformed tangents.
+ // This is needed to know when to transform tangents in software skinning.
+ shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent;
+ shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent;
+
+ shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
+ shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
+ shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
+
+ actions = &shaders.actions_scene;
+ actions->uniforms = &p_shader->uniforms;
+ } break;
+
+ default: {
+ return;
+ } break;
+ }
+
+ Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
+ if (err != OK) {
+ return;
+ }
+
+ Vector<StringName> texture_uniform_names;
+ for (int i = 0; i < gen_code.texture_uniforms.size(); i++) {
+ texture_uniform_names.push_back(gen_code.texture_uniforms[i].name);
+ }
+
+ p_shader->shader->version_set_code(p_shader->version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_names);
+
+ p_shader->texture_uniforms = gen_code.texture_uniforms;
+
+ p_shader->uses_vertex_time = gen_code.uses_vertex_time;
+ p_shader->uses_fragment_time = gen_code.uses_fragment_time;
+
+ for (SelfList<GLES3::Material> *E = p_shader->materials.first(); E; E = E->next()) {
+ _material_make_dirty(E->self());
+ }
+
+ p_shader->valid = true;
+}
+
+void MaterialStorage::update_dirty_shaders() {
+ while (_shader_dirty_list.first()) {
+ _update_shader(_shader_dirty_list.first()->self());
+ }
+}
+
+/* MATERIAL API */
+
+void MaterialStorage::_material_make_dirty(GLES3::Material *p_material) const {
+ if (p_material->dirty_list.in_list()) {
+ return;
+ }
+
+ _material_dirty_list.add(&p_material->dirty_list);
+}
+
+void MaterialStorage::_update_material(GLES3::Material *p_material) {
+ if (p_material->dirty_list.in_list()) {
+ _material_dirty_list.remove(&p_material->dirty_list);
+ }
+
+ if (p_material->shader && p_material->shader->dirty_list.in_list()) {
+ _update_shader(p_material->shader);
+ }
+
+ if (p_material->shader && !p_material->shader->valid) {
+ return;
+ }
+
+ {
+ if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) {
+ bool can_cast_shadow = false;
+ bool is_animated = false;
+
+ if (p_material->shader->spatial.blend_mode == GLES3::Shader::Spatial::BLEND_MODE_MIX &&
+
+ (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
+ can_cast_shadow = true;
+ }
+
+ if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) {
+ is_animated = true;
+ }
+
+ if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) {
+ is_animated = true;
+ }
+
+ if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) {
+ p_material->can_cast_shadow_cache = can_cast_shadow;
+ p_material->is_animated_cache = is_animated;
+
+ /*
+ for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) {
+ E->key()->material_changed_notify();
+ }
+
+ for (Map<InstanceBaseDependency *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
+ E->key()->base_changed(false, true);
+ }
+ */
+ }
+ }
+ }
+
+ // uniforms and other things will be set in the use_material method in ShaderGLES3
+
+ if (p_material->shader && p_material->shader->texture_uniforms.size() > 0) {
+ p_material->textures.resize(p_material->shader->texture_uniforms.size());
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order < 0) {
+ continue; // not a texture, does not go here
+ }
+
+ RID texture;
+
+ Map<StringName, Variant>::Element *V = p_material->params.find(E->key());
+
+ if (V) {
+ texture = V->get();
+ }
+
+ if (!texture.is_valid()) {
+ Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key());
+
+ // TODO: make texture uniform array properly works with GLES3
+ if (W && W->get().has(0)) {
+ texture = W->get()[0];
+ }
+ }
+
+ p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture);
+ }
+ } else {
+ p_material->textures.clear();
+ }
+}
+
+RID MaterialStorage::material_allocate() {
+ GLES3::Material *material = memnew(GLES3::Material);
+ return material_owner.make_rid(material);
+}
+
+void MaterialStorage::material_initialize(RID p_rid) {
+}
+
+//RID MaterialStorage::material_create() {
+// Material *material = memnew(Material);
+
+// return material_owner.make_rid(material);
+//}
+
+void MaterialStorage::material_free(RID p_rid) {
+ GLES3::Material *m = material_owner.get_or_null(p_rid);
+
+ if (m->shader) {
+ m->shader->materials.remove(&m->list);
+ }
+
+ /*
+ for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) {
+ Geometry *g = E->key();
+ g->material = RID();
+ }
+
+ for (Map<InstanceBaseDependency *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) {
+ InstanceBaseDependency *ins = E->key();
+
+ if (ins->material_override == p_rid) {
+ ins->material_override = RID();
+ }
+
+ for (int i = 0; i < ins->materials.size(); i++) {
+ if (ins->materials[i] == p_rid) {
+ ins->materials.write[i] = RID();
+ }
+ }
+ }
+*/
+
+ material_owner.free(p_rid);
+ memdelete(m);
+}
+
+void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ GLES3::Shader *shader = get_shader(p_shader);
+
+ if (material->shader) {
+ // if a shader is present, remove the old shader
+ material->shader->materials.remove(&material->list);
+ }
+
+ material->shader = shader;
+
+ if (shader) {
+ shader->materials.add(&material->list);
+ }
+
+ _material_make_dirty(material);
+}
+
+void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ if (p_value.get_type() == Variant::NIL) {
+ material->params.erase(p_param);
+ } else {
+ material->params[p_param] = p_value;
+ }
+
+ _material_make_dirty(material);
+}
+
+Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const {
+ const GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, RID());
+
+ if (material->params.has(p_param)) {
+ return material->params[p_param];
+ }
+
+ return material_get_param_default(p_material, p_param);
+}
+
+void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->next_pass = p_next_material;
+}
+
+void MaterialStorage::material_set_render_priority(RID p_material, int priority) {
+ ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN);
+ ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->render_priority = priority;
+}
+
+bool MaterialStorage::material_is_animated(RID p_material) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, false);
+ if (material->dirty_list.in_list()) {
+ _update_material(material);
+ }
+
+ bool animated = material->is_animated_cache;
+ if (!animated && material->next_pass.is_valid()) {
+ animated = material_is_animated(material->next_pass);
+ }
+ return animated;
+}
+
+bool MaterialStorage::material_casts_shadows(RID p_material) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, false);
+ if (material->dirty_list.in_list()) {
+ _update_material(material);
+ }
+
+ bool casts_shadows = material->can_cast_shadow_cache;
+
+ if (!casts_shadows && material->next_pass.is_valid()) {
+ casts_shadows = material_casts_shadows(material->next_pass);
+ }
+
+ return casts_shadows;
+}
+
+Variant MaterialStorage::material_get_param_default(RID p_material, const StringName &p_param) const {
+ const GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, Variant());
+
+ if (material->shader) {
+ if (material->shader->uniforms.has(p_param)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ }
+ }
+ return Variant();
+}
+
+void MaterialStorage::update_dirty_materials() {
+ while (_material_dirty_list.first()) {
+ GLES3::Material *material = _material_dirty_list.first()->self();
+ _update_material(material);
+ }
+}
+
+/* are these still used? */
+RID MaterialStorage::material_get_shader(RID p_material) const {
+ const GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, RID());
+
+ if (material->shader) {
+ return material->shader->self;
+ }
+
+ return RID();
+}
+
+void MaterialStorage::material_set_line_width(RID p_material, float p_width) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->line_width = p_width;
+}
+
+bool MaterialStorage::material_uses_tangents(RID p_material) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, false);
+
+ if (!material->shader) {
+ return false;
+ }
+
+ if (material->shader->dirty_list.in_list()) {
+ _update_shader(material->shader);
+ }
+
+ return material->shader->spatial.uses_tangent;
+}
+
+bool MaterialStorage::material_uses_ensure_correct_normals(RID p_material) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND_V(!material, false);
+
+ if (!material->shader) {
+ return false;
+ }
+
+ if (material->shader->dirty_list.in_list()) {
+ _update_shader(material->shader);
+ }
+
+ return material->shader->spatial.uses_ensure_correct_normals;
+}
+
+void MaterialStorage::material_add_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance) {
+ /*
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance);
+ if (E) {
+ E->get()++;
+ } else {
+ material->instance_owners[p_instance] = 1;
+ }
+*/
+}
+
+void MaterialStorage::material_remove_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance) {
+ /*
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance);
+ ERR_FAIL_COND(!E);
+
+ E->get()--;
+
+ if (E->get() == 0) {
+ material->instance_owners.erase(E);
+ }
+*/
+}
+
+/*
+void MaterialStorage::_material_add_geometry(RID p_material, Geometry *p_geometry) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
+
+ if (I) {
+ I->get()++;
+ } else {
+ material->geometry_owners[p_geometry] = 1;
+ }
+}
+
+void MaterialStorage::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
+ GLES3::Material *material = material_owner.get_or_null(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
+ ERR_FAIL_COND(!I);
+
+ I->get()--;
+
+ if (I->get() == 0) {
+ material->geometry_owners.erase(I);
+ }
+}
+*/
+
+#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
new file mode 100644
index 0000000000..450ee7191f
--- /dev/null
+++ b/drivers/gles3/storage/material_storage.h
@@ -0,0 +1,338 @@
+/*************************************************************************/
+/* material_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MATERIAL_STORAGE_GLES3_H
+#define MATERIAL_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/shader_compiler.h"
+#include "servers/rendering/shader_language.h"
+#include "servers/rendering/storage/material_storage.h"
+
+#include "drivers/gles3/shaders/copy.glsl.gen.h"
+
+namespace GLES3 {
+
+/* SHADER Structs */
+
+struct Shaders {
+ ShaderCompiler compiler;
+
+ CopyShaderGLES3 copy;
+ RID copy_version;
+ //CubemapFilterShaderGLES3 cubemap_filter;
+
+ ShaderCompiler::IdentifierActions actions_canvas;
+ ShaderCompiler::IdentifierActions actions_scene;
+ ShaderCompiler::IdentifierActions actions_particles;
+};
+
+struct Material;
+
+struct Shader {
+ RID self;
+
+ RS::ShaderMode mode;
+ ShaderGLES3 *shader = nullptr;
+ String code;
+ SelfList<Material>::List materials;
+
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+
+ RID version;
+
+ SelfList<Shader> dirty_list;
+
+ Map<StringName, Map<int, RID>> default_textures;
+
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
+
+ bool valid;
+
+ String path;
+
+ uint32_t index;
+ uint64_t last_pass;
+
+ struct CanvasItem {
+ enum BlendMode {
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ BLEND_MODE_PMALPHA,
+ };
+
+ int blend_mode;
+
+ enum LightMode {
+ LIGHT_MODE_NORMAL,
+ LIGHT_MODE_UNSHADED,
+ LIGHT_MODE_LIGHT_ONLY
+ };
+
+ int light_mode;
+
+ bool uses_screen_texture;
+ bool uses_screen_uv;
+ bool uses_time;
+ bool uses_modulate;
+ bool uses_color;
+ bool uses_vertex;
+
+ // all these should disable item joining if used in a custom shader
+ bool uses_model_matrix;
+ bool uses_extra_matrix;
+ bool uses_projection_matrix;
+ bool uses_instance_custom;
+
+ } canvas_item;
+
+ struct Spatial {
+ enum BlendMode {
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ };
+
+ int blend_mode;
+
+ enum DepthDrawMode {
+ DEPTH_DRAW_OPAQUE,
+ DEPTH_DRAW_ALWAYS,
+ DEPTH_DRAW_NEVER,
+ DEPTH_DRAW_ALPHA_PREPASS,
+ };
+
+ int depth_draw_mode;
+
+ enum CullMode {
+ CULL_MODE_FRONT,
+ CULL_MODE_BACK,
+ CULL_MODE_DISABLED,
+ };
+
+ int cull_mode;
+
+ bool uses_alpha;
+ bool uses_alpha_scissor;
+ bool unshaded;
+ bool no_depth_test;
+ bool uses_vertex;
+ bool uses_discard;
+ bool uses_sss;
+ bool uses_screen_texture;
+ bool uses_depth_texture;
+ bool uses_time;
+ bool uses_tangent;
+ bool uses_ensure_correct_normals;
+ bool writes_modelview_or_projection;
+ bool uses_vertex_lighting;
+ bool uses_world_coordinates;
+
+ } spatial;
+
+ struct Particles {
+ } particles;
+
+ bool uses_vertex_time;
+ bool uses_fragment_time;
+
+ Shader() :
+ dirty_list(this) {
+ shader = nullptr;
+ valid = false;
+ version = RID();
+ last_pass = 0;
+ }
+};
+
+/* MATERIAL Structs */
+
+struct Material {
+ RID self;
+ Shader *shader = nullptr;
+ Map<StringName, Variant> params;
+ SelfList<Material> list;
+ SelfList<Material> dirty_list;
+ Vector<Pair<StringName, RID>> textures;
+ float line_width;
+ int render_priority;
+
+ RID next_pass;
+
+ uint32_t index;
+ uint64_t last_pass;
+
+ // Map<Geometry *, int> geometry_owners;
+ // Map<InstanceBaseDependency *, int> instance_owners;
+
+ bool can_cast_shadow_cache;
+ bool is_animated_cache;
+
+ Material() :
+ list(this),
+ dirty_list(this) {
+ can_cast_shadow_cache = false;
+ is_animated_cache = false;
+ shader = nullptr;
+ line_width = 1.0;
+ last_pass = 0;
+ render_priority = 0;
+ }
+};
+
+class MaterialStorage : public RendererMaterialStorage {
+private:
+ static MaterialStorage *singleton;
+
+ /* SHADER API */
+
+ mutable Shaders shaders;
+
+ mutable RID_PtrOwner<Shader> shader_owner;
+ mutable SelfList<Shader>::List _shader_dirty_list;
+
+ /* MATERIAL API */
+
+ mutable SelfList<Material>::List _material_dirty_list;
+ mutable RID_PtrOwner<Material> material_owner;
+
+public:
+ static MaterialStorage *get_singleton();
+
+ MaterialStorage();
+ virtual ~MaterialStorage();
+
+ /* GLOBAL VARIABLE API */
+
+ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override;
+ virtual void global_variable_remove(const StringName &p_name) override;
+ virtual Vector<StringName> global_variable_get_list() const override;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override;
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override;
+ virtual Variant global_variable_get(const StringName &p_name) const override;
+ virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override;
+
+ virtual void global_variables_load_settings(bool p_load_textures = true) override;
+ virtual void global_variables_clear() override;
+
+ virtual int32_t global_variables_instance_allocate(RID p_instance) override;
+ virtual void global_variables_instance_free(RID p_instance) override;
+ virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+
+ /* SHADER API */
+
+ Shader *get_shader(RID p_rid) { return shader_owner.get_or_null(p_rid); };
+ bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); };
+
+ void _shader_make_dirty(Shader *p_shader);
+
+ virtual RID shader_allocate() override;
+ virtual void shader_initialize(RID p_rid) override;
+ virtual void shader_free(RID p_rid) override;
+
+ //RID shader_create() override;
+
+ virtual void shader_set_code(RID p_shader, const String &p_code) override;
+ virtual String shader_get_code(RID p_shader) const override;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
+
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
+
+ virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
+
+ void _update_shader(Shader *p_shader) const;
+ void update_dirty_shaders();
+
+ // new
+ Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ /* MATERIAL API */
+
+ Material *get_material(RID p_rid) { return material_owner.get_or_null(p_rid); };
+ bool owns_material(RID p_rid) { return material_owner.owns(p_rid); };
+
+ void _material_make_dirty(Material *p_material) const;
+
+ // void _material_add_geometry(RID p_material, Geometry *p_geometry);
+ // void _material_remove_geometry(RID p_material, Geometry *p_geometry);
+
+ void _update_material(Material *p_material);
+
+ // new
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override {}
+
+ // old
+ virtual RID material_allocate() override;
+ virtual void material_initialize(RID p_rid) override;
+
+ virtual void material_free(RID p_rid) override;
+
+ //RID material_create() override;
+
+ virtual void material_set_shader(RID p_material, RID p_shader) override;
+ virtual RID material_get_shader(RID p_material) const;
+
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const override;
+ virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const;
+
+ void material_set_line_width(RID p_material, float p_width);
+ virtual void material_set_next_pass(RID p_material, RID p_next_material) override;
+
+ virtual bool material_is_animated(RID p_material) override;
+ virtual bool material_casts_shadows(RID p_material) override;
+ bool material_uses_tangents(RID p_material);
+ bool material_uses_ensure_correct_normals(RID p_material);
+
+ void material_add_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance);
+ void material_remove_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance);
+
+ void material_set_render_priority(RID p_material, int priority) override;
+
+ void update_dirty_materials();
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !MATERIAL_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
new file mode 100644
index 0000000000..c2a431aff1
--- /dev/null
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -0,0 +1,257 @@
+/*************************************************************************/
+/* mesh_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "mesh_storage.h"
+
+using namespace GLES3;
+
+MeshStorage *MeshStorage::singleton = nullptr;
+
+MeshStorage *MeshStorage::get_singleton() {
+ return singleton;
+}
+
+MeshStorage::MeshStorage() {
+ singleton = this;
+}
+
+MeshStorage::~MeshStorage() {
+ singleton = nullptr;
+}
+
+/* MESH API */
+
+RID MeshStorage::mesh_allocate() {
+ return RID();
+}
+
+void MeshStorage::mesh_initialize(RID p_rid) {
+}
+
+void MeshStorage::mesh_free(RID p_rid) {
+}
+
+void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
+}
+
+bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
+ return false;
+}
+
+void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
+}
+
+int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
+ return 0;
+}
+
+void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+}
+
+RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
+ return RS::BLEND_SHAPE_MODE_NORMALIZED;
+}
+
+void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+}
+
+RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ return RID();
+}
+
+RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
+ return RS::SurfaceData();
+}
+
+int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
+ return 1;
+}
+
+void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+}
+
+AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
+ return AABB();
+}
+
+AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
+ return AABB();
+}
+
+void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
+}
+
+void MeshStorage::mesh_clear(RID p_mesh) {
+}
+
+/* MESH INSTANCE API */
+
+RID MeshStorage::mesh_instance_create(RID p_base) {
+ return RID();
+}
+
+void MeshStorage::mesh_instance_free(RID p_rid) {
+}
+
+void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
+}
+
+void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
+}
+
+void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
+}
+
+void MeshStorage::update_mesh_instances() {
+}
+
+/* MULTIMESH API */
+
+RID MeshStorage::multimesh_allocate() {
+ return RID();
+}
+
+void MeshStorage::multimesh_initialize(RID p_rid) {
+}
+
+void MeshStorage::multimesh_free(RID p_rid) {
+}
+
+void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+}
+
+int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
+ return 0;
+}
+
+void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+}
+
+void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
+}
+
+void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+}
+
+void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
+ return RID();
+}
+
+AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
+ return AABB();
+}
+
+Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ return Transform3D();
+}
+
+Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ return Transform2D();
+}
+
+Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+}
+
+Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
+ return Vector<float>();
+}
+
+void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+}
+
+int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
+ return 0;
+}
+
+/* SKELETON API */
+
+RID MeshStorage::skeleton_allocate() {
+ return RID();
+}
+
+void MeshStorage::skeleton_initialize(RID p_rid) {
+}
+
+void MeshStorage::skeleton_free(RID p_rid) {
+}
+
+void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+}
+
+void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+}
+
+int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
+ return 0;
+}
+
+void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+}
+
+Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+ return Transform3D();
+}
+
+void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+}
+
+Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+ return Transform2D();
+}
+
+void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
new file mode 100644
index 0000000000..3f44908049
--- /dev/null
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -0,0 +1,204 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_GLES3_H
+#define MESH_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/mesh_storage.h"
+
+namespace GLES3 {
+
+class MeshStorage : public RendererMeshStorage {
+private:
+ static MeshStorage *singleton;
+
+public:
+ static MeshStorage *get_singleton();
+
+ MeshStorage();
+ virtual ~MeshStorage();
+
+ /* MESH API */
+
+ virtual RID mesh_allocate() override;
+ virtual void mesh_initialize(RID p_rid) override;
+ virtual void mesh_free(RID p_rid) override;
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
+
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override;
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
+ virtual int mesh_get_surface_count(RID p_mesh) const override;
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
+ virtual void mesh_clear(RID p_mesh) override;
+
+ /* MESH INSTANCE API */
+
+ virtual RID mesh_instance_create(RID p_base) override;
+ virtual void mesh_instance_free(RID p_rid) override;
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void update_mesh_instances() override;
+
+ /* MULTIMESH API */
+
+ struct MultiMesh {
+ RID mesh;
+ int instances = 0;
+ RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
+ bool uses_colors = false;
+ bool uses_custom_data = false;
+ int visible_instances = -1;
+ AABB aabb;
+ bool aabb_dirty = false;
+ bool buffer_set = false;
+ uint32_t stride_cache = 0;
+ uint32_t color_offset_cache = 0;
+ uint32_t custom_data_offset_cache = 0;
+
+ Vector<float> data_cache; //used if individual setting is used
+ bool *data_cache_dirty_regions = nullptr;
+ uint32_t data_cache_used_dirty_regions = 0;
+
+ RID buffer; //storage buffer
+ RID uniform_set_3d;
+ RID uniform_set_2d;
+
+ bool dirty = false;
+ MultiMesh *dirty_list = nullptr;
+
+ RendererStorage::Dependency dependency;
+ };
+
+ mutable RID_Owner<MultiMesh, true> multimesh_owner;
+
+ MultiMesh *multimesh_dirty_list = nullptr;
+
+ _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
+ void _update_dirty_multimeshes();
+
+ virtual RID multimesh_allocate() override;
+ virtual void multimesh_initialize(RID p_rid) override;
+ virtual void multimesh_free(RID p_rid) override;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override;
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
+
+ _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->xform_format;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_colors;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_custom_data;
+ }
+
+ _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (multimesh->visible_instances >= 0) {
+ return multimesh->visible_instances;
+ }
+ return multimesh->instances;
+ }
+
+ /* SKELETON API */
+
+ virtual RID skeleton_allocate() override;
+ virtual void skeleton_initialize(RID p_rid) override;
+ virtual void skeleton_free(RID p_rid) override;
+
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
+
+ virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !MESH_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp
new file mode 100644
index 0000000000..9ed9fedd5a
--- /dev/null
+++ b/drivers/gles3/storage/particles_storage.cpp
@@ -0,0 +1,254 @@
+/*************************************************************************/
+/* particles_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "particles_storage.h"
+
+using namespace GLES3;
+
+ParticlesStorage *ParticlesStorage::singleton = nullptr;
+
+ParticlesStorage *ParticlesStorage::get_singleton() {
+ return singleton;
+}
+
+ParticlesStorage::ParticlesStorage() {
+ singleton = this;
+}
+
+ParticlesStorage::~ParticlesStorage() {
+ singleton = nullptr;
+}
+
+/* PARTICLES */
+
+RID ParticlesStorage::particles_allocate() {
+ return RID();
+}
+
+void ParticlesStorage::particles_initialize(RID p_rid) {
+}
+
+void ParticlesStorage::particles_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+}
+
+void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+}
+
+void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
+}
+
+void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
+}
+
+void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
+}
+
+void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+}
+
+void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
+}
+
+void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
+}
+
+void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
+}
+
+void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+}
+
+void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
+}
+
+void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
+}
+
+RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
+ return RID();
+}
+
+void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
+}
+
+void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
+}
+
+void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
+}
+
+void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
+}
+
+void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+}
+
+void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
+}
+
+void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
+}
+
+void ParticlesStorage::particles_restart(RID p_particles) {
+}
+
+void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
+}
+
+void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_count) {
+}
+
+void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+}
+
+void ParticlesStorage::particles_request_process(RID p_particles) {
+}
+
+AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
+ return AABB();
+}
+
+AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
+ return AABB();
+}
+
+void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
+}
+
+bool ParticlesStorage::particles_get_emitting(RID p_particles) {
+ return false;
+}
+
+int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
+ return 0;
+}
+
+RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+ return RID();
+}
+
+void ParticlesStorage::particles_add_collision(RID p_particles, RID p_instance) {
+}
+
+void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_instance) {
+}
+
+void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+}
+
+void ParticlesStorage::update_particles() {
+}
+
+bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
+ return false;
+}
+
+/* PARTICLES COLLISION */
+
+RID ParticlesStorage::particles_collision_allocate() {
+ return RID();
+}
+
+void ParticlesStorage::particles_collision_initialize(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
+}
+
+void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
+}
+
+void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
+}
+
+void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
+}
+
+void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
+}
+
+void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
+}
+
+void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
+}
+
+AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
+ return AABB();
+}
+
+bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
+ return false;
+}
+
+RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
+ return RID();
+}
+
+RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
+ return RID();
+}
+
+void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
+}
+
+void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h
new file mode 100644
index 0000000000..cf47ada5d5
--- /dev/null
+++ b/drivers/gles3/storage/particles_storage.h
@@ -0,0 +1,140 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_GLES3_H
+#define PARTICLES_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace GLES3 {
+
+class ParticlesStorage : public RendererParticlesStorage {
+private:
+ static ParticlesStorage *singleton;
+
+public:
+ static ParticlesStorage *get_singleton();
+
+ ParticlesStorage();
+ virtual ~ParticlesStorage();
+
+ /* PARTICLES */
+
+ virtual RID particles_allocate() override;
+ virtual void particles_initialize(RID p_rid) override;
+ virtual void particles_free(RID p_rid) override;
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
+ virtual void particles_set_amount(RID p_particles, int p_amount) override;
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override;
+ virtual RID particles_get_process_material(RID p_particles) const override;
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
+
+ virtual void particles_restart(RID p_particles) override;
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
+
+ virtual void particles_request_process(RID p_particles) override;
+ virtual AABB particles_get_current_aabb(RID p_particles) override;
+ virtual AABB particles_get_aabb(RID p_particles) const override;
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
+
+ virtual bool particles_get_emitting(RID p_particles) override;
+ virtual int particles_get_draw_passes(RID p_particles) const override;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
+
+ virtual void particles_add_collision(RID p_particles, RID p_instance) override;
+ virtual void particles_remove_collision(RID p_particles, RID p_instance) override;
+
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
+
+ virtual void update_particles() override;
+ virtual bool particles_is_inactive(RID p_particles) const override;
+
+ /* PARTICLES COLLISION */
+
+ virtual RID particles_collision_allocate() override;
+ virtual void particles_collision_initialize(RID p_rid) override;
+ virtual void particles_collision_free(RID p_rid) override;
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override;
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
+
+ virtual RID particles_collision_instance_create(RID p_collision) override;
+ virtual void particles_collision_instance_free(RID p_rid) override;
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !PARTICLES_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/render_target_storage.h b/drivers/gles3/storage/render_target_storage.h
deleted file mode 100644
index 816cc76e40..0000000000
--- a/drivers/gles3/storage/render_target_storage.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*************************************************************************/
-/* render_target_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RENDER_TARGET_STORAGE_GLES3_H
-#define RENDER_TARGET_STORAGE_GLES3_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_storage.h" // included until we move stuff into storage/render_target_storage.h
-// #include "servers/rendering/storage/render_target_storage.h"
-
-// This must come first to avoid windows.h mess
-#include "platform_config.h"
-#ifndef OPENGL_INCLUDE_H
-#include <GLES3/gl3.h>
-#else
-#include OPENGL_INCLUDE_H
-#endif
-
-namespace GLES3 {
-
-// NOTE, this class currently is just a container for the the RenderTarget struct and is not yet implemented further, we'll do that next after we finish with TextureStorage
-
-struct RenderTarget {
- RID self;
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
-
- GLuint multisample_fbo = 0;
- GLuint multisample_color = 0;
- GLuint multisample_depth = 0;
- bool multisample_active = false;
-
- struct Effect {
- GLuint fbo = 0;
- int width = 0;
- int height = 0;
-
- GLuint color = 0;
- };
-
- Effect copy_screen_effect;
-
- struct MipMaps {
- struct Size {
- GLuint fbo = 0;
- GLuint color = 0;
- int width = 0;
- int height = 0;
- };
-
- Vector<Size> sizes;
- GLuint color = 0;
- int levels = 0;
- };
-
- MipMaps mip_maps[2];
-
- struct External {
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
- RID texture;
- } external;
-
- int x = 0;
- int y = 0;
- int width = 0;
- int height = 0;
-
- bool flags[RendererStorage::RENDER_TARGET_FLAG_MAX] = {};
-
- // instead of allocating sized render targets immediately,
- // defer this for faster startup
- bool allocate_is_dirty = false;
- bool used_in_frame = false;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
-
- bool use_fxaa = false;
- bool use_debanding = false;
-
- RID texture;
-
- bool used_dof_blur_near = false;
- bool mip_maps_allocated = false;
-
- Color clear_color = Color(1, 1, 1, 1);
- bool clear_requested = false;
-
- RenderTarget() {
- for (int i = 0; i < RendererStorage::RENDER_TARGET_FLAG_MAX; ++i) {
- flags[i] = false;
- }
- external.fbo = 0;
- }
-};
-
-} // namespace GLES3
-
-#endif // !GLES3_ENABLED
-
-#endif // !RENDER_TARGET_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index d199b1032e..2a63c7ccad 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -43,6 +43,81 @@ TextureStorage *TextureStorage::get_singleton() {
TextureStorage::TextureStorage() {
singleton = this;
+
+ system_fbo = 0;
+
+ frame.count = 0;
+ frame.delta = 0;
+ frame.current_rt = nullptr;
+ frame.clear_request = false;
+
+ Config *config = Config::get_singleton();
+
+ //determine formats for depth textures (or renderbuffers)
+ if (config->support_depth_texture) {
+ // Will use texture for depth
+ // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
+ // as there is no extension to test for this.
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ GLuint depth;
+ glGenTextures(1, &depth);
+ glBindTexture(GL_TEXTURE_2D, depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ glDeleteFramebuffers(1, &fbo);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &depth);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
+ // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
+#ifdef GLES_OVER_GL
+ config->depth_internalformat = GL_DEPTH_COMPONENT16;
+#else
+ // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
+ config->depth_internalformat = GL_DEPTH_COMPONENT;
+#endif
+ config->depth_type = GL_UNSIGNED_SHORT;
+
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ glGenTextures(1, &depth);
+ glBindTexture(GL_TEXTURE_2D, depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
+ config->support_depth_texture = false;
+ config->use_rgba_3d_shadows = true;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ glDeleteFramebuffers(1, &fbo);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &depth);
+ }
+ }
}
TextureStorage::~TextureStorage() {
@@ -65,6 +140,55 @@ bool TextureStorage::can_create_resources_async() const {
return false;
}
+/* Canvas Texture API */
+
+RID TextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void TextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void TextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+}
+
+void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+}
+
+void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->texture_filter = p_filter;
+}
+
+void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->texture_repeat = p_repeat;
+}
+
+/* Texture API */
+
static const GLenum _cube_side_enum[6] = {
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
@@ -1208,4 +1332,812 @@ void TextureStorage::textures_keep_original(bool p_enable) {
Config::get_singleton()->keep_original_textures = p_enable;
}
+/* DECAL API */
+
+RID TextureStorage::decal_allocate() {
+ return RID();
+}
+
+void TextureStorage::decal_initialize(RID p_rid) {
+}
+
+void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+}
+
+void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+}
+
+void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
+}
+
+void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
+}
+
+void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+}
+
+void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+}
+
+void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+}
+
+void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
+}
+
+void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
+}
+
+AABB TextureStorage::decal_get_aabb(RID p_decal) const {
+ return AABB();
+}
+
+/* RENDER TARGET API */
+
+GLuint TextureStorage::system_fbo = 0;
+
+void TextureStorage::_set_current_render_target(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+
+ if (rt) {
+ if (rt->allocate_is_dirty) {
+ rt->allocate_is_dirty = false;
+ _render_target_allocate(rt);
+ }
+
+ frame.current_rt = rt;
+ ERR_FAIL_COND(!rt);
+ frame.clear_request = false;
+
+ glViewport(0, 0, rt->width, rt->height);
+
+ _dims.rt_width = rt->width;
+ _dims.rt_height = rt->height;
+ _dims.win_width = rt->width;
+ _dims.win_height = rt->height;
+
+ } else {
+ frame.current_rt = nullptr;
+ frame.clear_request = false;
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ }
+}
+
+void TextureStorage::_render_target_allocate(RenderTarget *rt) {
+ Config *config = Config::get_singleton();
+
+ // do not allocate a render target with no size
+ if (rt->width <= 0 || rt->height <= 0) {
+ return;
+ }
+
+ // do not allocate a render target that is attached to the screen
+ if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ rt->fbo = system_fbo;
+ return;
+ }
+
+ GLuint color_internal_format;
+ GLuint color_format;
+ GLuint color_type = GL_UNSIGNED_BYTE;
+ Image::Format image_format;
+
+ if (rt->flags[TextureStorage::RENDER_TARGET_TRANSPARENT]) {
+#ifdef GLES_OVER_GL
+ color_internal_format = GL_RGBA8;
+#else
+ color_internal_format = GL_RGBA;
+#endif
+ color_format = GL_RGBA;
+ image_format = Image::FORMAT_RGBA8;
+ } else {
+#ifdef GLES_OVER_GL
+ color_internal_format = GL_RGB8;
+#else
+ color_internal_format = GL_RGB;
+#endif
+ color_format = GL_RGB;
+ image_format = Image::FORMAT_RGB8;
+ }
+
+ rt->used_dof_blur_near = false;
+ rt->mip_maps_allocated = false;
+
+ {
+ /* Front FBO */
+
+ Texture *texture = get_texture(rt->texture);
+ ERR_FAIL_COND(!texture);
+
+ // framebuffer
+ glGenFramebuffers(1, &rt->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+
+ // color
+ glGenTextures(1, &rt->color);
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
+
+ if (texture->flags & TEXTURE_FLAG_FILTER) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+
+ // depth
+
+ if (config->support_depth_texture) {
+ glGenTextures(1, &rt->depth);
+ glBindTexture(GL_TEXTURE_2D, rt->depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glGenRenderbuffers(1, &rt->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ glDeleteFramebuffers(1, &rt->fbo);
+ if (config->support_depth_texture) {
+ glDeleteTextures(1, &rt->depth);
+ } else {
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
+
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ rt->width = 0;
+ rt->height = 0;
+ rt->color = 0;
+ rt->depth = 0;
+ texture->tex_id = 0;
+ texture->active = false;
+ WARN_PRINT("Could not create framebuffer!!");
+ return;
+ }
+
+ texture->format = image_format;
+ texture->gl_format_cache = color_format;
+ texture->gl_type_cache = GL_UNSIGNED_BYTE;
+ texture->gl_internal_format_cache = color_internal_format;
+ texture->tex_id = rt->color;
+ texture->width = rt->width;
+ texture->alloc_width = rt->width;
+ texture->height = rt->height;
+ texture->alloc_height = rt->height;
+ texture->active = true;
+
+ texture_set_flags(rt->texture, texture->flags);
+ }
+
+ /* BACK FBO */
+ /* For MSAA */
+
+#ifndef JAVASCRIPT_ENABLED
+ if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) {
+ rt->multisample_active = true;
+
+ static const int msaa_value[] = { 0, 2, 4, 8, 16 };
+ int msaa = msaa_value[rt->msaa];
+
+ int max_samples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ if (msaa > max_samples) {
+ WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
+ msaa = max_samples;
+ }
+
+ //regular fbo
+ glGenFramebuffers(1, &rt->multisample_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo);
+
+ glGenRenderbuffers(1, &rt->multisample_depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
+
+ glGenRenderbuffers(1, &rt->multisample_color);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ // Delete allocated resources and default to no MSAA
+ WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA");
+ printf("err status: %x\n", status);
+ rt->multisample_active = false;
+
+ glDeleteFramebuffers(1, &rt->multisample_fbo);
+ rt->multisample_fbo = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_depth);
+ rt->multisample_depth = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_color);
+ rt->multisample_color = 0;
+ }
+
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ } else
+#endif // JAVASCRIPT_ENABLED
+ {
+ rt->multisample_active = false;
+ }
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // copy texscreen buffers
+ // if (!(rt->flags[TextureStorage::RENDER_TARGET_NO_SAMPLING])) {
+ if (true) {
+ glGenTextures(1, &rt->copy_screen_effect.color);
+ glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
+
+ if (rt->flags[TextureStorage::RENDER_TARGET_TRANSPARENT]) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _render_target_clear(rt);
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
+ }
+
+ // Allocate mipmap chains for post_process effects
+ // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) {
+ if (rt->width >= 2 && rt->height >= 2) {
+ for (int i = 0; i < 2; i++) {
+ ERR_FAIL_COND(rt->mip_maps[i].sizes.size());
+ int w = rt->width;
+ int h = rt->height;
+
+ if (i > 0) {
+ w >>= 1;
+ h >>= 1;
+ }
+
+ int level = 0;
+ int fb_w = w;
+ int fb_h = h;
+
+ while (true) {
+ RenderTarget::MipMaps::Size mm;
+ mm.width = w;
+ mm.height = h;
+ rt->mip_maps[i].sizes.push_back(mm);
+
+ w >>= 1;
+ h >>= 1;
+
+ if (w < 2 || h < 2) {
+ break;
+ }
+
+ level++;
+ }
+
+ GLsizei width = fb_w;
+ GLsizei height = fb_h;
+
+ if (config->render_to_mipmap_supported) {
+ glGenTextures(1, &rt->mip_maps[i].color);
+ glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
+
+ for (int l = 0; l < level + 1; l++) {
+ glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr);
+ width = MAX(1, (width / 2));
+ height = MAX(1, (height / 2));
+ }
+#ifdef GLES_OVER_GL
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
+#endif
+ } else {
+ // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level
+ for (int l = 0; l < level + 1; l++) {
+ glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
+ glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr);
+ width = MAX(1, (width / 2));
+ height = MAX(1, (height / 2));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glColorMask(1, 1, 1, 1);
+ glDepthMask(GL_TRUE);
+
+ for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
+ RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
+
+ glGenFramebuffers(1, &mm.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo);
+
+ if (config->render_to_mipmap_supported) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0);
+ }
+
+ bool used_depth = false;
+ if (j == 0 && i == 0) { //use always
+ if (config->support_depth_texture) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+ used_depth = true;
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects");
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ return;
+ }
+
+ glClearColor(1.0, 0.0, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ if (used_depth) {
+ glClearDepth(1.0);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ }
+
+ rt->mip_maps[i].levels = level;
+
+ if (config->render_to_mipmap_supported) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+ rt->mip_maps_allocated = true;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+}
+
+void TextureStorage::_render_target_clear(RenderTarget *rt) {
+ Config *config = Config::get_singleton();
+
+ // there is nothing to clear when DIRECT_TO_SCREEN is used
+ if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ return;
+ }
+
+ if (rt->fbo) {
+ glDeleteFramebuffers(1, &rt->fbo);
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ }
+
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = get_texture(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+
+ if (rt->depth) {
+ if (config->support_depth_texture) {
+ glDeleteTextures(1, &rt->depth);
+ } else {
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
+
+ rt->depth = 0;
+ }
+
+ Texture *tex = get_texture(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+
+ if (rt->copy_screen_effect.color) {
+ glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
+ rt->copy_screen_effect.fbo = 0;
+
+ glDeleteTextures(1, &rt->copy_screen_effect.color);
+ rt->copy_screen_effect.color = 0;
+ }
+
+ for (int i = 0; i < 2; i++) {
+ if (rt->mip_maps[i].sizes.size()) {
+ for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
+ glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo);
+ glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color);
+ }
+
+ glDeleteTextures(1, &rt->mip_maps[i].color);
+ rt->mip_maps[i].sizes.clear();
+ rt->mip_maps[i].levels = 0;
+ rt->mip_maps[i].color = 0;
+ }
+ }
+
+ if (rt->multisample_active) {
+ glDeleteFramebuffers(1, &rt->multisample_fbo);
+ rt->multisample_fbo = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_depth);
+ rt->multisample_depth = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_color);
+
+ rt->multisample_color = 0;
+ }
+}
+
+RID TextureStorage::render_target_create() {
+ RenderTarget *rt = memnew(RenderTarget);
+ Texture *t = memnew(Texture);
+
+ t->type = RenderingDevice::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_R8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->compressed = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->texture = make_rid(t);
+ return render_target_owner.make_rid(rt);
+}
+
+void TextureStorage::render_target_free(RID p_rid) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_rid);
+ _render_target_clear(rt);
+
+ Texture *t = get_texture(rt->texture);
+ if (t) {
+ texture_free(rt->texture);
+ memdelete(t);
+ }
+ render_target_owner.free(p_rid);
+ memdelete(rt);
+}
+
+void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->x = p_x;
+ rt->y = p_y;
+}
+
+void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_width == rt->width && p_height == rt->height) {
+ return;
+ }
+
+ _render_target_clear(rt);
+
+ rt->width = p_width;
+ rt->height = p_height;
+
+ // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height));
+
+ rt->allocate_is_dirty = true;
+ //_render_target_allocate(rt);
+}
+
+// TODO: convert to Size2i internally
+Size2i TextureStorage::render_target_get_size(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Size2());
+
+ return Size2i(rt->width, rt->height);
+}
+
+RID TextureStorage::render_target_get_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->external.fbo == 0) {
+ return rt->texture;
+ } else {
+ return rt->external.texture;
+ }
+}
+
+void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ Config *config = Config::get_singleton();
+
+ if (p_texture_id == 0) {
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // and this
+ if (rt->external.depth != 0) {
+ glDeleteRenderbuffers(1, &rt->external.depth);
+ }
+
+ // clean up our texture
+ Texture *t = get_texture(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ rt->external.color = 0;
+ rt->external.depth = 0;
+ }
+ } else {
+ Texture *t;
+
+ if (rt->external.fbo == 0) {
+ // create our fbo
+ glGenFramebuffers(1, &rt->external.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // allocate a texture
+ t = memnew(Texture);
+
+ t->type = RenderingDevice::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_RGBA8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->external.texture = make_rid(t);
+
+ } else {
+ // bind our frame buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // find our texture
+ t = get_texture(rt->external.texture);
+ }
+
+ // set our texture
+ t->tex_id = p_texture_id;
+ rt->external.color = p_texture_id;
+
+ // size shouldn't be different
+ t->width = rt->width;
+ t->height = rt->height;
+ t->alloc_height = rt->width;
+ t->alloc_width = rt->height;
+
+ // Switch our texture on our frame buffer
+ {
+ // set our texture as the destination for our framebuffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
+
+ // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
+ if (config->support_depth_texture) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+ }
+
+ // check status and unbind
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("framebuffer fail, status: %x\n", status);
+ }
+
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
+}
+
+void TextureStorage::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
+ // those functions change how they operate depending on the value of DIRECT_TO_SCREEN
+ if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ _render_target_clear(rt);
+ rt->flags[p_flag] = p_value;
+ _render_target_allocate(rt);
+ }
+
+ rt->flags[p_flag] = p_value;
+
+ switch (p_flag) {
+ case RENDER_TARGET_TRANSPARENT:
+ /*
+ case RENDER_TARGET_HDR:
+ case RENDER_TARGET_NO_3D:
+ case RENDER_TARGET_NO_SAMPLING:
+ case RENDER_TARGET_NO_3D_EFFECTS: */
+ {
+ //must reset for these formats
+ _render_target_clear(rt);
+ _render_target_allocate(rt);
+ }
+ break;
+ default: {
+ }
+ }
+}
+
+bool TextureStorage::render_target_was_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->used_in_frame;
+}
+
+void TextureStorage::render_target_clear_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->used_in_frame = false;
+}
+
+void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (rt->msaa == p_msaa) {
+ return;
+ }
+
+ _render_target_clear(rt);
+ rt->msaa = p_msaa;
+ _render_target_allocate(rt);
+}
+
+void TextureStorage::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->use_fxaa = p_fxaa;
+}
+
+void TextureStorage::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_debanding) {
+ WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled.");
+ }
+
+ rt->use_debanding = p_debanding;
+}
+
+void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = true;
+ rt->clear_color = p_clear_color;
+
+ // ERR_FAIL_COND(!frame.current_rt);
+ // frame.clear_request = true;
+ // frame.clear_request_color = p_color;
+}
+
+bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->clear_requested;
+}
+Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Color());
+ return rt->clear_color;
+}
+
+void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = false;
+}
+
+void TextureStorage::render_target_do_clear_request(RID p_render_target) {
+}
+
+void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
+}
+
+Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
+ return Rect2i();
+}
+
+void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
+}
+
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 8a921fbe10..7a5140a290 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -33,13 +33,20 @@
#ifdef GLES3_ENABLED
-#include "canvas_texture_storage.h"
#include "config.h"
#include "core/os/os.h"
#include "core/templates/rid_owner.h"
-#include "render_target_storage.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/storage/texture_storage.h"
+// This must come first to avoid windows.h mess
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
namespace GLES3 {
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
@@ -90,10 +97,28 @@ enum OpenGLTextureFlags {
TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
};
+struct CanvasTexture {
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+};
+
+struct RenderTarget;
+
struct Texture {
RID self;
- Texture *proxy;
+ Texture *proxy = nullptr;
Set<Texture *> proxy_owners;
String path;
@@ -125,20 +150,20 @@ struct Texture {
uint16_t stored_cube_sides;
- RenderTarget *render_target;
+ RenderTarget *render_target = nullptr;
Vector<Ref<Image>> images;
bool redraw_if_visible;
RS::TextureDetectCallback detect_3d;
- void *detect_3d_ud;
+ void *detect_3d_ud = nullptr;
RS::TextureDetectCallback detect_srgb;
- void *detect_srgb_ud;
+ void *detect_srgb_ud = nullptr;
RS::TextureDetectCallback detect_normal;
- void *detect_normal_ud;
+ void *detect_normal_ud = nullptr;
CanvasTexture *canvas_texture = nullptr;
@@ -296,6 +321,81 @@ private:
RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
};
+struct RenderTarget {
+ RID self;
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+
+ GLuint multisample_fbo = 0;
+ GLuint multisample_color = 0;
+ GLuint multisample_depth = 0;
+ bool multisample_active = false;
+
+ struct Effect {
+ GLuint fbo = 0;
+ int width = 0;
+ int height = 0;
+
+ GLuint color = 0;
+ };
+
+ Effect copy_screen_effect;
+
+ struct MipMaps {
+ struct Size {
+ GLuint fbo = 0;
+ GLuint color = 0;
+ int width = 0;
+ int height = 0;
+ };
+
+ Vector<Size> sizes;
+ GLuint color = 0;
+ int levels = 0;
+ };
+
+ MipMaps mip_maps[2];
+
+ struct External {
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+ RID texture;
+ } external;
+
+ int x = 0;
+ int y = 0;
+ int width = 0;
+ int height = 0;
+
+ bool flags[RendererTextureStorage::RENDER_TARGET_FLAG_MAX] = {};
+
+ // instead of allocating sized render targets immediately,
+ // defer this for faster startup
+ bool allocate_is_dirty = false;
+ bool used_in_frame = false;
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+
+ bool use_fxaa = false;
+ bool use_debanding = false;
+
+ RID texture;
+
+ bool used_dof_blur_near = false;
+ bool mip_maps_allocated = false;
+
+ Color clear_color = Color(1, 1, 1, 1);
+ bool clear_requested = false;
+
+ RenderTarget() {
+ for (int i = 0; i < RendererTextureStorage::RENDER_TARGET_FLAG_MAX; ++i) {
+ flags[i] = false;
+ }
+ external.fbo = 0;
+ }
+};
+
class TextureStorage : public RendererTextureStorage {
private:
static TextureStorage *singleton;
@@ -303,6 +403,12 @@ private:
Thread::ID _main_thread_id = 0;
bool _is_main_thread();
+ /* Canvas Texture API */
+
+ RID_Owner<CanvasTexture, true> canvas_texture_owner;
+
+ /* Texture API */
+
mutable RID_PtrOwner<Texture> texture_owner;
Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
@@ -310,12 +416,50 @@ private:
void texture_set_proxy(RID p_texture, RID p_proxy);
+ /* Render Target API */
+
+ mutable RID_PtrOwner<RenderTarget> render_target_owner;
+
+ // make access easier to these
+ struct Dimensions {
+ // render target
+ int rt_width;
+ int rt_height;
+
+ // window
+ int win_width;
+ int win_height;
+ Dimensions() {
+ rt_width = 0;
+ rt_height = 0;
+ win_width = 0;
+ win_height = 0;
+ }
+ } _dims;
+
public:
static TextureStorage *get_singleton();
TextureStorage();
virtual ~TextureStorage();
+ /* Canvas Texture API */
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ /* Texture API */
+
Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
RID make_rid(Texture *p_texture) { return texture_owner.make_rid(p_texture); };
@@ -380,6 +524,86 @@ public:
void texture_set_shrink_all_x2_on_set_data(bool p_enable);
RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
void textures_keep_original(bool p_enable);
+
+ /* DECAL API */
+
+ virtual RID decal_allocate() override;
+ virtual void decal_initialize(RID p_rid) override;
+ virtual void decal_free(RID p_rid) override{};
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
+
+ virtual AABB decal_get_aabb(RID p_decal) const override;
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ /* RENDER TARGET API */
+
+ static GLuint system_fbo;
+
+ struct Frame {
+ GLES3::RenderTarget *current_rt;
+
+ // these 2 may have been superseded by the equivalents in the render target.
+ // these may be able to be removed.
+ bool clear_request;
+ Color clear_request_color;
+
+ float time;
+ float delta;
+ uint64_t count;
+
+ Frame() {
+ // current_rt = nullptr;
+ // clear_request = false;
+ }
+ } frame;
+
+ RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); };
+ bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); };
+
+ void _render_target_clear(RenderTarget *rt);
+ void _render_target_allocate(RenderTarget *rt);
+ void _set_current_render_target(RID p_render_target);
+
+ virtual RID render_target_create() override;
+ virtual void render_target_free(RID p_rid) override;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
+ Size2i render_target_get_size(RID p_render_target);
+ virtual RID render_target_get_texture(RID p_render_target) override;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
+
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
+ virtual bool render_target_was_used(RID p_render_target) override;
+ void render_target_clear_used(RID p_render_target);
+ void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
+ void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
+ void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
+
+ // new
+ void render_target_set_as_unused(RID p_render_target) override {
+ render_target_clear_used(p_render_target);
+ }
+
+ void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
+ bool render_target_is_clear_requested(RID p_render_target) override;
+ Color render_target_get_clear_request_color(RID p_render_target) override;
+ void render_target_disable_clear_request(RID p_render_target) override;
+ void render_target_do_clear_request(RID p_render_target) override;
+
+ void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
+ Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
+ void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
};
} // namespace GLES3
diff --git a/drivers/gles3/texture_loader_gles3.cpp b/drivers/gles3/texture_loader_gles3.cpp
index f8d4cfdc61..8c8724686d 100644
--- a/drivers/gles3/texture_loader_gles3.cpp
+++ b/drivers/gles3/texture_loader_gles3.cpp
@@ -52,7 +52,7 @@ RES ResourceFormatGLES2Texture::load(const String &p_path, const String &p_origi
uint8_t **row_p = memnew_arr(uint8_t *, height);
for (unsigned int i = 0; i < height; i++) {
- row_p[i] = 0; //No colors any more, I want them to turn black
+ row_p[i] = nullptr; // No colors any more, I want them to turn black.
}
memdelete_arr(row_p);
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 46e271f9c9..917bfec574 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -36,18 +36,16 @@
#include <string.h>
-Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
+Error ImageLoaderPNG::load_image(Ref<Image> p_image, Ref<FileAccess> f, bool p_force_linear, float p_scale) {
const uint64_t buffer_size = f->get_length();
Vector<uint8_t> file_buffer;
Error err = file_buffer.resize(buffer_size);
if (err) {
- f->close();
return err;
}
{
uint8_t *writer = file_buffer.ptrw();
f->get_buffer(writer, buffer_size);
- f->close();
}
const uint8_t *reader = file_buffer.ptr();
return PNGDriverCommon::png_to_image(reader, buffer_size, p_force_linear, p_image);
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index af3bcd5b66..522cc901d4 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -40,7 +40,7 @@ private:
static Ref<Image> load_mem_png(const uint8_t *p_png, int p_size);
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
+ virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> f, bool p_force_linear, float p_scale);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderPNG();
};
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index ca84fb6be9..8633d2dc4e 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -52,20 +52,16 @@ Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img
Vector<uint8_t> buffer;
Error err = PNGDriverCommon::image_to_png(p_img, buffer);
ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'.", p_path));
const uint8_t *reader = buffer.ptr();
file->store_buffer(reader, buffer.size());
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
return ERR_CANT_CREATE;
}
- file->close();
- memdelete(file);
-
return OK;
}
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index ef9bbc3483..a6c35b6837 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -41,7 +41,7 @@
#endif
void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
switch (pa_context_get_state(c)) {
case PA_CONTEXT_TERMINATED:
@@ -65,7 +65,7 @@ void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
}
void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
// If eol is set to a positive number, you're at the end of the list
if (eol > 0) {
@@ -84,7 +84,7 @@ void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l
}
void AudioDriverPulseAudio::pa_source_info_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata) {
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
// If eol is set to a positive number, you're at the end of the list
if (eol > 0) {
@@ -104,7 +104,7 @@ void AudioDriverPulseAudio::pa_source_info_cb(pa_context *c, const pa_source_inf
void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata) {
ERR_FAIL_COND_MSG(!i, "PulseAudio server info is null.");
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
ad->capture_default_device = i->default_source_name;
ad->default_device = i->default_sink_name;
@@ -379,7 +379,7 @@ float AudioDriverPulseAudio::get_latency() {
}
void AudioDriverPulseAudio::thread_func(void *p_udata) {
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)p_udata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(p_udata);
unsigned int write_ofs = 0;
size_t avail_bytes = 0;
uint64_t default_device_msec = OS::get_singleton()->get_ticks_msec();
@@ -588,7 +588,7 @@ AudioDriver::SpeakerMode AudioDriverPulseAudio::get_speaker_mode() const {
}
void AudioDriverPulseAudio::pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
// If eol is set to a positive number, you're at the end of the list
if (eol > 0) {
@@ -771,7 +771,7 @@ void AudioDriverPulseAudio::capture_set_device(const String &p_name) {
}
void AudioDriverPulseAudio::pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata) {
- AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
+ AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
// If eol is set to a positive number, you're at the end of the list
if (eol > 0) {
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index af47173b41..7e6105f033 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -49,7 +49,7 @@
#include <mntent.h>
#endif
-DirAccess *DirAccessUnix::create_fs() {
+Ref<DirAccess> DirAccessUnix::create_fs() {
return memnew(DirAccessUnix);
}
@@ -374,7 +374,7 @@ Error DirAccessUnix::change_dir(String p_dir) {
return OK;
}
-String DirAccessUnix::get_current_dir(bool p_include_drive) {
+String DirAccessUnix::get_current_dir(bool p_include_drive) const {
String base = _get_root_path();
if (!base.is_empty()) {
String bd = current_dir.replace_first(base, "");
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index f90f55605c..4fea7cd154 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -41,9 +41,9 @@
#include <unistd.h>
class DirAccessUnix : public DirAccess {
- DIR *dir_stream;
+ DIR *dir_stream = nullptr;
- static DirAccess *create_fs();
+ static Ref<DirAccess> create_fs();
String current_dir;
bool _cisdir;
@@ -67,7 +67,7 @@ public:
virtual bool drives_are_shortcuts();
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location
+ virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location
virtual Error make_dir(String p_dir);
virtual bool file_exists(String p_file);
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index ea442ad8bf..e0b2994b63 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -71,10 +71,7 @@ void FileAccessUnix::check_errors() const {
}
Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
- if (f) {
- fclose(f);
- }
- f = nullptr;
+ _close();
path_src = p_path;
path = fix_path(p_path);
@@ -148,7 +145,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
return OK;
}
-void FileAccessUnix::close() {
+void FileAccessUnix::_close() {
if (!f) {
return;
}
@@ -336,14 +333,14 @@ Error FileAccessUnix::_set_unix_permissions(const String &p_file, uint32_t p_per
return FAILED;
}
-FileAccess *FileAccessUnix::create_libc() {
+Ref<FileAccess> FileAccessUnix::create_libc() {
return memnew(FileAccessUnix);
}
CloseNotificationFunc FileAccessUnix::close_notification_func = nullptr;
FileAccessUnix::~FileAccessUnix() {
- close();
+ _close();
}
#endif
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 8ebdcd2a2d..4340bbbc82 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -49,13 +49,13 @@ class FileAccessUnix : public FileAccess {
String path;
String path_src;
- static FileAccess *create_libc();
+ static Ref<FileAccess> create_libc();
+ void _close();
public:
static CloseNotificationFunc close_notification_func;
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual String get_path() const; /// returns the path for the current open file
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 62de01e8bb..59b4c34c3f 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1318,7 +1318,7 @@ const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXT
/**** BUFFER MANAGEMENT ****/
/***************************/
-Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
+Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
VkBufferCreateInfo bufferInfo;
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.pNext = nullptr;
@@ -1330,8 +1330,8 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
bufferInfo.pQueueFamilyIndices = nullptr;
VmaAllocationCreateInfo allocInfo;
- allocInfo.flags = 0;
- allocInfo.usage = p_mapping;
+ allocInfo.flags = p_mem_flags;
+ allocInfo.usage = p_mem_usage;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
@@ -1380,8 +1380,8 @@ Error RenderingDeviceVulkan::_insert_staging_block() {
bufferInfo.pQueueFamilyIndices = nullptr;
VmaAllocationCreateInfo allocInfo;
- allocInfo.flags = 0;
- allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
+ allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
+ allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
@@ -1484,7 +1484,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
//this is an old block, which was already processed, let's reuse
staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
- } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
+ } else {
//this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we are still allowed to create a new block, so let's do that and insert it for current pos
@@ -1847,9 +1847,9 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
VmaAllocationCreateInfo allocInfo;
- allocInfo.flags = 0;
+ allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
allocInfo.pool = nullptr;
- allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
+ allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
@@ -2703,7 +2703,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
//allocate buffer
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
Buffer tmp_buffer;
- _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
+ _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
{ //Source image barrier
VkImageMemoryBarrier image_memory_barrier;
@@ -3364,8 +3364,14 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
attachment_last_pass.resize(p_attachments.size());
Vector<VkAttachmentDescription> attachments;
+ Vector<int> attachment_remap;
for (int i = 0; i < p_attachments.size(); i++) {
+ if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
+ attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
+ continue;
+ }
+
ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
@@ -3567,7 +3573,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
attachment_last_pass[i] = -1;
-
+ attachment_remap.push_back(attachments.size());
attachments.push_back(description);
}
@@ -3612,7 +3618,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else {
ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
}
- reference.attachment = attachment;
+ reference.attachment = attachment_remap[attachment];
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_last_pass[attachment] = i;
}
@@ -3631,7 +3637,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- reference.attachment = attachment;
+ reference.attachment = attachment_remap[attachment];
reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
@@ -3657,7 +3663,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
- reference.attachment = attachment;
+ reference.attachment = attachment_remap[attachment];
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
@@ -3671,7 +3677,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- depth_stencil_reference.attachment = attachment;
+ depth_stencil_reference.attachment = attachment_remap[attachment];
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachment_last_pass[attachment] = i;
@@ -3958,14 +3964,13 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
for (int i = 0; i < p_texture_attachments.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
+ ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
- if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
pass.depth_attachment = i;
} else {
- pass.color_attachments.push_back(i);
+ pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
}
}
@@ -3979,29 +3984,35 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
_THREAD_SAFE_METHOD_
Vector<AttachmentFormat> attachments;
+ attachments.resize(p_texture_attachments.size());
Size2i size;
-
+ bool size_set = false;
for (int i = 0; i < p_texture_attachments.size(); i++) {
+ AttachmentFormat af;
Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
+ if (!texture) {
+ af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
+ } else {
+ ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
- ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
+ if (!size_set) {
+ size.width = texture->width;
+ size.height = texture->height;
+ size_set = true;
+ } else {
+ ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
+ "All textures in a framebuffer should be the same size.");
+ }
- if (i == 0) {
- size.width = texture->width;
- size.height = texture->height;
- } else {
- ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
- "All textures in a framebuffer should be the same size.");
+ af.format = texture->format;
+ af.samples = texture->samples;
+ af.usage_flags = texture->usage_flags;
}
-
- AttachmentFormat af;
- af.format = texture->format;
- af.samples = texture->samples;
- af.usage_flags = texture->usage_flags;
- attachments.push_back(af);
+ attachments.write[i] = af;
}
+ ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
+
FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
if (format_id == INVALID_ID) {
return RID();
@@ -4019,7 +4030,9 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
RID id = framebuffer_owner.make_rid(framebuffer);
for (int i = 0; i < p_texture_attachments.size(); i++) {
- _add_dependency(id, p_texture_attachments[i]);
+ if (p_texture_attachments[i].is_valid()) {
+ _add_dependency(id, p_texture_attachments[i]);
+ }
}
return id;
@@ -4097,7 +4110,7 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
}
Buffer buffer;
- _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
+ _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
@@ -4259,7 +4272,7 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff
#else
index_buffer.max_index = 0xFFFFFFFF;
#endif
- _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
+ _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
@@ -4862,9 +4875,8 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
#if 0
if (pconstants[0] == nullptr) {
- FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
+ Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
- memdelete(f);
}
#endif
@@ -4952,8 +4964,8 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
Vector<uint8_t> ret;
ret.resize(total_size);
- uint32_t offset = 0;
{
+ uint32_t offset = 0;
uint8_t *binptr = ret.ptrw();
binptr[0] = 'G';
binptr[1] = 'V';
@@ -5026,7 +5038,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
uint32_t bin_data_size = decode_uint32(binptr + 8);
- const RenderingDeviceVulkanShaderBinaryData &binary_data = *(const RenderingDeviceVulkanShaderBinaryData *)(binptr + 12);
+ const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
Shader::PushConstant push_constant;
push_constant.push_constant_size = binary_data.push_constant_size;
@@ -5038,7 +5050,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
bool is_compute = binary_data.is_compute;
- uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
+ const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
read_offset += sizeof(uint32_t) * 3 + bin_data_size;
@@ -5062,7 +5074,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
uint32_t set_count = decode_uint32(binptr + read_offset);
read_offset += sizeof(uint32_t);
- const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = (const RenderingDeviceVulkanShaderBinaryDataBinding *)(binptr + read_offset);
+ const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
@@ -5134,7 +5146,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
Vector<Shader::SpecializationConstant> specialization_constants;
for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
- const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(const RenderingDeviceVulkanShaderBinarySpecializationConstant *)(binptr + read_offset);
+ const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
Shader::SpecializationConstant sc;
sc.constant.int_value = src_sc.int_value;
sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
@@ -5371,7 +5383,7 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
"Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
- Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
+ Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
uint64_t data_size = p_data.size();
@@ -5397,7 +5409,7 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve
if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
}
- Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
+ Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
@@ -5423,7 +5435,7 @@ RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataF
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
TextureBuffer texture_buffer;
- Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
+ Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
@@ -6170,7 +6182,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
Buffer tmp_buffer;
- _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
+ _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = 0;
@@ -6243,7 +6255,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
//validate with inputs
for (uint32_t i = 0; i < 32; i++) {
- if (!(shader->vertex_input_mask & (1 << i))) {
+ if (!(shader->vertex_input_mask & (1UL << i))) {
continue;
}
bool found = false;
@@ -6321,7 +6333,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
- static VkCullModeFlags cull_mode[3] = {
+ static const VkCullModeFlags cull_mode[3] = {
VK_CULL_MODE_NONE,
VK_CULL_MODE_FRONT_BIT,
VK_CULL_MODE_BACK_BIT
@@ -6348,7 +6360,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
Vector<VkSampleMask> sample_mask;
if (p_multisample_state.sample_mask.size()) {
//use sample mask
- int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
+ const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
1, 2, 4, 8, 16, 32, 64
};
ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
@@ -6417,49 +6429,55 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
Vector<VkPipelineColorBlendAttachmentState> attachment_states;
{
const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
-
+ attachment_states.resize(pass.color_attachments.size());
+ ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
for (int i = 0; i < pass.color_attachments.size(); i++) {
- if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
- int idx = attachment_states.size();
-
- ERR_FAIL_INDEX_V(idx, p_blend_state.attachments.size(), RID());
- VkPipelineColorBlendAttachmentState state;
- state.blendEnable = p_blend_state.attachments[idx].enable_blend;
-
- ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
- state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[idx].src_color_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
- state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_color_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].color_blend_op, BLEND_OP_MAX, RID());
- state.colorBlendOp = blend_operations[p_blend_state.attachments[idx].color_blend_op];
-
- ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].src_alpha_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_alpha_blend_factor];
- ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].alpha_blend_op, BLEND_OP_MAX, RID());
- state.alphaBlendOp = blend_operations[p_blend_state.attachments[idx].alpha_blend_op];
+ VkPipelineColorBlendAttachmentState state;
+ if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
+ state.blendEnable = false;
+
+ state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ state.colorBlendOp = VK_BLEND_OP_ADD;
+
+ state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ state.alphaBlendOp = VK_BLEND_OP_ADD;
+
+ state.colorWriteMask = 0;
+ } else {
+ state.blendEnable = p_blend_state.attachments[i].enable_blend;
+
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
+ state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
+
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
+ state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
+ ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
+ state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
state.colorWriteMask = 0;
- if (p_blend_state.attachments[idx].write_r) {
+ if (p_blend_state.attachments[i].write_r) {
state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
}
- if (p_blend_state.attachments[idx].write_g) {
+ if (p_blend_state.attachments[i].write_g) {
state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
}
- if (p_blend_state.attachments[idx].write_b) {
+ if (p_blend_state.attachments[i].write_b) {
state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
}
- if (p_blend_state.attachments[idx].write_a) {
+ if (p_blend_state.attachments[i].write_a) {
state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
}
-
- attachment_states.push_back(state);
- idx++;
}
+ attachment_states.write[i] = state;
}
-
- ERR_FAIL_COND_V(attachment_states.size() != p_blend_state.attachments.size(), RID());
}
color_blend_state_create_info.attachmentCount = attachment_states.size();
@@ -6863,10 +6881,11 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
Vector<VkImageView> attachments;
for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
- ERR_FAIL_COND_V(!texture, ERR_BUG);
- attachments.push_back(texture->view);
- ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
- ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
+ if (texture) {
+ attachments.push_back(texture->view);
+ ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
+ ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
+ }
}
framebuffer_create_info.attachmentCount = attachments.size();
framebuffer_create_info.pAttachments = attachments.ptr();
@@ -6910,13 +6929,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
Vector<VkClearValue> clear_values;
clear_values.resize(framebuffer->texture_ids.size());
-
+ int clear_values_count = 0;
{
int color_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
VkClearValue clear_value;
+ Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
+ if (!texture) {
+ color_index++;
+ continue;
+ }
+
if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
Color clear_color = p_clear_colors[color_index];
@@ -6934,15 +6958,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
clear_value.color.float32[2] = 0;
clear_value.color.float32[3] = 0;
}
- clear_values.write[i] = clear_value;
+ clear_values.write[clear_values_count++] = clear_value;
}
}
- render_pass_begin.clearValueCount = clear_values.size();
+ render_pass_begin.clearValueCount = clear_values_count;
render_pass_begin.pClearValues = clear_values.ptr();
for (int i = 0; i < p_storage_textures.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
+ if (!texture) {
+ continue;
+ }
ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
@@ -6981,6 +7008,9 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
+ if (!texture) {
+ continue;
+ }
texture->bound = true;
draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
}
@@ -6989,15 +7019,21 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
}
void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
+ ERR_FAIL_COND_MSG(p_clear_color && p_clear_colors.size() != framebuffer->texture_ids.size(), "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(framebuffer->texture_ids.size()) + ").");
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
+ int texture_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- VkClearAttachment clear_at = {};
+ if (!texture) {
+ texture_index++;
+ continue;
+ }
+
+ VkClearAttachment clear_at = {};
if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
- Color clear_color = p_clear_colors[color_index];
+ Color clear_color = p_clear_colors[texture_index++];
clear_at.clearValue.color.float32[0] = clear_color.r;
clear_at.clearValue.color.float32[1] = clear_color.g;
clear_at.clearValue.color.float32[2] = clear_color.b;
@@ -7073,18 +7109,14 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
}
if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
-
int color_count = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
-
- if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
color_count++;
}
}
-
- ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID,
- "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
+ ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
}
VkFramebuffer vkframebuffer;
@@ -7176,7 +7208,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
color_count++;
}
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index a4d5af91a4..7d9bd19309 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -219,7 +219,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
}
};
- Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping);
+ Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags);
Error _buffer_free(Buffer *p_buffer);
Error _buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer = false, uint32_t p_required_align = 32);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 3551b5d6c4..a09a757842 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -900,7 +900,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
free(device_queue_props);
print_verbose(" #" + itos(i) + ": " + vendor + " " + name + " - " + (present_supported ? "Supported" : "Unsupported") + ", " + dev_type);
- if (present_supported) { // Select first supported device of preffered type: Discrete > Integrated > Virtual > CPU > Other.
+ if (present_supported) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other.
switch (props.deviceType) {
case VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: {
if (type_selected < 4) {
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index c9609b469a..3a62850339 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -680,7 +680,7 @@ void AudioDriverWASAPI::write_sample(WORD format_tag, int bits_per_sample, BYTE
}
void AudioDriverWASAPI::thread_func(void *p_udata) {
- AudioDriverWASAPI *ad = (AudioDriverWASAPI *)p_udata;
+ AudioDriverWASAPI *ad = static_cast<AudioDriverWASAPI *>(p_udata);
uint32_t avail_frames = 0;
uint32_t write_ofs = 0;
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 6f3bad12c1..881575d245 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -185,7 +185,7 @@ Error DirAccessWindows::make_dir(String p_dir) {
return ERR_CANT_CREATE;
}
-String DirAccessWindows::get_current_dir(bool p_include_drive) {
+String DirAccessWindows::get_current_dir(bool p_include_drive) const {
String base = _get_root_path();
if (!base.is_empty()) {
String bd = current_dir.replace("\\", "/").replace_first(base, "");
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index 78d37074e5..fbb07ddef8 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -64,7 +64,7 @@ public:
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location
+ virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 59dc1d8e77..1a66d19373 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -59,11 +59,10 @@ void FileAccessWindows::check_errors() const {
}
Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
+ _close();
+
path_src = p_path;
path = fix_path(p_path);
- if (f) {
- close();
- }
const WCHAR *mode_string;
@@ -134,7 +133,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
}
}
-void FileAccessWindows::close() {
+void FileAccessWindows::_close() {
if (!f) {
return;
}
@@ -350,7 +349,7 @@ Error FileAccessWindows::_set_unix_permissions(const String &p_file, uint32_t p_
}
FileAccessWindows::~FileAccessWindows() {
- close();
+ _close();
}
#endif // WINDOWS_ENABLED
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 93d37c3b5a..5d67b6ca4f 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -48,9 +48,10 @@ class FileAccessWindows : public FileAccess {
String path_src;
String save_path;
+ void _close();
+
public:
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual String get_path() const; /// returns the path for the current open file
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index 03fdfda23d..c32c7cf1e5 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -84,7 +84,7 @@ Error AudioDriverXAudio2::init() {
}
void AudioDriverXAudio2::thread_func(void *p_udata) {
- AudioDriverXAudio2 *ad = (AudioDriverXAudio2 *)p_udata;
+ AudioDriverXAudio2 *ad = static_cast<AudioDriverXAudio2 *>(p_udata);
while (!ad->exit_thread) {
if (!ad->active) {