diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 1 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 1 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 16 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 2 |
5 files changed, 24 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 5c6b9c5410..e1ddad0dc9 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -167,6 +167,7 @@ void RasterizerGLES3::initialize() { void RasterizerGLES3::begin_frame(){ + uint64_t tick = OS::get_singleton()->get_ticks_usec(); double time_total = double(tick)/1000000.0; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 2e2edaafb6..88a73d31cb 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -148,6 +148,9 @@ void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas,int p_size){ glClearDepth(0.0f); glClear(GL_DEPTH_BUFFER_BIT); + glBindFramebuffer(GL_FRAMEBUFFER,0); + + } } @@ -557,6 +560,8 @@ void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas,int p_size) } + + void RasterizerSceneGLES3::reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv) { ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_ref_atlas); @@ -4422,18 +4427,18 @@ void RasterizerSceneGLES3::render_shadow(RID p_light,RID p_shadow_atlas,int p_pa render_list.sort_by_depth(false); //shadow is front to back for performance - glDepthMask(true); - glColorMask(1,1,1,1); glDisable(GL_BLEND); glDisable(GL_DITHER); glEnable(GL_DEPTH_TEST); glBindFramebuffer(GL_FRAMEBUFFER,fbo); + glDepthMask(true); + glColorMask(0,0,0,0); + if (custom_vp_size) { glViewport(0,0,custom_vp_size,custom_vp_size); glScissor(0,0,custom_vp_size,custom_vp_size); - } else { glViewport(x,y,width,height); glScissor(x,y,width,height); @@ -5028,5 +5033,4 @@ void RasterizerSceneGLES3::finalize(){ RasterizerSceneGLES3::RasterizerSceneGLES3() { - } diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index e5bc4feb85..8304b3742f 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -210,7 +210,6 @@ public: bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); bool shadow_atlas_update_light(RID p_atlas,RID p_light_intance,float p_coverage,uint64_t p_light_version); - struct DirectionalShadow { GLuint fbo; GLuint depth; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 3282bc16eb..7b43d1a115 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2495,6 +2495,7 @@ RID RasterizerStorageGLES3::mesh_create(){ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<Rect3>& p_bone_aabbs){ + PoolVector<uint8_t> array = p_array; Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -2693,8 +2694,6 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P int array_size = stride * p_vertex_count; int index_array_size=0; - - print_line("desired size: "+itos(array_size)+" vcount "+itos(p_vertex_count)+" should be: "+itos(array.size()+p_vertex_count*2)+" but is "+itos(array.size())); if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) { //old format, convert array = PoolVector<uint8_t>(); @@ -5447,12 +5446,14 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { + if (rt->fbo) { glDeleteFramebuffers(1,&rt->fbo); glDeleteTextures(1,&rt->color); rt->fbo=0; } + if (rt->buffers.fbo) { glDeleteFramebuffers(1,&rt->buffers.fbo); glDeleteRenderbuffers(1,&rt->buffers.depth); @@ -5466,11 +5467,13 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->buffers.fbo=0; } + if (rt->depth) { glDeleteTextures(1,&rt->depth); rt->depth=0; } + if (rt->effects.ssao.blur_fbo[0]) { glDeleteFramebuffers(1,&rt->effects.ssao.blur_fbo[0]); glDeleteTextures(1,&rt->effects.ssao.blur_red[0]); @@ -5483,11 +5486,16 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->effects.ssao.depth_mipmap_fbos.clear(); glDeleteTextures(1,&rt->effects.ssao.linear_depth); + + rt->effects.ssao.blur_fbo[0]=0; + rt->effects.ssao.blur_fbo[1]=0; } + if (rt->exposure.fbo) { glDeleteFramebuffers(1,&rt->exposure.fbo); glDeleteTextures(1,&rt->exposure.color); + rt->exposure.fbo=0; } Texture *tex = texture_owner.get(rt->texture); tex->alloc_height=0; @@ -5495,6 +5503,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { tex->width=0; tex->height=0; + for(int i=0;i<2;i++) { for(int j=0;j<rt->effects.mip_maps[i].sizes.size();j++) { glDeleteFramebuffers(1,&rt->effects.mip_maps[i].sizes[j].fbo); @@ -5504,6 +5513,8 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->effects.mip_maps[i].sizes.clear(); rt->effects.mip_maps[i].levels=0; } + + /* if (rt->effects.screen_space_depth) { glDeleteTextures(1,&rt->effects.screen_space_depth); @@ -5518,7 +5529,6 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){ if (rt->width<=0 || rt->height<=0) return; - GLuint color_internal_format; GLuint color_format; GLuint color_type; diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index fcce9f12db..07998886a8 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -1178,9 +1178,11 @@ public: height=0; depth=0; fbo=0; + exposure.fbo=0; buffers.fbo=0; used_in_frame=false; + flags[RENDER_TARGET_VFLIP]=false; flags[RENDER_TARGET_TRANSPARENT]=false; flags[RENDER_TARGET_NO_3D]=false; |