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-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp6
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp16
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp19
-rw-r--r--drivers/gles2/shaders/scene.glsl26
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp16
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl2
9 files changed, 43 insertions, 54 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 10c9846fde..373d3989ce 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1894,7 +1894,7 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons
while (instance) {
- RasterizerStorageGLES2::CanvasOccluder *cc = storage->canvas_occluder_owner.get(instance->polygon_buffer);
+ RasterizerStorageGLES2::CanvasOccluder *cc = storage->canvas_occluder_owner.getornull(instance->polygon_buffer);
if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 5c52d88cc7..6b1574bbbd 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1169,7 +1169,7 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
- if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
+ if (!li || li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
continue; // too many or light_index did not correspond to the light instances to be rendered
}
@@ -3325,6 +3325,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
glDepthMask(GL_TRUE);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
+ glClear(GL_DEPTH_BUFFER_BIT);
// clear color
@@ -3351,13 +3352,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (!env || env->bg_mode != VS::ENV_BG_KEEP) {
glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a);
+ glClear(GL_COLOR_BUFFER_BIT);
}
state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
glDisable(GL_SCISSOR_TEST);
}
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index bb087a7f47..b0b14ed413 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -2862,20 +2862,20 @@ void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->xform_floats = 12;
}
- if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
- multimesh->color_floats = 0;
- } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
multimesh->color_floats = 1;
} else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
multimesh->color_floats = 4;
+ } else {
+ multimesh->color_floats = 0;
}
- if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
- multimesh->custom_data_floats = 0;
- } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
multimesh->custom_data_floats = 1;
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
multimesh->custom_data_floats = 4;
+ } else {
+ multimesh->custom_data_floats = 0;
}
int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
@@ -3051,6 +3051,7 @@ void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
+ ERR_FAIL_INDEX(multimesh->color_format, VS::MULTIMESH_COLOR_FLOAT);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
@@ -3083,6 +3084,7 @@ void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh,
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
+ ERR_FAIL_INDEX(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_FLOAT);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
@@ -3170,6 +3172,7 @@ Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
+ ERR_FAIL_INDEX_V(multimesh->color_format, VS::MULTIMESH_COLOR_FLOAT, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
@@ -3202,6 +3205,7 @@ Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
+ ERR_FAIL_INDEX_V(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_FLOAT, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index fc59486090..24b89aedc2 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -522,9 +522,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
StringBuffer<> declaration;
- if (arr_dec_node->is_const) {
- declaration += "const ";
- }
declaration += _prestr(arr_dec_node->precision);
declaration += _typestr(arr_dec_node->datatype);
@@ -540,22 +537,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
declaration += "[";
declaration += itos(arr_dec_node->declarations[i].size);
declaration += "]";
- int sz = arr_dec_node->declarations[i].initializer.size();
- if (sz > 0) {
- declaration += "=";
- declaration += _typestr(arr_dec_node->datatype);
- declaration += "[";
- declaration += itos(sz);
- declaration += "]";
- declaration += "(";
- for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (j != sz - 1) {
- declaration += ", ";
- }
- }
- declaration += ")";
- }
}
code += declaration.as_string();
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 63eee4eb87..ac7a8796a3 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1666,19 +1666,19 @@ FRAGMENT_SHADER_CODE
#ifdef USE_LIGHTMAP_CAPTURE
{
- vec3 cone_dirs[12] = vec3[](
- vec3(0.0, 0.0, 1.0),
- vec3(0.866025, 0.0, 0.5),
- vec3(0.267617, 0.823639, 0.5),
- vec3(-0.700629, 0.509037, 0.5),
- vec3(-0.700629, -0.509037, 0.5),
- vec3(0.267617, -0.823639, 0.5),
- vec3(0.0, 0.0, -1.0),
- vec3(0.866025, 0.0, -0.5),
- vec3(0.267617, 0.823639, -0.5),
- vec3(-0.700629, 0.509037, -0.5),
- vec3(-0.700629, -0.509037, -0.5),
- vec3(0.267617, -0.823639, -0.5));
+ vec3 cone_dirs[12];
+ cone_dirs[0] = vec3(0.0, 0.0, 1.0);
+ cone_dirs[1] = vec3(0.866025, 0.0, 0.5);
+ cone_dirs[2] = vec3(0.267617, 0.823639, 0.5);
+ cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5);
+ cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5);
+ cone_dirs[5] = vec3(0.267617, -0.823639, 0.5);
+ cone_dirs[6] = vec3(0.0, 0.0, -1.0);
+ cone_dirs[7] = vec3(0.866025, 0.0, -0.5);
+ cone_dirs[8] = vec3(0.267617, 0.823639, -0.5);
+ cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5);
+ cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5);
+ cone_dirs[11] = vec3(0.267617, -0.823639, -0.5);
vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
vec4 captured = vec4(0.0);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 55a38c917f..df11da44f7 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1889,7 +1889,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons
while (instance) {
- RasterizerStorageGLES3::CanvasOccluder *cc = storage->canvas_occluder_owner.get(instance->polygon_buffer);
+ RasterizerStorageGLES3::CanvasOccluder *cc = storage->canvas_occluder_owner.getornull(instance->polygon_buffer);
if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 3ee39ede18..03d5763299 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1887,17 +1887,17 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
const RID *lights = e->instance->light_instances.ptr();
for (int i = 0; i < lc; i++) {
- LightInstance *li = light_instance_owner.getptr(lights[i]);
- if (li->last_pass != render_pass) //not visible
+ LightInstance *li = light_instance_owner.getornull(lights[i]);
+ if (!li || li->last_pass != render_pass) //not visible
continue;
- if (li->light_ptr->type == VS::LIGHT_OMNI) {
+ if (li && li->light_ptr->type == VS::LIGHT_OMNI) {
if (omni_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) {
omni_indices[omni_count++] = li->light_index;
}
}
- if (li->light_ptr->type == VS::LIGHT_SPOT) {
+ if (li && li->light_ptr->type == VS::LIGHT_SPOT) {
if (spot_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) {
spot_indices[spot_count++] = li->light_index;
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index c02f17ab95..335931efd1 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -4470,20 +4470,20 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances
multimesh->xform_floats = 12;
}
- if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
- multimesh->color_floats = 0;
- } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
multimesh->color_floats = 1;
} else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
multimesh->color_floats = 4;
+ } else {
+ multimesh->color_floats = 0;
}
- if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
- multimesh->custom_data_floats = 0;
- } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
multimesh->custom_data_floats = 1;
} else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
multimesh->custom_data_floats = 4;
+ } else {
+ multimesh->custom_data_floats = 0;
}
int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
@@ -4679,6 +4679,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
+ ERR_FAIL_INDEX(multimesh->color_format, VS::MULTIMESH_COLOR_FLOAT);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
@@ -4712,6 +4713,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh,
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->size);
ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
+ ERR_FAIL_INDEX(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_FLOAT);
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
@@ -4800,6 +4802,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
+ ERR_FAIL_INDEX_V(multimesh->color_format, VS::MULTIMESH_COLOR_FLOAT, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
@@ -4833,6 +4836,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
+ ERR_FAIL_INDEX_V(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_FLOAT, Color());
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index f94ac8c81c..3f3313c3a7 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -309,7 +309,7 @@ void main() {
}
st /= vec2(M_PI * 2.0, M_PI);
- irradiance += texture(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta);
+ irradiance += textureLod(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta);
num_samples++;
}
}