diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 636 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 219 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas_uniforms_inc.glsl | 4 | ||||
-rw-r--r-- | drivers/gles3/shaders/cubemap_filter.glsl | 88 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 8 | ||||
-rw-r--r-- | drivers/gles3/shaders/sky.glsl | 4 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 320 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.h | 48 | ||||
-rw-r--r-- | drivers/gles3/storage/utilities.cpp | 2 | ||||
-rw-r--r-- | drivers/png/resource_saver_png.cpp | 2 | ||||
-rw-r--r-- | drivers/png/resource_saver_png.h | 2 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 28 | ||||
-rw-r--r-- | drivers/vulkan/vulkan_context.cpp | 11 |
14 files changed, 443 insertions, 941 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index a5dec393bb..d4ac3c993a 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -135,7 +135,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ Size2i ssize = texture_storage->render_target_get_size(p_to_render_target); Transform3D screen_transform; - screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); + screen_transform.translate_local(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f)); _update_transform_to_mat4(screen_transform, state_buffer.screen_transform); _update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform); @@ -183,7 +183,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_state_buffer); glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW); - GLuint global_buffer = material_storage->global_variables_get_uniform_buffer(); + GLuint global_buffer = material_storage->global_shader_uniforms_get_uniform_buffer(); glBindBufferBase(GL_UNIFORM_BUFFER, GLOBAL_UNIFORM_LOCATION, global_buffer); glBindBuffer(GL_UNIFORM_BUFFER, 0); @@ -815,10 +815,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item _bind_canvas_texture(texture, current_filter, current_repeat, r_index); if (instance_count == 1) { GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES); - } else if (instance_count > 1) { - GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED); } else { - ERR_PRINT("Must have at least one mesh instance to draw mesh"); + GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED); } uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh); @@ -882,7 +880,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item } else { glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface)); } - } else if (instance_count > 1) { + } else { if (use_index_buffer) { glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count); } else { @@ -1570,7 +1568,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() { glBindBuffer(GL_UNIFORM_BUFFER, 0); String global_defines; - global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now + global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now global_defines += "#define MAX_LIGHTS " + itos(state.max_instances_per_batch) + "\n"; global_defines += "#define MAX_DRAW_DATA_INSTANCES " + itos(state.max_instances_per_batch) + "\n"; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 969a9b2c42..26d84aa6a3 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/templates/sort_array.h" #include "servers/rendering/rendering_server_default.h" +#include "servers/rendering/rendering_server_globals.h" #include "storage/config.h" #include "storage/light_storage.h" #include "storage/mesh_storage.h" @@ -39,15 +40,9 @@ #ifdef GLES3_ENABLED -uint64_t RasterizerSceneGLES3::auto_exposure_counter = 2; - RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr; -RasterizerSceneGLES3 *RasterizerSceneGLES3::get_singleton() { - return singleton; -} - -RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) { +RenderGeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) { RS::InstanceType type = RSG::utilities->get_base_type(p_base); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); @@ -57,176 +52,36 @@ RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_c ginstance->data->base = p_base; ginstance->data->base_type = type; - _geometry_instance_mark_dirty(ginstance); + ginstance->_mark_dirty(); return ginstance; } -void RasterizerSceneGLES3::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->skeleton = p_skeleton; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->material_override = p_override; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->material_overlay = p_overlay; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->surface_materials = p_materials; - - _geometry_instance_mark_dirty(ginstance); - ginstance->data->dirty_dependencies = true; -} - -void RasterizerSceneGLES3::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ERR_FAIL_COND(!ginstance); - ginstance->mesh_instance = p_mesh_instance; - - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->transform = p_transform; - ginstance->mirror = p_transform.basis.determinant() < 0; - ginstance->data->aabb = p_aabb; - ginstance->transformed_aabb = p_transformed_aabb; - - Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); - // handle non uniform scale here - - float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); - float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z)); - ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9; - - ginstance->lod_model_scale = max_scale; -} - -void RasterizerSceneGLES3::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->layer_mask = p_layer_mask; -} - -void RasterizerSceneGLES3::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->lod_bias = p_lod_bias; -} - -void RasterizerSceneGLES3::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->force_alpha = CLAMP(1.0 - p_transparency, 0, 1); -} - -void RasterizerSceneGLES3::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->fade_near = p_enable_near; - ginstance->fade_near_begin = p_near_begin; - ginstance->fade_near_end = p_near_end; - ginstance->fade_far = p_enable_far; - ginstance->fade_far_begin = p_far_begin; - ginstance->fade_far_end = p_far_end; -} - -void RasterizerSceneGLES3::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->parent_fade_alpha = p_alpha; -} - -void RasterizerSceneGLES3::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->use_baked_light = p_enable; - - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->use_dynamic_gi = p_enable; - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->shader_parameters_offset = p_offset; - _geometry_instance_mark_dirty(ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - ginstance->data->cast_double_sided_shadows = p_enable; - _geometry_instance_mark_dirty(ginstance); -} - uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() { return (1 << RS::INSTANCE_LIGHT); } -void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); - +void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) { GLES3::Config *config = GLES3::Config::get_singleton(); - ginstance->omni_light_count = 0; - ginstance->spot_light_count = 0; - ginstance->omni_lights.clear(); - ginstance->spot_lights.clear(); + omni_light_count = 0; + spot_light_count = 0; + omni_lights.clear(); + spot_lights.clear(); for (uint32_t i = 0; i < p_light_instance_count; i++) { - RS::LightType type = light_instance_get_type(p_light_instances[i]); + RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]); switch (type) { case RS::LIGHT_OMNI: { - if (ginstance->omni_light_count < (uint32_t)config->max_lights_per_object) { - ginstance->omni_lights.push_back(p_light_instances[i]); - ginstance->omni_light_count++; + if (omni_light_count < (uint32_t)config->max_lights_per_object) { + omni_lights.push_back(p_light_instances[i]); + omni_light_count++; } } break; case RS::LIGHT_SPOT: { - if (ginstance->spot_light_count < (uint32_t)config->max_lights_per_object) { - ginstance->spot_lights.push_back(p_light_instances[i]); - ginstance->spot_light_count++; + if (spot_light_count < (uint32_t)config->max_lights_per_object) { + spot_lights.push_back(p_light_instances[i]); + spot_light_count++; } } break; default: @@ -235,21 +90,7 @@ void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstan } } -void RasterizerSceneGLES3::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { -} - -void RasterizerSceneGLES3::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { -} - -void RasterizerSceneGLES3::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { -} - -void RasterizerSceneGLES3::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - ERR_FAIL_COND(!ginstance); -} - -void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_instance) { +void RasterizerSceneGLES3::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); GeometryInstanceSurface *surf = ginstance->surface_caches; @@ -262,24 +103,29 @@ void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_i geometry_instance_alloc.free(ginstance); } -void RasterizerSceneGLES3::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { - GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); - if (ginstance->dirty_list_element.in_list()) { +void RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty() { + if (dirty_list_element.in_list()) { return; } //clear surface caches - GeometryInstanceSurface *surf = ginstance->surface_caches; + GeometryInstanceSurface *surf = surface_caches; while (surf) { GeometryInstanceSurface *next = surf->next; - geometry_instance_surface_alloc.free(surf); + RasterizerSceneGLES3::get_singleton()->geometry_instance_surface_alloc.free(surf); surf = next; } - ginstance->surface_caches = nullptr; + surface_caches = nullptr; + + RasterizerSceneGLES3::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element); +} + +void RasterizerSceneGLES3::GeometryInstanceGLES3::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { +} - geometry_instance_dirty_list.add(&ginstance->dirty_list_element); +void RasterizerSceneGLES3::GeometryInstanceGLES3::set_lightmap_capture(const Color *p_sh9) { } void RasterizerSceneGLES3::_update_dirty_geometry_instances() { @@ -295,7 +141,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep case Dependency::DEPENDENCY_CHANGED_PARTICLES: case Dependency::DEPENDENCY_CHANGED_MULTIMESH: case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { - static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); } break; case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata); @@ -310,7 +156,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep } void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { - static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); } void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { @@ -467,7 +313,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface(GeometryInstanceGLES3 } } -void RasterizerSceneGLES3::_geometry_instance_update(GeometryInstance *p_geometry_instance) { +void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) { GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); @@ -650,8 +496,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() { while (sky) { if (sky->radiance == 0) { - sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) + 1; - + sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 2; // Left uninitialized, will attach a texture at render time glGenFramebuffers(1, &sky->radiance_framebuffer); @@ -715,13 +560,13 @@ void RasterizerSceneGLES3::_update_dirty_skys() { dirty_sky_list = nullptr; } -void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { +void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) { GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); - ERR_FAIL_COND(!p_env); + ERR_FAIL_COND(p_env.is_null()); GLES3::SkyMaterialData *material = nullptr; - Sky *sky = sky_owner.get_or_null(p_env->sky); + Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env)); RID sky_material; @@ -861,17 +706,17 @@ void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, } } -void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) { +void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); - ERR_FAIL_COND(!p_env); + ERR_FAIL_COND(p_env.is_null()); - Sky *sky = sky_owner.get_or_null(p_env->sky); + Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env)); ERR_FAIL_COND(!sky); GLES3::SkyMaterialData *material_data = nullptr; RID sky_material; - RS::EnvironmentBG background = p_env->background; + RS::EnvironmentBG background = environment_get_background(p_env); if (sky) { ERR_FAIL_COND(!sky); @@ -903,16 +748,16 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_pro // Camera Projection camera; - if (p_env->sky_custom_fov) { + if (environment_get_sky_custom_fov(p_env)) { float near_plane = p_projection.get_z_near(); float far_plane = p_projection.get_z_far(); float aspect = p_projection.get_aspect(); - camera.set_perspective(p_env->sky_custom_fov, aspect, near_plane, far_plane); + camera.set_perspective(environment_get_sky_custom_fov(p_env), aspect, near_plane, far_plane); } else { camera = p_projection; } - Basis sky_transform = p_env->sky_orientation; + Basis sky_transform = environment_get_sky_orientation(p_env); sky_transform.invert(); sky_transform = p_transform.basis * sky_transform; @@ -926,17 +771,17 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const Projection &p_pro glDrawArrays(GL_TRIANGLES, 0, 3); } -void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform) { +void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); - ERR_FAIL_COND(!p_env); + ERR_FAIL_COND(p_env.is_null()); - Sky *sky = sky_owner.get_or_null(p_env->sky); + Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env)); ERR_FAIL_COND(!sky); GLES3::SkyMaterialData *material_data = nullptr; RID sky_material; - RS::EnvironmentBG background = p_env->background; + RS::EnvironmentBG background = environment_get_background(p_env); if (sky) { ERR_FAIL_COND(!sky); @@ -990,7 +835,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projec int max_processing_layer = sky->mipmap_count; // Update radiance cubemap - if (sky->reflection_dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) { + if (sky->reflection_dirty && (sky->processing_layer > max_processing_layer || update_single_frame)) { static const Vector3 view_normals[6] = { Vector3(+1, 0, 0), Vector3(-1, 0, 0), @@ -1034,7 +879,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projec } if (update_single_frame) { - for (int i = 0; i < max_processing_layer; i++) { + for (int i = 0; i <= max_processing_layer; i++) { _filter_sky_radiance(sky, i); } } else { @@ -1044,13 +889,52 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Projec sky->reflection_dirty = false; } else { - if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) { + if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer <= max_processing_layer) { _filter_sky_radiance(sky, sky->processing_layer); sky->processing_layer++; } } } +// Helper functions for IBL filtering + +Vector3 importance_sample_GGX(Vector2 xi, float roughness4) { + // Compute distribution direction + float phi = 2.0 * Math_PI * xi.x; + float cos_theta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y)); + float sin_theta = sqrt(1.0 - cos_theta * cos_theta); + + // Convert to spherical direction + Vector3 half_vector; + half_vector.x = sin_theta * cos(phi); + half_vector.y = sin_theta * sin(phi); + half_vector.z = cos_theta; + + return half_vector; +} + +float distribution_GGX(float NdotH, float roughness4) { + float NdotH2 = NdotH * NdotH; + float denom = (NdotH2 * (roughness4 - 1.0) + 1.0); + denom = Math_PI * denom * denom; + + return roughness4 / denom; +} + +float radical_inverse_vdC(uint32_t bits) { + bits = (bits << 16) | (bits >> 16); + bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); + bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); + bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); + bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); + + return float(bits) * 2.3283064365386963e-10; +} + +Vector2 hammersley(uint32_t i, uint32_t N) { + return Vector2(float(i) / float(N), radical_inverse_vdC(i)); +} + void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) { GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); @@ -1062,21 +946,60 @@ void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) { if (p_base_layer == 0) { glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + // Copy over base layer without filtering. mode = CubemapFilterShaderGLES3::MODE_COPY; - - //Copy over base layer } - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, sky_globals.radical_inverse_vdc_cache_tex); int size = p_sky->radiance_size >> p_base_layer; glViewport(0, 0, size, size); glBindVertexArray(sky_globals.screen_triangle_array); material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, mode); - material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, sky_globals.ggx_samples, scene_globals.cubemap_filter_shader_version, mode); - material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, float(p_base_layer) / (p_sky->mipmap_count - 1.0), scene_globals.cubemap_filter_shader_version, mode); - material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::FACE_SIZE, float(size), scene_globals.cubemap_filter_shader_version, mode); + + if (p_base_layer > 0) { + const uint32_t sample_counts[4] = { 1, sky_globals.ggx_samples / 4, sky_globals.ggx_samples / 2, sky_globals.ggx_samples }; + uint32_t sample_count = sample_counts[MIN(3, p_base_layer)]; + + float roughness = float(p_base_layer) / (p_sky->mipmap_count); + float roughness4 = roughness * roughness; + roughness4 *= roughness4; + + float solid_angle_texel = 4.0 * Math_PI / float(6 * size * size); + + LocalVector<float> sample_directions; + sample_directions.resize(4 * sample_count); + + uint32_t index = 0; + float weight = 0.0; + for (uint32_t i = 0; i < sample_count; i++) { + Vector2 xi = hammersley(i, sample_count); + Vector3 dir = importance_sample_GGX(xi, roughness4); + Vector3 light_vec = (2.0 * dir.z * dir - Vector3(0.0, 0.0, 1.0)); + + if (light_vec.z < 0.0) { + continue; + } + + sample_directions[index * 4] = light_vec.x; + sample_directions[index * 4 + 1] = light_vec.y; + sample_directions[index * 4 + 2] = light_vec.z; + + float D = distribution_GGX(dir.z, roughness4); + float pdf = D * dir.z / (4.0 * dir.z) + 0.0001; + + float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001); + + float mip_level = MAX(0.5 * log2(solid_angle_sample / solid_angle_texel) + float(MAX(1, p_base_layer - 3)), 1.0); + + sample_directions[index * 4 + 3] = mip_level; + weight += light_vec.z; + index++; + } + + glUniform4fv(material_storage->shaders.cubemap_filter_shader.version_get_uniform(CubemapFilterShaderGLES3::SAMPLE_DIRECTIONS_MIP, scene_globals.cubemap_filter_shader_version, mode), sample_count, sample_directions.ptr()); + material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::WEIGHT, weight, scene_globals.cubemap_filter_shader_version, mode); + material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, index, scene_globals.cubemap_filter_shader_version, mode); + } for (int i = 0; i < 6; i++) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, p_sky->radiance, p_base_layer); @@ -1099,84 +1022,6 @@ Ref<Image> RasterizerSceneGLES3::sky_bake_panorama(RID p_sky, float p_energy, bo /* ENVIRONMENT API */ -RID RasterizerSceneGLES3::environment_allocate() { - return environment_owner.allocate_rid(); -} - -void RasterizerSceneGLES3::environment_initialize(RID p_rid) { - environment_owner.initialize_rid(p_rid); -} - -void RasterizerSceneGLES3::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->background = p_bg; -} - -void RasterizerSceneGLES3::environment_set_sky(RID p_env, RID p_sky) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->sky = p_sky; -} - -void RasterizerSceneGLES3::environment_set_sky_custom_fov(RID p_env, float p_scale) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->sky_custom_fov = p_scale; -} - -void RasterizerSceneGLES3::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->sky_orientation = p_orientation; -} - -void RasterizerSceneGLES3::environment_set_bg_color(RID p_env, const Color &p_color) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->bg_color = p_color; -} - -void RasterizerSceneGLES3::environment_set_bg_energy(RID p_env, float p_energy) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->bg_energy = p_energy; -} - -void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->canvas_max_layer = p_max_layer; -} - -void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->ambient_light = p_color; - env->ambient_source = p_ambient; - env->ambient_light_energy = p_energy; - env->ambient_sky_contribution = p_sky_contribution; - env->reflection_source = p_reflection_source; -} - -void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7"); - env->glow_enabled = p_enable; - env->glow_levels = p_levels; - env->glow_intensity = p_intensity; - env->glow_strength = p_strength; - env->glow_mix = p_mix; - env->glow_bloom = p_bloom_threshold; - env->glow_blend_mode = p_blend_mode; - env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold; - env->glow_hdr_bleed_scale = p_hdr_bleed_scale; - env->glow_hdr_luminance_cap = p_hdr_luminance_cap; - env->glow_map_strength = p_glow_map_strength; - env->glow_map = p_glow_map; -} - void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enable) { glow_bicubic_upscale = p_enable; } @@ -1185,35 +1030,15 @@ void RasterizerSceneGLES3::environment_glow_set_use_high_quality(bool p_enable) glow_high_quality = p_enable; } -void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->ssr_enabled = p_enable; - env->ssr_max_steps = p_max_steps; - env->ssr_fade_in = p_fade_int; - env->ssr_fade_out = p_fade_out; - env->ssr_depth_tolerance = p_depth_tolerance; -} - void RasterizerSceneGLES3::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { } -void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); -} - void RasterizerSceneGLES3::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { } -void RasterizerSceneGLES3::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) { -} void RasterizerSceneGLES3::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { } -void RasterizerSceneGLES3::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { -} - void RasterizerSceneGLES3::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { } @@ -1223,49 +1048,6 @@ void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_converge(RS::Environm void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) { } -void RasterizerSceneGLES3::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->exposure = p_exposure; - env->tone_mapper = p_tone_mapper; - if (!env->auto_exposure && p_auto_exposure) { - env->auto_exposure_version = ++auto_exposure_counter; - } - env->auto_exposure = p_auto_exposure; - env->white = p_white; - env->min_luminance = p_min_luminance; - env->max_luminance = p_max_luminance; - env->auto_exp_speed = p_auto_exp_speed; - env->auto_exp_scale = p_auto_exp_scale; -} - -void RasterizerSceneGLES3::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->adjustments_enabled = p_enable; - env->adjustments_brightness = p_brightness; - env->adjustments_contrast = p_contrast; - env->adjustments_saturation = p_saturation; - env->use_1d_color_correction = p_use_1d_color_correction; - env->color_correction = p_color_correction; -} - -void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND(!env); - env->fog_enabled = p_enable; - env->fog_light_color = p_light_color; - env->fog_light_energy = p_light_energy; - env->fog_sun_scatter = p_sun_scatter; - env->fog_density = p_density; - env->fog_height = p_height; - env->fog_height_density = p_height_density; - env->fog_aerial_perspective = p_aerial_perspective; -} - -void RasterizerSceneGLES3::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) { -} - void RasterizerSceneGLES3::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { } @@ -1273,27 +1055,9 @@ void RasterizerSceneGLES3::environment_set_volumetric_fog_filter_active(bool p_e } Ref<Image> RasterizerSceneGLES3::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND_V(!env, Ref<Image>()); return Ref<Image>(); } -bool RasterizerSceneGLES3::is_environment(RID p_env) const { - return environment_owner.owns(p_env); -} - -RS::EnvironmentBG RasterizerSceneGLES3::environment_get_background(RID p_env) const { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX); - return env->background; -} - -int RasterizerSceneGLES3::environment_get_canvas_max_layer(RID p_env) const { - Environment *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->canvas_max_layer; -} - RID RasterizerSceneGLES3::camera_effects_allocate() { return RID(); } @@ -1431,7 +1195,7 @@ bool RasterizerSceneGLES3::voxel_gi_needs_update(RID p_probe) const { return false; } -void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) { +void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { } void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) { @@ -1633,18 +1397,17 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da scene_state.ubo.time = time; if (is_environment(p_render_data->environment)) { - Environment *env = environment_owner.get_or_null(p_render_data->environment); - RS::EnvironmentBG env_bg = env->background; - RS::EnvironmentAmbientSource ambient_src = env->ambient_source; + RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment); + RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment); - float bg_energy = env->bg_energy; + float bg_energy = environment_get_bg_energy(p_render_data->environment); scene_state.ubo.ambient_light_color_energy[3] = bg_energy; - scene_state.ubo.ambient_color_sky_mix = env->ambient_sky_contribution; + scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment); //ambient if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) { - Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : env->bg_color; + Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment); color = color.srgb_to_linear(); scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy; @@ -1653,14 +1416,14 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da scene_state.ubo.use_ambient_light = true; scene_state.ubo.use_ambient_cubemap = false; } else { - float energy = env->ambient_light_energy; - Color color = env->ambient_light; + float energy = environment_get_ambient_light_energy(p_render_data->environment); + Color color = environment_get_ambient_light(p_render_data->environment); color = color.srgb_to_linear(); scene_state.ubo.ambient_light_color_energy[0] = color.r * energy; scene_state.ubo.ambient_light_color_energy[1] = color.g * energy; scene_state.ubo.ambient_light_color_energy[2] = color.b * energy; - Basis sky_transform = env->sky_orientation; + Basis sky_transform = environment_get_sky_orientation(p_render_data->environment); sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis; GLES3::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform); scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY; @@ -1668,27 +1431,27 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da } //specular - RS::EnvironmentReflectionSource ref_src = env->reflection_source; + RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment); if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) { scene_state.ubo.use_reflection_cubemap = true; } else { scene_state.ubo.use_reflection_cubemap = false; } - scene_state.ubo.fog_enabled = env->fog_enabled; - scene_state.ubo.fog_density = env->fog_density; - scene_state.ubo.fog_height = env->fog_height; - scene_state.ubo.fog_height_density = env->fog_height_density; - scene_state.ubo.fog_aerial_perspective = env->fog_aerial_perspective; + scene_state.ubo.fog_enabled = environment_get_fog_enabled(p_render_data->environment); + scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment); + scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment); + scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment); + scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment); - Color fog_color = env->fog_light_color.srgb_to_linear(); - float fog_energy = env->fog_light_energy; + Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear(); + float fog_energy = environment_get_fog_light_energy(p_render_data->environment); scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; - scene_state.ubo.fog_sun_scatter = env->fog_sun_scatter; + scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment); } else { } @@ -1905,7 +1668,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b glBindBuffer(GL_UNIFORM_BUFFER, 0); } -void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { +void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::Config *config = GLES3::Config::get_singleton(); RENDER_TIMESTAMP("Setup 3D Scene"); @@ -1970,7 +1733,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * // Fill Light lists here ////////// - GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_variables_get_uniform_buffer(); + GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_uniforms_get_uniform_buffer(); glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer); Color clear_color; @@ -1980,8 +1743,6 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * clear_color = texture_storage->get_default_clear_color(); } - Environment *env = environment_owner.get_or_null(p_environment); - bool fb_cleared = false; Size2i screen_size; @@ -1991,10 +1752,10 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * bool use_wireframe = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME; SceneState::TonemapUBO tonemap_ubo; - if (env) { - tonemap_ubo.exposure = env->exposure; - tonemap_ubo.white = env->white; - tonemap_ubo.tonemapper = int32_t(env->tone_mapper); + if (render_data.environment.is_valid()) { + tonemap_ubo.exposure = environment_get_exposure(render_data.environment); + tonemap_ubo.white = environment_get_white(render_data.environment); + tonemap_ubo.tonemapper = int32_t(environment_get_tone_mapper(render_data.environment)); } if (scene_state.tonemap_buffer == 0) { @@ -2017,25 +1778,25 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black - } else if (env) { - RS::EnvironmentBG bg_mode = env->background; - float bg_energy = env->bg_energy; + } else if (render_data.environment.is_valid()) { + RS::EnvironmentBG bg_mode = environment_get_background(render_data.environment); + float bg_energy = environment_get_bg_energy(render_data.environment); switch (bg_mode) { case RS::ENV_BG_CLEAR_COLOR: { clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; - if (env->fog_enabled) { + if (environment_get_fog_enabled(render_data.environment)) { draw_sky_fog_only = true; GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color)); } } break; case RS::ENV_BG_COLOR: { - clear_color = env->bg_color; + clear_color = environment_get_bg_color(render_data.environment); clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; - if (env->fog_enabled) { + if (environment_get_fog_enabled(render_data.environment)) { draw_sky_fog_only = true; GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color)); } @@ -2055,7 +1816,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * } } // setup sky if used for ambient, reflections, or background - if (draw_sky || draw_sky_fog_only || env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) { + if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); Projection projection = render_data.cam_projection; if (render_data.reflection_probe.is_valid()) { @@ -2064,11 +1825,11 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * projection = correction * render_data.cam_projection; } - _setup_sky(env, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size); + _setup_sky(render_data.environment, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size); - if (env->sky.is_valid()) { - if (env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY || (env->reflection_source == RS::ENV_REFLECTION_SOURCE_BG && env->background == RS::ENV_BG_SKY)) { - _update_sky_radiance(env, projection, render_data.cam_transform); + if (environment_get_sky(render_data.environment).is_valid()) { + if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) { + _update_sky_radiance(render_data.environment, projection, render_data.cam_transform); } } else { // do not try to draw sky if invalid @@ -2148,7 +1909,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS; } - if (!env || (env && !env->fog_enabled)) { + if (render_data.environment.is_null() || (render_data.environment.is_valid() && !environment_get_fog_enabled(render_data.environment))) { spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG; } } @@ -2172,7 +1933,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData * scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_DISABLED; scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; - _draw_sky(env, render_data.cam_projection, render_data.cam_transform); + _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform); } RENDER_TIMESTAMP("Render 3D Transparent Pass"); @@ -2221,11 +1982,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) { - Environment *env = environment_owner.get_or_null(p_render_data->environment); glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2); GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id; - if (env) { - Sky *sky = sky_owner.get_or_null(env->sky); + if (p_render_data->environment.is_valid()) { + Sky *sky = sky_owner.get_or_null(environment_get_sky(p_render_data->environment)); if (sky && sky->radiance != 0) { texture_to_bind = sky->radiance; // base_spec_constant |= USE_RADIANCE_MAP; @@ -2490,10 +2250,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } } -void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { } -void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { +void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) { } void RasterizerSceneGLES3::set_time(double p_time, double p_step) { @@ -2510,7 +2270,7 @@ RID RasterizerSceneGLES3::render_buffers_create() { return render_buffers_owner.make_rid(rb); } -void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { +void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); @@ -2624,8 +2384,8 @@ TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const Vector } bool RasterizerSceneGLES3::free(RID p_rid) { - if (environment_owner.owns(p_rid)) { - environment_owner.free(p_rid); + if (is_environment(p_rid)) { + environment_free(p_rid); } else if (sky_owner.owns(p_rid)) { Sky *sky = sky_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!sky, false); @@ -2705,7 +2465,7 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() { { String global_defines; - global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now + global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now global_defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(config->max_renderable_lights) + "\n"; global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n"; global_defines += "\n#define MAX_FORWARD_LIGHTS " + itos(config->max_lights_per_object) + "\n"; @@ -2744,13 +2504,17 @@ void fragment() { sky_globals.ggx_samples = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples"); String global_defines; - global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now + global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_globals.max_directional_lights) + "\n"; material_storage->shaders.sky_shader.initialize(global_defines); sky_globals.shader_default_version = material_storage->shaders.sky_shader.version_create(); material_storage->shaders.sky_shader.version_bind_shader(sky_globals.shader_default_version, SkyShaderGLES3::MODE_BACKGROUND); + } - material_storage->shaders.cubemap_filter_shader.initialize(); + { + String global_defines; + global_defines += "\n#define MAX_SAMPLE_COUNT " + itos(sky_globals.ggx_samples) + "\n"; + material_storage->shaders.cubemap_filter_shader.initialize(global_defines); scene_globals.cubemap_filter_shader_version = material_storage->shaders.cubemap_filter_shader.version_create(); material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, CubemapFilterShaderGLES3::MODE_DEFAULT); } @@ -2820,36 +2584,6 @@ void sky() { glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } - // Radical inverse vdc cache texture used for cubemap filtering. - { - glGenTextures(1, &sky_globals.radical_inverse_vdc_cache_tex); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, sky_globals.radical_inverse_vdc_cache_tex); - - uint8_t radical_inverse[512]; - - for (uint32_t i = 0; i < 512; i++) { - uint32_t bits = i; - - bits = (bits << 16) | (bits >> 16); - bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); - bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); - bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); - bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); - - float value = float(bits) * 2.3283064365386963e-10; - radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255)); - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 512, 1, 0, GL_RED, GL_UNSIGNED_BYTE, radical_inverse); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling - - glBindTexture(GL_TEXTURE_2D, 0); - } #ifdef GLES_OVER_GL glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); #endif diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 3ac8770228..e227b2df82 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -107,7 +107,7 @@ struct RenderDataGLES3 { float z_near = 0.0; float z_far = 0.0; - const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; + const PagedArray<RenderGeometryInstance *> *instances = nullptr; const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; RID environment = RID(); @@ -210,7 +210,7 @@ private: mutable RID_Owner<LightInstance> light_instance_owner; - struct GeometryInstanceGLES3; + class GeometryInstanceGLES3; // Cached data for drawing surfaces struct GeometryInstanceSurface { @@ -265,33 +265,16 @@ private: GeometryInstanceGLES3 *owner = nullptr; }; - struct GeometryInstanceGLES3 : public GeometryInstance { + class GeometryInstanceGLES3 : public RenderGeometryInstanceBase { + public: //used during rendering - bool mirror = false; - bool non_uniform_scale = false; - float lod_bias = 0.0; - float lod_model_scale = 1.0; - AABB transformed_aabb; //needed for LOD - float depth = 0; - uint32_t flags_cache = 0; bool store_transform_cache = true; - int32_t shader_parameters_offset = -1; - uint32_t layer_mask = 1; int32_t instance_count = 0; - RID mesh_instance; bool can_sdfgi = false; bool using_projectors = false; bool using_softshadows = false; - bool fade_near = false; - float fade_near_begin = 0; - float fade_near_end = 0; - bool fade_far = false; - float fade_far_begin = 0; - float fade_far_end = 0; - float force_alpha = 1.0; - float parent_fade_alpha = 1.0; uint32_t omni_light_count = 0; LocalVector<RID> omni_lights; @@ -301,35 +284,22 @@ private: LocalVector<uint32_t> spot_light_gl_cache; //used during setup - uint32_t base_flags = 0; - Transform3D transform; GeometryInstanceSurface *surface_caches = nullptr; SelfList<GeometryInstanceGLES3> dirty_list_element; - struct Data { - //data used less often goes into regular heap - RID base; - RS::InstanceType base_type; - - RID skeleton; - Vector<RID> surface_materials; - RID material_override; - RID material_overlay; - AABB aabb; - - bool use_dynamic_gi = false; - bool use_baked_light = false; - bool cast_double_sided_shadows = false; - bool mirror = false; - bool dirty_dependencies = false; + GeometryInstanceGLES3() : + dirty_list_element(this) {} - DependencyTracker dependency_tracker; - }; + virtual void _mark_dirty() override; + virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; + virtual void set_lightmap_capture(const Color *p_sh9) override; - Data *data = nullptr; + virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override; + virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} - GeometryInstanceGLES3() : - dirty_list_element(this) {} + virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} }; enum { @@ -357,8 +327,7 @@ private: void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); - void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); - void _geometry_instance_update(GeometryInstance *p_geometry_instance); + void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); struct SceneState { @@ -570,85 +539,6 @@ protected: /* Environment */ - struct Environment { - // BG - RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; - RID sky; - float sky_custom_fov = 0.0; - Basis sky_orientation; - Color bg_color; - float bg_energy = 1.0; - int canvas_max_layer = 0; - RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; - Color ambient_light; - float ambient_light_energy = 1.0; - float ambient_sky_contribution = 1.0; - RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; - Color ao_color; - - /// Tonemap - - RS::EnvironmentToneMapper tone_mapper; - float exposure = 1.0; - float white = 1.0; - bool auto_exposure = false; - float min_luminance = 0.2; - float max_luminance = 8.0; - float auto_exp_speed = 0.2; - float auto_exp_scale = 0.5; - uint64_t auto_exposure_version = 0; - - // Fog - bool fog_enabled = false; - Color fog_light_color = Color(0.5, 0.6, 0.7); - float fog_light_energy = 1.0; - float fog_sun_scatter = 0.0; - float fog_density = 0.001; - float fog_height = 0.0; - float fog_height_density = 0.0; //can be negative to invert effect - float fog_aerial_perspective = 0.0; - - /// Glow - bool glow_enabled = false; - Vector<float> glow_levels; - float glow_intensity = 0.8; - float glow_strength = 1.0; - float glow_bloom = 0.0; - float glow_mix = 0.01; - RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; - float glow_hdr_bleed_threshold = 1.0; - float glow_hdr_luminance_cap = 12.0; - float glow_hdr_bleed_scale = 2.0; - float glow_map_strength = 1.0; - RID glow_map = RID(); - - /// SSAO - bool ssao_enabled = false; - float ssao_radius = 1.0; - float ssao_intensity = 2.0; - float ssao_power = 1.5; - float ssao_detail = 0.5; - float ssao_horizon = 0.06; - float ssao_sharpness = 0.98; - float ssao_direct_light_affect = 0.0; - float ssao_ao_channel_affect = 0.0; - - /// SSR - bool ssr_enabled = false; - int ssr_max_steps = 64; - float ssr_fade_in = 0.15; - float ssr_fade_out = 2.0; - float ssr_depth_tolerance = 0.2; - - /// Adjustments - bool adjustments_enabled = false; - float adjustments_brightness = 1.0f; - float adjustments_contrast = 1.0f; - float adjustments_saturation = 1.0f; - bool use_1d_color_correction = false; - RID color_correction = RID(); - }; - RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; bool ssao_half_size = false; float ssao_adaptive_target = 0.5; @@ -660,10 +550,6 @@ protected: bool glow_high_quality = false; RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; - static uint64_t auto_exposure_counter; - - mutable RID_Owner<Environment, true> environment_owner; - /* Sky */ struct SkyGlobals { @@ -729,44 +615,23 @@ protected: Sky *dirty_sky_list = nullptr; mutable RID_Owner<Sky, true> sky_owner; - void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); + void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size); void _invalidate_sky(Sky *p_sky); void _update_dirty_skys(); - void _update_sky_radiance(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform); + void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform); void _filter_sky_radiance(Sky *p_sky, int p_base_layer); - void _draw_sky(Environment *p_env, const Projection &p_projection, const Transform3D &p_transform); + void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform); void _free_sky_data(Sky *p_sky); public: + static RasterizerSceneGLES3 *get_singleton() { return singleton; } + RasterizerCanvasGLES3 *canvas; - GeometryInstance *geometry_instance_create(RID p_base) override; - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override; - void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override; - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override; - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override; - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override; - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override; - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override; - void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override; - void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override; - void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override; - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override; - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override; - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override; - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override; + RenderGeometryInstance *geometry_instance_create(RID p_base) override; + void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; uint32_t geometry_instance_get_pair_mask() override; - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override; - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override; - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override; - void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; - void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override; - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override; /* SHADOW ATLAS API */ @@ -803,49 +668,24 @@ public: /* ENVIRONMENT API */ - RID environment_allocate() override; - void environment_initialize(RID p_rid) override; - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override; - void environment_set_sky(RID p_env, RID p_sky) override; - void environment_set_sky_custom_fov(RID p_env, float p_scale) override; - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override; - void environment_set_bg_color(RID p_env, const Color &p_color) override; - void environment_set_bg_energy(RID p_env, float p_energy) override; - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override; - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override; - - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override; void environment_glow_set_use_bicubic_upscale(bool p_enable) override; void environment_glow_set_use_high_quality(bool p_enable) override; - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override; void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override; + void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override; - void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override; + void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override; - - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override; - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override; void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; void environment_set_volumetric_fog_filter_active(bool p_enable) override; Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; - bool is_environment(RID p_env) const override; - RS::EnvironmentBG environment_get_background(RID p_env) const override; - int environment_get_canvas_max_layer(RID p_env) const override; - RID camera_effects_allocate() override; void camera_effects_initialize(RID p_rid) override; void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override; @@ -899,13 +739,13 @@ public: RID voxel_gi_instance_create(RID p_voxel_gi) override; void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; bool voxel_gi_needs_update(RID p_probe) const override; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; void voxel_gi_set_quality(RS::VoxelGIQuality) override; - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; - void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; + void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; void set_scene_pass(uint64_t p_pass) override { scene_pass = p_pass; @@ -922,7 +762,7 @@ public: } RID render_buffers_create() override; - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; + void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override; void gi_set_use_half_resolution(bool p_enable) override; void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override; @@ -940,7 +780,6 @@ public: void decals_set_filter(RS::DecalFilter p_filter) override; void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; - static RasterizerSceneGLES3 *get_singleton(); RasterizerSceneGLES3(); ~RasterizerSceneGLES3(); }; diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl index e08a15e59d..852dccf415 100644 --- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl +++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl @@ -58,8 +58,8 @@ struct DrawData { uvec4 lights; }; -layout(std140) uniform GlobalVariableData { //ubo:1 - vec4 global_variables[MAX_GLOBAL_VARIABLES]; +layout(std140) uniform GlobalShaderUniformData { //ubo:1 + vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; layout(std140) uniform CanvasData { //ubo:0 diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl index ebf0c08ec4..57f0d7d0b8 100644 --- a/drivers/gles3/shaders/cubemap_filter.glsl +++ b/drivers/gles3/shaders/cubemap_filter.glsl @@ -29,19 +29,15 @@ uniform samplerCube source_cube; //texunit:0 /* clang-format on */ uniform int face_id; -uniform float roughness; -uniform float face_size; -uniform int sample_count; -//Todo, profile on low end hardware to see if fixed loop is faster -#ifdef USE_FIXED_SAMPLES -#define FIXED_SAMPLE_COUNT 32 +#ifndef MODE_DIRECT_WRITE +uniform int sample_count; +uniform vec4 sample_directions_mip[MAX_SAMPLE_COUNT]; +uniform float weight; #endif in highp vec2 uv_interp; -uniform sampler2D radical_inverse_vdc_cache; // texunit:1 - layout(location = 0) out vec4 frag_color; #define M_PI 3.14159265359 @@ -93,48 +89,6 @@ vec3 texelCoordToVec(vec2 uv, int faceID) { return normalize(result); } -vec3 ImportanceSampleGGX(vec2 xi, float roughness4) { - // Compute distribution direction - float Phi = 2.0 * M_PI * xi.x; - float CosTheta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y)); - float SinTheta = sqrt(1.0 - CosTheta * CosTheta); - - // Convert to spherical direction - vec3 H; - H.x = SinTheta * cos(Phi); - H.y = SinTheta * sin(Phi); - H.z = CosTheta; - - return H; -} - -float DistributionGGX(float NdotH, float roughness4) { - float NdotH2 = NdotH * NdotH; - float denom = (NdotH2 * (roughness4 - 1.0) + 1.0); - denom = M_PI * denom * denom; - - return roughness4 / denom; -} - -// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html -float GGX(float NdotV, float a) { - float k = a / 2.0; - return NdotV / (NdotV * (1.0 - k) + k); -} - -// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html -float G_Smith(float a, float nDotV, float nDotL) { - return GGX(nDotL, a * a) * GGX(nDotV, a * a); -} - -float radical_inverse_VdC(int i) { - return texture(radical_inverse_vdc_cache, vec2(float(i) / 512.0, 0.0)).x; -} - -vec2 Hammersley(int i, int N) { - return vec2(float(i) / float(N), radical_inverse_VdC(i)); -} - void main() { vec3 color = vec3(0.0); vec2 uv = uv_interp; @@ -145,9 +99,6 @@ void main() { #else vec4 sum = vec4(0.0); - float solid_angle_texel = 4.0 * M_PI / (6.0 * face_size * face_size); - float roughness2 = roughness * roughness; - float roughness4 = roughness2 * roughness2; vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); mat3 T; T[0] = normalize(cross(UpVector, N)); @@ -155,32 +106,15 @@ void main() { T[2] = N; for (int sample_num = 0; sample_num < sample_count; sample_num++) { - vec2 xi = Hammersley(sample_num, sample_count); - - vec3 H = T * ImportanceSampleGGX(xi, roughness4); - float NdotH = dot(N, H); - vec3 L = (2.0 * NdotH * H - N); - - float NdotL = clamp(dot(N, L), 0.0, 1.0); - - if (NdotL > 0.0) { - float D = DistributionGGX(NdotH, roughness4); - float pdf = D * NdotH / (4.0 * NdotH) + 0.0001; - - float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001); - - float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel); - - vec3 val = textureLod(source_cube, L, mipLevel).rgb; - // Mix using linear - val = srgb_to_linear(val); - - sum.rgb += val * NdotL; - sum.a += NdotL; - } + vec4 sample = sample_directions_mip[sample_num]; + vec3 L = T * sample.xyz; + vec3 val = textureLod(source_cube, L, sample.w).rgb; + // Mix using linear + val = srgb_to_linear(val); + sum.rgb += val * sample.z; } - sum /= sum.a; + sum /= weight; sum.rgb = linear_to_srgb(sum.rgb); frag_color = vec4(sum.rgb, 1.0); diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 2f9ffac89b..93bb4c191d 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -104,8 +104,8 @@ layout(location = 14) in highp vec4 instance_xform2; layout(location = 15) in highp uvec4 instance_color_custom_data; // Color packed into xy, Custom data into zw. #endif -layout(std140) uniform GlobalVariableData { //ubo:1 - vec4 global_variables[MAX_GLOBAL_VARIABLES]; +layout(std140) uniform GlobalShaderUniformData { //ubo:1 + vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; layout(std140) uniform SceneData { // ubo:2 @@ -399,8 +399,8 @@ uniform samplerCube radiance_map; // texunit:-2 #endif -layout(std140) uniform GlobalVariableData { //ubo:1 - vec4 global_variables[MAX_GLOBAL_VARIABLES]; +layout(std140) uniform GlobalShaderUniformData { //ubo:1 + vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; /* Material Uniforms */ diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl index 50ab38bc31..eb1befe38e 100644 --- a/drivers/gles3/shaders/sky.glsl +++ b/drivers/gles3/shaders/sky.glsl @@ -42,8 +42,8 @@ uniform sampler2D half_res; //texunit:-2 uniform sampler2D quarter_res; //texunit:-3 #endif -layout(std140) uniform GlobalVariableData { //ubo:1 - vec4 global_variables[MAX_GLOBAL_VARIABLES]; +layout(std140) uniform GlobalShaderUniformData { //ubo:1 + vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS]; }; struct DirectionalLightData { diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 91c4320acc..68045930b0 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -180,10 +180,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy if (p_array_size > 0) { Vector<int> iv = value; int s = iv.size(); - - if (p_array_size <= 0) { - p_array_size = 1; - } int count = 2 * p_array_size; const int *r = iv.ptr(); @@ -210,10 +206,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy if (p_array_size > 0) { Vector<int> iv = value; int s = iv.size(); - - if (p_array_size <= 0) { - p_array_size = 1; - } int count = 3 * p_array_size; const int *r = iv.ptr(); @@ -242,10 +234,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy if (p_array_size > 0) { Vector<int> iv = value; int s = iv.size(); - - if (p_array_size <= 0) { - p_array_size = 1; - } int count = 4 * p_array_size; const int *r = iv.ptr(); @@ -298,10 +286,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy if (p_array_size > 0) { Vector<int> iv = value; int s = iv.size(); - - if (p_array_size <= 0) { - p_array_size = 1; - } int count = 2 * p_array_size; const int *r = iv.ptr(); @@ -328,10 +312,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy if (p_array_size > 0) { Vector<int> iv = value; int s = iv.size(); - - if (p_array_size <= 0) { - p_array_size = 1; - } int count = 3 * p_array_size; const int *r = iv.ptr(); @@ -360,10 +340,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy if (p_array_size > 0) { Vector<int> iv = value; int s = iv.size(); - - if (p_array_size <= 0) { - p_array_size = 1; - } int count = 4 * p_array_size; const int *r = iv.ptr(); @@ -997,7 +973,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { //this is a global variable, get the index to it - GlobalVariables::Variable *gv = material_storage->global_variables.variables.getptr(E.key); + GlobalShaderUniforms::Variable *gv = material_storage->global_shader_uniforms.variables.getptr(E.key); uint32_t index = 0; if (gv) { index = gv->buffer_index; @@ -1053,9 +1029,9 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag if (uses_global_buffer != (global_buffer_E != nullptr)) { if (uses_global_buffer) { - global_buffer_E = material_storage->global_variables.materials_using_buffer.push_back(self); + global_buffer_E = material_storage->global_shader_uniforms.materials_using_buffer.push_back(self); } else { - material_storage->global_variables.materials_using_buffer.erase(global_buffer_E); + material_storage->global_shader_uniforms.materials_using_buffer.erase(global_buffer_E); global_buffer_E = nullptr; } } @@ -1066,20 +1042,20 @@ MaterialData::~MaterialData() { if (global_buffer_E) { //unregister global buffers - material_storage->global_variables.materials_using_buffer.erase(global_buffer_E); + material_storage->global_shader_uniforms.materials_using_buffer.erase(global_buffer_E); } if (global_texture_E) { //unregister global textures for (const KeyValue<StringName, uint64_t> &E : used_global_textures) { - GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key); + GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(E.key); if (v) { v->texture_materials.erase(self); } } //unregister material from those using global textures - material_storage->global_variables.materials_using_texture.erase(global_texture_E); + material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E); } if (uniform_buffer) { @@ -1110,7 +1086,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet if (p_texture_uniforms[i].global) { uses_global_textures = true; - GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(uniform_name); + GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(uniform_name); if (v) { if (v->buffer_index >= 0) { WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!."); @@ -1282,7 +1258,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet if (E.value != global_textures_pass) { to_delete.push_back(E.key); - GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key); + GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(E.key); if (v) { v->texture_materials.erase(self); } @@ -1296,9 +1272,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet //handle registering/unregistering global textures if (uses_global_textures != (global_texture_E != nullptr)) { if (uses_global_textures) { - global_texture_E = material_storage->global_variables.materials_using_texture.push_back(self); + global_texture_E = material_storage->global_shader_uniforms.materials_using_texture.push_back(self); } else { - material_storage->global_variables.materials_using_texture.erase(global_texture_E); + material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E); global_texture_E = nullptr; } } @@ -1365,22 +1341,22 @@ MaterialStorage::MaterialStorage() { material_data_request_func[RS::SHADER_SKY] = _create_sky_material_func; material_data_request_func[RS::SHADER_FOG] = nullptr; - static_assert(sizeof(GlobalVariables::Value) == 16); + static_assert(sizeof(GlobalShaderUniforms::Value) == 16); - global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size")); - if (global_variables.buffer_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) { - global_variables.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size); + global_shader_uniforms.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size")); + if (global_shader_uniforms.buffer_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) { + global_shader_uniforms.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size); WARN_PRINT("Project setting: rendering/limits/global_shader_variables/buffer_size exceeds maximum uniform buffer size of: " + itos(Config::get_singleton()->max_uniform_buffer_size)); } - global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size); - memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size); - global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size); - global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE); - memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE); - glGenBuffers(1, &global_variables.buffer); - glBindBuffer(GL_UNIFORM_BUFFER, global_variables.buffer); - glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalVariables::Value) * global_variables.buffer_size, nullptr, GL_DYNAMIC_DRAW); + global_shader_uniforms.buffer_values = memnew_arr(GlobalShaderUniforms::Value, global_shader_uniforms.buffer_size); + memset(global_shader_uniforms.buffer_values, 0, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size); + global_shader_uniforms.buffer_usage = memnew_arr(GlobalShaderUniforms::ValueUsage, global_shader_uniforms.buffer_size); + global_shader_uniforms.buffer_dirty_regions = memnew_arr(bool, global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE); + memset(global_shader_uniforms.buffer_dirty_regions, 0, sizeof(bool) * global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE); + glGenBuffers(1, &global_shader_uniforms.buffer); + glBindBuffer(GL_UNIFORM_BUFFER, global_shader_uniforms.buffer); + glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size, nullptr, GL_DYNAMIC_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); { @@ -1518,7 +1494,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; + actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; actions.renames["BONE_INDICES"] = "bone_attrib"; @@ -1674,7 +1650,7 @@ ShaderCompiler::DefaultIdentifierActions actions; actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - actions.global_buffer_array_variable = "global_variables.data"; + actions.global_buffer_array_variable = "global_shader_uniforms.data"; particles_shader.compiler.initialize(actions); */ @@ -1736,25 +1712,25 @@ ShaderCompiler::DefaultIdentifierActions actions; MaterialStorage::~MaterialStorage() { //shaders.copy.version_free(shaders.copy_version); - memdelete_arr(global_variables.buffer_values); - memdelete_arr(global_variables.buffer_usage); - memdelete_arr(global_variables.buffer_dirty_regions); - glDeleteBuffers(1, &global_variables.buffer); + memdelete_arr(global_shader_uniforms.buffer_values); + memdelete_arr(global_shader_uniforms.buffer_usage); + memdelete_arr(global_shader_uniforms.buffer_dirty_regions); + glDeleteBuffers(1, &global_shader_uniforms.buffer); singleton = nullptr; } -/* GLOBAL VARIABLE API */ +/* GLOBAL SHADER UNIFORM API */ -int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) { +int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) { int32_t idx = 0; - while (idx + p_elements <= global_variables.buffer_size) { - if (global_variables.buffer_usage[idx].elements == 0) { + while (idx + p_elements <= global_shader_uniforms.buffer_size) { + if (global_shader_uniforms.buffer_usage[idx].elements == 0) { bool valid = true; for (uint32_t i = 1; i < p_elements; i++) { - if (global_variables.buffer_usage[idx + i].elements > 0) { + if (global_shader_uniforms.buffer_usage[idx + i].elements > 0) { valid = false; - idx += i + global_variables.buffer_usage[idx + i].elements; + idx += i + global_shader_uniforms.buffer_usage[idx + i].elements; break; } } @@ -1765,17 +1741,17 @@ int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) { return idx; } else { - idx += global_variables.buffer_usage[idx].elements; + idx += global_shader_uniforms.buffer_usage[idx].elements; } } return -1; } -void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) { +void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; bool b = p_value; bv.x = b ? 1.0 : 0.0; bv.y = 0.0; @@ -1784,7 +1760,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } break; case RS::GLOBAL_VAR_TYPE_BVEC2: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; uint32_t bvec = p_value; bv.x = (bvec & 1) ? 1.0 : 0.0; bv.y = (bvec & 2) ? 1.0 : 0.0; @@ -1792,7 +1768,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0.0; } break; case RS::GLOBAL_VAR_TYPE_BVEC3: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; uint32_t bvec = p_value; bv.x = (bvec & 1) ? 1.0 : 0.0; bv.y = (bvec & 2) ? 1.0 : 0.0; @@ -1800,7 +1776,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0.0; } break; case RS::GLOBAL_VAR_TYPE_BVEC4: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; uint32_t bvec = p_value; bv.x = (bvec & 1) ? 1.0 : 0.0; bv.y = (bvec & 2) ? 1.0 : 0.0; @@ -1808,7 +1784,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = (bvec & 8) ? 1.0 : 0.0; } break; case RS::GLOBAL_VAR_TYPE_INT: { - GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; int32_t v = p_value; bv.x = v; bv.y = 0; @@ -1816,7 +1792,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_IVEC2: { - GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; Vector2i v = p_value; bv.x = v.x; bv.y = v.y; @@ -1824,7 +1800,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_IVEC3: { - GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; Vector3i v = p_value; bv.x = v.x; bv.y = v.y; @@ -1832,7 +1808,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_IVEC4: { - GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; Vector<int32_t> v = p_value; bv.x = v.size() >= 1 ? v[0] : 0; bv.y = v.size() >= 2 ? v[1] : 0; @@ -1840,7 +1816,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = v.size() >= 4 ? v[3] : 0; } break; case RS::GLOBAL_VAR_TYPE_RECT2I: { - GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; Rect2i v = p_value; bv.x = v.position.x; bv.y = v.position.y; @@ -1848,7 +1824,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = v.size.y; } break; case RS::GLOBAL_VAR_TYPE_UINT: { - GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; uint32_t v = p_value; bv.x = v; bv.y = 0; @@ -1856,7 +1832,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_UVEC2: { - GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; Vector2i v = p_value; bv.x = v.x; bv.y = v.y; @@ -1864,7 +1840,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_UVEC3: { - GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; Vector3i v = p_value; bv.x = v.x; bv.y = v.y; @@ -1872,7 +1848,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_UVEC4: { - GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index]; + GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; Vector<int32_t> v = p_value; bv.x = v.size() >= 1 ? v[0] : 0; bv.y = v.size() >= 2 ? v[1] : 0; @@ -1880,7 +1856,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = v.size() >= 4 ? v[3] : 0; } break; case RS::GLOBAL_VAR_TYPE_FLOAT: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; float v = p_value; bv.x = v; bv.y = 0; @@ -1888,7 +1864,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_VEC2: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; Vector2 v = p_value; bv.x = v.x; bv.y = v.y; @@ -1896,7 +1872,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_VEC3: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; Vector3 v = p_value; bv.x = v.x; bv.y = v.y; @@ -1904,7 +1880,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = 0; } break; case RS::GLOBAL_VAR_TYPE_VEC4: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; Plane v = p_value; bv.x = v.normal.x; bv.y = v.normal.y; @@ -1912,14 +1888,14 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = v.d; } break; case RS::GLOBAL_VAR_TYPE_COLOR: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; Color v = p_value; bv.x = v.r; bv.y = v.g; bv.z = v.b; bv.w = v.a; - GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1]; + GlobalShaderUniforms::Value &bv_linear = global_shader_uniforms.buffer_values[p_index + 1]; //v = v.srgb_to_linear(); bv_linear.x = v.r; bv_linear.y = v.g; @@ -1928,7 +1904,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } break; case RS::GLOBAL_VAR_TYPE_RECT2: { - GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; Rect2 v = p_value; bv.x = v.position.x; bv.y = v.position.y; @@ -1936,7 +1912,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob bv.w = v.size.y; } break; case RS::GLOBAL_VAR_TYPE_MAT2: { - GlobalVariables::Value *bv = &global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; Vector<float> m2 = p_value; if (m2.size() < 4) { m2.resize(4); @@ -1953,7 +1929,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } break; case RS::GLOBAL_VAR_TYPE_MAT3: { - GlobalVariables::Value *bv = &global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; Basis v = p_value; bv[0].x = v.rows[0][0]; bv[0].y = v.rows[1][0]; @@ -1972,7 +1948,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } break; case RS::GLOBAL_VAR_TYPE_MAT4: { - GlobalVariables::Value *bv = &global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; Vector<float> m2 = p_value; if (m2.size() < 16) { @@ -2001,7 +1977,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: { - GlobalVariables::Value *bv = &global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; Transform2D v = p_value; bv[0].x = v.columns[0][0]; bv[0].y = v.columns[0][1]; @@ -2020,7 +1996,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { - GlobalVariables::Value *bv = &global_variables.buffer_values[p_index]; + GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; Transform3D v = p_value; bv[0].x = v.basis.rows[0][0]; bv[0].y = v.basis.rows[1][0]; @@ -2049,15 +2025,15 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob } } -void MaterialStorage::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) { +void MaterialStorage::_global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements) { int32_t prev_chunk = -1; for (int32_t i = 0; i < p_elements; i++) { - int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE; + int32_t chunk = (p_index + i) / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE; if (chunk != prev_chunk) { - if (!global_variables.buffer_dirty_regions[chunk]) { - global_variables.buffer_dirty_regions[chunk] = true; - global_variables.buffer_dirty_region_count++; + if (!global_shader_uniforms.buffer_dirty_regions[chunk]) { + global_shader_uniforms.buffer_dirty_regions[chunk] = true; + global_shader_uniforms.buffer_dirty_region_count++; } } @@ -2065,16 +2041,16 @@ void MaterialStorage::_global_variable_mark_buffer_dirty(int32_t p_index, int32_ } } -void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) { - ERR_FAIL_COND(global_variables.variables.has(p_name)); - GlobalVariables::Variable gv; +void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) { + ERR_FAIL_COND(global_shader_uniforms.variables.has(p_name)); + GlobalShaderUniforms::Variable gv; gv.type = p_type; gv.value = p_value; gv.buffer_index = -1; if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) { //is texture - global_variables.must_update_texture_materials = true; //normally there are none + global_shader_uniforms.must_update_texture_materials = true; //normally there are none } else { gv.buffer_elements = 1; if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) { @@ -2091,56 +2067,56 @@ void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVa } //is vector, allocate in buffer and update index - gv.buffer_index = _global_variable_allocate(gv.buffer_elements); + gv.buffer_index = _global_shader_uniform_allocate(gv.buffer_elements); ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name))); - global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements; - _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value); - _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); + global_shader_uniforms.buffer_usage[gv.buffer_index].elements = gv.buffer_elements; + _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value); + _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); - global_variables.must_update_buffer_materials = true; //normally there are none + global_shader_uniforms.must_update_buffer_materials = true; //normally there are none } - global_variables.variables[p_name] = gv; + global_shader_uniforms.variables[p_name] = gv; } -void MaterialStorage::global_variable_remove(const StringName &p_name) { - if (!global_variables.variables.has(p_name)) { +void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) { + if (!global_shader_uniforms.variables.has(p_name)) { return; } - GlobalVariables::Variable &gv = global_variables.variables[p_name]; + GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name]; if (gv.buffer_index >= 0) { - global_variables.buffer_usage[gv.buffer_index].elements = 0; - global_variables.must_update_buffer_materials = true; + global_shader_uniforms.buffer_usage[gv.buffer_index].elements = 0; + global_shader_uniforms.must_update_buffer_materials = true; } else { - global_variables.must_update_texture_materials = true; + global_shader_uniforms.must_update_texture_materials = true; } - global_variables.variables.erase(p_name); + global_shader_uniforms.variables.erase(p_name); } -Vector<StringName> MaterialStorage::global_variable_get_list() const { +Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance."); } Vector<StringName> names; - for (const KeyValue<StringName, GlobalVariables::Variable> &E : global_variables.variables) { + for (const KeyValue<StringName, GlobalShaderUniforms::Variable> &E : global_shader_uniforms.variables) { names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); return names; } -void MaterialStorage::global_variable_set(const StringName &p_name, const Variant &p_value) { - ERR_FAIL_COND(!global_variables.variables.has(p_name)); - GlobalVariables::Variable &gv = global_variables.variables[p_name]; +void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const Variant &p_value) { + ERR_FAIL_COND(!global_shader_uniforms.variables.has(p_name)); + GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name]; gv.value = p_value; if (gv.override.get_type() == Variant::NIL) { if (gv.buffer_index >= 0) { //buffer - _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value); - _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); + _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value); + _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); } else { //texture MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -2153,26 +2129,26 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian } } -void MaterialStorage::global_variable_set_override(const StringName &p_name, const Variant &p_value) { - if (!global_variables.variables.has(p_name)) { +void MaterialStorage::global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) { + if (!global_shader_uniforms.variables.has(p_name)) { return; //variable may not exist } ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); - GlobalVariables::Variable &gv = global_variables.variables[p_name]; + GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name]; gv.override = p_value; if (gv.buffer_index >= 0) { //buffer if (gv.override.get_type() == Variant::NIL) { - _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value); + _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value); } else { - _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override); + _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.override); } - _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); + _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); } else { //texture MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -2184,35 +2160,35 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con } } -Variant MaterialStorage::global_variable_get(const StringName &p_name) const { +Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance."); } - if (!global_variables.variables.has(p_name)) { + if (!global_shader_uniforms.variables.has(p_name)) { return Variant(); } - return global_variables.variables[p_name].value; + return global_shader_uniforms.variables[p_name].value; } -RS::GlobalVariableType MaterialStorage::global_variable_get_type_internal(const StringName &p_name) const { - if (!global_variables.variables.has(p_name)) { +RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_internal(const StringName &p_name) const { + if (!global_shader_uniforms.variables.has(p_name)) { return RS::GLOBAL_VAR_TYPE_MAX; } - return global_variables.variables[p_name].type; + return global_shader_uniforms.variables[p_name].type; } -RS::GlobalVariableType MaterialStorage::global_variable_get_type(const StringName &p_name) const { +RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type(const StringName &p_name) const { if (!Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance."); } - return global_variable_get_type_internal(p_name); + return global_shader_uniform_get_type_internal(p_name); } -void MaterialStorage::global_variables_load_settings(bool p_load_textures) { +void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures) { List<PropertyInfo> settings; ProjectSettings::get_singleton()->get_property_list(&settings); @@ -2257,11 +2233,11 @@ void MaterialStorage::global_variables_load_settings(bool p_load_textures) { "samplerCube", }; - RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX; + RS::GlobalShaderUniformType gvtype = RS::GLOBAL_VAR_TYPE_MAX; for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) { if (global_var_type_names[i] == type) { - gvtype = RS::GlobalVariableType(i); + gvtype = RS::GlobalShaderUniformType(i); break; } } @@ -2283,47 +2259,47 @@ void MaterialStorage::global_variables_load_settings(bool p_load_textures) { value = resource; } - if (global_variables.variables.has(name)) { + if (global_shader_uniforms.variables.has(name)) { //has it, update it - global_variable_set(name, value); + global_shader_uniform_set(name, value); } else { - global_variable_add(name, gvtype, value); + global_shader_uniform_add(name, gvtype, value); } } } } -void MaterialStorage::global_variables_clear() { - global_variables.variables.clear(); +void MaterialStorage::global_shader_uniforms_clear() { + global_shader_uniforms.variables.clear(); } -GLuint MaterialStorage::global_variables_get_uniform_buffer() const { - return global_variables.buffer; +GLuint MaterialStorage::global_shader_uniforms_get_uniform_buffer() const { + return global_shader_uniforms.buffer; } -int32_t MaterialStorage::global_variables_instance_allocate(RID p_instance) { - ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1); - int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); - global_variables.instance_buffer_pos[p_instance] = pos; //save anyway +int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance) { + ERR_FAIL_COND_V(global_shader_uniforms.instance_buffer_pos.has(p_instance), -1); + int32_t pos = _global_shader_uniform_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); + global_shader_uniforms.instance_buffer_pos[p_instance] = pos; //save anyway ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings."); - global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES; + global_shader_uniforms.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES; return pos; } -void MaterialStorage::global_variables_instance_free(RID p_instance) { - ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance)); - int32_t pos = global_variables.instance_buffer_pos[p_instance]; +void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) { + ERR_FAIL_COND(!global_shader_uniforms.instance_buffer_pos.has(p_instance)); + int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance]; if (pos >= 0) { - global_variables.buffer_usage[pos].elements = 0; + global_shader_uniforms.buffer_usage[pos].elements = 0; } - global_variables.instance_buffer_pos.erase(p_instance); + global_shader_uniforms.instance_buffer_pos.erase(p_instance); } -void MaterialStorage::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) { - if (!global_variables.instance_buffer_pos.has(p_instance)) { +void MaterialStorage::global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) { + if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) { return; //just not allocated, ignore } - int32_t pos = global_variables.instance_buffer_pos[p_instance]; + int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance]; if (pos < 0) { return; //again, not allocated, ignore @@ -2358,59 +2334,59 @@ void MaterialStorage::global_variables_instance_update(RID p_instance, int p_ind pos += p_index; - _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos]); - _global_variable_mark_buffer_dirty(pos, 1); + _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_shader_uniforms.buffer_values[pos]); + _global_shader_uniform_mark_buffer_dirty(pos, 1); } -void MaterialStorage::_update_global_variables() { +void MaterialStorage::_update_global_shader_uniforms() { MaterialStorage *material_storage = MaterialStorage::get_singleton(); - if (global_variables.buffer_dirty_region_count > 0) { - uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE; - if (total_regions / global_variables.buffer_dirty_region_count <= 4) { + if (global_shader_uniforms.buffer_dirty_region_count > 0) { + uint32_t total_regions = global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE; + if (total_regions / global_shader_uniforms.buffer_dirty_region_count <= 4) { // 25% of regions dirty, just update all buffer - glBindBuffer(GL_UNIFORM_BUFFER, global_variables.buffer); - glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values, GL_DYNAMIC_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, global_shader_uniforms.buffer); + glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size, global_shader_uniforms.buffer_values, GL_DYNAMIC_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); - memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions); + memset(global_shader_uniforms.buffer_dirty_regions, 0, sizeof(bool) * total_regions); } else { - uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE; - glBindBuffer(GL_UNIFORM_BUFFER, global_variables.buffer); + uint32_t region_byte_size = sizeof(GlobalShaderUniforms::Value) * GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE; + glBindBuffer(GL_UNIFORM_BUFFER, global_shader_uniforms.buffer); for (uint32_t i = 0; i < total_regions; i++) { - if (global_variables.buffer_dirty_regions[i]) { - glBufferSubData(GL_UNIFORM_BUFFER, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]); - global_variables.buffer_dirty_regions[i] = false; + if (global_shader_uniforms.buffer_dirty_regions[i]) { + glBufferSubData(GL_UNIFORM_BUFFER, i * region_byte_size, region_byte_size, &global_shader_uniforms.buffer_values[i * GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE]); + global_shader_uniforms.buffer_dirty_regions[i] = false; } } glBindBuffer(GL_UNIFORM_BUFFER, 0); } - global_variables.buffer_dirty_region_count = 0; + global_shader_uniforms.buffer_dirty_region_count = 0; } - if (global_variables.must_update_buffer_materials) { + if (global_shader_uniforms.must_update_buffer_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (const RID &E : global_variables.materials_using_buffer) { + for (const RID &E : global_shader_uniforms.materials_using_buffer) { Material *material = material_storage->get_material(E); ERR_CONTINUE(!material); //wtf material_storage->_material_queue_update(material, true, false); } - global_variables.must_update_buffer_materials = false; + global_shader_uniforms.must_update_buffer_materials = false; } - if (global_variables.must_update_texture_materials) { + if (global_shader_uniforms.must_update_texture_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (const RID &E : global_variables.materials_using_texture) { + for (const RID &E : global_shader_uniforms.materials_using_texture) { Material *material = material_storage->get_material(E); ERR_CONTINUE(!material); //wtf material_storage->_material_queue_update(material, false, true); } - global_variables.must_update_texture_materials = false; + global_shader_uniforms.must_update_texture_materials = false; } } diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h index 91e1eee306..8fc15ddcba 100644 --- a/drivers/gles3/storage/material_storage.h +++ b/drivers/gles3/storage/material_storage.h @@ -365,15 +365,15 @@ struct SceneMaterialData : public MaterialData { MaterialData *_create_scene_material_func(ShaderData *p_shader); -/* Global variable structs */ -struct GlobalVariables { +/* Global shader uniform structs */ +struct GlobalShaderUniforms { enum { BUFFER_DIRTY_REGION_SIZE = 1024 }; struct Variable { HashSet<RID> texture_materials; // materials using this - RS::GlobalVariableType type; + RS::GlobalShaderUniformType type; Variant value; Variant override; int32_t buffer_index; //for vectors @@ -429,13 +429,13 @@ private: friend struct MaterialData; static MaterialStorage *singleton; - /* GLOBAL VARIABLE API */ + /* GLOBAL SHADER UNIFORM API */ - GlobalVariables global_variables; + GlobalShaderUniforms global_shader_uniforms; - int32_t _global_variable_allocate(uint32_t p_elements); - void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value); - void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements); + int32_t _global_shader_uniform_allocate(uint32_t p_elements); + void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value); + void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements); /* SHADER API */ @@ -508,28 +508,28 @@ public: ShaderCompiler compiler_sky; } shaders; - /* GLOBAL VARIABLE API */ + /* GLOBAL SHADER UNIFORM API */ - void _update_global_variables(); + void _update_global_shader_uniforms(); - virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override; - virtual void global_variable_remove(const StringName &p_name) override; - virtual Vector<StringName> global_variable_get_list() const override; + virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override; + virtual void global_shader_uniform_remove(const StringName &p_name) override; + virtual Vector<StringName> global_shader_uniform_get_list() const override; - virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override; - virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override; - virtual Variant global_variable_get(const StringName &p_name) const override; - virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override; - RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const; + virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override; + virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override; + virtual Variant global_shader_uniform_get(const StringName &p_name) const override; + virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override; + RS::GlobalShaderUniformType global_shader_uniform_get_type_internal(const StringName &p_name) const; - virtual void global_variables_load_settings(bool p_load_textures = true) override; - virtual void global_variables_clear() override; + virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override; + virtual void global_shader_uniforms_clear() override; - virtual int32_t global_variables_instance_allocate(RID p_instance) override; - virtual void global_variables_instance_free(RID p_instance) override; - virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override; + virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override; + virtual void global_shader_uniforms_instance_free(RID p_instance) override; + virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override; - GLuint global_variables_get_uniform_buffer() const; + GLuint global_shader_uniforms_get_uniform_buffer() const; /* SHADER API */ diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp index a00210a2ab..654104722b 100644 --- a/drivers/gles3/storage/utilities.cpp +++ b/drivers/gles3/storage/utilities.cpp @@ -293,7 +293,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de /* MISC */ void Utilities::update_dirty_resources() { - MaterialStorage::get_singleton()->_update_global_variables(); + MaterialStorage::get_singleton()->_update_global_shader_uniforms(); MaterialStorage::get_singleton()->_update_queued_materials(); //MeshStorage::get_singleton()->_update_dirty_skeletons(); MeshStorage::get_singleton()->_update_dirty_multimeshes(); diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index 704ddca726..275f3240d7 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -35,7 +35,7 @@ #include "drivers/png/png_driver_common.h" #include "scene/resources/texture.h" -Error ResourceSaverPNG::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) { +Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) { Ref<ImageTexture> texture = p_resource; ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG."); diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index 1a681faaec..260a643a1b 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -39,7 +39,7 @@ public: static Error save_image(const String &p_path, const Ref<Image> &p_img); static Vector<uint8_t> save_image_to_buffer(const Ref<Image> &p_img); - virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0); + virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); virtual bool recognize(const Ref<Resource> &p_resource) const; virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 9abd4780eb..0979ae9e16 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -1834,6 +1834,11 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) { ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image."); } + + // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported. + if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) { + ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment."); + } } //some view validation @@ -3354,6 +3359,11 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f return false; } + // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported. + if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) { + return false; + } + return true; } @@ -3807,7 +3817,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF subpass.pNext = subpass_nextptr; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.viewMask = view_mask; + if (p_view_count == 1) { + // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0. + subpass.viewMask = 0; + } else { + subpass.viewMask = view_mask; + } subpass.inputAttachmentCount = input_references.size(); if (input_references.size()) { subpass.pInputAttachments = input_references.ptr(); @@ -3895,8 +3910,14 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF render_pass_create_info.pDependencies = nullptr; } - render_pass_create_info.correlatedViewMaskCount = 1; - render_pass_create_info.pCorrelatedViewMasks = &correlation_mask; + if (p_view_count == 1) { + // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0. + render_pass_create_info.correlatedViewMaskCount = 0; + render_pass_create_info.pCorrelatedViewMasks = nullptr; + } else { + render_pass_create_info.correlatedViewMaskCount = 1; + render_pass_create_info.pCorrelatedViewMasks = &correlation_mask; + } Vector<uint32_t> view_masks; VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info; @@ -3997,6 +4018,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c subpass.pNext = nullptr; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.viewMask = 0; subpass.inputAttachmentCount = 0; //unsupported for now subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 0; diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 524693eb03..0d8a3310fd 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1827,7 +1827,7 @@ Error VulkanContext::_update_swap_chain(Window *window) { /*pNext*/ nullptr, /*flags*/ 0, /*pipelineBindPoint*/ VK_PIPELINE_BIND_POINT_GRAPHICS, - /*viewMask*/ 1, + /*viewMask*/ 0, /*inputAttachmentCount*/ 0, /*pInputAttachments*/ nullptr, /*colorAttachmentCount*/ 1, @@ -1838,7 +1838,6 @@ Error VulkanContext::_update_swap_chain(Window *window) { /*pPreserveAttachments*/ nullptr, }; - uint32_t view_masks = 1; const VkRenderPassCreateInfo2KHR rp_info = { /*sType*/ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR, /*pNext*/ nullptr, @@ -1849,8 +1848,8 @@ Error VulkanContext::_update_swap_chain(Window *window) { /*pSubpasses*/ &subpass, /*dependencyCount*/ 0, /*pDependencies*/ nullptr, - /*correlatedViewMaskCount*/ 1, - /*pCorrelatedViewMasks*/ &view_masks, + /*correlatedViewMaskCount*/ 0, + /*pCorrelatedViewMasks*/ nullptr, }; err = vkCreateRenderPass2KHR(device, &rp_info, nullptr, &window->render_pass); @@ -2402,7 +2401,7 @@ void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String return; } - CharString cs = p_label_name.utf8().get_data(); + CharString cs = p_label_name.utf8(); VkDebugUtilsLabelEXT label; label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT; label.pNext = nullptr; @@ -2418,7 +2417,7 @@ void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, Strin if (!enabled_debug_utils) { return; } - CharString cs = p_label_name.utf8().get_data(); + CharString cs = p_label_name.utf8(); VkDebugUtilsLabelEXT label; label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT; label.pNext = nullptr; |