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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h1
-rw-r--r--drivers/gles3/storage/material_storage.cpp7
-rw-r--r--drivers/gles3/storage/material_storage.h2
3 files changed, 9 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 4222743cec..af47e2eab0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -651,7 +651,6 @@ protected:
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
bool ssao_half_size = false;
- bool ssao_using_half_size = false;
float ssao_adaptive_target = 0.5;
int ssao_blur_passes = 2;
float ssao_fadeout_from = 50.0;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 8a8d79b3f7..ab92fe0d1a 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -2462,6 +2462,13 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
}
}
+void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) {
+ GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->path_hint = p_path;
+}
+
String MaterialStorage::shader_get_code(RID p_shader) const {
const GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 6ad277c2b9..0e96541250 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -73,6 +73,7 @@ struct Material;
struct Shader {
ShaderData *data = nullptr;
String code;
+ String path_hint;
RS::ShaderMode mode;
HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
HashSet<Material *> owners;
@@ -542,6 +543,7 @@ public:
virtual void shader_free(RID p_rid) override;
virtual void shader_set_code(RID p_shader, const String &p_code) override;
+ virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;