diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 6 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 20 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 55 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 9 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 6 | ||||
-rw-r--r-- | drivers/unix/file_access_unix.cpp | 1 |
6 files changed, 51 insertions, 46 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 16e5e92abd..e34705f7b7 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -494,10 +494,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (line->width <= 1) { Vector2 verts[2] = { - // Offset the line slightly to make sure we always draw the pixel at the from coordinate. - // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657) - Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5), - Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5) + Vector2(line->from.x, line->from.y), + Vector2(line->to.x, line->to.y) }; #ifdef GLES_OVER_GL diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index f712219a64..6bcda62e7f 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2767,6 +2767,8 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p if (use_post_process) { next_buffer = storage->frame.current_rt->mip_maps[0].sizes[0].fbo; + } else if (storage->frame.current_rt->external.fbo != 0) { + next_buffer = storage->frame.current_rt->external.fbo; } else { // set next_buffer to front buffer so multisample blit can happen if needed next_buffer = storage->frame.current_rt->fbo; @@ -2795,9 +2797,15 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p // In GLES2 Android Blit is not available, so just copy color texture manually _copy_texture_to_buffer(storage->frame.current_rt->multisample_color, next_buffer); +#else + // TODO: any other platform not supported? this will fail.. maybe we should just call _copy_texture_to_buffer here as well? #endif } else if (use_post_process) { - _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); + if (storage->frame.current_rt->external.fbo != 0) { + _copy_texture_to_buffer(storage->frame.current_rt->external.color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); + } else { + _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo); + } } if (!use_post_process) { @@ -3220,14 +3228,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const } else { state.render_no_shadows = false; - if (storage->frame.current_rt->external.fbo != 0) { + if (storage->frame.current_rt->multisample_active) { + current_fb = storage->frame.current_rt->multisample_fbo; + } else if (storage->frame.current_rt->external.fbo != 0) { current_fb = storage->frame.current_rt->external.fbo; } else { - if (storage->frame.current_rt->multisample_active) { - current_fb = storage->frame.current_rt->multisample_fbo; - } else { - current_fb = storage->frame.current_rt->fbo; - } + current_fb = storage->frame.current_rt->fbo; } env = environment_owner.getornull(p_environment); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 0f51d07b6e..9d9bceb243 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4742,16 +4742,33 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { + // Delete allocated resources and default to no MSAA WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA"); printf("err status: %x\n", status); - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); + config.multisample_supported = false; + rt->multisample_active = false; + + glDeleteFramebuffers(1, &rt->multisample_fbo); + rt->multisample_fbo = 0; + + glDeleteRenderbuffers(1, &rt->multisample_depth); + rt->multisample_depth = 0; +#ifdef ANDROID_ENABLED + glDeleteTextures(1, &rt->multisample_color); +#else + glDeleteRenderbuffers(1, &rt->multisample_color); +#endif + rt->multisample_color = 0; } glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#ifdef ANDROID_ENABLED + glBindTexture(GL_TEXTURE_2D, 0); +#endif } else -#endif +#endif // JAVASCRIPT_ENABLED { rt->multisample_active = false; } @@ -4987,10 +5004,10 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { glDeleteRenderbuffers(1, &rt->multisample_depth); rt->multisample_depth = 0; -#ifdef GLES_OVER_GL - glDeleteRenderbuffers(1, &rt->multisample_color); -#else +#ifdef ANDROID_ENABLED glDeleteTextures(1, &rt->multisample_color); +#else + glDeleteRenderbuffers(1, &rt->multisample_color); #endif rt->multisample_color = 0; } @@ -5731,14 +5748,20 @@ void RasterizerStorageGLES2::initialize() { config.support_npot_repeat_mipmap = true; config.depth_internalformat = GL_DEPTH_COMPONENT; config.depth_type = GL_UNSIGNED_INT; - #else config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc"); config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - + // on mobile check for 24 bit depth support + if (config.extensions.has("GL_OES_depth24")) { + config.depth_internalformat = _DEPTH_COMPONENT24_OES; + config.depth_type = GL_UNSIGNED_INT; + } else { + config.depth_internalformat = GL_DEPTH_COMPONENT16; + config.depth_type = GL_UNSIGNED_SHORT; + } #endif #ifndef GLES_OVER_GL @@ -5815,7 +5838,7 @@ void RasterizerStorageGLES2::initialize() { GLuint depth; glGenTextures(1, &depth); glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, config.depth_internalformat, config.depth_type, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -5831,10 +5854,7 @@ void RasterizerStorageGLES2::initialize() { glBindTexture(GL_TEXTURE_2D, 0); glDeleteTextures(1, &depth); - if (status == GL_FRAMEBUFFER_COMPLETE) { - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; - } else { + if (status != GL_FRAMEBUFFER_COMPLETE) { // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT @@ -5867,15 +5887,6 @@ void RasterizerStorageGLES2::initialize() { glBindTexture(GL_TEXTURE_2D, 0); glDeleteTextures(1, &depth); } - } else { - // Will use renderbuffer for depth, on mobile check for 24 bit depth support - if (config.extensions.has("GL_OES_depth24")) { - config.depth_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } } //picky requirements for these diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 1db8a870a2..7e9b6fdb82 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -809,15 +809,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += "else\n"; code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } - } else if (cf_node->flow_op == SL::FLOW_OP_SWITCH) { - code += _mktab(p_level) + "switch (" + _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; - code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cf_node->flow_op == SL::FLOW_OP_CASE) { - code += _mktab(p_level) + "case " + _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n"; - code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - } else if (cf_node->flow_op == SL::FLOW_OP_DEFAULT) { - code += _mktab(p_level) + "default:\n"; - code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } else if (cf_node->flow_op == SL::FLOW_OP_DO) { code += _mktab(p_level); code += "do"; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index e09ba755ea..edffe852a2 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -548,10 +548,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (line->width <= 1) { Vector2 verts[2] = { - // Offset the line slightly to make sure we always draw the pixel at the from coordinate. - // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657) - Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5), - Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5) + Vector2(line->from.x, line->from.y), + Vector2(line->to.x, line->to.y) }; #ifdef GLES_OVER_GL diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 99425d5002..e3026f9fd9 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -275,6 +275,7 @@ void FileAccessUnix::store_8(uint8_t p_dest) { void FileAccessUnix::store_buffer(const uint8_t *p_src, int p_length) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); + ERR_FAIL_COND(!p_src); ERR_FAIL_COND((int)fwrite(p_src, 1, p_length, f) != p_length); } |