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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp5
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp20
-rw-r--r--drivers/gles3/rasterizer_gles3.h4
-rw-r--r--drivers/gles3/shaders/sky.glsl10
-rw-r--r--drivers/gles3/storage/material_storage.cpp3
5 files changed, 25 insertions, 17 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2703d77167..2f7e68e463 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -115,7 +115,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) {
GLint syncStatus;
- glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
+ glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, 1, nullptr, &syncStatus);
if (syncStatus == GL_UNSIGNALED) {
// If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway.
if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
@@ -1950,11 +1950,12 @@ void RasterizerCanvasGLES3::occluder_polygon_set_shape(RID p_occluder, const Vec
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW);
glBindVertexArray(0);
} else {
- glBindVertexArray(oc->vertex_array);
glBindBuffer(GL_ARRAY_BUFFER, oc->vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(float), geometry.ptr(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oc->index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 600aa908cc..7cbce428cb 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -198,7 +198,11 @@ void RasterizerGLES3::finalize() {
memdelete(config);
}
+RasterizerGLES3 *RasterizerGLES3::singleton = nullptr;
+
RasterizerGLES3::RasterizerGLES3() {
+ singleton = this;
+
#ifdef GLAD_ENABLED
if (!gladLoaderLoadGL()) {
ERR_PRINT("Error initializing GLAD");
@@ -281,7 +285,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() {
utils->capture_timestamps_end();
}
-void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) {
+void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) {
GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
@@ -307,12 +311,14 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- if (p_screen_rect.position != Vector2()) {
- // Viewport doesn't cover entire window so clear window to black before blitting.
+ if (p_first) {
Size2i win_size = DisplayServer::get_singleton()->window_get_size();
- glViewport(0, 0, win_size.width, win_size.height);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) {
+ // Viewport doesn't cover entire window so clear window to black before blitting.
+ glViewport(0, 0, win_size.width, win_size.height);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
}
Vector2i screen_rect_end = p_screen_rect.get_end();
@@ -334,7 +340,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
RID rid_rt = blit.render_target;
Rect2 dst_rect = blit.dst_rect;
- _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0);
+ _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0);
}
}
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 446c6af338..e29ccefdbd 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -67,8 +67,9 @@ protected:
GLES3::CopyEffects *copy_effects = nullptr;
RasterizerCanvasGLES3 *canvas = nullptr;
RasterizerSceneGLES3 *scene = nullptr;
+ static RasterizerGLES3 *singleton;
- void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer);
+ void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
public:
RendererUtilities *get_utilities() { return utilities; }
@@ -107,6 +108,7 @@ public:
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
_ALWAYS_INLINE_ double get_total_time() const { return time_total; }
+ static RasterizerGLES3 *get_singleton() { return singleton; }
RasterizerGLES3();
~RasterizerGLES3();
};
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl
index e59bca8b07..2455ffb8e2 100644
--- a/drivers/gles3/shaders/sky.glsl
+++ b/drivers/gles3/shaders/sky.glsl
@@ -21,12 +21,13 @@ out vec2 uv_interp;
/* clang-format on */
void main() {
- uv_interp = vertex_attrib;
#ifdef USE_INVERTED_Y
- gl_Position = vec4(uv_interp, 1.0, 1.0);
+ uv_interp = vertex_attrib;
#else
- gl_Position = vec4(uv_interp.x, uv_interp.y * -1.0, 1.0, 1.0);
+ // We're doing clockwise culling so flip the order
+ uv_interp = vec2(vertex_attrib.x, vertex_attrib.y * -1.0);
#endif
+ gl_Position = vec4(uv_interp, 1.0, 1.0);
}
/* clang-format off */
@@ -145,9 +146,6 @@ void main() {
cube_normal.x = (uv_interp.x + projection.x) / projection.y;
cube_normal.y = (-uv_interp.y - projection.z) / projection.w;
#endif
-#ifndef USE_INVERTED_Y
- cube_normal.y *= -1.0;
-#endif
cube_normal = mat3(orientation) * cube_normal;
cube_normal = normalize(cube_normal);
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 2c530e3ae6..c585895f4b 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -38,6 +38,7 @@
#include "texture_storage.h"
#include "drivers/gles3/rasterizer_canvas_gles3.h"
+#include "drivers/gles3/rasterizer_gles3.h"
using namespace GLES3;
@@ -1721,7 +1722,7 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.check_multiview_samplers = true;
+ actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";
shaders.compiler_scene.initialize(actions);