diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 3 | ||||
-rw-r--r-- | drivers/gl_context/context_gl.cpp | 55 | ||||
-rw-r--r-- | drivers/gl_context/context_gl.h | 66 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 9 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 20 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 178 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 12 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 16 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 116 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 11 | ||||
-rw-r--r-- | drivers/windows/dir_access_windows.cpp | 2 | ||||
-rw-r--r-- | drivers/xaudio2/audio_driver_xaudio2.cpp | 4 |
16 files changed, 366 insertions, 144 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index ddf4d1d85c..c0e07e0b8d 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -692,6 +692,7 @@ public: RID render_target_create() { return RID(); } void render_target_set_size(RID p_render_target, int p_width, int p_height) {} RID render_target_get_texture(RID p_render_target) const { return RID(); } + void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {} void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {} bool render_target_was_used(RID p_render_target) { return false; } void render_target_clear_used(RID p_render_target) {} @@ -781,7 +782,7 @@ public: void initialize() {} void begin_frame(double frame_step) {} void set_current_render_target(RID p_render_target) {} - void restore_render_target() {} + void restore_render_target(bool p_3d_was_drawn) {} void clear_render_target(const Color &p_color) {} void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {} void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {} diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp deleted file mode 100644 index 759ab6f3ec..0000000000 --- a/drivers/gl_context/context_gl.cpp +++ /dev/null @@ -1,55 +0,0 @@ -/*************************************************************************/ -/* context_gl.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "context_gl.h" - -#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) - -ContextGL *ContextGL::singleton = NULL; - -ContextGL *ContextGL::get_singleton() { - - return singleton; -} - -ContextGL::ContextGL() { - - ERR_FAIL_COND(singleton); - - singleton = this; -} - -ContextGL::~ContextGL() { - - if (singleton == this) - singleton = NULL; -} - -#endif diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h deleted file mode 100644 index 890683b7c5..0000000000 --- a/drivers/gl_context/context_gl.h +++ /dev/null @@ -1,66 +0,0 @@ -/*************************************************************************/ -/* context_gl.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CONTEXT_GL_H -#define CONTEXT_GL_H - -#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) - -#include "core/typedefs.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class ContextGL { - - static ContextGL *singleton; - -public: - static ContextGL *get_singleton(); - - virtual void release_current() = 0; - - virtual void make_current() = 0; - - virtual void swap_buffers() = 0; - - virtual Error initialize() = 0; - - virtual void set_use_vsync(bool p_use) = 0; - virtual bool is_using_vsync() const = 0; - - ContextGL(); - virtual ~ContextGL(); -}; - -#endif - -#endif diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 71b826d689..d3c6b041a8 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -32,7 +32,6 @@ #include "core/os/os.h" #include "core/project_settings.h" -#include "drivers/gl_context/context_gl.h" #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 @@ -321,7 +320,7 @@ void RasterizerGLES2::set_current_render_target(RID p_render_target) { } } -void RasterizerGLES2::restore_render_target() { +void RasterizerGLES2::restore_render_target(bool p_3d_was_drawn) { ERR_FAIL_COND(storage->frame.current_rt == NULL); RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt; glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); @@ -410,7 +409,11 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re glDisable(GL_BLEND); glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); - glBindTexture(GL_TEXTURE_2D, rt->color); + if (rt->external.fbo != 0) { + glBindTexture(GL_TEXTURE_2D, rt->external.color); + } else { + glBindTexture(GL_TEXTURE_2D, rt->color); + } // TODO normals diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index ed4eeb84d2..eeed86e263 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -56,7 +56,7 @@ public: virtual void initialize(); virtual void begin_frame(double frame_step); virtual void set_current_render_target(RID p_render_target); - virtual void restore_render_target(); + virtual void restore_render_target(bool p_3d_was_drawn); virtual void clear_render_target(const Color &p_color); virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0); virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index de31288838..c996078ba6 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1566,8 +1566,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (s->index_array_len > 0) { glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); + storage->info.render.vertices_count += s->index_array_len; } else { glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); + storage->info.render.vertices_count += s->array_len; } /* if (p_element->instance->skeleton.is_valid() && s->attribs[VS::ARRAY_BONES].enabled && s->attribs[VS::ARRAY_WEIGHTS].enabled) { @@ -1637,8 +1639,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (s->index_array_len > 0) { glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); + storage->info.render.vertices_count += s->index_array_len; } else { glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); + storage->info.render.vertices_count += s->array_len; } } @@ -2182,6 +2186,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, float lightmap_energy = 1.0; bool prev_use_lightmap_capture = false; + storage->info.render.draw_call_count += p_element_count; + for (int i = 0; i < p_element_count; i++) { RenderList::Element *e = p_elements[i]; @@ -2389,11 +2395,17 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, if (e->owner != prev_owner || e->geometry != prev_geometry || skeleton != prev_skeleton) { _setup_geometry(e, skeleton); + storage->info.render.surface_switch_count++; } bool shader_rebind = false; if (rebind || material != prev_material) { + + storage->info.render.material_switch_count++; shader_rebind = _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + if (shader_rebind) { + storage->info.render.shader_rebind_count++; + } } if (i == 0 || shader_rebind) { //first time must rebind @@ -2637,6 +2649,8 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const Transform cam_transform = p_cam_transform; + storage->info.render.object_count += p_cull_count; + GLuint current_fb = 0; Environment *env = NULL; @@ -2667,7 +2681,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const } else { state.render_no_shadows = false; - current_fb = storage->frame.current_rt->fbo; + if (storage->frame.current_rt->external.fbo != 0) { + current_fb = storage->frame.current_rt->external.fbo; + } else { + current_fb = storage->frame.current_rt->fbo; + } env = environment_owner.getornull(p_environment); viewport_width = storage->frame.current_rt->width; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 92a4c2a3b4..b051c7d811 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4664,6 +4664,23 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { rt->fbo = 0; } + if (rt->external.fbo != 0) { + // free this + glDeleteFramebuffers(1, &rt->external.fbo); + + // clean up our texture + Texture *t = texture_owner.get(rt->external.texture); + t->alloc_height = 0; + t->alloc_width = 0; + t->width = 0; + t->height = 0; + t->active = false; + texture_owner.free(rt->external.texture); + memdelete(t); + + rt->external.fbo = 0; + } + if (rt->depth) { if (config.support_depth_texture) { glDeleteTextures(1, &rt->depth); @@ -4742,7 +4759,108 @@ RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); - return rt->texture; + if (rt->external.fbo == 0) { + return rt->texture; + } else { + return rt->external.texture; + } +} + +void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + if (p_texture_id == 0) { + if (rt->external.fbo != 0) { + // free this + glDeleteFramebuffers(1, &rt->external.fbo); + + // clean up our texture + Texture *t = texture_owner.get(rt->external.texture); + t->alloc_height = 0; + t->alloc_width = 0; + t->width = 0; + t->height = 0; + t->active = false; + texture_owner.free(rt->external.texture); + memdelete(t); + + rt->external.fbo = 0; + rt->external.color = 0; + } + } else { + Texture *t; + + if (rt->external.fbo == 0) { + // create our fbo + glGenFramebuffers(1, &rt->external.fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + + // allocate a texture + t = memnew(Texture); + + t->type = VS::TEXTURE_TYPE_2D; + t->flags = 0; + t->width = 0; + t->height = 0; + t->alloc_height = 0; + t->alloc_width = 0; + t->format = Image::FORMAT_RGBA8; + t->target = GL_TEXTURE_2D; + t->gl_format_cache = 0; + t->gl_internal_format_cache = 0; + t->gl_type_cache = 0; + t->data_size = 0; + t->compressed = false; + t->srgb = false; + t->total_data_size = 0; + t->ignore_mipmaps = false; + t->mipmaps = 1; + t->active = true; + t->tex_id = 0; + t->render_target = rt; + + rt->external.texture = texture_owner.make_rid(t); + } else { + // bind our frame buffer + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + + // find our texture + t = texture_owner.get(rt->external.texture); + } + + // set our texture + t->tex_id = p_texture_id; + rt->external.color = p_texture_id; + + // size shouldn't be different + t->width = rt->width; + t->height = rt->height; + t->alloc_height = rt->width; + t->alloc_width = rt->height; + + // is there a point to setting the internal formats? we don't know them.. + + // set our texture as the destination for our framebuffer + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); + + // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) + if (config.support_depth_texture) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } + + // check status and unbind + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + printf("framebuffer fail, status: %x\n", status); + } + + ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); + } } void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { @@ -5208,18 +5326,72 @@ void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) { } void RasterizerStorageGLES2::render_info_begin_capture() { + + info.snap = info.render; } void RasterizerStorageGLES2::render_info_end_capture() { + + info.snap.object_count = info.render.object_count - info.snap.object_count; + info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count; + info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count; + info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count; + info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count; + info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count; } int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) { - return get_render_info(p_info); + switch (p_info) { + case VS::INFO_OBJECTS_IN_FRAME: { + return info.snap.object_count; + } break; + case VS::INFO_VERTICES_IN_FRAME: { + return info.snap.vertices_count; + } break; + case VS::INFO_MATERIAL_CHANGES_IN_FRAME: { + return info.snap.material_switch_count; + } break; + case VS::INFO_SHADER_CHANGES_IN_FRAME: { + return info.snap.shader_rebind_count; + } break; + case VS::INFO_SURFACE_CHANGES_IN_FRAME: { + return info.snap.surface_switch_count; + } break; + case VS::INFO_DRAW_CALLS_IN_FRAME: { + return info.snap.draw_call_count; + } break; + default: { + return get_render_info(p_info); + } + } } int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) { - return 0; + switch (p_info) { + case VS::INFO_OBJECTS_IN_FRAME: + return info.render_final.object_count; + case VS::INFO_VERTICES_IN_FRAME: + return info.render_final.vertices_count; + case VS::INFO_MATERIAL_CHANGES_IN_FRAME: + return info.render_final.material_switch_count; + case VS::INFO_SHADER_CHANGES_IN_FRAME: + return info.render_final.shader_rebind_count; + case VS::INFO_SURFACE_CHANGES_IN_FRAME: + return info.render_final.surface_switch_count; + case VS::INFO_DRAW_CALLS_IN_FRAME: + return info.render_final.draw_call_count; + case VS::INFO_USAGE_VIDEO_MEM_TOTAL: + return 0; //no idea + case VS::INFO_VIDEO_MEM_USED: + return info.vertex_mem + info.texture_mem; + case VS::INFO_TEXTURE_MEM_USED: + return info.texture_mem; + case VS::INFO_VERTEX_MEM_USED: + return info.vertex_mem; + default: + return 0; //no idea either + } } void RasterizerStorageGLES2::initialize() { diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 361f304a17..2ac68fa47a 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -1156,6 +1156,16 @@ public: Effect copy_screen_effect; + struct External { + GLuint fbo; + GLuint color; + RID texture; + + External() : + fbo(0) { + } + } external; + int width, height; bool flags[RENDER_TARGET_FLAG_MAX]; @@ -1176,6 +1186,7 @@ public: for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) { flags[i] = false; } + external.fbo = 0; } }; @@ -1187,6 +1198,7 @@ public: virtual RID render_target_create(); virtual void render_target_set_size(RID p_render_target, int p_width, int p_height); virtual RID render_target_get_texture(RID p_render_target) const; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id); virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value); virtual bool render_target_was_used(RID p_render_target); diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index ec8202d92c..b0f1be47a1 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -2043,7 +2043,7 @@ void RasterizerCanvasGLES3::initialize() { glEnableVertexAttribArray(VS::ARRAY_VERTEX); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(2)); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index a4e042ae0e..bdffb1ecdc 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -32,7 +32,6 @@ #include "core/os/os.h" #include "core/project_settings.h" -#include "drivers/gl_context/context_gl.h" RasterizerStorage *RasterizerGLES3::get_storage() { @@ -253,11 +252,16 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target) { } } -void RasterizerGLES3::restore_render_target() { +void RasterizerGLES3::restore_render_target(bool p_3d_was_drawn) { ERR_FAIL_COND(storage->frame.current_rt == NULL); RasterizerStorageGLES3::RenderTarget *rt = storage->frame.current_rt; - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + if (p_3d_was_drawn && rt->external.fbo != 0) { + // our external render buffer is now leading, render 2d into that. + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + } glViewport(0, 0, rt->width, rt->height); } @@ -339,7 +343,11 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re #if 1 Size2 win_size = OS::get_singleton()->get_window_size(); - glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); + if (rt->external.fbo != 0) { + glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); + } else { + glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); + } glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST); diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 7541c55c82..ad0d004c9d 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -56,7 +56,7 @@ public: virtual void initialize(); virtual void begin_frame(double frame_step); virtual void set_current_render_target(RID p_render_target); - virtual void restore_render_target(); + virtual void restore_render_target(bool p_3d_was_drawn); virtual void clear_render_target(const Color &p_color); virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0); virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index df8bd9feb0..0460e98e28 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -3660,7 +3660,11 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] || storage->frame.current_rt->width < 4 || storage->frame.current_rt->height < 4) { //no post process on small render targets //no environment or transparent render, simply return and convert to SRGB - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + if (storage->frame.current_rt->external.fbo != 0) { + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->external.fbo); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true); @@ -4003,7 +4007,11 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); } - glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + if (storage->frame.current_rt->external.fbo != 0) { + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->external.fbo); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, composite_from); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 51e36c1d7e..6169790163 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -4131,7 +4131,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p for (int ti = 0; ti < mtc; ti++) { float weight = p_weights[ti]; - if (weight < 0.001) //not bother with this one + if (weight < 0.00001) //not bother with this one continue; glBindVertexArray(s->blend_shapes[ti].array_id); @@ -6080,7 +6080,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR((j * 16))); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); } } @@ -6794,6 +6794,24 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { glDeleteTextures(1, &rt->exposure.color); rt->exposure.fbo = 0; } + + if (rt->external.fbo != 0) { + // free this + glDeleteFramebuffers(1, &rt->external.fbo); + + // clean up our texture + Texture *t = texture_owner.get(rt->external.texture); + t->alloc_height = 0; + t->alloc_width = 0; + t->width = 0; + t->height = 0; + t->active = false; + texture_owner.free(rt->external.texture); + memdelete(t); + + rt->external.fbo = 0; + } + Texture *tex = texture_owner.get(rt->texture); tex->alloc_height = 0; tex->alloc_width = 0; @@ -7249,7 +7267,99 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const RenderTarget *rt = render_target_owner.getornull(p_render_target); ERR_FAIL_COND_V(!rt, RID()); - return rt->texture; + if (rt->external.fbo == 0) { + return rt->texture; + } else { + return rt->external.texture; + } +} + +void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + if (p_texture_id == 0) { + if (rt->external.fbo != 0) { + // free this + glDeleteFramebuffers(1, &rt->external.fbo); + + // clean up our texture + Texture *t = texture_owner.get(rt->external.texture); + t->alloc_height = 0; + t->alloc_width = 0; + t->width = 0; + t->height = 0; + t->active = false; + texture_owner.free(rt->external.texture); + memdelete(t); + + rt->external.fbo = 0; + } + } else { + Texture *t; + + if (rt->external.fbo == 0) { + // create our fbo + glGenFramebuffers(1, &rt->external.fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + + // allocate a texture + t = memnew(Texture); + + t->type = VS::TEXTURE_TYPE_2D; + t->flags = 0; + t->width = 0; + t->height = 0; + t->alloc_height = 0; + t->alloc_width = 0; + t->format = Image::FORMAT_RGBA8; + t->target = GL_TEXTURE_2D; + t->gl_format_cache = 0; + t->gl_internal_format_cache = 0; + t->gl_type_cache = 0; + t->data_size = 0; + t->compressed = false; + t->srgb = false; + t->total_data_size = 0; + t->ignore_mipmaps = false; + t->mipmaps = 1; + t->active = true; + t->tex_id = 0; + t->render_target = rt; + + rt->external.texture = texture_owner.make_rid(t); + } else { + // bind our frame buffer + glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); + + // find our texture + t = texture_owner.get(rt->external.texture); + } + + // set our texture + t->tex_id = p_texture_id; + + // size shouldn't be different + t->width = rt->width; + t->height = rt->height; + t->alloc_height = rt->width; + t->alloc_width = rt->height; + + // is there a point to setting the internal formats? we don't know them.. + + // set our texture as the destination for our framebuffer + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); + + // check status and unbind + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + printf("framebuffer fail, status: %x\n", status); + } + + ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); + } } void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 330139e179..92916ed808 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -1345,6 +1345,15 @@ public: fbo(0) {} } exposure; + // External FBO to render our final result to (mostly used for ARVR) + struct External { + GLuint fbo; + RID texture; + + External() : + fbo(0) {} + } external; + uint64_t last_exposure_tick; int width, height; @@ -1366,6 +1375,7 @@ public: msaa(VS::VIEWPORT_MSAA_DISABLED) { exposure.fbo = 0; buffers.fbo = 0; + external.fbo = 0; for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { flags[i] = false; } @@ -1383,6 +1393,7 @@ public: virtual RID render_target_create(); virtual void render_target_set_size(RID p_render_target, int p_width, int p_height); virtual RID render_target_get_texture(RID p_render_target) const; + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id); virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value); virtual bool render_target_was_used(RID p_render_target); diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 2f705ec87d..9eac15f774 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -394,7 +394,7 @@ DirAccessWindows::DirAccessWindows() { if (mask & (1 << i)) { //DRIVE EXISTS - drives[drive_count] = 'a' + i; + drives[drive_count] = 'A' + i; drive_count++; } } diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index d1f63f4866..8674d24af6 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -45,12 +45,12 @@ Error AudioDriverXAudio2::init() { pcm_open = false; samples_in = NULL; - mix_rate = 48000; + mix_rate = GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE); // FIXME: speaker_mode seems unused in the Xaudio2 driver so far speaker_mode = SPEAKER_MODE_STEREO; channels = 2; - int latency = GLOBAL_DEF_RST("audio/output_latency", 25); + int latency = GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY); buffer_size = closest_power_of_2(latency * mix_rate / 1000); samples_in = memnew_arr(int32_t, buffer_size * channels); |