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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 708ea4b265..f6d2427b5c 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -8986,7 +8986,7 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
}
void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
- ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name);
+ ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
//this should be optional for profiling, else it will slow things down
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 408fddf4bf..f42929ffa4 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -175,7 +175,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
// These are temporary buffers on CPU memory that hold
// the information until the CPU fetches it and places it
// either on GPU buffers, or images (textures). It ensures
- // updates are properly synchronized with whathever the
+ // updates are properly synchronized with whatever the
// GPU is doing.
//
// The logic here is as follows, only 3 of these