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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp62
-rw-r--r--drivers/gles2/rasterizer_gles2.h4
-rw-r--r--drivers/gles2/shaders/canvas.glsl10
-rw-r--r--drivers/unix/dir_access_unix.cpp6
-rw-r--r--drivers/unix/dir_access_unix.h2
-rw-r--r--drivers/windows/dir_access_windows.cpp9
-rw-r--r--drivers/windows/dir_access_windows.h1
7 files changed, 76 insertions, 18 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 49fae098a8..05c977f344 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4288,7 +4288,7 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) {
void RasterizerGLES2::clear_viewport(const Color& p_color) {
- if (current_rt) {
+ if (current_rt || using_canvas_bg) {
glScissor( 0, 0, viewport.width, viewport.height );
} else {
@@ -6944,7 +6944,7 @@ void RasterizerGLES2::_draw_tex_bg() {
RID texture;
- if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
+ if (current_env->bg_mode==VS::ENV_BG_TEXTURE) {
texture=current_env->bg_param[VS::ENV_BG_PARAM_TEXTURE];
} else {
texture=current_env->bg_param[VS::ENV_BG_PARAM_CUBEMAP];
@@ -6961,25 +6961,20 @@ void RasterizerGLES2::_draw_tex_bg() {
copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY,true);
- if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
+ if (current_env->bg_mode==VS::ENV_BG_TEXTURE) {
copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,false);
} else {
copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,true);
}
- if (current_env->bg_mode==VS::ENV_BG_CUBEMAP_RGBE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
- copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,true);
- } else {
- copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false);
- }
copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true);
copy_shader.bind();
- if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
+ if (current_env->bg_mode==VS::ENV_BG_TEXTURE) {
glUniform1i( copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0);
} else {
glUniform1i( copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE_CUBE),0);
@@ -7006,7 +7001,7 @@ void RasterizerGLES2::_draw_tex_bg() {
Vector3( 0, 0, 0)
};
- if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
+ if (current_env->bg_mode==VS::ENV_BG_TEXTURE) {
//regular texture
//adjust aspect
@@ -7076,7 +7071,7 @@ void RasterizerGLES2::end_scene() {
if (framebuffer.active) {
//detect when to use the framebuffer object
- if (texscreen_used || framebuffer.scale!=1) {
+ if (using_canvas_bg || texscreen_used || framebuffer.scale!=1) {
use_fb=true;
} else if (current_env) {
use_fb=false;
@@ -7128,6 +7123,7 @@ void RasterizerGLES2::end_scene() {
switch(current_env->bg_mode) {
+ case VS::ENV_BG_CANVAS:
case VS::ENV_BG_KEEP: {
//copy from framebuffer if framebuffer
glClear(GL_DEPTH_BUFFER_BIT);
@@ -7140,7 +7136,7 @@ void RasterizerGLES2::end_scene() {
bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR];
else
bgcolor = Globals::get_singleton()->get("render/default_clear_color");
- bgcolor = _convert_color(bgcolor);
+ bgcolor = _convert_color(bgcolor);
float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0;
glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a);
_glClearDepth(1.0);
@@ -7148,9 +7144,7 @@ void RasterizerGLES2::end_scene() {
} break;
case VS::ENV_BG_TEXTURE:
- case VS::ENV_BG_CUBEMAP:
- case VS::ENV_BG_TEXTURE_RGBE:
- case VS::ENV_BG_CUBEMAP_RGBE: {
+ case VS::ENV_BG_CUBEMAP: {
glClear(GL_DEPTH_BUFFER_BIT);
@@ -7369,8 +7363,12 @@ void RasterizerGLES2::end_scene() {
_debug_shadows();
}
// _debug_luminances();
- _debug_samplers();
+// _debug_samplers();
+ if (using_canvas_bg) {
+ using_canvas_bg=false;
+ glColorMask(1,1,1,1); //don't touch alpha
+ }
}
void RasterizerGLES2::end_shadow_map() {
@@ -7839,8 +7837,26 @@ void RasterizerGLES2::flush_frame() {
/* CANVAS API */
+void RasterizerGLES2::begin_canvas_bg() {
+
+ if (framebuffer.active) {
+ using_canvas_bg=true;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo);
+ glViewport( 0,0,viewport.width , viewport.height );
+ } else {
+ using_canvas_bg=false;
+ }
+
+}
+
void RasterizerGLES2::canvas_begin() {
+
+ if (using_canvas_bg) {
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo);
+ glColorMask(1,1,1,0); //don't touch alpha
+ }
+
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -9111,8 +9127,10 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
canvas_use_modulate=p_modulate!=Color(1,1,1,1);
canvas_modulate=p_modulate;
canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate);
+ canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD,false);
bool reset_modulate=false;
+ bool prev_distance_field=false;
while(p_item_list) {
@@ -9128,12 +9146,22 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
canvas_use_modulate=p_modulate!=Color(1,1,1,1);
canvas_modulate=p_modulate;
canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,canvas_use_modulate);
+ canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD,false);
+ prev_distance_field=false;
rebind_shader=true;
reset_modulate=true;
}
+ if (prev_distance_field!=ci->distance_field) {
+
+ canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD,ci->distance_field);
+ prev_distance_field=ci->distance_field;
+ rebind_shader=true;
+ }
+
+
if (current_clip!=ci->final_clip_owner) {
current_clip=ci->final_clip_owner;
@@ -10567,7 +10595,7 @@ void RasterizerGLES2::init() {
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
-
+ using_canvas_bg=false;
_update_framebuffer();
DEBUG_TEST_ERROR("Initializing");
}
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index f09714f50c..b7895ad82e 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -677,6 +677,7 @@ class RasterizerGLES2 : public Rasterizer {
bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0;
bg_param[VS::ENV_BG_PARAM_SCALE]=1.0;
bg_param[VS::ENV_BG_PARAM_GLOW]=0.0;
+ bg_param[VS::ENV_BG_PARAM_CANVAS_MAX_LAYER]=0;
for(int i=0;i<VS::ENV_FX_MAX;i++)
fx_enabled[i]=false;
@@ -1258,6 +1259,7 @@ class RasterizerGLES2 : public Rasterizer {
void _process_hdr();
void _draw_tex_bg();
+ bool using_canvas_bg;
Size2 window_size;
VS::ViewportRect viewport;
double last_time;
@@ -1600,6 +1602,8 @@ public:
/* CANVAS API */
+ virtual void begin_canvas_bg();
+
virtual void canvas_begin();
virtual void canvas_disable_blending();
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 0e19736fd5..e6d2569977 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -191,8 +191,16 @@ void main() {
vec3 normal = vec3(0.0,0.0,1.0);
#endif
-
+#ifdef USE_DISTANCE_FIELD
+ const float smoothing = 1.0/32.0;
+ float distance = texture2D(texture, uv_interp).a;
+ color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance);
+#else
color *= texture2D( texture, uv_interp );
+
+#endif
+
+
#if defined(ENABLE_SCREEN_UV)
vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult;
#endif
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 452d791d96..5f51865432 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -161,6 +161,7 @@ String DirAccessUnix::get_next() {
}
+ _cishidden=(fname!="." && fname!=".." && fname.begins_with("."));
@@ -173,6 +174,11 @@ bool DirAccessUnix::current_is_dir() const {
return _cisdir;
}
+bool DirAccessUnix::current_is_hidden() const {
+
+ return _cishidden;
+}
+
void DirAccessUnix::list_dir_end() {
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 119cb5c3f4..f6089ccfe1 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -50,12 +50,14 @@ class DirAccessUnix : public DirAccess {
String current_dir;
bool _cisdir;
+ bool _cishidden;
public:
virtual bool list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
+ virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index d1e9766105..64df801b12 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -68,6 +68,7 @@ struct DirAccessWindowsPrivate {
bool DirAccessWindows::list_dir_begin() {
_cisdir=false;
+ _cishidden=false;
if (unicode) {
list_dir_end();
@@ -95,6 +96,8 @@ String DirAccessWindows::get_next() {
if (unicode) {
_cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
+ _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN);
+
String name=p->fu.cFileName;
if (FindNextFileW(p->h, &p->fu) == 0) {
@@ -108,6 +111,7 @@ String DirAccessWindows::get_next() {
#ifndef WINRT_ENABLED
_cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
+ _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN);
String name=p->f.cFileName;
@@ -128,6 +132,11 @@ bool DirAccessWindows::current_is_dir() const {
return _cisdir;
}
+bool DirAccessWindows::current_is_hidden() const {
+
+ return _cishidden;
+}
+
void DirAccessWindows::list_dir_end() {
if (p->h!=INVALID_HANDLE_VALUE) {
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index 36530ba9b3..906ce0d064 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -58,6 +58,7 @@ class DirAccessWindows : public DirAccess {
bool unicode;
bool _cisdir;
+ bool _cishidden;
public: