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-rw-r--r--drivers/dummy/rasterizer_dummy.h2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h2
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp9
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp6
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp23
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h2
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp11
-rw-r--r--drivers/gles3/shaders/scene.glsl20
10 files changed, 56 insertions, 35 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index bd3a36feef..7c095e3798 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -681,6 +681,8 @@ public:
int particles_get_draw_passes(RID p_particles) const { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
+ virtual bool particles_is_inactive(RID p_particles) const { return false; }
+
/* RENDER TARGET */
RID render_target_create() { return RID(); }
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index d646500a23..3beb8eac33 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -3842,6 +3842,10 @@ RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_
void RasterizerStorageGLES2::update_particles() {
}
+bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const {
+ return true;
+}
+
////////
void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 59f911e880..5bdc65a0b5 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -1090,6 +1090,8 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+ virtual bool particles_is_inactive(RID p_particles) const;
+
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 28c0274afa..d52be09cac 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -86,10 +86,11 @@ static String _mkid(const String &p_id) {
static String f2sp0(float p_float) {
- if (int(p_float) == p_float)
- return itos(p_float) + ".0";
- else
- return rtoss(p_float);
+ String num = rtoss(p_float);
+ if (num.find(".") == -1 && num.find("e") == -1) {
+ num += ".0";
+ }
+ return num;
}
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index c76db83c0c..4166cb8361 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1221,8 +1221,6 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
bool rebind_shader = true;
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
-
glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo);
glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
@@ -1340,7 +1338,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
last_blend_mode = last_blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
}
- if (shader_ptr != shader_cache) {
+ if (shader_ptr != shader_cache || rebind_shader) {
if (shader_ptr->canvas_item.uses_time) {
VisualServerRaster::redraw_request();
@@ -1657,6 +1655,14 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (current_clip) {
glDisable(GL_SCISSOR_TEST);
}
+ //disable states that may have been used
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false);
}
void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 0951b8f798..b707189d74 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -3599,7 +3599,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
- if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] || storage->frame.current_rt->width < 4 || storage->frame.current_rt->height < 4) { //no post process on small render targets
//no environment or transparent render, simply return and convert to SRGB
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
glActiveTexture(GL_TEXTURE0);
@@ -4297,8 +4297,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular
}
+ VS::EnvironmentBG bg_mode = (!env || (probe && env->bg_mode == VS::ENV_BG_CANVAS)) ? VS::ENV_BG_CLEAR_COLOR : env->bg_mode; //if no environment, or canvas while rendering a probe (invalid use case), use color.
+
if (env) {
- switch (env->bg_mode) {
+ switch (bg_mode) {
case VS::ENV_BG_COLOR_SKY:
case VS::ENV_BG_SKY:
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 64e04eec71..235c799a55 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -874,8 +874,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
int size, ofs;
img->get_mipmap_offset_and_size(i, ofs, size);
- //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
-
if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
if (texture->compressed) {
@@ -1062,8 +1060,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
-
for (int i = 0; i < texture->mipmaps; i++) {
int ofs = 0;
@@ -1142,8 +1138,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
glBindTexture(GL_TEXTURE_2D, temp_color_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- print_line(itos(texture->alloc_width) + " xx " + itos(texture->alloc_height) + " -> " + itos(real_format));
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
@@ -2892,9 +2886,6 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
if (E->get().order < 0)
continue; // texture, does not go here
- //if (material->shader->mode == VS::SHADER_PARTICLES) {
- // print_line("uniform " + String(E->key()) + " order " + itos(E->get().order) + " offset " + itos(material->shader->ubo_offsets[E->get().order]));
- //}
//regular uniform
uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]];
@@ -3787,12 +3778,14 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Mesh *mesh = mesh_owner.get(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
- if (mesh->custom_aabb != AABB())
+ if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
+ }
Skeleton *sk = NULL;
- if (p_skeleton.is_valid())
+ if (p_skeleton.is_valid()) {
sk = skeleton_owner.get(p_skeleton);
+ }
AABB aabb;
@@ -3831,6 +3824,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.origin.y = texture[base_ofs + 3];
AABB baabb = mtx.xform(skbones[j]);
+
if (first) {
laabb = baabb;
first = false;
@@ -6450,6 +6444,13 @@ void RasterizerStorageGLES3::update_particles() {
glDisable(GL_RASTERIZER_DISCARD);
}
+bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
+
+ const Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+ return !particles->emitting && particles->inactive;
+}
+
////////
void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 8c843e4d96..398ffdeb82 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -1261,6 +1261,8 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+ virtual bool particles_is_inactive(RID p_particles) const;
+
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index fb6e168327..6cc27bd77a 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -173,10 +173,11 @@ static String _mkid(const String &p_id) {
static String f2sp0(float p_float) {
- if (int(p_float) == p_float)
- return itos(p_float) + ".0";
- else
- return rtoss(p_float);
+ String num = rtoss(p_float);
+ if (num.find(".") == -1 && num.find("e") == -1) {
+ num += ".0";
+ }
+ return num;
}
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
@@ -229,7 +230,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
text += ")";
return text;
} break;
- case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f";
+ case SL::TYPE_FLOAT: return f2sp0(p_values[0].real);
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index d4079c4b4f..45802ad3b5 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1585,24 +1585,24 @@ void main() {
float alpha = 1.0;
-#if defined(DO_SIDE_CHECK)
- float side = gl_FrontFacing ? 1.0 : -1.0;
-#else
- float side = 1.0;
-#endif
-
#if defined(ALPHA_SCISSOR_USED)
float alpha_scissor = 0.5;
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- vec3 binormal = normalize(binormal_interp) * side;
- vec3 tangent = normalize(tangent_interp) * side;
+ vec3 binormal = normalize(binormal_interp);// * side;
+ vec3 tangent = normalize(tangent_interp);// * side;
#else
vec3 binormal = vec3(0.0);
vec3 tangent = vec3(0.0);
#endif
- vec3 normal = normalize(normal_interp) * side;
+ vec3 normal = normalize(normal_interp);
+
+#if defined(DO_SIDE_CHECK)
+ if (!gl_FrontFacing) {
+ normal = -normal;
+ }
+#endif
#if defined(ENABLE_UV_INTERP)
vec2 uv = uv_interp;
@@ -1658,7 +1658,7 @@ FRAGMENT_SHADER_CODE
normalmap.xy = normalmap.xy * 2.0 - 1.0;
normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
- normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side;
+ normal = normalize(mix(normal, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth));
#endif