diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/SCsub | 7 | ||||
-rw-r--r-- | drivers/coreaudio/audio_driver_coreaudio.cpp | 2 | ||||
-rw-r--r-- | drivers/dummy/SCsub | 5 | ||||
-rw-r--r-- | drivers/dummy/audio_driver_dummy.h | 58 | ||||
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 669 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 69 | ||||
-rw-r--r-- | drivers/unix/dir_access_unix.cpp | 1 | ||||
-rw-r--r-- | drivers/unix/file_access_unix.cpp | 5 | ||||
-rw-r--r-- | drivers/unix/file_access_unix.h | 1 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 2 | ||||
-rw-r--r-- | drivers/wasapi/audio_driver_wasapi.cpp | 88 | ||||
-rw-r--r-- | drivers/windows/file_access_windows.cpp | 5 | ||||
-rw-r--r-- | drivers/windows/file_access_windows.h | 1 |
13 files changed, 878 insertions, 35 deletions
diff --git a/drivers/SCsub b/drivers/SCsub index daa5ff623b..fc017f4891 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -22,8 +22,11 @@ if env['xaudio2']: SConscript("xaudio2/SCsub") # Graphics drivers -SConscript('gles3/SCsub') -SConscript('gl_context/SCsub') +if (env["platform"] != "server"): + SConscript('gles3/SCsub') + SConscript('gl_context/SCsub') +else: + SConscript('dummy/SCsub') # Core dependencies SConscript("png/SCsub") diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index 6db9aebeed..0b39f9ebc3 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -37,7 +37,7 @@ #define kOutputBus 0 #ifdef OSX_ENABLED -static OSStatus outputDeviceAddressCB(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *__nullable inClientData) { +static OSStatus outputDeviceAddressCB(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData) { AudioDriverCoreAudio *driver = (AudioDriverCoreAudio *)inClientData; driver->reopen(); diff --git a/drivers/dummy/SCsub b/drivers/dummy/SCsub new file mode 100644 index 0000000000..28b315ae66 --- /dev/null +++ b/drivers/dummy/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/dummy/audio_driver_dummy.h b/drivers/dummy/audio_driver_dummy.h new file mode 100644 index 0000000000..c3d8e10767 --- /dev/null +++ b/drivers/dummy/audio_driver_dummy.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* audio_driver_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_DRIVER_DUMMY_H +#define AUDIO_DRIVER_DUMMY_H + +#include "core/os/mutex.h" +#include "core/os/thread.h" +#include "servers/audio_server.h" + +class AudioDriverDummy : public AudioDriver { +public: + const char *get_name() const { + return "Dummy"; + }; + + virtual Error init() { return OK; } + virtual void start(){}; + virtual int get_mix_rate() const {}; + virtual SpeakerMode get_speaker_mode() const {}; + virtual void lock(){}; + virtual void unlock(){}; + virtual void finish(){}; + + virtual float get_latency(){}; + + AudioDriverDummy(){}; + ~AudioDriverDummy(){}; +}; + +#endif // AUDIO_DRIVER_DUMMY_H diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h new file mode 100644 index 0000000000..4a7b8fd3a4 --- /dev/null +++ b/drivers/dummy/rasterizer_dummy.h @@ -0,0 +1,669 @@ +/*************************************************************************/ +/* rasterizer_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef RASTERIZER_DUMMY_H +#define RASTERIZER_DUMMY_H + +#include "camera_matrix.h" +#include "scene/resources/mesh.h" +#include "servers/visual/rasterizer.h" +#include "servers/visual_server.h" + +#include "self_list.h" + +class RasterizerSceneDummy : public RasterizerScene { +public: + /* SHADOW ATLAS API */ + + RID shadow_atlas_create() { return RID(); } + void shadow_atlas_set_size(RID p_atlas, int p_size) {} + void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {} + bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; } + + int get_directional_light_shadow_size(RID p_light_intance) { return 0; } + void set_directional_shadow_count(int p_count) {} + + /* ENVIRONMENT API */ + + RID environment_create() { return RID(); } + + void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {} + void environment_set_sky(RID p_env, RID p_sky) {} + void environment_set_sky_custom_fov(RID p_env, float p_scale) {} + void environment_set_bg_color(RID p_env, const Color &p_color) {} + void environment_set_bg_energy(RID p_env, float p_energy) {} + void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {} + void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) {} + + void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {} + void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {} + void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) {} + void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} + + void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {} + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {} + + void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {} + + void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {} + + void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {} + void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} + void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {} + + bool is_environment(RID p_env) { return false; } + VS::EnvironmentBG environment_get_background(RID p_env) { return VS::ENV_BG_KEEP; } + int environment_get_canvas_max_layer(RID p_env) { return 0; } + + RID light_instance_create(RID p_light) { return RID(); } + void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {} + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) {} + void light_instance_mark_visible(RID p_light_instance) {} + + RID reflection_atlas_create() { return RID(); } + void reflection_atlas_set_size(RID p_ref_atlas, int p_size) {} + void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) {} + + RID reflection_probe_instance_create(RID p_probe) { return RID(); } + void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {} + void reflection_probe_release_atlas_index(RID p_instance) {} + bool reflection_probe_instance_needs_redraw(RID p_instance) { return false; } + bool reflection_probe_instance_has_reflection(RID p_instance) { return false; } + bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; } + bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; } + + RID gi_probe_instance_create() { return RID(); } + void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {} + void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {} + void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) {} + + void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {} + void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {} + + void set_scene_pass(uint64_t p_pass) {} + void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) {} + + bool free(RID p_rid) { return true; } + + RasterizerSceneDummy() {} + ~RasterizerSceneDummy() {} +}; + +class RasterizerStorageDummy : public RasterizerStorage { +public: + /* TEXTURE API */ + struct DummyTexture : public RID_Data { + int width; + int height; + uint32_t flags; + Image::Format format; + Ref<Image> image; + String path; + }; + + mutable RID_Owner<DummyTexture> texture_owner; + + RID texture_create() { + + DummyTexture *texture = memnew(DummyTexture); + ERR_FAIL_COND_V(!texture, RID()); + return texture_owner.make_rid(texture); + } + void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!t); + t->width = p_width; + t->height = p_height; + t->flags = p_flags; + t->format = p_format; + t->image = Ref<Image>(memnew(Image)); + t->image->create(p_width, p_height, false, p_format); + } + void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!t); + t->width = p_image->get_width(); + t->height = p_image->get_height(); + t->format = p_image->get_format(); + t->image->create(t->width, t->height, false, t->format, p_image->get_data()); + } + + Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!t, Ref<Image>()); + return t->image; + } + void texture_set_flags(RID p_texture, uint32_t p_flags) { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!t); + t->flags = p_flags; + } + uint32_t texture_get_flags(RID p_texture) const { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!t, 0); + return t->flags; + } + Image::Format texture_get_format(RID p_texture) const { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8); + return t->format; + } + uint32_t texture_get_texid(RID p_texture) const { return 0; } + uint32_t texture_get_width(RID p_texture) const { return 0; } + uint32_t texture_get_height(RID p_texture) const { return 0; } + void texture_set_size_override(RID p_texture, int p_width, int p_height) {} + + void texture_set_path(RID p_texture, const String &p_path) { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!t); + t->path = p_path; + } + String texture_get_path(RID p_texture) const { + DummyTexture *t = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!t, String()); + return t->path; + } + + void texture_set_shrink_all_x2_on_set_data(bool p_enable) {} + + void texture_debug_usage(List<VS::TextureInfo> *r_info) {} + + RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const { return RID(); } + + void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {} + void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {} + void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {} + + void textures_keep_original(bool p_enable) {} + + void texture_set_proxy(RID p_proxy, RID p_base) {} + + /* SKY API */ + + RID sky_create() { return RID(); } + void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {} + + /* SHADER API */ + + RID shader_create() { return RID(); } + + void shader_set_code(RID p_shader, const String &p_code) {} + String shader_get_code(RID p_shader) const { return ""; } + void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {} + + void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {} + RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); } + + /* COMMON MATERIAL API */ + + RID material_create() { return RID(); } + + void material_set_render_priority(RID p_material, int priority) {} + void material_set_shader(RID p_shader_material, RID p_shader) {} + RID material_get_shader(RID p_shader_material) const { return RID(); } + + void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {} + Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); } + + void material_set_line_width(RID p_material, float p_width) {} + + void material_set_next_pass(RID p_material, RID p_next_material) {} + + bool material_is_animated(RID p_material) { return false; } + bool material_casts_shadows(RID p_material) { return false; } + + void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {} + void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {} + + /* MESH API */ + + RID mesh_create() { return RID(); } + + void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {} + void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {} + + void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {} + void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {} + + void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {} + int mesh_get_blend_shape_count(RID p_mesh) const { return 0; } + + void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {} + VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; } + + void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {} + + void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {} + RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); } + + int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; } + int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; } + + PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const { + PoolVector<uint8_t> p; + return p; + } + PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {} + + uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; } + VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; } + + AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); } + Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); } + Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); } + + void mesh_remove_surface(RID p_mesh, int p_index) {} + int mesh_get_surface_count(RID p_mesh) const { return 0; } + + void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {} + AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); } + + AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const { return AABB(); } + void mesh_clear(RID p_mesh) {} + + /* MULTIMESH API */ + + virtual RID multimesh_create() { return RID(); } + + void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {} + int multimesh_get_instance_count(RID p_multimesh) const { return 0; } + + void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {} + void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {} + void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {} + void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {} + + RID multimesh_get_mesh(RID p_multimesh) const { return RID(); } + + Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const {} + Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {} + Color multimesh_instance_get_color(RID p_multimesh, int p_index) const {} + + void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {} + int multimesh_get_visible_instances(RID p_multimesh) const { return 0; } + + AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); } + + /* IMMEDIATE API */ + + RID immediate_create() { return RID(); } + void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) {} + void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {} + void immediate_normal(RID p_immediate, const Vector3 &p_normal) {} + void immediate_tangent(RID p_immediate, const Plane &p_tangent) {} + void immediate_color(RID p_immediate, const Color &p_color) {} + void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {} + void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {} + void immediate_end(RID p_immediate) {} + void immediate_clear(RID p_immediate) {} + void immediate_set_material(RID p_immediate, RID p_material) {} + RID immediate_get_material(RID p_immediate) const { return RID(); } + AABB immediate_get_aabb(RID p_immediate) const { return AABB(); } + + /* SKELETON API */ + + RID skeleton_create() { return RID(); } + void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {} + int skeleton_get_bone_count(RID p_skeleton) const { return 0; } + void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {} + Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); } + void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {} + Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); } + + /* Light API */ + + RID light_create(VS::LightType p_type) { return RID(); } + + RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); } + RID omni_light_create() { return light_create(VS::LIGHT_OMNI); } + RID spot_light_create() { return light_create(VS::LIGHT_SPOT); } + + void light_set_color(RID p_light, const Color &p_color) {} + void light_set_param(RID p_light, VS::LightParam p_param, float p_value) {} + void light_set_shadow(RID p_light, bool p_enabled) {} + void light_set_shadow_color(RID p_light, const Color &p_color) {} + void light_set_projector(RID p_light, RID p_texture) {} + void light_set_negative(RID p_light, bool p_enable) {} + void light_set_cull_mask(RID p_light, uint32_t p_mask) {} + void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {} + + void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {} + void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {} + + void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {} + void light_directional_set_blend_splits(RID p_light, bool p_enable) {} + bool light_directional_get_blend_splits(RID p_light) const { return false; } + void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {} + VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const { return VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; } + + VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } + VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) { return VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } + + bool light_has_shadow(RID p_light) const { return false; } + + VS::LightType light_get_type(RID p_light) const { return VS::LIGHT_OMNI; } + AABB light_get_aabb(RID p_light) const { return AABB(); } + float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; } + Color light_get_color(RID p_light) {} + uint64_t light_get_version(RID p_light) const { return 0; } + + /* PROBE API */ + + RID reflection_probe_create() { return RID(); } + + void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {} + void reflection_probe_set_intensity(RID p_probe, float p_intensity) {} + void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {} + void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {} + void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {} + void reflection_probe_set_max_distance(RID p_probe, float p_distance) {} + void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {} + void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {} + void reflection_probe_set_as_interior(RID p_probe, bool p_enable) {} + void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {} + void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {} + void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {} + + AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); } + VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const {} + uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; } + Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); } + Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); } + float reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; } + bool reflection_probe_renders_shadows(RID p_probe) const { return false; } + + void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {} + void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {} + + void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {} + void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {} + + /* GI PROBE API */ + + RID gi_probe_create() { return RID(); } + + void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {} + AABB gi_probe_get_bounds(RID p_probe) const { return AABB(); } + + void gi_probe_set_cell_size(RID p_probe, float p_range) {} + float gi_probe_get_cell_size(RID p_probe) const { return 0.0; } + + void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {} + Transform gi_probe_get_to_cell_xform(RID p_probe) const { return Transform(); } + + void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {} + PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const { + PoolVector<int> p; + return p; + } + + void gi_probe_set_dynamic_range(RID p_probe, int p_range) {} + int gi_probe_get_dynamic_range(RID p_probe) const { return 0; } + + void gi_probe_set_energy(RID p_probe, float p_range) {} + float gi_probe_get_energy(RID p_probe) const { return 0.0; } + + void gi_probe_set_bias(RID p_probe, float p_range) {} + float gi_probe_get_bias(RID p_probe) const { return 0.0; } + + void gi_probe_set_normal_bias(RID p_probe, float p_range) {} + float gi_probe_get_normal_bias(RID p_probe) const { return 0.0; } + + void gi_probe_set_propagation(RID p_probe, float p_range) {} + float gi_probe_get_propagation(RID p_probe) const { return 0.0; } + + void gi_probe_set_interior(RID p_probe, bool p_enable) {} + bool gi_probe_is_interior(RID p_probe) const { return false; } + + void gi_probe_set_compress(RID p_probe, bool p_enable) {} + bool gi_probe_is_compressed(RID p_probe) const { return false; } + + uint32_t gi_probe_get_version(RID p_probe) { return 0; } + + GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const { return GI_PROBE_UNCOMPRESSED; } + RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { return RID(); } + void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {} + + /* LIGHTMAP CAPTURE */ + struct Instantiable : public RID_Data { + + SelfList<RasterizerScene::InstanceBase>::List instance_list; + + _FORCE_INLINE_ void instance_change_notify() { + + SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); + while (instances) { + + instances->self()->base_changed(); + instances = instances->next(); + } + } + + _FORCE_INLINE_ void instance_material_change_notify() { + + SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); + while (instances) { + + instances->self()->base_material_changed(); + instances = instances->next(); + } + } + + _FORCE_INLINE_ void instance_remove_deps() { + SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); + while (instances) { + + SelfList<RasterizerScene::InstanceBase> *next = instances->next(); + instances->self()->base_removed(); + instances = next; + } + } + + Instantiable() {} + virtual ~Instantiable() { + } + }; + + struct LightmapCapture : public Instantiable { + + PoolVector<LightmapCaptureOctree> octree; + AABB bounds; + Transform cell_xform; + int cell_subdiv; + float energy; + LightmapCapture() { + energy = 1.0; + cell_subdiv = 1; + } + }; + + mutable RID_Owner<LightmapCapture> lightmap_capture_data_owner; + void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {} + AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); } + void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {} + RID lightmap_capture_create() { + LightmapCapture *capture = memnew(LightmapCapture); + return lightmap_capture_data_owner.make_rid(capture); + } + PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const { + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>()); + return PoolVector<uint8_t>(); + } + void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {} + Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); } + void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {} + int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; } + void lightmap_capture_set_energy(RID p_capture, float p_energy) {} + float lightmap_capture_get_energy(RID p_capture) const { return 0.0; } + const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const { + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, NULL); + return &capture->octree; + } + + /* PARTICLES */ + + RID particles_create() { return RID(); } + + void particles_set_emitting(RID p_particles, bool p_emitting) {} + void particles_set_amount(RID p_particles, int p_amount) {} + void particles_set_lifetime(RID p_particles, float p_lifetime) {} + void particles_set_one_shot(RID p_particles, bool p_one_shot) {} + void particles_set_pre_process_time(RID p_particles, float p_time) {} + void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {} + void particles_set_randomness_ratio(RID p_particles, float p_ratio) {} + void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {} + void particles_set_speed_scale(RID p_particles, float p_scale) {} + void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {} + void particles_set_process_material(RID p_particles, RID p_material) {} + void particles_set_fixed_fps(RID p_particles, int p_fps) {} + void particles_set_fractional_delta(RID p_particles, bool p_enable) {} + void particles_restart(RID p_particles) {} + + void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {} + + void particles_set_draw_passes(RID p_particles, int p_count) {} + void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {} + + void particles_request_process(RID p_particles) {} + AABB particles_get_current_aabb(RID p_particles) { return AABB(); } + AABB particles_get_aabb(RID p_particles) const { return AABB(); } + + void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {} + + bool particles_get_emitting(RID p_particles) { return false; } + int particles_get_draw_passes(RID p_particles) const { return 0; } + RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } + + /* RENDER TARGET */ + + RID render_target_create() { return RID(); } + void render_target_set_size(RID p_render_target, int p_width, int p_height) {} + RID render_target_get_texture(RID p_render_target) const { return RID(); } + void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {} + bool render_target_was_used(RID p_render_target) { return false; } + void render_target_clear_used(RID p_render_target) {} + void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {} + + /* CANVAS SHADOW */ + + RID canvas_light_shadow_buffer_create(int p_width) { return RID(); } + + /* LIGHT SHADOW MAPPING */ + + RID canvas_light_occluder_create() { return RID(); } + void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {} + + VS::InstanceType get_base_type(RID p_rid) const {} + bool free(RID p_rid) { + + if (texture_owner.owns(p_rid)) { + // delete the texture + DummyTexture *texture = texture_owner.get(p_rid); + texture_owner.free(p_rid); + memdelete(texture); + } + } + + bool has_os_feature(const String &p_feature) const {} + + void update_dirty_resources() {} + + void set_debug_generate_wireframes(bool p_generate) {} + + void render_info_begin_capture() {} + void render_info_end_capture() {} + int get_captured_render_info(VS::RenderInfo p_info) {} + + int get_render_info(VS::RenderInfo p_info) {} + + static RasterizerStorage *base_singleton; + + RasterizerStorageDummy(){}; + ~RasterizerStorageDummy() {} +}; + +class RasterizerCanvasDummy : public RasterizerCanvas { +public: + RID light_internal_create() { return RID(); } + void light_internal_update(RID p_rid, Light *p_light) {} + void light_internal_free(RID p_rid) {} + + void canvas_begin(){}; + void canvas_end(){}; + + void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light){}; + void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){}; + + void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {} + + void reset_canvas() {} + + void draw_window_margins(int *p_margins, RID *p_margin_textures) {} + + RasterizerCanvasDummy() {} + ~RasterizerCanvasDummy() {} +}; + +class RasterizerDummy : public Rasterizer { +protected: + RasterizerCanvasDummy canvas; + RasterizerStorageDummy storage; + RasterizerSceneDummy scene; + +public: + RasterizerStorage *get_storage() { return &storage; } + RasterizerCanvas *get_canvas() { return &canvas; } + RasterizerScene *get_scene() { return &scene; } + + void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {} + + void initialize() {} + void begin_frame() {} + void set_current_render_target(RID p_render_target) {} + void restore_render_target() {} + void clear_render_target(const Color &p_color) {} + void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {} + void end_frame(bool p_swap_buffers) {} + void finalize() {} + + static Rasterizer *_create_current() { + return memnew(RasterizerDummy); + } + + static void make_current() { + _create_func = _create_current; + } + + RasterizerDummy() {} + ~RasterizerDummy() {} +}; + +#endif // RASTERIZER_DUMMY_H diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index da6df7198d..7c053e8f60 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4234,17 +4234,14 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const clear_color = env->bg_color.to_linear(); storage->frame.clear_request = false; - } else if (env->bg_mode == VS::ENV_BG_SKY || env->bg_mode == VS::ENV_BG_COLOR_SKY) { + } else if (env->bg_mode == VS::ENV_BG_SKY) { - sky = storage->sky_owner.getornull(env->sky); + storage->frame.clear_request = false; - if (sky) { - env_radiance_tex = sky->radiance; - } + } else if (env->bg_mode == VS::ENV_BG_COLOR_SKY) { + + clear_color = env->bg_color.to_linear(); storage->frame.clear_request = false; - if (env->bg_mode == VS::ENV_BG_COLOR_SKY) { - clear_color = env->bg_color.to_linear(); - } } else { storage->frame.clear_request = false; @@ -4254,34 +4251,48 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular } - if (env && env->bg_mode == VS::ENV_BG_CANVAS) { - //copy canvas to 3d buffer and convert it to linear + if (env) { + switch (env->bg_mode) { + case VS::ENV_BG_COLOR_SKY: + + case VS::ENV_BG_SKY: - glDisable(GL_BLEND); - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); + sky = storage->sky_owner.getornull(env->sky); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); + if (sky) { + env_radiance_tex = sky->radiance; + } + break; + case VS::ENV_BG_CANVAS: + //copy canvas to 3d buffer and convert it to linear - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true); + glDisable(GL_BLEND); + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); - storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, true); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); - storage->shaders.copy.bind(); + storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true); - _copy_screen(true, true); + storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, true); - //turn off everything used - storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, false); - storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); + storage->shaders.copy.bind(); - //restore - glEnable(GL_BLEND); - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); + _copy_screen(true, true); + + //turn off everything used + storage->shaders.copy.set_conditional(CopyShaderGLES3::SRGB_TO_LINEAR, false); + storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false); + + //restore + glEnable(GL_BLEND); + glDepthMask(GL_TRUE); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + break; + } } state.texscreen_copied = false; @@ -4916,7 +4927,6 @@ void RasterizerSceneGLES3::initialize() { const int ubo_light_size = 160; state.ubo_light_size = ubo_light_size; state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size); - print_line("GLES3: max ubo light: " + itos(state.max_ubo_lights)); state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights); state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights); @@ -4942,7 +4952,6 @@ void RasterizerSceneGLES3::initialize() { state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n"); state.max_ubo_reflections = MIN(RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO)); - print_line("GLES3: max ubo reflections: " + itos(state.max_ubo_reflections) + ", ubo size: " + itos(sizeof(ReflectionProbeDataUBO))); state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections); diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 4a467293fd..3944431516 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -361,6 +361,7 @@ Error DirAccessUnix::rename(String p_path, String p_new_path) { return ::rename(p_path.utf8().get_data(), p_new_path.utf8().get_data()) == 0 ? OK : FAILED; } + Error DirAccessUnix::remove(String p_path) { if (p_path.is_rel_path()) diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 1ed3999e1e..5b093a5885 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -236,6 +236,11 @@ void FileAccessUnix::store_8(uint8_t p_dest) { ERR_FAIL_COND(fwrite(&p_dest, 1, 1, f) != 1); } +void FileAccessUnix::store_buffer(const uint8_t *p_src, int p_length) { + ERR_FAIL_COND(!f); + ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length); +} + bool FileAccessUnix::file_exists(const String &p_path) { int err; diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 6f792076b8..dbb1c9f3b5 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -75,6 +75,7 @@ public: virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte + virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes virtual bool file_exists(const String &p_path); ///< return true if a file exists diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 5f45f06c79..aa01f22673 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -296,7 +296,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo Vector<char *> args; for (int i = 0; i < cs.size(); i++) - args.push_back((char *)cs[i].get_data()); // shitty C cast + args.push_back((char *)cs[i].get_data()); args.push_back(0); execvp(p_path.utf8().get_data(), &args[0]); diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 4c80e70a95..36acfb10d1 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -40,6 +40,76 @@ const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator); const IID IID_IAudioClient = __uuidof(IAudioClient); const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient); +static bool default_device_changed = false; + +class CMMNotificationClient : public IMMNotificationClient { + LONG _cRef; + IMMDeviceEnumerator *_pEnumerator; + +public: + CMMNotificationClient() : + _cRef(1), + _pEnumerator(NULL) {} + ~CMMNotificationClient() { + if ((_pEnumerator) != NULL) { + (_pEnumerator)->Release(); + (_pEnumerator) = NULL; + } + } + + ULONG STDMETHODCALLTYPE AddRef() { + return InterlockedIncrement(&_cRef); + } + + ULONG STDMETHODCALLTYPE Release() { + ULONG ulRef = InterlockedDecrement(&_cRef); + if (0 == ulRef) { + delete this; + } + return ulRef; + } + + HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) { + if (IID_IUnknown == riid) { + AddRef(); + *ppvInterface = (IUnknown *)this; + } else if (__uuidof(IMMNotificationClient) == riid) { + AddRef(); + *ppvInterface = (IMMNotificationClient *)this; + } else { + *ppvInterface = NULL; + return E_NOINTERFACE; + } + return S_OK; + } + + HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) { + return S_OK; + }; + + HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) { + return S_OK; + } + + HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) { + return S_OK; + } + + HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) { + if (flow == eRender && role == eConsole) { + default_device_changed = true; + } + + return S_OK; + } + + HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) { + return S_OK; + } +}; + +static CMMNotificationClient notif_client; + Error AudioDriverWASAPI::init_device(bool reinit) { WAVEFORMATEX *pwfex; @@ -54,7 +124,7 @@ Error AudioDriverWASAPI::init_device(bool reinit) { hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device); if (reinit) { // In case we're trying to re-initialize the device prevent throwing this error on the console, - // otherwise if there is currently no devie available this will spam the console. + // otherwise if there is currently no device available this will spam the console. if (hr != S_OK) { return ERR_CANT_OPEN; } @@ -62,6 +132,11 @@ Error AudioDriverWASAPI::init_device(bool reinit) { ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); } + hr = enumerator->RegisterEndpointNotificationCallback(¬if_client); + if (hr != S_OK) { + ERR_PRINT("WASAPI: RegisterEndpointNotificationCallback error"); + } + hr = device->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&audio_client); if (reinit) { if (hr != S_OK) { @@ -148,6 +223,8 @@ Error AudioDriverWASAPI::finish_device() { if (audio_client) { if (active) { audio_client->Stop(); + audio_client->Release(); + audio_client = NULL; active = false; } } @@ -323,6 +400,15 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { } } + if (default_device_changed) { + Error err = ad->finish_device(); + if (err != OK) { + ERR_PRINT("WASAPI: finish_device error"); + } + + default_device_changed = false; + } + if (!ad->audio_client) { Error err = ad->init_device(true); if (err == OK) { diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 613dc8c406..072790876f 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -235,6 +235,11 @@ void FileAccessWindows::store_8(uint8_t p_dest) { fwrite(&p_dest, 1, 1, f); } +void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) { + ERR_FAIL_COND(!f); + ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length); +} + bool FileAccessWindows::file_exists(const String &p_name) { FILE *g; diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index bbdf830c96..26bd08b7af 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -67,6 +67,7 @@ public: virtual void flush(); virtual void store_8(uint8_t p_dest); ///< store a byte + virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes virtual bool file_exists(const String &p_name); ///< return true if a file exists |