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-rw-r--r--drivers/vulkan/rendering_device_vulkan.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 8b95ff43b8..3b3582eaa3 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -652,8 +652,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
// Basically, you can mix and match pools as you
// like, but you'll run into fragmentation issues.
// Because of this, the recommended approach is to
- // create a a pool for every descriptor set type,
- // as this prevents fragmentation.
+ // create a pool for every descriptor set type, as
+ // this prevents fragmentation.
//
// This is implemented here as a having a list of
// pools (each can contain up to 64 sets) for each