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-rw-r--r--drivers/SCsub1
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp200
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h5
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp28
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp15
-rw-r--r--drivers/gles3/shaders/canvas.glsl219
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl36
-rw-r--r--drivers/gles3/storage/config.cpp2
-rw-r--r--drivers/gles3/storage/config.h2
-rw-r--r--drivers/gles3/storage/light_storage.cpp4
-rw-r--r--drivers/gles3/storage/light_storage.h1
-rw-r--r--drivers/gles3/storage/material_storage.cpp477
-rw-r--r--drivers/gles3/storage/material_storage.h57
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp23
-rw-r--r--drivers/gles3/storage/mesh_storage.h3
-rw-r--r--drivers/gles3/storage/particles_storage.cpp11
-rw-r--r--drivers/gles3/storage/texture_storage.cpp11
-rw-r--r--drivers/spirv-reflect/SCsub17
-rw-r--r--drivers/unix/os_unix.cpp6
-rw-r--r--drivers/unix/os_unix.h2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp661
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h14
22 files changed, 519 insertions, 1276 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index 6cfcb1d18c..276b99e10b 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -24,7 +24,6 @@ SConscript("winmidi/SCsub")
# Graphics drivers
if env["vulkan"]:
- SConscript("spirv-reflect/SCsub")
SConscript("vulkan/SCsub")
if env["opengl3"]:
SConscript("gl_context/SCsub")
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 7b39641029..ecad4b66a5 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -568,9 +568,8 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
_new_batch(batch_broken, index);
// Override the start position and index as we want to start from where we finished off last time.
- state.canvas_instance_batches[state.current_batch_index].start = r_last_index * sizeof(InstanceData);
+ state.canvas_instance_batches[state.current_batch_index].start = r_last_index;
index = 0;
- _align_instance_data_buffer(index);
for (int i = 0; i < p_item_count; i++) {
Item *ci = items[i];
@@ -630,14 +629,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
// Copy over all data needed for rendering.
- glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].ubo);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
#ifdef WEB_ENABLED
- glBufferSubData(GL_UNIFORM_BUFFER, r_last_index * sizeof(InstanceData), sizeof(InstanceData) * index, state.instance_data_array);
+ glBufferSubData(GL_ARRAY_BUFFER, r_last_index * sizeof(InstanceData), sizeof(InstanceData) * index, state.instance_data_array);
#else
// On Desktop and mobile we map the memory without synchronizing for maximum speed.
- void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, r_last_index * sizeof(InstanceData), index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
- memcpy(ubo, state.instance_data_array, index * sizeof(InstanceData));
- glUnmapBuffer(GL_UNIFORM_BUFFER);
+ void *buffer = glMapBufferRange(GL_ARRAY_BUFFER, r_last_index * sizeof(InstanceData), index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
+ memcpy(buffer, state.instance_data_array, index * sizeof(InstanceData));
+ glUnmapBuffer(GL_ARRAY_BUFFER);
#endif
glDisable(GL_SCISSOR_TEST);
@@ -664,7 +663,17 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
uint64_t specialization = 0;
specialization |= uint64_t(state.canvas_instance_batches[i].lights_disabled);
specialization |= uint64_t(!GLES3::Config::get_singleton()->float_texture_supported) << 1;
- bool success = _bind_material(material_data, variant, specialization);
+ RID shader_version = data.canvas_shader_default_version;
+
+ if (material_data) {
+ if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
+ // Bind uniform buffer and textures
+ material_data->bind_uniforms();
+ shader_version = material_data->shader_data->version;
+ }
+ }
+
+ bool success = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization);
if (!success) {
continue;
}
@@ -1122,16 +1131,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
- bool local_coords = particles_storage->particles_is_using_local_coords(particles);
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
// Pass collision information.
- Transform2D xform;
- if (local_coords) {
- xform = p_item->final_transform;
- } else {
- xform = p_canvas_transform_inverse;
- }
+ Transform2D xform = p_item->final_transform;
GLuint sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
@@ -1217,26 +1220,15 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
_bind_canvas_texture(state.canvas_instance_batches[p_index].tex, state.canvas_instance_batches[p_index].filter, state.canvas_instance_batches[p_index].repeat);
- // Bind the region of the UBO used by this batch.
- // If region exceeds the boundary of the UBO, just ignore.
- uint32_t range_bytes = data.max_instances_per_batch * sizeof(InstanceData);
- if (state.canvas_instance_batches[p_index].start >= (data.max_instances_per_ubo - 1) * sizeof(InstanceData)) {
- return;
- } else if (state.canvas_instance_batches[p_index].start >= (data.max_instances_per_ubo - data.max_instances_per_batch) * sizeof(InstanceData)) {
- // If we have less than a full batch at the end, we can just draw it anyway.
- // OpenGL will complain about the UBO being smaller than expected, but it should render fine.
- range_bytes = (data.max_instances_per_ubo - 1) * sizeof(InstanceData) - state.canvas_instance_batches[p_index].start;
- }
-
- uint32_t range_start = state.canvas_instance_batches[p_index].start;
- glBindBufferRange(GL_UNIFORM_BUFFER, INSTANCE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer].ubo, range_start, range_bytes);
-
switch (state.canvas_instance_batches[p_index].command_type) {
case Item::Command::TYPE_RECT:
case Item::Command::TYPE_NINEPATCH: {
glBindVertexArray(data.indexed_quad_array);
- glDrawElements(GL_TRIANGLES, state.canvas_instance_batches[p_index].instance_count * 6, GL_UNSIGNED_INT, 0);
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, false);
+
+ glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0, state.canvas_instance_batches[p_index].instance_count);
glBindVertexArray(0);
} break;
@@ -1248,18 +1240,21 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
ERR_FAIL_COND(!pb);
glBindVertexArray(pb->vertex_array);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, false);
if (pb->color_disabled && pb->color != Color(1.0, 1.0, 1.0, 1.0)) {
glVertexAttrib4f(RS::ARRAY_COLOR, pb->color.r, pb->color.g, pb->color.b, pb->color.a);
}
if (pb->index_buffer != 0) {
- glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr);
+ glDrawElementsInstanced(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr, 1);
} else {
- glDrawArrays(prim[polygon->primitive], 0, pb->count);
+ glDrawArraysInstanced(prim[polygon->primitive], 0, pb->count, 1);
}
glBindVertexArray(0);
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
if (pb->color_disabled && pb->color != Color(1.0, 1.0, 1.0, 1.0)) {
// Reset so this doesn't pollute other draw calls.
@@ -1269,14 +1264,16 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
case Item::Command::TYPE_PRIMITIVE: {
glBindVertexArray(data.canvas_quad_array);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, true);
+
const GLenum primitive[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLES };
int instance_count = state.canvas_instance_batches[p_index].instance_count;
- if (instance_count > 1) {
+ ERR_FAIL_COND(instance_count <= 0);
+ if (instance_count >= 1) {
glDrawArraysInstanced(primitive[state.canvas_instance_batches[p_index].primitive_points], 0, state.canvas_instance_batches[p_index].primitive_points, instance_count);
- } else {
- glDrawArrays(primitive[state.canvas_instance_batches[p_index].primitive_points], 0, state.canvas_instance_batches[p_index].primitive_points);
}
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
} break;
@@ -1370,6 +1367,11 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
index_array_gl = mesh_storage->mesh_surface_get_index_buffer(surface, 0);
bool use_index_buffer = false;
glBindVertexArray(vertex_array_gl);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, false, instance_count);
+
if (index_array_gl != 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl);
use_index_buffer = true;
@@ -1396,20 +1398,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
}
GLenum primitive_gl = prim[int(primitive)];
- if (instance_count == 1) {
- if (use_index_buffer) {
- glDrawElements(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0);
- } else {
- glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
- }
- } else if (instance_count > 1) {
- if (use_index_buffer) {
- glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
- } else {
- glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), instance_count);
- }
- }
+ if (use_index_buffer) {
+ glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
+ } else {
+ glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), instance_count);
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (instance_count > 1) {
glDisableVertexAttribArray(5);
@@ -1429,7 +1424,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
}
void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) {
- if (r_index >= data.max_instances_per_ubo - 1) {
+ if (r_index >= data.max_instances_per_buffer - 1) {
ERR_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
return;
}
@@ -1457,27 +1452,25 @@ void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken, uint32_t &r_index)
// Copy the properties of the current batch, we will manually update the things that changed.
Batch new_batch = state.canvas_instance_batches[state.current_batch_index];
new_batch.instance_count = 0;
- new_batch.start = state.canvas_instance_batches[state.current_batch_index].start + state.canvas_instance_batches[state.current_batch_index].instance_count * sizeof(InstanceData);
+ new_batch.start = state.canvas_instance_batches[state.current_batch_index].start + state.canvas_instance_batches[state.current_batch_index].instance_count;
state.current_batch_index++;
state.canvas_instance_batches.push_back(new_batch);
- _align_instance_data_buffer(r_index);
}
-bool RasterizerCanvasGLES3::_bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization) {
- if (p_material_data) {
- if (p_material_data->shader_data->version.is_valid() && p_material_data->shader_data->valid) {
- // Bind uniform buffer and textures
- p_material_data->bind_uniforms();
- return GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(p_material_data->shader_data->version, p_variant, p_specialization);
- } else {
- return GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(data.canvas_shader_default_version, p_variant, p_specialization);
- }
- } else {
- return GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(data.canvas_shader_default_version, p_variant, p_specialization);
+void RasterizerCanvasGLES3::_enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate) {
+ uint32_t split = p_primitive ? 11 : 12;
+ for (uint32_t i = 6; i < split; i++) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 6) * 4 * sizeof(float)));
+ glVertexAttribDivisor(i, p_rate);
+ }
+ for (uint32_t i = split; i <= 13; i++) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 6) * 4 * sizeof(float)));
+ glVertexAttribDivisor(i, p_rate);
}
}
-
RID RasterizerCanvasGLES3::light_create() {
CanvasLight canvas_light;
return canvas_light_owner.make_rid(canvas_light);
@@ -2102,6 +2095,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
if (t) {
ERR_FAIL_COND(!t->canvas_texture);
ct = t->canvas_texture;
+ if (t->render_target) {
+ t->render_target->used_in_frame = true;
+ }
} else {
ct = texture_storage->get_canvas_texture(p_texture);
}
@@ -2129,6 +2125,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
texture->gl_set_filter(filter);
texture->gl_set_repeat(repeat);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
}
GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
@@ -2142,6 +2141,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
normal_map->gl_set_filter(filter);
normal_map->gl_set_repeat(repeat);
+ if (normal_map->render_target) {
+ normal_map->render_target->used_in_frame = true;
+ }
}
GLES3::Texture *specular_map = texture_storage->get_texture(ct->specular);
@@ -2155,6 +2157,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, specular_map->tex_id);
specular_map->gl_set_filter(filter);
specular_map->gl_set_repeat(repeat);
+ if (specular_map->render_target) {
+ specular_map->render_target->used_in_frame = true;
+ }
}
}
@@ -2416,8 +2421,8 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
GLuint new_buffers[3];
glGenBuffers(3, new_buffers);
// Batch UBO.
- glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[0]);
- glBufferData(GL_UNIFORM_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, new_buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
// Light uniform buffer.
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[1]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(LightUniform) * data.max_lights_per_render, nullptr, GL_STREAM_DRAW);
@@ -2427,36 +2432,16 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
state.current_buffer = (state.current_buffer + 1);
DataBuffer db;
- db.ubo = new_buffers[0];
+ db.buffer = new_buffers[0];
db.light_ubo = new_buffers[1];
db.state_ubo = new_buffers[2];
db.last_frame_used = RSG::rasterizer->get_frame_number();
state.canvas_instance_data_buffers.insert(state.current_buffer, db);
state.current_buffer = state.current_buffer % state.canvas_instance_data_buffers.size();
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
-// Batch start positions need to be aligned to the device's GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
-// This needs to be called anytime a new batch is created.
-void RasterizerCanvasGLES3::_align_instance_data_buffer(uint32_t &r_index) {
- if (GLES3::Config::get_singleton()->uniform_buffer_offset_alignment > int(sizeof(InstanceData))) {
- uint32_t offset = state.canvas_instance_batches[state.current_batch_index].start % GLES3::Config::get_singleton()->uniform_buffer_offset_alignment;
- if (offset > 0) {
- // uniform_buffer_offset_alignment can be 4, 16, 32, or 256. Our instance batches are 128 bytes.
- // Accordingly, this branch is only triggered if we are 128 bytes off.
- uint32_t offset_bytes = GLES3::Config::get_singleton()->uniform_buffer_offset_alignment - offset;
- state.canvas_instance_batches[state.current_batch_index].start += offset_bytes;
- // Offset the instance array so it stays in sync with batch start points.
- // This creates gaps in the instance buffer with wasted space, but we can't help it.
- r_index += offset_bytes / sizeof(InstanceData);
- if (r_index > 0) {
- // In this case we need to copy over the basic data.
- state.instance_data_array[r_index] = state.instance_data_array[r_index - 1];
- }
- }
- }
-}
-
void RasterizerCanvasGLES3::set_time(double p_time) {
state.time = p_time;
}
@@ -2601,12 +2586,12 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
data.max_instances_per_batch = 128;
} else {
data.max_lights_per_render = 256;
- data.max_instances_per_batch = 512;
+ data.max_instances_per_batch = 2048;
}
// Reserve 3 Uniform Buffers for instance data Frame N, N+1 and N+2
- data.max_instances_per_ubo = MAX(data.max_instances_per_batch, uint32_t(GLOBAL_GET("rendering/gl_compatibility/item_buffer_size")));
- data.max_instance_buffer_size = data.max_instances_per_ubo * sizeof(InstanceData); // 16,384 instances * 128 bytes = 2,097,152 bytes = 2,048 kb
+ data.max_instances_per_buffer = MAX(data.max_instances_per_batch, uint32_t(GLOBAL_GET("rendering/gl_compatibility/item_buffer_size")));
+ data.max_instance_buffer_size = data.max_instances_per_buffer * sizeof(InstanceData); // 16,384 instances * 128 bytes = 2,097,152 bytes = 2,048 kb
state.canvas_instance_data_buffers.resize(3);
state.canvas_instance_batches.reserve(200);
@@ -2614,8 +2599,8 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
GLuint new_buffers[3];
glGenBuffers(3, new_buffers);
// Batch UBO.
- glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[0]);
- glBufferData(GL_UNIFORM_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, new_buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
// Light uniform buffer.
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[1]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(LightUniform) * data.max_lights_per_render, nullptr, GL_STREAM_DRAW);
@@ -2623,41 +2608,28 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[2]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), nullptr, GL_STREAM_DRAW);
DataBuffer db;
- db.ubo = new_buffers[0];
+ db.buffer = new_buffers[0];
db.light_ubo = new_buffers[1];
db.state_ubo = new_buffers[2];
db.last_frame_used = 0;
db.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
state.canvas_instance_data_buffers[i] = db;
}
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
- state.instance_data_array = memnew_arr(InstanceData, data.max_instances_per_ubo);
+ state.instance_data_array = memnew_arr(InstanceData, data.max_instances_per_buffer);
state.light_uniforms = memnew_arr(LightUniform, data.max_lights_per_render);
{
- const uint32_t no_of_instances = data.max_instances_per_batch;
-
+ const uint32_t indices[6] = { 0, 2, 1, 3, 2, 0 };
glGenVertexArrays(1, &data.indexed_quad_array);
glBindVertexArray(data.indexed_quad_array);
glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices);
-
- const uint32_t num_indices = 6;
- const uint32_t quad_indices[num_indices] = { 0, 2, 1, 3, 2, 0 };
-
- const uint32_t total_indices = no_of_instances * num_indices;
- uint32_t *indices = new uint32_t[total_indices];
- for (uint32_t i = 0; i < total_indices; i++) {
- uint32_t quad = i / num_indices;
- uint32_t quad_local = i % num_indices;
- indices[i] = quad_indices[quad_local] + quad * num_indices;
- }
-
glGenBuffers(1, &data.indexed_quad_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.indexed_quad_buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * total_indices, indices, GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * 6, indices, GL_STATIC_DRAW);
glBindVertexArray(0);
- delete[] indices;
}
String global_defines;
@@ -2665,7 +2637,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
global_defines += "#define MAX_LIGHTS " + itos(data.max_lights_per_render) + "\n";
global_defines += "#define MAX_DRAW_DATA_INSTANCES " + itos(data.max_instances_per_batch) + "\n";
- GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines);
+ GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines, 1);
data.canvas_shader_default_version = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_create();
shadow_render.shader.initialize();
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index bd87973404..d99a8414f7 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -245,7 +245,7 @@ public:
uint32_t max_lights_per_render = 256;
uint32_t max_lights_per_item = 16;
uint32_t max_instances_per_batch = 512;
- uint32_t max_instances_per_ubo = 16384;
+ uint32_t max_instances_per_buffer = 16384;
uint32_t max_instance_buffer_size = 16384 * 128;
} data;
@@ -278,7 +278,7 @@ public:
// We track them and ensure that they don't get reused until at least 2 frames have passed
// to avoid the GPU stalling to wait for a resource to become available.
struct DataBuffer {
- GLuint ubo = 0;
+ GLuint buffer = 0;
GLuint light_ubo = 0;
GLuint state_ubo = 0;
uint64_t last_frame_used = -3;
@@ -359,6 +359,7 @@ public:
void _add_to_batch(uint32_t &r_index, bool &r_batch_broken);
void _allocate_instance_data_buffer();
void _align_instance_data_buffer(uint32_t &r_index);
+ void _enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate = 1);
void set_time(double p_time);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 7b4131b3a3..75fc0c8c35 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -333,18 +333,14 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
return;
}
- Size2i win_size = DisplayServer::get_singleton()->screen_get_size();
+ Size2i win_size = DisplayServer::get_singleton()->window_get_size();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, win_size.width, win_size.height);
- glDisable(GL_BLEND);
+ glEnable(GL_BLEND);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
glDepthMask(GL_FALSE);
- if (false) {
- // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- glClearColor(0.0, 0.0, 0.0, 0.0);
- } else {
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
- }
+ glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
RID texture = texture_storage->texture_allocate();
@@ -370,14 +366,24 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
}
+ // Flip Y.
+ screenrect.position.y = win_size.y - screenrect.position.y;
+ screenrect.size.y = -screenrect.size.y;
+
+ // Normalize texture coordinates to window size.
+ screenrect.position /= win_size;
+ screenrect.size /= win_size;
+
GLES3::Texture *t = texture_storage->get_texture(texture);
- glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 1);
+ t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
+ copy_effects->copy_to_rect(screenrect);
glBindTexture(GL_TEXTURE_2D, 0);
- texture_storage->texture_free(texture);
-
end_frame(true);
+
+ texture_storage->texture_free(texture);
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index ae5515e249..1faecfd4d0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1170,12 +1170,17 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
GeometryInstanceGLES3 *inst = static_cast<GeometryInstanceGLES3 *>((*p_render_data->instances)[i]);
+ Vector3 center = inst->transform.origin;
if (p_render_data->cam_orthogonal) {
- Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
- inst->depth = near_plane.distance_to(support_min);
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.get_support(-near_plane.normal);
+ }
+ inst->depth = near_plane.distance_to(center) - inst->sorting_offset;
} else {
- Vector3 aabb_center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
- inst->depth = p_render_data->cam_transform.origin.distance_to(aabb_center);
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
+ }
+ inst->depth = p_render_data->cam_transform.origin.distance_to(center) - inst->sorting_offset;
}
uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
@@ -1739,7 +1744,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.reflection_probes = &empty;
}
- bool reverse_cull = false;
+ bool reverse_cull = render_data.cam_transform.basis.determinant() < 0;
///////////
// Fill Light lists here
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index c1c26ed963..9a90f33674 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -11,6 +11,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
DISABLE_LIGHTING = false
USE_RGBA_SHADOWS = false
+SINGLE_INSTANCE = false
#[vertex]
@@ -25,9 +26,74 @@ layout(location = 1) in highp vec4 instance_xform0;
layout(location = 2) in highp vec4 instance_xform1;
layout(location = 5) in highp uvec4 instance_color_custom_data; // Color packed into xy, custom_data packed into zw for compatibility with 3D
+#endif // USE_INSTANCING
+
+#endif // USE_ATTRIBUTES
+
+#include "stdlib_inc.glsl"
+
+layout(location = 6) in highp vec4 attrib_A;
+layout(location = 7) in highp vec4 attrib_B;
+layout(location = 8) in highp vec4 attrib_C;
+layout(location = 9) in highp vec4 attrib_D;
+layout(location = 10) in highp vec4 attrib_E;
+#ifdef USE_PRIMITIVE
+layout(location = 11) in highp uvec4 attrib_F;
+#else
+layout(location = 11) in highp vec4 attrib_F;
+#endif
+layout(location = 12) in highp uvec4 attrib_G;
+layout(location = 13) in highp uvec4 attrib_H;
+
+#define read_draw_data_world_x attrib_A.xy
+#define read_draw_data_world_y attrib_A.zw
+#define read_draw_data_world_ofs attrib_B.xy
+#define read_draw_data_color_texture_pixel_size attrib_B.zw
+
+#ifdef USE_PRIMITIVE
+
+#define read_draw_data_point_a attrib_C.xy
+#define read_draw_data_point_b attrib_C.zw
+#define read_draw_data_point_c attrib_D.xy
+#define read_draw_data_uv_a attrib_D.zw
+#define read_draw_data_uv_b attrib_E.xy
+#define read_draw_data_uv_c attrib_E.zw
+
+#define read_draw_data_color_a_rg attrib_F.x
+#define read_draw_data_color_a_ba attrib_F.y
+#define read_draw_data_color_b_rg attrib_F.z
+#define read_draw_data_color_b_ba attrib_F.w
+#define read_draw_data_color_c_rg attrib_G.x
+#define read_draw_data_color_c_ba attrib_G.y
+
+#else
+
+#define read_draw_data_modulation attrib_C
+#define read_draw_data_ninepatch_margins attrib_D
+#define read_draw_data_dst_rect attrib_E
+#define read_draw_data_src_rect attrib_F
+
#endif
+#define read_draw_data_flags attrib_G.z
+#define read_draw_data_specular_shininess attrib_G.w
+#define read_draw_data_lights attrib_H
+
+// Varyings so the per-instance info can be used in the fragment shader
+flat out vec4 varying_A;
+flat out vec2 varying_B;
+#ifndef USE_PRIMITIVE
+flat out vec4 varying_C;
+#ifndef USE_ATTRIBUTES
+#ifdef USE_NINEPATCH
+
+flat out vec2 varying_D;
+#endif
+flat out vec4 varying_E;
+#endif
#endif
+flat out uvec2 varying_F;
+flat out uvec4 varying_G;
// This needs to be outside clang-format so the ubo comment is in the right place
#ifdef MATERIAL_UNIFORMS_USED
@@ -39,12 +105,10 @@ layout(std140) uniform MaterialUniforms{ //ubo:4
#endif
/* clang-format on */
#include "canvas_uniforms_inc.glsl"
-#include "stdlib_inc.glsl"
out vec2 uv_interp;
out vec4 color_interp;
out vec2 vertex_interp;
-flat out int draw_data_instance;
#ifdef USE_NINEPATCH
@@ -55,35 +119,46 @@ out vec2 pixel_size_interp;
#GLOBALS
void main() {
+ varying_A = vec4(read_draw_data_world_x, read_draw_data_world_y);
+ varying_B = read_draw_data_color_texture_pixel_size;
+#ifndef USE_PRIMITIVE
+ varying_C = read_draw_data_ninepatch_margins;
+
+#ifndef USE_ATTRIBUTES
+#ifdef USE_NINEPATCH
+ varying_D = vec2(read_draw_data_dst_rect.z, read_draw_data_dst_rect.w);
+#endif // USE_NINEPATCH
+ varying_E = read_draw_data_src_rect;
+#endif // !USE_ATTRIBUTES
+#endif // USE_PRIMITIVE
+
+ varying_F = uvec2(read_draw_data_flags, read_draw_data_specular_shininess);
+ varying_G = read_draw_data_lights;
+
vec4 instance_custom = vec4(0.0);
#ifdef USE_PRIMITIVE
- draw_data_instance = gl_InstanceID;
vec2 vertex;
vec2 uv;
vec4 color;
if (gl_VertexID % 3 == 0) {
- vertex = draw_data[draw_data_instance].point_a;
- uv = draw_data[draw_data_instance].uv_a;
- color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_a_rg), unpackHalf2x16(draw_data[draw_data_instance].color_a_ba));
+ vertex = read_draw_data_point_a;
+ uv = read_draw_data_uv_a;
+ color = vec4(unpackHalf2x16(read_draw_data_color_a_rg), unpackHalf2x16(read_draw_data_color_a_ba));
} else if (gl_VertexID % 3 == 1) {
- vertex = draw_data[draw_data_instance].point_b;
- uv = draw_data[draw_data_instance].uv_b;
- color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_b_rg), unpackHalf2x16(draw_data[draw_data_instance].color_b_ba));
+ vertex = read_draw_data_point_b;
+ uv = read_draw_data_uv_b;
+ color = vec4(unpackHalf2x16(read_draw_data_color_b_rg), unpackHalf2x16(read_draw_data_color_b_ba));
} else {
- vertex = draw_data[draw_data_instance].point_c;
- uv = draw_data[draw_data_instance].uv_c;
- color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_c_rg), unpackHalf2x16(draw_data[draw_data_instance].color_c_ba));
+ vertex = read_draw_data_point_c;
+ uv = read_draw_data_uv_c;
+ color = vec4(unpackHalf2x16(read_draw_data_color_c_rg), unpackHalf2x16(read_draw_data_color_c_ba));
}
#elif defined(USE_ATTRIBUTES)
- draw_data_instance = gl_InstanceID;
-#ifdef USE_INSTANCING
- draw_data_instance = 0;
-#endif
vec2 vertex = vertex_attrib;
- vec4 color = color_attrib * draw_data[draw_data_instance].modulation;
+ vec4 color = color_attrib * read_draw_data_modulation;
vec2 uv = uv_attrib;
#ifdef USE_INSTANCING
@@ -93,30 +168,29 @@ void main() {
#endif
#else
- draw_data_instance = gl_VertexID / 6;
vec2 vertex_base_arr[6] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0), vec2(0.0, 0.0), vec2(1.0, 1.0));
vec2 vertex_base = vertex_base_arr[gl_VertexID % 6];
- vec2 uv = draw_data[draw_data_instance].src_rect.xy + abs(draw_data[draw_data_instance].src_rect.zw) * ((draw_data[draw_data_instance].flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
- vec4 color = draw_data[draw_data_instance].modulation;
- vec2 vertex = draw_data[draw_data_instance].dst_rect.xy + abs(draw_data[draw_data_instance].dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(draw_data[draw_data_instance].src_rect.zw, vec2(0.0, 0.0)));
+ vec2 uv = read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) * ((read_draw_data_flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
+ vec4 color = read_draw_data_modulation;
+ vec2 vertex = read_draw_data_dst_rect.xy + abs(read_draw_data_dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(read_draw_data_src_rect.zw, vec2(0.0, 0.0)));
#endif
- mat4 model_matrix = mat4(vec4(draw_data[draw_data_instance].world_x, 0.0, 0.0), vec4(draw_data[draw_data_instance].world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data[draw_data_instance].world_ofs, 0.0, 1.0));
+ mat4 model_matrix = mat4(vec4(read_draw_data_world_x, 0.0, 0.0), vec4(read_draw_data_world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(read_draw_data_world_ofs, 0.0, 1.0));
#ifdef USE_INSTANCING
model_matrix = model_matrix * transpose(mat4(instance_xform0, instance_xform1, vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)));
#endif // USE_INSTANCING
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
- if (bool(draw_data[draw_data_instance].flags & FLAGS_USING_PARTICLES)) {
+ if (bool(read_draw_data_flags & FLAGS_USING_PARTICLES)) {
//scale by texture size
- vertex /= draw_data[draw_data_instance].color_texture_pixel_size;
+ vertex /= read_draw_data_color_texture_pixel_size;
}
#endif
- vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy;
+ vec2 color_texture_pixel_size = read_draw_data_color_texture_pixel_size;
#ifdef USE_POINT_SIZE
float point_size = 1.0;
@@ -126,7 +200,7 @@ void main() {
}
#ifdef USE_NINEPATCH
- pixel_size_interp = abs(draw_data[draw_data_instance].dst_rect.zw) * vertex_base;
+ pixel_size_interp = abs(read_draw_data_dst_rect.zw) * vertex_base;
#endif
#if !defined(SKIP_TRANSFORM_USED)
@@ -159,6 +233,46 @@ void main() {
#include "canvas_uniforms_inc.glsl"
#include "stdlib_inc.glsl"
+in vec2 uv_interp;
+in vec2 vertex_interp;
+in vec4 color_interp;
+
+#ifdef USE_NINEPATCH
+
+in vec2 pixel_size_interp;
+
+#endif
+
+// Can all be flat as they are the same for the whole batched instance
+flat in vec4 varying_A;
+flat in vec2 varying_B;
+#define read_draw_data_world_x varying_A.xy
+#define read_draw_data_world_y varying_A.zw
+#define read_draw_data_color_texture_pixel_size varying_B
+
+#ifndef USE_PRIMITIVE
+flat in vec4 varying_C;
+#define read_draw_data_ninepatch_margins varying_C
+
+#ifndef USE_ATTRIBUTES
+#ifdef USE_NINEPATCH
+
+flat in vec2 varying_D;
+#define read_draw_data_dst_rect_z varying_D.x
+#define read_draw_data_dst_rect_w varying_D.y
+#endif
+
+flat in vec4 varying_E;
+#define read_draw_data_src_rect varying_E
+#endif // USE_ATTRIBUTES
+#endif // USE_PRIMITIVE
+
+flat in uvec2 varying_F;
+flat in uvec4 varying_G;
+#define read_draw_data_flags varying_F.x
+#define read_draw_data_specular_shininess varying_F.y
+#define read_draw_data_lights varying_G
+
#ifndef DISABLE_LIGHTING
uniform sampler2D atlas_texture; //texunit:-2
uniform sampler2D shadow_atlas_texture; //texunit:-3
@@ -170,17 +284,6 @@ uniform sampler2D specular_texture; //texunit:-7
uniform sampler2D color_texture; //texunit:0
-in vec2 uv_interp;
-in vec4 color_interp;
-in vec2 vertex_interp;
-flat in int draw_data_instance;
-
-#ifdef USE_NINEPATCH
-
-in vec2 pixel_size_interp;
-
-#endif
-
layout(location = 0) out vec4 frag_color;
#ifdef MATERIAL_UNIFORMS_USED
@@ -366,7 +469,7 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
} else if (pixel >= draw_size - margin_end) {
return (tex_size - (draw_size - pixel)) * tex_pixel_size;
} else {
- if (!bool(draw_data[draw_data_instance].flags & FLAGS_NINEPACH_DRAW_CENTER)) {
+ if (!bool(read_draw_data_flags & FLAGS_NINEPACH_DRAW_CENTER)) {
draw_center--;
}
@@ -414,28 +517,26 @@ void main() {
int draw_center = 2;
uv = vec2(
- map_ninepatch_axis(pixel_size_interp.x, abs(draw_data[draw_data_instance].dst_rect.z), draw_data[draw_data_instance].color_texture_pixel_size.x, draw_data[draw_data_instance].ninepatch_margins.x, draw_data[draw_data_instance].ninepatch_margins.z, int(draw_data[draw_data_instance].flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
- map_ninepatch_axis(pixel_size_interp.y, abs(draw_data[draw_data_instance].dst_rect.w), draw_data[draw_data_instance].color_texture_pixel_size.y, draw_data[draw_data_instance].ninepatch_margins.y, draw_data[draw_data_instance].ninepatch_margins.w, int(draw_data[draw_data_instance].flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
+ map_ninepatch_axis(pixel_size_interp.x, abs(read_draw_data_dst_rect_z), read_draw_data_color_texture_pixel_size.x, read_draw_data_ninepatch_margins.x, read_draw_data_ninepatch_margins.z, int(read_draw_data_flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
+ map_ninepatch_axis(pixel_size_interp.y, abs(read_draw_data_dst_rect_w), read_draw_data_color_texture_pixel_size.y, read_draw_data_ninepatch_margins.y, read_draw_data_ninepatch_margins.w, int(read_draw_data_flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
if (draw_center == 0) {
color.a = 0.0;
}
- uv = uv * draw_data[draw_data_instance].src_rect.zw + draw_data[draw_data_instance].src_rect.xy; //apply region if needed
+ uv = uv * read_draw_data_src_rect.zw + read_draw_data_src_rect.xy; //apply region if needed
#endif
- if (bool(draw_data[draw_data_instance].flags & FLAGS_CLIP_RECT_UV)) {
- uv = clamp(uv, draw_data[draw_data_instance].src_rect.xy, draw_data[draw_data_instance].src_rect.xy + abs(draw_data[draw_data_instance].src_rect.zw));
+ if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) {
+ uv = clamp(uv, read_draw_data_src_rect.xy, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw));
}
#endif
#ifndef USE_PRIMITIVE
- if (bool(draw_data[draw_data_instance].flags & FLAGS_USE_MSDF)) {
- float px_range = draw_data[draw_data_instance].ninepatch_margins.x;
- float outline_thickness = draw_data[draw_data_instance].ninepatch_margins.y;
- //float reserved1 = draw_data[draw_data_instance].ninepatch_margins.z;
- //float reserved2 = draw_data[draw_data_instance].ninepatch_margins.w;
+ if (bool(read_draw_data_flags & FLAGS_USE_MSDF)) {
+ float px_range = read_draw_data_ninepatch_margins.x;
+ float outline_thickness = read_draw_data_ninepatch_margins.y;
vec4 msdf_sample = texture(color_texture, uv);
vec2 msdf_size = vec2(textureSize(color_texture, 0));
@@ -451,7 +552,7 @@ void main() {
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
}
- } else if (bool(draw_data[draw_data_instance].flags & FLAGS_USE_LCD)) {
+ } else if (bool(read_draw_data_flags & FLAGS_USE_LCD)) {
vec4 lcd_sample = texture(color_texture, uv);
if (lcd_sample.a == 1.0) {
color.rgb = lcd_sample.rgb * color.a;
@@ -465,7 +566,7 @@ void main() {
color *= texture(color_texture, uv);
}
- uint light_count = (draw_data[draw_data_instance].flags >> uint(FLAGS_LIGHT_COUNT_SHIFT)) & uint(0xF); //max 16 lights
+ uint light_count = (read_draw_data_flags >> uint(FLAGS_LIGHT_COUNT_SHIFT)) & uint(0xF); //max 16 lights
bool using_light = light_count > 0u || directional_light_count > 0u;
vec3 normal;
@@ -476,7 +577,7 @@ void main() {
bool normal_used = false;
#endif
- if (normal_used || (using_light && bool(draw_data[draw_data_instance].flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
+ if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
@@ -493,9 +594,9 @@ void main() {
bool specular_shininess_used = false;
#endif
- if (specular_shininess_used || (using_light && normal_used && bool(draw_data[draw_data_instance].flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
+ if (specular_shininess_used || (using_light && normal_used && bool(read_draw_data_flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
specular_shininess = texture(specular_texture, uv);
- specular_shininess *= godot_unpackUnorm4x8(draw_data[draw_data_instance].specular_shininess);
+ specular_shininess *= godot_unpackUnorm4x8(read_draw_data_specular_shininess);
specular_shininess_used = true;
} else {
specular_shininess = vec4(1.0);
@@ -507,7 +608,7 @@ void main() {
vec2 screen_uv = vec2(0.0);
#endif
- vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy;
+ vec2 color_texture_pixel_size = read_draw_data_color_texture_pixel_size.xy;
vec3 light_vertex = vec3(vertex, 0.0);
vec2 shadow_vertex = vertex;
@@ -529,7 +630,7 @@ void main() {
if (normal_used) {
//convert by item transform
- normal.xy = mat2(normalize(draw_data[draw_data_instance].world_x), normalize(draw_data[draw_data_instance].world_y)) * normal.xy;
+ normal.xy = mat2(normalize(read_draw_data_world_x), normalize(read_draw_data_world_y)) * normal.xy;
//convert by canvas transform
normal = normalize((canvas_normal_transform * vec4(normal, 0.0)).xyz);
}
@@ -591,15 +692,15 @@ void main() {
uint light_base;
if (i < 8u) {
if (i < 4u) {
- light_base = draw_data[draw_data_instance].lights[0];
+ light_base = read_draw_data_lights[0];
} else {
- light_base = draw_data[draw_data_instance].lights[1];
+ light_base = read_draw_data_lights[1];
}
} else {
if (i < 12u) {
- light_base = draw_data[draw_data_instance].lights[2];
+ light_base = read_draw_data_lights[2];
} else {
- light_base = draw_data[draw_data_instance].lights[3];
+ light_base = read_draw_data_lights[3];
}
}
light_base >>= (i & 3u) * 8u;
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index dd5ebecb1a..f65558f042 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -27,38 +27,6 @@
#define FLAGS_USE_MSDF uint(1 << 28)
#define FLAGS_USE_LCD uint(1 << 29)
-// must be always 128 bytes long
-struct DrawData {
- vec2 world_x;
- vec2 world_y;
- vec2 world_ofs;
- vec2 color_texture_pixel_size;
-#ifdef USE_PRIMITIVE
- vec2 point_a;
- vec2 point_b;
- vec2 point_c;
- vec2 uv_a;
- vec2 uv_b;
- vec2 uv_c;
- uint color_a_rg;
- uint color_a_ba;
- uint color_b_rg;
- uint color_b_ba;
- uint color_c_rg;
- uint color_c_ba;
-#else
- vec4 modulation;
- vec4 ninepatch_margins;
- vec4 dst_rect; //for built-in rect and UV
- vec4 src_rect;
- uint pad;
- uint pad2;
-#endif
- uint flags;
- uint specular_shininess;
- uvec4 lights;
-};
-
layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
@@ -116,7 +84,3 @@ layout(std140) uniform LightData { //ubo:2
Light light_array[MAX_LIGHTS];
};
#endif // DISABLE_LIGHTING
-layout(std140) uniform DrawDataInstances { //ubo:3
-
- DrawData draw_data[MAX_DRAW_DATA_INSTANCES];
-};
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 9b496c0999..46dc2b806e 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -90,8 +90,6 @@ Config::Config() {
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_offset_alignment);
-
support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
if (support_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index 87202fde84..1a93b4b8ef 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -67,8 +67,6 @@ public:
int max_renderable_lights = 0;
int max_lights_per_object = 0;
- int uniform_buffer_offset_alignment = 0;
-
// TODO implement wireframe in OpenGL
// bool generate_wireframes;
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index b6bd4a2760..710112bff4 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -502,6 +502,10 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
return false;
}
+Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
+ return Ref<RenderSceneBuffers>();
+}
+
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
return true;
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 12cb2c4393..f41dafa5b0 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -366,6 +366,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
/* LIGHTMAP CAPTURE */
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 19e841f466..ebafdc88d8 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -923,6 +923,104 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
}
///////////////////////////////////////////////////////////////////////////
+// ShaderData
+
+void ShaderData::set_path_hint(const String &p_hint) {
+ path = p_hint;
+}
+
+void ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
+ if (!p_texture.is_valid()) {
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
+ } else {
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = HashMap<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
+ }
+}
+
+Variant ShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+ }
+ return Variant();
+}
+
+void ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
+ SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter;
+ LocalVector<Pair<StringName, int>> filtered_uniforms;
+
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
+ if (E.value.texture_order >= 0) {
+ filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.texture_order + 100000));
+ } else {
+ filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.order));
+ }
+ }
+ int uniform_count = filtered_uniforms.size();
+ sorter.sort(filtered_uniforms.ptr(), uniform_count);
+
+ String last_group;
+ for (int i = 0; i < uniform_count; i++) {
+ const StringName &uniform_name = filtered_uniforms[i].first;
+ const ShaderLanguage::ShaderNode::Uniform &uniform = uniforms[uniform_name];
+
+ String group = uniform.group;
+ if (!uniform.subgroup.is_empty()) {
+ group += "::" + uniform.subgroup;
+ }
+
+ if (group != last_group) {
+ PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_GROUP;
+ pi.name = group;
+ p_param_list->push_back(pi);
+
+ last_group = group;
+ }
+
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform);
+ pi.name = uniform_name;
+ p_param_list->push_back(pi);
+ }
+}
+
+void ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererMaterialStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool ShaderData::is_parameter_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+///////////////////////////////////////////////////////////////////////////
// MaterialData
// Look up table to translate ShaderLanguage::DataType to GL_TEXTURE_*
@@ -2806,10 +2904,6 @@ void MaterialStorage::material_update_dependency(RID p_material, DependencyTrack
/* Canvas Shader Data */
-void CanvasShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void CanvasShaderData::set_code(const String &p_code) {
// compile the shader
@@ -2890,85 +2984,6 @@ void CanvasShaderData::set_code(const String &p_code) {
valid = true;
}
-void CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- continue;
- }
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void CanvasShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool CanvasShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool CanvasShaderData::is_animated() const {
return false;
}
@@ -2977,15 +2992,6 @@ bool CanvasShaderData::casts_shadows() const {
return false;
}
-Variant CanvasShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode CanvasShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.canvas_shader.version_get_native_source_code(version);
}
@@ -3021,6 +3027,9 @@ void CanvasMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is used by the base texture
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
@@ -3044,10 +3053,6 @@ GLES3::MaterialData *GLES3::_create_canvas_material_func(ShaderData *p_shader) {
////////////////////////////////////////////////////////////////////////////////
// SKY SHADER
-void SkyShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SkyShaderData::set_code(const String &p_code) {
//compile
@@ -3138,83 +3143,6 @@ void SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SkyShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- RBMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SkyShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SkyShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SkyShaderData::is_animated() const {
return false;
}
@@ -3223,15 +3151,6 @@ bool SkyShaderData::casts_shadows() const {
return false;
}
-Variant SkyShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode SkyShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.sky_shader.version_get_native_source_code(version);
}
@@ -3278,6 +3197,9 @@ void SkyMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE0 + ti);
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
@@ -3291,10 +3213,6 @@ void SkyMaterialData::bind_uniforms() {
////////////////////////////////////////////////////////////////////////////////
// Scene SHADER
-void SceneShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SceneShaderData::set_code(const String &p_code) {
//compile
@@ -3471,86 +3389,6 @@ void SceneShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SceneShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- RBMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SceneShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SceneShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SceneShaderData::is_animated() const {
return (uses_fragment_time && uses_discard) || (uses_vertex_time && uses_vertex);
}
@@ -3563,15 +3401,6 @@ bool SceneShaderData::casts_shadows() const {
return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
-Variant SceneShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode SceneShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.scene_shader.version_get_native_source_code(version);
}
@@ -3624,6 +3453,9 @@ void SceneMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE0 + ti);
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
@@ -3636,10 +3468,6 @@ void SceneMaterialData::bind_uniforms() {
/* Particles SHADER */
-void ParticlesShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void ParticlesShaderData::set_code(const String &p_code) {
//compile
@@ -3696,83 +3524,6 @@ void ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void ParticlesShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void ParticlesShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool ParticlesShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool ParticlesShaderData::is_animated() const {
return false;
}
@@ -3781,15 +3532,6 @@ bool ParticlesShaderData::casts_shadows() const {
return false;
}
-Variant ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode ParticlesShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.particles_process_shader.version_get_native_source_code(version);
}
@@ -3827,8 +3569,11 @@ void ParticleProcessMaterialData::bind_uniforms() {
ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw();
for (int ti = 0; ti < texture_cache.size(); ti++) {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
- glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 becuase texture slot 0 is reserved for the heightmap texture.
+ glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture.
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 8ae5e5eb9c..9965d23070 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -53,16 +53,20 @@ namespace GLES3 {
/* Shader Structs */
struct ShaderData {
- virtual void set_code(const String &p_Code) = 0;
- virtual void set_path_hint(const String &p_hint) = 0;
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
+ String path;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_parameter_texture(const StringName &p_param) const = 0;
+ virtual void set_path_hint(const String &p_hint);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
+
+ virtual void set_code(const String &p_Code) = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
- virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
virtual ~ShaderData() {}
@@ -149,17 +153,14 @@ struct CanvasShaderData : public ShaderData {
bool valid;
RID version;
- String path;
BlendMode blend_mode = BLEND_MODE_MIX;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_screen_texture_mipmaps = false;
@@ -167,15 +168,8 @@ struct CanvasShaderData : public ShaderData {
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
CanvasShaderData();
@@ -202,15 +196,12 @@ struct SkyShaderData : public ShaderData {
bool valid;
RID version;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -219,14 +210,8 @@ struct SkyShaderData : public ShaderData {
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SkyShaderData();
virtual ~SkyShaderData();
@@ -284,16 +269,12 @@ struct SceneShaderData : public ShaderData {
bool valid;
RID version;
- String path;
-
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
BlendMode blend_mode;
AlphaAntiAliasing alpha_antialiasing_mode;
@@ -343,15 +324,8 @@ struct SceneShaderData : public ShaderData {
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SceneShaderData();
@@ -386,15 +360,12 @@ struct ParticlesShaderData : public ShaderData {
RID version;
bool uses_collision = false;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
@@ -402,14 +373,8 @@ struct ParticlesShaderData : public ShaderData {
uint32_t userdata_count = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
ParticlesShaderData() {}
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 5bbbc7b91b..d31ac4d413 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -323,27 +323,8 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
if (mesh->surface_count == 0) {
- mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
- if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
- // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
- // Each surface may affect different numbers of bones.
- mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
- }
- for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
- const AABB &bone = p_surface.bone_aabbs[i];
- if (bone.has_volume()) {
- AABB &mesh_bone = mesh->bone_aabbs.write[i];
- if (mesh_bone != AABB()) {
- // Already initialized, merge AABBs.
- mesh_bone.merge_with(bone);
- } else {
- // Not yet initialized, copy the bone AABB.
- mesh_bone = bone;
- }
- }
- }
mesh->aabb.merge_with(p_surface.aabb);
}
@@ -528,7 +509,7 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- if (!skeleton || skeleton->size == 0) {
+ if (!skeleton || skeleton->size == 0 || mesh->skeleton_aabb_version == skeleton->version) {
return mesh->aabb;
}
@@ -622,6 +603,8 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
}
}
+ mesh->aabb = aabb;
+ mesh->skeleton_aabb_version = skeleton->version;
return aabb;
}
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 0f30814928..cbbba0d03e 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -120,12 +120,11 @@ struct Mesh {
Surface **surfaces = nullptr;
uint32_t surface_count = 0;
- Vector<AABB> bone_aabbs;
-
bool has_bone_weights = false;
AABB aabb;
AABB custom_aabb;
+ uint64_t skeleton_aabb_version = 0;
Vector<RID> material_cache;
diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp
index 1a0d97df01..e158a3e90c 100644
--- a/drivers/gles3/storage/particles_storage.cpp
+++ b/drivers/gles3/storage/particles_storage.cpp
@@ -53,7 +53,7 @@ ParticlesStorage::ParticlesStorage() {
{
String global_defines;
global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
- material_storage->shaders.particles_process_shader.initialize(global_defines);
+ material_storage->shaders.particles_process_shader.initialize(global_defines, 1);
}
{
// default material and shader for particles shader
@@ -528,6 +528,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+
+ if (!p_particles->use_local_coords) {
+ Transform2D emission;
+ emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
+ emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
+ emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
+ xform = xform * emission.affine_inverse();
+ }
+
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.columns[0][0];
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 99908d197a..e6aa6a39c1 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1606,9 +1606,9 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
return;
}
- if (rt->overridden.color.is_valid()) {
- texture->is_render_target = true;
- } else {
+ texture->is_render_target = true;
+ texture->render_target = rt;
+ if (rt->overridden.color.is_null()) {
texture->format = rt->image_format;
texture->real_format = rt->image_format;
texture->target = texture_target;
@@ -1717,9 +1717,12 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
tex->width = 0;
tex->height = 0;
tex->active = false;
+ tex->render_target = nullptr;
+ tex->is_render_target = false;
}
} else {
Texture *tex = get_texture(rt->overridden.color);
+ tex->render_target = nullptr;
tex->is_render_target = false;
}
@@ -1751,7 +1754,7 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
RID TextureStorage::render_target_create() {
RenderTarget render_target;
- //render_target.was_used = false;
+ render_target.used_in_frame = false;
render_target.clear_requested = false;
Texture t;
diff --git a/drivers/spirv-reflect/SCsub b/drivers/spirv-reflect/SCsub
deleted file mode 100644
index 1e7b3de0e6..0000000000
--- a/drivers/spirv-reflect/SCsub
+++ /dev/null
@@ -1,17 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-
-# Thirdparty source files
-
-thirdparty_dir = "#thirdparty/spirv-reflect/"
-thirdparty_sources = [
- "spirv_reflect.c",
-]
-
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_thirdparty = env.Clone()
-env_thirdparty.disable_warnings()
-
-env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index b02a100784..711fd7b962 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -152,12 +152,10 @@ Vector<String> OS_Unix::get_video_adapter_driver_info() const {
String OS_Unix::get_stdin_string(bool p_block) {
if (p_block) {
char buff[1024];
- String ret = stdin_buf + fgets(buff, 1024, stdin);
- stdin_buf = "";
- return ret;
+ return String::utf8(fgets(buff, 1024, stdin));
}
- return "";
+ return String();
}
Error OS_Unix::get_entropy(uint8_t *r_buffer, int p_bytes) {
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index ce06a52a95..68d2dd0042 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -46,8 +46,6 @@ protected:
virtual void finalize_core() override;
- String stdin_buf;
-
public:
OS_Unix();
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 45f544c02d..b982ab3e40 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -40,7 +40,6 @@
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/misc/smolv.h"
-#include "thirdparty/spirv-reflect/spirv_reflect.h"
//#define FORCE_FULL_BARRIER
@@ -996,8 +995,11 @@ void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFor
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
+ case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
+ r_w = 4;
+ r_h = 4;
+ } break;
+ case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
@@ -1008,10 +1010,16 @@ void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFor
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
+ case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
+ r_w = 4;
+ r_h = 4;
+ } break;
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
+ case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
+ r_w = 8;
+ r_h = 8;
+ } break;
+ case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
@@ -1101,7 +1109,7 @@ uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(Data
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- return 8; // Wrong.
+ return 16;
default: {
}
}
@@ -1123,6 +1131,10 @@ uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFor
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
return 1;
+ case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
+ case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
+ return 2;
+ }
default: {
}
}
@@ -4524,14 +4536,6 @@ RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_ind
/**** SHADER ****/
/****************/
-static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
- "Vertex",
- "Fragment",
- "TesselationControl",
- "TesselationEvaluation",
- "Compute"
-};
-
static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
"Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
};
@@ -4562,198 +4566,6 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
return ret;
}
-#if 0
-bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
- VkDescriptorSetLayoutBinding layout_binding;
- UniformInfo info;
-
- switch (reflection.getType()->getBasicType()) {
- case glslang::EbtSampler: {
- //print_line("DEBUG: IsSampler");
- if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
- // Texture buffers.
- if (reflection.getType()->getSampler().isCombined()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
- //print_line("DEBUG: SAMPLER: texel combined");
- } else if (reflection.getType()->getSampler().isTexture()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
- //print_line("DEBUG: SAMPLER: texel alone");
- } else if (reflection.getType()->getSampler().isImage()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- info.type = UNIFORM_TYPE_IMAGE_BUFFER;
- //print_line("DEBUG: SAMPLER: texel buffer");
- } else {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
- }
- return false;
- }
- } else if (reflection.getType()->getSampler().isCombined()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- //print_line("DEBUG: SAMPLER: combined");
- } else if (reflection.getType()->getSampler().isPureSampler()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
- info.type = UNIFORM_TYPE_SAMPLER;
- //print_line("DEBUG: SAMPLER: sampler");
- } else if (reflection.getType()->getSampler().isTexture()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- info.type = UNIFORM_TYPE_TEXTURE;
- //print_line("DEBUG: SAMPLER: image");
- } else if (reflection.getType()->getSampler().isImage()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- info.type = UNIFORM_TYPE_IMAGE;
- //print_line("DEBUG: SAMPLER: storage image");
- } else {
- //print_line("DEBUG: sampler unknown");
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
- }
- return false;
- }
-
- if (reflection.getType()->isArray()) {
- layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
- //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
- } else {
- layout_binding.descriptorCount = 1;
- }
-
- info.length = layout_binding.descriptorCount;
-
- } break;
- /*case glslang::EbtStruct: {
- print_line("DEBUG: Struct");
-
- } break;*/
- case glslang::EbtBlock: {
- //print_line("DEBUG: Block");
- if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
- if (reflection.getType()->getQualifier().layoutPushConstant) {
- uint32_t len = reflection.size;
- if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
- return false;
- }
- push_constant.push_constant_size = len;
- push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
- return true;
- }
- //print_line("DEBUG: Uniform buffer");
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
- } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- info.type = UNIFORM_TYPE_STORAGE_BUFFER;
- //print_line("DEBUG: Storage buffer");
- } else {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
- }
- return false;
- }
-
- if (reflection.getType()->isArray()) {
- layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
- //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
- } else {
- layout_binding.descriptorCount = 1;
- }
-
- info.length = reflection.size;
-
- } break;
- /*case glslang::EbtReference: {
- } break;*/
- /*case glslang::EbtAtomicUint: {
- } break;*/
- default: {
- if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
- // Member of uniform block?
- return true;
- }
-
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
- }
- return false;
- }
- }
-
- if (!reflection.getType()->getQualifier().hasBinding()) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
- }
- return false;
- }
-
- uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
-
- if (set >= MAX_UNIFORM_SETS) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
- }
- return false;
- }
-
- if (set >= limits.maxBoundDescriptorSets) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
- }
- return false;
- }
-
- uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
-
- if (set < (uint32_t)bindings.size()) {
- // Check if this already exists.
- for (int i = 0; i < bindings[set].size(); i++) {
- if (bindings[set][i].binding == binding) {
- // Already exists, verify that it's the same type.
- if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
- }
- return false;
- }
-
- // Also, verify that it's the same size.
- if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
- }
- return false;
- }
-
- // Just append stage mask and return.
- bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
- uniform_infos.write[set].write[i].stages |= 1 << p_stage;
- return true;
- }
- }
- }
- layout_binding.binding = binding;
- layout_binding.stageFlags = shader_stage_masks[p_stage];
- layout_binding.pImmutableSamplers = nullptr; // No support for this yet.
-
- info.stages = 1 << p_stage;
- info.binding = binding;
-
- if (set >= (uint32_t)bindings.size()) {
- bindings.resize(set + 1);
- uniform_infos.resize(set + 1);
- }
-#if 0
- print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
-#endif
- bindings.write[set].push_back(layout_binding);
- uniform_infos.write[set].push_back(info);
-
- return true;
-}
-#endif
// Version 1: initial.
// Version 2: Added shader name.
@@ -4786,346 +4598,68 @@ struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
struct RenderingDeviceVulkanShaderBinaryData {
uint32_t vertex_input_mask;
- uint32_t fragment_outputs;
- uint32_t specialization_constant_count;
+ uint32_t fragment_output_mask;
+ uint32_t specialization_constants_count;
uint32_t is_compute;
uint32_t compute_local_size[3];
uint32_t set_count;
uint32_t push_constant_size;
- uint32_t push_constants_vk_stage;
+ uint32_t push_constant_vk_stages_mask;
uint32_t stage_count;
uint32_t shader_name_len;
};
Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
- RenderingDeviceVulkanShaderBinaryData binary_data;
- binary_data.vertex_input_mask = 0;
- binary_data.fragment_outputs = 0;
- binary_data.specialization_constant_count = 0;
- binary_data.is_compute = 0;
- binary_data.compute_local_size[0] = 0;
- binary_data.compute_local_size[1] = 0;
- binary_data.compute_local_size[2] = 0;
- binary_data.set_count = 0;
- binary_data.push_constant_size = 0;
- binary_data.push_constants_vk_stage = 0;
+ SpirvReflectionData spirv_data;
+ if (_reflect_spirv(p_spirv, spirv_data) != OK) {
+ return Vector<uint8_t>();
+ }
+ ERR_FAIL_COND_V_MSG((uint32_t)spirv_data.uniforms.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
+ "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
+
+ // Collect reflection data into binary data.
+ RenderingDeviceVulkanShaderBinaryData binary_data;
Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
-
- uint32_t stages_processed = 0;
-
- for (int i = 0; i < p_spirv.size(); i++) {
- if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
- binary_data.is_compute = true;
- ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
- "Compute shaders can only receive one stage, dedicated to compute.");
- }
- ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
- "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
-
- {
- SpvReflectShaderModule module;
- const uint8_t *spirv = p_spirv[i].spir_v.ptr();
- SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
-
- if (binary_data.is_compute) {
- binary_data.compute_local_size[0] = module.entry_points->local_size.x;
- binary_data.compute_local_size[1] = module.entry_points->local_size.y;
- binary_data.compute_local_size[2] = module.entry_points->local_size.z;
- }
- uint32_t binding_count = 0;
- result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
-
- uint32_t stage = p_spirv[i].shader_stage;
-
- if (binding_count > 0) {
- // Parse bindings.
-
- Vector<SpvReflectDescriptorBinding *> bindings;
- bindings.resize(binding_count);
- result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
-
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
-
- for (uint32_t j = 0; j < binding_count; j++) {
- const SpvReflectDescriptorBinding &binding = *bindings[j];
-
- RenderingDeviceVulkanShaderBinaryDataBinding info{};
-
- bool need_array_dimensions = false;
- bool need_block_size = false;
- bool may_be_writable = false;
-
- switch (binding.descriptor_type) {
- case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
- info.type = UNIFORM_TYPE_SAMPLER;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
- info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
- info.type = UNIFORM_TYPE_TEXTURE;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
- info.type = UNIFORM_TYPE_IMAGE;
- need_array_dimensions = true;
- may_be_writable = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
- info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
- info.type = UNIFORM_TYPE_IMAGE_BUFFER;
- need_array_dimensions = true;
- may_be_writable = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
- info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
- need_block_size = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
- info.type = UNIFORM_TYPE_STORAGE_BUFFER;
- need_block_size = true;
- may_be_writable = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
- ERR_PRINT("Dynamic uniform buffer not supported.");
- continue;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
- ERR_PRINT("Dynamic storage buffer not supported.");
- continue;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
- info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
- ERR_PRINT("Acceleration structure not supported.");
- continue;
- } break;
- }
-
- if (need_array_dimensions) {
- if (binding.array.dims_count == 0) {
- info.length = 1;
- } else {
- for (uint32_t k = 0; k < binding.array.dims_count; k++) {
- if (k == 0) {
- info.length = binding.array.dims[0];
- } else {
- info.length *= binding.array.dims[k];
- }
- }
- }
-
- } else if (need_block_size) {
- info.length = binding.block.size;
- } else {
- info.length = 0;
- }
-
- if (may_be_writable) {
- info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
- } else {
- info.writable = false;
- }
-
- info.binding = binding.binding;
- uint32_t set = binding.set;
-
- ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
-
- ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
-
- if (set < (uint32_t)uniform_info.size()) {
- // Check if this already exists.
- bool exists = false;
- for (int k = 0; k < uniform_info[set].size(); k++) {
- if (uniform_info[set][k].binding == (uint32_t)info.binding) {
- // Already exists, verify that it's the same type.
- ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
-
- // Also, verify that it's the same size.
- ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
-
- // Also, verify that it has the same writability.
- ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
-
- // Just append stage mask and return.
- uniform_info.write[set].write[k].stages |= 1 << stage;
- exists = true;
- break;
- }
- }
-
- if (exists) {
- continue; // Merged.
- }
- }
-
- info.stages = 1 << stage;
-
- if (set >= (uint32_t)uniform_info.size()) {
- uniform_info.resize(set + 1);
- }
-
- uniform_info.write[set].push_back(info);
- }
- }
-
- {
- // Specialization constants.
-
- uint32_t sc_count = 0;
- result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
-
- if (sc_count) {
- Vector<SpvReflectSpecializationConstant *> spec_constants;
- spec_constants.resize(sc_count);
-
- result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
-
- for (uint32_t j = 0; j < sc_count; j++) {
- int32_t existing = -1;
- RenderingDeviceVulkanShaderBinarySpecializationConstant sconst{};
- SpvReflectSpecializationConstant *spc = spec_constants[j];
-
- sconst.constant_id = spc->constant_id;
- sconst.int_value = 0.0; // Clear previous value JIC.
- switch (spc->constant_type) {
- case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
- sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- sconst.bool_value = spc->default_value.int_bool_value != 0;
- } break;
- case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
- sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
- sconst.int_value = spc->default_value.int_bool_value;
- } break;
- case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
- sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
- sconst.float_value = spc->default_value.float_value;
- } break;
- }
- sconst.stage_flags = 1 << p_spirv[i].shader_stage;
-
- for (int k = 0; k < specialization_constants.size(); k++) {
- if (specialization_constants[k].constant_id == sconst.constant_id) {
- ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
- ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
- existing = k;
- break;
- }
- }
-
- if (existing > 0) {
- specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
- } else {
- specialization_constants.push_back(sconst);
- }
- }
- }
- }
-
- if (stage == SHADER_STAGE_VERTEX) {
- uint32_t iv_count = 0;
- result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
-
- if (iv_count) {
- Vector<SpvReflectInterfaceVariable *> input_vars;
- input_vars.resize(iv_count);
-
- result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
-
- for (uint32_t j = 0; j < iv_count; j++) {
- if (input_vars[j] && input_vars[j]->decoration_flags == 0) { // Regular input.
- binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
- }
- }
- }
- }
-
- if (stage == SHADER_STAGE_FRAGMENT) {
- uint32_t ov_count = 0;
- result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
-
- if (ov_count) {
- Vector<SpvReflectInterfaceVariable *> output_vars;
- output_vars.resize(ov_count);
-
- result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
-
- for (uint32_t j = 0; j < ov_count; j++) {
- const SpvReflectInterfaceVariable *refvar = output_vars[j];
- if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
- binary_data.fragment_outputs |= 1 << refvar->location;
- }
- }
- }
+ {
+ binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
+ binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
+ binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
+ binary_data.is_compute = spirv_data.is_compute;
+ binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
+ binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
+ binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
+ binary_data.set_count = spirv_data.uniforms.size();
+ binary_data.push_constant_size = spirv_data.push_constant_size;
+ for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
+ if (spirv_data.push_constant_stages_mask.has_flag((ShaderStage)(1 << i))) {
+ binary_data.push_constant_vk_stages_mask |= shader_stage_masks[i];
}
+ }
- uint32_t pc_count = 0;
- result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
-
- if (pc_count) {
- ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
-
- Vector<SpvReflectBlockVariable *> pconstants;
- pconstants.resize(pc_count);
- result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
-#if 0
- if (pconstants[0] == nullptr) {
- Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
- f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
- }
-#endif
-
- ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
-
- binary_data.push_constant_size = pconstants[0]->size;
- binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
-
- //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
+ for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
+ Vector<RenderingDeviceVulkanShaderBinaryDataBinding> set_bindings;
+ for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
+ RenderingDeviceVulkanShaderBinaryDataBinding binding{};
+ binding.type = (uint32_t)spirv_uniform.type;
+ binding.binding = spirv_uniform.binding;
+ binding.stages = (uint32_t)spirv_uniform.stages_mask;
+ binding.length = spirv_uniform.length;
+ binding.writable = (uint32_t)spirv_uniform.writable;
+ set_bindings.push_back(binding);
}
-
- // Destroy the reflection data when no longer required.
- spvReflectDestroyShaderModule(&module);
+ uniform_info.push_back(set_bindings);
}
- stages_processed |= (1 << p_spirv[i].shader_stage);
+ for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
+ RenderingDeviceVulkanShaderBinarySpecializationConstant spec_constant{};
+ spec_constant.type = (uint32_t)spirv_sc.type;
+ spec_constant.constant_id = spirv_sc.constant_id;
+ spec_constant.int_value = spirv_sc.int_value;
+ spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
+ specialization_constants.push_back(spec_constant);
+ }
}
Vector<Vector<uint8_t>> compressed_stages;
@@ -5167,7 +4701,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
stages_binary_size += s;
}
- binary_data.specialization_constant_count = specialization_constants.size();
+ binary_data.specialization_constants_count = specialization_constants.size();
binary_data.set_count = uniform_info.size();
binary_data.stage_count = p_spirv.size();
@@ -5273,12 +4807,12 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
Shader::PushConstant push_constant;
- push_constant.push_constant_size = binary_data.push_constant_size;
- push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
+ push_constant.size = binary_data.push_constant_size;
+ push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
uint32_t vertex_input_mask = binary_data.vertex_input_mask;
- uint32_t fragment_outputs = binary_data.fragment_outputs;
+ uint32_t fragment_output_mask = binary_data.fragment_output_mask;
bool is_compute = binary_data.is_compute;
@@ -5374,11 +4908,11 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
read_offset += set_size;
}
- ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
+ ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
Vector<Shader::SpecializationConstant> specialization_constants;
- for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
+ for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
Shader::SpecializationConstant sc;
sc.constant.int_value = src_sc.int_value;
@@ -5444,7 +4978,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
Shader shader;
shader.vertex_input_mask = vertex_input_mask;
- shader.fragment_output_mask = fragment_outputs;
+ shader.fragment_output_mask = fragment_output_mask;
shader.push_constant = push_constant;
shader.is_compute = is_compute;
shader.compute_local_size[0] = compute_local_size[0];
@@ -5474,19 +5008,11 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
break;
}
- const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
- VK_SHADER_STAGE_VERTEX_BIT,
- VK_SHADER_STAGE_FRAGMENT_BIT,
- VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
- VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
- VK_SHADER_STAGE_COMPUTE_BIT,
- };
-
VkPipelineShaderStageCreateInfo shader_stage;
shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage.pNext = nullptr;
shader_stage.flags = 0;
- shader_stage.stage = shader_stage_bits[stage_type[i]];
+ shader_stage.stage = shader_stage_masks[stage_type[i]];
shader_stage.module = module;
shader_stage.pName = "main";
shader_stage.pSpecializationInfo = nullptr;
@@ -5558,10 +5084,10 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
// Needs to be declared in this outer scope, otherwise it may not outlive its assignment
// to pipeline_layout_create_info.
VkPushConstantRange push_constant_range;
- if (push_constant.push_constant_size) {
- push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
+ if (push_constant.size) {
+ push_constant_range.stageFlags = push_constant.vk_stages_mask;
push_constant_range.offset = 0;
- push_constant_range.size = push_constant.push_constant_size;
+ push_constant_range.size = push_constant.size;
pipeline_layout_create_info.pushConstantRangeCount = 1;
pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
@@ -5635,7 +5161,7 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
return id;
}
-RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
+RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
@@ -5646,7 +5172,7 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve
Buffer buffer;
uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
- if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
+ if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
}
Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
@@ -5956,10 +5482,8 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
// Can also be used as storage, add to mutable sampled.
mutable_sampled_textures.push_back(texture);
}
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6010,10 +5534,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_sampled_textures.push_back(texture);
}
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6058,10 +5579,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_storage_textures.push_back(texture);
}
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6223,10 +5741,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6878,10 +6393,10 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
+ pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
- pipeline.push_constant_size = shader->push_constant.push_constant_size;
+ pipeline.push_constant_size = shader->push_constant.size;
#ifdef DEBUG_ENABLED
pipeline.validation.dynamic_state = p_dynamic_state_flags;
@@ -6993,10 +6508,10 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
+ pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
- pipeline.push_constant_size = shader->push_constant.push_constant_size;
+ pipeline.push_constant_size = shader->push_constant.size;
pipeline.local_group_size[0] = shader->compute_local_size[0];
pipeline.local_group_size[1] = shader->compute_local_size[1];
pipeline.local_group_size[2] = shader->compute_local_size[2];
@@ -7638,7 +7153,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
dl->state.set_count = pcount; // Update set count.
if (pipeline->push_constant_size) {
- dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
+ dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
#ifdef DEBUG_ENABLED
dl->validation.pipeline_push_constant_supplied = false;
#endif
@@ -8254,7 +7769,7 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
cl->state.set_count = pcount; // Update set count.
if (pipeline->push_constant_size) {
- cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
+ cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
#ifdef DEBUG_ENABLED
cl->validation.pipeline_push_constant_supplied = false;
#endif
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 2321b95f18..3ccd7bb1d9 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -543,10 +543,6 @@ class RenderingDeviceVulkan : public RenderingDevice {
// As a result, we need to figure out quickly when something is no longer "compatible".
// in order to avoid costly rebinds.
- enum {
- MAX_UNIFORM_SETS = 16
- };
-
struct UniformInfo {
UniformType type = UniformType::UNIFORM_TYPE_MAX;
bool writable = false;
@@ -628,8 +624,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t fragment_output_mask = 0;
struct PushConstant {
- uint32_t push_constant_size = 0;
- uint32_t push_constants_vk_stage = 0;
+ uint32_t size = 0;
+ uint32_t vk_stages_mask = 0;
};
PushConstant push_constant;
@@ -791,7 +787,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
VkPipeline pipeline = VK_NULL_HANDLE;
uint32_t push_constant_size = 0;
- uint32_t push_constant_stages = 0;
+ uint32_t push_constant_stages_mask = 0;
};
RID_Owner<RenderPipeline, true> render_pipeline_owner;
@@ -802,7 +798,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
VkPipeline pipeline = VK_NULL_HANDLE;
uint32_t push_constant_size = 0;
- uint32_t push_constant_stages = 0;
+ uint32_t push_constant_stages_mask = 0;
uint32_t local_group_size[3] = { 0, 0, 0 };
};
@@ -1117,7 +1113,7 @@ public:
/*****************/
virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
- virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0);
+ virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0);
virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>());
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);