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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp3
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_gles3.h2
-rw-r--r--drivers/gles3/storage/material_storage.cpp3
-rw-r--r--drivers/vulkan/vulkan_context.cpp5
5 files changed, 14 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 9c6e6baaec..2f7e68e463 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -224,13 +224,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
l = l->next_ptr;
ERR_CONTINUE(!clight);
}
- Transform2D to_light_xform = (p_canvas_transform * l->light_shader_xform).affine_inverse();
Vector2 canvas_light_pos = p_canvas_transform.xform(l->xform.get_origin()); //convert light position to canvas coordinates, as all computation is done in canvas coords to avoid precision loss
state.light_uniforms[index].position[0] = canvas_light_pos.x;
state.light_uniforms[index].position[1] = canvas_light_pos.y;
- _update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix);
+ _update_transform_2d_to_mat2x4(l->light_shader_xform.affine_inverse(), state.light_uniforms[index].matrix);
_update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix);
state.light_uniforms[index].height = l->height * (p_canvas_transform.columns[0].length() + p_canvas_transform.columns[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index a9ec48fcd5..7cbce428cb 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -198,7 +198,11 @@ void RasterizerGLES3::finalize() {
memdelete(config);
}
+RasterizerGLES3 *RasterizerGLES3::singleton = nullptr;
+
RasterizerGLES3::RasterizerGLES3() {
+ singleton = this;
+
#ifdef GLAD_ENABLED
if (!gladLoaderLoadGL()) {
ERR_PRINT("Error initializing GLAD");
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 0ba84ce412..e29ccefdbd 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -67,6 +67,7 @@ protected:
GLES3::CopyEffects *copy_effects = nullptr;
RasterizerCanvasGLES3 *canvas = nullptr;
RasterizerSceneGLES3 *scene = nullptr;
+ static RasterizerGLES3 *singleton;
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
@@ -107,6 +108,7 @@ public:
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
_ALWAYS_INLINE_ double get_total_time() const { return time_total; }
+ static RasterizerGLES3 *get_singleton() { return singleton; }
RasterizerGLES3();
~RasterizerGLES3();
};
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 2c530e3ae6..c585895f4b 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -38,6 +38,7 @@
#include "texture_storage.h"
#include "drivers/gles3/rasterizer_canvas_gles3.h"
+#include "drivers/gles3/rasterizer_gles3.h"
using namespace GLES3;
@@ -1721,7 +1722,7 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.check_multiview_samplers = true;
+ actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";
shaders.compiler_scene.initialize(actions);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index b8cea7136d..f185a5cb88 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -101,6 +101,7 @@ VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRender
attachments.push_back(att);
}
+ Vector<Vector<VkAttachmentReference>> attachment_references;
Vector<VkSubpassDescription> subpasses;
for (uint32_t i = 0; i < p_create_info->subpassCount; i++) {
// Here we need to do more, again it's just stripping out type and next
@@ -124,6 +125,10 @@ VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRender
p_create_info->pSubpasses[i].preserveAttachmentCount, /* preserveAttachmentCount */
p_create_info->pSubpasses[i].pPreserveAttachments /* pPreserveAttachments */
};
+ attachment_references.push_back(input_attachments);
+ attachment_references.push_back(color_attachments);
+ attachment_references.push_back(resolve_attachments);
+ attachment_references.push_back(depth_attachments);
subpasses.push_back(subpass);
}