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-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp14
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp11
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp105
-rw-r--r--drivers/gles2/shaders/canvas.glsl5
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl4
-rw-r--r--drivers/gles2/shaders/scene.glsl8
-rw-r--r--drivers/gles2/shaders/stdlib.glsl308
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp5
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp6
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp62
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
-rw-r--r--drivers/gles3/shaders/canvas_shadow.glsl4
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp25
-rw-r--r--drivers/unix/dir_access_unix.cpp31
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp10
19 files changed, 500 insertions, 124 deletions
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 97d16d3a6a..3b06c47244 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -233,11 +233,11 @@ OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon,
if (result == noErr) {
for (int i = 0; i < inNumberFrames * ad->capture_channels; i++) {
int32_t sample = ad->input_buf[i] << 16;
- ad->input_buffer_write(sample);
+ ad->capture_buffer_write(sample);
if (ad->capture_channels == 1) {
- // In case input device is single channel convert it to Stereo
- ad->input_buffer_write(sample);
+ // In case capture device is single channel convert it to Stereo
+ ad->capture_buffer_write(sample);
}
}
} else {
@@ -487,7 +487,7 @@ void AudioDriverCoreAudio::capture_finish() {
Error AudioDriverCoreAudio::capture_start() {
- input_buffer_init(buffer_frames);
+ capture_buffer_init(buffer_frames);
OSStatus result = AudioOutputUnitStart(input_unit);
if (result != noErr) {
@@ -642,9 +642,9 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
ERR_FAIL_COND(result != noErr);
if (capture) {
- // Reset audio input to keep synchronisation.
- input_position = 0;
- input_size = 0;
+ // Reset audio capture to keep synchronisation.
+ capture_position = 0;
+ capture_size = 0;
}
}
}
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
index af41e91e0c..ab636dca71 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.h
+++ b/drivers/gles2/rasterizer_canvas_gles2.h
@@ -84,7 +84,7 @@ public:
Transform2D skeleton_transform;
Transform2D skeleton_transform_inverse;
- Vector2i skeleton_texture_size;
+ Size2i skeleton_texture_size;
RID current_tex;
RID current_normal;
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 23b01b4e09..453abeb853 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1910,14 +1910,14 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas
}
}
-void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform) {
+void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform, bool accum_pass) {
RasterizerStorageGLES2::Light *light_ptr = light->light_ptr;
//common parameters
float energy = light_ptr->param[VS::LIGHT_PARAM_ENERGY];
float specular = light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
- float sign = light_ptr->negative ? -1 : 1;
+ float sign = (light_ptr->negative && !accum_pass) ? -1 : 1; //inverse color for base pass lights only
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPECULAR, specular);
Color color = light_ptr->color * sign * energy * Math_PI;
@@ -2310,6 +2310,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (accum_pass) { //accum pass force pass
blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_ADD;
+ if (rebind_light && light && light->light_ptr->negative) {
+ glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_SUB;
+ }
}
if (prev_blend_mode != blend_mode) {
@@ -2553,7 +2558,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
}
if (rebind_light && light) {
- _setup_light(light, shadow_atlas, p_view_transform);
+ _setup_light(light, shadow_atlas, p_view_transform, accum_pass);
}
if (rebind_reflection && (refprobe_1 || refprobe_2)) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index c95385eb24..f60ca9675e 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -694,7 +694,7 @@ public:
_FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0));
_FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton);
_FORCE_INLINE_ void _setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas);
- _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform);
+ _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform, bool accum_pass);
_FORCE_INLINE_ void _setup_refprobes(ReflectionProbeInstance *p_refprobe1, ReflectionProbeInstance *p_refprobe2, const Transform &p_view_transform, Environment *p_env);
_FORCE_INLINE_ void _render_geometry(RenderList::Element *p_element);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index df7eee2301..935cb32fda 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -449,7 +449,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node;
StringBuffer<> declaration;
-
+ if (var_dec_node->is_const) {
+ declaration += "const ";
+ }
declaration += _prestr(var_dec_node->precision);
declaration += _typestr(var_dec_node->datatype);
@@ -512,14 +514,16 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::Node::TYPE_ARRAY_DECLARATION: {
- SL::ArrayDeclarationNode *var_dec_node = (SL::ArrayDeclarationNode *)p_node;
+ SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
StringBuffer<> declaration;
+ if (arr_dec_node->is_const) {
+ declaration += "const ";
+ }
+ declaration += _prestr(arr_dec_node->precision);
+ declaration += _typestr(arr_dec_node->datatype);
- declaration += _prestr(var_dec_node->precision);
- declaration += _typestr(var_dec_node->datatype);
-
- for (int i = 0; i < var_dec_node->declarations.size(); i++) {
+ for (int i = 0; i < arr_dec_node->declarations.size(); i++) {
if (i > 0) {
declaration += ",";
@@ -527,20 +531,20 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
declaration += " ";
- declaration += _mkid(var_dec_node->declarations[i].name);
+ declaration += _mkid(arr_dec_node->declarations[i].name);
declaration += "[";
- declaration += itos(var_dec_node->declarations[i].size);
+ declaration += itos(arr_dec_node->declarations[i].size);
declaration += "]";
- int sz = var_dec_node->declarations[i].initializer.size();
+ int sz = arr_dec_node->declarations[i].initializer.size();
if (sz > 0) {
declaration += "=";
- declaration += _typestr(var_dec_node->datatype);
+ declaration += _typestr(arr_dec_node->datatype);
declaration += "[";
declaration += itos(sz);
declaration += "]";
declaration += "(";
for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(var_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (j != sz - 1) {
declaration += ", ";
}
@@ -552,46 +556,46 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += declaration.as_string();
} break;
case SL::Node::TYPE_ARRAY: {
- SL::ArrayNode *var_node = (SL::ArrayNode *)p_node;
+ SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node;
- if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) {
- *p_actions.write_flag_pointers[var_node->name] = true;
+ if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) {
+ *p_actions.write_flag_pointers[arr_node->name] = true;
}
- if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
- String define = p_default_actions.usage_defines[var_node->name];
+ if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) {
+ String define = p_default_actions.usage_defines[arr_node->name];
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
}
r_gen_code.custom_defines.push_back(define.utf8());
- used_name_defines.insert(var_node->name);
+ used_name_defines.insert(arr_node->name);
}
- if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) {
- *p_actions.usage_flag_pointers[var_node->name] = true;
- used_flag_pointers.insert(var_node->name);
+ if (p_actions.usage_flag_pointers.has(arr_node->name) && !used_flag_pointers.has(arr_node->name)) {
+ *p_actions.usage_flag_pointers[arr_node->name] = true;
+ used_flag_pointers.insert(arr_node->name);
}
- if (p_default_actions.renames.has(var_node->name)) {
- code += p_default_actions.renames[var_node->name];
+ if (p_default_actions.renames.has(arr_node->name)) {
+ code += p_default_actions.renames[arr_node->name];
} else {
- code += _mkid(var_node->name);
+ code += _mkid(arr_node->name);
}
- if (var_node->call_expression != NULL) {
+ if (arr_node->call_expression != NULL) {
code += ".";
- code += _dump_node_code(var_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
}
- if (var_node->index_expression != NULL) {
+ if (arr_node->index_expression != NULL) {
code += "[";
- code += _dump_node_code(var_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _dump_node_code(arr_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
}
- if (var_node->name == time_name) {
+ if (arr_node->name == time_name) {
if (current_func_name == vertex_name) {
r_gen_code.uses_vertex_time = true;
}
@@ -733,6 +737,17 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += ")";
+ if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
+ String define = p_default_actions.usage_defines[var_node->name];
+
+ if (define.begins_with("@")) {
+ define = p_default_actions.usage_defines[define.substr(1, define.length())];
+ }
+
+ r_gen_code.custom_defines.push_back(define.utf8());
+ used_name_defines.insert(var_node->name);
+ }
+
} break;
case SL::OP_INDEX: {
@@ -919,6 +934,23 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ // Ported from GLES3
+
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["sinh"] = "#define SINH_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["cosh"] = "#define COSH_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["tanh"] = "#define TANH_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["asinh"] = "#define ASINH_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["acosh"] = "#define ACOSH_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["atanh"] = "#define ATANH_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["determinant"] = "#define DETERMINANT_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["transpose"] = "#define TRANSPOSE_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["round"] = "#define ROUND_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["isinf"] = "#define IS_INF_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["isnan"] = "#define IS_NAN_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["trunc"] = "#define TRUNC_USED\n";
+
/** SPATIAL SHADER **/
actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
@@ -1011,6 +1043,23 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+ // Ported from GLES3
+
+ actions[VS::SHADER_SPATIAL].usage_defines["sinh"] = "#define SINH_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["cosh"] = "#define COSH_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["tanh"] = "#define TANH_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["asinh"] = "#define ASINH_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["acosh"] = "#define ACOSH_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["atanh"] = "#define ATANH_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["determinant"] = "#define DETERMINANT_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["transpose"] = "#define TRANSPOSE_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["round"] = "#define ROUND_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["isinf"] = "#define IS_INF_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["isnan"] = "#define IS_NAN_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["trunc"] = "#define TRUNC_USED\n";
+
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 0818942b0a..fa0b315e29 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -258,6 +258,8 @@ precision mediump int;
#endif
#endif
+#include "stdlib.glsl"
+
uniform sampler2D color_texture; // texunit:-1
/* clang-format on */
uniform highp vec2 color_texpixel_size;
@@ -489,8 +491,7 @@ FRAGMENT_SHADER_CODE
highp float shadow_attenuation = 0.0;
#ifdef USE_RGBA_SHADOWS
-
-#define SHADOW_DEPTH(m_tex, m_uv) dot(texture2D((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+#define SHADOW_DEPTH(m_tex, m_uv) dot(texture2D((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
#else
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
index 01b2c59325..dcb43d523f 100644
--- a/drivers/gles2/shaders/canvas_shadow.glsl
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -47,8 +47,8 @@ void main() {
#ifdef USE_RGBA_SHADOWS
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
gl_FragColor = comp;
#else
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index b7f8ec3ce9..8a9387f0b3 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -10,7 +10,9 @@ precision highp float;
precision highp int;
#endif
+/* clang-format on */
#include "stdlib.glsl"
+/* clang-format off */
#define SHADER_IS_SRGB true
@@ -1365,7 +1367,7 @@ LIGHT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_val) dot(m_val, vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+#define SHADOW_DEPTH(m_val) dot(m_val, vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
#else
@@ -2207,8 +2209,8 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
gl_FragColor = comp;
#endif
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl
index 3674d70c9f..96421fcb4a 100644
--- a/drivers/gles2/shaders/stdlib.glsl
+++ b/drivers/gles2/shaders/stdlib.glsl
@@ -36,12 +36,310 @@ highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) {
return texture2DLod(tex, vec2(x_coord, y_coord), 0.0);
}
+#if defined(SINH_USED)
+
+highp float sinh(highp float x) {
+ return 0.5 * (exp(x) - exp(-x));
+}
+
+highp vec2 sinh(highp vec2 x) {
+ return 0.5 * vec2(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y));
+}
+
+highp vec3 sinh(highp vec3 x) {
+ return 0.5 * vec3(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y), exp(x.z) - exp(-x.z));
+}
+
+highp vec4 sinh(highp vec4 x) {
+ return 0.5 * vec4(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y), exp(x.z) - exp(-x.z), exp(x.w) - exp(-x.w));
+}
+
+#endif
+
+#if defined(COSH_USED)
+
+highp float cosh(highp float x) {
+ return 0.5 * (exp(x) + exp(-x));
+}
+
+highp vec2 cosh(highp vec2 x) {
+ return 0.5 * vec2(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y));
+}
+
+highp vec3 cosh(highp vec3 x) {
+ return 0.5 * vec3(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y), exp(x.z) + exp(-x.z));
+}
+
+highp vec4 cosh(highp vec4 x) {
+ return 0.5 * vec4(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y), exp(x.z) + exp(-x.z), exp(x.w) + exp(-x.w));
+}
+
+#endif
+
+#if defined(TANH_USED)
+
+highp float tanh(highp float x) {
+ highp float exp2x = exp(2.0 * x);
+ return (exp2x - 1.0) / (exp2x + 1.0);
+}
+
+highp vec2 tanh(highp vec2 x) {
+ highp float exp2x = exp(2.0 * x.x);
+ highp float exp2y = exp(2.0 * x.y);
+ return vec2((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0));
+}
+
+highp vec3 tanh(highp vec3 x) {
+ highp float exp2x = exp(2.0 * x.x);
+ highp float exp2y = exp(2.0 * x.y);
+ highp float exp2z = exp(2.0 * x.z);
+ return vec3((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0), (exp2z - 1.0) / (exp2z + 1.0));
+}
+
+highp vec4 tanh(highp vec4 x) {
+ highp float exp2x = exp(2.0 * x.x);
+ highp float exp2y = exp(2.0 * x.y);
+ highp float exp2z = exp(2.0 * x.z);
+ highp float exp2w = exp(2.0 * x.w);
+ return vec4((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0), (exp2z - 1.0) / (exp2z + 1.0), (exp2w - 1.0) / (exp2w + 1.0));
+}
+
+#endif
+
+#if defined(ASINH_USED)
+
+highp float asinh(highp float x) {
+ return sign(x) * log(abs(x) + sqrt(1.0 + x * x));
+}
+
+highp vec2 asinh(highp vec2 x) {
+ return vec2(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)));
+}
+
+highp vec3 asinh(highp vec3 x) {
+ return vec3(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)), sign(x.z) * log(abs(x.z) + sqrt(1.0 + x.z * x.z)));
+}
+
+highp vec4 asinh(highp vec4 x) {
+ return vec4(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)), sign(x.z) * log(abs(x.z) + sqrt(1.0 + x.z * x.z)), sign(x.w) * log(abs(x.w) + sqrt(1.0 + x.w * x.w)));
+}
+
+#endif
+
+#if defined(ACOSH_USED)
+
+highp float acosh(highp float x) {
+ return log(x + sqrt(x * x - 1.0));
+}
+
+highp vec2 acosh(highp vec2 x) {
+ return vec2(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)));
+}
+
+highp vec3 acosh(highp vec3 x) {
+ return vec3(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)), log(x.z + sqrt(x.z * x.z - 1.0)));
+}
+
+highp vec4 acosh(highp vec4 x) {
+ return vec4(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)), log(x.z + sqrt(x.z * x.z - 1.0)), log(x.w + sqrt(x.w * x.w - 1.0)));
+}
+
+#endif
+
+#if defined(ATANH_USED)
+
+highp float atanh(highp float x) {
+ return 0.5 * log((1.0 + x) / (1.0 - x));
+}
+
+highp vec2 atanh(highp vec2 x) {
+ return 0.5 * vec2(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)));
+}
+
+highp vec3 atanh(highp vec3 x) {
+ return 0.5 * vec3(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)), log((1.0 + x.z) / (1.0 - x.z)));
+}
+
+highp vec4 atanh(highp vec4 x) {
+ return 0.5 * vec4(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)), log((1.0 + x.z) / (1.0 - x.z)), log((1.0 + x.w) / (1.0 - x.w)));
+}
+
+#endif
+
+#if defined(ROUND_USED)
+
+highp float round(highp float x) {
+ return floor(x + 0.5);
+}
+
+highp vec2 round(highp vec2 x) {
+ return floor(x + vec2(0.5));
+}
+
+highp vec3 round(highp vec3 x) {
+ return floor(x + vec3(0.5));
+}
+
+highp vec4 round(highp vec4 x) {
+ return floor(x + vec4(0.5));
+}
+
+#endif
+
+#if defined(ROUND_EVEN_USED)
+
+highp float roundEven(highp float x) {
+ highp float t = x + 0.5;
+ highp float f = floor(t);
+ highp float r;
+ if (t == f) {
+ if (x > 0)
+ r = f - mod(f, 2);
+ else
+ r = f + mod(f, 2);
+ } else
+ r = f;
+ return r;
+}
+
+highp vec2 roundEven(highp vec2 x) {
+ return vec2(roundEven(x.x), roundEven(x.y));
+}
+
+highp vec3 roundEven(highp vec3 x) {
+ return vec3(roundEven(x.x), roundEven(x.y), roundEven(x.z));
+}
+
+highp vec4 roundEven(highp vec4 x) {
+ return vec4(roundEven(x.x), roundEven(x.y), roundEven(x.z), roundEven(x.w));
+}
+
+#endif
+
+#if defined(IS_INF_USED)
+
+bool isinf(highp float x) {
+ return (2 * x == x) && (x != 0);
+}
+
+bvec2 isinf(highp vec2 x) {
+ return bvec2((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0));
+}
+
+bvec3 isinf(highp vec3 x) {
+ return bvec3((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0), (2 * x.z == x.z) && (x.z != 0));
+}
+
+bvec4 isinf(highp vec4 x) {
+ return bvec4((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0), (2 * x.z == x.z) && (x.z != 0), (2 * x.w == x.w) && (x.w != 0));
+}
+
+#endif
+
+#if defined(IS_NAN_USED)
+
+bool isnan(highp float x) {
+ return x != x;
+}
+
+bvec2 isnan(highp vec2 x) {
+ return bvec2(x.x != x.x, x.y != x.y);
+}
+
+bvec3 isnan(highp vec3 x) {
+ return bvec3(x.x != x.x, x.y != x.y, x.z != x.z);
+}
+
+bvec4 isnan(highp vec4 x) {
+ return bvec4(x.x != x.x, x.y != x.y, x.z != x.z, x.w != x.w);
+}
+
+#endif
+
+#if defined(TRUNC_USED)
+
+highp float trunc(highp float x) {
+ return x < 0 ? -floor(-x) : floor(x);
+}
+
+highp vec2 trunc(highp vec2 x) {
+ return vec2(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y));
+}
+
+highp vec3 trunc(highp vec3 x) {
+ return vec3(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z));
+}
+
+highp vec4 trunc(highp vec4 x) {
+ return vec4(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z), x.w < 0 ? -floor(-x.w) : floor(x.w));
+}
+
+#endif
+
+#if defined(DETERMINANT_USED)
+
+highp float determinant(highp mat2 m) {
+ return m[0].x * m[1].y - m[1].x * m[0].y;
+}
+
+highp float determinant(highp mat3 m) {
+ return m[0].x * (m[1].y * m[2].z - m[2].y * m[1].z) - m[1].x * (m[0].y * m[2].z - m[2].y * m[0].z) + m[2].x * (m[0].y * m[1].z - m[1].y * m[0].z);
+}
+
+highp float determinant(highp mat4 m) {
+ highp float s00 = m[2].z * m[3].w - m[3].z * m[2].w;
+ highp float s01 = m[2].y * m[3].w - m[3].y * m[2].w;
+ highp float s02 = m[2].y * m[3].z - m[3].y * m[2].z;
+ highp float s03 = m[2].x * m[3].w - m[3].x * m[2].w;
+ highp float s04 = m[2].x * m[3].z - m[3].x * m[2].z;
+ highp float s05 = m[2].x * m[3].y - m[3].x * m[2].y;
+ highp vec4 c = vec4((m[1].y * s00 - m[1].z * s01 + m[1].w * s02), -(m[1].x * s00 - m[1].z * s03 + m[1].w * s04), (m[1].x * s01 - m[1].y * s03 + m[1].w * s05), -(m[1].x * s02 - m[1].y * s04 + m[1].z * s05));
+ return m[0].x * c.x + m[0].y * c.y + m[0].z * c.z + m[0].w * c.w;
+}
+
+#endif
+
#ifndef USE_GLES_OVER_GL
-highp mat4 transpose(highp mat4 src) {
+
+#if defined(TRANSPOSE_USED)
+
+highp mat2 transpose(highp mat2 m) {
+ return mat2(
+ vec2(m[0].x, m[1].x),
+ vec2(m[0].y, m[1].y));
+}
+
+highp mat3 transpose(highp mat3 m) {
+ return mat3(
+ vec3(m[0].x, m[1].x, m[2].x),
+ vec3(m[0].y, m[1].y, m[2].y),
+ vec3(m[0].z, m[1].z, m[2].z));
+}
+
+#endif
+
+highp mat4 transpose(highp mat4 m) {
return mat4(
- vec4(src[0].x, src[1].x, src[2].x, src[3].x),
- vec4(src[0].y, src[1].y, src[2].y, src[3].y),
- vec4(src[0].z, src[1].z, src[2].z, src[3].z),
- vec4(src[0].w, src[1].w, src[2].w, src[3].w));
+ vec4(m[0].x, m[1].x, m[2].x, m[3].x),
+ vec4(m[0].y, m[1].y, m[2].y, m[3].y),
+ vec4(m[0].z, m[1].z, m[2].z, m[3].z),
+ vec4(m[0].w, m[1].w, m[2].w, m[3].w));
+}
+
+#if defined(OUTER_PRODUCT_USED)
+
+highp mat2 outerProduct(highp vec2 c, highp vec2 r) {
+ return mat2(c * r.x, c * r.y);
}
+
+highp mat3 outerProduct(highp vec3 c, highp vec3 r) {
+ return mat3(c * r.x, c * r.y, c * r.z);
+}
+
+highp mat4 outerProduct(highp vec4 c, highp vec4 r) {
+ return mat4(c * r.x, c * r.y, c * r.z, c * r.w);
+}
+
+#endif
+
#endif
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index eb5ab53421..f4faed8736 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1585,6 +1585,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate);
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, Transform2D());
+ if (storage->frame.current_rt) {
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height));
+ } else {
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0, 1.0));
+ }
}
glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index f3ba29a0e7..30ca07aa28 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2824,7 +2824,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
for (int i = 0; i < p_light_cull_count; i++) {
- ERR_BREAK(i >= RenderList::MAX_LIGHTS);
+ ERR_BREAK(i >= render_list.max_lights);
LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
@@ -4189,7 +4189,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
for (int i = 0; i < p_light_cull_count; i++) {
- ERR_BREAK(i >= RenderList::MAX_LIGHTS);
+ ERR_BREAK(i >= render_list.max_lights);
LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) {
@@ -5064,6 +5064,10 @@ void RasterizerSceneGLES3::initialize() {
render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,1000000,1"));
+ render_list.max_lights = GLOBAL_DEF("rendering/limits/rendering/max_renderable_lights", (int)RenderList::DEFAULT_MAX_LIGHTS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_lights", PROPERTY_HINT_RANGE, "16,4096,1"));
+ render_list.max_reflections = GLOBAL_DEF("rendering/limits/rendering/max_renderable_reflections", (int)RenderList::DEFAULT_MAX_REFLECTIONS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_reflections", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_reflections", PROPERTY_HINT_RANGE, "8,1024,1"));
{
//quad buffers
@@ -5158,7 +5162,7 @@ void RasterizerSceneGLES3::initialize() {
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_ubo_size);
const int ubo_light_size = 160;
state.ubo_light_size = ubo_light_size;
- state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size);
+ state.max_ubo_lights = MIN(render_list.max_lights, max_ubo_size / ubo_light_size);
state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
@@ -5183,7 +5187,7 @@ void RasterizerSceneGLES3::initialize() {
state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS " + itos(state.max_ubo_lights) + "\n");
state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
- state.max_ubo_reflections = MIN((int)RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
+ state.max_ubo_reflections = MIN(render_list.max_reflections, max_ubo_size / (int)sizeof(ReflectionProbeDataUBO));
state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 910f90edc2..b5e64b6162 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -669,8 +669,8 @@ public:
SORT_FLAG_SKELETON = 1,
SORT_FLAG_INSTANCING = 2,
MAX_DIRECTIONAL_LIGHTS = 16,
- MAX_LIGHTS = 4096,
- MAX_REFLECTIONS = 1024,
+ DEFAULT_MAX_LIGHTS = 4096,
+ DEFAULT_MAX_REFLECTIONS = 1024,
SORT_KEY_PRIORITY_SHIFT = 56,
SORT_KEY_PRIORITY_MASK = 0xFF,
@@ -701,6 +701,8 @@ public:
};
int max_elements;
+ int max_lights;
+ int max_reflections;
struct Element {
@@ -813,6 +815,8 @@ public:
RenderList() {
max_elements = DEFAULT_MAX_ELEMENTS;
+ max_lights = DEFAULT_MAX_LIGHTS;
+ max_reflections = DEFAULT_MAX_REFLECTIONS;
}
~RenderList() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 57b4c198eb..c7040c232b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2522,8 +2522,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int v = value;
GLuint *gui = (GLuint *)data;
- gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
- gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
+ gui[0] = (v & 1) ? GL_TRUE : GL_FALSE;
+ gui[1] = (v & 2) ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC3: {
@@ -8093,7 +8093,7 @@ void RasterizerStorageGLES3::initialize() {
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
- config.use_rgba_2d_shadows = config.framebuffer_float_supported;
+ config.use_rgba_2d_shadows = !config.framebuffer_float_supported;
//generic quadie for copying
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index f826bdf5a2..d48ee7709c 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -555,7 +555,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
case SL::Node::TYPE_VARIABLE_DECLARATION: {
SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
- String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype);
+ String declaration;
+ if (vdnode->is_const) {
+ declaration += "const ";
+ }
+ declaration += _prestr(vdnode->precision);
+ declaration += _typestr(vdnode->datatype);
for (int i = 0; i < vdnode->declarations.size(); i++) {
if (i > 0) {
declaration += ",";
@@ -609,29 +614,34 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::Node::TYPE_ARRAY_DECLARATION: {
- SL::ArrayDeclarationNode *vdnode = (SL::ArrayDeclarationNode *)p_node;
+ SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
- String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype);
- for (int i = 0; i < vdnode->declarations.size(); i++) {
+ String declaration;
+ if (adnode->is_const) {
+ declaration += "const ";
+ }
+ declaration += _prestr(adnode->precision);
+ declaration += _typestr(adnode->datatype);
+ for (int i = 0; i < adnode->declarations.size(); i++) {
if (i > 0) {
declaration += ",";
} else {
declaration += " ";
}
- declaration += _mkid(vdnode->declarations[i].name);
+ declaration += _mkid(adnode->declarations[i].name);
declaration += "[";
- declaration += itos(vdnode->declarations[i].size);
+ declaration += itos(adnode->declarations[i].size);
declaration += "]";
- int sz = vdnode->declarations[i].initializer.size();
+ int sz = adnode->declarations[i].initializer.size();
if (sz > 0) {
declaration += "=";
- declaration += _typestr(vdnode->datatype);
+ declaration += _typestr(adnode->datatype);
declaration += "[";
declaration += itos(sz);
declaration += "]";
declaration += "(";
for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (j != sz - 1) {
declaration += ", ";
}
@@ -643,43 +653,43 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += declaration;
} break;
case SL::Node::TYPE_ARRAY: {
- SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
+ SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
- if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
- *p_actions.write_flag_pointers[vnode->name] = true;
+ if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
+ *p_actions.write_flag_pointers[anode->name] = true;
}
- if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
- String define = p_default_actions.usage_defines[vnode->name];
+ if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) {
+ String define = p_default_actions.usage_defines[anode->name];
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
}
r_gen_code.defines.push_back(define.utf8());
- used_name_defines.insert(vnode->name);
+ used_name_defines.insert(anode->name);
}
- if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) {
- *p_actions.usage_flag_pointers[vnode->name] = true;
- used_flag_pointers.insert(vnode->name);
+ if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) {
+ *p_actions.usage_flag_pointers[anode->name] = true;
+ used_flag_pointers.insert(anode->name);
}
- if (p_default_actions.renames.has(vnode->name))
- code = p_default_actions.renames[vnode->name];
+ if (p_default_actions.renames.has(anode->name))
+ code = p_default_actions.renames[anode->name];
else
- code = _mkid(vnode->name);
+ code = _mkid(anode->name);
- if (vnode->call_expression != NULL) {
+ if (anode->call_expression != NULL) {
code += ".";
- code += _dump_node_code(vnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
}
- if (vnode->index_expression != NULL) {
+ if (anode->index_expression != NULL) {
code += "[";
- code += _dump_node_code(vnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
}
- if (vnode->name == time_name) {
+ if (anode->name == time_name) {
if (current_func_name == vertex_name) {
r_gen_code.uses_vertex_time = true;
}
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index a46b31c92e..10c8764b8e 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -597,7 +597,7 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
#else
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl
index 13fff7f4d1..4f706c5505 100644
--- a/drivers/gles3/shaders/canvas_shadow.glsl
+++ b/drivers/gles3/shaders/canvas_shadow.glsl
@@ -35,8 +35,8 @@ void main() {
#ifdef USE_RGBA_SHADOWS
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
distance_buf = comp;
#else
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index a61fa449f1..7ba2175652 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -227,8 +227,8 @@ Error AudioDriverPulseAudio::init_device() {
samples_out.resize(pa_buffer_size);
// Reset audio input to keep synchronisation.
- input_position = 0;
- input_size = 0;
+ capture_position = 0;
+ capture_size = 0;
return OK;
}
@@ -266,7 +266,10 @@ Error AudioDriverPulseAudio::init() {
}
while (pa_ready == 0) {
- pa_mainloop_iterate(pa_ml, 1, NULL);
+ ret = pa_mainloop_iterate(pa_ml, 1, NULL);
+ if (ret < 0) {
+ ERR_PRINT("pa_mainloop_iterate error");
+ }
}
if (pa_ready < 0) {
@@ -460,7 +463,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
size_t bytes = pa_stream_readable_size(ad->pa_rec_str);
if (bytes > 0) {
const void *ptr = NULL;
- size_t maxbytes = ad->input_buffer.size() * sizeof(int16_t);
+ size_t maxbytes = ad->capture_buffer.size() * sizeof(int16_t);
bytes = MIN(bytes, maxbytes);
ret = pa_stream_peek(ad->pa_rec_str, &ptr, &bytes);
@@ -470,11 +473,11 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
int16_t *srcptr = (int16_t *)ptr;
for (size_t i = bytes >> 1; i > 0; i--) {
int32_t sample = int32_t(*srcptr++) << 16;
- ad->input_buffer_write(sample);
+ ad->capture_buffer_write(sample);
if (ad->pa_rec_map.channels == 1) {
- // In case input device is single channel convert it to Stereo
- ad->input_buffer_write(sample);
+ // In case capture device is single channel convert it to Stereo
+ ad->capture_buffer_write(sample);
}
}
@@ -661,7 +664,7 @@ Error AudioDriverPulseAudio::capture_init_device() {
break;
default:
- WARN_PRINTS("PulseAudio: Unsupported number of input channels: " + itos(pa_rec_map.channels));
+ WARN_PRINTS("PulseAudio: Unsupported number of capture channels: " + itos(pa_rec_map.channels));
pa_channel_map_init_stereo(&pa_rec_map);
break;
}
@@ -693,10 +696,10 @@ Error AudioDriverPulseAudio::capture_init_device() {
ERR_FAIL_V(ERR_CANT_OPEN);
}
- input_buffer_init(input_buffer_frames);
+ capture_buffer_init(input_buffer_frames);
- print_verbose("PulseAudio: detected " + itos(pa_rec_map.channels) + " input channels");
- print_verbose("PulseAudio: input buffer frames: " + itos(input_buffer_frames) + " calculated latency: " + itos(input_buffer_frames * 1000 / mix_rate) + "ms");
+ print_verbose("PulseAudio: detected " + itos(pa_rec_map.channels) + " capture channels");
+ print_verbose("PulseAudio: capture buffer frames: " + itos(input_buffer_frames) + " calculated latency: " + itos(input_buffer_frames * 1000 / mix_rate) + "ms");
return OK;
}
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 251bab5783..6817137a94 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -126,37 +126,32 @@ String DirAccessUnix::get_next() {
if (!dir_stream)
return "";
- dirent *entry;
- entry = readdir(dir_stream);
+ dirent *entry = readdir(dir_stream);
if (entry == NULL) {
-
list_dir_end();
return "";
}
- //typedef struct stat Stat;
- struct stat flags;
-
String fname = fix_unicode_name(entry->d_name);
- String f = current_dir.plus_file(fname);
-
- if (stat(f.utf8().get_data(), &flags) == 0) {
-
- if (S_ISDIR(flags.st_mode)) {
-
- _cisdir = true;
-
+ // Look at d_type to determine if the entry is a directory, unless
+ // its type is unknown (the file system does not support it) or if
+ // the type is a link, in that case we want to resolve the link to
+ // known if it points to a directory. stat() will resolve the link
+ // for us.
+ if (entry->d_type == DT_UNKNOWN || entry->d_type == DT_LNK) {
+ String f = current_dir.plus_file(fname);
+
+ struct stat flags;
+ if (stat(f.utf8().get_data(), &flags) == 0) {
+ _cisdir = S_ISDIR(flags.st_mode);
} else {
-
_cisdir = false;
}
-
} else {
-
- _cisdir = false;
+ _cisdir = (entry->d_type == DT_DIR);
}
_cishidden = (fname != "." && fname != ".." && fname.begins_with("."));
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index fea38ee95d..b0f102f1a3 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -343,8 +343,8 @@ Error AudioDriverWASAPI::init_render_device(bool reinit) {
// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
samples_in.resize(buffer_frames * channels);
- input_position = 0;
- input_size = 0;
+ capture_position = 0;
+ capture_size = 0;
print_verbose("WASAPI: detected " + itos(channels) + " channels");
print_verbose("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
@@ -363,7 +363,7 @@ Error AudioDriverWASAPI::init_capture_device(bool reinit) {
HRESULT hr = audio_input.audio_client->GetBufferSize(&max_frames);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
- input_buffer_init(max_frames);
+ capture_buffer_init(max_frames);
return OK;
}
@@ -716,8 +716,8 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
}
}
- ad->input_buffer_write(l);
- ad->input_buffer_write(r);
+ ad->capture_buffer_write(l);
+ ad->capture_buffer_write(r);
}
read_frames += num_frames_available;