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-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp1
-rw-r--r--drivers/gles2/shaders/canvas.glsl3
-rw-r--r--drivers/gles2/shaders/scene.glsl7
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp1
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp27
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp98
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h6
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp9
-rw-r--r--drivers/unix/net_socket_posix.cpp2
-rw-r--r--drivers/unix/os_unix.cpp6
12 files changed, 129 insertions, 35 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 18b5dd3483..9227c04e71 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1111,6 +1111,7 @@ void RasterizerCanvasGLES2::initialize() {
// polygon buffer
{
uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
poly_size *= 1024;
poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float));
glGenBuffers(1, &data.polygon_buffer);
@@ -1122,6 +1123,7 @@ void RasterizerCanvasGLES2::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_size_kb", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
index_size *= 1024; // kb
glGenBuffers(1, &data.polygon_index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 7e6d969ccb..c4b6c607a2 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -3046,6 +3046,7 @@ void RasterizerSceneGLES2::initialize() {
{
uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/immediate_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/immediate_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
glGenBuffers(1, &state.immediate_buffer);
glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer);
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index b990384949..79d4eb2243 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -148,7 +148,10 @@ void main() {
vec4 color = color_interp;
+#if !defined(COLOR_USED)
+ //default behavior, texture by color
color *= texture2D(color_texture, uv_interp);
+#endif
#ifdef SCREEN_UV_USED
vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index a1f0c2680c..2a781605d1 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1307,8 +1307,7 @@ LIGHT_SHADER_CODE
#define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, texture2D(p_shadow, p_pos).r)
#define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, texture2DProj(p_shadow, p_pos).r)
-float sample_shadow(
- highp sampler2D shadow, highp vec4 spos) {
+float sample_shadow(highp sampler2D shadow, highp vec4 spos) {
#ifdef SHADOW_MODE_PCF_13
@@ -1923,12 +1922,12 @@ FRAGMENT_SHADER_CODE
highp vec4 splane = shadow_coord;
splane.xyz /= splane.w;
- float shadow = sample_shadow(light_shadow_atlas, splane.xy, splane.z);
+ float shadow = sample_shadow(light_shadow_atlas, splane);
light_att *= shadow;
}
#endif
-#endif
+#endif // LIGHT_MODE_SPOT
#ifdef USE_VERTEX_LIGHTING
//vertex lighting
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index a9b46baf53..f0932c2f80 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -2027,6 +2027,7 @@ void RasterizerCanvasGLES3::initialize() {
{
uint32_t poly_size = GLOBAL_DEF_RST("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
poly_size *= 1024; //kb
poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float));
glGenBuffers(1, &data.polygon_buffer);
@@ -2074,6 +2075,7 @@ void RasterizerCanvasGLES3::initialize() {
glGenVertexArrays(1, &data.polygon_buffer_pointer_array);
uint32_t index_size = GLOBAL_DEF_RST("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
index_size *= 1024; //kb
glGenBuffers(1, &data.polygon_index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index d3cd01a903..2f6a556773 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -436,6 +436,7 @@ void RasterizerGLES3::register_config() {
GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
}
RasterizerGLES3::RasterizerGLES3() {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index fcb68f44fe..792e9eb238 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1428,7 +1428,16 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
if (particles->draw_order == VS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->particle_valid_histories[1]) {
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffer_histories[1]); //modify the buffer, this was used 2 frames ago so it should be good enough for flushing
- RasterizerGLES3Particle *particle_array = (RasterizerGLES3Particle *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 24 * sizeof(float), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
+ RasterizerGLES3Particle *particle_array;
+#ifndef __EMSCRIPTEN__
+ particle_array = static_cast<RasterizerGLES3Particle *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 24 * sizeof(float), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
+#else
+ PoolVector<RasterizerGLES3Particle> particle_vector;
+ particle_vector.resize(particles->amount);
+ PoolVector<RasterizerGLES3Particle>::Write w = particle_vector.write();
+ particle_array = w.ptr();
+ glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(RasterizerGLES3Particle), particle_array);
+#endif
SortArray<RasterizerGLES3Particle, RasterizerGLES3ParticleSort> sorter;
@@ -1440,7 +1449,17 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
sorter.sort(particle_array, particles->amount);
+#ifndef __EMSCRIPTEN__
glUnmapBuffer(GL_ARRAY_BUFFER);
+#else
+ w = PoolVector<RasterizerGLES3Particle>::Write();
+ particle_array = NULL;
+ {
+ PoolVector<RasterizerGLES3Particle>::Read r = particle_vector.read();
+ glBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(RasterizerGLES3Particle), r.ptr());
+ }
+ particle_vector = PoolVector<RasterizerGLES3Particle>();
+#endif
#ifdef DEBUG_ENABLED
if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->instancing_array_wireframe_id) {
glBindVertexArray(s->instancing_array_wireframe_id); // use the wireframe instancing array ID
@@ -4852,10 +4871,7 @@ void RasterizerSceneGLES3::initialize() {
glBindBuffer(GL_UNIFORM_BUFFER, 0);
render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS);
- if (render_list.max_elements > 1000000)
- render_list.max_elements = 1000000;
- if (render_list.max_elements < 1024)
- render_list.max_elements = 1024;
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,1000000,1"));
{
//quad buffers
@@ -5054,6 +5070,7 @@ void RasterizerSceneGLES3::initialize() {
{
uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/immediate_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/immediate_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
glGenBuffers(1, &state.immediate_buffer);
glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index a9aa152f10..8a73804eec 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -101,6 +101,28 @@
#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+
+void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) {
+
+ /* clang-format off */
+ EM_ASM({
+ GLctx.getBufferSubData($0, $1, HEAPU8, $2, $3);
+ }, target, offset, data, size);
+ /* clang-format on */
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
+
+ /* clang-format off */
+ EM_ASM({
+ GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
+ }, target, offset, data, size);
+ /* clang-format on */
+}
+#endif
+
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {
#ifdef GLES_OVER_GL
@@ -3494,21 +3516,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, i
Surface *surface = mesh->surfaces[p_surface];
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT);
-
- ERR_FAIL_COND_V(!data, PoolVector<uint8_t>());
-
PoolVector<uint8_t> ret;
ret.resize(surface->array_byte_size);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ARRAY_BUFFER, 0, surface->array_byte_size, w.ptr());
+ }
+#else
+ void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_NULL_V(data, PoolVector<uint8_t>());
{
-
PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(), data, surface->array_byte_size);
}
glUnmapBuffer(GL_ARRAY_BUFFER);
+#endif
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
return ret;
}
@@ -3521,22 +3548,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m
ERR_FAIL_COND_V(surface->index_array_len == 0, PoolVector<uint8_t>());
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
- void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
-
- ERR_FAIL_COND_V(!data, PoolVector<uint8_t>());
-
PoolVector<uint8_t> ret;
ret.resize(surface->index_array_byte_size);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr());
+ }
+#else
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_NULL_V(data, PoolVector<uint8_t>());
{
-
PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(), data, surface->index_array_byte_size);
}
-
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+#endif
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return ret;
}
@@ -3577,23 +3608,26 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
for (int i = 0; i < mesh->surfaces[p_surface]->blend_shapes.size(); i++) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
- void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT);
-
- ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >());
-
PoolVector<uint8_t> ret;
ret.resize(mesh->surfaces[p_surface]->array_byte_size);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, w.ptr());
+ }
+#else
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >());
{
-
PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(), data, mesh->surfaces[p_surface]->array_byte_size);
}
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+#endif
bsarr.push_back(ret);
-
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
}
return bsarr;
@@ -6001,9 +6035,21 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
+ const float *data;
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
- float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ PoolVector<uint8_t> vector;
+ vector.resize(particles->amount * 16 * 6);
+ {
+ PoolVector<uint8_t>::Write w = vector.write();
+ glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, w.ptr());
+ }
+ PoolVector<uint8_t>::Read r = vector.read();
+ data = reinterpret_cast<const float *>(r.ptr());
+#else
+ data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
+#endif
AABB aabb;
Transform inv = particles->emission_transform.affine_inverse();
@@ -6020,7 +6066,13 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
aabb.expand_to(pos);
}
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ r = PoolVector<uint8_t>::Read();
+ vector = PoolVector<uint8_t>();
+#else
glUnmapBuffer(GL_ARRAY_BUFFER);
+#endif
+
glBindBuffer(GL_ARRAY_BUFFER, 0);
float longest_axis = 0;
@@ -7686,6 +7738,8 @@ void RasterizerStorageGLES3::initialize() {
{
//transform feedback buffers
uint32_t xf_feedback_size = GLOBAL_DEF_RST("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/blend_shape_max_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/blend_shape_max_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
+
for (int i = 0; i < 2; i++) {
glGenBuffers(1, &resources.transform_feedback_buffers[i]);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 9a4798ac2a..8c26e09037 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -43,6 +43,12 @@
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/particles.glsl.gen.h"
+// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
+#ifdef __EMSCRIPTEN__
+void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+#endif
+
class RasterizerCanvasGLES3;
class RasterizerSceneGLES3;
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index 9353128333..bc6ceb1e7e 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -114,11 +114,12 @@ Error AudioDriverRtAudio::init() {
unsigned int buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
print_verbose("Audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
- short int tries = 2;
+ short int tries = 4;
- while (tries >= 0) {
+ while (tries > 0) {
switch (speaker_mode) {
case SPEAKER_MODE_STEREO: parameters.nChannels = 2; break;
+ case SPEAKER_SURROUND_31: parameters.nChannels = 4; break;
case SPEAKER_SURROUND_51: parameters.nChannels = 6; break;
case SPEAKER_SURROUND_71: parameters.nChannels = 8; break;
};
@@ -133,7 +134,9 @@ Error AudioDriverRtAudio::init() {
ERR_PRINT("Unable to open audio, retrying with fewer channels...");
switch (speaker_mode) {
- case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_MODE_STEREO; break;
+ case SPEAKER_MODE_STEREO: break; // Required to silence unhandled enum value warning.
+ case SPEAKER_SURROUND_31: speaker_mode = SPEAKER_MODE_STEREO; break;
+ case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_SURROUND_31; break;
case SPEAKER_SURROUND_71: speaker_mode = SPEAKER_SURROUND_51; break;
}
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 2cc2032cbb..f981be66ce 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -55,7 +55,7 @@
#include <netinet/tcp.h>
-#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
+#if defined(__APPLE__)
#define MSG_NOSIGNAL SO_NOSIGPIPE
#endif
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 7ff27be501..279274734f 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -288,6 +288,11 @@ uint64_t OS_Unix::get_ticks_usec() const {
Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
+#ifdef __EMSCRIPTEN__
+ // Don't compile this code at all to avoid undefined references.
+ // Actual virtual call goes to OS_JavaScript.
+ ERR_FAIL_V(ERR_BUG);
+#else
if (p_blocking && r_pipe) {
String argss;
@@ -354,6 +359,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
}
return OK;
+#endif
}
Error OS_Unix::kill(const ProcessID &p_pid) {