diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 1 | ||||
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 3 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 7 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 1 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 27 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 98 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 6 | ||||
-rw-r--r-- | drivers/rtaudio/audio_driver_rtaudio.cpp | 9 | ||||
-rw-r--r-- | drivers/unix/net_socket_posix.cpp | 2 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 6 |
12 files changed, 129 insertions, 35 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 18b5dd3483..9227c04e71 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -1111,6 +1111,7 @@ void RasterizerCanvasGLES2::initialize() { // polygon buffer { uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater")); poly_size *= 1024; poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float)); glGenBuffers(1, &data.polygon_buffer); @@ -1122,6 +1123,7 @@ void RasterizerCanvasGLES2::initialize() { glBindBuffer(GL_ARRAY_BUFFER, 0); uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_size_kb", 128); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater")); index_size *= 1024; // kb glGenBuffers(1, &data.polygon_index_buffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 7e6d969ccb..c4b6c607a2 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -3046,6 +3046,7 @@ void RasterizerSceneGLES2::initialize() { { uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/immediate_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/immediate_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); glGenBuffers(1, &state.immediate_buffer); glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index b990384949..79d4eb2243 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -148,7 +148,10 @@ void main() { vec4 color = color_interp; +#if !defined(COLOR_USED) + //default behavior, texture by color color *= texture2D(color_texture, uv_interp); +#endif #ifdef SCREEN_UV_USED vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size; diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index a1f0c2680c..2a781605d1 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1307,8 +1307,7 @@ LIGHT_SHADER_CODE #define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, texture2D(p_shadow, p_pos).r) #define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, texture2DProj(p_shadow, p_pos).r) -float sample_shadow( - highp sampler2D shadow, highp vec4 spos) { +float sample_shadow(highp sampler2D shadow, highp vec4 spos) { #ifdef SHADOW_MODE_PCF_13 @@ -1923,12 +1922,12 @@ FRAGMENT_SHADER_CODE highp vec4 splane = shadow_coord; splane.xyz /= splane.w; - float shadow = sample_shadow(light_shadow_atlas, splane.xy, splane.z); + float shadow = sample_shadow(light_shadow_atlas, splane); light_att *= shadow; } #endif -#endif +#endif // LIGHT_MODE_SPOT #ifdef USE_VERTEX_LIGHTING //vertex lighting diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index a9b46baf53..f0932c2f80 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -2027,6 +2027,7 @@ void RasterizerCanvasGLES3::initialize() { { uint32_t poly_size = GLOBAL_DEF_RST("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater")); poly_size *= 1024; //kb poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float)); glGenBuffers(1, &data.polygon_buffer); @@ -2074,6 +2075,7 @@ void RasterizerCanvasGLES3::initialize() { glGenVertexArrays(1, &data.polygon_buffer_pointer_array); uint32_t index_size = GLOBAL_DEF_RST("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", 128); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater")); index_size *= 1024; //kb glGenBuffers(1, &data.polygon_index_buffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index d3cd01a903..2f6a556773 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -436,6 +436,7 @@ void RasterizerGLES3::register_config() { GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1")); GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); } RasterizerGLES3::RasterizerGLES3() { diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index fcb68f44fe..792e9eb238 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1428,7 +1428,16 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo if (particles->draw_order == VS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->particle_valid_histories[1]) { glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffer_histories[1]); //modify the buffer, this was used 2 frames ago so it should be good enough for flushing - RasterizerGLES3Particle *particle_array = (RasterizerGLES3Particle *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 24 * sizeof(float), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT); + RasterizerGLES3Particle *particle_array; +#ifndef __EMSCRIPTEN__ + particle_array = static_cast<RasterizerGLES3Particle *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 24 * sizeof(float), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); +#else + PoolVector<RasterizerGLES3Particle> particle_vector; + particle_vector.resize(particles->amount); + PoolVector<RasterizerGLES3Particle>::Write w = particle_vector.write(); + particle_array = w.ptr(); + glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(RasterizerGLES3Particle), particle_array); +#endif SortArray<RasterizerGLES3Particle, RasterizerGLES3ParticleSort> sorter; @@ -1440,7 +1449,17 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo sorter.sort(particle_array, particles->amount); +#ifndef __EMSCRIPTEN__ glUnmapBuffer(GL_ARRAY_BUFFER); +#else + w = PoolVector<RasterizerGLES3Particle>::Write(); + particle_array = NULL; + { + PoolVector<RasterizerGLES3Particle>::Read r = particle_vector.read(); + glBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(RasterizerGLES3Particle), r.ptr()); + } + particle_vector = PoolVector<RasterizerGLES3Particle>(); +#endif #ifdef DEBUG_ENABLED if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME && s->instancing_array_wireframe_id) { glBindVertexArray(s->instancing_array_wireframe_id); // use the wireframe instancing array ID @@ -4852,10 +4871,7 @@ void RasterizerSceneGLES3::initialize() { glBindBuffer(GL_UNIFORM_BUFFER, 0); render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS); - if (render_list.max_elements > 1000000) - render_list.max_elements = 1000000; - if (render_list.max_elements < 1024) - render_list.max_elements = 1024; + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,1000000,1")); { //quad buffers @@ -5054,6 +5070,7 @@ void RasterizerSceneGLES3::initialize() { { uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/immediate_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/immediate_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); glGenBuffers(1, &state.immediate_buffer); glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index a9aa152f10..8a73804eec 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -101,6 +101,28 @@ #define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#ifdef __EMSCRIPTEN__ +#include <emscripten/emscripten.h> + +void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) { + + /* clang-format off */ + EM_ASM({ + GLctx.getBufferSubData($0, $1, HEAPU8, $2, $3); + }, target, offset, data, size); + /* clang-format on */ +} + +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) { + + /* clang-format off */ + EM_ASM({ + GLctx.bufferSubData($0, $1, HEAPU8, $2, $3); + }, target, offset, data, size); + /* clang-format on */ +} +#endif + void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) { #ifdef GLES_OVER_GL @@ -3494,21 +3516,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, i Surface *surface = mesh->surfaces[p_surface]; - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT); - - ERR_FAIL_COND_V(!data, PoolVector<uint8_t>()); - PoolVector<uint8_t> ret; ret.resize(surface->array_byte_size); + glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); +#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) + { + PoolVector<uint8_t>::Write w = ret.write(); + glGetBufferSubData(GL_ARRAY_BUFFER, 0, surface->array_byte_size, w.ptr()); + } +#else + void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT); + ERR_FAIL_NULL_V(data, PoolVector<uint8_t>()); { - PoolVector<uint8_t>::Write w = ret.write(); copymem(w.ptr(), data, surface->array_byte_size); } glUnmapBuffer(GL_ARRAY_BUFFER); +#endif + glBindBuffer(GL_ARRAY_BUFFER, 0); return ret; } @@ -3521,22 +3548,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m ERR_FAIL_COND_V(surface->index_array_len == 0, PoolVector<uint8_t>()); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT); - - ERR_FAIL_COND_V(!data, PoolVector<uint8_t>()); - PoolVector<uint8_t> ret; ret.resize(surface->index_array_byte_size); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); +#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) + { + PoolVector<uint8_t>::Write w = ret.write(); + glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr()); + } +#else + void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT); + ERR_FAIL_NULL_V(data, PoolVector<uint8_t>()); { - PoolVector<uint8_t>::Write w = ret.write(); copymem(w.ptr(), data, surface->index_array_byte_size); } - glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); +#endif + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); return ret; } @@ -3577,23 +3608,26 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap for (int i = 0; i < mesh->surfaces[p_surface]->blend_shapes.size(); i++) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id); - void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT); - - ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >()); - PoolVector<uint8_t> ret; ret.resize(mesh->surfaces[p_surface]->array_byte_size); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id); +#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) + { + PoolVector<uint8_t>::Write w = ret.write(); + glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, w.ptr()); + } +#else + void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT); + ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >()); { - PoolVector<uint8_t>::Write w = ret.write(); copymem(w.ptr(), data, mesh->surfaces[p_surface]->array_byte_size); } + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); +#endif bsarr.push_back(ret); - - glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); } return bsarr; @@ -6001,9 +6035,21 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, AABB()); + const float *data; glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); - float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); +#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) + PoolVector<uint8_t> vector; + vector.resize(particles->amount * 16 * 6); + { + PoolVector<uint8_t>::Write w = vector.write(); + glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, w.ptr()); + } + PoolVector<uint8_t>::Read r = vector.read(); + data = reinterpret_cast<const float *>(r.ptr()); +#else + data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); +#endif AABB aabb; Transform inv = particles->emission_transform.affine_inverse(); @@ -6020,7 +6066,13 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { aabb.expand_to(pos); } +#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__) + r = PoolVector<uint8_t>::Read(); + vector = PoolVector<uint8_t>(); +#else glUnmapBuffer(GL_ARRAY_BUFFER); +#endif + glBindBuffer(GL_ARRAY_BUFFER, 0); float longest_axis = 0; @@ -7686,6 +7738,8 @@ void RasterizerStorageGLES3::initialize() { { //transform feedback buffers uint32_t xf_feedback_size = GLOBAL_DEF_RST("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/blend_shape_max_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/blend_shape_max_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); + for (int i = 0; i < 2; i++) { glGenBuffers(1, &resources.transform_feedback_buffers[i]); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 9a4798ac2a..8c26e09037 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -43,6 +43,12 @@ #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/particles.glsl.gen.h" +// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead. +#ifdef __EMSCRIPTEN__ +void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +#endif + class RasterizerCanvasGLES3; class RasterizerSceneGLES3; diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp index 9353128333..bc6ceb1e7e 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.cpp +++ b/drivers/rtaudio/audio_driver_rtaudio.cpp @@ -114,11 +114,12 @@ Error AudioDriverRtAudio::init() { unsigned int buffer_frames = closest_power_of_2(latency * mix_rate / 1000); print_verbose("Audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms"); - short int tries = 2; + short int tries = 4; - while (tries >= 0) { + while (tries > 0) { switch (speaker_mode) { case SPEAKER_MODE_STEREO: parameters.nChannels = 2; break; + case SPEAKER_SURROUND_31: parameters.nChannels = 4; break; case SPEAKER_SURROUND_51: parameters.nChannels = 6; break; case SPEAKER_SURROUND_71: parameters.nChannels = 8; break; }; @@ -133,7 +134,9 @@ Error AudioDriverRtAudio::init() { ERR_PRINT("Unable to open audio, retrying with fewer channels..."); switch (speaker_mode) { - case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_MODE_STEREO; break; + case SPEAKER_MODE_STEREO: break; // Required to silence unhandled enum value warning. + case SPEAKER_SURROUND_31: speaker_mode = SPEAKER_MODE_STEREO; break; + case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_SURROUND_31; break; case SPEAKER_SURROUND_71: speaker_mode = SPEAKER_SURROUND_51; break; } diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 2cc2032cbb..f981be66ce 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -55,7 +55,7 @@ #include <netinet/tcp.h> -#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED) +#if defined(__APPLE__) #define MSG_NOSIGNAL SO_NOSIGPIPE #endif diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 7ff27be501..279274734f 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -288,6 +288,11 @@ uint64_t OS_Unix::get_ticks_usec() const { Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) { +#ifdef __EMSCRIPTEN__ + // Don't compile this code at all to avoid undefined references. + // Actual virtual call goes to OS_JavaScript. + ERR_FAIL_V(ERR_BUG); +#else if (p_blocking && r_pipe) { String argss; @@ -354,6 +359,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo } return OK; +#endif } Error OS_Unix::kill(const ProcessID &p_pid) { |