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-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp6
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp18
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp10
-rw-r--r--drivers/gles2/shaders/effect_blur.glsl5
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp6
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp15
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp21
-rw-r--r--drivers/gles3/shader_gles3.h4
-rw-r--r--drivers/gles3/shaders/effect_blur.glsl5
-rw-r--r--drivers/unix/os_unix.cpp1
-rw-r--r--drivers/windows/semaphore_windows.cpp3
11 files changed, 65 insertions, 29 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 9eb159cb31..7232d2d95a 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -943,7 +943,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -1032,7 +1033,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} break;
- default: {}
+ default: {
+ }
}
}
}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index c996078ba6..e790d5b031 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1208,7 +1208,8 @@ void RasterizerSceneGLES2::_fill_render_list(InstanceBase **p_cull_result, int p
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -1369,7 +1370,8 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -1530,7 +1532,8 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -1550,7 +1553,8 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
case VS::INSTANCE_IMMEDIATE: {
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1758,7 +1762,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -2074,7 +2079,8 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado
}
} break;
- default: {}
+ default: {
+ }
}
}
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index b051c7d811..1e32d8166f 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1557,6 +1557,10 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
case ShaderLanguage::TYPE_FLOAT: {
pi.type = Variant::REAL;
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
+ pi.hint = PROPERTY_HINT_RANGE;
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
+ }
} break;
case ShaderLanguage::TYPE_VEC2: {
@@ -3737,7 +3741,8 @@ void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param
light->version++;
light->instance_change_notify(true, false);
} break;
- default: {}
+ default: {
+ }
}
light->param[p_param] = p_value;
@@ -4880,7 +4885,8 @@ void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderT
_render_target_allocate(rt);
} break;
- default: {}
+ default: {
+ }
}
}
diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl
index a531802c75..df79e89931 100644
--- a/drivers/gles2/shaders/effect_blur.glsl
+++ b/drivers/gles2/shaders/effect_blur.glsl
@@ -116,12 +116,13 @@ void main() {
#ifdef GAUSSIAN_HORIZONTAL
vec2 pix_size = pixel_size;
pix_size *= 0.5; //reading from larger buffer, so use more samples
+ // sigma 2
vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.214607;
color += textureLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.189879;
- color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.131514;
color += textureLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.071303;
color += textureLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.189879;
- color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.131514;
color += textureLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.071303;
frag_color = color;
#endif
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index b0f1be47a1..30aa22732c 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -826,6 +826,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
}
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * mesh->transform);
+
RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
if (mesh_data) {
@@ -834,7 +836,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
glBindVertexArray(s->array_id);
- glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ glVertexAttrib4f(VS::ARRAY_COLOR, mesh->modulate.r, mesh->modulate.g, mesh->modulate.b, mesh->modulate.a);
if (s->index_array_len) {
glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
@@ -845,6 +847,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
glBindVertexArray(0);
}
}
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
+
} break;
case Item::Command::TYPE_MULTIMESH: {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index d1b704e09a..56a6c51460 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1278,7 +1278,8 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1525,7 +1526,8 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1847,7 +1849,8 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -3248,7 +3251,8 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
}
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -4423,7 +4427,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
break;
- default: {}
+ default: {
+ }
}
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 6169790163..be44d62efc 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -642,7 +642,8 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
p_flags &= ~VS::TEXTURE_FLAG_FILTER;
}
} break;
- default: {}
+ default: {
+ }
}
#endif
@@ -2751,7 +2752,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[14] = v.origin.z;
gui[15] = 1;
} break;
- default: {}
+ default: {
+ }
}
}
@@ -2919,7 +2921,8 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
gui[i] = value[i].real;
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -2962,7 +2965,8 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
zeromem(data, 64);
} break;
- default: {}
+ default: {
+ }
}
}
@@ -5246,7 +5250,8 @@ void RasterizerStorageGLES3::light_set_param(RID p_light, VS::LightParam p_param
light->version++;
light->instance_change_notify(true, false);
} break;
- default: {}
+ default: {
+ }
}
light->param[p_param] = p_value;
@@ -5448,7 +5453,8 @@ AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
return AABB();
} break;
- default: {}
+ default: {
+ }
}
ERR_FAIL_V(AABB());
@@ -7379,7 +7385,8 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderT
_render_target_allocate(rt);
} break;
- default: {}
+ default: {
+ }
}
}
bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) {
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 1ed30986bf..be2c34ba07 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -289,7 +289,9 @@ private:
glUniformMatrix4fv(p_uniform, 1, false, matrix);
} break;
- default: { ERR_FAIL(); } // do nothing
+ default: {
+ ERR_FAIL();
+ } // do nothing
}
}
diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl
index fc15ca31b1..ff5a9f326f 100644
--- a/drivers/gles3/shaders/effect_blur.glsl
+++ b/drivers/gles3/shaders/effect_blur.glsl
@@ -117,12 +117,13 @@ void main() {
#ifdef GAUSSIAN_HORIZONTAL
vec2 pix_size = pixel_size;
pix_size *= 0.5; //reading from larger buffer, so use more samples
+ // sigma 2
vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.214607;
color += textureLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.189879;
- color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.131514;
color += textureLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.071303;
color += textureLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.189879;
- color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.131514;
color += textureLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.071303;
frag_color = color;
#endif
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index e7550903a8..2778590658 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -108,6 +108,7 @@ void OS_Unix::initialize_debugging() {
if (ScriptDebugger::get_singleton() != NULL) {
struct sigaction action;
+ memset(&action, 0, sizeof(action));
action.sa_handler = handle_interrupt;
sigaction(SIGINT, &action, NULL);
}
diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp
index 718bb81836..55b47e45eb 100644
--- a/drivers/windows/semaphore_windows.cpp
+++ b/drivers/windows/semaphore_windows.cpp
@@ -54,7 +54,8 @@ int SemaphoreWindows::get() const {
case WAIT_TIMEOUT: {
return 0;
} break;
- default: {}
+ default: {
+ }
}
ERR_FAIL_V(-1);