diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/shader_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/tonemap.glsl | 2 | ||||
-rw-r--r-- | drivers/unix/dir_access_unix.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index f28fd59a0c..4ae4441462 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -565,7 +565,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur buffer[(1 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x; buffer[(1 * 4 * 4) + 15] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; - // thrid row + // third row buffer[(2 * 4 * 4) + 0] = np->rect.position.x; buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 090882a723..fdc110be9e 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -1551,7 +1551,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) { } } - // uniforms and other thigns will be set in the use_material method in ShaderGLES2 + // uniforms and other things will be set in the use_material method in ShaderGLES2 if (p_material->shader && p_material->shader->texture_count > 0) { diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 5a50ce8ae5..445428acc5 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -293,7 +293,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { } } - // keep them around during the functino + // keep them around during the function CharString code_string; CharString code_string2; CharString code_globals; diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl index e4aa8d5730..dd6d78849b 100644 --- a/drivers/gles3/shaders/tonemap.glsl +++ b/drivers/gles3/shaders/tonemap.glsl @@ -173,7 +173,7 @@ vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always o return tonemap_aces(color, white); #endif - return clamp(color, vec3(0.0f), vec3(1.0f)); // no other seleced -> linear + return clamp(color, vec3(0.0f), vec3(1.0f)); // no other selected -> linear } vec3 gather_glow(sampler2D tex, vec2 uv) { // sample all selected glow levels diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 81861f8c7b..a5a9258c4a 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -60,7 +60,7 @@ Error DirAccessUnix::list_dir_begin() { //char real_current_dir_name[2048]; //is this enough?! //getcwd(real_current_dir_name,2048); - //chdir(curent_path.utf8().get_data()); + //chdir(current_path.utf8().get_data()); dir_stream = opendir(current_dir.utf8().get_data()); //chdir(real_current_dir_name); if (!dir_stream) |