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-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
-rw-r--r--drivers/gles2/shader_gles2.cpp2
-rw-r--r--drivers/gles3/shaders/tonemap.glsl2
-rw-r--r--drivers/unix/dir_access_unix.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index f28fd59a0c..4ae4441462 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -565,7 +565,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
buffer[(1 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x;
buffer[(1 * 4 * 4) + 15] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
- // thrid row
+ // third row
buffer[(2 * 4 * 4) + 0] = np->rect.position.x;
buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 090882a723..fdc110be9e 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1551,7 +1551,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
}
}
- // uniforms and other thigns will be set in the use_material method in ShaderGLES2
+ // uniforms and other things will be set in the use_material method in ShaderGLES2
if (p_material->shader && p_material->shader->texture_count > 0) {
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 5a50ce8ae5..445428acc5 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -293,7 +293,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
}
}
- // keep them around during the functino
+ // keep them around during the function
CharString code_string;
CharString code_string2;
CharString code_globals;
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index e4aa8d5730..dd6d78849b 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -173,7 +173,7 @@ vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always o
return tonemap_aces(color, white);
#endif
- return clamp(color, vec3(0.0f), vec3(1.0f)); // no other seleced -> linear
+ return clamp(color, vec3(0.0f), vec3(1.0f)); // no other selected -> linear
}
vec3 gather_glow(sampler2D tex, vec2 uv) { // sample all selected glow levels
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 81861f8c7b..a5a9258c4a 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -60,7 +60,7 @@ Error DirAccessUnix::list_dir_begin() {
//char real_current_dir_name[2048]; //is this enough?!
//getcwd(real_current_dir_name,2048);
- //chdir(curent_path.utf8().get_data());
+ //chdir(current_path.utf8().get_data());
dir_stream = opendir(current_dir.utf8().get_data());
//chdir(real_current_dir_name);
if (!dir_stream)