diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 16 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/sky.glsl | 10 |
3 files changed, 14 insertions, 14 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 600aa908cc..a9ec48fcd5 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -281,7 +281,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() { utils->capture_timestamps_end(); } -void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) { +void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) { GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target); ERR_FAIL_COND(!rt); @@ -307,12 +307,14 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - if (p_screen_rect.position != Vector2()) { - // Viewport doesn't cover entire window so clear window to black before blitting. + if (p_first) { Size2i win_size = DisplayServer::get_singleton()->window_get_size(); - glViewport(0, 0, win_size.width, win_size.height); - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); + if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) { + // Viewport doesn't cover entire window so clear window to black before blitting. + glViewport(0, 0, win_size.width, win_size.height); + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + } } Vector2i screen_rect_end = p_screen_rect.get_end(); @@ -334,7 +336,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc RID rid_rt = blit.render_target; Rect2 dst_rect = blit.dst_rect; - _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0); + _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0); } } diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 446c6af338..0ba84ce412 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -68,7 +68,7 @@ protected: RasterizerCanvasGLES3 *canvas = nullptr; RasterizerSceneGLES3 *scene = nullptr; - void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer); + void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true); public: RendererUtilities *get_utilities() { return utilities; } diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl index e59bca8b07..2455ffb8e2 100644 --- a/drivers/gles3/shaders/sky.glsl +++ b/drivers/gles3/shaders/sky.glsl @@ -21,12 +21,13 @@ out vec2 uv_interp; /* clang-format on */ void main() { - uv_interp = vertex_attrib; #ifdef USE_INVERTED_Y - gl_Position = vec4(uv_interp, 1.0, 1.0); + uv_interp = vertex_attrib; #else - gl_Position = vec4(uv_interp.x, uv_interp.y * -1.0, 1.0, 1.0); + // We're doing clockwise culling so flip the order + uv_interp = vec2(vertex_attrib.x, vertex_attrib.y * -1.0); #endif + gl_Position = vec4(uv_interp, 1.0, 1.0); } /* clang-format off */ @@ -145,9 +146,6 @@ void main() { cube_normal.x = (uv_interp.x + projection.x) / projection.y; cube_normal.y = (-uv_interp.y - projection.z) / projection.w; #endif -#ifndef USE_INVERTED_Y - cube_normal.y *= -1.0; -#endif cube_normal = mat3(orientation) * cube_normal; cube_normal = normalize(cube_normal); |