diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index ca62b0ca1f..a57c899133 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -981,7 +981,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag //value=E.value.default_value; } else { //zero because it was not provided - if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { //colors must be set as black, with alpha as 1.0 _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data); } else { @@ -1117,8 +1117,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_USAMPLER2D: case ShaderLanguage::TYPE_SAMPLER2D: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { @@ -1138,8 +1137,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_SAMPLERCUBE: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_CUBEMAP_BLACK); } break; default: { @@ -1155,8 +1153,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet case ShaderLanguage::TYPE_USAMPLER3D: case ShaderLanguage::TYPE_SAMPLER3D: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_3D_BLACK); } break; default: { @@ -1187,7 +1184,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet p_textures[k++] = gl_texture; } } else { - //bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); + //bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR; for (int j = 0; j < textures.size(); j++) { Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]); |