diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 193 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 77 | ||||
-rw-r--r-- | drivers/gles3/storage/particles_storage.cpp | 254 | ||||
-rw-r--r-- | drivers/gles3/storage/particles_storage.h | 140 |
5 files changed, 398 insertions, 269 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index b05c13a76d..1aa03f90dd 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -41,6 +41,7 @@ #include "storage/light_storage.h" #include "storage/material_storage.h" #include "storage/mesh_storage.h" +#include "storage/particles_storage.h" #include "storage/texture_storage.h" class RasterizerGLES3 : public RendererCompositor { @@ -55,6 +56,7 @@ protected: GLES3::TextureStorage texture_storage; GLES3::MaterialStorage material_storage; GLES3::MeshStorage mesh_storage; + GLES3::ParticlesStorage particles_storage; GLES3::LightStorage light_storage; RasterizerStorageGLES3 storage; RasterizerCanvasGLES3 canvas; @@ -66,6 +68,7 @@ public: RendererLightStorage *get_light_storage() { return &light_storage; } RendererMaterialStorage *get_material_storage() { return &material_storage; } RendererMeshStorage *get_mesh_storage() { return &mesh_storage; } + RendererParticlesStorage *get_particles_storage() { return &particles_storage; } RendererTextureStorage *get_texture_storage() { return &texture_storage; } RendererStorage *get_storage() { return &storage; } RendererCanvasRender *get_canvas() { return &canvas; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 75009336f8..95d0a90ab1 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -164,198 +164,7 @@ uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) { void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { } -/* PARTICLES */ - -RID RasterizerStorageGLES3::particles_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::particles_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { -} - -void RasterizerStorageGLES3::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { -} - -void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) { -} - -void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, double p_lifetime) { -} - -void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) { -} - -void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, double p_time) { -} - -void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { -} - -void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { -} - -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { -} - -void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, double p_scale) { -} - -void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) { -} -RID RasterizerStorageGLES3::particles_get_process_material(RID p_particles) const { - return RID(); -} - -void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) { -} - -void RasterizerStorageGLES3::particles_set_interpolate(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES3::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { -} - -void RasterizerStorageGLES3::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { -} - -void RasterizerStorageGLES3::particles_set_collision_base_size(RID p_particles, real_t p_size) { -} - -void RasterizerStorageGLES3::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { -} - -void RasterizerStorageGLES3::particles_set_trails(RID p_particles, bool p_enable, double p_length) { -} - -void RasterizerStorageGLES3::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { -} - -void RasterizerStorageGLES3::particles_restart(RID p_particles) { -} - -void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { -} - -void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) { -} - -void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { -} - -void RasterizerStorageGLES3::particles_request_process(RID p_particles) { -} - -AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { - return AABB(); -} - -AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { - return AABB(); -} - -void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { -} - -bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) { - return false; -} - -int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const { - return 0; -} - -RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - return RID(); -} - -void RasterizerStorageGLES3::particles_add_collision(RID p_particles, RID p_instance) { -} - -void RasterizerStorageGLES3::particles_remove_collision(RID p_particles, RID p_instance) { -} - -void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { -} - -void RasterizerStorageGLES3::update_particles() { -} - -bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { - return false; -} - -/* PARTICLES COLLISION */ - -RID RasterizerStorageGLES3::particles_collision_allocate() { - return RID(); -} - -void RasterizerStorageGLES3::particles_collision_initialize(RID p_rid) { -} - -void RasterizerStorageGLES3::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { -} - -void RasterizerStorageGLES3::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { -} - -void RasterizerStorageGLES3::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { -} - -void RasterizerStorageGLES3::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { -} - -void RasterizerStorageGLES3::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { -} - -void RasterizerStorageGLES3::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { -} - -void RasterizerStorageGLES3::particles_collision_height_field_update(RID p_particles_collision) { -} - -void RasterizerStorageGLES3::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { -} - -AABB RasterizerStorageGLES3::particles_collision_get_aabb(RID p_particles_collision) const { - return AABB(); -} - -bool RasterizerStorageGLES3::particles_collision_is_heightfield(RID p_particles_collision) const { - return false; -} - -RID RasterizerStorageGLES3::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { - return RID(); -} - -RID RasterizerStorageGLES3::particles_collision_instance_create(RID p_collision) { - return RID(); -} - -void RasterizerStorageGLES3::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { -} - -void RasterizerStorageGLES3::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { -} +/* FOG */ RID RasterizerStorageGLES3::fog_volume_allocate() { return RID(); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 01041825b6..da1dd0e66b 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -175,83 +175,6 @@ public: void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices); - /* PARTICLES */ - - RID particles_allocate() override; - void particles_initialize(RID p_rid) override; - void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; - void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; - void particles_set_emitting(RID p_particles, bool p_emitting) override; - void particles_set_amount(RID p_particles, int p_amount) override; - void particles_set_lifetime(RID p_particles, double p_lifetime) override; - void particles_set_one_shot(RID p_particles, bool p_one_shot) override; - void particles_set_pre_process_time(RID p_particles, double p_time) override; - void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; - void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; - void particles_set_speed_scale(RID p_particles, double p_scale) override; - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; - void particles_set_process_material(RID p_particles, RID p_material) override; - RID particles_get_process_material(RID p_particles) const override; - void particles_set_fixed_fps(RID p_particles, int p_fps) override; - void particles_set_interpolate(RID p_particles, bool p_enable) override; - void particles_set_fractional_delta(RID p_particles, bool p_enable) override; - void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; - void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; - void particles_set_collision_base_size(RID p_particles, real_t p_size) override; - - void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; - - void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; - void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override; - - void particles_restart(RID p_particles) override; - - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; - - void particles_set_draw_passes(RID p_particles, int p_count) override; - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; - - void particles_request_process(RID p_particles) override; - AABB particles_get_current_aabb(RID p_particles) override; - AABB particles_get_aabb(RID p_particles) const override; - - void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; - - bool particles_get_emitting(RID p_particles) override; - int particles_get_draw_passes(RID p_particles) const override; - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; - - void particles_add_collision(RID p_particles, RID p_instance) override; - void particles_remove_collision(RID p_particles, RID p_instance) override; - - void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; - - void update_particles() override; - bool particles_is_inactive(RID p_particles) const override; - - /* PARTICLES COLLISION */ - - RID particles_collision_allocate() override; - void particles_collision_initialize(RID p_rid) override; - void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; - void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; - void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; - void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; - void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; - void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; - void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; - void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; - void particles_collision_height_field_update(RID p_particles_collision) override; - void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; - AABB particles_collision_get_aabb(RID p_particles_collision) const override; - bool particles_collision_is_heightfield(RID p_particles_collision) const override; - RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override; - - RID particles_collision_instance_create(RID p_collision) override; - void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; - void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; - /* FOG VOLUMES */ RID fog_volume_allocate() override; diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp new file mode 100644 index 0000000000..9ed9fedd5a --- /dev/null +++ b/drivers/gles3/storage/particles_storage.cpp @@ -0,0 +1,254 @@ +/*************************************************************************/ +/* particles_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "particles_storage.h" + +using namespace GLES3; + +ParticlesStorage *ParticlesStorage::singleton = nullptr; + +ParticlesStorage *ParticlesStorage::get_singleton() { + return singleton; +} + +ParticlesStorage::ParticlesStorage() { + singleton = this; +} + +ParticlesStorage::~ParticlesStorage() { + singleton = nullptr; +} + +/* PARTICLES */ + +RID ParticlesStorage::particles_allocate() { + return RID(); +} + +void ParticlesStorage::particles_initialize(RID p_rid) { +} + +void ParticlesStorage::particles_free(RID p_rid) { +} + +void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { +} + +void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { +} + +void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) { +} + +void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { +} + +void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { +} + +void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) { +} + +void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) { +} + +void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { +} + +void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { +} + +void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { +} + +void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { +} + +void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { +} + +void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) { +} + +RID ParticlesStorage::particles_get_process_material(RID p_particles) const { + return RID(); +} + +void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { +} + +void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { +} + +void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) { +} + +void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { +} + +void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { +} + +void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { +} + +void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { +} + +void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) { +} + +void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { +} + +void ParticlesStorage::particles_restart(RID p_particles) { +} + +void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { +} + +void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_count) { +} + +void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { +} + +void ParticlesStorage::particles_request_process(RID p_particles) { +} + +AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { + return AABB(); +} + +AABB ParticlesStorage::particles_get_aabb(RID p_particles) const { + return AABB(); +} + +void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { +} + +bool ParticlesStorage::particles_get_emitting(RID p_particles) { + return false; +} + +int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { + return 0; +} + +RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + return RID(); +} + +void ParticlesStorage::particles_add_collision(RID p_particles, RID p_instance) { +} + +void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_instance) { +} + +void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { +} + +void ParticlesStorage::update_particles() { +} + +bool ParticlesStorage::particles_is_inactive(RID p_particles) const { + return false; +} + +/* PARTICLES COLLISION */ + +RID ParticlesStorage::particles_collision_allocate() { + return RID(); +} + +void ParticlesStorage::particles_collision_initialize(RID p_rid) { +} + +void ParticlesStorage::particles_collision_free(RID p_rid) { +} + +void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { +} + +void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { +} + +void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { +} + +void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { +} + +void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { +} + +void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { +} + +void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { +} + +void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { +} + +void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { +} + +void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { +} + +AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const { + return AABB(); +} + +bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const { + return false; +} + +RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { + return RID(); +} + +RID ParticlesStorage::particles_collision_instance_create(RID p_collision) { + return RID(); +} + +void ParticlesStorage::particles_collision_instance_free(RID p_rid) { +} + +void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { +} + +void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { +} + +#endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h new file mode 100644 index 0000000000..cf47ada5d5 --- /dev/null +++ b/drivers/gles3/storage/particles_storage.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_GLES3_H +#define PARTICLES_STORAGE_GLES3_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/storage/particles_storage.h" + +namespace GLES3 { + +class ParticlesStorage : public RendererParticlesStorage { +private: + static ParticlesStorage *singleton; + +public: + static ParticlesStorage *get_singleton(); + + ParticlesStorage(); + virtual ~ParticlesStorage(); + + /* PARTICLES */ + + virtual RID particles_allocate() override; + virtual void particles_initialize(RID p_rid) override; + virtual void particles_free(RID p_rid) override; + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) override; + virtual void particles_set_amount(RID p_particles, int p_amount) override; + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override; + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override; + virtual void particles_set_pre_process_time(RID p_particles, double p_time) override; + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; + virtual void particles_set_speed_scale(RID p_particles, double p_scale) override; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; + virtual void particles_set_process_material(RID p_particles, RID p_material) override; + virtual RID particles_get_process_material(RID p_particles) const override; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override; + virtual void particles_set_interpolate(RID p_particles, bool p_enable) override; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override; + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override; + + virtual void particles_restart(RID p_particles) override; + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; + + virtual void particles_set_draw_passes(RID p_particles, int p_count) override; + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; + + virtual void particles_request_process(RID p_particles) override; + virtual AABB particles_get_current_aabb(RID p_particles) override; + virtual AABB particles_get_aabb(RID p_particles) const override; + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; + + virtual bool particles_get_emitting(RID p_particles) override; + virtual int particles_get_draw_passes(RID p_particles) const override; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; + + virtual void particles_add_collision(RID p_particles, RID p_instance) override; + virtual void particles_remove_collision(RID p_particles, RID p_instance) override; + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; + + virtual void update_particles() override; + virtual bool particles_is_inactive(RID p_particles) const override; + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() override; + virtual void particles_collision_initialize(RID p_rid) override; + virtual void particles_collision_free(RID p_rid) override; + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; + virtual void particles_collision_height_field_update(RID p_particles_collision) override; + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override; + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override; + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override; + + virtual RID particles_collision_instance_create(RID p_collision) override; + virtual void particles_collision_instance_free(RID p_rid) override; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; +}; + +} // namespace GLES3 + +#endif // GLES3_ENABLED + +#endif // !PARTICLES_STORAGE_GLES3_H |