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-rw-r--r--drivers/SCsub1
-rw-r--r--drivers/alsa/asound-so_wrap.c96
-rw-r--r--drivers/alsa/asound-so_wrap.h40
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp110
-rw-r--r--drivers/alsa/audio_driver_alsa.h94
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.cpp58
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.h58
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp134
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h108
-rw-r--r--drivers/coremidi/midi_driver_coremidi.cpp58
-rw-r--r--drivers/coremidi/midi_driver_coremidi.h58
-rw-r--r--drivers/gles3/effects/copy_effects.cpp62
-rw-r--r--drivers/gles3/effects/copy_effects.h58
-rw-r--r--drivers/gles3/environment/fog.cpp60
-rw-r--r--drivers/gles3/environment/fog.h60
-rw-r--r--drivers/gles3/environment/gi.cpp58
-rw-r--r--drivers/gles3/environment/gi.h58
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp480
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h81
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp101
-rw-r--r--drivers/gles3/rasterizer_gles3.h58
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp172
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h72
-rw-r--r--drivers/gles3/shader_gles3.cpp67
-rw-r--r--drivers/gles3/shader_gles3.h58
-rw-r--r--drivers/gles3/shaders/SCsub1
-rw-r--r--drivers/gles3/shaders/canvas.glsl260
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl37
-rw-r--r--drivers/gles3/shaders/scene.glsl97
-rw-r--r--drivers/gles3/shaders/skeleton.glsl282
-rw-r--r--drivers/gles3/shaders/sky.glsl38
-rw-r--r--drivers/gles3/shaders/stdlib_inc.glsl36
-rw-r--r--drivers/gles3/storage/config.cpp64
-rw-r--r--drivers/gles3/storage/config.h63
-rw-r--r--drivers/gles3/storage/light_storage.cpp73
-rw-r--r--drivers/gles3/storage/light_storage.h73
-rw-r--r--drivers/gles3/storage/material_storage.cpp626
-rw-r--r--drivers/gles3/storage/material_storage.h117
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp690
-rw-r--r--drivers/gles3/storage/mesh_storage.h101
-rw-r--r--drivers/gles3/storage/particles_storage.cpp69
-rw-r--r--drivers/gles3/storage/particles_storage.h58
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.cpp61
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.h60
-rw-r--r--drivers/gles3/storage/texture_storage.cpp272
-rw-r--r--drivers/gles3/storage/texture_storage.h101
-rw-r--r--drivers/gles3/storage/utilities.cpp66
-rw-r--r--drivers/gles3/storage/utilities.h58
-rw-r--r--drivers/png/image_loader_png.cpp58
-rw-r--r--drivers/png/image_loader_png.h58
-rw-r--r--drivers/png/png_driver_common.cpp58
-rw-r--r--drivers/png/png_driver_common.h58
-rw-r--r--drivers/png/resource_saver_png.cpp58
-rw-r--r--drivers/png/resource_saver_png.h58
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp206
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h113
-rw-r--r--drivers/pulseaudio/pulse-so_wrap.c152
-rw-r--r--drivers/pulseaudio/pulse-so_wrap.h110
-rw-r--r--drivers/register_driver_types.cpp60
-rw-r--r--drivers/register_driver_types.h58
-rw-r--r--drivers/spirv-reflect/SCsub17
-rw-r--r--drivers/unix/dir_access_unix.cpp62
-rw-r--r--drivers/unix/dir_access_unix.h58
-rw-r--r--drivers/unix/file_access_unix.cpp58
-rw-r--r--drivers/unix/file_access_unix.h58
-rw-r--r--drivers/unix/ip_unix.cpp58
-rw-r--r--drivers/unix/ip_unix.h58
-rw-r--r--drivers/unix/net_socket_posix.cpp58
-rw-r--r--drivers/unix/net_socket_posix.h58
-rw-r--r--drivers/unix/os_unix.cpp91
-rw-r--r--drivers/unix/os_unix.h66
-rw-r--r--drivers/unix/syslog_logger.cpp58
-rw-r--r--drivers/unix/syslog_logger.h58
-rw-r--r--drivers/unix/thread_posix.cpp58
-rw-r--r--drivers/unix/thread_posix.h58
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp905
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h84
-rw-r--r--drivers/vulkan/vulkan_context.cpp786
-rw-r--r--drivers/vulkan/vulkan_context.h100
-rw-r--r--drivers/vulkan/vulkan_hooks.h58
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp230
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h117
-rw-r--r--drivers/windows/dir_access_windows.cpp58
-rw-r--r--drivers/windows/dir_access_windows.h58
-rw-r--r--drivers/windows/file_access_windows.cpp103
-rw-r--r--drivers/windows/file_access_windows.h64
-rw-r--r--drivers/winmidi/midi_driver_winmidi.cpp58
-rw-r--r--drivers/winmidi/midi_driver_winmidi.h58
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp62
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.h81
90 files changed, 5355 insertions, 4951 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index 6cfcb1d18c..276b99e10b 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -24,7 +24,6 @@ SConscript("winmidi/SCsub")
# Graphics drivers
if env["vulkan"]:
- SConscript("spirv-reflect/SCsub")
SConscript("vulkan/SCsub")
if env["opengl3"]:
SConscript("gl_context/SCsub")
diff --git a/drivers/alsa/asound-so_wrap.c b/drivers/alsa/asound-so_wrap.c
index 65624bcb70..ffe24d4313 100644
--- a/drivers/alsa/asound-so_wrap.c
+++ b/drivers/alsa/asound-so_wrap.c
@@ -1,12 +1,11 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-22 19:22:12
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/alsa/asoundlib.h --sys-include <alsa/asoundlib.h> --soname libasound.so.2 --init-name asound --omit-prefix snd_pcm_sw_params_set_tstamp_type --omit-prefix snd_pcm_status_get_audio_htstamp_report --omit-prefix snd_pcm_sw_params_get_tstamp_type --omit-prefix snd_pcm_status_set_audio_htstamp_config --output-header asound-so_wrap.h --output-implementation asound-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:26:13
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/alsa/asoundlib.h --sys-include "thirdparty/linuxbsd_headers/alsa/asoundlib.h" --soname libasound.so.2 --init-name asound --omit-prefix snd_pcm_sw_params_set_tstamp_type --omit-prefix snd_pcm_status_get_audio_htstamp_report --omit-prefix snd_pcm_sw_params_get_tstamp_type --omit-prefix snd_pcm_status_set_audio_htstamp_config --output-header ./drivers/alsa/asound-so_wrap.h --output-implementation ./drivers/alsa/asound-so_wrap.c
//
#include <stdint.h>
#define snd_asoundlib_version snd_asoundlib_version_dylibloader_orig_asound
-#define snd_dlpath snd_dlpath_dylibloader_orig_asound
#define snd_dlopen snd_dlopen_dylibloader_orig_asound
#define snd_dlsym snd_dlsym_dylibloader_orig_asound
#define snd_dlclose snd_dlclose_dylibloader_orig_asound
@@ -40,7 +39,6 @@
#define snd_strerror snd_strerror_dylibloader_orig_asound
#define snd_lib_error_set_handler snd_lib_error_set_handler_dylibloader_orig_asound
#define snd_lib_error_set_local snd_lib_error_set_local_dylibloader_orig_asound
-#define snd_config_topdir snd_config_topdir_dylibloader_orig_asound
#define snd_config_top snd_config_top_dylibloader_orig_asound
#define snd_config_load snd_config_load_dylibloader_orig_asound
#define snd_config_load_override snd_config_load_override_dylibloader_orig_asound
@@ -58,9 +56,6 @@
#define snd_config_expand snd_config_expand_dylibloader_orig_asound
#define snd_config_evaluate snd_config_evaluate_dylibloader_orig_asound
#define snd_config_add snd_config_add_dylibloader_orig_asound
-#define snd_config_add_before snd_config_add_before_dylibloader_orig_asound
-#define snd_config_add_after snd_config_add_after_dylibloader_orig_asound
-#define snd_config_remove snd_config_remove_dylibloader_orig_asound
#define snd_config_delete snd_config_delete_dylibloader_orig_asound
#define snd_config_delete_compound_members snd_config_delete_compound_members_dylibloader_orig_asound
#define snd_config_copy snd_config_copy_dylibloader_orig_asound
@@ -78,7 +73,6 @@
#define snd_config_imake_safe_string snd_config_imake_safe_string_dylibloader_orig_asound
#define snd_config_imake_pointer snd_config_imake_pointer_dylibloader_orig_asound
#define snd_config_get_type snd_config_get_type_dylibloader_orig_asound
-#define snd_config_is_array snd_config_is_array_dylibloader_orig_asound
#define snd_config_set_id snd_config_set_id_dylibloader_orig_asound
#define snd_config_set_integer snd_config_set_integer_dylibloader_orig_asound
#define snd_config_set_integer64 snd_config_set_integer64_dylibloader_orig_asound
@@ -423,7 +417,6 @@
#define snd_pcm_areas_silence snd_pcm_areas_silence_dylibloader_orig_asound
#define snd_pcm_area_copy snd_pcm_area_copy_dylibloader_orig_asound
#define snd_pcm_areas_copy snd_pcm_areas_copy_dylibloader_orig_asound
-#define snd_pcm_areas_copy_wrap snd_pcm_areas_copy_wrap_dylibloader_orig_asound
#define snd_pcm_hook_get_pcm snd_pcm_hook_get_pcm_dylibloader_orig_asound
#define snd_pcm_hook_get_private snd_pcm_hook_get_private_dylibloader_orig_asound
#define snd_pcm_hook_set_private snd_pcm_hook_set_private_dylibloader_orig_asound
@@ -1015,7 +1008,6 @@
#define snd_mixer_selem_id_get_index snd_mixer_selem_id_get_index_dylibloader_orig_asound
#define snd_mixer_selem_id_set_name snd_mixer_selem_id_set_name_dylibloader_orig_asound
#define snd_mixer_selem_id_set_index snd_mixer_selem_id_set_index_dylibloader_orig_asound
-#define snd_mixer_selem_id_parse snd_mixer_selem_id_parse_dylibloader_orig_asound
#define snd_seq_open snd_seq_open_dylibloader_orig_asound
#define snd_seq_open_lconf snd_seq_open_lconf_dylibloader_orig_asound
#define snd_seq_name snd_seq_name_dylibloader_orig_asound
@@ -1284,9 +1276,8 @@
#define snd_midi_event_encode snd_midi_event_encode_dylibloader_orig_asound
#define snd_midi_event_encode_byte snd_midi_event_encode_byte_dylibloader_orig_asound
#define snd_midi_event_decode snd_midi_event_decode_dylibloader_orig_asound
-#include <alsa/asoundlib.h>
+#include "thirdparty/linuxbsd_headers/alsa/asoundlib.h"
#undef snd_asoundlib_version
-#undef snd_dlpath
#undef snd_dlopen
#undef snd_dlsym
#undef snd_dlclose
@@ -1320,7 +1311,6 @@
#undef snd_strerror
#undef snd_lib_error_set_handler
#undef snd_lib_error_set_local
-#undef snd_config_topdir
#undef snd_config_top
#undef snd_config_load
#undef snd_config_load_override
@@ -1338,9 +1328,6 @@
#undef snd_config_expand
#undef snd_config_evaluate
#undef snd_config_add
-#undef snd_config_add_before
-#undef snd_config_add_after
-#undef snd_config_remove
#undef snd_config_delete
#undef snd_config_delete_compound_members
#undef snd_config_copy
@@ -1358,7 +1345,6 @@
#undef snd_config_imake_safe_string
#undef snd_config_imake_pointer
#undef snd_config_get_type
-#undef snd_config_is_array
#undef snd_config_set_id
#undef snd_config_set_integer
#undef snd_config_set_integer64
@@ -1703,7 +1689,6 @@
#undef snd_pcm_areas_silence
#undef snd_pcm_area_copy
#undef snd_pcm_areas_copy
-#undef snd_pcm_areas_copy_wrap
#undef snd_pcm_hook_get_pcm
#undef snd_pcm_hook_get_private
#undef snd_pcm_hook_set_private
@@ -2295,7 +2280,6 @@
#undef snd_mixer_selem_id_get_index
#undef snd_mixer_selem_id_set_name
#undef snd_mixer_selem_id_set_index
-#undef snd_mixer_selem_id_parse
#undef snd_seq_open
#undef snd_seq_open_lconf
#undef snd_seq_name
@@ -2567,8 +2551,7 @@
#include <dlfcn.h>
#include <stdio.h>
const char* (*snd_asoundlib_version_dylibloader_wrapper_asound)( void);
-int (*snd_dlpath_dylibloader_wrapper_asound)( char*, size_t,const char*);
-void* (*snd_dlopen_dylibloader_wrapper_asound)(const char*, int, char*, size_t);
+void* (*snd_dlopen_dylibloader_wrapper_asound)(const char*, int);
void* (*snd_dlsym_dylibloader_wrapper_asound)( void*,const char*,const char*);
int (*snd_dlclose_dylibloader_wrapper_asound)( void*);
int (*snd_async_add_handler_dylibloader_wrapper_asound)( snd_async_handler_t**, int, snd_async_callback_t, void*);
@@ -2601,7 +2584,6 @@ int (*snd_output_flush_dylibloader_wrapper_asound)( snd_output_t*);
const char* (*snd_strerror_dylibloader_wrapper_asound)( int);
int (*snd_lib_error_set_handler_dylibloader_wrapper_asound)( snd_lib_error_handler_t);
snd_local_error_handler_t (*snd_lib_error_set_local_dylibloader_wrapper_asound)( snd_local_error_handler_t);
-const char* (*snd_config_topdir_dylibloader_wrapper_asound)( void);
int (*snd_config_top_dylibloader_wrapper_asound)( snd_config_t**);
int (*snd_config_load_dylibloader_wrapper_asound)( snd_config_t*, snd_input_t*);
int (*snd_config_load_override_dylibloader_wrapper_asound)( snd_config_t*, snd_input_t*);
@@ -2619,9 +2601,6 @@ int (*snd_config_search_definition_dylibloader_wrapper_asound)( snd_config_t*,co
int (*snd_config_expand_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*,const char*, snd_config_t*, snd_config_t**);
int (*snd_config_evaluate_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*, snd_config_t*, snd_config_t**);
int (*snd_config_add_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*);
-int (*snd_config_add_before_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*);
-int (*snd_config_add_after_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*);
-int (*snd_config_remove_dylibloader_wrapper_asound)( snd_config_t*);
int (*snd_config_delete_dylibloader_wrapper_asound)( snd_config_t*);
int (*snd_config_delete_compound_members_dylibloader_wrapper_asound)(const snd_config_t*);
int (*snd_config_copy_dylibloader_wrapper_asound)( snd_config_t**, snd_config_t*);
@@ -2639,7 +2618,6 @@ int (*snd_config_imake_string_dylibloader_wrapper_asound)( snd_config_t**,const
int (*snd_config_imake_safe_string_dylibloader_wrapper_asound)( snd_config_t**,const char*,const char*);
int (*snd_config_imake_pointer_dylibloader_wrapper_asound)( snd_config_t**,const char*,const void*);
snd_config_type_t (*snd_config_get_type_dylibloader_wrapper_asound)(const snd_config_t*);
-int (*snd_config_is_array_dylibloader_wrapper_asound)(const snd_config_t*);
int (*snd_config_set_id_dylibloader_wrapper_asound)( snd_config_t*,const char*);
int (*snd_config_set_integer_dylibloader_wrapper_asound)( snd_config_t*, long);
int (*snd_config_set_integer64_dylibloader_wrapper_asound)( snd_config_t*, long long);
@@ -2984,7 +2962,6 @@ int (*snd_pcm_area_silence_dylibloader_wrapper_asound)(const snd_pcm_channel_are
int (*snd_pcm_areas_silence_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t, unsigned int, snd_pcm_uframes_t, snd_pcm_format_t);
int (*snd_pcm_area_copy_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_channel_area_t*, snd_pcm_uframes_t, unsigned int, snd_pcm_format_t);
int (*snd_pcm_areas_copy_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_channel_area_t*, snd_pcm_uframes_t, unsigned int, snd_pcm_uframes_t, snd_pcm_format_t);
-int (*snd_pcm_areas_copy_wrap_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_uframes_t,const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_uframes_t,const unsigned int, snd_pcm_uframes_t,const snd_pcm_format_t);
snd_pcm_t* (*snd_pcm_hook_get_pcm_dylibloader_wrapper_asound)( snd_pcm_hook_t*);
void* (*snd_pcm_hook_get_private_dylibloader_wrapper_asound)( snd_pcm_hook_t*);
void (*snd_pcm_hook_set_private_dylibloader_wrapper_asound)( snd_pcm_hook_t*, void*);
@@ -3576,7 +3553,6 @@ const char* (*snd_mixer_selem_id_get_name_dylibloader_wrapper_asound)(const snd_
unsigned int (*snd_mixer_selem_id_get_index_dylibloader_wrapper_asound)(const snd_mixer_selem_id_t*);
void (*snd_mixer_selem_id_set_name_dylibloader_wrapper_asound)( snd_mixer_selem_id_t*,const char*);
void (*snd_mixer_selem_id_set_index_dylibloader_wrapper_asound)( snd_mixer_selem_id_t*, unsigned int);
-int (*snd_mixer_selem_id_parse_dylibloader_wrapper_asound)( snd_mixer_selem_id_t*,const char*);
int (*snd_seq_open_dylibloader_wrapper_asound)( snd_seq_t**,const char*, int, int);
int (*snd_seq_open_lconf_dylibloader_wrapper_asound)( snd_seq_t**,const char*, int, int, snd_config_t*);
const char* (*snd_seq_name_dylibloader_wrapper_asound)( snd_seq_t*);
@@ -3864,14 +3840,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_dlpath
- *(void **) (&snd_dlpath_dylibloader_wrapper_asound) = dlsym(handle, "snd_dlpath");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_dlopen
*(void **) (&snd_dlopen_dylibloader_wrapper_asound) = dlsym(handle, "snd_dlopen");
if (verbose) {
@@ -4136,14 +4104,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_config_topdir
- *(void **) (&snd_config_topdir_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_topdir");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_config_top
*(void **) (&snd_config_top_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_top");
if (verbose) {
@@ -4280,30 +4240,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_config_add_before
- *(void **) (&snd_config_add_before_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_add_before");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// snd_config_add_after
- *(void **) (&snd_config_add_after_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_add_after");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// snd_config_remove
- *(void **) (&snd_config_remove_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_remove");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_config_delete
*(void **) (&snd_config_delete_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_delete");
if (verbose) {
@@ -4440,14 +4376,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_config_is_array
- *(void **) (&snd_config_is_array_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_is_array");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_config_set_id
*(void **) (&snd_config_set_id_dylibloader_wrapper_asound) = dlsym(handle, "snd_config_set_id");
if (verbose) {
@@ -7200,14 +7128,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_pcm_areas_copy_wrap
- *(void **) (&snd_pcm_areas_copy_wrap_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_areas_copy_wrap");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_pcm_hook_get_pcm
*(void **) (&snd_pcm_hook_get_pcm_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_hook_get_pcm");
if (verbose) {
@@ -11936,14 +11856,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_mixer_selem_id_parse
- *(void **) (&snd_mixer_selem_id_parse_dylibloader_wrapper_asound) = dlsym(handle, "snd_mixer_selem_id_parse");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_seq_open
*(void **) (&snd_seq_open_dylibloader_wrapper_asound) = dlsym(handle, "snd_seq_open");
if (verbose) {
diff --git a/drivers/alsa/asound-so_wrap.h b/drivers/alsa/asound-so_wrap.h
index 5332d74152..8d12d15ba8 100644
--- a/drivers/alsa/asound-so_wrap.h
+++ b/drivers/alsa/asound-so_wrap.h
@@ -2,13 +2,12 @@
#define DYLIBLOAD_WRAPPER_ASOUND
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-22 19:22:12
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/alsa/asoundlib.h --sys-include <alsa/asoundlib.h> --soname libasound.so.2 --init-name asound --omit-prefix snd_pcm_sw_params_set_tstamp_type --omit-prefix snd_pcm_status_get_audio_htstamp_report --omit-prefix snd_pcm_sw_params_get_tstamp_type --omit-prefix snd_pcm_status_set_audio_htstamp_config --output-header asound-so_wrap.h --output-implementation asound-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:26:13
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/alsa/asoundlib.h --sys-include "thirdparty/linuxbsd_headers/alsa/asoundlib.h" --soname libasound.so.2 --init-name asound --omit-prefix snd_pcm_sw_params_set_tstamp_type --omit-prefix snd_pcm_status_get_audio_htstamp_report --omit-prefix snd_pcm_sw_params_get_tstamp_type --omit-prefix snd_pcm_status_set_audio_htstamp_config --output-header ./drivers/alsa/asound-so_wrap.h --output-implementation ./drivers/alsa/asound-so_wrap.c
//
#include <stdint.h>
#define snd_asoundlib_version snd_asoundlib_version_dylibloader_orig_asound
-#define snd_dlpath snd_dlpath_dylibloader_orig_asound
#define snd_dlopen snd_dlopen_dylibloader_orig_asound
#define snd_dlsym snd_dlsym_dylibloader_orig_asound
#define snd_dlclose snd_dlclose_dylibloader_orig_asound
@@ -42,7 +41,6 @@
#define snd_strerror snd_strerror_dylibloader_orig_asound
#define snd_lib_error_set_handler snd_lib_error_set_handler_dylibloader_orig_asound
#define snd_lib_error_set_local snd_lib_error_set_local_dylibloader_orig_asound
-#define snd_config_topdir snd_config_topdir_dylibloader_orig_asound
#define snd_config_top snd_config_top_dylibloader_orig_asound
#define snd_config_load snd_config_load_dylibloader_orig_asound
#define snd_config_load_override snd_config_load_override_dylibloader_orig_asound
@@ -60,9 +58,6 @@
#define snd_config_expand snd_config_expand_dylibloader_orig_asound
#define snd_config_evaluate snd_config_evaluate_dylibloader_orig_asound
#define snd_config_add snd_config_add_dylibloader_orig_asound
-#define snd_config_add_before snd_config_add_before_dylibloader_orig_asound
-#define snd_config_add_after snd_config_add_after_dylibloader_orig_asound
-#define snd_config_remove snd_config_remove_dylibloader_orig_asound
#define snd_config_delete snd_config_delete_dylibloader_orig_asound
#define snd_config_delete_compound_members snd_config_delete_compound_members_dylibloader_orig_asound
#define snd_config_copy snd_config_copy_dylibloader_orig_asound
@@ -80,7 +75,6 @@
#define snd_config_imake_safe_string snd_config_imake_safe_string_dylibloader_orig_asound
#define snd_config_imake_pointer snd_config_imake_pointer_dylibloader_orig_asound
#define snd_config_get_type snd_config_get_type_dylibloader_orig_asound
-#define snd_config_is_array snd_config_is_array_dylibloader_orig_asound
#define snd_config_set_id snd_config_set_id_dylibloader_orig_asound
#define snd_config_set_integer snd_config_set_integer_dylibloader_orig_asound
#define snd_config_set_integer64 snd_config_set_integer64_dylibloader_orig_asound
@@ -425,7 +419,6 @@
#define snd_pcm_areas_silence snd_pcm_areas_silence_dylibloader_orig_asound
#define snd_pcm_area_copy snd_pcm_area_copy_dylibloader_orig_asound
#define snd_pcm_areas_copy snd_pcm_areas_copy_dylibloader_orig_asound
-#define snd_pcm_areas_copy_wrap snd_pcm_areas_copy_wrap_dylibloader_orig_asound
#define snd_pcm_hook_get_pcm snd_pcm_hook_get_pcm_dylibloader_orig_asound
#define snd_pcm_hook_get_private snd_pcm_hook_get_private_dylibloader_orig_asound
#define snd_pcm_hook_set_private snd_pcm_hook_set_private_dylibloader_orig_asound
@@ -1017,7 +1010,6 @@
#define snd_mixer_selem_id_get_index snd_mixer_selem_id_get_index_dylibloader_orig_asound
#define snd_mixer_selem_id_set_name snd_mixer_selem_id_set_name_dylibloader_orig_asound
#define snd_mixer_selem_id_set_index snd_mixer_selem_id_set_index_dylibloader_orig_asound
-#define snd_mixer_selem_id_parse snd_mixer_selem_id_parse_dylibloader_orig_asound
#define snd_seq_open snd_seq_open_dylibloader_orig_asound
#define snd_seq_open_lconf snd_seq_open_lconf_dylibloader_orig_asound
#define snd_seq_name snd_seq_name_dylibloader_orig_asound
@@ -1286,9 +1278,8 @@
#define snd_midi_event_encode snd_midi_event_encode_dylibloader_orig_asound
#define snd_midi_event_encode_byte snd_midi_event_encode_byte_dylibloader_orig_asound
#define snd_midi_event_decode snd_midi_event_decode_dylibloader_orig_asound
-#include <alsa/asoundlib.h>
+#include "thirdparty/linuxbsd_headers/alsa/asoundlib.h"
#undef snd_asoundlib_version
-#undef snd_dlpath
#undef snd_dlopen
#undef snd_dlsym
#undef snd_dlclose
@@ -1322,7 +1313,6 @@
#undef snd_strerror
#undef snd_lib_error_set_handler
#undef snd_lib_error_set_local
-#undef snd_config_topdir
#undef snd_config_top
#undef snd_config_load
#undef snd_config_load_override
@@ -1340,9 +1330,6 @@
#undef snd_config_expand
#undef snd_config_evaluate
#undef snd_config_add
-#undef snd_config_add_before
-#undef snd_config_add_after
-#undef snd_config_remove
#undef snd_config_delete
#undef snd_config_delete_compound_members
#undef snd_config_copy
@@ -1360,7 +1347,6 @@
#undef snd_config_imake_safe_string
#undef snd_config_imake_pointer
#undef snd_config_get_type
-#undef snd_config_is_array
#undef snd_config_set_id
#undef snd_config_set_integer
#undef snd_config_set_integer64
@@ -1705,7 +1691,6 @@
#undef snd_pcm_areas_silence
#undef snd_pcm_area_copy
#undef snd_pcm_areas_copy
-#undef snd_pcm_areas_copy_wrap
#undef snd_pcm_hook_get_pcm
#undef snd_pcm_hook_get_private
#undef snd_pcm_hook_set_private
@@ -2297,7 +2282,6 @@
#undef snd_mixer_selem_id_get_index
#undef snd_mixer_selem_id_set_name
#undef snd_mixer_selem_id_set_index
-#undef snd_mixer_selem_id_parse
#undef snd_seq_open
#undef snd_seq_open_lconf
#undef snd_seq_name
@@ -2570,7 +2554,6 @@
extern "C" {
#endif
#define snd_asoundlib_version snd_asoundlib_version_dylibloader_wrapper_asound
-#define snd_dlpath snd_dlpath_dylibloader_wrapper_asound
#define snd_dlopen snd_dlopen_dylibloader_wrapper_asound
#define snd_dlsym snd_dlsym_dylibloader_wrapper_asound
#define snd_dlclose snd_dlclose_dylibloader_wrapper_asound
@@ -2604,7 +2587,6 @@ extern "C" {
#define snd_strerror snd_strerror_dylibloader_wrapper_asound
#define snd_lib_error_set_handler snd_lib_error_set_handler_dylibloader_wrapper_asound
#define snd_lib_error_set_local snd_lib_error_set_local_dylibloader_wrapper_asound
-#define snd_config_topdir snd_config_topdir_dylibloader_wrapper_asound
#define snd_config_top snd_config_top_dylibloader_wrapper_asound
#define snd_config_load snd_config_load_dylibloader_wrapper_asound
#define snd_config_load_override snd_config_load_override_dylibloader_wrapper_asound
@@ -2622,9 +2604,6 @@ extern "C" {
#define snd_config_expand snd_config_expand_dylibloader_wrapper_asound
#define snd_config_evaluate snd_config_evaluate_dylibloader_wrapper_asound
#define snd_config_add snd_config_add_dylibloader_wrapper_asound
-#define snd_config_add_before snd_config_add_before_dylibloader_wrapper_asound
-#define snd_config_add_after snd_config_add_after_dylibloader_wrapper_asound
-#define snd_config_remove snd_config_remove_dylibloader_wrapper_asound
#define snd_config_delete snd_config_delete_dylibloader_wrapper_asound
#define snd_config_delete_compound_members snd_config_delete_compound_members_dylibloader_wrapper_asound
#define snd_config_copy snd_config_copy_dylibloader_wrapper_asound
@@ -2642,7 +2621,6 @@ extern "C" {
#define snd_config_imake_safe_string snd_config_imake_safe_string_dylibloader_wrapper_asound
#define snd_config_imake_pointer snd_config_imake_pointer_dylibloader_wrapper_asound
#define snd_config_get_type snd_config_get_type_dylibloader_wrapper_asound
-#define snd_config_is_array snd_config_is_array_dylibloader_wrapper_asound
#define snd_config_set_id snd_config_set_id_dylibloader_wrapper_asound
#define snd_config_set_integer snd_config_set_integer_dylibloader_wrapper_asound
#define snd_config_set_integer64 snd_config_set_integer64_dylibloader_wrapper_asound
@@ -2987,7 +2965,6 @@ extern "C" {
#define snd_pcm_areas_silence snd_pcm_areas_silence_dylibloader_wrapper_asound
#define snd_pcm_area_copy snd_pcm_area_copy_dylibloader_wrapper_asound
#define snd_pcm_areas_copy snd_pcm_areas_copy_dylibloader_wrapper_asound
-#define snd_pcm_areas_copy_wrap snd_pcm_areas_copy_wrap_dylibloader_wrapper_asound
#define snd_pcm_hook_get_pcm snd_pcm_hook_get_pcm_dylibloader_wrapper_asound
#define snd_pcm_hook_get_private snd_pcm_hook_get_private_dylibloader_wrapper_asound
#define snd_pcm_hook_set_private snd_pcm_hook_set_private_dylibloader_wrapper_asound
@@ -3579,7 +3556,6 @@ extern "C" {
#define snd_mixer_selem_id_get_index snd_mixer_selem_id_get_index_dylibloader_wrapper_asound
#define snd_mixer_selem_id_set_name snd_mixer_selem_id_set_name_dylibloader_wrapper_asound
#define snd_mixer_selem_id_set_index snd_mixer_selem_id_set_index_dylibloader_wrapper_asound
-#define snd_mixer_selem_id_parse snd_mixer_selem_id_parse_dylibloader_wrapper_asound
#define snd_seq_open snd_seq_open_dylibloader_wrapper_asound
#define snd_seq_open_lconf snd_seq_open_lconf_dylibloader_wrapper_asound
#define snd_seq_name snd_seq_name_dylibloader_wrapper_asound
@@ -3849,8 +3825,7 @@ extern "C" {
#define snd_midi_event_encode_byte snd_midi_event_encode_byte_dylibloader_wrapper_asound
#define snd_midi_event_decode snd_midi_event_decode_dylibloader_wrapper_asound
extern const char* (*snd_asoundlib_version_dylibloader_wrapper_asound)( void);
-extern int (*snd_dlpath_dylibloader_wrapper_asound)( char*, size_t,const char*);
-extern void* (*snd_dlopen_dylibloader_wrapper_asound)(const char*, int, char*, size_t);
+extern void* (*snd_dlopen_dylibloader_wrapper_asound)(const char*, int);
extern void* (*snd_dlsym_dylibloader_wrapper_asound)( void*,const char*,const char*);
extern int (*snd_dlclose_dylibloader_wrapper_asound)( void*);
extern int (*snd_async_add_handler_dylibloader_wrapper_asound)( snd_async_handler_t**, int, snd_async_callback_t, void*);
@@ -3883,7 +3858,6 @@ extern int (*snd_output_flush_dylibloader_wrapper_asound)( snd_output_t*);
extern const char* (*snd_strerror_dylibloader_wrapper_asound)( int);
extern int (*snd_lib_error_set_handler_dylibloader_wrapper_asound)( snd_lib_error_handler_t);
extern snd_local_error_handler_t (*snd_lib_error_set_local_dylibloader_wrapper_asound)( snd_local_error_handler_t);
-extern const char* (*snd_config_topdir_dylibloader_wrapper_asound)( void);
extern int (*snd_config_top_dylibloader_wrapper_asound)( snd_config_t**);
extern int (*snd_config_load_dylibloader_wrapper_asound)( snd_config_t*, snd_input_t*);
extern int (*snd_config_load_override_dylibloader_wrapper_asound)( snd_config_t*, snd_input_t*);
@@ -3901,9 +3875,6 @@ extern int (*snd_config_search_definition_dylibloader_wrapper_asound)( snd_confi
extern int (*snd_config_expand_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*,const char*, snd_config_t*, snd_config_t**);
extern int (*snd_config_evaluate_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*, snd_config_t*, snd_config_t**);
extern int (*snd_config_add_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*);
-extern int (*snd_config_add_before_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*);
-extern int (*snd_config_add_after_dylibloader_wrapper_asound)( snd_config_t*, snd_config_t*);
-extern int (*snd_config_remove_dylibloader_wrapper_asound)( snd_config_t*);
extern int (*snd_config_delete_dylibloader_wrapper_asound)( snd_config_t*);
extern int (*snd_config_delete_compound_members_dylibloader_wrapper_asound)(const snd_config_t*);
extern int (*snd_config_copy_dylibloader_wrapper_asound)( snd_config_t**, snd_config_t*);
@@ -3921,7 +3892,6 @@ extern int (*snd_config_imake_string_dylibloader_wrapper_asound)( snd_config_t**
extern int (*snd_config_imake_safe_string_dylibloader_wrapper_asound)( snd_config_t**,const char*,const char*);
extern int (*snd_config_imake_pointer_dylibloader_wrapper_asound)( snd_config_t**,const char*,const void*);
extern snd_config_type_t (*snd_config_get_type_dylibloader_wrapper_asound)(const snd_config_t*);
-extern int (*snd_config_is_array_dylibloader_wrapper_asound)(const snd_config_t*);
extern int (*snd_config_set_id_dylibloader_wrapper_asound)( snd_config_t*,const char*);
extern int (*snd_config_set_integer_dylibloader_wrapper_asound)( snd_config_t*, long);
extern int (*snd_config_set_integer64_dylibloader_wrapper_asound)( snd_config_t*, long long);
@@ -4266,7 +4236,6 @@ extern int (*snd_pcm_area_silence_dylibloader_wrapper_asound)(const snd_pcm_chan
extern int (*snd_pcm_areas_silence_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t, unsigned int, snd_pcm_uframes_t, snd_pcm_format_t);
extern int (*snd_pcm_area_copy_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_channel_area_t*, snd_pcm_uframes_t, unsigned int, snd_pcm_format_t);
extern int (*snd_pcm_areas_copy_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_channel_area_t*, snd_pcm_uframes_t, unsigned int, snd_pcm_uframes_t, snd_pcm_format_t);
-extern int (*snd_pcm_areas_copy_wrap_dylibloader_wrapper_asound)(const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_uframes_t,const snd_pcm_channel_area_t*, snd_pcm_uframes_t,const snd_pcm_uframes_t,const unsigned int, snd_pcm_uframes_t,const snd_pcm_format_t);
extern snd_pcm_t* (*snd_pcm_hook_get_pcm_dylibloader_wrapper_asound)( snd_pcm_hook_t*);
extern void* (*snd_pcm_hook_get_private_dylibloader_wrapper_asound)( snd_pcm_hook_t*);
extern void (*snd_pcm_hook_set_private_dylibloader_wrapper_asound)( snd_pcm_hook_t*, void*);
@@ -4858,7 +4827,6 @@ extern const char* (*snd_mixer_selem_id_get_name_dylibloader_wrapper_asound)(con
extern unsigned int (*snd_mixer_selem_id_get_index_dylibloader_wrapper_asound)(const snd_mixer_selem_id_t*);
extern void (*snd_mixer_selem_id_set_name_dylibloader_wrapper_asound)( snd_mixer_selem_id_t*,const char*);
extern void (*snd_mixer_selem_id_set_index_dylibloader_wrapper_asound)( snd_mixer_selem_id_t*, unsigned int);
-extern int (*snd_mixer_selem_id_parse_dylibloader_wrapper_asound)( snd_mixer_selem_id_t*,const char*);
extern int (*snd_seq_open_dylibloader_wrapper_asound)( snd_seq_t**,const char*, int, int);
extern int (*snd_seq_open_lconf_dylibloader_wrapper_asound)( snd_seq_t**,const char*, int, int, snd_config_t*);
extern const char* (*snd_seq_name_dylibloader_wrapper_asound)( snd_seq_t*);
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index f4c87da9e9..20cd8dd26c 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_alsa.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_alsa.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_driver_alsa.h"
@@ -43,17 +43,17 @@ extern int initialize_pulse(int verbose);
}
#endif
-Error AudioDriverALSA::init_device() {
+Error AudioDriverALSA::init_output_device() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
- // If there is a specified device check that it is really present
- if (device_name != "Default") {
- PackedStringArray list = get_device_list();
- if (list.find(device_name) == -1) {
- device_name = "Default";
- new_device = "Default";
+ // If there is a specified output device check that it is really present
+ if (output_device_name != "Default") {
+ PackedStringArray list = get_output_device_list();
+ if (list.find(output_device_name) == -1) {
+ output_device_name = "Default";
+ new_output_device = "Default";
}
}
@@ -75,10 +75,10 @@ Error AudioDriverALSA::init_device() {
//6 chans - "plug:surround51"
//4 chans - "plug:surround40";
- if (device_name == "Default") {
+ if (output_device_name == "Default") {
status = snd_pcm_open(&pcm_handle, "default", SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
} else {
- String device = device_name;
+ String device = output_device_name;
int pos = device.find(";");
if (pos != -1) {
device = device.substr(0, pos);
@@ -171,7 +171,7 @@ Error AudioDriverALSA::init() {
active.clear();
exit_thread.clear();
- Error err = init_device();
+ Error err = init_output_device();
if (err == OK) {
thread.start(AudioDriverALSA::thread_func, this);
}
@@ -227,18 +227,18 @@ void AudioDriverALSA::thread_func(void *p_udata) {
}
}
- // User selected a new device, finish the current one so we'll init the new device
- if (ad->device_name != ad->new_device) {
- ad->device_name = ad->new_device;
- ad->finish_device();
+ // User selected a new output device, finish the current one so we'll init the new device.
+ if (ad->output_device_name != ad->new_output_device) {
+ ad->output_device_name = ad->new_output_device;
+ ad->finish_output_device();
- Error err = ad->init_device();
+ Error err = ad->init_output_device();
if (err != OK) {
- ERR_PRINT("ALSA: init_device error");
- ad->device_name = "Default";
- ad->new_device = "Default";
+ ERR_PRINT("ALSA: init_output_device error");
+ ad->output_device_name = "Default";
+ ad->new_output_device = "Default";
- err = ad->init_device();
+ err = ad->init_output_device();
if (err != OK) {
ad->active.clear();
ad->exit_thread.set();
@@ -263,7 +263,7 @@ AudioDriver::SpeakerMode AudioDriverALSA::get_speaker_mode() const {
return speaker_mode;
}
-PackedStringArray AudioDriverALSA::get_device_list() {
+PackedStringArray AudioDriverALSA::get_output_device_list() {
PackedStringArray list;
list.push_back("Default");
@@ -298,13 +298,13 @@ PackedStringArray AudioDriverALSA::get_device_list() {
return list;
}
-String AudioDriverALSA::get_device() {
- return device_name;
+String AudioDriverALSA::get_output_device() {
+ return output_device_name;
}
-void AudioDriverALSA::set_device(String device) {
+void AudioDriverALSA::set_output_device(const String &p_name) {
lock();
- new_device = device;
+ new_output_device = p_name;
unlock();
}
@@ -316,7 +316,7 @@ void AudioDriverALSA::unlock() {
mutex.unlock();
}
-void AudioDriverALSA::finish_device() {
+void AudioDriverALSA::finish_output_device() {
if (pcm_handle) {
snd_pcm_close(pcm_handle);
pcm_handle = nullptr;
@@ -327,7 +327,7 @@ void AudioDriverALSA::finish() {
exit_thread.set();
thread.wait_to_finish();
- finish_device();
+ finish_output_device();
}
#endif // ALSA_ENABLED
diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h
index fa1dba38ed..821ba1d145 100644
--- a/drivers/alsa/audio_driver_alsa.h
+++ b/drivers/alsa/audio_driver_alsa.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_alsa.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_alsa.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_ALSA_H
#define AUDIO_DRIVER_ALSA_H
@@ -46,14 +46,14 @@ class AudioDriverALSA : public AudioDriver {
snd_pcm_t *pcm_handle = nullptr;
- String device_name = "Default";
- String new_device = "Default";
+ String output_device_name = "Default";
+ String new_output_device = "Default";
Vector<int32_t> samples_in;
Vector<int16_t> samples_out;
- Error init_device();
- void finish_device();
+ Error init_output_device();
+ void finish_output_device();
static void thread_func(void *p_udata);
@@ -69,20 +69,22 @@ class AudioDriverALSA : public AudioDriver {
SafeFlag exit_thread;
public:
- const char *get_name() const {
+ virtual const char *get_name() const override {
return "ALSA";
- };
-
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ }
+
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
+
+ virtual PackedStringArray get_output_device_list() override;
+ virtual String get_output_device() override;
+ virtual void set_output_device(const String &p_name) override;
AudioDriverALSA() {}
~AudioDriverALSA() {}
diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp
index 61fecccb6b..81472fe70c 100644
--- a/drivers/alsamidi/midi_driver_alsamidi.cpp
+++ b/drivers/alsamidi/midi_driver_alsamidi.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver_alsamidi.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver_alsamidi.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef ALSAMIDI_ENABLED
diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h
index 9265dede3d..3c6300411c 100644
--- a/drivers/alsamidi/midi_driver_alsamidi.h
+++ b/drivers/alsamidi/midi_driver_alsamidi.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver_alsamidi.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver_alsamidi.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MIDI_DRIVER_ALSAMIDI_H
#define MIDI_DRIVER_ALSAMIDI_H
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 1db85e2a60..2c959bb07b 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_coreaudio.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_coreaudio.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef COREAUDIO_ENABLED
@@ -44,10 +44,10 @@ OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID,
void *inClientData) {
AudioDriverCoreAudio *driver = static_cast<AudioDriverCoreAudio *>(inClientData);
- // If our selected device is the Default call set_device to update the
+ // If our selected input device is the Default, call set_input_device to update the
// kAudioOutputUnitProperty_CurrentDevice property
- if (driver->capture_device_name == "Default") {
- driver->capture_set_device("Default");
+ if (driver->input_device_name == "Default") {
+ driver->set_input_device("Default");
}
return noErr;
@@ -58,10 +58,10 @@ OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID
void *inClientData) {
AudioDriverCoreAudio *driver = static_cast<AudioDriverCoreAudio *>(inClientData);
- // If our selected device is the Default call set_device to update the
+ // If our selected output device is the Default call set_output_device to update the
// kAudioOutputUnitProperty_CurrentDevice property
- if (driver->device_name == "Default") {
- driver->set_device("Default");
+ if (driver->output_device_name == "Default") {
+ driver->set_output_device("Default");
}
return noErr;
@@ -158,7 +158,7 @@ Error AudioDriverCoreAudio::init() {
ERR_FAIL_COND_V(result != noErr, FAILED);
if (GLOBAL_GET("audio/driver/enable_input")) {
- return capture_init();
+ return init_input_device();
}
return OK;
}
@@ -283,11 +283,11 @@ void AudioDriverCoreAudio::unlock() {
}
bool AudioDriverCoreAudio::try_lock() {
- return mutex.try_lock() == OK;
+ return mutex.try_lock();
}
void AudioDriverCoreAudio::finish() {
- capture_finish();
+ finish_input_device();
if (audio_unit) {
OSStatus result;
@@ -337,7 +337,7 @@ void AudioDriverCoreAudio::finish() {
}
}
-Error AudioDriverCoreAudio::capture_init() {
+Error AudioDriverCoreAudio::init_input_device() {
AudioComponentDescription desc;
memset(&desc, 0, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
@@ -433,7 +433,7 @@ Error AudioDriverCoreAudio::capture_init() {
return OK;
}
-void AudioDriverCoreAudio::capture_finish() {
+void AudioDriverCoreAudio::finish_input_device() {
if (input_unit) {
lock();
@@ -471,7 +471,7 @@ void AudioDriverCoreAudio::capture_finish() {
}
}
-Error AudioDriverCoreAudio::capture_start() {
+Error AudioDriverCoreAudio::input_start() {
input_buffer_init(buffer_frames);
OSStatus result = AudioOutputUnitStart(input_unit);
@@ -482,7 +482,7 @@ Error AudioDriverCoreAudio::capture_start() {
return OK;
}
-Error AudioDriverCoreAudio::capture_stop() {
+Error AudioDriverCoreAudio::input_stop() {
if (input_unit) {
OSStatus result = AudioOutputUnitStop(input_unit);
if (result != noErr) {
@@ -495,7 +495,7 @@ Error AudioDriverCoreAudio::capture_stop() {
#ifdef MACOS_ENABLED
-PackedStringArray AudioDriverCoreAudio::_get_device_list(bool capture) {
+PackedStringArray AudioDriverCoreAudio::_get_device_list(bool input) {
PackedStringArray list;
list.push_back("Default");
@@ -514,7 +514,7 @@ PackedStringArray AudioDriverCoreAudio::_get_device_list(bool capture) {
UInt32 deviceCount = size / sizeof(AudioDeviceID);
for (UInt32 i = 0; i < deviceCount; i++) {
- prop.mScope = capture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
+ prop.mScope = input ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
@@ -555,10 +555,10 @@ PackedStringArray AudioDriverCoreAudio::_get_device_list(bool capture) {
return list;
}
-void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
+void AudioDriverCoreAudio::_set_device(const String &output_device, bool input) {
AudioDeviceID deviceId;
bool found = false;
- if (device != "Default") {
+ if (output_device != "Default") {
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDevices;
@@ -573,7 +573,7 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
UInt32 deviceCount = size / sizeof(AudioDeviceID);
for (UInt32 i = 0; i < deviceCount && !found; i++) {
- prop.mScope = capture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
+ prop.mScope = input ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput;
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
@@ -602,7 +602,7 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
ERR_FAIL_NULL_MSG(buffer, "Out of memory.");
if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
String name = String::utf8(buffer) + " (" + itos(audioDevices[i]) + ")";
- if (name == device) {
+ if (name == output_device) {
deviceId = audioDevices[i];
found = true;
}
@@ -618,7 +618,7 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
if (!found) {
// If we haven't found the desired device get the system default one
UInt32 size = sizeof(AudioDeviceID);
- UInt32 elem = capture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice;
+ UInt32 elem = input ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice;
AudioObjectPropertyAddress property = { elem, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &property, 0, nullptr, &size, &deviceId);
@@ -628,45 +628,45 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
}
if (found) {
- OSStatus result = AudioUnitSetProperty(capture ? input_unit : audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceId, sizeof(AudioDeviceID));
+ OSStatus result = AudioUnitSetProperty(input ? input_unit : audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceId, sizeof(AudioDeviceID));
ERR_FAIL_COND(result != noErr);
- if (capture) {
- // Reset audio input to keep synchronisation.
+ if (input) {
+ // Reset audio input to keep synchronization.
input_position = 0;
input_size = 0;
}
}
}
-PackedStringArray AudioDriverCoreAudio::get_device_list() {
+PackedStringArray AudioDriverCoreAudio::get_output_device_list() {
return _get_device_list();
}
-String AudioDriverCoreAudio::get_device() {
- return device_name;
+String AudioDriverCoreAudio::get_output_device() {
+ return output_device_name;
}
-void AudioDriverCoreAudio::set_device(String device) {
- device_name = device;
+void AudioDriverCoreAudio::set_output_device(const String &p_name) {
+ output_device_name = p_name;
if (active) {
- _set_device(device_name);
+ _set_device(output_device_name);
}
}
-void AudioDriverCoreAudio::capture_set_device(const String &p_name) {
- capture_device_name = p_name;
- if (active) {
- _set_device(capture_device_name, true);
- }
+PackedStringArray AudioDriverCoreAudio::get_input_device_list() {
+ return _get_device_list(true);
}
-PackedStringArray AudioDriverCoreAudio::capture_get_device_list() {
- return _get_device_list(true);
+String AudioDriverCoreAudio::get_input_device() {
+ return input_device_name;
}
-String AudioDriverCoreAudio::capture_get_device() {
- return capture_device_name;
+void AudioDriverCoreAudio::set_input_device(const String &p_name) {
+ input_device_name = p_name;
+ if (active) {
+ _set_device(input_device_name, true);
+ }
}
#endif
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index aac5077bb1..67ff3f3efc 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_coreaudio.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_coreaudio.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_COREAUDIO_H
#define AUDIO_DRIVER_COREAUDIO_H
@@ -47,8 +47,8 @@ class AudioDriverCoreAudio : public AudioDriver {
bool active = false;
Mutex mutex;
- String device_name = "Default";
- String capture_device_name = "Default";
+ String output_device_name = "Default";
+ String input_device_name = "Default";
int mix_rate = 0;
unsigned int channels = 2;
@@ -60,7 +60,7 @@ class AudioDriverCoreAudio : public AudioDriver {
#ifdef MACOS_ENABLED
PackedStringArray _get_device_list(bool capture = false);
- void _set_device(const String &device, bool capture = false);
+ void _set_device(const String &output_device, bool capture = false);
static OSStatus input_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
@@ -83,39 +83,39 @@ class AudioDriverCoreAudio : public AudioDriver {
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList *ioData);
- Error capture_init();
- void capture_finish();
+ Error init_input_device();
+ void finish_input_device();
public:
- const char *get_name() const {
+ virtual const char *get_name() const override {
return "CoreAudio";
};
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
-
- virtual Error capture_start();
- virtual Error capture_stop();
-
- bool try_lock();
- void stop();
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
#ifdef MACOS_ENABLED
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
+ virtual PackedStringArray get_output_device_list() override;
+ virtual String get_output_device() override;
+ virtual void set_output_device(const String &p_name) override;
- virtual PackedStringArray capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
+ virtual PackedStringArray get_input_device_list() override;
+ virtual String get_input_device() override;
+ virtual void set_input_device(const String &p_name) override;
#endif
+ virtual Error input_start() override;
+ virtual Error input_stop() override;
+
+ bool try_lock();
+ void stop();
+
AudioDriverCoreAudio();
~AudioDriverCoreAudio() {}
};
diff --git a/drivers/coremidi/midi_driver_coremidi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp
index dc69ab9472..7a1b278562 100644
--- a/drivers/coremidi/midi_driver_coremidi.cpp
+++ b/drivers/coremidi/midi_driver_coremidi.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver_coremidi.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver_coremidi.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef COREMIDI_ENABLED
diff --git a/drivers/coremidi/midi_driver_coremidi.h b/drivers/coremidi/midi_driver_coremidi.h
index ac2ad99eb3..38fb515664 100644
--- a/drivers/coremidi/midi_driver_coremidi.h
+++ b/drivers/coremidi/midi_driver_coremidi.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver_coremidi.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver_coremidi.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MIDI_DRIVER_COREMIDI_H
#define MIDI_DRIVER_COREMIDI_H
diff --git a/drivers/gles3/effects/copy_effects.cpp b/drivers/gles3/effects/copy_effects.cpp
index b552b52cd5..b8c56018dc 100644
--- a/drivers/gles3/effects/copy_effects.cpp
+++ b/drivers/gles3/effects/copy_effects.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* copy_effects.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* copy_effects.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -148,8 +148,8 @@ void CopyEffects::bilinear_blur(GLuint p_source_texture, int p_mipmap_count, con
dest_region.size.y = MAX(1, dest_region.size.y >> 1);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[i % 2]);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_source_texture, i);
- glBlitFramebuffer(source_region.position.x, source_region.position.y, source_region.size.x, source_region.size.y,
- dest_region.position.x, dest_region.position.y, dest_region.size.x, dest_region.size.y, GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ glBlitFramebuffer(source_region.position.x, source_region.position.y, source_region.position.x + source_region.size.x, source_region.position.y + source_region.size.y,
+ dest_region.position.x, dest_region.position.y, dest_region.position.x + dest_region.size.x, dest_region.position.y + dest_region.size.y, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[i % 2]);
source_region = dest_region;
}
diff --git a/drivers/gles3/effects/copy_effects.h b/drivers/gles3/effects/copy_effects.h
index a817c3f0dc..38f79b96a6 100644
--- a/drivers/gles3/effects/copy_effects.h
+++ b/drivers/gles3/effects/copy_effects.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* copy_effects.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* copy_effects.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef COPY_EFFECTS_GLES3_H
#define COPY_EFFECTS_GLES3_H
diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp
index 8587c5f9f7..6083c4da46 100644
--- a/drivers/gles3/environment/fog.cpp
+++ b/drivers/gles3/environment/fog.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* fog.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* fog.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -49,7 +49,7 @@ void Fog::fog_volume_free(RID p_rid) {
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
}
-void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
}
void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h
index fcde7399dd..7dc0265917 100644
--- a/drivers/gles3/environment/fog.h
+++ b/drivers/gles3/environment/fog.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* fog.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* fog.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FOG_GLES3_H
#define FOG_GLES3_H
@@ -49,7 +49,7 @@ public:
virtual void fog_volume_free(RID p_rid) override;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
diff --git a/drivers/gles3/environment/gi.cpp b/drivers/gles3/environment/gi.cpp
index 5b16d3539f..8beee25c64 100644
--- a/drivers/gles3/environment/gi.cpp
+++ b/drivers/gles3/environment/gi.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gi.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gi.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h
index 5b0aad380e..713c3ef3a5 100644
--- a/drivers/gles3/environment/gi.h
+++ b/drivers/gles3/environment/gi.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gi.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gi.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GI_GLES3_H
#define GI_GLES3_H
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 0c102bfc1d..3c5441f3c4 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rasterizer_canvas_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rasterizer_canvas_gles3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rasterizer_canvas_gles3.h"
@@ -106,22 +106,26 @@ void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_trans
void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
+ GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse();
// Clear out any state that may have been left from the 3D pass.
reset_canvas();
- if (state.canvas_instance_data_buffers[state.current_buffer].fence != GLsync()) {
+ if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) {
GLint syncStatus;
- glGetSynciv(state.canvas_instance_data_buffers[state.current_buffer].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
+ glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
if (syncStatus == GL_UNSIGNALED) {
// If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway.
- if (state.canvas_instance_data_buffers[state.current_buffer].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
+ if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
#ifndef WEB_ENABLED
// On web, we do nothing as the glSubBufferData will force a sync anyway and WebGL does not like waiting.
- glClientWaitSync(state.canvas_instance_data_buffers[state.current_buffer].fence, 0, 100000000); // wait for up to 100ms
+ glClientWaitSync(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, 0, 100000000); // wait for up to 100ms
#endif
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used = RSG::rasterizer->get_frame_number();
+ glDeleteSync(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].fence = GLsync();
} else {
// Used in last frame or frame before that. OpenGL can get up to two frames behind, so these buffers may still be in use
// Allocate a new buffer and use that.
@@ -129,9 +133,9 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
} else {
// Already finished all rendering commands, we can use it.
- state.canvas_instance_data_buffers[state.current_buffer].last_frame_used = RSG::rasterizer->get_frame_number();
- glDeleteSync(state.canvas_instance_data_buffers[state.current_buffer].fence);
- state.canvas_instance_data_buffers[state.current_buffer].fence = GLsync();
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used = RSG::rasterizer->get_frame_number();
+ glDeleteSync(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].fence = GLsync();
}
}
@@ -278,7 +282,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
if (light_count > 0) {
- glBindBufferBase(GL_UNIFORM_BUFFER, LIGHT_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer].light_ubo);
+ glBindBufferBase(GL_UNIFORM_BUFFER, LIGHT_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_data_buffer_index].light_ubo);
#ifdef WEB_ENABLED
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightUniform) * light_count, state.light_uniforms);
@@ -311,9 +315,14 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
+ // If we've overridden the render target's color texture, then we need
+ // to invert the Y axis, so 2D texture appear right side up.
+ // We're probably rendering directly to an XR device.
+ float y_scale = texture_storage->render_target_get_override_color(p_to_render_target).is_valid() ? -2.0f : 2.0f;
+
Transform3D screen_transform;
screen_transform.translate_local(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
- screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
+ screen_transform.scale(Vector3(2.0f / ssize.width, y_scale / ssize.height, 1.0f));
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
@@ -355,7 +364,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state_buffer.tex_to_sdf = 1.0 / ((canvas_scale.x + canvas_scale.y) * 0.5);
- glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer].state_ubo);
+ glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_data_buffer_index].state_ubo);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW);
GLuint global_buffer = material_storage->global_shader_parameters_get_uniform_buffer();
@@ -384,11 +393,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
bool backbuffer_gen_mipmaps = false;
+ bool update_skeletons = false;
Item *ci = p_item_list;
Item *canvas_group_owner = nullptr;
- uint32_t starting_index = 0;
+ state.last_item_index = 0;
while (ci) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
@@ -425,10 +435,30 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
}
+ if (ci->skeleton.is_valid()) {
+ const Item::Command *c = ci->commands;
+
+ while (c) {
+ if (c->type == Item::Command::TYPE_MESH) {
+ const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
+ if (cm->mesh_instance.is_valid()) {
+ mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
+ update_skeletons = true;
+ }
+ }
+ c = c->next;
+ }
+ }
+
if (ci->canvas_group_owner != nullptr) {
if (canvas_group_owner == nullptr) {
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
// Canvas group begins here, render until before this item
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
item_count = 0;
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
@@ -455,7 +485,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
if (ci == canvas_group_owner) {
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, true);
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true);
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
@@ -468,9 +502,13 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
if (backbuffer_copy) {
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
//render anything pending, including clearing if no items
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
item_count = 0;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
@@ -492,7 +530,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
items[item_count++] = ci;
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
//then reset
item_count = 0;
}
@@ -504,14 +546,15 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
RenderingServerDefault::redraw_request();
}
- state.canvas_instance_data_buffers[state.current_buffer].fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// Clear out state used in 2D pass
reset_canvas();
- state.current_buffer = (state.current_buffer + 1) % state.canvas_instance_data_buffers.size();
+ state.current_data_buffer_index = (state.current_data_buffer_index + 1) % state.canvas_instance_data_buffers.size();
+ state.current_instance_buffer_index = 0;
}
-void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool p_to_backbuffer) {
+void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
canvas_begin(p_to_render_target, p_to_backbuffer);
@@ -527,18 +570,17 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
// Record Batches.
// First item always forms its own batch.
bool batch_broken = false;
- _new_batch(batch_broken, index);
+ _new_batch(batch_broken);
// Override the start position and index as we want to start from where we finished off last time.
- state.canvas_instance_batches[state.current_batch_index].start = r_last_index * sizeof(InstanceData);
+ state.canvas_instance_batches[state.current_batch_index].start = state.last_item_index;
index = 0;
- _align_instance_data_buffer(index);
for (int i = 0; i < p_item_count; i++) {
Item *ci = items[i];
if (ci->final_clip_owner != state.canvas_instance_batches[state.current_batch_index].clip) {
- _new_batch(batch_broken, index);
+ _new_batch(batch_broken);
state.canvas_instance_batches[state.current_batch_index].clip = ci->final_clip_owner;
current_clip = ci->final_clip_owner;
}
@@ -550,17 +592,19 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
material = default_clip_children_material;
}
} else {
- if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
- material = default_clip_children_material;
- } else {
- material = default_canvas_group_material;
+ if (material.is_null()) {
+ if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
+ material = default_clip_children_material;
+ } else {
+ material = default_canvas_group_material;
+ }
}
}
}
GLES3::CanvasShaderData *shader_data_cache = nullptr;
if (material != state.canvas_instance_batches[state.current_batch_index].material) {
- _new_batch(batch_broken, index);
+ _new_batch(batch_broken);
GLES3::CanvasMaterialData *material_data = nullptr;
if (material.is_valid()) {
@@ -579,7 +623,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
GLES3::CanvasShaderData::BlendMode blend_mode = shader_data_cache ? shader_data_cache->blend_mode : GLES3::CanvasShaderData::BLEND_MODE_MIX;
- _record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken);
+ _record_item_commands(ci, p_to_render_target, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken, r_sdf_used);
}
if (index == 0) {
@@ -590,14 +634,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
// Copy over all data needed for rendering.
- glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].ubo);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index]);
#ifdef WEB_ENABLED
- glBufferSubData(GL_UNIFORM_BUFFER, r_last_index * sizeof(InstanceData), sizeof(InstanceData) * index, state.instance_data_array);
+ glBufferSubData(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), sizeof(InstanceData) * index, state.instance_data_array);
#else
// On Desktop and mobile we map the memory without synchronizing for maximum speed.
- void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, r_last_index * sizeof(InstanceData), index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
- memcpy(ubo, state.instance_data_array, index * sizeof(InstanceData));
- glUnmapBuffer(GL_UNIFORM_BUFFER);
+ void *buffer = glMapBufferRange(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
+ memcpy(buffer, state.instance_data_array, index * sizeof(InstanceData));
+ glUnmapBuffer(GL_ARRAY_BUFFER);
#endif
glDisable(GL_SCISSOR_TEST);
@@ -624,7 +668,17 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
uint64_t specialization = 0;
specialization |= uint64_t(state.canvas_instance_batches[i].lights_disabled);
specialization |= uint64_t(!GLES3::Config::get_singleton()->float_texture_supported) << 1;
- bool success = _bind_material(material_data, variant, specialization);
+ RID shader_version = data.canvas_shader_default_version;
+
+ if (material_data) {
+ if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
+ // Bind uniform buffer and textures
+ material_data->bind_uniforms();
+ shader_version = material_data->shader_data->version;
+ }
+ }
+
+ bool success = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization);
if (!success) {
continue;
}
@@ -708,14 +762,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
state.current_batch_index = 0;
state.canvas_instance_batches.clear();
- r_last_index += index;
+ state.last_item_index += index;
}
-void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken) {
+void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used) {
RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter;
if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].filter = texture_filter;
}
@@ -723,7 +777,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RenderingServer::CanvasItemTextureRepeat texture_repeat = p_item->texture_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? state.default_repeat : p_item->texture_repeat;
if (texture_repeat != state.canvas_instance_batches[state.current_batch_index].repeat) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].repeat = texture_repeat;
}
@@ -754,7 +808,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
light_count++;
- if (light_count == data.max_lights_per_item) {
+ if (light_count == data.max_lights_per_item - 1) {
break;
}
}
@@ -767,7 +821,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
bool lights_disabled = light_count == 0 && !state.using_directional_lights;
if (lights_disabled != state.canvas_instance_batches[state.current_batch_index].lights_disabled) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].lights_disabled = lights_disabled;
}
@@ -804,18 +858,19 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config
- Color blend_color;
+ Color blend_color = base_color;
+ GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode;
if (c->type == Item::Command::TYPE_RECT) {
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
if (rect->flags & CANVAS_RECT_LCD) {
- p_blend_mode = GLES3::CanvasShaderData::BLEND_MODE_LCD;
+ blend_mode = GLES3::CanvasShaderData::BLEND_MODE_LCD;
blend_color = rect->modulate * base_color;
}
}
- if (p_blend_mode != state.canvas_instance_batches[state.current_batch_index].blend_mode || blend_color != state.canvas_instance_batches[state.current_batch_index].blend_color) {
- _new_batch(r_batch_broken, r_index);
- state.canvas_instance_batches[state.current_batch_index].blend_mode = p_blend_mode;
+ if (blend_mode != state.canvas_instance_batches[state.current_batch_index].blend_mode || blend_color != state.canvas_instance_batches[state.current_batch_index].blend_color) {
+ _new_batch(r_batch_broken);
+ state.canvas_instance_batches[state.current_batch_index].blend_mode = blend_mode;
state.canvas_instance_batches[state.current_batch_index].blend_color = blend_color;
}
@@ -824,12 +879,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
if (rect->flags & CANVAS_RECT_TILE && state.canvas_instance_batches[state.current_batch_index].repeat != RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
}
if (rect->texture != state.canvas_instance_batches[state.current_batch_index].tex || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_RECT) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = rect->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT;
state.canvas_instance_batches[state.current_batch_index].command = c;
@@ -856,14 +911,16 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
+ state.instance_data_array[r_index].flags |= FLAGS_FLIP_H;
}
if (rect->flags & CANVAS_RECT_FLIP_V) {
src_rect.size.y *= -1;
+ state.instance_data_array[r_index].flags |= FLAGS_FLIP_V;
}
if (rect->flags & CANVAS_RECT_TRANSPOSE) {
- dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform
+ state.instance_data_array[r_index].flags |= FLAGS_TRANSPOSE_RECT;
}
if (rect->flags & CANVAS_RECT_CLIP_UV) {
@@ -917,7 +974,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);
if (np->texture != state.canvas_instance_batches[state.current_batch_index].tex || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_NINEPATCH) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = np->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_NINEPATCH;
state.canvas_instance_batches[state.current_batch_index].command = c;
@@ -982,7 +1039,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
// Polygon's can't be batched, so always create a new batch
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = polygon->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_POLYGON;
@@ -1009,7 +1066,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE;
@@ -1034,10 +1091,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
if (primitive->point_count == 4) {
// Reset base data.
_update_transform_2d_to_mat2x3(base_transform * draw_transform, state.instance_data_array[r_index].world);
- state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0;
- state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0;
-
- state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config
+ _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
for (uint32_t j = 0; j < 3; j++) {
int offset = j == 0 ? 0 : 1;
@@ -1059,7 +1113,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
case Item::Command::TYPE_MULTIMESH:
case Item::Command::TYPE_PARTICLES: {
// Mesh's can't be batched, so always create a new batch
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
Color modulate(1, 1, 1, 1);
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_ATTRIBUTES;
@@ -1074,6 +1128,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].tex = mm->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
+ if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
+ }
+ if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) {
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+ }
} else if (c->type == Item::Command::TYPE_PARTICLES) {
GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
@@ -1082,16 +1142,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
- bool local_coords = particles_storage->particles_is_using_local_coords(particles);
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
// Pass collision information.
- Transform2D xform;
- if (local_coords) {
- xform = p_item->final_transform;
- } else {
- xform = p_canvas_transform_inverse;
- }
+ Transform2D xform = p_item->final_transform;
GLuint sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
@@ -1107,6 +1163,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
} else {
particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), 0);
}
+ r_sdf_used |= particles_storage->particles_has_collision(particles);
}
state.canvas_instance_batches[state.current_batch_index].command = c;
@@ -1136,7 +1193,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
if (current_clip) {
if (ci->ignore != reclip) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
if (ci->ignore) {
state.canvas_instance_batches[state.current_batch_index].clip = nullptr;
reclip = true;
@@ -1176,26 +1233,15 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
_bind_canvas_texture(state.canvas_instance_batches[p_index].tex, state.canvas_instance_batches[p_index].filter, state.canvas_instance_batches[p_index].repeat);
- // Bind the region of the UBO used by this batch.
- // If region exceeds the boundary of the UBO, just ignore.
- uint32_t range_bytes = data.max_instances_per_batch * sizeof(InstanceData);
- if (state.canvas_instance_batches[p_index].start >= (data.max_instances_per_ubo - 1) * sizeof(InstanceData)) {
- return;
- } else if (state.canvas_instance_batches[p_index].start >= (data.max_instances_per_ubo - data.max_instances_per_batch) * sizeof(InstanceData)) {
- // If we have less than a full batch at the end, we can just draw it anyway.
- // OpenGL will complain about the UBO being smaller than expected, but it should render fine.
- range_bytes = (data.max_instances_per_ubo - 1) * sizeof(InstanceData) - state.canvas_instance_batches[p_index].start;
- }
-
- uint32_t range_start = state.canvas_instance_batches[p_index].start;
- glBindBufferRange(GL_UNIFORM_BUFFER, INSTANCE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer].ubo, range_start, range_bytes);
-
switch (state.canvas_instance_batches[p_index].command_type) {
case Item::Command::TYPE_RECT:
case Item::Command::TYPE_NINEPATCH: {
glBindVertexArray(data.indexed_quad_array);
- glDrawElements(GL_TRIANGLES, state.canvas_instance_batches[p_index].instance_count * 6, GL_UNSIGNED_INT, 0);
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, false);
+
+ glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0, state.canvas_instance_batches[p_index].instance_count);
glBindVertexArray(0);
} break;
@@ -1207,18 +1253,21 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
ERR_FAIL_COND(!pb);
glBindVertexArray(pb->vertex_array);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
+
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, false);
if (pb->color_disabled && pb->color != Color(1.0, 1.0, 1.0, 1.0)) {
glVertexAttrib4f(RS::ARRAY_COLOR, pb->color.r, pb->color.g, pb->color.b, pb->color.a);
}
if (pb->index_buffer != 0) {
- glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr);
+ glDrawElementsInstanced(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr, 1);
} else {
- glDrawArrays(prim[polygon->primitive], 0, pb->count);
+ glDrawArraysInstanced(prim[polygon->primitive], 0, pb->count, 1);
}
glBindVertexArray(0);
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
if (pb->color_disabled && pb->color != Color(1.0, 1.0, 1.0, 1.0)) {
// Reset so this doesn't pollute other draw calls.
@@ -1228,14 +1277,16 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
case Item::Command::TYPE_PRIMITIVE: {
glBindVertexArray(data.canvas_quad_array);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, true);
+
const GLenum primitive[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLES };
int instance_count = state.canvas_instance_batches[p_index].instance_count;
- if (instance_count > 1) {
+ ERR_FAIL_COND(instance_count <= 0);
+ if (instance_count >= 1) {
glDrawArraysInstanced(primitive[state.canvas_instance_batches[p_index].primitive_points], 0, state.canvas_instance_batches[p_index].primitive_points, instance_count);
- } else {
- glDrawArrays(primitive[state.canvas_instance_batches[p_index].primitive_points], 0, state.canvas_instance_batches[p_index].primitive_points);
}
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
} break;
@@ -1306,10 +1357,6 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
instance_uses_custom_data = true;
}
- if (instance_buffer == 0) {
- break;
- }
-
ERR_FAIL_COND(mesh.is_null());
uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
@@ -1333,12 +1380,20 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
index_array_gl = mesh_storage->mesh_surface_get_index_buffer(surface, 0);
bool use_index_buffer = false;
glBindVertexArray(vertex_array_gl);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
+
+ uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
+ _enable_attributes(range_start, false, instance_count);
+
if (index_array_gl != 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl);
use_index_buffer = true;
}
if (instance_count > 1) {
+ if (instance_buffer == 0) {
+ break;
+ }
// Bind instance buffers.
glBindBuffer(GL_ARRAY_BUFFER, instance_buffer);
glEnableVertexAttribArray(1);
@@ -1356,20 +1411,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
}
GLenum primitive_gl = prim[int(primitive)];
- if (instance_count == 1) {
- if (use_index_buffer) {
- glDrawElements(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0);
- } else {
- glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
- }
- } else if (instance_count > 1) {
- if (use_index_buffer) {
- glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
- } else {
- glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), instance_count);
- }
- }
+ if (use_index_buffer) {
+ glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
+ } else {
+ glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), instance_count);
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (instance_count > 1) {
glDisableVertexAttribArray(5);
@@ -1389,20 +1437,30 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
}
void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) {
- if (r_index >= data.max_instances_per_ubo - 1) {
- ERR_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
- return;
- }
-
- if (state.canvas_instance_batches[state.current_batch_index].instance_count >= data.max_instances_per_batch) {
- _new_batch(r_batch_broken, r_index);
- }
-
state.canvas_instance_batches[state.current_batch_index].instance_count++;
r_index++;
+ if (r_index >= data.max_instances_per_buffer) {
+ // Copy over all data needed for rendering right away
+ // then go back to recording item commands.
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index]);
+#ifdef WEB_ENABLED
+ glBufferSubData(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), sizeof(InstanceData) * r_index, state.instance_data_array);
+#else
+ // On Desktop and mobile we map the memory without synchronizing for maximum speed.
+ void *buffer = glMapBufferRange(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), r_index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
+ memcpy(buffer, state.instance_data_array, r_index * sizeof(InstanceData));
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+#endif
+ _allocate_instance_buffer();
+ r_index = 0;
+ state.last_item_index = 0;
+ r_batch_broken = false; // Force a new batch to be created
+ _new_batch(r_batch_broken);
+ state.canvas_instance_batches[state.current_batch_index].start = 0;
+ }
}
-void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken, uint32_t &r_index) {
+void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken) {
if (state.canvas_instance_batches.size() == 0) {
state.canvas_instance_batches.push_back(Batch());
return;
@@ -1417,27 +1475,25 @@ void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken, uint32_t &r_index)
// Copy the properties of the current batch, we will manually update the things that changed.
Batch new_batch = state.canvas_instance_batches[state.current_batch_index];
new_batch.instance_count = 0;
- new_batch.start = state.canvas_instance_batches[state.current_batch_index].start + state.canvas_instance_batches[state.current_batch_index].instance_count * sizeof(InstanceData);
-
+ new_batch.start = state.canvas_instance_batches[state.current_batch_index].start + state.canvas_instance_batches[state.current_batch_index].instance_count;
+ new_batch.instance_buffer_index = state.current_instance_buffer_index;
state.current_batch_index++;
state.canvas_instance_batches.push_back(new_batch);
- _align_instance_data_buffer(r_index);
}
-bool RasterizerCanvasGLES3::_bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization) {
- if (p_material_data) {
- if (p_material_data->shader_data->version.is_valid() && p_material_data->shader_data->valid) {
- // Bind uniform buffer and textures
- p_material_data->bind_uniforms();
- return GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(p_material_data->shader_data->version, p_variant, p_specialization);
- } else {
- return GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(data.canvas_shader_default_version, p_variant, p_specialization);
- }
- } else {
- return GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(data.canvas_shader_default_version, p_variant, p_specialization);
+void RasterizerCanvasGLES3::_enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate) {
+ uint32_t split = p_primitive ? 11 : 12;
+ for (uint32_t i = 6; i < split; i++) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 6) * 4 * sizeof(float)));
+ glVertexAttribDivisor(i, p_rate);
+ }
+ for (uint32_t i = split; i <= 13; i++) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, sizeof(InstanceData), CAST_INT_TO_UCHAR_PTR(p_start + (i - 6) * 4 * sizeof(float)));
+ glVertexAttribDivisor(i, p_rate);
}
}
-
RID RasterizerCanvasGLES3::light_create() {
CanvasLight canvas_light;
return canvas_light_owner.make_rid(canvas_light);
@@ -1451,6 +1507,9 @@ void RasterizerCanvasGLES3::light_set_texture(RID p_rid, RID p_texture) {
if (cl->texture == p_texture) {
return;
}
+
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
+
if (cl->texture.is_valid()) {
texture_storage->texture_remove_from_texture_atlas(cl->texture);
}
@@ -2062,6 +2121,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
if (t) {
ERR_FAIL_COND(!t->canvas_texture);
ct = t->canvas_texture;
+ if (t->render_target) {
+ t->render_target->used_in_frame = true;
+ }
} else {
ct = texture_storage->get_canvas_texture(p_texture);
}
@@ -2089,6 +2151,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
texture->gl_set_filter(filter);
texture->gl_set_repeat(repeat);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
}
GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
@@ -2102,6 +2167,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
normal_map->gl_set_filter(filter);
normal_map->gl_set_repeat(repeat);
+ if (normal_map->render_target) {
+ normal_map->render_target->used_in_frame = true;
+ }
}
GLES3::Texture *specular_map = texture_storage->get_texture(ct->specular);
@@ -2115,6 +2183,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, specular_map->tex_id);
specular_map->gl_set_filter(filter);
specular_map->gl_set_repeat(repeat);
+ if (specular_map->render_target) {
+ specular_map->render_target->used_in_frame = true;
+ }
}
}
@@ -2188,6 +2259,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
+ glBlendEquation(GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 2);
@@ -2376,8 +2448,8 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
GLuint new_buffers[3];
glGenBuffers(3, new_buffers);
// Batch UBO.
- glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[0]);
- glBufferData(GL_UNIFORM_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, new_buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
// Light uniform buffer.
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[1]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(LightUniform) * data.max_lights_per_render, nullptr, GL_STREAM_DRAW);
@@ -2385,36 +2457,34 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[2]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), nullptr, GL_STREAM_DRAW);
- state.current_buffer = (state.current_buffer + 1);
+ state.current_data_buffer_index = (state.current_data_buffer_index + 1);
DataBuffer db;
- db.ubo = new_buffers[0];
+ db.instance_buffers.push_back(new_buffers[0]);
db.light_ubo = new_buffers[1];
db.state_ubo = new_buffers[2];
db.last_frame_used = RSG::rasterizer->get_frame_number();
- state.canvas_instance_data_buffers.insert(state.current_buffer, db);
- state.current_buffer = state.current_buffer % state.canvas_instance_data_buffers.size();
+ state.canvas_instance_data_buffers.insert(state.current_data_buffer_index, db);
+ state.current_data_buffer_index = state.current_data_buffer_index % state.canvas_instance_data_buffers.size();
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
+void RasterizerCanvasGLES3::_allocate_instance_buffer() {
+ state.current_instance_buffer_index++;
-// Batch start positions need to be aligned to the device's GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
-// This needs to be called anytime a new batch is created.
-void RasterizerCanvasGLES3::_align_instance_data_buffer(uint32_t &r_index) {
- if (GLES3::Config::get_singleton()->uniform_buffer_offset_alignment > int(sizeof(InstanceData))) {
- uint32_t offset = state.canvas_instance_batches[state.current_batch_index].start % GLES3::Config::get_singleton()->uniform_buffer_offset_alignment;
- if (offset > 0) {
- // uniform_buffer_offset_alignment can be 4, 16, 32, or 256. Our instance batches are 128 bytes.
- // Accordingly, this branch is only triggered if we are 128 bytes off.
- uint32_t offset_bytes = GLES3::Config::get_singleton()->uniform_buffer_offset_alignment - offset;
- state.canvas_instance_batches[state.current_batch_index].start += offset_bytes;
- // Offset the instance array so it stays in sync with batch start points.
- // This creates gaps in the instance buffer with wasted space, but we can't help it.
- r_index += offset_bytes / sizeof(InstanceData);
- if (r_index > 0) {
- // In this case we need to copy over the basic data.
- state.instance_data_array[r_index] = state.instance_data_array[r_index - 1];
- }
- }
+ if (int(state.current_instance_buffer_index) < state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.size()) {
+ // We already allocated another buffer in a previous frame, so we can just use it.
+ return;
}
+
+ GLuint new_buffer;
+ glGenBuffers(1, &new_buffer);
+
+ glBindBuffer(GL_ARRAY_BUFFER, new_buffer);
+ glBufferData(GL_ARRAY_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
+
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.push_back(new_buffer);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void RasterizerCanvasGLES3::set_time(double p_time) {
@@ -2558,15 +2628,13 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
int uniform_max_size = config->max_uniform_buffer_size;
if (uniform_max_size < 65536) {
data.max_lights_per_render = 64;
- data.max_instances_per_batch = 128;
} else {
data.max_lights_per_render = 256;
- data.max_instances_per_batch = 512;
}
// Reserve 3 Uniform Buffers for instance data Frame N, N+1 and N+2
- data.max_instances_per_ubo = MAX(data.max_instances_per_batch, uint32_t(GLOBAL_GET("rendering/gl_compatibility/item_buffer_size")));
- data.max_instance_buffer_size = data.max_instances_per_ubo * sizeof(InstanceData); // 16,384 instances * 128 bytes = 2,097,152 bytes = 2,048 kb
+ data.max_instances_per_buffer = uint32_t(GLOBAL_GET("rendering/gl_compatibility/item_buffer_size"));
+ data.max_instance_buffer_size = data.max_instances_per_buffer * sizeof(InstanceData); // 16,384 instances * 128 bytes = 2,097,152 bytes = 2,048 kb
state.canvas_instance_data_buffers.resize(3);
state.canvas_instance_batches.reserve(200);
@@ -2574,8 +2642,8 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
GLuint new_buffers[3];
glGenBuffers(3, new_buffers);
// Batch UBO.
- glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[0]);
- glBufferData(GL_UNIFORM_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, new_buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
// Light uniform buffer.
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[1]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(LightUniform) * data.max_lights_per_render, nullptr, GL_STREAM_DRAW);
@@ -2583,49 +2651,35 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[2]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), nullptr, GL_STREAM_DRAW);
DataBuffer db;
- db.ubo = new_buffers[0];
+ db.instance_buffers.push_back(new_buffers[0]);
db.light_ubo = new_buffers[1];
db.state_ubo = new_buffers[2];
db.last_frame_used = 0;
db.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
state.canvas_instance_data_buffers[i] = db;
}
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
- state.instance_data_array = memnew_arr(InstanceData, data.max_instances_per_ubo);
+ state.instance_data_array = memnew_arr(InstanceData, data.max_instances_per_buffer);
state.light_uniforms = memnew_arr(LightUniform, data.max_lights_per_render);
{
- const uint32_t no_of_instances = data.max_instances_per_batch;
-
+ const uint32_t indices[6] = { 0, 2, 1, 3, 2, 0 };
glGenVertexArrays(1, &data.indexed_quad_array);
glBindVertexArray(data.indexed_quad_array);
glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices);
-
- const uint32_t num_indices = 6;
- const uint32_t quad_indices[num_indices] = { 0, 2, 1, 3, 2, 0 };
-
- const uint32_t total_indices = no_of_instances * num_indices;
- uint32_t *indices = new uint32_t[total_indices];
- for (uint32_t i = 0; i < total_indices; i++) {
- uint32_t quad = i / num_indices;
- uint32_t quad_local = i % num_indices;
- indices[i] = quad_indices[quad_local] + quad * num_indices;
- }
-
glGenBuffers(1, &data.indexed_quad_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.indexed_quad_buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * total_indices, indices, GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * 6, indices, GL_STATIC_DRAW);
glBindVertexArray(0);
- delete[] indices;
}
String global_defines;
global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "#define MAX_LIGHTS " + itos(data.max_lights_per_render) + "\n";
- global_defines += "#define MAX_DRAW_DATA_INSTANCES " + itos(data.max_instances_per_batch) + "\n";
- GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines);
+ GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines, 1);
data.canvas_shader_default_version = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_create();
shadow_render.shader.initialize();
@@ -2639,9 +2693,12 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
// Default CanvasGroup shader.
shader_type canvas_item;
+render_mode unshaded;
+
+uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
if (c.a > 0.0001) {
c.rgb /= c.a;
@@ -2664,9 +2721,12 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
+render_mode unshaded;
+
+uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void fragment() {
- vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
COLOR.rgb = c.rgb;
}
)");
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 0a03d43d07..1c14d0b466 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rasterizer_canvas_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rasterizer_canvas_gles3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RASTERIZER_CANVAS_GLES3_H
#define RASTERIZER_CANVAS_GLES3_H
@@ -75,6 +75,9 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
FLAGS_USE_MSDF = (1 << 28),
FLAGS_USE_LCD = (1 << 29),
+
+ FLAGS_FLIP_H = (1 << 30),
+ FLAGS_FLIP_V = (1 << 31),
};
enum {
@@ -244,8 +247,7 @@ public:
uint32_t max_lights_per_render = 256;
uint32_t max_lights_per_item = 16;
- uint32_t max_instances_per_batch = 512;
- uint32_t max_instances_per_ubo = 16384;
+ uint32_t max_instances_per_buffer = 16384;
uint32_t max_instance_buffer_size = 16384 * 128;
} data;
@@ -253,6 +255,7 @@ public:
// Position in the UBO measured in bytes
uint32_t start = 0;
uint32_t instance_count = 0;
+ uint32_t instance_buffer_index = 0;
RID tex;
RS::CanvasItemTextureFilter filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
@@ -278,7 +281,7 @@ public:
// We track them and ensure that they don't get reused until at least 2 frames have passed
// to avoid the GPU stalling to wait for a resource to become available.
struct DataBuffer {
- GLuint ubo = 0;
+ Vector<GLuint> instance_buffers;
GLuint light_ubo = 0;
GLuint state_ubo = 0;
uint64_t last_frame_used = -3;
@@ -288,9 +291,10 @@ public:
struct State {
LocalVector<DataBuffer> canvas_instance_data_buffers;
LocalVector<Batch> canvas_instance_batches;
- uint32_t current_buffer = 0;
- uint32_t current_buffer_index = 0;
+ uint32_t current_data_buffer_index = 0;
+ uint32_t current_instance_buffer_index = 0;
uint32_t current_batch_index = 0;
+ uint32_t last_item_index = 0;
InstanceData *instance_data_array = nullptr;
@@ -351,14 +355,15 @@ public:
void _prepare_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, Size2 &r_texpixel_size);
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override;
- void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool p_to_backbuffer = false);
- void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch);
+ void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false);
+ void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used);
void _render_batch(Light *p_lights, uint32_t p_index);
bool _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization);
- void _new_batch(bool &r_batch_broken, uint32_t &r_index);
+ void _new_batch(bool &r_batch_broken);
void _add_to_batch(uint32_t &r_index, bool &r_batch_broken);
void _allocate_instance_data_buffer();
- void _align_instance_data_buffer(uint32_t &r_index);
+ void _allocate_instance_buffer();
+ void _enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate = 1);
void set_time(double p_time);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 1b42b55425..2e3e6263ed 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rasterizer_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rasterizer_gles3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rasterizer_gles3.h"
#include "storage/utilities.h"
@@ -179,7 +179,8 @@ typedef void (*DEBUGPROCARB)(GLenum source,
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
void RasterizerGLES3::initialize() {
- print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name());
+ // NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed.
+ print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name().trim_suffix("/PCIe/SSE2")));
}
void RasterizerGLES3::finalize() {
@@ -285,6 +286,15 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
ERR_FAIL_COND(!rt);
+ // We normally render to the render target upside down, so flip Y when blitting to the screen.
+ bool flip_y = true;
+ if (rt->overridden.color.is_valid()) {
+ // If we've overridden the render target's color texture, that means we
+ // didn't render upside down, so we don't need to flip it.
+ // We're probably rendering directly to an XR device.
+ flip_y = false;
+ }
+
GLuint read_fbo = 0;
if (rt->view_count > 1) {
glGenFramebuffers(1, &read_fbo);
@@ -296,10 +306,9 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- // Flip content upside down to correct for coordinates.
Vector2i screen_rect_end = p_screen_rect.get_end();
glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
- p_screen_rect.position.x, screen_rect_end.y, screen_rect_end.x, p_screen_rect.position.y,
+ p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (read_fbo != 0) {
@@ -325,18 +334,14 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
return;
}
- Size2i win_size = DisplayServer::get_singleton()->screen_get_size();
+ Size2i win_size = DisplayServer::get_singleton()->window_get_size();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, win_size.width, win_size.height);
- glDisable(GL_BLEND);
+ glEnable(GL_BLEND);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
glDepthMask(GL_FALSE);
- if (false) {
- // if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- glClearColor(0.0, 0.0, 0.0, 0.0);
- } else {
- glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
- }
+ glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
RID texture = texture_storage->texture_allocate();
@@ -362,14 +367,24 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
}
+ // Flip Y.
+ screenrect.position.y = win_size.y - screenrect.position.y;
+ screenrect.size.y = -screenrect.size.y;
+
+ // Normalize texture coordinates to window size.
+ screenrect.position /= win_size;
+ screenrect.size /= win_size;
+
GLES3::Texture *t = texture_storage->get_texture(texture);
- glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 1);
+ t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
+ copy_effects->copy_to_rect(screenrect);
glBindTexture(GL_TEXTURE_2D, 0);
- texture_storage->texture_free(texture);
-
end_frame(true);
+
+ texture_storage->texture_free(texture);
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index d7d26685b4..446c6af338 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rasterizer_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rasterizer_gles3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RASTERIZER_GLES3_H
#define RASTERIZER_GLES3_H
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 026ec85e6b..1a18f35e64 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rasterizer_scene_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rasterizer_scene_gles3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rasterizer_scene_gles3.h"
#include "core/config/project_settings.h"
@@ -145,6 +145,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata)->data->dirty_dependencies = true;
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata);
@@ -160,6 +161,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep
void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata)->data->dirty_dependencies = true;
}
void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
@@ -191,7 +193,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurface::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED)) {
+ if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == GLES3::SceneShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurface::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurface::FLAG_PASS_SHADOW;
}
@@ -203,7 +205,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
GLES3::SceneMaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip) {
flags |= GeometryInstanceSurface::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<GLES3::SceneMaterialData *>(GLES3::MaterialStorage::get_singleton()->material_get_data(scene_globals.default_material, RS::SHADER_SPATIAL));
@@ -420,6 +422,11 @@ void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_g
}
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
+ if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ if (ginstance->data->dirty_dependencies) {
+ mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ }
+ }
}
ginstance->store_transform_cache = store_transform;
@@ -724,6 +731,11 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
}
}
+ if (p_render_data->view_count > 1) {
+ glBindBufferBase(GL_UNIFORM_BUFFER, SKY_MULTIVIEW_UNIFORM_LOCATION, scene_state.multiview_buffer);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ }
+
if (!sky->radiance) {
_invalidate_sky(sky);
_update_dirty_skys();
@@ -731,7 +743,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
}
}
-void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier) {
+void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier, bool p_use_multiview, bool p_flip_y) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -741,6 +753,11 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection,
GLES3::SkyMaterialData *material_data = nullptr;
RID sky_material;
+ uint64_t spec_constants = p_use_multiview ? SkyShaderGLES3::USE_MULTIVIEW : 0;
+ if (p_flip_y) {
+ spec_constants |= SkyShaderGLES3::USE_INVERTED_Y;
+ }
+
RS::EnvironmentBG background = environment_get_background(p_env);
if (sky) {
@@ -783,18 +800,23 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection,
}
Basis sky_transform = environment_get_sky_orientation(p_env);
sky_transform.invert();
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
- bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
+ bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND, spec_constants);
if (!success) {
return;
}
- material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::ORIENTATION, sky_transform, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
- material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, camera.columns[2][0], camera.columns[0][0], camera.columns[2][1], camera.columns[1][1], shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
- material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::POSITION, p_transform.origin, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
- material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
- material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::LUMINANCE_MULTIPLIER, p_luminance_multiplier, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
+ material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::ORIENTATION, sky_transform, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND, spec_constants);
+ material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, camera.columns[2][0], camera.columns[0][0], camera.columns[2][1], camera.columns[1][1], shader_data->version, SkyShaderGLES3::MODE_BACKGROUND, spec_constants);
+ material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::POSITION, p_transform.origin, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND, spec_constants);
+ material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND, spec_constants);
+ material_storage->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::LUMINANCE_MULTIPLIER, p_luminance_multiplier, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND, spec_constants);
+
+ if (p_use_multiview) {
+ glBindBufferBase(GL_UNIFORM_BUFFER, SKY_MULTIVIEW_UNIFORM_LOCATION, scene_state.multiview_buffer);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ }
glBindVertexArray(sky_globals.screen_triangle_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
@@ -1063,10 +1085,6 @@ void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enabl
glow_bicubic_upscale = p_enable;
}
-void RasterizerSceneGLES3::environment_glow_set_use_high_quality(bool p_enable) {
- glow_high_quality = p_enable;
-}
-
void RasterizerSceneGLES3::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
}
@@ -1169,12 +1187,17 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
GeometryInstanceGLES3 *inst = static_cast<GeometryInstanceGLES3 *>((*p_render_data->instances)[i]);
+ Vector3 center = inst->transform.origin;
if (p_render_data->cam_orthogonal) {
- Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
- inst->depth = near_plane.distance_to(support_min);
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.get_support(-near_plane.normal);
+ }
+ inst->depth = near_plane.distance_to(center) - inst->sorting_offset;
} else {
- Vector3 aabb_center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
- inst->depth = p_render_data->cam_transform.origin.distance_to(aabb_center);
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
+ }
+ inst->depth = p_render_data->cam_transform.origin.distance_to(center) - inst->sorting_offset;
}
uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
@@ -1316,6 +1339,7 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
GLES3::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
GLES3::MaterialStorage::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
+ scene_state.ubo.camera_visible_layers = p_render_data->camera_visible_layers;
if (p_render_data->view_count > 1) {
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
@@ -1528,8 +1552,6 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
}
- li->gl_id = r_omni_light_count;
-
scene_state.omni_light_sort[r_omni_light_count].instance = li;
scene_state.omni_light_sort[r_omni_light_count].depth = distance;
r_omni_light_count++;
@@ -1553,8 +1575,6 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
}
- li->gl_id = r_spot_light_count;
-
scene_state.spot_light_sort[r_spot_light_count].instance = li;
scene_state.spot_light_sort[r_spot_light_count].depth = distance;
r_spot_light_count++;
@@ -1577,8 +1597,11 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index];
RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
+ real_t distance = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].depth : scene_state.spot_light_sort[index].depth;
RID base = li->light;
+ li->gl_id = index;
+
Transform3D light_transform = li->transform;
Vector3 pos = inverse_transform.xform(light_transform.origin);
@@ -1605,13 +1628,11 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
// Reuse fade begin, fade length and distance for shadow LOD determination later.
float fade_begin = 0.0;
float fade_length = 0.0;
- real_t distance = 0.0;
float fade = 1.0;
if (light_storage->light_is_distance_fade_enabled(li->light)) {
fade_begin = light_storage->light_get_distance_fade_begin(li->light);
fade_length = light_storage->light_get_distance_fade_length(li->light);
- distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin);
if (distance > fade_begin) {
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
@@ -1700,6 +1721,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
render_data.cam_projection = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ render_data.camera_visible_layers = p_camera_data->visible_layers;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
@@ -1736,7 +1758,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.reflection_probes = &empty;
}
- bool reverse_cull = false;
+ bool reverse_cull = render_data.cam_transform.basis.determinant() < 0;
///////////
// Fill Light lists here
@@ -1895,7 +1917,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glColorMask(0, 0, 0, 0);
glClearDepth(1.0f);
glClear(GL_DEPTH_BUFFER_BIT);
- uint32_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL |
+ uint64_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL |
SceneShaderGLES3::DISABLE_LIGHTMAP | SceneShaderGLES3::DISABLE_LIGHT_OMNI |
SceneShaderGLES3::DISABLE_LIGHT_SPOT;
@@ -1936,7 +1958,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glClearBufferfv(GL_COLOR, 0, clear_color.components);
}
RENDER_TIMESTAMP("Render Opaque Pass");
- uint32_t spec_constant_base_flags = 0;
+ uint64_t spec_constant_base_flags = 0;
{
// Specialization Constants that apply for entire rendering pass.
@@ -1968,7 +1990,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_DISABLED;
scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK;
- _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform, sky_energy_multiplier);
+ _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform, sky_energy_multiplier, p_camera_data->view_count > 1, flip_y);
}
RENDER_TIMESTAMP("Render 3D Transparent Pass");
@@ -2007,8 +2029,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
GeometryInstanceGLES3 *prev_inst = nullptr;
SceneShaderGLES3::ShaderVariant prev_variant = SceneShaderGLES3::ShaderVariant::MODE_COLOR;
SceneShaderGLES3::ShaderVariant shader_variant = SceneShaderGLES3::MODE_COLOR; // Assigned to silence wrong -Wmaybe-initialized
+ uint64_t prev_spec_constants = 0;
- uint32_t base_spec_constants = p_params->spec_constant_base_flags;
+ // Specializations constants used by all instances in the scene.
+ uint64_t base_spec_constants = p_params->spec_constant_base_flags;
if (p_render_data->view_count > 1) {
base_spec_constants |= SceneShaderGLES3::USE_MULTIVIEW;
@@ -2201,10 +2225,13 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glBindVertexArray(vertex_array_gl);
}
prev_vertex_array_gl = vertex_array_gl;
+
+ // Invalidate the previous index array
+ prev_index_array_gl = 0;
}
bool use_index_buffer = index_array_gl != 0;
- if (prev_index_array_gl != index_array_gl || prev_vertex_array_gl != vertex_array_gl) {
+ if (prev_index_array_gl != index_array_gl) {
if (index_array_gl != 0) {
// Bind index each time so we can use LODs
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl);
@@ -2228,8 +2255,18 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
instance_variant = SceneShaderGLES3::ShaderVariant(1 + int(shader_variant));
}
- if (prev_shader != shader || prev_variant != instance_variant) {
- bool success = material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant, base_spec_constants);
+ uint64_t spec_constants = base_spec_constants;
+
+ if (inst->omni_light_count == 0) {
+ spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_OMNI;
+ }
+
+ if (inst->spot_light_count == 0) {
+ spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_SPOT;
+ }
+
+ if (prev_shader != shader || prev_variant != instance_variant || spec_constants != prev_spec_constants) {
+ bool success = material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant, spec_constants);
if (!success) {
continue;
}
@@ -2241,29 +2278,30 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
opaque_prepass_threshold = 0.1;
}
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, base_spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, spec_constants);
prev_shader = shader;
prev_variant = instance_variant;
+ prev_spec_constants = spec_constants;
}
if (prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) {
// Rebind the light indices.
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, instance_variant, base_spec_constants);
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, instance_variant, base_spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, instance_variant, spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, instance_variant, spec_constants);
if (inst->omni_light_count) {
- glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, instance_variant, base_spec_constants), inst->omni_light_count, inst->omni_light_gl_cache.ptr());
+ glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, instance_variant, spec_constants), inst->omni_light_count, inst->omni_light_gl_cache.ptr());
}
if (inst->spot_light_count) {
- glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant, base_spec_constants), inst->spot_light_count, inst->spot_light_gl_cache.ptr());
+ glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant, spec_constants), inst->spot_light_count, inst->spot_light_gl_cache.ptr());
}
prev_inst = inst;
}
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, instance_variant, base_spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, instance_variant, spec_constants);
if (inst->instance_count > 0) {
// Using MultiMesh or Particles.
// Bind instance buffers.
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 6e1f1babf8..ff043d67f6 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rasterizer_scene_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rasterizer_scene_gles3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RASTERIZER_SCENE_GLES3_H
#define RASTERIZER_SCENE_GLES3_H
@@ -83,6 +83,7 @@ enum SkyUniformLocation {
SKY_EMPTY, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION.
SKY_MATERIAL_UNIFORM_LOCATION,
SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
+ SKY_MULTIVIEW_UNIFORM_LOCATION,
};
struct RenderDataGLES3 {
@@ -93,6 +94,7 @@ struct RenderDataGLES3 {
Transform3D inv_cam_transform;
Projection cam_projection;
bool cam_orthogonal = false;
+ uint32_t camera_visible_layers = 0xFFFFFFFF;
// For stereo rendering
uint32_t view_count = 1;
@@ -333,6 +335,10 @@ private:
float fog_light_color[3];
float fog_sun_scatter;
+ uint32_t camera_visible_layers;
+ uint32_t pad1;
+ uint32_t pad2;
+ uint32_t pad3;
};
static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes");
@@ -387,10 +393,10 @@ private:
GeometryInstanceSurface **elements = nullptr;
int element_count = 0;
bool reverse_cull = false;
- uint32_t spec_constant_base_flags = 0;
+ uint64_t spec_constant_base_flags = 0;
bool force_wireframe = false;
- RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint32_t p_spec_constant_base_flags, bool p_force_wireframe = false) {
+ RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint64_t p_spec_constant_base_flags, bool p_force_wireframe = false) {
elements = p_elements;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
@@ -492,7 +498,6 @@ protected:
float ssao_fadeout_to = 300.0;
bool glow_bicubic_upscale = false;
- bool glow_high_quality = false;
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
/* Sky */
@@ -566,7 +571,7 @@ protected:
void _update_dirty_skys();
void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier);
void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier);
+ void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier, bool p_use_multiview, bool p_flip_y);
void _free_sky_data(Sky *p_sky);
public:
@@ -605,7 +610,6 @@ public:
/* ENVIRONMENT API */
void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
- void environment_glow_set_use_high_quality(bool p_enable) override;
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 1dcd17ea0e..10f42bf22b 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* shader_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* shader_gles3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "shader_gles3.h"
@@ -36,6 +36,11 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+static String _mkid(const String &p_id) {
+ String id = "m_" + p_id.replace("__", "_dus_");
+ return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
+}
+
void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) {
Vector<String> lines = String(p_code).split("\n");
@@ -187,7 +192,7 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
builder.append("#define ViewIndex gl_ViewID_OVR\n");
builder.append("#define MAX_VIEWS 2\n");
builder.append("#else\n");
- builder.append("#define ViewIndex 0\n");
+ builder.append("#define ViewIndex uint(0)\n");
builder.append("#define MAX_VIEWS 1\n");
builder.append("#endif\n");
@@ -425,7 +430,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
// textures
for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
- String native_uniform_name = p_version->texture_uniforms[i];
+ String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
glUniform1i(location, i + base_texture_index);
}
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 83b950ef45..0b2ecbaca6 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* shader_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* shader_gles3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SHADER_GLES3_H
#define SHADER_GLES3_H
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index 2686b1aa48..34713e7e29 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -21,3 +21,4 @@ if "GLES3_GLSL" in env["BUILDERS"]:
env.GLES3_GLSL("canvas_sdf.glsl")
env.GLES3_GLSL("particles.glsl")
env.GLES3_GLSL("particles_copy.glsl")
+ env.GLES3_GLSL("skeleton.glsl")
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index cdae05a516..ea0a0b660d 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -11,6 +11,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
DISABLE_LIGHTING = false
USE_RGBA_SHADOWS = false
+SINGLE_INSTANCE = false
#[vertex]
@@ -19,18 +20,80 @@ layout(location = 0) in vec2 vertex_attrib;
layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib;
-layout(location = 10) in uvec4 bone_attrib;
-layout(location = 11) in vec4 weight_attrib;
-
#ifdef USE_INSTANCING
layout(location = 1) in highp vec4 instance_xform0;
layout(location = 2) in highp vec4 instance_xform1;
layout(location = 5) in highp uvec4 instance_color_custom_data; // Color packed into xy, custom_data packed into zw for compatibility with 3D
+#endif // USE_INSTANCING
+
+#endif // USE_ATTRIBUTES
+
+#include "stdlib_inc.glsl"
+
+layout(location = 6) in highp vec4 attrib_A;
+layout(location = 7) in highp vec4 attrib_B;
+layout(location = 8) in highp vec4 attrib_C;
+layout(location = 9) in highp vec4 attrib_D;
+layout(location = 10) in highp vec4 attrib_E;
+#ifdef USE_PRIMITIVE
+layout(location = 11) in highp uvec4 attrib_F;
+#else
+layout(location = 11) in highp vec4 attrib_F;
+#endif
+layout(location = 12) in highp uvec4 attrib_G;
+layout(location = 13) in highp uvec4 attrib_H;
+
+#define read_draw_data_world_x attrib_A.xy
+#define read_draw_data_world_y attrib_A.zw
+#define read_draw_data_world_ofs attrib_B.xy
+#define read_draw_data_color_texture_pixel_size attrib_B.zw
+
+#ifdef USE_PRIMITIVE
+
+#define read_draw_data_point_a attrib_C.xy
+#define read_draw_data_point_b attrib_C.zw
+#define read_draw_data_point_c attrib_D.xy
+#define read_draw_data_uv_a attrib_D.zw
+#define read_draw_data_uv_b attrib_E.xy
+#define read_draw_data_uv_c attrib_E.zw
+
+#define read_draw_data_color_a_rg attrib_F.x
+#define read_draw_data_color_a_ba attrib_F.y
+#define read_draw_data_color_b_rg attrib_F.z
+#define read_draw_data_color_b_ba attrib_F.w
+#define read_draw_data_color_c_rg attrib_G.x
+#define read_draw_data_color_c_ba attrib_G.y
+
+#else
+
+#define read_draw_data_modulation attrib_C
+#define read_draw_data_ninepatch_margins attrib_D
+#define read_draw_data_dst_rect attrib_E
+#define read_draw_data_src_rect attrib_F
+
#endif
+#define read_draw_data_flags attrib_G.z
+#define read_draw_data_specular_shininess attrib_G.w
+#define read_draw_data_lights attrib_H
+
+// Varyings so the per-instance info can be used in the fragment shader
+flat out vec4 varying_A;
+flat out vec2 varying_B;
+#ifndef USE_PRIMITIVE
+flat out vec4 varying_C;
+#ifndef USE_ATTRIBUTES
+#ifdef USE_NINEPATCH
+
+flat out vec2 varying_D;
+#endif
+flat out vec4 varying_E;
#endif
+#endif
+flat out uvec2 varying_F;
+flat out uvec4 varying_G;
// This needs to be outside clang-format so the ubo comment is in the right place
#ifdef MATERIAL_UNIFORMS_USED
@@ -42,14 +105,10 @@ layout(std140) uniform MaterialUniforms{ //ubo:4
#endif
/* clang-format on */
#include "canvas_uniforms_inc.glsl"
-#include "stdlib_inc.glsl"
-
-uniform sampler2D transforms_texture; //texunit:-1
out vec2 uv_interp;
out vec4 color_interp;
out vec2 vertex_interp;
-flat out int draw_data_instance;
#ifdef USE_NINEPATCH
@@ -60,74 +119,82 @@ out vec2 pixel_size_interp;
#GLOBALS
void main() {
+ varying_A = vec4(read_draw_data_world_x, read_draw_data_world_y);
+ varying_B = read_draw_data_color_texture_pixel_size;
+#ifndef USE_PRIMITIVE
+ varying_C = read_draw_data_ninepatch_margins;
+
+#ifndef USE_ATTRIBUTES
+#ifdef USE_NINEPATCH
+ varying_D = vec2(read_draw_data_dst_rect.z, read_draw_data_dst_rect.w);
+#endif // USE_NINEPATCH
+ varying_E = read_draw_data_src_rect;
+#endif // !USE_ATTRIBUTES
+#endif // USE_PRIMITIVE
+
+ varying_F = uvec2(read_draw_data_flags, read_draw_data_specular_shininess);
+ varying_G = read_draw_data_lights;
+
vec4 instance_custom = vec4(0.0);
#ifdef USE_PRIMITIVE
- draw_data_instance = gl_InstanceID;
vec2 vertex;
vec2 uv;
vec4 color;
if (gl_VertexID % 3 == 0) {
- vertex = draw_data[draw_data_instance].point_a;
- uv = draw_data[draw_data_instance].uv_a;
- color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_a_rg), unpackHalf2x16(draw_data[draw_data_instance].color_a_ba));
+ vertex = read_draw_data_point_a;
+ uv = read_draw_data_uv_a;
+ color = vec4(unpackHalf2x16(read_draw_data_color_a_rg), unpackHalf2x16(read_draw_data_color_a_ba));
} else if (gl_VertexID % 3 == 1) {
- vertex = draw_data[draw_data_instance].point_b;
- uv = draw_data[draw_data_instance].uv_b;
- color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_b_rg), unpackHalf2x16(draw_data[draw_data_instance].color_b_ba));
+ vertex = read_draw_data_point_b;
+ uv = read_draw_data_uv_b;
+ color = vec4(unpackHalf2x16(read_draw_data_color_b_rg), unpackHalf2x16(read_draw_data_color_b_ba));
} else {
- vertex = draw_data[draw_data_instance].point_c;
- uv = draw_data[draw_data_instance].uv_c;
- color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_c_rg), unpackHalf2x16(draw_data[draw_data_instance].color_c_ba));
+ vertex = read_draw_data_point_c;
+ uv = read_draw_data_uv_c;
+ color = vec4(unpackHalf2x16(read_draw_data_color_c_rg), unpackHalf2x16(read_draw_data_color_c_ba));
}
- uvec4 bones = uvec4(0, 0, 0, 0);
- vec4 bone_weights = vec4(0.0);
#elif defined(USE_ATTRIBUTES)
- draw_data_instance = gl_InstanceID;
-#ifdef USE_INSTANCING
- draw_data_instance = 0;
-#endif
vec2 vertex = vertex_attrib;
- vec4 color = color_attrib * draw_data[draw_data_instance].modulation;
+ vec4 color = color_attrib * read_draw_data_modulation;
vec2 uv = uv_attrib;
- uvec4 bones = bone_attrib;
- vec4 bone_weights = weight_attrib;
-
#ifdef USE_INSTANCING
- vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
- color *= instance_color;
- instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
+ if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_COLORS)) {
+ vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
+ color *= instance_color;
+ }
+ if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
+ instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
+ }
#endif
#else
- draw_data_instance = gl_VertexID / 6;
vec2 vertex_base_arr[6] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0), vec2(0.0, 0.0), vec2(1.0, 1.0));
vec2 vertex_base = vertex_base_arr[gl_VertexID % 6];
- vec2 uv = draw_data[draw_data_instance].src_rect.xy + abs(draw_data[draw_data_instance].src_rect.zw) * ((draw_data[draw_data_instance].flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
- vec4 color = draw_data[draw_data_instance].modulation;
- vec2 vertex = draw_data[draw_data_instance].dst_rect.xy + abs(draw_data[draw_data_instance].dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(draw_data[draw_data_instance].src_rect.zw, vec2(0.0, 0.0)));
- uvec4 bones = uvec4(0, 0, 0, 0);
+ vec2 uv = read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) * ((read_draw_data_flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
+ vec4 color = read_draw_data_modulation;
+ vec2 vertex = read_draw_data_dst_rect.xy + abs(read_draw_data_dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(read_draw_data_src_rect.zw, vec2(0.0, 0.0)));
#endif
- mat4 model_matrix = mat4(vec4(draw_data[draw_data_instance].world_x, 0.0, 0.0), vec4(draw_data[draw_data_instance].world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data[draw_data_instance].world_ofs, 0.0, 1.0));
+ mat4 model_matrix = mat4(vec4(read_draw_data_world_x, 0.0, 0.0), vec4(read_draw_data_world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(read_draw_data_world_ofs, 0.0, 1.0));
#ifdef USE_INSTANCING
model_matrix = model_matrix * transpose(mat4(instance_xform0, instance_xform1, vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)));
#endif // USE_INSTANCING
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
- if (bool(draw_data[draw_data_instance].flags & FLAGS_USING_PARTICLES)) {
+ if (bool(read_draw_data_flags & FLAGS_USING_PARTICLES)) {
//scale by texture size
- vertex /= draw_data[draw_data_instance].color_texture_pixel_size;
+ vertex /= read_draw_data_color_texture_pixel_size;
}
#endif
- vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy;
+ vec2 color_texture_pixel_size = read_draw_data_color_texture_pixel_size;
#ifdef USE_POINT_SIZE
float point_size = 1.0;
@@ -137,7 +204,7 @@ void main() {
}
#ifdef USE_NINEPATCH
- pixel_size_interp = abs(draw_data[draw_data_instance].dst_rect.zw) * vertex_base;
+ pixel_size_interp = abs(read_draw_data_dst_rect.zw) * vertex_base;
#endif
#if !defined(SKIP_TRANSFORM_USED)
@@ -170,28 +237,57 @@ void main() {
#include "canvas_uniforms_inc.glsl"
#include "stdlib_inc.glsl"
+in vec2 uv_interp;
+in vec2 vertex_interp;
+in vec4 color_interp;
+
+#ifdef USE_NINEPATCH
+
+in vec2 pixel_size_interp;
+
+#endif
+
+// Can all be flat as they are the same for the whole batched instance
+flat in vec4 varying_A;
+flat in vec2 varying_B;
+#define read_draw_data_world_x varying_A.xy
+#define read_draw_data_world_y varying_A.zw
+#define read_draw_data_color_texture_pixel_size varying_B
+
+#ifndef USE_PRIMITIVE
+flat in vec4 varying_C;
+#define read_draw_data_ninepatch_margins varying_C
+
+#ifndef USE_ATTRIBUTES
+#ifdef USE_NINEPATCH
+
+flat in vec2 varying_D;
+#define read_draw_data_dst_rect_z varying_D.x
+#define read_draw_data_dst_rect_w varying_D.y
+#endif
+
+flat in vec4 varying_E;
+#define read_draw_data_src_rect varying_E
+#endif // USE_ATTRIBUTES
+#endif // USE_PRIMITIVE
+
+flat in uvec2 varying_F;
+flat in uvec4 varying_G;
+#define read_draw_data_flags varying_F.x
+#define read_draw_data_specular_shininess varying_F.y
+#define read_draw_data_lights varying_G
+
#ifndef DISABLE_LIGHTING
uniform sampler2D atlas_texture; //texunit:-2
uniform sampler2D shadow_atlas_texture; //texunit:-3
#endif // DISABLE_LIGHTING
-uniform sampler2D screen_texture; //texunit:-4
+uniform sampler2D color_buffer; //texunit:-4
uniform sampler2D sdf_texture; //texunit:-5
uniform sampler2D normal_texture; //texunit:-6
uniform sampler2D specular_texture; //texunit:-7
uniform sampler2D color_texture; //texunit:0
-in vec2 uv_interp;
-in vec4 color_interp;
-in vec2 vertex_interp;
-flat in int draw_data_instance;
-
-#ifdef USE_NINEPATCH
-
-in vec2 pixel_size_interp;
-
-#endif
-
layout(location = 0) out vec4 frag_color;
#ifdef MATERIAL_UNIFORMS_USED
@@ -297,11 +393,9 @@ vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 lig
#endif
-#define SHADOW_TEST(m_uv) \
- { \
- highp float sd = SHADOW_DEPTH(m_uv); \
- shadow += step(sd, shadow_uv.z / shadow_uv.w); \
- }
+/* clang-format off */
+#define SHADOW_TEST(m_uv) { highp float sd = SHADOW_DEPTH(m_uv); shadow += step(sd, shadow_uv.z / shadow_uv.w); }
+/* clang-format on */
//float distance = length(shadow_pos);
vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
@@ -341,7 +435,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
shadow /= 13.0;
}
- vec4 shadow_color = unpackUnorm4x8(light_array[light_base].shadow_color);
+ vec4 shadow_color = godot_unpackUnorm4x8(light_array[light_base].shadow_color);
#ifdef LIGHT_CODE_USED
shadow_color.rgb *= shadow_modulate;
#endif
@@ -379,7 +473,7 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
} else if (pixel >= draw_size - margin_end) {
return (tex_size - (draw_size - pixel)) * tex_pixel_size;
} else {
- if (!bool(draw_data[draw_data_instance].flags & FLAGS_NINEPACH_DRAW_CENTER)) {
+ if (!bool(read_draw_data_flags & FLAGS_NINEPACH_DRAW_CENTER)) {
draw_center--;
}
@@ -427,28 +521,26 @@ void main() {
int draw_center = 2;
uv = vec2(
- map_ninepatch_axis(pixel_size_interp.x, abs(draw_data[draw_data_instance].dst_rect.z), draw_data[draw_data_instance].color_texture_pixel_size.x, draw_data[draw_data_instance].ninepatch_margins.x, draw_data[draw_data_instance].ninepatch_margins.z, int(draw_data[draw_data_instance].flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
- map_ninepatch_axis(pixel_size_interp.y, abs(draw_data[draw_data_instance].dst_rect.w), draw_data[draw_data_instance].color_texture_pixel_size.y, draw_data[draw_data_instance].ninepatch_margins.y, draw_data[draw_data_instance].ninepatch_margins.w, int(draw_data[draw_data_instance].flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
+ map_ninepatch_axis(pixel_size_interp.x, abs(read_draw_data_dst_rect_z), read_draw_data_color_texture_pixel_size.x, read_draw_data_ninepatch_margins.x, read_draw_data_ninepatch_margins.z, int(read_draw_data_flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
+ map_ninepatch_axis(pixel_size_interp.y, abs(read_draw_data_dst_rect_w), read_draw_data_color_texture_pixel_size.y, read_draw_data_ninepatch_margins.y, read_draw_data_ninepatch_margins.w, int(read_draw_data_flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
if (draw_center == 0) {
color.a = 0.0;
}
- uv = uv * draw_data[draw_data_instance].src_rect.zw + draw_data[draw_data_instance].src_rect.xy; //apply region if needed
+ uv = uv * read_draw_data_src_rect.zw + read_draw_data_src_rect.xy; //apply region if needed
#endif
- if (bool(draw_data[draw_data_instance].flags & FLAGS_CLIP_RECT_UV)) {
- uv = clamp(uv, draw_data[draw_data_instance].src_rect.xy, draw_data[draw_data_instance].src_rect.xy + abs(draw_data[draw_data_instance].src_rect.zw));
+ if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) {
+ uv = clamp(uv, read_draw_data_src_rect.xy, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw));
}
#endif
#ifndef USE_PRIMITIVE
- if (bool(draw_data[draw_data_instance].flags & FLAGS_USE_MSDF)) {
- float px_range = draw_data[draw_data_instance].ninepatch_margins.x;
- float outline_thickness = draw_data[draw_data_instance].ninepatch_margins.y;
- //float reserved1 = draw_data[draw_data_instance].ninepatch_margins.z;
- //float reserved2 = draw_data[draw_data_instance].ninepatch_margins.w;
+ if (bool(read_draw_data_flags & FLAGS_USE_MSDF)) {
+ float px_range = read_draw_data_ninepatch_margins.x;
+ float outline_thickness = read_draw_data_ninepatch_margins.y;
vec4 msdf_sample = texture(color_texture, uv);
vec2 msdf_size = vec2(textureSize(color_texture, 0));
@@ -464,7 +556,7 @@ void main() {
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
}
- } else if (bool(draw_data[draw_data_instance].flags & FLAGS_USE_LCD)) {
+ } else if (bool(read_draw_data_flags & FLAGS_USE_LCD)) {
vec4 lcd_sample = texture(color_texture, uv);
if (lcd_sample.a == 1.0) {
color.rgb = lcd_sample.rgb * color.a;
@@ -478,7 +570,7 @@ void main() {
color *= texture(color_texture, uv);
}
- uint light_count = (draw_data[draw_data_instance].flags >> uint(FLAGS_LIGHT_COUNT_SHIFT)) & uint(0xF); //max 16 lights
+ uint light_count = (read_draw_data_flags >> uint(FLAGS_LIGHT_COUNT_SHIFT)) & uint(0xF); //max 16 lights
bool using_light = light_count > 0u || directional_light_count > 0u;
vec3 normal;
@@ -489,8 +581,14 @@ void main() {
bool normal_used = false;
#endif
- if (normal_used || (using_light && bool(draw_data[draw_data_instance].flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
+ if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
+ if (bool(read_draw_data_flags & FLAGS_FLIP_H)) {
+ normal.x = -normal.x;
+ }
+ if (bool(read_draw_data_flags & FLAGS_FLIP_V)) {
+ normal.y = -normal.y;
+ }
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
} else {
@@ -506,9 +604,9 @@ void main() {
bool specular_shininess_used = false;
#endif
- if (specular_shininess_used || (using_light && normal_used && bool(draw_data[draw_data_instance].flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
+ if (specular_shininess_used || (using_light && normal_used && bool(read_draw_data_flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
specular_shininess = texture(specular_texture, uv);
- specular_shininess *= unpackUnorm4x8(draw_data[draw_data_instance].specular_shininess);
+ specular_shininess *= godot_unpackUnorm4x8(read_draw_data_specular_shininess);
specular_shininess_used = true;
} else {
specular_shininess = vec4(1.0);
@@ -520,7 +618,7 @@ void main() {
vec2 screen_uv = vec2(0.0);
#endif
- vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy;
+ vec2 color_texture_pixel_size = read_draw_data_color_texture_pixel_size.xy;
vec3 light_vertex = vec3(vertex, 0.0);
vec2 shadow_vertex = vertex;
@@ -542,7 +640,7 @@ void main() {
if (normal_used) {
//convert by item transform
- normal.xy = mat2(normalize(draw_data[draw_data_instance].world_x), normalize(draw_data[draw_data_instance].world_y)) * normal.xy;
+ normal.xy = mat2(normalize(read_draw_data_world_x), normalize(read_draw_data_world_y)) * normal.xy;
//convert by canvas transform
normal = normalize((canvas_normal_transform * vec4(normal, 0.0)).xyz);
}
@@ -551,7 +649,7 @@ void main() {
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
-#else
+#elif !defined(MODE_UNSHADED)
color *= canvas_modulation;
#endif
@@ -604,15 +702,15 @@ void main() {
uint light_base;
if (i < 8u) {
if (i < 4u) {
- light_base = draw_data[draw_data_instance].lights[0];
+ light_base = read_draw_data_lights[0];
} else {
- light_base = draw_data[draw_data_instance].lights[1];
+ light_base = read_draw_data_lights[1];
}
} else {
if (i < 12u) {
- light_base = draw_data[draw_data_instance].lights[2];
+ light_base = read_draw_data_lights[2];
} else {
- light_base = draw_data[draw_data_instance].lights[3];
+ light_base = read_draw_data_lights[3];
}
}
light_base >>= (i & 3u) * 8u;
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index dd5ebecb1a..d53c0fcb26 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -27,37 +27,8 @@
#define FLAGS_USE_MSDF uint(1 << 28)
#define FLAGS_USE_LCD uint(1 << 29)
-// must be always 128 bytes long
-struct DrawData {
- vec2 world_x;
- vec2 world_y;
- vec2 world_ofs;
- vec2 color_texture_pixel_size;
-#ifdef USE_PRIMITIVE
- vec2 point_a;
- vec2 point_b;
- vec2 point_c;
- vec2 uv_a;
- vec2 uv_b;
- vec2 uv_c;
- uint color_a_rg;
- uint color_a_ba;
- uint color_b_rg;
- uint color_b_ba;
- uint color_c_rg;
- uint color_c_ba;
-#else
- vec4 modulation;
- vec4 ninepatch_margins;
- vec4 dst_rect; //for built-in rect and UV
- vec4 src_rect;
- uint pad;
- uint pad2;
-#endif
- uint flags;
- uint specular_shininess;
- uvec4 lights;
-};
+#define FLAGS_FLIP_H uint(1 << 30)
+#define FLAGS_FLIP_V uint(1 << 31)
layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
@@ -116,7 +87,3 @@ layout(std140) uniform LightData { //ubo:2
Light light_array[MAX_LIGHTS];
};
#endif // DISABLE_LIGHTING
-layout(std140) uniform DrawDataInstances { //ubo:3
-
- DrawData draw_data[MAX_DRAW_DATA_INSTANCES];
-};
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 04dba602dd..0b389b0478 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -129,7 +129,7 @@ layout(std140) uniform SceneData { // ubo:2
mediump float ambient_color_sky_mix;
bool material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
bool use_ambient_light;
bool use_ambient_cubemap;
bool use_reflection_cubemap;
@@ -142,7 +142,7 @@ layout(std140) uniform SceneData { // ubo:2
uint directional_light_count;
float z_far;
float z_near;
- float pad;
+ float IBL_exposure_normalization;
bool fog_enabled;
float fog_density;
@@ -151,6 +151,10 @@ layout(std140) uniform SceneData { // ubo:2
vec3 fog_light_color;
float fog_sun_scatter;
+ uint camera_visible_layers;
+ uint pad3;
+ uint pad4;
+ uint pad5;
}
scene_data;
@@ -264,9 +268,11 @@ void main() {
#ifdef USE_MULTIVIEW
mat4 projection_matrix = multiview_data.projection_matrix_view[ViewIndex];
mat4 inv_projection_matrix = multiview_data.inv_projection_matrix_view[ViewIndex];
+ vec3 eye_offset = multiview_data.eye_offset[ViewIndex].xyz;
#else
mat4 projection_matrix = scene_data.projection_matrix;
mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+ vec3 eye_offset = vec3(0.0, 0.0, 0.0);
#endif //USE_MULTIVIEW
#ifdef USE_INSTANCING
@@ -455,7 +461,7 @@ layout(std140) uniform SceneData { // ubo:2
mediump float ambient_color_sky_mix;
bool material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
bool use_ambient_light;
bool use_ambient_cubemap;
bool use_reflection_cubemap;
@@ -468,7 +474,7 @@ layout(std140) uniform SceneData { // ubo:2
uint directional_light_count;
float z_far;
float z_near;
- float pad;
+ float IBL_exposure_normalization;
bool fog_enabled;
float fog_density;
@@ -477,6 +483,10 @@ layout(std140) uniform SceneData { // ubo:2
vec3 fog_light_color;
float fog_sun_scatter;
+ uint camera_visible_layers;
+ uint pad3;
+ uint pad4;
+ uint pad5;
}
scene_data;
@@ -495,8 +505,7 @@ multiview_data;
/* clang-format on */
-//directional light data
-
+// Directional light data.
#ifndef DISABLE_LIGHT_DIRECTIONAL
struct DirectionalLightData {
@@ -512,11 +521,12 @@ layout(std140) uniform DirectionalLights { // ubo:7
DirectionalLightData directional_lights[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
};
-#endif
+#endif // !DISABLE_LIGHT_DIRECTIONAL
-// omni and spot
-#if !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
-struct LightData { //this structure needs to be as packed as possible
+// Omni and spot light data.
+#if !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
+
+struct LightData { // This structure needs to be as packed as possible.
highp vec3 position;
highp float inv_radius;
@@ -531,9 +541,9 @@ struct LightData { //this structure needs to be as packed as possible
mediump float specular_amount;
mediump float shadow_opacity;
};
+
#ifndef DISABLE_LIGHT_OMNI
layout(std140) uniform OmniLightData { // ubo:5
-
LightData omni_lights[MAX_LIGHT_DATA_STRUCTS];
};
uniform uint omni_light_indices[MAX_FORWARD_LIGHTS];
@@ -541,9 +551,7 @@ uniform uint omni_light_count;
#endif
#ifndef DISABLE_LIGHT_SPOT
-
layout(std140) uniform SpotLightData { // ubo:6
-
LightData spot_lights[MAX_LIGHT_DATA_STRUCTS];
};
uniform uint spot_light_indices[MAX_FORWARD_LIGHTS];
@@ -554,14 +562,20 @@ uniform uint spot_light_count;
uniform highp samplerCubeShadow positional_shadow; // texunit:-4
#endif
-#endif // !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
+#endif // !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
#ifdef USE_MULTIVIEW
uniform highp sampler2DArray depth_buffer; // texunit:-6
-uniform highp sampler2DArray screen_texture; // texunit:-5
+uniform highp sampler2DArray color_buffer; // texunit:-5
+vec3 multiview_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else
uniform highp sampler2D depth_buffer; // texunit:-6
-uniform highp sampler2D screen_texture; // texunit:-5
+uniform highp sampler2D color_buffer; // texunit:-5
+vec2 multiview_uv(vec2 uv) {
+ return uv;
+}
#endif
uniform highp mat4 world_transform;
@@ -577,6 +591,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
}
#if !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
+
float D_GGX(float cos_theta_m, float alpha) {
float a = cos_theta_m * alpha;
float k = alpha / (1.0 - cos_theta_m * cos_theta_m + a * a);
@@ -633,7 +648,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
/* clang-format off */
-
#CODE : LIGHT
/* clang-format on */
@@ -664,11 +678,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
// https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
-
diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
-
#elif defined(DIFFUSE_BURLEY)
-
{
float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
@@ -676,7 +687,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
}
#else
- // lambert
+ // Lambert
diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
#endif
@@ -687,7 +698,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
#if defined(LIGHT_RIM_USED)
- float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
+ // Epsilon min to prevent pow(0, 0) singularity which results in undefined behavior.
+ float rim_light = pow(max(1e-4, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif
}
@@ -712,7 +724,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
// shlick+ggx as default
float alpha_ggx = roughness * roughness;
#if defined(LIGHT_ANISOTROPY_USED)
-
float aspect = sqrt(1.0 - anisotropy * 0.9);
float ax = alpha_ggx / aspect;
float ay = alpha_ggx * aspect;
@@ -720,7 +731,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
-#else // LIGHT_ANISOTROPY_USED
+#else
float D = D_GGX(cNdotH, alpha_ggx);
float G = V_GGX(cNdotL, cNdotV, alpha_ggx);
#endif // LIGHT_ANISOTROPY_USED
@@ -760,10 +771,10 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
alpha = min(alpha, clamp(1.0 - attenuation, 0.0, 1.0));
#endif
-#endif //defined(LIGHT_CODE_USED)
+#endif // LIGHT_CODE_USED
}
-float get_omni_attenuation(float distance, float inv_range, float decay) {
+float get_omni_spot_attenuation(float distance, float inv_range, float decay) {
float nd = distance * inv_range;
nd *= nd;
nd *= nd; // nd^4
@@ -772,6 +783,7 @@ float get_omni_attenuation(float distance, float inv_range, float decay) {
return nd * pow(max(distance, 0.0001), -decay);
}
+#ifndef DISABLE_LIGHT_OMNI
void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f0, float roughness, float metallic, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
@@ -788,7 +800,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights[idx].position - vertex;
float light_length = length(light_rel_vec);
- float omni_attenuation = get_omni_attenuation(light_length, omni_lights[idx].inv_radius, omni_lights[idx].attenuation);
+ float omni_attenuation = get_omni_spot_attenuation(light_length, omni_lights[idx].inv_radius, omni_lights[idx].attenuation);
vec3 color = omni_lights[idx].color;
float size_A = 0.0;
@@ -813,7 +825,9 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
diffuse_light,
specular_light);
}
+#endif // !DISABLE_LIGHT_OMNI
+#ifndef DISABLE_LIGHT_SPOT
void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f0, float roughness, float metallic, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
@@ -832,7 +846,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
vec3 light_rel_vec = spot_lights[idx].position - vertex;
float light_length = length(light_rel_vec);
- float spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].inv_radius, spot_lights[idx].attenuation);
+ float spot_attenuation = get_omni_spot_attenuation(light_length, spot_lights[idx].inv_radius, spot_lights[idx].attenuation);
vec3 spot_dir = spot_lights[idx].direction;
float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights[idx].cone_angle);
float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights[idx].cone_angle));
@@ -861,7 +875,9 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
#endif
diffuse_light, specular_light);
}
-#endif // !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
+#endif // !DISABLE_LIGHT_SPOT
+
+#endif // !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
#ifndef MODE_RENDER_DEPTH
vec4 fog_process(vec3 vertex) {
@@ -916,9 +932,15 @@ void main() {
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
#ifdef USE_MULTIVIEW
- vec3 view = -normalize(vertex_interp - multiview_data.eye_offset[ViewIndex].xyz);
+ vec3 eye_offset = multiview_data.eye_offset[ViewIndex].xyz;
+ vec3 view = -normalize(vertex_interp - eye_offset);
+ mat4 projection_matrix = multiview_data.projection_matrix_view[ViewIndex];
+ mat4 inv_projection_matrix = multiview_data.inv_projection_matrix_view[ViewIndex];
#else
+ vec3 eye_offset = vec3(0.0, 0.0, 0.0);
vec3 view = -normalize(vertex_interp);
+ mat4 projection_matrix = scene_data.projection_matrix;
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
#endif
highp mat4 model_matrix = world_transform;
vec3 albedo = vec3(1.0);
@@ -1059,15 +1081,11 @@ void main() {
fog = fog_process(vertex);
}
#endif // !DISABLE_FOG
-#endif //!CUSTOM_FOG_USED
+#endif // !CUSTOM_FOG_USED
uint fog_rg = packHalf2x16(fog.rg);
uint fog_ba = packHalf2x16(fog.ba);
-#endif //!MODE_RENDER_DEPTH
-
-#ifndef MODE_RENDER_DEPTH
-
// Convert colors to linear
albedo = srgb_to_linear(albedo);
emission = srgb_to_linear(emission);
@@ -1100,7 +1118,7 @@ void main() {
ref_vec = mix(ref_vec, normal, roughness * roughness);
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
- specular_light = textureLod(radiance_map, ref_vec, roughness * RADIANCE_MAX_LOD).rgb;
+ specular_light = textureLod(radiance_map, ref_vec, sqrt(roughness) * RADIANCE_MAX_LOD).rgb;
specular_light = srgb_to_linear(specular_light);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
@@ -1162,7 +1180,7 @@ void main() {
float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
- specular_light *= env.x * f0 + env.y * clamp(50.0 * f0.g, 0.0, 1.0);
+ specular_light *= env.x * f0 + env.y * clamp(50.0 * f0.g, metallic, 1.0);
#endif
}
@@ -1188,7 +1206,7 @@ void main() {
diffuse_light,
specular_light);
}
-#endif //!DISABLE_LIGHT_DIRECTIONAL
+#endif // !DISABLE_LIGHT_DIRECTIONAL
#ifndef DISABLE_LIGHT_OMNI
for (uint i = 0u; i < MAX_FORWARD_LIGHTS; i++) {
@@ -1235,9 +1253,10 @@ void main() {
#endif
diffuse_light, specular_light);
}
-
#endif // !DISABLE_LIGHT_SPOT
+
#endif // !MODE_UNSHADED
+
#endif // !MODE_RENDER_DEPTH
#if defined(USE_SHADOW_TO_OPACITY)
diff --git a/drivers/gles3/shaders/skeleton.glsl b/drivers/gles3/shaders/skeleton.glsl
new file mode 100644
index 0000000000..aad856a5a2
--- /dev/null
+++ b/drivers/gles3/shaders/skeleton.glsl
@@ -0,0 +1,282 @@
+/* clang-format off */
+#[modes]
+
+mode_base_pass =
+mode_blend_pass = #define MODE_BLEND_PASS
+
+#[specializations]
+
+MODE_2D = true
+USE_BLEND_SHAPES = false
+USE_SKELETON = false
+USE_NORMAL = false
+USE_TANGENT = false
+FINAL_PASS = false
+USE_EIGHT_WEIGHTS = false
+
+#[vertex]
+
+#include "stdlib_inc.glsl"
+
+#ifdef MODE_2D
+#define VFORMAT vec2
+#else
+#define VFORMAT vec3
+#endif
+
+#ifdef FINAL_PASS
+#define OFORMAT vec2
+#else
+#define OFORMAT uvec2
+#endif
+
+// These come from the source mesh and the output from previous passes.
+layout(location = 0) in highp VFORMAT in_vertex;
+#ifdef MODE_BLEND_PASS
+#ifdef USE_NORMAL
+layout(location = 1) in highp uvec2 in_normal;
+#endif
+#ifdef USE_TANGENT
+layout(location = 2) in highp uvec2 in_tangent;
+#endif
+#else // MODE_BLEND_PASS
+#ifdef USE_NORMAL
+layout(location = 1) in highp vec2 in_normal;
+#endif
+#ifdef USE_TANGENT
+layout(location = 2) in highp vec2 in_tangent;
+#endif
+#endif // MODE_BLEND_PASS
+
+#ifdef USE_SKELETON
+#ifdef USE_EIGHT_WEIGHTS
+layout(location = 10) in highp uvec4 in_bone_attrib;
+layout(location = 11) in highp uvec4 in_bone_attrib2;
+layout(location = 12) in mediump vec4 in_weight_attrib;
+layout(location = 13) in mediump vec4 in_weight_attrib2;
+#else
+layout(location = 10) in highp uvec4 in_bone_attrib;
+layout(location = 11) in mediump vec4 in_weight_attrib;
+#endif
+
+uniform mediump sampler2D skeleton_texture; // texunit:0
+#endif
+
+/* clang-format on */
+#ifdef MODE_BLEND_PASS
+layout(location = 3) in highp VFORMAT blend_vertex;
+#ifdef USE_NORMAL
+layout(location = 4) in highp vec2 blend_normal;
+#endif
+#ifdef USE_TANGENT
+layout(location = 5) in highp vec2 blend_tangent;
+#endif
+#endif // MODE_BLEND_PASS
+
+out highp VFORMAT out_vertex; //tfb:
+
+#ifdef USE_NORMAL
+flat out highp OFORMAT out_normal; //tfb:USE_NORMAL
+#endif
+#ifdef USE_TANGENT
+flat out highp OFORMAT out_tangent; //tfb:USE_TANGENT
+#endif
+
+#ifdef USE_BLEND_SHAPES
+uniform highp float blend_weight;
+uniform lowp float blend_shape_count;
+#endif
+
+#ifdef USE_SKELETON
+uniform mediump vec2 skeleton_transform_x;
+uniform mediump vec2 skeleton_transform_y;
+uniform mediump vec2 skeleton_transform_offset;
+
+uniform mediump vec2 inverse_transform_x;
+uniform mediump vec2 inverse_transform_y;
+uniform mediump vec2 inverse_transform_offset;
+#endif
+
+vec2 signNotZero(vec2 v) {
+ return mix(vec2(-1.0), vec2(1.0), greaterThanEqual(v.xy, vec2(0.0)));
+}
+
+vec3 oct_to_vec3(vec2 oct) {
+ oct = oct * 2.0 - 1.0;
+ vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));
+ if (v.z < 0.0) {
+ v.xy = (1.0 - abs(v.yx)) * signNotZero(v.xy);
+ }
+ return normalize(v);
+}
+
+vec2 vec3_to_oct(vec3 e) {
+ e /= abs(e.x) + abs(e.y) + abs(e.z);
+ vec2 oct = e.z >= 0.0f ? e.xy : (vec2(1.0f) - abs(e.yx)) * signNotZero(e.xy);
+ return oct * 0.5f + 0.5f;
+}
+
+vec4 oct_to_tang(vec2 oct_sign_encoded) {
+ // Binormal sign encoded in y component
+ vec2 oct = vec2(oct_sign_encoded.x, abs(oct_sign_encoded.y) * 2.0 - 1.0);
+ return vec4(oct_to_vec3(oct), sign(oct_sign_encoded.y));
+}
+
+vec2 tang_to_oct(vec4 base) {
+ vec2 oct = vec3_to_oct(base.xyz);
+ // Encode binormal sign in y component
+ oct.y = oct.y * 0.5f + 0.5f;
+ oct.y = base.w >= 0.0f ? oct.y : 1.0 - oct.y;
+ return oct;
+}
+
+// Our original input for normals and tangents is 2 16-bit floats.
+// Transform Feedback has to write out 32-bits per channel.
+// Octahedral compression requires normalized vectors, but we need to store
+// non-normalized vectors until the very end.
+// Therefore, we will compress our normals into 16 bits using signed-normalized
+// fixed point precision. This works well, because we know that each normal
+// is no larger than |1| so we can normalize by dividing by the number of blend
+// shapes.
+uvec2 vec4_to_vec2(vec4 p_vec) {
+ return uvec2(packSnorm2x16(p_vec.xy), packSnorm2x16(p_vec.zw));
+}
+
+vec4 vec2_to_vec4(uvec2 p_vec) {
+ return vec4(unpackSnorm2x16(p_vec.x), unpackSnorm2x16(p_vec.y));
+}
+
+void main() {
+#ifdef MODE_2D
+ out_vertex = in_vertex;
+
+#ifdef USE_BLEND_SHAPES
+#ifdef MODE_BLEND_PASS
+ out_vertex = in_vertex + blend_vertex * blend_weight;
+#else
+ out_vertex = in_vertex * blend_weight;
+#endif
+#ifdef FINAL_PASS
+ out_vertex = normalize(out_vertex);
+#endif
+#endif // USE_BLEND_SHAPES
+
+#ifdef USE_SKELETON
+
+#define TEX(m) texelFetch(skeleton_texture, ivec2(m % 256u, m / 256u), 0)
+#define GET_BONE_MATRIX(a, b, w) mat2x4(TEX(a), TEX(b)) * w
+
+ uvec4 bones = in_bone_attrib * uvec4(2u);
+ uvec4 bones_a = bones + uvec4(1u);
+
+ highp mat2x4 m = GET_BONE_MATRIX(bones.x, bones_a.x, in_weight_attrib.x);
+ m += GET_BONE_MATRIX(bones.y, bones_a.y, in_weight_attrib.y);
+ m += GET_BONE_MATRIX(bones.z, bones_a.z, in_weight_attrib.z);
+ m += GET_BONE_MATRIX(bones.w, bones_a.w, in_weight_attrib.w);
+
+ mat4 skeleton_matrix = mat4(vec4(skeleton_transform_x, 0.0, 0.0), vec4(skeleton_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(skeleton_transform_offset, 0.0, 1.0));
+ mat4 inverse_matrix = mat4(vec4(inverse_transform_x, 0.0, 0.0), vec4(inverse_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(inverse_transform_offset, 0.0, 1.0));
+ mat4 bone_matrix = mat4(m[0], m[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+
+ bone_matrix = skeleton_matrix * transpose(bone_matrix) * inverse_matrix;
+
+ out_vertex = (bone_matrix * vec4(out_vertex, 0.0, 1.0)).xy;
+#endif // USE_SKELETON
+
+#else // MODE_2D
+
+#ifdef USE_BLEND_SHAPES
+#ifdef MODE_BLEND_PASS
+ out_vertex = in_vertex + blend_vertex * blend_weight;
+
+#ifdef USE_NORMAL
+ vec3 normal = vec2_to_vec4(in_normal).xyz * blend_shape_count;
+ vec3 normal_blend = oct_to_vec3(blend_normal) * blend_weight;
+#ifdef FINAL_PASS
+ out_normal = vec3_to_oct(normalize(normal + normal_blend));
+#else
+ out_normal = vec4_to_vec2(vec4(normal + normal_blend, 0.0) / blend_shape_count);
+#endif
+#endif // USE_NORMAL
+
+#ifdef USE_TANGENT
+ vec4 tangent = vec2_to_vec4(in_tangent) * blend_shape_count;
+ vec4 tangent_blend = oct_to_tang(blend_tangent) * blend_weight;
+#ifdef FINAL_PASS
+ out_tangent = tang_to_oct(vec4(normalize(tangent.xyz + tangent_blend.xyz), tangent.w));
+#else
+ out_tangent = vec4_to_vec2(vec4((tangent.xyz + tangent_blend.xyz) / blend_shape_count, tangent.w));
+#endif
+#endif // USE_TANGENT
+
+#else // MODE_BLEND_PASS
+ out_vertex = in_vertex * blend_weight;
+
+#ifdef USE_NORMAL
+ vec3 normal = oct_to_vec3(in_normal);
+ out_normal = vec4_to_vec2(vec4(normal * blend_weight / blend_shape_count, 0.0));
+#endif
+#ifdef USE_TANGENT
+ vec4 tangent = oct_to_tang(in_tangent);
+ out_tangent = vec4_to_vec2(vec4(tangent.rgb * blend_weight / blend_shape_count, tangent.w));
+#endif
+#endif // MODE_BLEND_PASS
+#else // USE_BLEND_SHAPES
+
+ // Make attributes available to the skeleton shader if not written by blend shapes.
+ out_vertex = in_vertex;
+#ifdef USE_NORMAL
+ out_normal = in_normal;
+#endif
+#ifdef USE_TANGENT
+ out_tangent = in_tangent;
+#endif
+#endif // USE_BLEND_SHAPES
+
+#ifdef USE_SKELETON
+
+#define TEX(m) texelFetch(skeleton_texture, ivec2(m % 256u, m / 256u), 0)
+#define GET_BONE_MATRIX(a, b, c, w) mat4(TEX(a), TEX(b), TEX(c), vec4(0.0, 0.0, 0.0, 1.0)) * w
+
+ uvec4 bones = in_bone_attrib * uvec4(3);
+ uvec4 bones_a = bones + uvec4(1);
+ uvec4 bones_b = bones + uvec4(2);
+
+ highp mat4 m;
+ m = GET_BONE_MATRIX(bones.x, bones_a.x, bones_b.x, in_weight_attrib.x);
+ m += GET_BONE_MATRIX(bones.y, bones_a.y, bones_b.y, in_weight_attrib.y);
+ m += GET_BONE_MATRIX(bones.z, bones_a.z, bones_b.z, in_weight_attrib.z);
+ m += GET_BONE_MATRIX(bones.w, bones_a.w, bones_b.w, in_weight_attrib.w);
+
+#ifdef USE_EIGHT_WEIGHTS
+ bones = in_bone_attrib2 * uvec4(3);
+ bones_a = bones + uvec4(1);
+ bones_b = bones + uvec4(2);
+
+ m += GET_BONE_MATRIX(bones.x, bones_a.x, bones_b.x, in_weight_attrib2.x);
+ m += GET_BONE_MATRIX(bones.y, bones_a.y, bones_b.y, in_weight_attrib2.y);
+ m += GET_BONE_MATRIX(bones.z, bones_a.z, bones_b.z, in_weight_attrib2.z);
+ m += GET_BONE_MATRIX(bones.w, bones_a.w, bones_b.w, in_weight_attrib2.w);
+#endif
+
+ // Reverse order because its transposed.
+ out_vertex = (vec4(out_vertex, 1.0) * m).xyz;
+#ifdef USE_NORMAL
+ vec3 vertex_normal = oct_to_vec3(out_normal);
+ out_normal = vec3_to_oct(normalize((vec4(vertex_normal, 0.0) * m).xyz));
+#endif // USE_NORMAL
+#ifdef USE_TANGENT
+ vec4 vertex_tangent = oct_to_tang(out_tangent);
+ out_tangent = tang_to_oct(vec4(normalize((vec4(vertex_tangent.xyz, 0.0) * m).xyz), vertex_tangent.w));
+#endif // USE_TANGENT
+#endif // USE_SKELETON
+#endif // MODE_2D
+}
+
+/* clang-format off */
+#[fragment]
+
+void main() {
+
+}
+/* clang-format on */
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl
index 4c0fe47f6b..e59bca8b07 100644
--- a/drivers/gles3/shaders/sky.glsl
+++ b/drivers/gles3/shaders/sky.glsl
@@ -10,6 +10,9 @@ mode_cubemap_quarter_res = #define USE_CUBEMAP_PASS \n#define USE_QUARTER_RES_PA
#[specializations]
+USE_MULTIVIEW = false
+USE_INVERTED_Y = true
+
#[vertex]
layout(location = 0) in vec2 vertex_attrib;
@@ -19,7 +22,11 @@ out vec2 uv_interp;
void main() {
uv_interp = vertex_attrib;
+#ifdef USE_INVERTED_Y
gl_Position = vec4(uv_interp, 1.0, 1.0);
+#else
+ gl_Position = vec4(uv_interp.x, uv_interp.y * -1.0, 1.0, 1.0);
+#endif
}
/* clang-format off */
@@ -37,6 +44,9 @@ uniform samplerCube radiance; //texunit:-1
#ifdef USE_CUBEMAP_PASS
uniform samplerCube half_res; //texunit:-2
uniform samplerCube quarter_res; //texunit:-3
+#elif defined(USE_MULTIVIEW)
+uniform sampler2DArray half_res; //texunit:-2
+uniform sampler2DArray quarter_res; //texunit:-3
#else
uniform sampler2D half_res; //texunit:-2
uniform sampler2D quarter_res; //texunit:-3
@@ -102,6 +112,15 @@ uniform float fog_density;
uniform float z_far;
uniform uint directional_light_count;
+#ifdef USE_MULTIVIEW
+layout(std140) uniform MultiviewData { // ubo:5
+ highp mat4 projection_matrix_view[MAX_VIEWS];
+ highp mat4 inv_projection_matrix_view[MAX_VIEWS];
+ highp vec4 eye_offset[MAX_VIEWS];
+}
+multiview_data;
+#endif
+
layout(location = 0) out vec4 frag_color;
#ifdef USE_DEBANDING
@@ -115,9 +134,20 @@ vec3 interleaved_gradient_noise(vec2 pos) {
void main() {
vec3 cube_normal;
+#ifdef USE_MULTIVIEW
+ // In multiview our projection matrices will contain positional and rotational offsets that we need to properly unproject.
+ vec4 unproject = vec4(uv_interp.x, uv_interp.y, 1.0, 1.0);
+ vec4 unprojected = multiview_data.inv_projection_matrix_view[ViewIndex] * unproject;
+ cube_normal = unprojected.xyz / unprojected.w;
+ cube_normal += multiview_data.eye_offset[ViewIndex].xyz;
+#else
cube_normal.z = -1.0;
cube_normal.x = (uv_interp.x + projection.x) / projection.y;
cube_normal.y = (-uv_interp.y - projection.z) / projection.w;
+#endif
+#ifndef USE_INVERTED_Y
+ cube_normal.y *= -1.0;
+#endif
cube_normal = mat3(orientation) * cube_normal;
cube_normal = normalize(cube_normal);
@@ -146,12 +176,20 @@ void main() {
#endif
#else
#ifdef USES_HALF_RES_COLOR
+#ifdef USE_MULTIVIEW
+ half_res_color = textureLod(sampler2DArray(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(uv, ViewIndex), 0.0);
+#else
half_res_color = textureLod(sampler2D(half_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0);
#endif
+#endif
#ifdef USES_QUARTER_RES_COLOR
+#ifdef USE_MULTIVIEW
+ quarter_res_color = textureLod(sampler2DArray(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(uv, ViewIndex), 0.0);
+#else
quarter_res_color = textureLod(sampler2D(quarter_res, material_samplers[SAMPLER_LINEAR_CLAMP]), uv, 0.0);
#endif
#endif
+#endif
{
diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl
index d5051760d7..0b76c4334a 100644
--- a/drivers/gles3/shaders/stdlib_inc.glsl
+++ b/drivers/gles3/shaders/stdlib_inc.glsl
@@ -2,13 +2,23 @@
#ifdef USE_GLES_OVER_GL
// Floating point pack/unpack functions are part of the GLSL ES 300 specification used by web and mobile.
uint float2half(uint f) {
- return ((f >> uint(16)) & uint(0x8000)) |
- ((((f & uint(0x7f800000)) - uint(0x38000000)) >> uint(13)) & uint(0x7c00)) |
- ((f >> uint(13)) & uint(0x03ff));
+ uint e = f & uint(0x7f800000);
+ if (e <= uint(0x38000000)) {
+ return uint(0);
+ } else {
+ return ((f >> uint(16)) & uint(0x8000)) |
+ (((e - uint(0x38000000)) >> uint(13)) & uint(0x7c00)) |
+ ((f >> uint(13)) & uint(0x03ff));
+ }
}
uint half2float(uint h) {
- return ((h & uint(0x8000)) << uint(16)) | (((h & uint(0x7c00)) + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
+ uint h_e = h & uint(0x7c00);
+ if (h_e == uint(0x0000)) {
+ return uint(0);
+ } else {
+ return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
+ }
}
uint packHalf2x16(vec2 v) {
@@ -38,23 +48,33 @@ vec2 unpackSnorm2x16(uint p) {
vec2 v = vec2(float(p & uint(0xffff)), float(p >> uint(16)));
return clamp((v - 32767.0) * vec2(0.00003051851), vec2(-1.0), vec2(1.0));
}
+
#endif
-uint packUnorm4x8(vec4 v) {
+// Compatibility renames. These are exposed with the "godot_" prefix
+// to work around an Adreno bug which was exposing these ES310 functions
+// in ES300 shaders. Internally, we must use the "godot_" prefix, but user shaders
+// will be mapped automatically.
+uint godot_packUnorm4x8(vec4 v) {
uvec4 uv = uvec4(round(clamp(v, vec4(0.0), vec4(1.0)) * 255.0));
return uv.x | (uv.y << uint(8)) | (uv.z << uint(16)) | (uv.w << uint(24));
}
-vec4 unpackUnorm4x8(uint p) {
+vec4 godot_unpackUnorm4x8(uint p) {
return vec4(float(p & uint(0xff)), float((p >> uint(8)) & uint(0xff)), float((p >> uint(16)) & uint(0xff)), float(p >> uint(24))) * 0.00392156862; // 1.0 / 255.0
}
-uint packSnorm4x8(vec4 v) {
+uint godot_packSnorm4x8(vec4 v) {
uvec4 uv = uvec4(round(clamp(v, vec4(-1.0), vec4(1.0)) * 127.0) + 127.0);
return uv.x | uv.y << uint(8) | uv.z << uint(16) | uv.w << uint(24);
}
-vec4 unpackSnorm4x8(uint p) {
+vec4 godot_unpackSnorm4x8(uint p) {
vec4 v = vec4(float(p & uint(0xff)), float((p >> uint(8)) & uint(0xff)), float((p >> uint(16)) & uint(0xff)), float(p >> uint(24)));
return clamp((v - vec4(127.0)) * vec4(0.00787401574), vec4(-1.0), vec4(1.0));
}
+
+#define packUnorm4x8 godot_packUnorm4x8
+#define unpackUnorm4x8 godot_unpackUnorm4x8
+#define packSnorm4x8 godot_packSnorm4x8
+#define unpackSnorm4x8 godot_unpackSnorm4x8
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 9b496c0999..77a4553c76 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* config.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* config.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -65,6 +65,10 @@ Config::Config() {
}
bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
+ astc_supported = extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("GL_KHR_texture_compression_astc_hdr");
+ astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr");
+ astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d");
+
#ifdef GLES_OVER_GL
float_texture_supported = true;
etc2_supported = false;
@@ -90,8 +94,6 @@ Config::Config() {
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_offset_alignment);
-
support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
if (support_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index 87202fde84..623f0442bd 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CONFIG_GLES3_H
#define CONFIG_GLES3_H
@@ -67,8 +67,6 @@ public:
int max_renderable_lights = 0;
int max_lights_per_object = 0;
- int uniform_buffer_offset_alignment = 0;
-
// TODO implement wireframe in OpenGL
// bool generate_wireframes;
@@ -79,6 +77,9 @@ public:
bool rgtc_supported = false;
bool bptc_supported = false;
bool etc2_supported = false;
+ bool astc_supported = false;
+ bool astc_hdr_supported = false;
+ bool astc_layered_supported = false;
bool force_vertex_shading = false;
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index b6bd4a2760..026f7467a8 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* light_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* light_storage.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -311,6 +311,13 @@ uint64_t LightStorage::light_get_version(RID p_light) const {
return light->version;
}
+uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->cull_mask;
+}
+
AABB LightStorage::light_get_aabb(RID p_light) const {
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, AABB());
@@ -403,7 +410,7 @@ void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_ener
void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
}
-void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
}
void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
@@ -436,7 +443,7 @@ uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
return 0;
}
-Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
return Vector3();
}
@@ -502,6 +509,10 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
return false;
}
+Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
+ return Ref<RenderSceneBuffers>();
+}
+
bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
return true;
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 12cb2c4393..8e6480869b 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* light_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* light_storage.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LIGHT_STORAGE_GLES3_H
#define LIGHT_STORAGE_GLES3_H
@@ -113,7 +113,7 @@ struct ReflectionProbe {
Color ambient_color;
float ambient_color_energy = 1.0;
float max_distance = 0;
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(20, 20, 20);
Vector3 origin_offset;
bool interior = false;
bool box_projection = false;
@@ -239,13 +239,6 @@ public:
return light->color;
}
- _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->cull_mask;
- }
-
_FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
return light->distance_fade;
@@ -297,6 +290,7 @@ public:
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override;
+ virtual uint32_t light_get_cull_mask(RID p_light) const override;
/* LIGHT INSTANCE API */
@@ -332,7 +326,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
@@ -345,7 +339,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
@@ -366,6 +360,7 @@ public:
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
/* LIGHTMAP CAPTURE */
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index d413c2b00e..aa8df606cf 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* material_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* material_storage.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -923,6 +923,104 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
}
///////////////////////////////////////////////////////////////////////////
+// ShaderData
+
+void ShaderData::set_path_hint(const String &p_hint) {
+ path = p_hint;
+}
+
+void ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
+ if (!p_texture.is_valid()) {
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
+ } else {
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = HashMap<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
+ }
+}
+
+Variant ShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+ }
+ return Variant();
+}
+
+void ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
+ SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter;
+ LocalVector<Pair<StringName, int>> filtered_uniforms;
+
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
+ if (E.value.texture_order >= 0) {
+ filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.texture_order + 100000));
+ } else {
+ filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.order));
+ }
+ }
+ int uniform_count = filtered_uniforms.size();
+ sorter.sort(filtered_uniforms.ptr(), uniform_count);
+
+ String last_group;
+ for (int i = 0; i < uniform_count; i++) {
+ const StringName &uniform_name = filtered_uniforms[i].first;
+ const ShaderLanguage::ShaderNode::Uniform &uniform = uniforms[uniform_name];
+
+ String group = uniform.group;
+ if (!uniform.subgroup.is_empty()) {
+ group += "::" + uniform.subgroup;
+ }
+
+ if (group != last_group) {
+ PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_GROUP;
+ pi.name = group;
+ p_param_list->push_back(pi);
+
+ last_group = group;
+ }
+
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform);
+ pi.name = uniform_name;
+ p_param_list->push_back(pi);
+ }
+}
+
+void ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererMaterialStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool ShaderData::is_parameter_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+///////////////////////////////////////////////////////////////////////////
// MaterialData
// Look up table to translate ShaderLanguage::DataType to GL_TEXTURE_*
@@ -961,6 +1059,22 @@ static const GLenum target_from_type[ShaderLanguage::TYPE_MAX] = {
GL_TEXTURE_2D, // TYPE_STRUCT
};
+static const RS::CanvasItemTextureRepeat repeat_from_uniform[ShaderLanguage::REPEAT_DEFAULT + 1] = {
+ RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, // ShaderLanguage::TextureRepeat::REPEAT_DISABLE,
+ RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, // ShaderLanguage::TextureRepeat::REPEAT_ENABLE,
+ RS::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, // ShaderLanguage::TextureRepeat::REPEAT_DEFAULT,
+};
+
+static const RS::CanvasItemTextureFilter filter_from_uniform[ShaderLanguage::FILTER_DEFAULT + 1] = {
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, // ShaderLanguage::TextureFilter::FILTER_NEAREST,
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, // ShaderLanguage::TextureFilter::FILTER_LINEAR,
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, // ShaderLanguage::TextureFilter::FILTER_NEAREST_MIPMAP,
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, // ShaderLanguage::TextureFilter::FILTER_LINEAR_MIPMAP,
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, // ShaderLanguage::TextureFilter::FILTER_NEAREST_MIPMAP_ANISOTROPIC,
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, // ShaderLanguage::TextureFilter::FILTER_LINEAR_MIPMAP_ANISOTROPIC,
+ RS::CanvasItemTextureFilter::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, // ShaderLanguage::TextureFilter::FILTER_DEFAULT,
+};
+
void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
bool uses_global_buffer = false;
@@ -1401,7 +1515,6 @@ MaterialStorage::MaterialStorage() {
actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture";
actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "screen_texture";
actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
@@ -1422,7 +1535,6 @@ MaterialStorage::MaterialStorage() {
actions.renames["screen_uv_to_sdf"] = "screen_uv_to_sdf";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
@@ -1434,6 +1546,8 @@ MaterialStorage::MaterialStorage() {
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n";
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_canvas.initialize(actions);
}
@@ -1503,9 +1617,6 @@ MaterialStorage::MaterialStorage() {
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
actions.renames["SCREEN_UV"] = "screen_uv";
- //actions.renames["SCREEN_TEXTURE"] = "color_buffer"; //Not implemented in 3D yet.
- //actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; // Not implemented in 3D yet.
- //actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; // Not implemented in 3D yet
actions.renames["DEPTH"] = "gl_FragDepth";
actions.renames["OUTPUT_IS_SRGB"] = "true";
actions.renames["FOG"] = "fog";
@@ -1522,11 +1633,13 @@ MaterialStorage::MaterialStorage() {
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";
- actions.renames["VIEW_MONO_LEFT"] = "0";
- actions.renames["VIEW_RIGHT"] = "1";
+ actions.renames["VIEW_MONO_LEFT"] = "uint(0)";
+ actions.renames["VIEW_RIGHT"] = "uint(1)";
+ actions.renames["EYE_OFFSET"] = "eye_offset";
//for light
actions.renames["VIEW"] = "view";
@@ -1569,7 +1682,6 @@ MaterialStorage::MaterialStorage() {
actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
@@ -1609,6 +1721,9 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.check_multiview_samplers = true;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_scene.initialize(actions);
}
@@ -1664,6 +1779,8 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_particles.initialize(actions);
}
@@ -1717,6 +1834,8 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_sky.initialize(actions);
}
}
@@ -2650,6 +2769,14 @@ void MaterialStorage::material_free(RID p_rid) {
Material *material = material_owner.get_or_null(p_rid);
ERR_FAIL_COND(!material);
+ // Need to clear texture arrays to prevent spin locking of their RID's.
+ // This happens when the app is being closed.
+ for (KeyValue<StringName, Variant> &E : material->params) {
+ if (E.value.get_type() == Variant::ARRAY) {
+ Array(E.value).clear();
+ }
+ }
+
material_set_shader(p_rid, RID()); //clean up shader
material->dependency.deleted_notify(p_rid);
@@ -2805,10 +2932,6 @@ void MaterialStorage::material_update_dependency(RID p_material, DependencyTrack
/* Canvas Shader Data */
-void CanvasShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void CanvasShaderData::set_code(const String &p_code) {
// compile the shader
@@ -2841,7 +2964,6 @@ void CanvasShaderData::set_code(const String &p_code) {
actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_modei, BLEND_MODE_PMALPHA);
actions.render_mode_values["blend_disabled"] = Pair<int *, int>(&blend_modei, BLEND_MODE_DISABLED);
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["texture_sdf"] = &uses_sdf;
actions.usage_flag_pointers["TIME"] = &uses_time;
@@ -2855,6 +2977,7 @@ void CanvasShaderData::set_code(const String &p_code) {
blend_mode = BlendMode(blend_modei);
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
#if 0
print_line("**compiling shader:");
@@ -2889,85 +3012,6 @@ void CanvasShaderData::set_code(const String &p_code) {
valid = true;
}
-void CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- continue;
- }
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void CanvasShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool CanvasShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool CanvasShaderData::is_animated() const {
return false;
}
@@ -2976,15 +3020,6 @@ bool CanvasShaderData::casts_shadows() const {
return false;
}
-Variant CanvasShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode CanvasShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.canvas_shader.version_get_native_source_code(version);
}
@@ -3020,13 +3055,12 @@ void CanvasMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is used by the base texture
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
- // Set sampler state here as the same texture can be used in multiple places with different flags
- // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
- RS::CanvasItemTextureFilter filter = RS::CanvasItemTextureFilter((int(texture_uniforms[ti].filter) + 1) % RS::CANVAS_ITEM_TEXTURE_FILTER_MAX);
- RS::CanvasItemTextureRepeat repeat = RS::CanvasItemTextureRepeat((int(texture_uniforms[ti].repeat) + 1) % RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
- texture->gl_set_filter(filter);
- texture->gl_set_repeat(repeat);
+ texture->gl_set_filter(filter_from_uniform[int(texture_uniforms[ti].filter)]);
+ texture->gl_set_repeat(repeat_from_uniform[int(texture_uniforms[ti].repeat)]);
}
}
@@ -3043,10 +3077,6 @@ GLES3::MaterialData *GLES3::_create_canvas_material_func(ShaderData *p_shader) {
////////////////////////////////////////////////////////////////////////////////
// SKY SHADER
-void SkyShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SkyShaderData::set_code(const String &p_code) {
//compile
@@ -3137,83 +3167,6 @@ void SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SkyShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- RBMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SkyShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SkyShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SkyShaderData::is_animated() const {
return false;
}
@@ -3222,15 +3175,6 @@ bool SkyShaderData::casts_shadows() const {
return false;
}
-Variant SkyShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode SkyShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.sky_shader.version_get_native_source_code(version);
}
@@ -3277,23 +3221,18 @@ void SkyMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE0 + ti);
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
- // Set sampler state here as the same texture can be used in multiple places with different flags
- // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
- RS::CanvasItemTextureFilter filter = RS::CanvasItemTextureFilter((int(texture_uniforms[ti].filter) + 1) % RS::CANVAS_ITEM_TEXTURE_FILTER_MAX);
- RS::CanvasItemTextureRepeat repeat = RS::CanvasItemTextureRepeat((int(texture_uniforms[ti].repeat) + 1) % RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
- texture->gl_set_filter(filter);
- texture->gl_set_repeat(repeat);
+ texture->gl_set_filter(filter_from_uniform[int(texture_uniforms[ti].filter)]);
+ texture->gl_set_repeat(repeat_from_uniform[int(texture_uniforms[ti].repeat)]);
}
}
////////////////////////////////////////////////////////////////////////////////
// Scene SHADER
-void SceneShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void SceneShaderData::set_code(const String &p_code) {
//compile
@@ -3318,7 +3257,7 @@ void SceneShaderData::set_code(const String &p_code) {
uses_alpha = false;
uses_alpha_clip = false;
uses_blend_alpha = false;
- uses_depth_pre_pass = false;
+ uses_depth_prepass_alpha = false;
uses_discard = false;
uses_roughness = false;
uses_normal = false;
@@ -3369,14 +3308,11 @@ void SceneShaderData::set_code(const String &p_code) {
// Use alpha clip pipeline for alpha hash/dither.
// This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
- actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
+ actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
- actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -3429,6 +3365,9 @@ void SceneShaderData::set_code(const String &p_code) {
vertex_input_mask |= uses_bones << 9;
vertex_input_mask |= uses_weights << 10;
uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps;
+ uses_screen_texture = gen_code.uses_screen_texture;
+ uses_depth_texture = gen_code.uses_depth_texture;
+ uses_normal_texture = gen_code.uses_normal_roughness_texture;
uses_vertex_time = gen_code.uses_vertex_time;
uses_fragment_time = gen_code.uses_fragment_time;
@@ -3470,86 +3409,6 @@ void SceneShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void SceneShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- RBMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
- E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void SceneShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool SceneShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool SceneShaderData::is_animated() const {
return (uses_fragment_time && uses_discard) || (uses_vertex_time && uses_vertex);
}
@@ -3559,16 +3418,7 @@ bool SceneShaderData::casts_shadows() const {
bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
- return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
-}
-
-Variant SceneShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
+ return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
}
RS::ShaderNativeSourceCode SceneShaderData::get_native_source_code() const {
@@ -3623,22 +3473,17 @@ void SceneMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE0 + ti);
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
- // Set sampler state here as the same texture can be used in multiple places with different flags
- // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
- RS::CanvasItemTextureFilter filter = RS::CanvasItemTextureFilter((int(texture_uniforms[ti].filter) + 1) % RS::CANVAS_ITEM_TEXTURE_FILTER_MAX);
- RS::CanvasItemTextureRepeat repeat = RS::CanvasItemTextureRepeat((int(texture_uniforms[ti].repeat) + 1) % RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
- texture->gl_set_filter(filter);
- texture->gl_set_repeat(repeat);
+ texture->gl_set_filter(filter_from_uniform[int(texture_uniforms[ti].filter)]);
+ texture->gl_set_repeat(repeat_from_uniform[int(texture_uniforms[ti].repeat)]);
}
}
/* Particles SHADER */
-void ParticlesShaderData::set_path_hint(const String &p_path) {
- path = p_path;
-}
-
void ParticlesShaderData::set_code(const String &p_code) {
//compile
@@ -3695,83 +3540,6 @@ void ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void ParticlesShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = HashMap<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void ParticlesShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
- HashMap<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- String last_group;
- for (const KeyValue<int, StringName> &E : order) {
- String group = uniforms[E.value].group;
- if (!uniforms[E.value].subgroup.is_empty()) {
- group += "::" + uniforms[E.value].subgroup;
- }
-
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
-
- last_group = group;
- }
-
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool ParticlesShaderData::is_parameter_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
bool ParticlesShaderData::is_animated() const {
return false;
}
@@ -3780,15 +3548,6 @@ bool ParticlesShaderData::casts_shadows() const {
return false;
}
-Variant ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
RS::ShaderNativeSourceCode ParticlesShaderData::get_native_source_code() const {
return MaterialStorage::get_singleton()->shaders.particles_process_shader.version_get_native_source_code(version);
}
@@ -3826,15 +3585,14 @@ void ParticleProcessMaterialData::bind_uniforms() {
ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw();
for (int ti = 0; ti < texture_cache.size(); ti++) {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
- glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 becuase texture slot 0 is reserved for the heightmap texture.
+ glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture.
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
- // Set sampler state here as the same texture can be used in multiple places with different flags
- // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
- RS::CanvasItemTextureFilter filter = RS::CanvasItemTextureFilter((int(texture_uniforms[ti].filter) + 1) % RS::CANVAS_ITEM_TEXTURE_FILTER_MAX);
- RS::CanvasItemTextureRepeat repeat = RS::CanvasItemTextureRepeat((int(texture_uniforms[ti].repeat) + 1) % RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
- texture->gl_set_filter(filter);
- texture->gl_set_repeat(repeat);
+ texture->gl_set_filter(filter_from_uniform[int(texture_uniforms[ti].filter)]);
+ texture->gl_set_repeat(repeat_from_uniform[int(texture_uniforms[ti].repeat)]);
}
}
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 8ae5e5eb9c..4c5861b017 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* material_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* material_storage.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MATERIAL_STORAGE_GLES3_H
#define MATERIAL_STORAGE_GLES3_H
@@ -53,16 +53,20 @@ namespace GLES3 {
/* Shader Structs */
struct ShaderData {
- virtual void set_code(const String &p_Code) = 0;
- virtual void set_path_hint(const String &p_hint) = 0;
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
+ String path;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_parameter_texture(const StringName &p_param) const = 0;
+ virtual void set_path_hint(const String &p_hint);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
+
+ virtual void set_code(const String &p_Code) = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
- virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
virtual ~ShaderData() {}
@@ -149,17 +153,14 @@ struct CanvasShaderData : public ShaderData {
bool valid;
RID version;
- String path;
BlendMode blend_mode = BLEND_MODE_MIX;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_screen_texture_mipmaps = false;
@@ -167,15 +168,8 @@ struct CanvasShaderData : public ShaderData {
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
CanvasShaderData();
@@ -202,15 +196,12 @@ struct SkyShaderData : public ShaderData {
bool valid;
RID version;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -219,14 +210,8 @@ struct SkyShaderData : public ShaderData {
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SkyShaderData();
virtual ~SkyShaderData();
@@ -284,16 +269,12 @@ struct SceneShaderData : public ShaderData {
bool valid;
RID version;
- String path;
-
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
BlendMode blend_mode;
AlphaAntiAliasing alpha_antialiasing_mode;
@@ -305,7 +286,7 @@ struct SceneShaderData : public ShaderData {
bool uses_alpha;
bool uses_blend_alpha;
bool uses_alpha_clip;
- bool uses_depth_pre_pass;
+ bool uses_depth_prepass_alpha;
bool uses_discard;
bool uses_roughness;
bool uses_normal;
@@ -343,15 +324,8 @@ struct SceneShaderData : public ShaderData {
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SceneShaderData();
@@ -386,15 +360,12 @@ struct ParticlesShaderData : public ShaderData {
RID version;
bool uses_collision = false;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
@@ -402,14 +373,8 @@ struct ParticlesShaderData : public ShaderData {
uint32_t userdata_count = 0;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
ParticlesShaderData() {}
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 1f169dfff7..1adba019ba 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* mesh_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* mesh_storage.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -44,10 +44,16 @@ MeshStorage *MeshStorage::get_singleton() {
MeshStorage::MeshStorage() {
singleton = this;
+
+ {
+ skeleton_shader.shader.initialize();
+ skeleton_shader.shader_version = skeleton_shader.shader.version_create();
+ }
}
MeshStorage::~MeshStorage() {
singleton = nullptr;
+ skeleton_shader.shader.version_free(skeleton_shader.shader_version);
}
/* MESH API */
@@ -88,10 +94,6 @@ void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
mesh->blend_shape_count = p_blend_shape_count;
-
- if (p_blend_shape_count > 0) {
- WARN_PRINT_ONCE("blend shapes not supported by GLES3 renderer yet");
- }
}
bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
@@ -114,7 +116,6 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
uint32_t attrib_stride = 0;
uint32_t skin_stride = 0;
- // TODO: I think this should be <=, but it is copied from RendererRD, will have to verify later
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
switch (i) {
@@ -248,25 +249,82 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
- if (mesh->blend_shape_count > 0) {
- //s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
+ if (p_surface.skin_data.size() || mesh->blend_shape_count > 0) {
+ // Size must match the size of the vertex array.
+ int size = p_surface.vertex_data.size();
+ int vertex_size = 0;
+ int stride = 0;
+ int normal_offset = 0;
+ int tangent_offset = 0;
+ if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) {
+ if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ vertex_size = 2;
+ } else {
+ vertex_size = 3;
+ }
+ stride = sizeof(float) * vertex_size;
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) {
+ normal_offset = stride;
+ stride += sizeof(uint16_t) * 2;
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) {
+ tangent_offset = stride;
+ stride += sizeof(uint16_t) * 2;
+ }
+
+ if (mesh->blend_shape_count > 0) {
+ // Blend shapes are passed as one large array, for OpenGL, we need to split each of them into their own buffer
+ s->blend_shapes = memnew_arr(Mesh::Surface::BlendShape, mesh->blend_shape_count);
+
+ for (uint32_t i = 0; i < mesh->blend_shape_count; i++) {
+ glGenVertexArrays(1, &s->blend_shapes[i].vertex_array);
+ glBindVertexArray(s->blend_shapes[i].vertex_array);
+ glGenBuffers(1, &s->blend_shapes[i].vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, s->blend_shapes[i].vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, size, p_surface.blend_shape_data.ptr() + i * size, (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+
+ if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) {
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX + 3);
+ glVertexAttribPointer(RS::ARRAY_VERTEX + 3, vertex_size, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) {
+ glEnableVertexAttribArray(RS::ARRAY_NORMAL + 3);
+ glVertexAttribPointer(RS::ARRAY_NORMAL + 3, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(normal_offset));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) {
+ glEnableVertexAttribArray(RS::ARRAY_TANGENT + 3);
+ glVertexAttribPointer(RS::ARRAY_TANGENT + 3, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(tangent_offset));
+ }
+ }
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ // Create a vertex array to use for skeleton/blend shapes.
+ glGenVertexArrays(1, &s->skeleton_vertex_array);
+ glBindVertexArray(s->skeleton_vertex_array);
+ glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer);
+
+ if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) {
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX);
+ glVertexAttribPointer(RS::ARRAY_VERTEX, vertex_size, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) {
+ glEnableVertexAttribArray(RS::ARRAY_NORMAL);
+ glVertexAttribPointer(RS::ARRAY_NORMAL, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(normal_offset));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) {
+ glEnableVertexAttribArray(RS::ARRAY_TANGENT);
+ glVertexAttribPointer(RS::ARRAY_TANGENT, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(tangent_offset));
+ }
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (mesh->surface_count == 0) {
- mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
- if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
- // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
- // Each surface may affect different numbers of bones.
- mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
- }
- for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
- const AABB &bone = p_surface.bone_aabbs[i];
- if (bone.has_volume()) {
- mesh->bone_aabbs.write[i].merge_with(bone);
- }
- }
mesh->aabb.merge_with(p_surface.aabb);
}
@@ -412,7 +470,13 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
}
sd.bone_aabbs = s.bone_aabbs;
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ if (mesh->blend_shape_count) {
+ sd.blend_shape_data = Vector<uint8_t>();
+ for (uint32_t i = 0; i < mesh->blend_shape_count; i++) {
+ sd.blend_shape_data.append_array(Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.blend_shapes[i].vertex_buffer, s.vertex_buffer_size));
+ }
+ }
return sd;
}
@@ -427,6 +491,8 @@ void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
+
+ mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
@@ -445,7 +511,7 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- if (!skeleton || skeleton->size == 0) {
+ if (!skeleton || skeleton->size == 0 || mesh->skeleton_aabb_version == skeleton->version) {
return mesh->aabb;
}
@@ -539,6 +605,8 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
}
}
+ mesh->aabb = aabb;
+ mesh->skeleton_aabb_version = skeleton->version;
return aabb;
}
@@ -608,6 +676,24 @@ void MeshStorage::mesh_clear(RID p_mesh) {
memdelete_arr(s.lods);
}
+ if (mesh->blend_shape_count) {
+ for (uint32_t j = 0; j < mesh->blend_shape_count; j++) {
+ if (s.blend_shapes[j].vertex_buffer != 0) {
+ glDeleteBuffers(1, &s.blend_shapes[j].vertex_buffer);
+ s.blend_shapes[j].vertex_buffer = 0;
+ }
+ if (s.blend_shapes[j].vertex_array != 0) {
+ glDeleteVertexArrays(1, &s.blend_shapes[j].vertex_array);
+ s.blend_shapes[j].vertex_array = 0;
+ }
+ }
+ memdelete_arr(s.blend_shapes);
+ }
+ if (s.skeleton_vertex_array != 0) {
+ glDeleteVertexArrays(1, &s.skeleton_vertex_array);
+ s.skeleton_vertex_array = 0;
+ }
+
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
@@ -663,15 +749,15 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
case RS::ARRAY_NORMAL: {
attribs[i].offset = vertex_stride;
attribs[i].size = 2;
- attribs[i].type = GL_UNSIGNED_SHORT;
- vertex_stride += sizeof(uint16_t) * 2;
+ attribs[i].type = (mis ? GL_FLOAT : GL_UNSIGNED_SHORT);
+ vertex_stride += sizeof(uint16_t) * 2 * (mis ? 2 : 1);
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_TANGENT: {
attribs[i].offset = vertex_stride;
attribs[i].size = 2;
- attribs[i].type = GL_UNSIGNED_SHORT;
- vertex_stride += sizeof(uint16_t) * 2;
+ attribs[i].type = (mis ? GL_FLOAT : GL_UNSIGNED_SHORT);
+ vertex_stride += sizeof(uint16_t) * 2 * (mis ? 2 : 1);
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_COLOR: {
@@ -716,7 +802,7 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
attribs[i].offset = skin_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_SHORT;
- attributes_stride += 4 * sizeof(uint16_t);
+ skin_stride += 4 * sizeof(uint16_t);
attribs[i].normalized = GL_FALSE;
attribs[i].integer = true;
} break;
@@ -724,7 +810,7 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
attribs[i].offset = skin_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_SHORT;
- attributes_stride += 4 * sizeof(uint16_t);
+ skin_stride += 4 * sizeof(uint16_t);
attribs[i].normalized = GL_TRUE;
} break;
}
@@ -815,7 +901,7 @@ void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
- mi->weights_dirty = true;
+ mi->dirty = true;
}
void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
@@ -827,38 +913,65 @@ void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
}
memfree(mi->surfaces[i].versions);
}
+
+ if (mi->surfaces[i].vertex_buffers[0] != 0) {
+ glDeleteBuffers(2, mi->surfaces[i].vertex_buffers);
+ mi->surfaces[i].vertex_buffers[0] = 0;
+ mi->surfaces[i].vertex_buffers[1] = 0;
+ }
+
if (mi->surfaces[i].vertex_buffer != 0) {
glDeleteBuffers(1, &mi->surfaces[i].vertex_buffer);
mi->surfaces[i].vertex_buffer = 0;
}
}
mi->surfaces.clear();
-
- if (mi->blend_weights_buffer != 0) {
- glDeleteBuffers(1, &mi->blend_weights_buffer);
- mi->blend_weights_buffer = 0;
- }
mi->blend_weights.clear();
- mi->weights_dirty = false;
mi->skeleton_version = 0;
}
void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
- if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer == 0) {
+ if (mesh->blend_shape_count > 0) {
mi->blend_weights.resize(mesh->blend_shape_count);
for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
- mi->blend_weights[i] = 0;
+ mi->blend_weights[i] = 0.0;
}
- // Todo allocate buffer for blend_weights and copy data to it
- //mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
-
- mi->weights_dirty = true;
}
MeshInstance::Surface s;
- if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
- //surface warrants transform
- //s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
+ if ((mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) && mesh->surfaces[p_surface]->vertex_buffer_size > 0) {
+ // Cache surface properties
+ s.format_cache = mesh->surfaces[p_surface]->format;
+ if ((s.format_cache & (1 << RS::ARRAY_VERTEX))) {
+ if (s.format_cache & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ s.vertex_size_cache = 2;
+ } else {
+ s.vertex_size_cache = 3;
+ }
+ s.vertex_stride_cache = sizeof(float) * s.vertex_size_cache;
+ }
+ if ((s.format_cache & (1 << RS::ARRAY_NORMAL))) {
+ s.vertex_normal_offset_cache = s.vertex_stride_cache;
+ s.vertex_stride_cache += sizeof(uint32_t) * 2;
+ }
+ if ((s.format_cache & (1 << RS::ARRAY_TANGENT))) {
+ s.vertex_tangent_offset_cache = s.vertex_stride_cache;
+ s.vertex_stride_cache += sizeof(uint32_t) * 2;
+ }
+
+ // Buffer to be used for rendering. Final output of skeleton and blend shapes.
+ glGenBuffers(1, &s.vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, s.vertex_stride_cache * mesh->surfaces[p_surface]->vertex_count, nullptr, GL_DYNAMIC_DRAW);
+ if (mesh->blend_shape_count > 0) {
+ // Ping-Pong buffers for processing blendshapes.
+ glGenBuffers(2, s.vertex_buffers);
+ for (uint32_t i = 0; i < 2; i++) {
+ glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffers[i]);
+ glBufferData(GL_ARRAY_BUFFER, s.vertex_stride_cache * mesh->surfaces[p_surface]->vertex_count, nullptr, GL_DYNAMIC_DRAW);
+ }
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
mi->surfaces.push_back(s);
@@ -870,11 +983,6 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
bool needs_update = mi->dirty;
- if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
- dirty_mesh_instance_weights.add(&mi->weight_update_list);
- needs_update = true;
- }
-
if (mi->array_update_list.in_list()) {
return;
}
@@ -891,22 +999,248 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
}
}
-void MeshStorage::update_mesh_instances() {
- while (dirty_mesh_instance_weights.first()) {
- MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
+void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ mi->canvas_item_transform_2d = p_transform;
+}
- if (mi->blend_weights_buffer != 0) {
- //RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
- }
- dirty_mesh_instance_weights.remove(&mi->weight_update_list);
- mi->weights_dirty = false;
+void MeshStorage::_blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface) {
+ glBindBuffer(GL_ARRAY_BUFFER, p_mi->surfaces[p_surface].vertex_buffers[0]);
+
+ if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_VERTEX))) {
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX);
+ glVertexAttribPointer(RS::ARRAY_VERTEX, p_mi->surfaces[p_surface].vertex_size_cache, GL_FLOAT, GL_FALSE, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(0));
+ } else {
+ glDisableVertexAttribArray(RS::ARRAY_VERTEX);
+ }
+ if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_NORMAL))) {
+ glEnableVertexAttribArray(RS::ARRAY_NORMAL);
+ glVertexAttribIPointer(RS::ARRAY_NORMAL, 2, GL_UNSIGNED_INT, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(p_mi->surfaces[p_surface].vertex_normal_offset_cache));
+ } else {
+ glDisableVertexAttribArray(RS::ARRAY_NORMAL);
+ }
+ if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_TANGENT))) {
+ glEnableVertexAttribArray(RS::ARRAY_TANGENT);
+ glVertexAttribIPointer(RS::ARRAY_TANGENT, 2, GL_UNSIGNED_INT, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(p_mi->surfaces[p_surface].vertex_tangent_offset_cache));
+ } else {
+ glDisableVertexAttribArray(RS::ARRAY_TANGENT);
+ }
+}
+
+void MeshStorage::_compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // Add in the bones and weights.
+ glBindBuffer(GL_ARRAY_BUFFER, p_mi->mesh->surfaces[p_surface]->skin_buffer);
+
+ bool use_8_weights = p_mi->surfaces[p_surface].format_cache & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ int skin_stride = sizeof(int16_t) * (use_8_weights ? 16 : 8);
+ glEnableVertexAttribArray(RS::ARRAY_BONES);
+ glVertexAttribIPointer(RS::ARRAY_BONES, 4, GL_UNSIGNED_SHORT, skin_stride, CAST_INT_TO_UCHAR_PTR(0));
+ if (use_8_weights) {
+ glEnableVertexAttribArray(11);
+ glVertexAttribIPointer(11, 4, GL_UNSIGNED_SHORT, skin_stride, CAST_INT_TO_UCHAR_PTR(4 * sizeof(uint16_t)));
+ glEnableVertexAttribArray(12);
+ glVertexAttribPointer(12, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(8 * sizeof(uint16_t)));
+ glEnableVertexAttribArray(13);
+ glVertexAttribPointer(13, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(12 * sizeof(uint16_t)));
+ } else {
+ glEnableVertexAttribArray(RS::ARRAY_WEIGHTS);
+ glVertexAttribPointer(RS::ARRAY_WEIGHTS, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(4 * sizeof(uint16_t)));
}
+
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_mi->surfaces[p_surface].vertex_buffer);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, p_sk->transforms_texture);
+
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, p_mi->mesh->surfaces[p_surface]->vertex_count);
+ glEndTransformFeedback();
+
+ glDisableVertexAttribArray(RS::ARRAY_BONES);
+ glDisableVertexAttribArray(RS::ARRAY_WEIGHTS);
+ glDisableVertexAttribArray(RS::ARRAY_BONES + 2);
+ glDisableVertexAttribArray(RS::ARRAY_WEIGHTS + 2);
+ glBindVertexArray(0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+}
+
+void MeshStorage::update_mesh_instances() {
if (dirty_mesh_instance_arrays.first() == nullptr) {
return; //nothing to do
}
+ glEnable(GL_RASTERIZER_DISCARD);
// Process skeletons and blend shapes using transform feedback
- // TODO: Implement when working on skeletons and blend shapes
+ while (dirty_mesh_instance_arrays.first()) {
+ MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
+
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
+
+ // Precompute base weight if using blend shapes.
+ float base_weight = 1.0;
+ if (mi->mesh->blend_shape_count && mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED) {
+ for (uint32_t i = 0; i < mi->mesh->blend_shape_count; i++) {
+ base_weight -= mi->blend_weights[i];
+ }
+ }
+
+ for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
+ if (mi->surfaces[i].vertex_buffer == 0 || mi->mesh->surfaces[i]->skeleton_vertex_array == 0) {
+ continue;
+ }
+
+ bool array_is_2d = mi->surfaces[i].format_cache & RS::ARRAY_FLAG_USE_2D_VERTICES;
+ bool can_use_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->surfaces[i].format_cache & RS::ARRAY_FORMAT_BONES);
+ bool use_8_weights = mi->surfaces[i].format_cache & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+
+ // Always process blend shapes first.
+ if (mi->mesh->blend_shape_count) {
+ SkeletonShaderGLES3::ShaderVariant variant = SkeletonShaderGLES3::MODE_BASE_PASS;
+ uint64_t specialization = 0;
+ specialization |= array_is_2d ? SkeletonShaderGLES3::MODE_2D : 0;
+ specialization |= SkeletonShaderGLES3::USE_BLEND_SHAPES;
+ if (!array_is_2d) {
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_NORMAL))) {
+ specialization |= SkeletonShaderGLES3::USE_NORMAL;
+ }
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_TANGENT))) {
+ specialization |= SkeletonShaderGLES3::USE_TANGENT;
+ }
+ }
+
+ bool success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, base_weight, skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[0]);
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count);
+ glEndTransformFeedback();
+
+ variant = SkeletonShaderGLES3::MODE_BLEND_PASS;
+ success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ //Do the last blend shape separately, as it can be combined with the skeleton pass.
+ for (uint32_t bs = 0; bs < mi->mesh->blend_shape_count - 1; bs++) {
+ float weight = mi->blend_weights[bs];
+
+ if (Math::is_zero_approx(weight)) {
+ //not bother with this one
+ continue;
+ }
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, weight, skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
+
+ glBindVertexArray(mi->mesh->surfaces[i]->blend_shapes[bs].vertex_array);
+ _blend_shape_bind_mesh_instance_buffer(mi, i);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[1]);
+
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count);
+ glEndTransformFeedback();
+
+ SWAP(mi->surfaces[i].vertex_buffers[0], mi->surfaces[i].vertex_buffers[1]);
+ }
+ uint32_t bs = mi->mesh->blend_shape_count - 1;
+
+ float weight = mi->blend_weights[bs];
+
+ glBindVertexArray(mi->mesh->surfaces[i]->blend_shapes[bs].vertex_array);
+ _blend_shape_bind_mesh_instance_buffer(mi, i);
+
+ specialization |= can_use_skeleton ? SkeletonShaderGLES3::USE_SKELETON : 0;
+ specialization |= (can_use_skeleton && use_8_weights) ? SkeletonShaderGLES3::USE_EIGHT_WEIGHTS : 0;
+ specialization |= SkeletonShaderGLES3::FINAL_PASS;
+ success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, weight, skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
+
+ if (can_use_skeleton) {
+ Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_X, transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_Y, transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_OFFSET, transform[2], skeleton_shader.shader_version, variant, specialization);
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_X, inverse_transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_Y, inverse_transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization);
+
+ // Do last blendshape in the same pass as the Skeleton.
+ _compute_skeleton(mi, sk, i);
+ can_use_skeleton = false;
+ } else {
+ // Do last blendshape by itself and prepare vertex data for use by the renderer.
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffer);
+
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count);
+ glEndTransformFeedback();
+ }
+
+ glBindVertexArray(0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+ }
+
+ // This branch should only execute when Skeleton is run by itself.
+ if (can_use_skeleton) {
+ SkeletonShaderGLES3::ShaderVariant variant = SkeletonShaderGLES3::MODE_BASE_PASS;
+ uint64_t specialization = 0;
+ specialization |= array_is_2d ? SkeletonShaderGLES3::MODE_2D : 0;
+ specialization |= SkeletonShaderGLES3::USE_SKELETON;
+ specialization |= SkeletonShaderGLES3::FINAL_PASS;
+ specialization |= use_8_weights ? SkeletonShaderGLES3::USE_EIGHT_WEIGHTS : 0;
+ if (!array_is_2d) {
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_NORMAL))) {
+ specialization |= SkeletonShaderGLES3::USE_NORMAL;
+ }
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_TANGENT))) {
+ specialization |= SkeletonShaderGLES3::USE_TANGENT;
+ }
+ }
+
+ bool success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_X, transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_Y, transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_OFFSET, transform[2], skeleton_shader.shader_version, variant, specialization);
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_X, inverse_transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_Y, inverse_transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization);
+
+ glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array);
+ _compute_skeleton(mi, sk, i);
+ }
+ }
+ mi->dirty = false;
+ if (sk) {
+ mi->skeleton_version = sk->version;
+ }
+ dirty_mesh_instance_arrays.remove(&mi->array_update_list);
+ }
+ glDisable(GL_RASTERIZER_DISCARD);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
}
/* MULTIMESH API */
@@ -1503,8 +1837,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
}
if (multimesh->data_cache.size()) {
- //there is a data cache..
+ // There is a data cache, but we may need to update some sections.
_multimesh_mark_all_dirty(multimesh, false, true);
+ int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ for (int i = start; i < p_visible; i++) {
+ _multimesh_mark_dirty(multimesh, i, true);
+ }
}
multimesh->visible_instances = p_visible;
@@ -1536,7 +1874,7 @@ void MeshStorage::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
// If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
- glBufferData(GL_ARRAY_BUFFER, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, GL_STATIC_DRAW);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
glBindBuffer(GL_ARRAY_BUFFER, 0);
} else {
// Not that many regions? update them all
@@ -1579,45 +1917,207 @@ void MeshStorage::_update_dirty_multimeshes() {
/* SKELETON API */
RID MeshStorage::skeleton_allocate() {
- return RID();
+ return skeleton_owner.allocate_rid();
}
void MeshStorage::skeleton_initialize(RID p_rid) {
+ skeleton_owner.initialize_rid(p_rid, Skeleton());
}
void MeshStorage::skeleton_free(RID p_rid) {
+ _update_dirty_skeletons();
+ skeleton_allocate_data(p_rid, 0);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
+ skeleton->dependency.deleted_notify(p_rid);
+ skeleton_owner.free(p_rid);
+}
+
+void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
+ if (!skeleton->dirty) {
+ skeleton->dirty = true;
+ skeleton->dirty_list = skeleton_dirty_list;
+ skeleton_dirty_list = skeleton;
+ }
}
void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_COND(p_bones < 0);
+
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
+ return;
+ }
+
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
+ skeleton->height = (p_bones * (p_2d_skeleton ? 2 : 3)) / 256;
+ if ((p_bones * (p_2d_skeleton ? 2 : 3)) % 256) {
+ skeleton->height++;
+ }
+
+ if (skeleton->transforms_texture != 0) {
+ glDeleteTextures(1, &skeleton->transforms_texture);
+ skeleton->transforms_texture = 0;
+ skeleton->data.clear();
+ }
+
+ if (skeleton->size) {
+ skeleton->data.resize(256 * skeleton->height * 4);
+ glGenTextures(1, &skeleton->transforms_texture);
+ glBindTexture(GL_TEXTURE_2D, skeleton->transforms_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, skeleton->height, 0, GL_RGBA, GL_FLOAT, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
+
+ _skeleton_make_dirty(skeleton);
+ }
+
+ skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA);
}
void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_NULL(skeleton);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
}
int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
- return 0;
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, 0);
+
+ return skeleton->size;
}
void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 12;
+
+ dataptr[0] = p_transform.basis.rows[0][0];
+ dataptr[1] = p_transform.basis.rows[0][1];
+ dataptr[2] = p_transform.basis.rows[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.rows[1][0];
+ dataptr[5] = p_transform.basis.rows[1][1];
+ dataptr[6] = p_transform.basis.rows[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.rows[2][0];
+ dataptr[9] = p_transform.basis.rows[2][1];
+ dataptr[10] = p_transform.basis.rows[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ _skeleton_make_dirty(skeleton);
}
Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- return Transform3D();
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform3D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 12;
+
+ Transform3D t;
+
+ t.basis.rows[0][0] = dataptr[0];
+ t.basis.rows[0][1] = dataptr[1];
+ t.basis.rows[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.rows[1][0] = dataptr[4];
+ t.basis.rows[1][1] = dataptr[5];
+ t.basis.rows[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.rows[2][0] = dataptr[8];
+ t.basis.rows[2][1] = dataptr[9];
+ t.basis.rows[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+
+ return t;
}
void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 8;
+
+ dataptr[0] = p_transform.columns[0][0];
+ dataptr[1] = p_transform.columns[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.columns[2][0];
+ dataptr[4] = p_transform.columns[0][1];
+ dataptr[5] = p_transform.columns[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.columns[2][1];
+
+ _skeleton_make_dirty(skeleton);
}
Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- return Transform2D();
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 8;
+
+ Transform2D t;
+ t.columns[0][0] = dataptr[0];
+ t.columns[1][0] = dataptr[1];
+ t.columns[2][0] = dataptr[3];
+ t.columns[0][1] = dataptr[4];
+ t.columns[1][1] = dataptr[5];
+ t.columns[2][1] = dataptr[7];
+
+ return t;
}
-void MeshStorage::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
+void MeshStorage::_update_dirty_skeletons() {
+ while (skeleton_dirty_list) {
+ Skeleton *skeleton = skeleton_dirty_list;
+
+ if (skeleton->size) {
+ glBindTexture(GL_TEXTURE_2D, skeleton->transforms_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, skeleton->height, 0, GL_RGBA, GL_FLOAT, skeleton->data.ptr());
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ skeleton_dirty_list = skeleton->dirty_list;
+
+ skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES);
+
+ skeleton->version++;
+
+ skeleton->dirty = false;
+ skeleton->dirty_list = nullptr;
+ }
+
+ skeleton_dirty_list = nullptr;
}
-/* OCCLUDER */
+void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
-void MeshStorage::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
+ p_instance->update_dependency(&skeleton->dependency);
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 1aef3cbf78..e1c2bc3f63 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* mesh_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* mesh_storage.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MESH_STORAGE_GLES3_H
#define MESH_STORAGE_GLES3_H
#ifdef GLES3_ENABLED
+#include "../shaders/skeleton.glsl.gen.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
@@ -102,7 +103,13 @@ struct Mesh {
Vector<AABB> bone_aabbs;
- GLuint blend_shape_buffer = 0;
+ struct BlendShape {
+ GLuint vertex_buffer = 0;
+ GLuint vertex_array = 0;
+ };
+
+ BlendShape *blend_shapes = nullptr;
+ GLuint skeleton_vertex_array = 0;
RID material;
};
@@ -113,12 +120,11 @@ struct Mesh {
Surface **surfaces = nullptr;
uint32_t surface_count = 0;
- Vector<AABB> bone_aabbs;
-
bool has_bone_weights = false;
AABB aabb;
AABB custom_aabb;
+ uint64_t skeleton_aabb_version = 0;
Vector<RID> material_cache;
@@ -136,7 +142,14 @@ struct MeshInstance {
Mesh *mesh = nullptr;
RID skeleton;
struct Surface {
+ GLuint vertex_buffers[2] = { 0, 0 };
+ GLuint vertex_arrays[2] = { 0, 0 };
GLuint vertex_buffer = 0;
+ int vertex_stride_cache = 0;
+ int vertex_size_cache = 0;
+ int vertex_normal_offset_cache = 0;
+ int vertex_tangent_offset_cache = 0;
+ uint32_t format_cache = 0;
Mesh::Surface::Version *versions = nullptr; //allocated on demand
uint32_t version_count = 0;
@@ -144,13 +157,13 @@ struct MeshInstance {
LocalVector<Surface> surfaces;
LocalVector<float> blend_weights;
- GLuint blend_weights_buffer = 0;
List<MeshInstance *>::Element *I = nullptr; //used to erase itself
uint64_t skeleton_version = 0;
bool dirty = false;
bool weights_dirty = false;
SelfList<MeshInstance> weight_update_list;
SelfList<MeshInstance> array_update_list;
+ Transform2D canvas_item_transform_2d;
MeshInstance() :
weight_update_list(this), array_update_list(this) {}
};
@@ -186,13 +199,15 @@ struct MultiMesh {
struct Skeleton {
bool use_2d = false;
int size = 0;
+ int height = 0;
Vector<float> data;
- GLuint buffer = 0;
bool dirty = false;
Skeleton *dirty_list = nullptr;
Transform2D base_transform_2d;
+ GLuint transforms_texture = 0;
+
uint64_t version = 1;
Dependency dependency;
@@ -202,6 +217,11 @@ class MeshStorage : public RendererMeshStorage {
private:
static MeshStorage *singleton;
+ struct {
+ SkeletonShaderGLES3 shader;
+ RID shader_version;
+ } skeleton_shader;
+
/* Mesh */
mutable RID_Owner<Mesh, true> mesh_owner;
@@ -214,6 +234,7 @@ private:
void _mesh_instance_clear(MeshInstance *mi);
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
+ void _blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface);
SelfList<MeshInstance>::List dirty_mesh_instance_weights;
SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
@@ -232,9 +253,10 @@ private:
mutable RID_Owner<Skeleton, true> skeleton_owner;
- Skeleton *skeleton_dirty_list = nullptr;
-
_FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
+ void _compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface);
+
+ Skeleton *skeleton_dirty_list = nullptr;
public:
static MeshStorage *get_singleton();
@@ -402,6 +424,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override;
virtual void update_mesh_instances() override;
// TODO: considering hashing versions with multimesh buffer RID.
@@ -534,9 +557,11 @@ public:
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- /* OCCLUDER */
+ void _update_dirty_skeletons();
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
+ _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
+ }
};
} // namespace GLES3
diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp
index 1a0d97df01..2b47271408 100644
--- a/drivers/gles3/storage/particles_storage.cpp
+++ b/drivers/gles3/storage/particles_storage.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* particles_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* particles_storage.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -53,7 +53,7 @@ ParticlesStorage::ParticlesStorage() {
{
String global_defines;
global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
- material_storage->shaders.particles_process_shader.initialize(global_defines);
+ material_storage->shaders.particles_process_shader.initialize(global_defines, 1);
}
{
// default material and shader for particles shader
@@ -528,6 +528,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+
+ if (!p_particles->use_local_coords) {
+ Transform2D emission;
+ emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
+ emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
+ emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
+ xform = xform * emission.affine_inverse();
+ }
+
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.columns[0][0];
diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h
index 434718006e..b220c48de9 100644
--- a/drivers/gles3/storage/particles_storage.h
+++ b/drivers/gles3/storage/particles_storage.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* particles_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* particles_storage.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PARTICLES_STORAGE_GLES3_H
#define PARTICLES_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
index e0e78de728..19bf57df94 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.cpp
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* render_scene_buffers_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* render_scene_buffers_gles3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -37,13 +37,14 @@ RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
free_render_buffer_data();
}
-void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
+void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, RS::ViewportScaling3DMode p_scaling_3d_mode, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
//internal_size.x = p_internal_size.x; // ignore for now
//internal_size.y = p_internal_size.y;
width = p_target_size.x;
height = p_target_size.y;
+ //scaling_3d_mode = p_scaling_3d_mode
//fsr_sharpness = p_fsr_sharpness;
//texture_mipmap_bias = p_texture_mipmap_bias;
render_target = p_render_target;
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h
index 092c14e1b8..d07a0812f6 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.h
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* render_scene_buffers_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* render_scene_buffers_gles3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RENDER_SCENE_BUFFERS_GLES3_H
#define RENDER_SCENE_BUFFERS_GLES3_H
@@ -81,7 +81,7 @@ public:
private:
public:
virtual ~RenderSceneBuffersGLES3();
- virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+ virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, RS::ViewportScaling3DMode p_scaling_3d_mode, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
virtual void set_fsr_sharpness(float p_fsr_sharpness) override{};
virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{};
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 2f17ec460c..ce66943328 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* texture_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* texture_storage.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -300,6 +300,7 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
r_real_format = p_format;
bool need_decompress = false;
+ bool decompress_ra_to_rg = false;
switch (p_format) {
case Image::FORMAT_L8: {
@@ -565,6 +566,78 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
need_decompress = true;
}
} break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+#ifndef WEB_ENABLED
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else
+#endif
+ {
+ need_decompress = true;
+ }
+ decompress_ra_to_rg = true;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+#ifndef WEB_ENABLED
+ if (config->s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else
+#endif
+ {
+ need_decompress = true;
+ }
+ decompress_ra_to_rg = true;
+ } break;
+ case Image::FORMAT_ASTC_4x4: {
+ if (config->astc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ASTC_4x4_HDR: {
+ if (config->astc_hdr_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ASTC_8x8: {
+ if (config->astc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
+ case Image::FORMAT_ASTC_8x8_HDR: {
+ if (config->astc_hdr_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+ need_decompress = true;
+ }
+ } break;
default: {
ERR_FAIL_V_MSG(Ref<Image>(), "Image Format: " + itos(p_format) + " is not supported by the OpenGL3 Renderer");
}
@@ -575,7 +648,18 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
image = image->duplicate();
image->decompress();
ERR_FAIL_COND_V(image->is_compressed(), image);
+ if (decompress_ra_to_rg) {
+ image->convert_ra_rgba8_to_rg();
+ image->convert(Image::FORMAT_RG8);
+ }
switch (image->get_format()) {
+ case Image::FORMAT_RG8: {
+ r_gl_format = GL_RG;
+ r_gl_internal_format = GL_RG8;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RG8;
+ r_compressed = false;
+ } break;
case Image::FORMAT_RGB8: {
r_gl_format = GL_RGB;
r_gl_internal_format = GL_RGB;
@@ -597,7 +681,6 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
r_gl_type = GL_UNSIGNED_BYTE;
r_real_format = Image::FORMAT_RGBA8;
r_compressed = false;
-
} break;
}
}
@@ -1105,15 +1188,14 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- //set swizle for older format compatibility
-#ifdef GLES_OVER_GL
+#ifndef WEB_ENABLED
switch (texture->format) {
+#ifdef GLES_OVER_GL
case Image::FORMAT_L8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
-
} break;
case Image::FORMAT_LA8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
@@ -1121,15 +1203,29 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
} break;
+#endif // GLES3_OVER_GL
+
+ case Image::FORMAT_ETC2_RA_AS_RG:
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ if (texture->format == real_format) {
+ // Swizzle RA from compressed texture into RG
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
+ } else {
+ // Converted textures are already in RG, leave as-is
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ }
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
+ } break;
default: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
-
} break;
}
-#endif
+#endif // WEB_ENABLED
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
@@ -1452,7 +1548,7 @@ RID TextureStorage::decal_allocate() {
void TextureStorage::decal_initialize(RID p_rid) {
}
-void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
}
void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
@@ -1483,18 +1579,6 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
return AABB();
}
-/* DECAL INSTANCE API */
-
-RID TextureStorage::decal_instance_create(RID p_decal) {
- return RID();
-}
-
-void TextureStorage::decal_instance_free(RID p_decal_instance) {
-}
-
-void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
-}
-
/* RENDER TARGET API */
GLuint TextureStorage::system_fbo = 0;
@@ -1557,9 +1641,13 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
+#ifndef IOS_ENABLED
if (use_multiview) {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
} else {
+#else
+ {
+#endif
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
}
@@ -1584,9 +1672,13 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
+#ifndef IOS_ENABLED
if (use_multiview) {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
} else {
+#else
+ {
+#endif
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
}
@@ -1607,9 +1699,9 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
return;
}
- if (rt->overridden.color.is_valid()) {
- texture->is_render_target = true;
- } else {
+ texture->is_render_target = true;
+ texture->render_target = rt;
+ if (rt->overridden.color.is_null()) {
texture->format = rt->image_format;
texture->real_format = rt->image_format;
texture->target = texture_target;
@@ -1695,34 +1787,58 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
return;
}
+ // Dispose of the cached fbo's and the allocated textures
+ for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
+ glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
+ // Don't delete the current FBO, we'll do that a couple lines down.
+ if (E.value.fbo != rt->fbo) {
+ glDeleteFramebuffers(1, &E.value.fbo);
+ }
+ }
+ rt->overridden.fbo_cache.clear();
+
if (rt->fbo) {
glDeleteFramebuffers(1, &rt->fbo);
rt->fbo = 0;
}
if (rt->overridden.color.is_null()) {
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+ tex->render_target = nullptr;
+ tex->is_render_target = false;
+ }
+ } else {
+ Texture *tex = get_texture(rt->overridden.color);
+ tex->render_target = nullptr;
+ tex->is_render_target = false;
+ }
+
+ if (rt->overridden.color.is_valid()) {
+ rt->overridden.color = RID();
+ } else if (rt->color) {
glDeleteTextures(1, &rt->color);
- rt->color = 0;
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->tex_id = 0;
+ }
}
+ rt->color = 0;
- if (rt->overridden.depth.is_null()) {
+ if (rt->overridden.depth.is_valid()) {
+ rt->overridden.depth = RID();
+ } else if (rt->depth) {
glDeleteTextures(1, &rt->depth);
- rt->depth = 0;
}
+ rt->depth = 0;
- if (rt->texture.is_valid()) {
- Texture *tex = get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
- }
-
- if (rt->overridden.color.is_valid()) {
- Texture *tex = get_texture(rt->overridden.color);
- tex->is_render_target = false;
- }
+ rt->overridden.velocity = RID();
+ rt->overridden.is_overridden = false;
if (rt->backbuffer_fbo != 0) {
glDeleteFramebuffers(1, &rt->backbuffer_fbo);
@@ -1733,18 +1849,9 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
_render_target_clear_sdf(rt);
}
-void TextureStorage::_clear_render_target_overridden_fbo_cache(RenderTarget *rt) {
- // Dispose of the cached fbo's and the allocated textures
- for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
- glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
- glDeleteFramebuffers(1, &E.value.fbo);
- }
- rt->overridden.fbo_cache.clear();
-}
-
RID TextureStorage::render_target_create() {
RenderTarget render_target;
- //render_target.was_used = false;
+ render_target.used_in_frame = false;
render_target.clear_requested = false;
Texture t;
@@ -1760,7 +1867,6 @@ RID TextureStorage::render_target_create() {
void TextureStorage::render_target_free(RID p_rid) {
RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_clear_render_target(rt);
- _clear_render_target_overridden_fbo_cache(rt);
Texture *t = get_texture(rt->texture);
if (t) {
@@ -1827,11 +1933,7 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
if (p_color_texture.is_null() && p_depth_texture.is_null()) {
_clear_render_target(rt);
- rt->overridden.is_overridden = false;
- rt->overridden.color = RID();
- rt->overridden.depth = RID();
- rt->size = Size2i();
- _clear_render_target_overridden_fbo_cache(rt);
+ _update_render_target(rt);
return;
}
@@ -1850,6 +1952,8 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
RBMap<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry>::Element *cache;
if ((cache = rt->overridden.fbo_cache.find(hash_key)) != nullptr) {
rt->fbo = cache->get().fbo;
+ rt->color = cache->get().color;
+ rt->depth = cache->get().depth;
rt->size = cache->get().size;
rt->texture = p_color_texture;
return;
@@ -1859,6 +1963,8 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
RenderTarget::RTOverridden::FBOCacheEntry new_entry;
new_entry.fbo = rt->fbo;
+ new_entry.color = rt->color;
+ new_entry.depth = rt->depth;
new_entry.size = rt->size;
// Keep track of any textures we had to allocate because they weren't overridden.
if (p_color_texture.is_null()) {
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index c465576347..fedda6b260 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* texture_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* texture_storage.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEXTURE_STORAGE_GLES3_H
#define TEXTURE_STORAGE_GLES3_H
@@ -84,6 +84,36 @@ namespace GLES3 {
#define _EXT_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define _EXT_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define _EXT_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define _EXT_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define _EXT_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define _EXT_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define _EXT_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define _EXT_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define _EXT_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define _EXT_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define _EXT_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define _EXT_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define _EXT_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
@@ -344,6 +374,8 @@ struct RenderTarget {
struct FBOCacheEntry {
GLuint fbo;
+ GLuint color;
+ GLuint depth;
Size2i size;
Vector<GLuint> allocated_textures;
};
@@ -412,7 +444,6 @@ private:
mutable RID_Owner<RenderTarget> render_target_owner;
void _clear_render_target(RenderTarget *rt);
- void _clear_render_target_overridden_fbo_cache(RenderTarget *rt);
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
void _render_target_allocate_sdf(RenderTarget *rt);
@@ -543,7 +574,7 @@ public:
virtual void decal_initialize(RID p_rid) override;
virtual void decal_free(RID p_rid) override{};
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
@@ -554,15 +585,17 @@ public:
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
virtual AABB decal_get_aabb(RID p_decal) const override;
+ virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
/* DECAL INSTANCE */
- virtual RID decal_instance_create(RID p_decal) override;
- virtual void decal_instance_free(RID p_decal_instance) override;
- virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
+ virtual RID decal_instance_create(RID p_decal) override { return RID(); }
+ virtual void decal_instance_free(RID p_decal_instance) override {}
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
/* RENDER TARGET API */
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 393093c2a7..30c3e61ee7 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* utilities.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* utilities.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef GLES3_ENABLED
@@ -156,6 +156,9 @@ bool Utilities::free(RID p_rid) {
} else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
GLES3::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
return true;
+ } else if (GLES3::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
+ GLES3::MeshStorage::get_singleton()->skeleton_free(p_rid);
+ return true;
} else {
return false;
}
@@ -281,7 +284,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
void Utilities::update_dirty_resources() {
MaterialStorage::get_singleton()->_update_global_shader_uniforms();
MaterialStorage::get_singleton()->_update_queued_materials();
- //MeshStorage::get_singleton()->_update_dirty_skeletons();
+ MeshStorage::get_singleton()->_update_dirty_skeletons();
MeshStorage::get_singleton()->_update_dirty_multimeshes();
TextureStorage::get_singleton()->update_texture_atlas();
}
@@ -306,6 +309,9 @@ bool Utilities::has_os_feature(const String &p_feature) const {
if (p_feature == "bptc") {
return config->bptc_supported;
}
+ if (p_feature == "astc") {
+ return config->astc_supported;
+ }
if (p_feature == "etc" || p_feature == "etc2") {
return config->etc2_supported;
diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h
index 55a875958e..92131aff8c 100644
--- a/drivers/gles3/storage/utilities.h
+++ b/drivers/gles3/storage/utilities.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* utilities.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* utilities.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UTILITIES_GLES3_H
#define UTILITIES_GLES3_H
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 165de34c71..cbcb54bc11 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* image_loader_png.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* image_loader_png.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "image_loader_png.h"
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index a247d77310..d587672dd1 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* image_loader_png.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* image_loader_png.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IMAGE_LOADER_PNG_H
#define IMAGE_LOADER_PNG_H
diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp
index 79641464d8..a789d5c5b3 100644
--- a/drivers/png/png_driver_common.cpp
+++ b/drivers/png/png_driver_common.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* png_driver_common.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* png_driver_common.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "png_driver_common.h"
diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h
index 24546d4402..423a3b5b02 100644
--- a/drivers/png/png_driver_common.h
+++ b/drivers/png/png_driver_common.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* png_driver_common.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* png_driver_common.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PNG_DRIVER_COMMON_H
#define PNG_DRIVER_COMMON_H
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 275f3240d7..ab0ff32514 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_saver_png.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_saver_png.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_saver_png.h"
diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h
index 260a643a1b..2193b4a39b 100644
--- a/drivers/png/resource_saver_png.h
+++ b/drivers/png/resource_saver_png.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_saver_png.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_saver_png.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_SAVER_PNG_H
#define RESOURCE_SAVER_PNG_H
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index b25cf1d5b4..0246af4fea 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_pulseaudio.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_pulseaudio.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_driver_pulseaudio.h"
@@ -106,15 +106,15 @@ void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_inf
ERR_FAIL_COND_MSG(!i, "PulseAudio server info is null.");
AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
- ad->capture_default_device = i->default_source_name;
- ad->default_device = i->default_sink_name;
+ ad->default_input_device = i->default_source_name;
+ ad->default_output_device = i->default_sink_name;
ad->pa_status++;
}
-Error AudioDriverPulseAudio::detect_channels(bool capture) {
- pa_channel_map_init_stereo(capture ? &pa_rec_map : &pa_map);
+Error AudioDriverPulseAudio::detect_channels(bool input) {
+ pa_channel_map_init_stereo(input ? &pa_rec_map : &pa_map);
- String device = capture ? capture_device_name : device_name;
+ String device = input ? input_device_name : output_device_name;
if (device == "Default") {
// Get the default output device name
pa_status = 0;
@@ -136,7 +136,7 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
char dev[1024];
if (device == "Default") {
- strcpy(dev, capture ? capture_default_device.utf8().get_data() : default_device.utf8().get_data());
+ strcpy(dev, input ? default_input_device.utf8().get_data() : default_output_device.utf8().get_data());
} else {
strcpy(dev, device.utf8().get_data());
}
@@ -145,7 +145,7 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
// Now using the device name get the amount of channels
pa_status = 0;
pa_operation *pa_op;
- if (capture) {
+ if (input) {
pa_op = pa_context_get_source_info_by_name(pa_ctx, dev, &AudioDriverPulseAudio::pa_source_info_cb, (void *)this);
} else {
pa_op = pa_context_get_sink_info_by_name(pa_ctx, dev, &AudioDriverPulseAudio::pa_sink_info_cb, (void *)this);
@@ -165,7 +165,7 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
return FAILED;
}
} else {
- if (capture) {
+ if (input) {
ERR_PRINT("pa_context_get_source_info_by_name error");
} else {
ERR_PRINT("pa_context_get_sink_info_by_name error");
@@ -175,13 +175,13 @@ Error AudioDriverPulseAudio::detect_channels(bool capture) {
return OK;
}
-Error AudioDriverPulseAudio::init_device() {
- // If there is a specified device check that it is really present
- if (device_name != "Default") {
- PackedStringArray list = get_device_list();
- if (list.find(device_name) == -1) {
- device_name = "Default";
- new_device = "Default";
+Error AudioDriverPulseAudio::init_output_device() {
+ // If there is a specified output device, check that it is really present
+ if (output_device_name != "Default") {
+ PackedStringArray list = get_output_device_list();
+ if (list.find(output_device_name) == -1) {
+ output_device_name = "Default";
+ new_output_device = "Default";
}
}
@@ -192,7 +192,7 @@ Error AudioDriverPulseAudio::init_device() {
Error err = detect_channels();
if (err != OK) {
// This most likely means there are no sinks.
- ERR_PRINT("PulseAudio: init device failed to detect number of output channels");
+ ERR_PRINT("PulseAudio: init_output_device failed to detect number of output channels");
return err;
}
@@ -256,7 +256,7 @@ Error AudioDriverPulseAudio::init_device() {
attr.maxlength = (uint32_t)-1;
attr.minreq = (uint32_t)-1;
- const char *dev = device_name == "Default" ? nullptr : device_name.utf8().get_data();
+ const char *dev = output_device_name == "Default" ? nullptr : output_device_name.utf8().get_data();
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
int error_code = pa_stream_connect_playback(pa_str, dev, &attr, flags, nullptr, nullptr);
ERR_FAIL_COND_V(error_code < 0, ERR_CANT_OPEN);
@@ -264,7 +264,7 @@ Error AudioDriverPulseAudio::init_device() {
samples_in.resize(buffer_frames * channels);
samples_out.resize(pa_buffer_size);
- // Reset audio input to keep synchronisation.
+ // Reset audio input to keep synchronization.
input_position = 0;
input_size = 0;
@@ -346,7 +346,7 @@ Error AudioDriverPulseAudio::init() {
return ERR_CANT_OPEN;
}
- init_device();
+ init_output_device();
thread.start(AudioDriverPulseAudio::thread_func, this);
return OK;
@@ -448,18 +448,18 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
}
}
- // User selected a new device, finish the current one so we'll init the new device
- if (ad->device_name != ad->new_device) {
- ad->device_name = ad->new_device;
- ad->finish_device();
+ // User selected a new output device, finish the current one so we'll init the new output device
+ if (ad->output_device_name != ad->new_output_device) {
+ ad->output_device_name = ad->new_output_device;
+ ad->finish_output_device();
- Error err = ad->init_device();
+ Error err = ad->init_output_device();
if (err != OK) {
- ERR_PRINT("PulseAudio: init_device error");
- ad->device_name = "Default";
- ad->new_device = "Default";
+ ERR_PRINT("PulseAudio: init_output_device error");
+ ad->output_device_name = "Default";
+ ad->new_output_device = "Default";
- err = ad->init_device();
+ err = ad->init_output_device();
if (err != OK) {
ad->active.clear();
ad->exit_thread.set();
@@ -471,11 +471,11 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
write_ofs = 0;
}
- // If we're using the default device check that the current device is still the default
- if (ad->device_name == "Default") {
+ // If we're using the default output device, check that the current output device is still the default
+ if (ad->output_device_name == "Default") {
uint64_t msec = OS::get_singleton()->get_ticks_msec();
if (msec > (default_device_msec + 1000)) {
- String old_default_device = ad->default_device;
+ String old_default_device = ad->default_output_device;
default_device_msec = msec;
@@ -494,12 +494,12 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
ERR_PRINT("pa_context_get_server_info error: " + String(pa_strerror(pa_context_errno(ad->pa_ctx))));
}
- if (old_default_device != ad->default_device) {
- ad->finish_device();
+ if (old_default_device != ad->default_output_device) {
+ ad->finish_output_device();
- Error err = ad->init_device();
+ Error err = ad->init_output_device();
if (err != OK) {
- ERR_PRINT("PulseAudio: init_device error");
+ ERR_PRINT("PulseAudio: init_output_device error");
ad->active.clear();
ad->exit_thread.set();
break;
@@ -541,18 +541,18 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
}
}
- // User selected a new device, finish the current one so we'll init the new device
- if (ad->capture_device_name != ad->capture_new_device) {
- ad->capture_device_name = ad->capture_new_device;
- ad->capture_finish_device();
+ // User selected a new input device, finish the current one so we'll init the new input device
+ if (ad->input_device_name != ad->new_input_device) {
+ ad->input_device_name = ad->new_input_device;
+ ad->finish_input_device();
- Error err = ad->capture_init_device();
+ Error err = ad->init_input_device();
if (err != OK) {
- ERR_PRINT("PulseAudio: capture_init_device error");
- ad->capture_device_name = "Default";
- ad->capture_new_device = "Default";
+ ERR_PRINT("PulseAudio: init_input_device error");
+ ad->input_device_name = "Default";
+ ad->new_input_device = "Default";
- err = ad->capture_init_device();
+ err = ad->init_input_device();
if (err != OK) {
ad->active.clear();
ad->exit_thread.set();
@@ -596,7 +596,7 @@ void AudioDriverPulseAudio::pa_sinklist_cb(pa_context *c, const pa_sink_info *l,
ad->pa_status++;
}
-PackedStringArray AudioDriverPulseAudio::get_device_list() {
+PackedStringArray AudioDriverPulseAudio::get_output_device_list() {
pa_devices.clear();
pa_devices.push_back("Default");
@@ -606,7 +606,7 @@ PackedStringArray AudioDriverPulseAudio::get_device_list() {
lock();
- // Get the device list
+ // Get the output device list
pa_status = 0;
pa_operation *pa_op = pa_context_get_sink_info_list(pa_ctx, pa_sinklist_cb, (void *)this);
if (pa_op) {
@@ -627,13 +627,13 @@ PackedStringArray AudioDriverPulseAudio::get_device_list() {
return pa_devices;
}
-String AudioDriverPulseAudio::get_device() {
- return device_name;
+String AudioDriverPulseAudio::get_output_device() {
+ return output_device_name;
}
-void AudioDriverPulseAudio::set_device(String device) {
+void AudioDriverPulseAudio::set_output_device(const String &p_name) {
lock();
- new_device = device;
+ new_output_device = p_name;
unlock();
}
@@ -645,7 +645,7 @@ void AudioDriverPulseAudio::unlock() {
mutex.unlock();
}
-void AudioDriverPulseAudio::finish_device() {
+void AudioDriverPulseAudio::finish_output_device() {
if (pa_str) {
pa_stream_disconnect(pa_str);
pa_stream_unref(pa_str);
@@ -661,7 +661,7 @@ void AudioDriverPulseAudio::finish() {
exit_thread.set();
thread.wait_to_finish();
- finish_device();
+ finish_output_device();
if (pa_ctx) {
pa_context_disconnect(pa_ctx);
@@ -675,13 +675,13 @@ void AudioDriverPulseAudio::finish() {
}
}
-Error AudioDriverPulseAudio::capture_init_device() {
- // If there is a specified device check that it is really present
- if (capture_device_name != "Default") {
- PackedStringArray list = capture_get_device_list();
- if (list.find(capture_device_name) == -1) {
- capture_device_name = "Default";
- capture_new_device = "Default";
+Error AudioDriverPulseAudio::init_input_device() {
+ // If there is a specified input device, check that it is really present
+ if (input_device_name != "Default") {
+ PackedStringArray list = get_input_device_list();
+ if (list.find(input_device_name) == -1) {
+ input_device_name = "Default";
+ new_input_device = "Default";
}
}
@@ -718,7 +718,7 @@ Error AudioDriverPulseAudio::capture_init_device() {
ERR_FAIL_V(ERR_CANT_OPEN);
}
- const char *dev = capture_device_name == "Default" ? nullptr : capture_device_name.utf8().get_data();
+ const char *dev = input_device_name == "Default" ? nullptr : input_device_name.utf8().get_data();
pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
int error_code = pa_stream_connect_record(pa_rec_str, dev, &attr, flags);
if (error_code < 0) {
@@ -734,7 +734,7 @@ Error AudioDriverPulseAudio::capture_init_device() {
return OK;
}
-void AudioDriverPulseAudio::capture_finish_device() {
+void AudioDriverPulseAudio::finish_input_device() {
if (pa_rec_str) {
int ret = pa_stream_disconnect(pa_rec_str);
if (ret != 0) {
@@ -745,28 +745,22 @@ void AudioDriverPulseAudio::capture_finish_device() {
}
}
-Error AudioDriverPulseAudio::capture_start() {
+Error AudioDriverPulseAudio::input_start() {
lock();
- Error err = capture_init_device();
+ Error err = init_input_device();
unlock();
return err;
}
-Error AudioDriverPulseAudio::capture_stop() {
+Error AudioDriverPulseAudio::input_stop() {
lock();
- capture_finish_device();
+ finish_input_device();
unlock();
return OK;
}
-void AudioDriverPulseAudio::capture_set_device(const String &p_name) {
- lock();
- capture_new_device = p_name;
- unlock();
-}
-
void AudioDriverPulseAudio::pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata) {
AudioDriverPulseAudio *ad = static_cast<AudioDriverPulseAudio *>(userdata);
@@ -782,7 +776,7 @@ void AudioDriverPulseAudio::pa_sourcelist_cb(pa_context *c, const pa_source_info
ad->pa_status++;
}
-PackedStringArray AudioDriverPulseAudio::capture_get_device_list() {
+PackedStringArray AudioDriverPulseAudio::get_input_device_list() {
pa_rec_devices.clear();
pa_rec_devices.push_back("Default");
@@ -813,14 +807,20 @@ PackedStringArray AudioDriverPulseAudio::capture_get_device_list() {
return pa_rec_devices;
}
-String AudioDriverPulseAudio::capture_get_device() {
+String AudioDriverPulseAudio::get_input_device() {
lock();
- String name = capture_device_name;
+ String name = input_device_name;
unlock();
return name;
}
+void AudioDriverPulseAudio::set_input_device(const String &p_name) {
+ lock();
+ new_input_device = p_name;
+ unlock();
+}
+
AudioDriverPulseAudio::AudioDriverPulseAudio() {
samples_in.clear();
samples_out.clear();
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index ae6e0acc97..f4ff44d361 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_pulseaudio.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_pulseaudio.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_PULSEAUDIO_H
#define AUDIO_DRIVER_PULSEAUDIO_H
@@ -51,13 +51,13 @@ class AudioDriverPulseAudio : public AudioDriver {
pa_channel_map pa_map = {};
pa_channel_map pa_rec_map = {};
- String device_name = "Default";
- String new_device = "Default";
- String default_device;
+ String output_device_name = "Default";
+ String new_output_device = "Default";
+ String default_output_device;
- String capture_device_name;
- String capture_new_device;
- String capture_default_device;
+ String input_device_name;
+ String new_input_device;
+ String default_input_device;
Vector<int32_t> samples_in;
Vector<int16_t> samples_out;
@@ -83,42 +83,41 @@ class AudioDriverPulseAudio : public AudioDriver {
static void pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata);
static void pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata);
- Error init_device();
- void finish_device();
+ Error init_output_device();
+ void finish_output_device();
- Error capture_init_device();
- void capture_finish_device();
+ Error init_input_device();
+ void finish_input_device();
Error detect_channels(bool capture = false);
static void thread_func(void *p_udata);
public:
- const char *get_name() const {
+ virtual const char *get_name() const override {
return "PulseAudio";
};
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+ virtual float get_latency() override;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
- virtual PackedStringArray capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
+ virtual PackedStringArray get_output_device_list() override;
+ virtual String get_output_device() override;
+ virtual void set_output_device(const String &p_name) override;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ virtual Error input_start() override;
+ virtual Error input_stop() override;
- virtual float get_latency();
-
- virtual Error capture_start();
- virtual Error capture_stop();
+ virtual PackedStringArray get_input_device_list() override;
+ virtual String get_input_device() override;
+ virtual void set_input_device(const String &p_name) override;
AudioDriverPulseAudio();
~AudioDriverPulseAudio() {}
diff --git a/drivers/pulseaudio/pulse-so_wrap.c b/drivers/pulseaudio/pulse-so_wrap.c
index 12bdcc704e..8f477740ce 100644
--- a/drivers/pulseaudio/pulse-so_wrap.c
+++ b/drivers/pulseaudio/pulse-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-20 00:08:31
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/pulse/pulseaudio.h --sys-include <pulse/pulseaudio.h> --soname libpulse.so.0 --omit-prefix _pa_ --init-name pulse --output-header pulse-so_wrap.h --output-implementation pulse-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:26:29
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/pulse/pulseaudio.h --sys-include "thirdparty/linuxbsd_headers/pulse/pulseaudio.h" --soname libpulse.so.0 --omit-prefix _pa_ --init-name pulse --output-header ./drivers/pulseaudio/pulse-so_wrap.h --output-implementation ./drivers/pulseaudio/pulse-so_wrap.c
//
#include <stdint.h>
@@ -89,10 +89,6 @@
#define pa_format_info_get_prop_string pa_format_info_get_prop_string_dylibloader_orig_pulse
#define pa_format_info_get_prop_string_array pa_format_info_get_prop_string_array_dylibloader_orig_pulse
#define pa_format_info_free_string_array pa_format_info_free_string_array_dylibloader_orig_pulse
-#define pa_format_info_get_sample_format pa_format_info_get_sample_format_dylibloader_orig_pulse
-#define pa_format_info_get_rate pa_format_info_get_rate_dylibloader_orig_pulse
-#define pa_format_info_get_channels pa_format_info_get_channels_dylibloader_orig_pulse
-#define pa_format_info_get_channel_map pa_format_info_get_channel_map_dylibloader_orig_pulse
#define pa_format_info_set_prop_int pa_format_info_set_prop_int_dylibloader_orig_pulse
#define pa_format_info_set_prop_int_array pa_format_info_set_prop_int_array_dylibloader_orig_pulse
#define pa_format_info_set_prop_int_range pa_format_info_set_prop_int_range_dylibloader_orig_pulse
@@ -327,7 +323,6 @@
#define pa_threaded_mainloop_get_api pa_threaded_mainloop_get_api_dylibloader_orig_pulse
#define pa_threaded_mainloop_in_thread pa_threaded_mainloop_in_thread_dylibloader_orig_pulse
#define pa_threaded_mainloop_set_name pa_threaded_mainloop_set_name_dylibloader_orig_pulse
-#define pa_threaded_mainloop_once_unlocked pa_threaded_mainloop_once_unlocked_dylibloader_orig_pulse
#define pa_mainloop_new pa_mainloop_new_dylibloader_orig_pulse
#define pa_mainloop_free pa_mainloop_free_dylibloader_orig_pulse
#define pa_mainloop_prepare pa_mainloop_prepare_dylibloader_orig_pulse
@@ -352,7 +347,6 @@
#define pa_get_binary_name pa_get_binary_name_dylibloader_orig_pulse
#define pa_path_get_filename pa_path_get_filename_dylibloader_orig_pulse
#define pa_msleep pa_msleep_dylibloader_orig_pulse
-#define pa_thread_make_realtime pa_thread_make_realtime_dylibloader_orig_pulse
#define pa_gettimeofday pa_gettimeofday_dylibloader_orig_pulse
#define pa_timeval_diff pa_timeval_diff_dylibloader_orig_pulse
#define pa_timeval_cmp pa_timeval_cmp_dylibloader_orig_pulse
@@ -362,7 +356,7 @@
#define pa_timeval_store pa_timeval_store_dylibloader_orig_pulse
#define pa_timeval_load pa_timeval_load_dylibloader_orig_pulse
#define pa_rtclock_now pa_rtclock_now_dylibloader_orig_pulse
-#include <pulse/pulseaudio.h>
+#include "thirdparty/linuxbsd_headers/pulse/pulseaudio.h"
#undef pa_get_library_version
#undef pa_bytes_per_second
#undef pa_frame_size
@@ -447,10 +441,6 @@
#undef pa_format_info_get_prop_string
#undef pa_format_info_get_prop_string_array
#undef pa_format_info_free_string_array
-#undef pa_format_info_get_sample_format
-#undef pa_format_info_get_rate
-#undef pa_format_info_get_channels
-#undef pa_format_info_get_channel_map
#undef pa_format_info_set_prop_int
#undef pa_format_info_set_prop_int_array
#undef pa_format_info_set_prop_int_range
@@ -685,7 +675,6 @@
#undef pa_threaded_mainloop_get_api
#undef pa_threaded_mainloop_in_thread
#undef pa_threaded_mainloop_set_name
-#undef pa_threaded_mainloop_once_unlocked
#undef pa_mainloop_new
#undef pa_mainloop_free
#undef pa_mainloop_prepare
@@ -710,7 +699,6 @@
#undef pa_get_binary_name
#undef pa_path_get_filename
#undef pa_msleep
-#undef pa_thread_make_realtime
#undef pa_gettimeofday
#undef pa_timeval_diff
#undef pa_timeval_cmp
@@ -751,21 +739,21 @@ int (*pa_proplist_sets_dylibloader_wrapper_pulse)( pa_proplist*,const char*,cons
int (*pa_proplist_setp_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
int (*pa_proplist_setf_dylibloader_wrapper_pulse)( pa_proplist*,const char*,const char*,...);
int (*pa_proplist_set_dylibloader_wrapper_pulse)( pa_proplist*,const char*,const void*, size_t);
-const char* (*pa_proplist_gets_dylibloader_wrapper_pulse)(const pa_proplist*,const char*);
-int (*pa_proplist_get_dylibloader_wrapper_pulse)(const pa_proplist*,const char*,const void**, size_t*);
+const char* (*pa_proplist_gets_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
+int (*pa_proplist_get_dylibloader_wrapper_pulse)( pa_proplist*,const char*,const void**, size_t*);
void (*pa_proplist_update_dylibloader_wrapper_pulse)( pa_proplist*, pa_update_mode_t,const pa_proplist*);
int (*pa_proplist_unset_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
int (*pa_proplist_unset_many_dylibloader_wrapper_pulse)( pa_proplist*,const char* []);
-const char* (*pa_proplist_iterate_dylibloader_wrapper_pulse)(const pa_proplist*, void**);
-char* (*pa_proplist_to_string_dylibloader_wrapper_pulse)(const pa_proplist*);
-char* (*pa_proplist_to_string_sep_dylibloader_wrapper_pulse)(const pa_proplist*,const char*);
+const char* (*pa_proplist_iterate_dylibloader_wrapper_pulse)( pa_proplist*, void**);
+char* (*pa_proplist_to_string_dylibloader_wrapper_pulse)( pa_proplist*);
+char* (*pa_proplist_to_string_sep_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
pa_proplist* (*pa_proplist_from_string_dylibloader_wrapper_pulse)(const char*);
-int (*pa_proplist_contains_dylibloader_wrapper_pulse)(const pa_proplist*,const char*);
+int (*pa_proplist_contains_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
void (*pa_proplist_clear_dylibloader_wrapper_pulse)( pa_proplist*);
pa_proplist* (*pa_proplist_copy_dylibloader_wrapper_pulse)(const pa_proplist*);
-unsigned (*pa_proplist_size_dylibloader_wrapper_pulse)(const pa_proplist*);
-int (*pa_proplist_isempty_dylibloader_wrapper_pulse)(const pa_proplist*);
-int (*pa_proplist_equal_dylibloader_wrapper_pulse)(const pa_proplist*,const pa_proplist*);
+unsigned (*pa_proplist_size_dylibloader_wrapper_pulse)( pa_proplist*);
+int (*pa_proplist_isempty_dylibloader_wrapper_pulse)( pa_proplist*);
+int (*pa_proplist_equal_dylibloader_wrapper_pulse)( pa_proplist*, pa_proplist*);
pa_channel_map* (*pa_channel_map_init_dylibloader_wrapper_pulse)( pa_channel_map*);
pa_channel_map* (*pa_channel_map_init_mono_dylibloader_wrapper_pulse)( pa_channel_map*);
pa_channel_map* (*pa_channel_map_init_stereo_dylibloader_wrapper_pulse)( pa_channel_map*);
@@ -806,10 +794,6 @@ int (*pa_format_info_get_prop_int_array_dylibloader_wrapper_pulse)(const pa_form
int (*pa_format_info_get_prop_string_dylibloader_wrapper_pulse)(const pa_format_info*,const char*, char**);
int (*pa_format_info_get_prop_string_array_dylibloader_wrapper_pulse)(const pa_format_info*,const char*, char***, int*);
void (*pa_format_info_free_string_array_dylibloader_wrapper_pulse)( char**, int);
-int (*pa_format_info_get_sample_format_dylibloader_wrapper_pulse)(const pa_format_info*, pa_sample_format_t*);
-int (*pa_format_info_get_rate_dylibloader_wrapper_pulse)(const pa_format_info*, uint32_t*);
-int (*pa_format_info_get_channels_dylibloader_wrapper_pulse)(const pa_format_info*, uint8_t*);
-int (*pa_format_info_get_channel_map_dylibloader_wrapper_pulse)(const pa_format_info*, pa_channel_map*);
void (*pa_format_info_set_prop_int_dylibloader_wrapper_pulse)( pa_format_info*,const char*, int);
void (*pa_format_info_set_prop_int_array_dylibloader_wrapper_pulse)( pa_format_info*,const char*,const int*, int);
void (*pa_format_info_set_prop_int_range_dylibloader_wrapper_pulse)( pa_format_info*,const char*, int, int);
@@ -822,34 +806,34 @@ void (*pa_format_info_set_channel_map_dylibloader_wrapper_pulse)( pa_format_info
pa_operation* (*pa_operation_ref_dylibloader_wrapper_pulse)( pa_operation*);
void (*pa_operation_unref_dylibloader_wrapper_pulse)( pa_operation*);
void (*pa_operation_cancel_dylibloader_wrapper_pulse)( pa_operation*);
-pa_operation_state_t (*pa_operation_get_state_dylibloader_wrapper_pulse)(const pa_operation*);
+pa_operation_state_t (*pa_operation_get_state_dylibloader_wrapper_pulse)( pa_operation*);
void (*pa_operation_set_state_callback_dylibloader_wrapper_pulse)( pa_operation*, pa_operation_notify_cb_t, void*);
pa_context* (*pa_context_new_dylibloader_wrapper_pulse)( pa_mainloop_api*,const char*);
-pa_context* (*pa_context_new_with_proplist_dylibloader_wrapper_pulse)( pa_mainloop_api*,const char*,const pa_proplist*);
+pa_context* (*pa_context_new_with_proplist_dylibloader_wrapper_pulse)( pa_mainloop_api*,const char*, pa_proplist*);
void (*pa_context_unref_dylibloader_wrapper_pulse)( pa_context*);
pa_context* (*pa_context_ref_dylibloader_wrapper_pulse)( pa_context*);
void (*pa_context_set_state_callback_dylibloader_wrapper_pulse)( pa_context*, pa_context_notify_cb_t, void*);
void (*pa_context_set_event_callback_dylibloader_wrapper_pulse)( pa_context*, pa_context_event_cb_t, void*);
-int (*pa_context_errno_dylibloader_wrapper_pulse)(const pa_context*);
-int (*pa_context_is_pending_dylibloader_wrapper_pulse)(const pa_context*);
-pa_context_state_t (*pa_context_get_state_dylibloader_wrapper_pulse)(const pa_context*);
+int (*pa_context_errno_dylibloader_wrapper_pulse)( pa_context*);
+int (*pa_context_is_pending_dylibloader_wrapper_pulse)( pa_context*);
+pa_context_state_t (*pa_context_get_state_dylibloader_wrapper_pulse)( pa_context*);
int (*pa_context_connect_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_flags_t,const pa_spawn_api*);
void (*pa_context_disconnect_dylibloader_wrapper_pulse)( pa_context*);
pa_operation* (*pa_context_drain_dylibloader_wrapper_pulse)( pa_context*, pa_context_notify_cb_t, void*);
pa_operation* (*pa_context_exit_daemon_dylibloader_wrapper_pulse)( pa_context*, pa_context_success_cb_t, void*);
pa_operation* (*pa_context_set_default_sink_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
pa_operation* (*pa_context_set_default_source_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
-int (*pa_context_is_local_dylibloader_wrapper_pulse)(const pa_context*);
+int (*pa_context_is_local_dylibloader_wrapper_pulse)( pa_context*);
pa_operation* (*pa_context_set_name_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
-const char* (*pa_context_get_server_dylibloader_wrapper_pulse)(const pa_context*);
-uint32_t (*pa_context_get_protocol_version_dylibloader_wrapper_pulse)(const pa_context*);
-uint32_t (*pa_context_get_server_protocol_version_dylibloader_wrapper_pulse)(const pa_context*);
-pa_operation* (*pa_context_proplist_update_dylibloader_wrapper_pulse)( pa_context*, pa_update_mode_t,const pa_proplist*, pa_context_success_cb_t, void*);
+const char* (*pa_context_get_server_dylibloader_wrapper_pulse)( pa_context*);
+uint32_t (*pa_context_get_protocol_version_dylibloader_wrapper_pulse)( pa_context*);
+uint32_t (*pa_context_get_server_protocol_version_dylibloader_wrapper_pulse)( pa_context*);
+pa_operation* (*pa_context_proplist_update_dylibloader_wrapper_pulse)( pa_context*, pa_update_mode_t, pa_proplist*, pa_context_success_cb_t, void*);
pa_operation* (*pa_context_proplist_remove_dylibloader_wrapper_pulse)( pa_context*,const char* [], pa_context_success_cb_t, void*);
-uint32_t (*pa_context_get_index_dylibloader_wrapper_pulse)(const pa_context*);
-pa_time_event* (*pa_context_rttime_new_dylibloader_wrapper_pulse)(const pa_context*, pa_usec_t, pa_time_event_cb_t, void*);
-void (*pa_context_rttime_restart_dylibloader_wrapper_pulse)(const pa_context*, pa_time_event*, pa_usec_t);
-size_t (*pa_context_get_tile_size_dylibloader_wrapper_pulse)(const pa_context*,const pa_sample_spec*);
+uint32_t (*pa_context_get_index_dylibloader_wrapper_pulse)( pa_context*);
+pa_time_event* (*pa_context_rttime_new_dylibloader_wrapper_pulse)( pa_context*, pa_usec_t, pa_time_event_cb_t, void*);
+void (*pa_context_rttime_restart_dylibloader_wrapper_pulse)( pa_context*, pa_time_event*, pa_usec_t);
+size_t (*pa_context_get_tile_size_dylibloader_wrapper_pulse)( pa_context*,const pa_sample_spec*);
int (*pa_context_load_cookie_from_file_dylibloader_wrapper_pulse)( pa_context*,const char*);
int (*pa_cvolume_equal_dylibloader_wrapper_pulse)(const pa_cvolume*,const pa_cvolume*);
pa_cvolume* (*pa_cvolume_init_dylibloader_wrapper_pulse)( pa_cvolume*);
@@ -888,9 +872,9 @@ pa_cvolume* (*pa_cvolume_set_fade_dylibloader_wrapper_pulse)( pa_cvolume*,const
float (*pa_cvolume_get_lfe_balance_dylibloader_wrapper_pulse)(const pa_cvolume*,const pa_channel_map*);
pa_cvolume* (*pa_cvolume_set_lfe_balance_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_channel_map*, float);
pa_cvolume* (*pa_cvolume_scale_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t);
-pa_cvolume* (*pa_cvolume_scale_mask_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t,const pa_channel_map*, pa_channel_position_mask_t);
+pa_cvolume* (*pa_cvolume_scale_mask_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t, pa_channel_map*, pa_channel_position_mask_t);
pa_cvolume* (*pa_cvolume_set_position_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_channel_map*, pa_channel_position_t, pa_volume_t);
-pa_volume_t (*pa_cvolume_get_position_dylibloader_wrapper_pulse)(const pa_cvolume*,const pa_channel_map*, pa_channel_position_t);
+pa_volume_t (*pa_cvolume_get_position_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_channel_map*, pa_channel_position_t);
pa_cvolume* (*pa_cvolume_merge_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_cvolume*,const pa_cvolume*);
pa_cvolume* (*pa_cvolume_inc_clamp_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t, pa_volume_t);
pa_cvolume* (*pa_cvolume_inc_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t);
@@ -900,13 +884,13 @@ pa_stream* (*pa_stream_new_with_proplist_dylibloader_wrapper_pulse)( pa_context*
pa_stream* (*pa_stream_new_extended_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_format_info**, unsigned int, pa_proplist*);
void (*pa_stream_unref_dylibloader_wrapper_pulse)( pa_stream*);
pa_stream* (*pa_stream_ref_dylibloader_wrapper_pulse)( pa_stream*);
-pa_stream_state_t (*pa_stream_get_state_dylibloader_wrapper_pulse)(const pa_stream*);
-pa_context* (*pa_stream_get_context_dylibloader_wrapper_pulse)(const pa_stream*);
-uint32_t (*pa_stream_get_index_dylibloader_wrapper_pulse)(const pa_stream*);
-uint32_t (*pa_stream_get_device_index_dylibloader_wrapper_pulse)(const pa_stream*);
-const char* (*pa_stream_get_device_name_dylibloader_wrapper_pulse)(const pa_stream*);
-int (*pa_stream_is_suspended_dylibloader_wrapper_pulse)(const pa_stream*);
-int (*pa_stream_is_corked_dylibloader_wrapper_pulse)(const pa_stream*);
+pa_stream_state_t (*pa_stream_get_state_dylibloader_wrapper_pulse)( pa_stream*);
+pa_context* (*pa_stream_get_context_dylibloader_wrapper_pulse)( pa_stream*);
+uint32_t (*pa_stream_get_index_dylibloader_wrapper_pulse)( pa_stream*);
+uint32_t (*pa_stream_get_device_index_dylibloader_wrapper_pulse)( pa_stream*);
+const char* (*pa_stream_get_device_name_dylibloader_wrapper_pulse)( pa_stream*);
+int (*pa_stream_is_suspended_dylibloader_wrapper_pulse)( pa_stream*);
+int (*pa_stream_is_corked_dylibloader_wrapper_pulse)( pa_stream*);
int (*pa_stream_connect_playback_dylibloader_wrapper_pulse)( pa_stream*,const char*,const pa_buffer_attr*, pa_stream_flags_t,const pa_cvolume*, pa_stream*);
int (*pa_stream_connect_record_dylibloader_wrapper_pulse)( pa_stream*,const char*,const pa_buffer_attr*, pa_stream_flags_t);
int (*pa_stream_disconnect_dylibloader_wrapper_pulse)( pa_stream*);
@@ -916,15 +900,15 @@ int (*pa_stream_write_dylibloader_wrapper_pulse)( pa_stream*,const void*, size_t
int (*pa_stream_write_ext_free_dylibloader_wrapper_pulse)( pa_stream*,const void*, size_t, pa_free_cb_t, void*, int64_t, pa_seek_mode_t);
int (*pa_stream_peek_dylibloader_wrapper_pulse)( pa_stream*,const void**, size_t*);
int (*pa_stream_drop_dylibloader_wrapper_pulse)( pa_stream*);
-size_t (*pa_stream_writable_size_dylibloader_wrapper_pulse)(const pa_stream*);
-size_t (*pa_stream_readable_size_dylibloader_wrapper_pulse)(const pa_stream*);
+size_t (*pa_stream_writable_size_dylibloader_wrapper_pulse)( pa_stream*);
+size_t (*pa_stream_readable_size_dylibloader_wrapper_pulse)( pa_stream*);
pa_operation* (*pa_stream_drain_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_success_cb_t, void*);
pa_operation* (*pa_stream_update_timing_info_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_success_cb_t, void*);
void (*pa_stream_set_state_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
void (*pa_stream_set_write_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_request_cb_t, void*);
void (*pa_stream_set_read_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_request_cb_t, void*);
void (*pa_stream_set_overflow_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
-int64_t (*pa_stream_get_underflow_index_dylibloader_wrapper_pulse)(const pa_stream*);
+int64_t (*pa_stream_get_underflow_index_dylibloader_wrapper_pulse)( pa_stream*);
void (*pa_stream_set_underflow_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
void (*pa_stream_set_started_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
void (*pa_stream_set_latency_update_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
@@ -942,14 +926,14 @@ int (*pa_stream_get_latency_dylibloader_wrapper_pulse)( pa_stream*, pa_usec_t*,
const pa_timing_info* (*pa_stream_get_timing_info_dylibloader_wrapper_pulse)( pa_stream*);
const pa_sample_spec* (*pa_stream_get_sample_spec_dylibloader_wrapper_pulse)( pa_stream*);
const pa_channel_map* (*pa_stream_get_channel_map_dylibloader_wrapper_pulse)( pa_stream*);
-const pa_format_info* (*pa_stream_get_format_info_dylibloader_wrapper_pulse)(const pa_stream*);
+const pa_format_info* (*pa_stream_get_format_info_dylibloader_wrapper_pulse)( pa_stream*);
const pa_buffer_attr* (*pa_stream_get_buffer_attr_dylibloader_wrapper_pulse)( pa_stream*);
pa_operation* (*pa_stream_set_buffer_attr_dylibloader_wrapper_pulse)( pa_stream*,const pa_buffer_attr*, pa_stream_success_cb_t, void*);
pa_operation* (*pa_stream_update_sample_rate_dylibloader_wrapper_pulse)( pa_stream*, uint32_t, pa_stream_success_cb_t, void*);
pa_operation* (*pa_stream_proplist_update_dylibloader_wrapper_pulse)( pa_stream*, pa_update_mode_t, pa_proplist*, pa_stream_success_cb_t, void*);
pa_operation* (*pa_stream_proplist_remove_dylibloader_wrapper_pulse)( pa_stream*,const char* [], pa_stream_success_cb_t, void*);
int (*pa_stream_set_monitor_stream_dylibloader_wrapper_pulse)( pa_stream*, uint32_t);
-uint32_t (*pa_stream_get_monitor_stream_dylibloader_wrapper_pulse)(const pa_stream*);
+uint32_t (*pa_stream_get_monitor_stream_dylibloader_wrapper_pulse)( pa_stream*);
pa_operation* (*pa_context_get_sink_info_by_name_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_sink_info_cb_t, void*);
pa_operation* (*pa_context_get_sink_info_by_index_dylibloader_wrapper_pulse)( pa_context*, uint32_t, pa_sink_info_cb_t, void*);
pa_operation* (*pa_context_get_sink_info_list_dylibloader_wrapper_pulse)( pa_context*, pa_sink_info_cb_t, void*);
@@ -1016,7 +1000,7 @@ int (*pa_stream_connect_upload_dylibloader_wrapper_pulse)( pa_stream*, size_t);
int (*pa_stream_finish_upload_dylibloader_wrapper_pulse)( pa_stream*);
pa_operation* (*pa_context_remove_sample_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
pa_operation* (*pa_context_play_sample_dylibloader_wrapper_pulse)( pa_context*,const char*,const char*, pa_volume_t, pa_context_success_cb_t, void*);
-pa_operation* (*pa_context_play_sample_with_proplist_dylibloader_wrapper_pulse)( pa_context*,const char*,const char*, pa_volume_t,const pa_proplist*, pa_context_play_sample_cb_t, void*);
+pa_operation* (*pa_context_play_sample_with_proplist_dylibloader_wrapper_pulse)( pa_context*,const char*,const char*, pa_volume_t, pa_proplist*, pa_context_play_sample_cb_t, void*);
const char* (*pa_strerror_dylibloader_wrapper_pulse)( int);
void* (*pa_xmalloc_dylibloader_wrapper_pulse)( size_t);
void* (*pa_xmalloc0_dylibloader_wrapper_pulse)( size_t);
@@ -1040,17 +1024,16 @@ void (*pa_threaded_mainloop_unlock_dylibloader_wrapper_pulse)( pa_threaded_mainl
void (*pa_threaded_mainloop_wait_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
void (*pa_threaded_mainloop_signal_dylibloader_wrapper_pulse)( pa_threaded_mainloop*, int);
void (*pa_threaded_mainloop_accept_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
-int (*pa_threaded_mainloop_get_retval_dylibloader_wrapper_pulse)(const pa_threaded_mainloop*);
+int (*pa_threaded_mainloop_get_retval_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
pa_mainloop_api* (*pa_threaded_mainloop_get_api_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
int (*pa_threaded_mainloop_in_thread_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
void (*pa_threaded_mainloop_set_name_dylibloader_wrapper_pulse)( pa_threaded_mainloop*,const char*);
-void (*pa_threaded_mainloop_once_unlocked_dylibloader_wrapper_pulse)( pa_threaded_mainloop*, void*, void*);
pa_mainloop* (*pa_mainloop_new_dylibloader_wrapper_pulse)( void);
void (*pa_mainloop_free_dylibloader_wrapper_pulse)( pa_mainloop*);
int (*pa_mainloop_prepare_dylibloader_wrapper_pulse)( pa_mainloop*, int);
int (*pa_mainloop_poll_dylibloader_wrapper_pulse)( pa_mainloop*);
int (*pa_mainloop_dispatch_dylibloader_wrapper_pulse)( pa_mainloop*);
-int (*pa_mainloop_get_retval_dylibloader_wrapper_pulse)(const pa_mainloop*);
+int (*pa_mainloop_get_retval_dylibloader_wrapper_pulse)( pa_mainloop*);
int (*pa_mainloop_iterate_dylibloader_wrapper_pulse)( pa_mainloop*, int, int*);
int (*pa_mainloop_run_dylibloader_wrapper_pulse)( pa_mainloop*, int*);
pa_mainloop_api* (*pa_mainloop_get_api_dylibloader_wrapper_pulse)( pa_mainloop*);
@@ -1069,7 +1052,6 @@ char* (*pa_get_home_dir_dylibloader_wrapper_pulse)( char*, size_t);
char* (*pa_get_binary_name_dylibloader_wrapper_pulse)( char*, size_t);
char* (*pa_path_get_filename_dylibloader_wrapper_pulse)(const char*);
int (*pa_msleep_dylibloader_wrapper_pulse)( unsigned long);
-int (*pa_thread_make_realtime_dylibloader_wrapper_pulse)( int);
struct timeval* (*pa_gettimeofday_dylibloader_wrapper_pulse)(struct timeval*);
pa_usec_t (*pa_timeval_diff_dylibloader_wrapper_pulse)(struct timeval*,struct timeval*);
int (*pa_timeval_cmp_dylibloader_wrapper_pulse)(struct timeval*,struct timeval*);
@@ -1762,38 +1744,6 @@ int initialize_pulse(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// pa_format_info_get_sample_format
- *(void **) (&pa_format_info_get_sample_format_dylibloader_wrapper_pulse) = dlsym(handle, "pa_format_info_get_sample_format");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// pa_format_info_get_rate
- *(void **) (&pa_format_info_get_rate_dylibloader_wrapper_pulse) = dlsym(handle, "pa_format_info_get_rate");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// pa_format_info_get_channels
- *(void **) (&pa_format_info_get_channels_dylibloader_wrapper_pulse) = dlsym(handle, "pa_format_info_get_channels");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// pa_format_info_get_channel_map
- *(void **) (&pa_format_info_get_channel_map_dylibloader_wrapper_pulse) = dlsym(handle, "pa_format_info_get_channel_map");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// pa_format_info_set_prop_int
*(void **) (&pa_format_info_set_prop_int_dylibloader_wrapper_pulse) = dlsym(handle, "pa_format_info_set_prop_int");
if (verbose) {
@@ -3666,14 +3616,6 @@ int initialize_pulse(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// pa_threaded_mainloop_once_unlocked
- *(void **) (&pa_threaded_mainloop_once_unlocked_dylibloader_wrapper_pulse) = dlsym(handle, "pa_threaded_mainloop_once_unlocked");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// pa_mainloop_new
*(void **) (&pa_mainloop_new_dylibloader_wrapper_pulse) = dlsym(handle, "pa_mainloop_new");
if (verbose) {
@@ -3866,14 +3808,6 @@ int initialize_pulse(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// pa_thread_make_realtime
- *(void **) (&pa_thread_make_realtime_dylibloader_wrapper_pulse) = dlsym(handle, "pa_thread_make_realtime");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// pa_gettimeofday
*(void **) (&pa_gettimeofday_dylibloader_wrapper_pulse) = dlsym(handle, "pa_gettimeofday");
if (verbose) {
diff --git a/drivers/pulseaudio/pulse-so_wrap.h b/drivers/pulseaudio/pulse-so_wrap.h
index 7f9a70fae1..bba8fd36a6 100644
--- a/drivers/pulseaudio/pulse-so_wrap.h
+++ b/drivers/pulseaudio/pulse-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_PULSE
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-20 00:08:31
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/pulse/pulseaudio.h --sys-include <pulse/pulseaudio.h> --soname libpulse.so.0 --omit-prefix _pa_ --init-name pulse --output-header pulse-so_wrap.h --output-implementation pulse-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:26:29
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/pulse/pulseaudio.h --sys-include "thirdparty/linuxbsd_headers/pulse/pulseaudio.h" --soname libpulse.so.0 --omit-prefix _pa_ --init-name pulse --output-header ./drivers/pulseaudio/pulse-so_wrap.h --output-implementation ./drivers/pulseaudio/pulse-so_wrap.c
//
#include <stdint.h>
@@ -91,10 +91,6 @@
#define pa_format_info_get_prop_string pa_format_info_get_prop_string_dylibloader_orig_pulse
#define pa_format_info_get_prop_string_array pa_format_info_get_prop_string_array_dylibloader_orig_pulse
#define pa_format_info_free_string_array pa_format_info_free_string_array_dylibloader_orig_pulse
-#define pa_format_info_get_sample_format pa_format_info_get_sample_format_dylibloader_orig_pulse
-#define pa_format_info_get_rate pa_format_info_get_rate_dylibloader_orig_pulse
-#define pa_format_info_get_channels pa_format_info_get_channels_dylibloader_orig_pulse
-#define pa_format_info_get_channel_map pa_format_info_get_channel_map_dylibloader_orig_pulse
#define pa_format_info_set_prop_int pa_format_info_set_prop_int_dylibloader_orig_pulse
#define pa_format_info_set_prop_int_array pa_format_info_set_prop_int_array_dylibloader_orig_pulse
#define pa_format_info_set_prop_int_range pa_format_info_set_prop_int_range_dylibloader_orig_pulse
@@ -329,7 +325,6 @@
#define pa_threaded_mainloop_get_api pa_threaded_mainloop_get_api_dylibloader_orig_pulse
#define pa_threaded_mainloop_in_thread pa_threaded_mainloop_in_thread_dylibloader_orig_pulse
#define pa_threaded_mainloop_set_name pa_threaded_mainloop_set_name_dylibloader_orig_pulse
-#define pa_threaded_mainloop_once_unlocked pa_threaded_mainloop_once_unlocked_dylibloader_orig_pulse
#define pa_mainloop_new pa_mainloop_new_dylibloader_orig_pulse
#define pa_mainloop_free pa_mainloop_free_dylibloader_orig_pulse
#define pa_mainloop_prepare pa_mainloop_prepare_dylibloader_orig_pulse
@@ -354,7 +349,6 @@
#define pa_get_binary_name pa_get_binary_name_dylibloader_orig_pulse
#define pa_path_get_filename pa_path_get_filename_dylibloader_orig_pulse
#define pa_msleep pa_msleep_dylibloader_orig_pulse
-#define pa_thread_make_realtime pa_thread_make_realtime_dylibloader_orig_pulse
#define pa_gettimeofday pa_gettimeofday_dylibloader_orig_pulse
#define pa_timeval_diff pa_timeval_diff_dylibloader_orig_pulse
#define pa_timeval_cmp pa_timeval_cmp_dylibloader_orig_pulse
@@ -364,7 +358,7 @@
#define pa_timeval_store pa_timeval_store_dylibloader_orig_pulse
#define pa_timeval_load pa_timeval_load_dylibloader_orig_pulse
#define pa_rtclock_now pa_rtclock_now_dylibloader_orig_pulse
-#include <pulse/pulseaudio.h>
+#include "thirdparty/linuxbsd_headers/pulse/pulseaudio.h"
#undef pa_get_library_version
#undef pa_bytes_per_second
#undef pa_frame_size
@@ -449,10 +443,6 @@
#undef pa_format_info_get_prop_string
#undef pa_format_info_get_prop_string_array
#undef pa_format_info_free_string_array
-#undef pa_format_info_get_sample_format
-#undef pa_format_info_get_rate
-#undef pa_format_info_get_channels
-#undef pa_format_info_get_channel_map
#undef pa_format_info_set_prop_int
#undef pa_format_info_set_prop_int_array
#undef pa_format_info_set_prop_int_range
@@ -687,7 +677,6 @@
#undef pa_threaded_mainloop_get_api
#undef pa_threaded_mainloop_in_thread
#undef pa_threaded_mainloop_set_name
-#undef pa_threaded_mainloop_once_unlocked
#undef pa_mainloop_new
#undef pa_mainloop_free
#undef pa_mainloop_prepare
@@ -712,7 +701,6 @@
#undef pa_get_binary_name
#undef pa_path_get_filename
#undef pa_msleep
-#undef pa_thread_make_realtime
#undef pa_gettimeofday
#undef pa_timeval_diff
#undef pa_timeval_cmp
@@ -809,10 +797,6 @@ extern "C" {
#define pa_format_info_get_prop_string pa_format_info_get_prop_string_dylibloader_wrapper_pulse
#define pa_format_info_get_prop_string_array pa_format_info_get_prop_string_array_dylibloader_wrapper_pulse
#define pa_format_info_free_string_array pa_format_info_free_string_array_dylibloader_wrapper_pulse
-#define pa_format_info_get_sample_format pa_format_info_get_sample_format_dylibloader_wrapper_pulse
-#define pa_format_info_get_rate pa_format_info_get_rate_dylibloader_wrapper_pulse
-#define pa_format_info_get_channels pa_format_info_get_channels_dylibloader_wrapper_pulse
-#define pa_format_info_get_channel_map pa_format_info_get_channel_map_dylibloader_wrapper_pulse
#define pa_format_info_set_prop_int pa_format_info_set_prop_int_dylibloader_wrapper_pulse
#define pa_format_info_set_prop_int_array pa_format_info_set_prop_int_array_dylibloader_wrapper_pulse
#define pa_format_info_set_prop_int_range pa_format_info_set_prop_int_range_dylibloader_wrapper_pulse
@@ -1047,7 +1031,6 @@ extern "C" {
#define pa_threaded_mainloop_get_api pa_threaded_mainloop_get_api_dylibloader_wrapper_pulse
#define pa_threaded_mainloop_in_thread pa_threaded_mainloop_in_thread_dylibloader_wrapper_pulse
#define pa_threaded_mainloop_set_name pa_threaded_mainloop_set_name_dylibloader_wrapper_pulse
-#define pa_threaded_mainloop_once_unlocked pa_threaded_mainloop_once_unlocked_dylibloader_wrapper_pulse
#define pa_mainloop_new pa_mainloop_new_dylibloader_wrapper_pulse
#define pa_mainloop_free pa_mainloop_free_dylibloader_wrapper_pulse
#define pa_mainloop_prepare pa_mainloop_prepare_dylibloader_wrapper_pulse
@@ -1072,7 +1055,6 @@ extern "C" {
#define pa_get_binary_name pa_get_binary_name_dylibloader_wrapper_pulse
#define pa_path_get_filename pa_path_get_filename_dylibloader_wrapper_pulse
#define pa_msleep pa_msleep_dylibloader_wrapper_pulse
-#define pa_thread_make_realtime pa_thread_make_realtime_dylibloader_wrapper_pulse
#define pa_gettimeofday pa_gettimeofday_dylibloader_wrapper_pulse
#define pa_timeval_diff pa_timeval_diff_dylibloader_wrapper_pulse
#define pa_timeval_cmp pa_timeval_cmp_dylibloader_wrapper_pulse
@@ -1111,21 +1093,21 @@ extern int (*pa_proplist_sets_dylibloader_wrapper_pulse)( pa_proplist*,const cha
extern int (*pa_proplist_setp_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
extern int (*pa_proplist_setf_dylibloader_wrapper_pulse)( pa_proplist*,const char*,const char*,...);
extern int (*pa_proplist_set_dylibloader_wrapper_pulse)( pa_proplist*,const char*,const void*, size_t);
-extern const char* (*pa_proplist_gets_dylibloader_wrapper_pulse)(const pa_proplist*,const char*);
-extern int (*pa_proplist_get_dylibloader_wrapper_pulse)(const pa_proplist*,const char*,const void**, size_t*);
+extern const char* (*pa_proplist_gets_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
+extern int (*pa_proplist_get_dylibloader_wrapper_pulse)( pa_proplist*,const char*,const void**, size_t*);
extern void (*pa_proplist_update_dylibloader_wrapper_pulse)( pa_proplist*, pa_update_mode_t,const pa_proplist*);
extern int (*pa_proplist_unset_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
extern int (*pa_proplist_unset_many_dylibloader_wrapper_pulse)( pa_proplist*,const char* []);
-extern const char* (*pa_proplist_iterate_dylibloader_wrapper_pulse)(const pa_proplist*, void**);
-extern char* (*pa_proplist_to_string_dylibloader_wrapper_pulse)(const pa_proplist*);
-extern char* (*pa_proplist_to_string_sep_dylibloader_wrapper_pulse)(const pa_proplist*,const char*);
+extern const char* (*pa_proplist_iterate_dylibloader_wrapper_pulse)( pa_proplist*, void**);
+extern char* (*pa_proplist_to_string_dylibloader_wrapper_pulse)( pa_proplist*);
+extern char* (*pa_proplist_to_string_sep_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
extern pa_proplist* (*pa_proplist_from_string_dylibloader_wrapper_pulse)(const char*);
-extern int (*pa_proplist_contains_dylibloader_wrapper_pulse)(const pa_proplist*,const char*);
+extern int (*pa_proplist_contains_dylibloader_wrapper_pulse)( pa_proplist*,const char*);
extern void (*pa_proplist_clear_dylibloader_wrapper_pulse)( pa_proplist*);
extern pa_proplist* (*pa_proplist_copy_dylibloader_wrapper_pulse)(const pa_proplist*);
-extern unsigned (*pa_proplist_size_dylibloader_wrapper_pulse)(const pa_proplist*);
-extern int (*pa_proplist_isempty_dylibloader_wrapper_pulse)(const pa_proplist*);
-extern int (*pa_proplist_equal_dylibloader_wrapper_pulse)(const pa_proplist*,const pa_proplist*);
+extern unsigned (*pa_proplist_size_dylibloader_wrapper_pulse)( pa_proplist*);
+extern int (*pa_proplist_isempty_dylibloader_wrapper_pulse)( pa_proplist*);
+extern int (*pa_proplist_equal_dylibloader_wrapper_pulse)( pa_proplist*, pa_proplist*);
extern pa_channel_map* (*pa_channel_map_init_dylibloader_wrapper_pulse)( pa_channel_map*);
extern pa_channel_map* (*pa_channel_map_init_mono_dylibloader_wrapper_pulse)( pa_channel_map*);
extern pa_channel_map* (*pa_channel_map_init_stereo_dylibloader_wrapper_pulse)( pa_channel_map*);
@@ -1166,10 +1148,6 @@ extern int (*pa_format_info_get_prop_int_array_dylibloader_wrapper_pulse)(const
extern int (*pa_format_info_get_prop_string_dylibloader_wrapper_pulse)(const pa_format_info*,const char*, char**);
extern int (*pa_format_info_get_prop_string_array_dylibloader_wrapper_pulse)(const pa_format_info*,const char*, char***, int*);
extern void (*pa_format_info_free_string_array_dylibloader_wrapper_pulse)( char**, int);
-extern int (*pa_format_info_get_sample_format_dylibloader_wrapper_pulse)(const pa_format_info*, pa_sample_format_t*);
-extern int (*pa_format_info_get_rate_dylibloader_wrapper_pulse)(const pa_format_info*, uint32_t*);
-extern int (*pa_format_info_get_channels_dylibloader_wrapper_pulse)(const pa_format_info*, uint8_t*);
-extern int (*pa_format_info_get_channel_map_dylibloader_wrapper_pulse)(const pa_format_info*, pa_channel_map*);
extern void (*pa_format_info_set_prop_int_dylibloader_wrapper_pulse)( pa_format_info*,const char*, int);
extern void (*pa_format_info_set_prop_int_array_dylibloader_wrapper_pulse)( pa_format_info*,const char*,const int*, int);
extern void (*pa_format_info_set_prop_int_range_dylibloader_wrapper_pulse)( pa_format_info*,const char*, int, int);
@@ -1182,34 +1160,34 @@ extern void (*pa_format_info_set_channel_map_dylibloader_wrapper_pulse)( pa_form
extern pa_operation* (*pa_operation_ref_dylibloader_wrapper_pulse)( pa_operation*);
extern void (*pa_operation_unref_dylibloader_wrapper_pulse)( pa_operation*);
extern void (*pa_operation_cancel_dylibloader_wrapper_pulse)( pa_operation*);
-extern pa_operation_state_t (*pa_operation_get_state_dylibloader_wrapper_pulse)(const pa_operation*);
+extern pa_operation_state_t (*pa_operation_get_state_dylibloader_wrapper_pulse)( pa_operation*);
extern void (*pa_operation_set_state_callback_dylibloader_wrapper_pulse)( pa_operation*, pa_operation_notify_cb_t, void*);
extern pa_context* (*pa_context_new_dylibloader_wrapper_pulse)( pa_mainloop_api*,const char*);
-extern pa_context* (*pa_context_new_with_proplist_dylibloader_wrapper_pulse)( pa_mainloop_api*,const char*,const pa_proplist*);
+extern pa_context* (*pa_context_new_with_proplist_dylibloader_wrapper_pulse)( pa_mainloop_api*,const char*, pa_proplist*);
extern void (*pa_context_unref_dylibloader_wrapper_pulse)( pa_context*);
extern pa_context* (*pa_context_ref_dylibloader_wrapper_pulse)( pa_context*);
extern void (*pa_context_set_state_callback_dylibloader_wrapper_pulse)( pa_context*, pa_context_notify_cb_t, void*);
extern void (*pa_context_set_event_callback_dylibloader_wrapper_pulse)( pa_context*, pa_context_event_cb_t, void*);
-extern int (*pa_context_errno_dylibloader_wrapper_pulse)(const pa_context*);
-extern int (*pa_context_is_pending_dylibloader_wrapper_pulse)(const pa_context*);
-extern pa_context_state_t (*pa_context_get_state_dylibloader_wrapper_pulse)(const pa_context*);
+extern int (*pa_context_errno_dylibloader_wrapper_pulse)( pa_context*);
+extern int (*pa_context_is_pending_dylibloader_wrapper_pulse)( pa_context*);
+extern pa_context_state_t (*pa_context_get_state_dylibloader_wrapper_pulse)( pa_context*);
extern int (*pa_context_connect_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_flags_t,const pa_spawn_api*);
extern void (*pa_context_disconnect_dylibloader_wrapper_pulse)( pa_context*);
extern pa_operation* (*pa_context_drain_dylibloader_wrapper_pulse)( pa_context*, pa_context_notify_cb_t, void*);
extern pa_operation* (*pa_context_exit_daemon_dylibloader_wrapper_pulse)( pa_context*, pa_context_success_cb_t, void*);
extern pa_operation* (*pa_context_set_default_sink_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
extern pa_operation* (*pa_context_set_default_source_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
-extern int (*pa_context_is_local_dylibloader_wrapper_pulse)(const pa_context*);
+extern int (*pa_context_is_local_dylibloader_wrapper_pulse)( pa_context*);
extern pa_operation* (*pa_context_set_name_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
-extern const char* (*pa_context_get_server_dylibloader_wrapper_pulse)(const pa_context*);
-extern uint32_t (*pa_context_get_protocol_version_dylibloader_wrapper_pulse)(const pa_context*);
-extern uint32_t (*pa_context_get_server_protocol_version_dylibloader_wrapper_pulse)(const pa_context*);
-extern pa_operation* (*pa_context_proplist_update_dylibloader_wrapper_pulse)( pa_context*, pa_update_mode_t,const pa_proplist*, pa_context_success_cb_t, void*);
+extern const char* (*pa_context_get_server_dylibloader_wrapper_pulse)( pa_context*);
+extern uint32_t (*pa_context_get_protocol_version_dylibloader_wrapper_pulse)( pa_context*);
+extern uint32_t (*pa_context_get_server_protocol_version_dylibloader_wrapper_pulse)( pa_context*);
+extern pa_operation* (*pa_context_proplist_update_dylibloader_wrapper_pulse)( pa_context*, pa_update_mode_t, pa_proplist*, pa_context_success_cb_t, void*);
extern pa_operation* (*pa_context_proplist_remove_dylibloader_wrapper_pulse)( pa_context*,const char* [], pa_context_success_cb_t, void*);
-extern uint32_t (*pa_context_get_index_dylibloader_wrapper_pulse)(const pa_context*);
-extern pa_time_event* (*pa_context_rttime_new_dylibloader_wrapper_pulse)(const pa_context*, pa_usec_t, pa_time_event_cb_t, void*);
-extern void (*pa_context_rttime_restart_dylibloader_wrapper_pulse)(const pa_context*, pa_time_event*, pa_usec_t);
-extern size_t (*pa_context_get_tile_size_dylibloader_wrapper_pulse)(const pa_context*,const pa_sample_spec*);
+extern uint32_t (*pa_context_get_index_dylibloader_wrapper_pulse)( pa_context*);
+extern pa_time_event* (*pa_context_rttime_new_dylibloader_wrapper_pulse)( pa_context*, pa_usec_t, pa_time_event_cb_t, void*);
+extern void (*pa_context_rttime_restart_dylibloader_wrapper_pulse)( pa_context*, pa_time_event*, pa_usec_t);
+extern size_t (*pa_context_get_tile_size_dylibloader_wrapper_pulse)( pa_context*,const pa_sample_spec*);
extern int (*pa_context_load_cookie_from_file_dylibloader_wrapper_pulse)( pa_context*,const char*);
extern int (*pa_cvolume_equal_dylibloader_wrapper_pulse)(const pa_cvolume*,const pa_cvolume*);
extern pa_cvolume* (*pa_cvolume_init_dylibloader_wrapper_pulse)( pa_cvolume*);
@@ -1248,9 +1226,9 @@ extern pa_cvolume* (*pa_cvolume_set_fade_dylibloader_wrapper_pulse)( pa_cvolume*
extern float (*pa_cvolume_get_lfe_balance_dylibloader_wrapper_pulse)(const pa_cvolume*,const pa_channel_map*);
extern pa_cvolume* (*pa_cvolume_set_lfe_balance_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_channel_map*, float);
extern pa_cvolume* (*pa_cvolume_scale_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t);
-extern pa_cvolume* (*pa_cvolume_scale_mask_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t,const pa_channel_map*, pa_channel_position_mask_t);
+extern pa_cvolume* (*pa_cvolume_scale_mask_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t, pa_channel_map*, pa_channel_position_mask_t);
extern pa_cvolume* (*pa_cvolume_set_position_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_channel_map*, pa_channel_position_t, pa_volume_t);
-extern pa_volume_t (*pa_cvolume_get_position_dylibloader_wrapper_pulse)(const pa_cvolume*,const pa_channel_map*, pa_channel_position_t);
+extern pa_volume_t (*pa_cvolume_get_position_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_channel_map*, pa_channel_position_t);
extern pa_cvolume* (*pa_cvolume_merge_dylibloader_wrapper_pulse)( pa_cvolume*,const pa_cvolume*,const pa_cvolume*);
extern pa_cvolume* (*pa_cvolume_inc_clamp_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t, pa_volume_t);
extern pa_cvolume* (*pa_cvolume_inc_dylibloader_wrapper_pulse)( pa_cvolume*, pa_volume_t);
@@ -1260,13 +1238,13 @@ extern pa_stream* (*pa_stream_new_with_proplist_dylibloader_wrapper_pulse)( pa_c
extern pa_stream* (*pa_stream_new_extended_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_format_info**, unsigned int, pa_proplist*);
extern void (*pa_stream_unref_dylibloader_wrapper_pulse)( pa_stream*);
extern pa_stream* (*pa_stream_ref_dylibloader_wrapper_pulse)( pa_stream*);
-extern pa_stream_state_t (*pa_stream_get_state_dylibloader_wrapper_pulse)(const pa_stream*);
-extern pa_context* (*pa_stream_get_context_dylibloader_wrapper_pulse)(const pa_stream*);
-extern uint32_t (*pa_stream_get_index_dylibloader_wrapper_pulse)(const pa_stream*);
-extern uint32_t (*pa_stream_get_device_index_dylibloader_wrapper_pulse)(const pa_stream*);
-extern const char* (*pa_stream_get_device_name_dylibloader_wrapper_pulse)(const pa_stream*);
-extern int (*pa_stream_is_suspended_dylibloader_wrapper_pulse)(const pa_stream*);
-extern int (*pa_stream_is_corked_dylibloader_wrapper_pulse)(const pa_stream*);
+extern pa_stream_state_t (*pa_stream_get_state_dylibloader_wrapper_pulse)( pa_stream*);
+extern pa_context* (*pa_stream_get_context_dylibloader_wrapper_pulse)( pa_stream*);
+extern uint32_t (*pa_stream_get_index_dylibloader_wrapper_pulse)( pa_stream*);
+extern uint32_t (*pa_stream_get_device_index_dylibloader_wrapper_pulse)( pa_stream*);
+extern const char* (*pa_stream_get_device_name_dylibloader_wrapper_pulse)( pa_stream*);
+extern int (*pa_stream_is_suspended_dylibloader_wrapper_pulse)( pa_stream*);
+extern int (*pa_stream_is_corked_dylibloader_wrapper_pulse)( pa_stream*);
extern int (*pa_stream_connect_playback_dylibloader_wrapper_pulse)( pa_stream*,const char*,const pa_buffer_attr*, pa_stream_flags_t,const pa_cvolume*, pa_stream*);
extern int (*pa_stream_connect_record_dylibloader_wrapper_pulse)( pa_stream*,const char*,const pa_buffer_attr*, pa_stream_flags_t);
extern int (*pa_stream_disconnect_dylibloader_wrapper_pulse)( pa_stream*);
@@ -1276,15 +1254,15 @@ extern int (*pa_stream_write_dylibloader_wrapper_pulse)( pa_stream*,const void*,
extern int (*pa_stream_write_ext_free_dylibloader_wrapper_pulse)( pa_stream*,const void*, size_t, pa_free_cb_t, void*, int64_t, pa_seek_mode_t);
extern int (*pa_stream_peek_dylibloader_wrapper_pulse)( pa_stream*,const void**, size_t*);
extern int (*pa_stream_drop_dylibloader_wrapper_pulse)( pa_stream*);
-extern size_t (*pa_stream_writable_size_dylibloader_wrapper_pulse)(const pa_stream*);
-extern size_t (*pa_stream_readable_size_dylibloader_wrapper_pulse)(const pa_stream*);
+extern size_t (*pa_stream_writable_size_dylibloader_wrapper_pulse)( pa_stream*);
+extern size_t (*pa_stream_readable_size_dylibloader_wrapper_pulse)( pa_stream*);
extern pa_operation* (*pa_stream_drain_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_success_cb_t, void*);
extern pa_operation* (*pa_stream_update_timing_info_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_success_cb_t, void*);
extern void (*pa_stream_set_state_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
extern void (*pa_stream_set_write_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_request_cb_t, void*);
extern void (*pa_stream_set_read_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_request_cb_t, void*);
extern void (*pa_stream_set_overflow_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
-extern int64_t (*pa_stream_get_underflow_index_dylibloader_wrapper_pulse)(const pa_stream*);
+extern int64_t (*pa_stream_get_underflow_index_dylibloader_wrapper_pulse)( pa_stream*);
extern void (*pa_stream_set_underflow_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
extern void (*pa_stream_set_started_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
extern void (*pa_stream_set_latency_update_callback_dylibloader_wrapper_pulse)( pa_stream*, pa_stream_notify_cb_t, void*);
@@ -1302,14 +1280,14 @@ extern int (*pa_stream_get_latency_dylibloader_wrapper_pulse)( pa_stream*, pa_us
extern const pa_timing_info* (*pa_stream_get_timing_info_dylibloader_wrapper_pulse)( pa_stream*);
extern const pa_sample_spec* (*pa_stream_get_sample_spec_dylibloader_wrapper_pulse)( pa_stream*);
extern const pa_channel_map* (*pa_stream_get_channel_map_dylibloader_wrapper_pulse)( pa_stream*);
-extern const pa_format_info* (*pa_stream_get_format_info_dylibloader_wrapper_pulse)(const pa_stream*);
+extern const pa_format_info* (*pa_stream_get_format_info_dylibloader_wrapper_pulse)( pa_stream*);
extern const pa_buffer_attr* (*pa_stream_get_buffer_attr_dylibloader_wrapper_pulse)( pa_stream*);
extern pa_operation* (*pa_stream_set_buffer_attr_dylibloader_wrapper_pulse)( pa_stream*,const pa_buffer_attr*, pa_stream_success_cb_t, void*);
extern pa_operation* (*pa_stream_update_sample_rate_dylibloader_wrapper_pulse)( pa_stream*, uint32_t, pa_stream_success_cb_t, void*);
extern pa_operation* (*pa_stream_proplist_update_dylibloader_wrapper_pulse)( pa_stream*, pa_update_mode_t, pa_proplist*, pa_stream_success_cb_t, void*);
extern pa_operation* (*pa_stream_proplist_remove_dylibloader_wrapper_pulse)( pa_stream*,const char* [], pa_stream_success_cb_t, void*);
extern int (*pa_stream_set_monitor_stream_dylibloader_wrapper_pulse)( pa_stream*, uint32_t);
-extern uint32_t (*pa_stream_get_monitor_stream_dylibloader_wrapper_pulse)(const pa_stream*);
+extern uint32_t (*pa_stream_get_monitor_stream_dylibloader_wrapper_pulse)( pa_stream*);
extern pa_operation* (*pa_context_get_sink_info_by_name_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_sink_info_cb_t, void*);
extern pa_operation* (*pa_context_get_sink_info_by_index_dylibloader_wrapper_pulse)( pa_context*, uint32_t, pa_sink_info_cb_t, void*);
extern pa_operation* (*pa_context_get_sink_info_list_dylibloader_wrapper_pulse)( pa_context*, pa_sink_info_cb_t, void*);
@@ -1376,7 +1354,7 @@ extern int (*pa_stream_connect_upload_dylibloader_wrapper_pulse)( pa_stream*, si
extern int (*pa_stream_finish_upload_dylibloader_wrapper_pulse)( pa_stream*);
extern pa_operation* (*pa_context_remove_sample_dylibloader_wrapper_pulse)( pa_context*,const char*, pa_context_success_cb_t, void*);
extern pa_operation* (*pa_context_play_sample_dylibloader_wrapper_pulse)( pa_context*,const char*,const char*, pa_volume_t, pa_context_success_cb_t, void*);
-extern pa_operation* (*pa_context_play_sample_with_proplist_dylibloader_wrapper_pulse)( pa_context*,const char*,const char*, pa_volume_t,const pa_proplist*, pa_context_play_sample_cb_t, void*);
+extern pa_operation* (*pa_context_play_sample_with_proplist_dylibloader_wrapper_pulse)( pa_context*,const char*,const char*, pa_volume_t, pa_proplist*, pa_context_play_sample_cb_t, void*);
extern const char* (*pa_strerror_dylibloader_wrapper_pulse)( int);
extern void* (*pa_xmalloc_dylibloader_wrapper_pulse)( size_t);
extern void* (*pa_xmalloc0_dylibloader_wrapper_pulse)( size_t);
@@ -1400,17 +1378,16 @@ extern void (*pa_threaded_mainloop_unlock_dylibloader_wrapper_pulse)( pa_threade
extern void (*pa_threaded_mainloop_wait_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
extern void (*pa_threaded_mainloop_signal_dylibloader_wrapper_pulse)( pa_threaded_mainloop*, int);
extern void (*pa_threaded_mainloop_accept_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
-extern int (*pa_threaded_mainloop_get_retval_dylibloader_wrapper_pulse)(const pa_threaded_mainloop*);
+extern int (*pa_threaded_mainloop_get_retval_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
extern pa_mainloop_api* (*pa_threaded_mainloop_get_api_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
extern int (*pa_threaded_mainloop_in_thread_dylibloader_wrapper_pulse)( pa_threaded_mainloop*);
extern void (*pa_threaded_mainloop_set_name_dylibloader_wrapper_pulse)( pa_threaded_mainloop*,const char*);
-extern void (*pa_threaded_mainloop_once_unlocked_dylibloader_wrapper_pulse)( pa_threaded_mainloop*, void*, void*);
extern pa_mainloop* (*pa_mainloop_new_dylibloader_wrapper_pulse)( void);
extern void (*pa_mainloop_free_dylibloader_wrapper_pulse)( pa_mainloop*);
extern int (*pa_mainloop_prepare_dylibloader_wrapper_pulse)( pa_mainloop*, int);
extern int (*pa_mainloop_poll_dylibloader_wrapper_pulse)( pa_mainloop*);
extern int (*pa_mainloop_dispatch_dylibloader_wrapper_pulse)( pa_mainloop*);
-extern int (*pa_mainloop_get_retval_dylibloader_wrapper_pulse)(const pa_mainloop*);
+extern int (*pa_mainloop_get_retval_dylibloader_wrapper_pulse)( pa_mainloop*);
extern int (*pa_mainloop_iterate_dylibloader_wrapper_pulse)( pa_mainloop*, int, int*);
extern int (*pa_mainloop_run_dylibloader_wrapper_pulse)( pa_mainloop*, int*);
extern pa_mainloop_api* (*pa_mainloop_get_api_dylibloader_wrapper_pulse)( pa_mainloop*);
@@ -1429,7 +1406,6 @@ extern char* (*pa_get_home_dir_dylibloader_wrapper_pulse)( char*, size_t);
extern char* (*pa_get_binary_name_dylibloader_wrapper_pulse)( char*, size_t);
extern char* (*pa_path_get_filename_dylibloader_wrapper_pulse)(const char*);
extern int (*pa_msleep_dylibloader_wrapper_pulse)( unsigned long);
-extern int (*pa_thread_make_realtime_dylibloader_wrapper_pulse)( int);
extern struct timeval* (*pa_gettimeofday_dylibloader_wrapper_pulse)(struct timeval*);
extern pa_usec_t (*pa_timeval_diff_dylibloader_wrapper_pulse)(struct timeval*,struct timeval*);
extern int (*pa_timeval_cmp_dylibloader_wrapper_pulse)(struct timeval*,struct timeval*);
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 53a7f7aa4f..d5524fcc2f 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -1,36 +1,36 @@
-/*************************************************************************/
-/* register_driver_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_driver_types.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "register_driver_types.h"
-#include "core/extension/native_extension_manager.h"
+#include "core/extension/gdextension_manager.h"
#include "drivers/png/image_loader_png.h"
#include "drivers/png/resource_saver_png.h"
diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h
index 41f95b57e7..32c020df22 100644
--- a/drivers/register_driver_types.h
+++ b/drivers/register_driver_types.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* register_driver_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_driver_types.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef REGISTER_DRIVER_TYPES_H
#define REGISTER_DRIVER_TYPES_H
diff --git a/drivers/spirv-reflect/SCsub b/drivers/spirv-reflect/SCsub
deleted file mode 100644
index 1e7b3de0e6..0000000000
--- a/drivers/spirv-reflect/SCsub
+++ /dev/null
@@ -1,17 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-
-# Thirdparty source files
-
-thirdparty_dir = "#thirdparty/spirv-reflect/"
-thirdparty_sources = [
- "spirv_reflect.c",
-]
-
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_thirdparty = env.Clone()
-env_thirdparty.disable_warnings()
-
-env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index d894ceba59..a162f46103 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_unix.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_unix.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dir_access_unix.h"
@@ -189,7 +189,7 @@ void DirAccessUnix::list_dir_end() {
_cisdir = false;
}
-#if defined(HAVE_MNTENT) && defined(X11_ENABLED)
+#if defined(HAVE_MNTENT) && defined(LINUXBSD_ENABLED)
static bool _filter_drive(struct mntent *mnt) {
// Ignore devices that don't point to /dev
if (strncmp(mnt->mnt_fsname, "/dev", 4) != 0) {
@@ -213,7 +213,7 @@ static void _get_drives(List<String> *list) {
// Add root.
list->push_back("/");
-#if defined(HAVE_MNTENT) && defined(X11_ENABLED)
+#if defined(HAVE_MNTENT) && defined(LINUXBSD_ENABLED)
// Check /etc/mtab for the list of mounted partitions.
FILE *mtab = setmntent("/etc/mtab", "r");
if (mtab) {
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 4db24a27b9..68ad869003 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_unix.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_unix.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DIR_ACCESS_UNIX_H
#define DIR_ACCESS_UNIX_H
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 0b80fb1491..43d3f53904 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_unix.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_unix.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_unix.h"
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 8c9afe75e7..884fb9567f 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_unix.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_unix.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_UNIX_H
#define FILE_ACCESS_UNIX_H
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 0dc2efedc1..ec60d9e91a 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ip_unix.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ip_unix.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ip_unix.h"
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index 798d02095c..274b7c561e 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ip_unix.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ip_unix.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IP_UNIX_H
#define IP_UNIX_H
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index c6b327eeee..b46af012f1 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* net_socket_posix.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* net_socket_posix.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "net_socket_posix.h"
diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h
index 5558114cb1..bd2088b4f9 100644
--- a/drivers/unix/net_socket_posix.h
+++ b/drivers/unix/net_socket_posix.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* net_socket_posix.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* net_socket_posix.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NET_SOCKET_POSIX_H
#define NET_SOCKET_POSIX_H
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 161706489f..178f01b185 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_unix.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_unix.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_unix.h"
@@ -149,15 +149,9 @@ Vector<String> OS_Unix::get_video_adapter_driver_info() const {
return Vector<String>();
}
-String OS_Unix::get_stdin_string(bool p_block) {
- if (p_block) {
- char buff[1024];
- String ret = stdin_buf + fgets(buff, 1024, stdin);
- stdin_buf = "";
- return ret;
- }
-
- return "";
+String OS_Unix::get_stdin_string() {
+ char buff[1024];
+ return String::utf8(fgets(buff, 1024, stdin));
}
Error OS_Unix::get_entropy(uint8_t *r_buffer, int p_bytes) {
@@ -417,10 +411,6 @@ bool OS_Unix::is_process_running(const ProcessID &p_pid) const {
return true;
}
-bool OS_Unix::has_environment(const String &p_var) const {
- return getenv(p_var.utf8().get_data()) != nullptr;
-}
-
String OS_Unix::get_locale() const {
if (!has_environment("LANG")) {
return "en";
@@ -493,6 +483,10 @@ Error OS_Unix::set_cwd(const String &p_cwd) {
return OK;
}
+bool OS_Unix::has_environment(const String &p_var) const {
+ return getenv(p_var.utf8().get_data()) != nullptr;
+}
+
String OS_Unix::get_environment(const String &p_var) const {
if (getenv(p_var.utf8().get_data())) {
return getenv(p_var.utf8().get_data());
@@ -500,8 +494,15 @@ String OS_Unix::get_environment(const String &p_var) const {
return "";
}
-bool OS_Unix::set_environment(const String &p_var, const String &p_value) const {
- return setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ true) == 0;
+void OS_Unix::set_environment(const String &p_var, const String &p_value) const {
+ ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var));
+ int err = setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ 1);
+ ERR_FAIL_COND_MSG(err != 0, vformat("Failed setting environment variable '%s', the system is out of memory.", p_var));
+}
+
+void OS_Unix::unset_environment(const String &p_var) const {
+ ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var));
+ unsetenv(p_var.utf8().get_data());
}
String OS_Unix::get_user_data_dir() const {
@@ -565,7 +566,7 @@ String OS_Unix::get_executable_path() const {
WARN_PRINT("MAXPATHLEN is too small");
}
- String path(resolved_path);
+ String path = String::utf8(resolved_path);
delete[] resolved_path;
return path;
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index ce06a52a95..03429622ae 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_unix.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_unix.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_UNIX_H
#define OS_UNIX_H
@@ -46,14 +46,12 @@ protected:
virtual void finalize_core() override;
- String stdin_buf;
-
public:
OS_Unix();
virtual Vector<String> get_video_adapter_driver_info() const override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
@@ -83,7 +81,9 @@ public:
virtual bool has_environment(const String &p_var) const override;
virtual String get_environment(const String &p_var) const override;
- virtual bool set_environment(const String &p_var, const String &p_value) const override;
+ virtual void set_environment(const String &p_var, const String &p_value) const override;
+ virtual void unset_environment(const String &p_var) const override;
+
virtual String get_locale() const override;
virtual void initialize_debugging() override;
diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp
index 6189d645c6..60ade043e0 100644
--- a/drivers/unix/syslog_logger.cpp
+++ b/drivers/unix/syslog_logger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* syslog_logger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* syslog_logger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef UNIX_ENABLED
diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h
index cc6617eb25..f91d539ae7 100644
--- a/drivers/unix/syslog_logger.h
+++ b/drivers/unix/syslog_logger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* syslog_logger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* syslog_logger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SYSLOG_LOGGER_H
#define SYSLOG_LOGGER_H
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index 5154feb478..7f3b9e9761 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread_posix.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread_posix.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(UNIX_ENABLED)
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index 87e42b3870..acd9a0e965 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread_posix.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread_posix.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 01d1583ca4..91a746636a 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rendering_device_vulkan.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rendering_device_vulkan.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rendering_device_vulkan.h"
@@ -36,11 +36,9 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
-#include "core/version.h"
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/misc/smolv.h"
-#include "thirdparty/spirv-reflect/spirv_reflect.h"
//#define FORCE_FULL_BARRIER
@@ -996,8 +994,11 @@ void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFor
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
+ case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
+ r_w = 4;
+ r_h = 4;
+ } break;
+ case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
@@ -1008,10 +1009,16 @@ void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFor
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
+ case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
+ r_w = 4;
+ r_h = 4;
+ } break;
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
+ case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
+ r_w = 8;
+ r_h = 8;
+ } break;
+ case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
@@ -1101,7 +1108,7 @@ uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(Data
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- return 8; // Wrong.
+ return 16;
default: {
}
}
@@ -1123,6 +1130,10 @@ uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFor
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
return 1;
+ case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
+ case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
+ return 2;
+ }
default: {
}
}
@@ -1579,12 +1590,12 @@ Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, c
return OK;
}
-void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
+void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
VkMemoryBarrier mem_barrier;
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
mem_barrier.pNext = nullptr;
mem_barrier.srcAccessMask = p_src_access;
- mem_barrier.dstAccessMask = p_dst_sccess;
+ mem_barrier.dstAccessMask = p_dst_access;
if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
return; // No barrier, since this is invalid.
@@ -1628,14 +1639,14 @@ void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
p_sync_with_draw);
}
-void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
+void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
VkBufferMemoryBarrier buffer_mem_barrier;
buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buffer_mem_barrier.pNext = nullptr;
buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_mem_barrier.srcAccessMask = p_src_access;
- buffer_mem_barrier.dstAccessMask = p_dst_sccess;
+ buffer_mem_barrier.dstAccessMask = p_dst_access;
buffer_mem_barrier.buffer = buffer;
buffer_mem_barrier.offset = p_from;
buffer_mem_barrier.size = p_size;
@@ -1655,34 +1666,27 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.pNext = nullptr;
image_create_info.flags = 0;
- // TODO: Check for support via RenderingDevice to enable on mobile when possible.
-
-#ifndef ANDROID_ENABLED
-
- // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
VkImageFormatListCreateInfoKHR format_list_create_info; // Keep out of the if, needed for creation.
Vector<VkFormat> allowed_formats; // Keep out of the if, needed for creation.
-#endif
if (p_format.shareable_formats.size()) {
image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
-#ifndef ANDROID_ENABLED
-
- for (int i = 0; i < p_format.shareable_formats.size(); i++) {
- allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
- }
+ if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
+ for (int i = 0; i < p_format.shareable_formats.size(); i++) {
+ allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
+ }
- format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
- format_list_create_info.pNext = nullptr;
- format_list_create_info.viewFormatCount = allowed_formats.size();
- format_list_create_info.pViewFormats = allowed_formats.ptr();
- image_create_info.pNext = &format_list_create_info;
+ format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
+ format_list_create_info.pNext = nullptr;
+ format_list_create_info.viewFormatCount = allowed_formats.size();
+ format_list_create_info.pViewFormats = allowed_formats.ptr();
+ image_create_info.pNext = &format_list_create_info;
- ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
- "If supplied a list of shareable formats, the current format must be present in the list");
- ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
- "If supplied a list of shareable formats, the current view format override must be present in the list");
-#endif
+ ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
+ "If supplied a list of shareable formats, the current format must be present in the list");
+ ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
+ "If supplied a list of shareable formats, the current view format override must be present in the list");
+ }
}
if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
@@ -2085,49 +2089,54 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
}
VkImageViewUsageCreateInfo usage_info;
- usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
- usage_info.pNext = nullptr;
- if (p_view.format_override != DATA_FORMAT_MAX) {
- // Need to validate usage with vulkan.
+ if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
+ // May need to make VK_KHR_maintenance2 manditory and thus has Vulkan 1.1 be our minimum supported version
+ // if we require setting this information. Vulkan 1.0 may simply not care..
- usage_info.usage = 0;
+ usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
+ usage_info.pNext = nullptr;
+ if (p_view.format_override != DATA_FORMAT_MAX) {
+ // Need to validate usage with vulkan.
- if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
- }
+ usage_info.usage = 0;
- if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
- usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
- }
- if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
+ usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
+ }
}
- }
- if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
- }
+ if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
+ usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+ }
- if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- }
+ if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
- if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
- if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
- }
+ if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ }
- if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
- usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ }
+
+ if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+ }
- image_view_create_info.pNext = &usage_info;
+ image_view_create_info.pNext = &usage_info;
+ }
}
VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
@@ -2285,7 +2294,7 @@ RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, Dat
return id;
}
-RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
+RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
_THREAD_SAFE_METHOD_
Texture *src_texture = texture_owner.get_or_null(p_with_texture);
@@ -2313,7 +2322,11 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
int slice_layers = 1;
- if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
+ if (p_layers != 0) {
+ ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
+ ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
+ slice_layers = p_layers;
+ } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
slice_layers = src_texture->layers;
} else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
@@ -3355,7 +3368,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
return OK;
}
-bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
+bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
_THREAD_SAFE_METHOD_
@@ -3365,34 +3378,34 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
VkFormatFeatureFlags flags;
- if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
+ if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) {
flags = properties.linearTilingFeatures;
} else {
flags = properties.optimalTilingFeatures;
}
- if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
return false;
}
// Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
- if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) {
+ if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) {
return false;
}
@@ -4267,7 +4280,7 @@ RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
sampler_create_info.mipLodBias = p_state.lod_bias;
- sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
+ sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
sampler_create_info.compareEnable = p_state.enable_compare;
@@ -4524,14 +4537,6 @@ RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_ind
/**** SHADER ****/
/****************/
-static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
- "Vertex",
- "Fragment",
- "TesselationControl",
- "TesselationEvaluation",
- "Compute"
-};
-
static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
"Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
};
@@ -4562,198 +4567,6 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
return ret;
}
-#if 0
-bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
- VkDescriptorSetLayoutBinding layout_binding;
- UniformInfo info;
-
- switch (reflection.getType()->getBasicType()) {
- case glslang::EbtSampler: {
- //print_line("DEBUG: IsSampler");
- if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
- // Texture buffers.
- if (reflection.getType()->getSampler().isCombined()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
- //print_line("DEBUG: SAMPLER: texel combined");
- } else if (reflection.getType()->getSampler().isTexture()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
- //print_line("DEBUG: SAMPLER: texel alone");
- } else if (reflection.getType()->getSampler().isImage()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- info.type = UNIFORM_TYPE_IMAGE_BUFFER;
- //print_line("DEBUG: SAMPLER: texel buffer");
- } else {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
- }
- return false;
- }
- } else if (reflection.getType()->getSampler().isCombined()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- //print_line("DEBUG: SAMPLER: combined");
- } else if (reflection.getType()->getSampler().isPureSampler()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
- info.type = UNIFORM_TYPE_SAMPLER;
- //print_line("DEBUG: SAMPLER: sampler");
- } else if (reflection.getType()->getSampler().isTexture()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- info.type = UNIFORM_TYPE_TEXTURE;
- //print_line("DEBUG: SAMPLER: image");
- } else if (reflection.getType()->getSampler().isImage()) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- info.type = UNIFORM_TYPE_IMAGE;
- //print_line("DEBUG: SAMPLER: storage image");
- } else {
- //print_line("DEBUG: sampler unknown");
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
- }
- return false;
- }
-
- if (reflection.getType()->isArray()) {
- layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
- //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
- } else {
- layout_binding.descriptorCount = 1;
- }
-
- info.length = layout_binding.descriptorCount;
-
- } break;
- /*case glslang::EbtStruct: {
- print_line("DEBUG: Struct");
-
- } break;*/
- case glslang::EbtBlock: {
- //print_line("DEBUG: Block");
- if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
- if (reflection.getType()->getQualifier().layoutPushConstant) {
- uint32_t len = reflection.size;
- if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
- return false;
- }
- push_constant.push_constant_size = len;
- push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
- return true;
- }
- //print_line("DEBUG: Uniform buffer");
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
- } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
- layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- info.type = UNIFORM_TYPE_STORAGE_BUFFER;
- //print_line("DEBUG: Storage buffer");
- } else {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
- }
- return false;
- }
-
- if (reflection.getType()->isArray()) {
- layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
- //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
- } else {
- layout_binding.descriptorCount = 1;
- }
-
- info.length = reflection.size;
-
- } break;
- /*case glslang::EbtReference: {
- } break;*/
- /*case glslang::EbtAtomicUint: {
- } break;*/
- default: {
- if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
- // Member of uniform block?
- return true;
- }
-
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
- }
- return false;
- }
- }
-
- if (!reflection.getType()->getQualifier().hasBinding()) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
- }
- return false;
- }
-
- uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
-
- if (set >= MAX_UNIFORM_SETS) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
- }
- return false;
- }
-
- if (set >= limits.maxBoundDescriptorSets) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
- }
- return false;
- }
-
- uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
-
- if (set < (uint32_t)bindings.size()) {
- // Check if this already exists.
- for (int i = 0; i < bindings[set].size(); i++) {
- if (bindings[set][i].binding == binding) {
- // Already exists, verify that it's the same type.
- if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
- }
- return false;
- }
-
- // Also, verify that it's the same size.
- if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
- if (r_error) {
- *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
- }
- return false;
- }
-
- // Just append stage mask and return.
- bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
- uniform_infos.write[set].write[i].stages |= 1 << p_stage;
- return true;
- }
- }
- }
- layout_binding.binding = binding;
- layout_binding.stageFlags = shader_stage_masks[p_stage];
- layout_binding.pImmutableSamplers = nullptr; // No support for this yet.
-
- info.stages = 1 << p_stage;
- info.binding = binding;
-
- if (set >= (uint32_t)bindings.size()) {
- bindings.resize(set + 1);
- uniform_infos.resize(set + 1);
- }
-#if 0
- print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
-#endif
- bindings.write[set].push_back(layout_binding);
- uniform_infos.write[set].push_back(info);
-
- return true;
-}
-#endif
// Version 1: initial.
// Version 2: Added shader name.
@@ -4762,7 +4575,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
#define SHADER_BINARY_VERSION 3
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
- return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
+ return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
}
struct RenderingDeviceVulkanShaderBinaryDataBinding {
@@ -4786,346 +4599,68 @@ struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
struct RenderingDeviceVulkanShaderBinaryData {
uint32_t vertex_input_mask;
- uint32_t fragment_outputs;
- uint32_t specialization_constant_count;
+ uint32_t fragment_output_mask;
+ uint32_t specialization_constants_count;
uint32_t is_compute;
uint32_t compute_local_size[3];
uint32_t set_count;
uint32_t push_constant_size;
- uint32_t push_constants_vk_stage;
+ uint32_t push_constant_vk_stages_mask;
uint32_t stage_count;
uint32_t shader_name_len;
};
Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
- RenderingDeviceVulkanShaderBinaryData binary_data;
- binary_data.vertex_input_mask = 0;
- binary_data.fragment_outputs = 0;
- binary_data.specialization_constant_count = 0;
- binary_data.is_compute = 0;
- binary_data.compute_local_size[0] = 0;
- binary_data.compute_local_size[1] = 0;
- binary_data.compute_local_size[2] = 0;
- binary_data.set_count = 0;
- binary_data.push_constant_size = 0;
- binary_data.push_constants_vk_stage = 0;
+ SpirvReflectionData spirv_data;
+ if (_reflect_spirv(p_spirv, spirv_data) != OK) {
+ return Vector<uint8_t>();
+ }
+
+ ERR_FAIL_COND_V_MSG((uint32_t)spirv_data.uniforms.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
+ "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
+ // Collect reflection data into binary data.
+ RenderingDeviceVulkanShaderBinaryData binary_data;
Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
-
- uint32_t stages_processed = 0;
-
- for (int i = 0; i < p_spirv.size(); i++) {
- if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
- binary_data.is_compute = true;
- ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
- "Compute shaders can only receive one stage, dedicated to compute.");
- }
- ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
- "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
-
- {
- SpvReflectShaderModule module;
- const uint8_t *spirv = p_spirv[i].spir_v.ptr();
- SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
-
- if (binary_data.is_compute) {
- binary_data.compute_local_size[0] = module.entry_points->local_size.x;
- binary_data.compute_local_size[1] = module.entry_points->local_size.y;
- binary_data.compute_local_size[2] = module.entry_points->local_size.z;
- }
- uint32_t binding_count = 0;
- result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
-
- uint32_t stage = p_spirv[i].shader_stage;
-
- if (binding_count > 0) {
- // Parse bindings.
-
- Vector<SpvReflectDescriptorBinding *> bindings;
- bindings.resize(binding_count);
- result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
-
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
-
- for (uint32_t j = 0; j < binding_count; j++) {
- const SpvReflectDescriptorBinding &binding = *bindings[j];
-
- RenderingDeviceVulkanShaderBinaryDataBinding info{};
-
- bool need_array_dimensions = false;
- bool need_block_size = false;
- bool may_be_writable = false;
-
- switch (binding.descriptor_type) {
- case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
- info.type = UNIFORM_TYPE_SAMPLER;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
- info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
- info.type = UNIFORM_TYPE_TEXTURE;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
- info.type = UNIFORM_TYPE_IMAGE;
- need_array_dimensions = true;
- may_be_writable = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
- info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
- info.type = UNIFORM_TYPE_IMAGE_BUFFER;
- need_array_dimensions = true;
- may_be_writable = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
- info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
- need_block_size = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
- info.type = UNIFORM_TYPE_STORAGE_BUFFER;
- need_block_size = true;
- may_be_writable = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
- ERR_PRINT("Dynamic uniform buffer not supported.");
- continue;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
- ERR_PRINT("Dynamic storage buffer not supported.");
- continue;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
- info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
- need_array_dimensions = true;
- } break;
- case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
- ERR_PRINT("Acceleration structure not supported.");
- continue;
- } break;
- }
-
- if (need_array_dimensions) {
- if (binding.array.dims_count == 0) {
- info.length = 1;
- } else {
- for (uint32_t k = 0; k < binding.array.dims_count; k++) {
- if (k == 0) {
- info.length = binding.array.dims[0];
- } else {
- info.length *= binding.array.dims[k];
- }
- }
- }
-
- } else if (need_block_size) {
- info.length = binding.block.size;
- } else {
- info.length = 0;
- }
-
- if (may_be_writable) {
- info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
- } else {
- info.writable = false;
- }
-
- info.binding = binding.binding;
- uint32_t set = binding.set;
-
- ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
-
- ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
-
- if (set < (uint32_t)uniform_info.size()) {
- // Check if this already exists.
- bool exists = false;
- for (int k = 0; k < uniform_info[set].size(); k++) {
- if (uniform_info[set][k].binding == (uint32_t)info.binding) {
- // Already exists, verify that it's the same type.
- ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
-
- // Also, verify that it's the same size.
- ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
-
- // Also, verify that it has the same writability.
- ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
- "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
-
- // Just append stage mask and return.
- uniform_info.write[set].write[k].stages |= 1 << stage;
- exists = true;
- break;
- }
- }
-
- if (exists) {
- continue; // Merged.
- }
- }
-
- info.stages = 1 << stage;
-
- if (set >= (uint32_t)uniform_info.size()) {
- uniform_info.resize(set + 1);
- }
-
- uniform_info.write[set].push_back(info);
- }
- }
-
- {
- // Specialization constants.
-
- uint32_t sc_count = 0;
- result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
-
- if (sc_count) {
- Vector<SpvReflectSpecializationConstant *> spec_constants;
- spec_constants.resize(sc_count);
-
- result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
-
- for (uint32_t j = 0; j < sc_count; j++) {
- int32_t existing = -1;
- RenderingDeviceVulkanShaderBinarySpecializationConstant sconst{};
- SpvReflectSpecializationConstant *spc = spec_constants[j];
-
- sconst.constant_id = spc->constant_id;
- sconst.int_value = 0.0; // Clear previous value JIC.
- switch (spc->constant_type) {
- case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
- sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- sconst.bool_value = spc->default_value.int_bool_value != 0;
- } break;
- case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
- sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
- sconst.int_value = spc->default_value.int_bool_value;
- } break;
- case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
- sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
- sconst.float_value = spc->default_value.float_value;
- } break;
- }
- sconst.stage_flags = 1 << p_spirv[i].shader_stage;
-
- for (int k = 0; k < specialization_constants.size(); k++) {
- if (specialization_constants[k].constant_id == sconst.constant_id) {
- ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
- ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
- existing = k;
- break;
- }
- }
-
- if (existing > 0) {
- specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
- } else {
- specialization_constants.push_back(sconst);
- }
- }
- }
- }
-
- if (stage == SHADER_STAGE_VERTEX) {
- uint32_t iv_count = 0;
- result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
-
- if (iv_count) {
- Vector<SpvReflectInterfaceVariable *> input_vars;
- input_vars.resize(iv_count);
-
- result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
-
- for (uint32_t j = 0; j < iv_count; j++) {
- if (input_vars[j] && input_vars[j]->decoration_flags == 0) { // Regular input.
- binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
- }
- }
- }
- }
-
- if (stage == SHADER_STAGE_FRAGMENT) {
- uint32_t ov_count = 0;
- result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
-
- if (ov_count) {
- Vector<SpvReflectInterfaceVariable *> output_vars;
- output_vars.resize(ov_count);
-
- result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
-
- for (uint32_t j = 0; j < ov_count; j++) {
- const SpvReflectInterfaceVariable *refvar = output_vars[j];
- if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
- binary_data.fragment_outputs |= 1 << refvar->location;
- }
- }
- }
+ {
+ binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
+ binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
+ binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
+ binary_data.is_compute = spirv_data.is_compute;
+ binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
+ binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
+ binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
+ binary_data.set_count = spirv_data.uniforms.size();
+ binary_data.push_constant_size = spirv_data.push_constant_size;
+ for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
+ if (spirv_data.push_constant_stages_mask.has_flag((ShaderStage)(1 << i))) {
+ binary_data.push_constant_vk_stages_mask |= shader_stage_masks[i];
}
+ }
- uint32_t pc_count = 0;
- result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
-
- if (pc_count) {
- ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
-
- Vector<SpvReflectBlockVariable *> pconstants;
- pconstants.resize(pc_count);
- result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
-#if 0
- if (pconstants[0] == nullptr) {
- Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
- f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
- }
-#endif
-
- ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
-
- binary_data.push_constant_size = pconstants[0]->size;
- binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
-
- //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
+ for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
+ Vector<RenderingDeviceVulkanShaderBinaryDataBinding> set_bindings;
+ for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
+ RenderingDeviceVulkanShaderBinaryDataBinding binding{};
+ binding.type = (uint32_t)spirv_uniform.type;
+ binding.binding = spirv_uniform.binding;
+ binding.stages = (uint32_t)spirv_uniform.stages_mask;
+ binding.length = spirv_uniform.length;
+ binding.writable = (uint32_t)spirv_uniform.writable;
+ set_bindings.push_back(binding);
}
-
- // Destroy the reflection data when no longer required.
- spvReflectDestroyShaderModule(&module);
+ uniform_info.push_back(set_bindings);
}
- stages_processed |= (1 << p_spirv[i].shader_stage);
+ for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
+ RenderingDeviceVulkanShaderBinarySpecializationConstant spec_constant{};
+ spec_constant.type = (uint32_t)spirv_sc.type;
+ spec_constant.constant_id = spirv_sc.constant_id;
+ spec_constant.int_value = spirv_sc.int_value;
+ spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
+ specialization_constants.push_back(spec_constant);
+ }
}
Vector<Vector<uint8_t>> compressed_stages;
@@ -5167,7 +4702,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
stages_binary_size += s;
}
- binary_data.specialization_constant_count = specialization_constants.size();
+ binary_data.specialization_constants_count = specialization_constants.size();
binary_data.set_count = uniform_info.size();
binary_data.stage_count = p_spirv.size();
@@ -5273,12 +4808,12 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
Shader::PushConstant push_constant;
- push_constant.push_constant_size = binary_data.push_constant_size;
- push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
+ push_constant.size = binary_data.push_constant_size;
+ push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
uint32_t vertex_input_mask = binary_data.vertex_input_mask;
- uint32_t fragment_outputs = binary_data.fragment_outputs;
+ uint32_t fragment_output_mask = binary_data.fragment_output_mask;
bool is_compute = binary_data.is_compute;
@@ -5374,11 +4909,11 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
read_offset += set_size;
}
- ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
+ ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
Vector<Shader::SpecializationConstant> specialization_constants;
- for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
+ for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
Shader::SpecializationConstant sc;
sc.constant.int_value = src_sc.int_value;
@@ -5444,7 +4979,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
Shader shader;
shader.vertex_input_mask = vertex_input_mask;
- shader.fragment_output_mask = fragment_outputs;
+ shader.fragment_output_mask = fragment_output_mask;
shader.push_constant = push_constant;
shader.is_compute = is_compute;
shader.compute_local_size[0] = compute_local_size[0];
@@ -5474,19 +5009,11 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
break;
}
- const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
- VK_SHADER_STAGE_VERTEX_BIT,
- VK_SHADER_STAGE_FRAGMENT_BIT,
- VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
- VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
- VK_SHADER_STAGE_COMPUTE_BIT,
- };
-
VkPipelineShaderStageCreateInfo shader_stage;
shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage.pNext = nullptr;
shader_stage.flags = 0;
- shader_stage.stage = shader_stage_bits[stage_type[i]];
+ shader_stage.stage = shader_stage_masks[stage_type[i]];
shader_stage.module = module;
shader_stage.pName = "main";
shader_stage.pSpecializationInfo = nullptr;
@@ -5558,10 +5085,10 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
// Needs to be declared in this outer scope, otherwise it may not outlive its assignment
// to pipeline_layout_create_info.
VkPushConstantRange push_constant_range;
- if (push_constant.push_constant_size) {
- push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
+ if (push_constant.size) {
+ push_constant_range.stageFlags = push_constant.vk_stages_mask;
push_constant_range.offset = 0;
- push_constant_range.size = push_constant.push_constant_size;
+ push_constant_range.size = push_constant.size;
pipeline_layout_create_info.pushConstantRangeCount = 1;
pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
@@ -5635,7 +5162,7 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
return id;
}
-RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
+RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
@@ -5646,7 +5173,7 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve
Buffer buffer;
uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
- if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
+ if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
}
Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
@@ -5956,10 +5483,8 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
// Can also be used as storage, add to mutable sampled.
mutable_sampled_textures.push_back(texture);
}
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6010,10 +5535,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_sampled_textures.push_back(texture);
}
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6058,10 +5580,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_storage_textures.push_back(texture);
}
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6223,10 +5742,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
- if (texture->owner.is_valid()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
- }
+ DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6411,7 +5927,7 @@ Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint3
return OK;
}
-Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
+Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
_THREAD_SAFE_METHOD_
// It could be this buffer was just created.
@@ -6424,16 +5940,24 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
}
// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
- _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
+ _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
+ // Size of buffer to retrieve.
+ if (!p_size) {
+ p_size = buffer->size;
+ } else {
+ ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
+ "Size is larger than the buffer.");
+ }
+
Buffer tmp_buffer;
- _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
+ _buffer_allocate(&tmp_buffer, p_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
VkBufferCopy region;
- region.srcOffset = 0;
+ region.srcOffset = p_offset;
region.dstOffset = 0;
- region.size = buffer->size;
+ region.size = p_size;
vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); // Dst buffer is in CPU, but I wonder if src buffer needs a barrier for this.
// Flush everything so memory can be safely mapped.
_flush(true);
@@ -6444,9 +5968,9 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
Vector<uint8_t> buffer_data;
{
- buffer_data.resize(buffer->size);
+ buffer_data.resize(p_size);
uint8_t *w = buffer_data.ptrw();
- memcpy(w, buffer_mem, buffer->size);
+ memcpy(w, buffer_mem, p_size);
}
vmaUnmapMemory(allocator, tmp_buffer.allocation);
@@ -6460,7 +5984,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
/**** RENDER PIPELINE ****/
/*************************/
-RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
+RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
// Needs a shader.
@@ -6746,31 +6270,31 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
- if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}
@@ -6878,10 +6402,10 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
+ pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
- pipeline.push_constant_size = shader->push_constant.push_constant_size;
+ pipeline.push_constant_size = shader->push_constant.size;
#ifdef DEBUG_ENABLED
pipeline.validation.dynamic_state = p_dynamic_state_flags;
@@ -6993,10 +6517,10 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
pipeline.set_formats = shader->set_formats;
- pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
+ pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
- pipeline.push_constant_size = shader->push_constant.push_constant_size;
+ pipeline.push_constant_size = shader->push_constant.size;
pipeline.local_group_size[0] = shader->compute_local_size[0];
pipeline.local_group_size[1] = shader->compute_local_size[1];
pipeline.local_group_size[2] = shader->compute_local_size[2];
@@ -7638,7 +7162,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
dl->state.set_count = pcount; // Update set count.
if (pipeline->push_constant_size) {
- dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
+ dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
#ifdef DEBUG_ENABLED
dl->validation.pipeline_push_constant_supplied = false;
#endif
@@ -8254,7 +7778,7 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
cl->state.set_count = pcount; // Update set count.
if (pipeline->push_constant_size) {
- cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
+ cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
#ifdef DEBUG_ENABLED
cl->validation.pipeline_push_constant_supplied = false;
#endif
@@ -8938,14 +8462,17 @@ void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
}
void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
+ _THREAD_SAFE_METHOD_
context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
+ _THREAD_SAFE_METHOD_
context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_end_label() {
+ _THREAD_SAFE_METHOD_
context->command_end_label(frames[frame].draw_command_buffer);
}
@@ -9854,11 +9381,11 @@ bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
} break;
case SUPPORTS_FSR_HALF_FLOAT: {
- return context->get_shader_capabilities().shader_float16_is_supported && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
+ return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
} break;
case SUPPORTS_ATTACHMENT_VRS: {
VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
- return vrs_capabilities.attachment_vrs_supported;
+ return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
} break;
default: {
return false;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 537ad88f5a..91a09fa970 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rendering_device_vulkan.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rendering_device_vulkan.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RENDERING_DEVICE_VULKAN_H
#define RENDERING_DEVICE_VULKAN_H
@@ -226,8 +226,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer = false, uint32_t p_required_align = 32);
void _full_barrier(bool p_sync_with_draw);
- void _memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw);
- void _buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw);
+ void _memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw);
+ void _buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw);
/*********************/
/**** FRAMEBUFFER ****/
@@ -543,10 +543,6 @@ class RenderingDeviceVulkan : public RenderingDevice {
// As a result, we need to figure out quickly when something is no longer "compatible".
// in order to avoid costly rebinds.
- enum {
- MAX_UNIFORM_SETS = 16
- };
-
struct UniformInfo {
UniformType type = UniformType::UNIFORM_TYPE_MAX;
bool writable = false;
@@ -628,8 +624,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t fragment_output_mask = 0;
struct PushConstant {
- uint32_t push_constant_size = 0;
- uint32_t push_constants_vk_stage = 0;
+ uint32_t size = 0;
+ uint32_t vk_stages_mask = 0;
};
PushConstant push_constant;
@@ -791,7 +787,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
VkPipeline pipeline = VK_NULL_HANDLE;
uint32_t push_constant_size = 0;
- uint32_t push_constant_stages = 0;
+ uint32_t push_constant_stages_mask = 0;
};
RID_Owner<RenderPipeline, true> render_pipeline_owner;
@@ -802,7 +798,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; // Not owned, needed for push constants.
VkPipeline pipeline = VK_NULL_HANDLE;
uint32_t push_constant_size = 0;
- uint32_t push_constant_stages = 0;
+ uint32_t push_constant_stages_mask = 0;
uint32_t local_group_size[3] = { 0, 0, 0 };
};
@@ -1051,11 +1047,11 @@ public:
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers);
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
+ virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0);
virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer);
- virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const;
+ virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const;
virtual bool texture_is_shared(RID p_texture);
virtual bool texture_is_valid(RID p_texture);
virtual Size2i texture_size(RID p_texture);
@@ -1117,7 +1113,7 @@ public:
/*****************/
virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
- virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0);
+ virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0);
virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>());
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
@@ -1126,13 +1122,13 @@ public:
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); // Works for any buffer.
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- virtual Vector<uint8_t> buffer_get_data(RID p_buffer);
+ virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0);
/*************************/
/**** RENDER PIPELINE ****/
/*************************/
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
virtual bool render_pipeline_is_valid(RID p_pipeline);
/**************************/
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 381df6d65e..b8cea7136d 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vulkan_context.h"
@@ -68,7 +68,7 @@ Vector<VkAttachmentReference> VulkanContext::_convert_VkAttachmentReference2(uin
}
VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass) {
- if (has_renderpass2_ext) {
+ if (is_device_extension_enabled(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME)) {
if (fpCreateRenderPass2KHR == nullptr) {
fpCreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR)vkGetDeviceProcAddr(p_device, "vkCreateRenderPass2KHR");
}
@@ -353,11 +353,11 @@ Error VulkanContext::_get_preferred_validation_layers(uint32_t *count, const cha
ERR_FAIL_V(ERR_CANT_CREATE);
}
- for (uint32_t i = 0; i < instance_validation_layers_alt.size(); i++) {
- if (_check_layers(instance_validation_layers_alt[i].size(), instance_validation_layers_alt[i].ptr(), instance_layer_count, instance_layers)) {
- *count = instance_validation_layers_alt[i].size();
+ for (const LocalVector<const char *> &layer : instance_validation_layers_alt) {
+ if (_check_layers(layer.size(), layer.ptr(), instance_layer_count, instance_layers)) {
+ *count = layer.size();
if (names != nullptr) {
- *names = instance_validation_layers_alt[i].ptr();
+ *names = layer.ptr();
}
break;
}
@@ -378,9 +378,7 @@ Error VulkanContext::_obtain_vulkan_version() {
uint32_t api_version;
VkResult res = func(&api_version);
if (res == VK_SUCCESS) {
- vulkan_major = VK_API_VERSION_MAJOR(api_version);
- vulkan_minor = VK_API_VERSION_MINOR(api_version);
- vulkan_patch = VK_API_VERSION_PATCH(api_version);
+ instance_api_version = api_version;
} else {
// According to the documentation this shouldn't fail with anything except a memory allocation error
// in which case we're in deep trouble anyway.
@@ -388,28 +386,35 @@ Error VulkanContext::_obtain_vulkan_version() {
}
} else {
print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.");
- }
-
- // We don't go above 1.2.
- if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) {
- vulkan_major = 1;
- vulkan_minor = 2;
- vulkan_patch = 0;
+ instance_api_version = VK_API_VERSION_1_0;
}
return OK;
}
-Error VulkanContext::_initialize_extensions() {
- uint32_t instance_extension_count = 0;
+bool VulkanContext::instance_extensions_initialized = false;
+HashMap<CharString, bool> VulkanContext::requested_instance_extensions;
+
+void VulkanContext::register_requested_instance_extension(const CharString &extension_name, bool p_required) {
+ ERR_FAIL_COND_MSG(instance_extensions_initialized, "You can only registered extensions before the Vulkan instance is created");
+ ERR_FAIL_COND(requested_instance_extensions.has(extension_name));
+
+ requested_instance_extensions[extension_name] = p_required;
+}
+
+Error VulkanContext::_initialize_instance_extensions() {
+ enabled_instance_extension_names.clear();
+
+ // Make sure our core extensions are here
+ register_requested_instance_extension(VK_KHR_SURFACE_EXTENSION_NAME, true);
+ register_requested_instance_extension(_get_platform_surface_extension(), true);
+
+ if (_use_validation_layers()) {
+ register_requested_instance_extension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false);
+ }
- enabled_extension_count = 0;
- enabled_debug_utils = false;
- enabled_debug_report = false;
- // Look for instance extensions.
- VkBool32 surfaceExtFound = 0;
- VkBool32 platformSurfaceExtFound = 0;
- memset(extension_names, 0, sizeof(extension_names));
+ // This extension allows us to use the properties2 features to query additional device capabilities
+ register_requested_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
// Only enable debug utils in verbose mode or DEV_ENABLED.
// End users would get spammed with messages of varying verbosity due to the
@@ -420,54 +425,144 @@ Error VulkanContext::_initialize_extensions() {
#else
bool want_debug_utils = OS::get_singleton()->is_stdout_verbose();
#endif
+ if (want_debug_utils) {
+ register_requested_instance_extension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, false);
+ }
+ // Load instance extensions that are available...
+ uint32_t instance_extension_count = 0;
VkResult err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, nullptr);
ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(instance_extension_count == 0, ERR_CANT_CREATE, "No instance extensions found, is a driver installed?");
- if (instance_extension_count > 0) {
- VkExtensionProperties *instance_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * instance_extension_count);
- err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, instance_extensions);
- if (err != VK_SUCCESS && err != VK_INCOMPLETE) {
- free(instance_extensions);
- ERR_FAIL_V(ERR_CANT_CREATE);
+ VkExtensionProperties *instance_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * instance_extension_count);
+ err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, instance_extensions);
+ if (err != VK_SUCCESS && err != VK_INCOMPLETE) {
+ free(instance_extensions);
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
+#ifdef DEV_ENABLED
+ for (uint32_t i = 0; i < instance_extension_count; i++) {
+ print_verbose(String("VULKAN: Found instance extension ") + String(instance_extensions[i].extensionName));
+ }
+#endif
+
+ // Enable all extensions that are supported and requested
+ for (uint32_t i = 0; i < instance_extension_count; i++) {
+ CharString extension_name(instance_extensions[i].extensionName);
+ if (requested_instance_extensions.has(extension_name)) {
+ enabled_instance_extension_names.insert(extension_name);
}
- for (uint32_t i = 0; i < instance_extension_count; i++) {
- if (!strcmp(VK_KHR_SURFACE_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- surfaceExtFound = 1;
- extension_names[enabled_extension_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
- }
+ }
- if (!strcmp(_get_platform_surface_extension(), instance_extensions[i].extensionName)) {
- platformSurfaceExtFound = 1;
- extension_names[enabled_extension_count++] = _get_platform_surface_extension();
- }
- if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (_use_validation_layers()) {
- extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
- enabled_debug_report = true;
- }
- }
- if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (want_debug_utils) {
- extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
- enabled_debug_utils = true;
- }
- }
- if (!strcmp(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
+ // Now check our requested extensions
+ for (KeyValue<CharString, bool> &requested_extension : requested_instance_extensions) {
+ if (!enabled_instance_extension_names.has(requested_extension.key)) {
+ if (requested_extension.value) {
free(instance_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
+ ERR_FAIL_V_MSG(ERR_BUG, String("Required extension ") + String(requested_extension.key) + String(" not found, is a driver installed?"));
+ } else {
+ print_verbose(String("Optional extension ") + String(requested_extension.key) + String(" not found"));
}
}
+ }
- free(instance_extensions);
+ free(instance_extensions);
+
+ instance_extensions_initialized = true;
+ return OK;
+}
+
+bool VulkanContext::device_extensions_initialized = false;
+HashMap<CharString, bool> VulkanContext::requested_device_extensions;
+
+void VulkanContext::register_requested_device_extension(const CharString &extension_name, bool p_required) {
+ ERR_FAIL_COND_MSG(device_extensions_initialized, "You can only registered extensions before the Vulkan instance is created");
+ ERR_FAIL_COND(requested_device_extensions.has(extension_name));
+
+ requested_device_extensions[extension_name] = p_required;
+}
+
+Error VulkanContext::_initialize_device_extensions() {
+ // Look for device extensions.
+ enabled_device_extension_names.clear();
+
+ // Make sure our core extensions are here
+ register_requested_device_extension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true);
+
+ register_requested_device_extension(VK_KHR_MULTIVIEW_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_MAINTENANCE_2_EXTENSION_NAME, false);
+
+ // TODO consider the following extensions:
+ // - VK_KHR_spirv_1_4
+ // - VK_KHR_swapchain_mutable_format
+ // - VK_EXT_full_screen_exclusive
+ // - VK_EXT_hdr_metadata
+ // - VK_KHR_depth_stencil_resolve
+
+ // Even though the user "enabled" the extension via the command
+ // line, we must make sure that it's enumerated for use with the
+ // device. Therefore, disable it here, and re-enable it again if
+ // enumerated.
+ if (VK_KHR_incremental_present_enabled) {
+ register_requested_device_extension(VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME, false);
+ }
+ if (VK_GOOGLE_display_timing_enabled) {
+ register_requested_device_extension(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME, false);
+ }
+
+ // obtain available device extensions
+ uint32_t device_extension_count = 0;
+ VkResult err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(device_extension_count == 0, ERR_CANT_CREATE,
+ "vkEnumerateDeviceExtensionProperties failed to find any extensions\n\n"
+ "Do you have a compatible Vulkan installable client driver (ICD) installed?\n"
+ "vkCreateInstance Failure");
+
+ VkExtensionProperties *device_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * device_extension_count);
+ err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, device_extensions);
+ if (err) {
+ free(device_extensions);
+ ERR_FAIL_V(ERR_CANT_CREATE);
}
- ERR_FAIL_COND_V_MSG(!surfaceExtFound, ERR_CANT_CREATE, "No surface extension found, is a driver installed?");
- ERR_FAIL_COND_V_MSG(!platformSurfaceExtFound, ERR_CANT_CREATE, "No platform surface extension found, is a driver installed?");
+#ifdef DEV_ENABLED
+ for (uint32_t i = 0; i < device_extension_count; i++) {
+ print_verbose(String("VULKAN: Found device extension ") + String(device_extensions[i].extensionName));
+ }
+#endif
+
+ // Enable all extensions that are supported and requested
+ for (uint32_t i = 0; i < device_extension_count; i++) {
+ CharString extension_name(device_extensions[i].extensionName);
+ if (requested_device_extensions.has(extension_name)) {
+ enabled_device_extension_names.insert(extension_name);
+ }
+ }
+ // Now check our requested extensions
+ for (KeyValue<CharString, bool> &requested_extension : requested_device_extensions) {
+ if (!enabled_device_extension_names.has(requested_extension.key)) {
+ if (requested_extension.value) {
+ free(device_extensions);
+ ERR_FAIL_V_MSG(ERR_BUG,
+ String("vkEnumerateDeviceExtensionProperties failed to find the ") + String(requested_extension.key) + String(" extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\nvkCreateInstance Failure"));
+ } else {
+ print_verbose(String("Optional extension ") + String(requested_extension.key) + String(" not found"));
+ }
+ }
+ }
+
+ free(device_extensions);
+
+ device_extensions_initialized = true;
return OK;
}
@@ -644,184 +739,213 @@ Error VulkanContext::_check_capabilities() {
storage_buffer_capabilities.storage_push_constant_16_is_supported = false;
storage_buffer_capabilities.storage_input_output_16 = false;
- // Check for extended features.
- PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
- if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
- // In Vulkan 1.0 might be accessible under its original extension name.
- vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
- }
- if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
- // Check our extended features.
- VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
- /*pNext*/ nullptr,
- /*pipelineFragmentShadingRate*/ false,
- /*primitiveFragmentShadingRate*/ false,
- /*attachmentFragmentShadingRate*/ false,
- };
+ if (is_instance_extension_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
+ // Check for extended features.
+ PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
+ if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
+ // In Vulkan 1.0 might be accessible under its original extension name.
+ vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
+ }
+ if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
+ // Check our extended features.
+ void *next = nullptr;
+
+ // We must check that the relative extension is present before assuming a
+ // feature as enabled.
+ // See also: https://github.com/godotengine/godot/issues/65409
+
+ VkPhysicalDeviceVulkan12Features device_features_vk12 = {};
+ VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {};
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {};
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {};
+ VkPhysicalDeviceMultiviewFeatures multiview_features = {};
+
+ if (device_api_version >= VK_API_VERSION_1_2) {
+ device_features_vk12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
+ device_features_vk12.pNext = next;
+ next = &device_features_vk12;
+ } else {
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
+ shader_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
+ /*pNext*/ next,
+ /*shaderFloat16*/ false,
+ /*shaderInt8*/ false,
+ };
+ next = &shader_features;
+ }
+ }
- VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
- /*pNext*/ &vrs_features,
- /*shaderFloat16*/ false,
- /*shaderInt8*/ false,
- };
+ if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
+ vrs_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
+ /*pNext*/ next,
+ /*pipelineFragmentShadingRate*/ false,
+ /*primitiveFragmentShadingRate*/ false,
+ /*attachmentFragmentShadingRate*/ false,
+ };
+ next = &vrs_features;
+ }
- VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
- /*pNext*/ &shader_features,
- /*storageBuffer16BitAccess*/ false,
- /*uniformAndStorageBuffer16BitAccess*/ false,
- /*storagePushConstant16*/ false,
- /*storageInputOutput16*/ false,
- };
+ if (is_device_extension_enabled(VK_KHR_16BIT_STORAGE_EXTENSION_NAME)) {
+ storage_feature = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
+ /*pNext*/ next,
+ /*storageBuffer16BitAccess*/ false,
+ /*uniformAndStorageBuffer16BitAccess*/ false,
+ /*storagePushConstant16*/ false,
+ /*storageInputOutput16*/ false,
+ };
+ next = &storage_feature;
+ }
- VkPhysicalDeviceMultiviewFeatures multiview_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
- /*pNext*/ &storage_feature,
- /*multiview*/ false,
- /*multiviewGeometryShader*/ false,
- /*multiviewTessellationShader*/ false,
- };
+ if (is_device_extension_enabled(VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
+ multiview_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+ /*pNext*/ next,
+ /*multiview*/ false,
+ /*multiviewGeometryShader*/ false,
+ /*multiviewTessellationShader*/ false,
+ };
+ next = &multiview_features;
+ }
+
+ VkPhysicalDeviceFeatures2 device_features;
+ device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
+ device_features.pNext = next;
- VkPhysicalDeviceFeatures2 device_features;
- device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
- device_features.pNext = &multiview_features;
+ vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
- vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
+ if (device_api_version >= VK_API_VERSION_1_2) {
+#ifdef MACOS_ENABLED
+ ERR_FAIL_COND_V_MSG(!device_features_vk12.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Godot.");
+#endif
- // We must check that the relative extension is present before assuming a
- // feature as enabled. Actually, according to the spec we shouldn't add the
- // structs in pNext at all, but this works fine.
- // See also: https://github.com/godotengine/godot/issues/65409
- for (uint32_t i = 0; i < enabled_extension_count; ++i) {
- if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, extension_names[i])) {
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
+ shader_capabilities.shader_float16_is_supported = device_features_vk12.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = device_features_vk12.shaderInt8;
+ }
+ } else {
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
+ shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
+ }
+ }
+
+ if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
-
- continue;
}
- if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, extension_names[i])) {
+ if (is_device_extension_enabled(VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
multiview_capabilities.is_supported = multiview_features.multiview;
multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
-
- continue;
}
- if (!strcmp(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, extension_names[i])) {
- shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
- shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
-
- continue;
- }
-
- if (!strcmp(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, extension_names[i])) {
+ if (is_device_extension_enabled(VK_KHR_16BIT_STORAGE_EXTENSION_NAME)) {
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
-
- continue;
}
}
- }
-
- // Check extended properties.
- PFN_vkGetPhysicalDeviceProperties2 device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
- if (device_properties_func == nullptr) {
- // In Vulkan 1.0 might be accessible under its original extension name.
- device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
- }
- if (device_properties_func != nullptr) {
- VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
- VkPhysicalDeviceMultiviewProperties multiviewProperties{};
- VkPhysicalDeviceSubgroupProperties subgroupProperties{};
- VkPhysicalDeviceProperties2 physicalDeviceProperties{};
- void *nextptr = nullptr;
- if (!(vulkan_major == 1 && vulkan_minor == 0)) {
- subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
- subgroupProperties.pNext = nextptr;
-
- nextptr = &subgroupProperties;
+ // Check extended properties.
+ PFN_vkGetPhysicalDeviceProperties2 device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
+ if (device_properties_func == nullptr) {
+ // In Vulkan 1.0 might be accessible under its original extension name.
+ device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
}
+ if (device_properties_func != nullptr) {
+ VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
+ VkPhysicalDeviceMultiviewProperties multiviewProperties{};
+ VkPhysicalDeviceSubgroupProperties subgroupProperties{};
+ VkPhysicalDeviceProperties2 physicalDeviceProperties{};
+ void *nextptr = nullptr;
+
+ if (device_api_version >= VK_API_VERSION_1_1) { // Vulkan 1.1 or higher
+ subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ subgroupProperties.pNext = nextptr;
+
+ nextptr = &subgroupProperties;
+ }
- if (multiview_capabilities.is_supported) {
- multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
- multiviewProperties.pNext = nextptr;
+ if (multiview_capabilities.is_supported) {
+ multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
+ multiviewProperties.pNext = nextptr;
- nextptr = &multiviewProperties;
- }
+ nextptr = &multiviewProperties;
+ }
- if (vrs_capabilities.attachment_vrs_supported) {
- vrsProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
- vrsProperties.pNext = nextptr;
+ if (vrs_capabilities.attachment_vrs_supported) {
+ vrsProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
+ vrsProperties.pNext = nextptr;
- nextptr = &vrsProperties;
- }
+ nextptr = &vrsProperties;
+ }
- physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
- physicalDeviceProperties.pNext = nextptr;
+ physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+ physicalDeviceProperties.pNext = nextptr;
- device_properties_func(gpu, &physicalDeviceProperties);
+ device_properties_func(gpu, &physicalDeviceProperties);
- subgroup_capabilities.size = subgroupProperties.subgroupSize;
- subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
- subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
- // Note: quadOperationsInAllStages will be true if:
- // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT.
- // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT.
- subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
+ subgroup_capabilities.size = subgroupProperties.subgroupSize;
+ subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
+ subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
+ // Note: quadOperationsInAllStages will be true if:
+ // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT.
+ // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT.
+ subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
- if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
- print_verbose("- Vulkan Variable Rate Shading supported:");
- if (vrs_capabilities.pipeline_vrs_supported) {
- print_verbose(" Pipeline fragment shading rate");
- }
- if (vrs_capabilities.primitive_vrs_supported) {
- print_verbose(" Primitive fragment shading rate");
- }
- if (vrs_capabilities.attachment_vrs_supported) {
- // TODO expose these somehow to the end user.
- vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
- vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
- vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
- vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height;
-
- // We'll attempt to default to a texel size of 16x16
- vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x);
- vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y);
+ if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
+ print_verbose("- Vulkan Variable Rate Shading supported:");
+ if (vrs_capabilities.pipeline_vrs_supported) {
+ print_verbose(" Pipeline fragment shading rate");
+ }
+ if (vrs_capabilities.primitive_vrs_supported) {
+ print_verbose(" Primitive fragment shading rate");
+ }
+ if (vrs_capabilities.attachment_vrs_supported) {
+ // TODO expose these somehow to the end user.
+ vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
+ vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
+ vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
+ vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height;
+
+ // We'll attempt to default to a texel size of 16x16
+ vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x);
+ vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y);
+
+ print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
+ }
- print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
+ } else {
+ print_verbose("- Vulkan Variable Rate Shading not supported");
}
- } else {
- print_verbose("- Vulkan Variable Rate Shading not supported");
- }
+ if (multiview_capabilities.is_supported) {
+ multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
+ multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
- if (multiview_capabilities.is_supported) {
- multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
- multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
+ print_verbose("- Vulkan multiview supported:");
+ print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
+ print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count));
+ } else {
+ print_verbose("- Vulkan multiview not supported");
+ }
- print_verbose("- Vulkan multiview supported:");
- print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
- print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count));
+ print_verbose("- Vulkan subgroup:");
+ print_verbose(" size: " + itos(subgroup_capabilities.size));
+ print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc());
+ print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc());
+ if (subgroup_capabilities.quadOperationsInAllStages) {
+ print_verbose(" quad operations in all stages");
+ }
} else {
- print_verbose("- Vulkan multiview not supported");
- }
-
- print_verbose("- Vulkan subgroup:");
- print_verbose(" size: " + itos(subgroup_capabilities.size));
- print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc());
- print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc());
- if (subgroup_capabilities.quadOperationsInAllStages) {
- print_verbose(" quad operations in all stages");
+ print_verbose("- Couldn't call vkGetPhysicalDeviceProperties2");
}
- } else {
- print_verbose("- Couldn't call vkGetPhysicalDeviceProperties2");
}
return OK;
@@ -833,27 +957,40 @@ Error VulkanContext::_create_instance() {
// Initialize extensions.
{
- Error err = _initialize_extensions();
+ Error err = _initialize_instance_extensions();
if (err != OK) {
return err;
}
}
+ int enabled_extension_count = 0;
+ const char *enabled_extension_names[MAX_EXTENSIONS];
+ ERR_FAIL_COND_V(enabled_instance_extension_names.size() > MAX_EXTENSIONS, ERR_CANT_CREATE);
+ for (const CharString &extension_name : enabled_instance_extension_names) {
+ enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
+ }
+
+ // We'll set application version to the Vulkan version we're developing against, even if our instance is based on
+ // an older Vulkan version, devices can still support newer versions of Vulkan.
+ // The exception is when we're on Vulkan 1.0, we should not set this to anything but 1.0.
+ // Note that this value is only used by validation layers to warn us about version issues.
+ uint32_t application_api_version = instance_api_version == VK_API_VERSION_1_0 ? VK_API_VERSION_1_0 : VK_API_VERSION_1_2;
+
CharString cs = GLOBAL_GET("application/config/name").operator String().utf8();
const VkApplicationInfo app = {
/*sType*/ VK_STRUCTURE_TYPE_APPLICATION_INFO,
/*pNext*/ nullptr,
/*pApplicationName*/ cs.get_data(),
- /*applicationVersion*/ 0,
+ /*applicationVersion*/ 0, // It would be really nice if we store a version number in project settings, say "application/config/version"
/*pEngineName*/ VERSION_NAME,
/*engineVersion*/ VK_MAKE_VERSION(VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH),
- /*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0)
+ /*apiVersion*/ application_api_version
};
VkInstanceCreateInfo inst_info{};
inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
inst_info.pApplicationInfo = &app;
inst_info.enabledExtensionCount = enabled_extension_count;
- inst_info.ppEnabledExtensionNames = (const char *const *)extension_names;
+ inst_info.ppEnabledExtensionNames = (const char *const *)enabled_extension_names;
if (_use_validation_layers()) {
_get_preferred_validation_layers(&inst_info.enabledLayerCount, &inst_info.ppEnabledLayerNames);
}
@@ -863,9 +1000,9 @@ Error VulkanContext::_create_instance() {
* After the instance is created, we use the instance-based
* function to register the final callback.
*/
- VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info;
- VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{};
- if (enabled_debug_utils) {
+ VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info = {};
+ VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info = {};
+ if (is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
// VK_EXT_debug_utils style.
dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
dbg_messenger_create_info.pNext = nullptr;
@@ -878,7 +1015,7 @@ Error VulkanContext::_create_instance() {
dbg_messenger_create_info.pfnUserCallback = _debug_messenger_callback;
dbg_messenger_create_info.pUserData = this;
inst_info.pNext = &dbg_messenger_create_info;
- } else if (enabled_debug_report) {
+ } else if (is_instance_extension_enabled(VK_EXT_DEBUG_REPORT_EXTENSION_NAME)) {
dbg_report_callback_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
dbg_report_callback_create_info.flags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT |
VK_DEBUG_REPORT_WARNING_BIT_EXT |
@@ -918,7 +1055,7 @@ Error VulkanContext::_create_instance() {
volkLoadInstance(inst);
#endif
- if (enabled_debug_utils) {
+ if (is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
// Setup VK_EXT_debug_utils function pointers always (we use them for debug labels and names).
CreateDebugUtilsMessengerEXT =
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugUtilsMessengerEXT");
@@ -959,7 +1096,7 @@ Error VulkanContext::_create_instance() {
ERR_FAIL_V(ERR_CANT_CREATE);
break;
}
- } else if (enabled_debug_report) {
+ } else if (is_instance_extension_enabled(VK_EXT_DEBUG_REPORT_EXTENSION_NAME)) {
CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugReportCallbackEXT");
DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(inst, "vkDebugReportMessageEXT");
DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkDestroyDebugReportCallbackEXT");
@@ -1140,12 +1277,6 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
free(physical_devices);
- // Look for device extensions.
- uint32_t device_extension_count = 0;
- VkBool32 swapchainExtFound = 0;
- enabled_extension_count = 0;
- memset(extension_names, 0, sizeof(extension_names));
-
// Get identifier properties.
vkGetPhysicalDeviceProperties(gpu, &gpu_props);
@@ -1165,90 +1296,26 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
}
}
- print_line(
- "Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch) +
- " - " + "Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
-
+ // Get device version
device_api_version = gpu_props.apiVersion;
- err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
-
- if (device_extension_count > 0) {
- VkExtensionProperties *device_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * device_extension_count);
- err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, device_extensions);
- if (err) {
- free(device_extensions);
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
-
- for (uint32_t i = 0; i < device_extension_count; i++) {
- if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME, device_extensions[i].extensionName)) {
- swapchainExtFound = 1;
- extension_names[enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
- }
- if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, device_extensions[i].extensionName)) {
- // If multiview is supported, enable it.
- extension_names[enabled_extension_count++] = VK_KHR_MULTIVIEW_EXTENSION_NAME;
- }
- if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, device_extensions[i].extensionName)) {
- // if shading rate image is supported, enable it
- extension_names[enabled_extension_count++] = VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME;
- }
- if (!strcmp(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, device_extensions[i].extensionName)) {
- has_renderpass2_ext = true;
- extension_names[enabled_extension_count++] = VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
- free(device_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
- }
- }
+ String rendering_method;
+ if (OS::get_singleton()->get_current_rendering_method() == "mobile") {
+ rendering_method = "Forward Mobile";
+ } else {
+ rendering_method = "Forward+";
+ }
- if (VK_KHR_incremental_present_enabled) {
- // Even though the user "enabled" the extension via the command
- // line, we must make sure that it's enumerated for use with the
- // device. Therefore, disable it here, and re-enable it again if
- // enumerated.
- VK_KHR_incremental_present_enabled = false;
- for (uint32_t i = 0; i < device_extension_count; i++) {
- if (!strcmp(VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME, device_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME;
- VK_KHR_incremental_present_enabled = true;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
- free(device_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
- }
- }
- }
+ // Output our device version
+ print_line(vformat("Vulkan API %s - %s - Using Vulkan Device #%d: %s - %s", get_device_api_version(), rendering_method, device_index, device_vendor, device_name));
- if (VK_GOOGLE_display_timing_enabled) {
- // Even though the user "enabled" the extension via the command
- // line, we must make sure that it's enumerated for use with the
- // device. Therefore, disable it here, and re-enable it again if
- // enumerated.
- VK_GOOGLE_display_timing_enabled = false;
- for (uint32_t i = 0; i < device_extension_count; i++) {
- if (!strcmp(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME, device_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME;
- VK_GOOGLE_display_timing_enabled = true;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
- free(device_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
- }
- }
+ {
+ Error _err = _initialize_device_extensions();
+ if (_err != OK) {
+ return _err;
}
-
- free(device_extensions);
}
- ERR_FAIL_COND_V_MSG(!swapchainExtFound, ERR_CANT_CREATE,
- "vkEnumerateDeviceExtensionProperties failed to find the " VK_KHR_SWAPCHAIN_EXTENSION_NAME
- " extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\n"
- "vkCreateInstance Failure");
-
// Call with nullptr data to get count.
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_family_count, nullptr);
ERR_FAIL_COND_V(queue_family_count == 0, ERR_CANT_CREATE);
@@ -1260,6 +1327,10 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
// features based on this query
vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
+ // Check required features
+ ERR_FAIL_COND_V_MSG(!physical_device_features.imageCubeArray, ERR_CANT_CREATE, "Your GPU doesn't support image cube arrays which are required to use the Vulkan-based renderers in Godot.");
+ ERR_FAIL_COND_V_MSG(!physical_device_features.independentBlend, ERR_CANT_CREATE, "Your GPU doesn't support independentBlend which is required to use the Vulkan-based renderers in Godot.");
+
physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware.
#define GET_INSTANCE_PROC_ADDR(inst, entrypoint) \
@@ -1309,7 +1380,7 @@ Error VulkanContext::_create_device() {
};
nextptr = &shader_features;
- VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features;
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {};
if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
// Insert into our chain to enable these features if they are available.
vrs_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR;
@@ -1321,10 +1392,10 @@ Error VulkanContext::_create_device() {
nextptr = &vrs_features;
}
- VkPhysicalDeviceVulkan11Features vulkan11features;
- VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
- VkPhysicalDeviceMultiviewFeatures multiview_features;
- if (vulkan_major > 1 || vulkan_minor >= 2) {
+ VkPhysicalDeviceVulkan11Features vulkan11features = {};
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {};
+ VkPhysicalDeviceMultiviewFeatures multiview_features = {};
+ if (device_api_version >= VK_API_VERSION_1_2) {
// In Vulkan 1.2 and newer we use a newer struct to enable various features.
vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
@@ -1352,7 +1423,7 @@ Error VulkanContext::_create_device() {
storage_feature.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16;
nextptr = &storage_feature;
- if (vulkan_major == 1 && vulkan_minor == 1) {
+ if (device_api_version >= VK_API_VERSION_1_1) { // any Vulkan 1.1.x version
multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
multiview_features.pNext = nextptr;
multiview_features.multiview = multiview_capabilities.is_supported;
@@ -1362,6 +1433,13 @@ Error VulkanContext::_create_device() {
}
}
+ uint32_t enabled_extension_count = 0;
+ const char *enabled_extension_names[MAX_EXTENSIONS];
+ ERR_FAIL_COND_V(enabled_device_extension_names.size() > MAX_EXTENSIONS, ERR_CANT_CREATE);
+ for (const CharString &extension_name : enabled_device_extension_names) {
+ enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
+ }
+
VkDeviceCreateInfo sdevice = {
/*sType*/ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/*pNext*/ nextptr,
@@ -1371,7 +1449,7 @@ Error VulkanContext::_create_device() {
/*enabledLayerCount*/ 0,
/*ppEnabledLayerNames*/ nullptr,
/*enabledExtensionCount*/ enabled_extension_count,
- /*ppEnabledExtensionNames*/ (const char *const *)extension_names,
+ /*ppEnabledExtensionNames*/ (const char *const *)enabled_extension_names,
/*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here.
};
if (separate_present_queue) {
@@ -1459,7 +1537,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
GET_DEVICE_PROC_ADDR(device, GetSwapchainImagesKHR);
GET_DEVICE_PROC_ADDR(device, AcquireNextImageKHR);
GET_DEVICE_PROC_ADDR(device, QueuePresentKHR);
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
GET_DEVICE_PROC_ADDR(device, GetRefreshCycleDurationGOOGLE);
GET_DEVICE_PROC_ADDR(device, GetPastPresentationTimingGOOGLE);
}
@@ -1793,7 +1871,10 @@ Error VulkanContext::_update_swap_chain(Window *window) {
// Set the windows present mode if it is available, otherwise FIFO is used (guaranteed supported).
if (present_mode_available) {
- window->presentMode = requested_present_mode;
+ if (window->presentMode != requested_present_mode) {
+ window->presentMode = requested_present_mode;
+ print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode)));
+ }
} else {
String present_mode_string;
switch (window->vsync_mode) {
@@ -1814,8 +1895,6 @@ Error VulkanContext::_update_swap_chain(Window *window) {
window->vsync_mode = DisplayServer::VSYNC_ENABLED; // Set to default.
}
- print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode)));
-
free(presentModes);
// Determine the number of VkImages to use in the swap chain.
@@ -2193,7 +2272,7 @@ Error VulkanContext::prepare_buffers() {
print_verbose("Vulkan: Early suboptimal swapchain.");
break;
} else if (err != VK_SUCCESS) {
- ERR_BREAK_MSG(err != VK_SUCCESS, "Vulkan: Did not create swapchain successfully.");
+ ERR_BREAK_MSG(err != VK_SUCCESS, "Vulkan: Did not create swapchain successfully. Error code: " + String(string_VkResult(err)));
} else {
w->semaphore_acquired = true;
}
@@ -2214,7 +2293,7 @@ Error VulkanContext::swap_buffers() {
VkResult err;
#if 0
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
// Look at what happened to previous presents, and make appropriate
// adjustments in timing.
DemoUpdateTargetIPD(demo);
@@ -2226,7 +2305,7 @@ Error VulkanContext::swap_buffers() {
// simple that it doesn't do either of those.
}
#endif
- // Wait for the image acquired semaphore to be signalled to ensure
+ // Wait for the image acquired semaphore to be signaled to ensure
// that the image won't be rendered to until the presentation
// engine has fully released ownership to the application, and it is
// okay to render to the image.
@@ -2270,7 +2349,7 @@ Error VulkanContext::swap_buffers() {
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &draw_complete_semaphores[frame_index];
err = vkQueueSubmit(graphics_queue, 1, &submit_info, fences[frame_index]);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Vulkan: Cannot submit graphics queue. Error code: " + String(string_VkResult(err)));
command_buffer_queue.write[0] = nullptr;
command_buffer_count = 1;
@@ -2278,7 +2357,7 @@ Error VulkanContext::swap_buffers() {
if (separate_present_queue) {
// If we are using separate queues, change image ownership to the
// present queue before presenting, waiting for the draw complete
- // semaphore and signalling the ownership released semaphore when finished.
+ // semaphore and signaling the ownership released semaphore when finished.
VkFence nullFence = VK_NULL_HANDLE;
pipe_stage_flags[0] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
submit_info.waitSemaphoreCount = 1;
@@ -2301,7 +2380,7 @@ Error VulkanContext::swap_buffers() {
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &image_ownership_semaphores[frame_index];
err = vkQueueSubmit(present_queue, 1, &submit_info, nullFence);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Vulkan: Cannot submit present queue. Error code: " + String(string_VkResult(err)));
}
// If we are using separate queues, we have to wait for image ownership,
@@ -2335,7 +2414,7 @@ Error VulkanContext::swap_buffers() {
}
#if 0
- if (VK_KHR_incremental_present_enabled) {
+ if (is_device_extension_enabled(VK_KHR_incremental_present_enabled)) {
// If using VK_KHR_incremental_present, we provide a hint of the region
// that contains changed content relative to the previously-presented
// image. The implementation can use this hint in order to save
@@ -2366,7 +2445,7 @@ Error VulkanContext::swap_buffers() {
#endif
#if 0
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
VkPresentTimeGOOGLE ptime;
if (prev_desired_present_time == 0) {
// This must be the first present for this swapchain.
@@ -2396,7 +2475,7 @@ Error VulkanContext::swap_buffers() {
/*swapchainCount*/ present.swapchainCount,
/*pTimes*/ &ptime,
};
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
present.pNext = &present_time;
}
}
@@ -2410,14 +2489,14 @@ Error VulkanContext::swap_buffers() {
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
// Swapchain is out of date (e.g. the window was resized) and
// must be recreated.
- print_verbose("Vulkan: Swapchain is out of date, recreating.");
+ print_verbose("Vulkan queue submit: Swapchain is out of date, recreating.");
resize_notify();
} else if (err == VK_SUBOPTIMAL_KHR) {
// Swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
- print_verbose("Vulkan: Swapchain is suboptimal.");
+ print_verbose("Vulkan queue submit: Swapchain is suboptimal.");
} else {
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Error code: " + String(string_VkResult(err)));
}
buffers_prepared = false;
@@ -2469,6 +2548,13 @@ RID VulkanContext::local_device_create() {
queues[0].pQueuePriorities = queue_priorities;
queues[0].flags = 0;
+ uint32_t enabled_extension_count = 0;
+ const char *enabled_extension_names[MAX_EXTENSIONS];
+ ERR_FAIL_COND_V(enabled_device_extension_names.size() > MAX_EXTENSIONS, RID());
+ for (const CharString &extension_name : enabled_device_extension_names) {
+ enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
+ }
+
VkDeviceCreateInfo sdevice = {
/*sType =*/VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/*pNext */ nullptr,
@@ -2478,7 +2564,7 @@ RID VulkanContext::local_device_create() {
/*enabledLayerCount */ 0,
/*ppEnabledLayerNames */ nullptr,
/*enabledExtensionCount */ enabled_extension_count,
- /*ppEnabledExtensionNames */ (const char *const *)extension_names,
+ /*ppEnabledExtensionNames */ (const char *const *)enabled_extension_names,
/*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here.
};
err = vkCreateDevice(gpu, &sdevice, nullptr, &ld.device);
@@ -2543,7 +2629,7 @@ void VulkanContext::local_device_free(RID p_local_device) {
}
void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
@@ -2560,7 +2646,7 @@ void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String
}
void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CharString cs = p_label_name.utf8();
@@ -2576,14 +2662,14 @@ void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, Strin
}
void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CmdEndDebugUtilsLabelEXT(p_command_buffer);
}
void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CharString obj_data = p_object_name.utf8();
@@ -2609,7 +2695,7 @@ RenderingDevice::DeviceType VulkanContext::get_device_type() const {
}
String VulkanContext::get_device_api_version() const {
- return vformat("%d.%d.%d", vulkan_major, vulkan_minor, vulkan_patch);
+ return vformat("%d.%d.%d", VK_API_VERSION_MAJOR(device_api_version), VK_API_VERSION_MINOR(device_api_version), VK_API_VERSION_PATCH(device_api_version));
}
String VulkanContext::get_device_pipeline_cache_uuid() const {
@@ -2644,7 +2730,7 @@ VulkanContext::~VulkanContext() {
vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
}
}
- if (inst_initialized && enabled_debug_utils) {
+ if (inst_initialized && is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
}
if (inst_initialized && dbg_debug_report != VK_NULL_HANDLE) {
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 8cf33fa463..9fd2c40a06 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_H
#define VULKAN_CONTEXT_H
@@ -34,6 +34,7 @@
#include "core/error/error_list.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
+#include "core/templates/hash_map.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "servers/display_server.h"
@@ -109,10 +110,7 @@ private:
bool device_initialized = false;
bool inst_initialized = false;
- // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise.
- uint32_t vulkan_major = 1;
- uint32_t vulkan_minor = 0;
- uint32_t vulkan_patch = 0;
+ uint32_t instance_api_version = VK_API_VERSION_1_0;
SubgroupCapabilities subgroup_capabilities;
MultiviewCapabilities multiview_capabilities;
VRSCapabilities vrs_capabilities;
@@ -184,19 +182,15 @@ private:
int command_buffer_count = 1;
// Extensions.
+ static bool instance_extensions_initialized;
+ static HashMap<CharString, bool> requested_instance_extensions;
+ HashSet<CharString> enabled_instance_extension_names;
+ static bool device_extensions_initialized;
+ static HashMap<CharString, bool> requested_device_extensions;
+ HashSet<CharString> enabled_device_extension_names;
bool VK_KHR_incremental_present_enabled = true;
bool VK_GOOGLE_display_timing_enabled = true;
- uint32_t enabled_extension_count = 0;
- const char *extension_names[MAX_EXTENSIONS];
- bool enabled_debug_utils = false;
- bool has_renderpass2_ext = false;
-
- /**
- * True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is
- * still used if VK_EXT_debug_utils is not available.
- */
- bool enabled_debug_report = false;
PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT = nullptr;
PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT = nullptr;
@@ -225,7 +219,8 @@ private:
VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
Error _obtain_vulkan_version();
- Error _initialize_extensions();
+ Error _initialize_instance_extensions();
+ Error _initialize_device_extensions();
Error _check_capabilities();
VkBool32 _check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers);
@@ -275,16 +270,17 @@ protected:
public:
// Extension calls.
- bool supports_renderpass2() const { return has_renderpass2_ext; }
+ bool supports_renderpass2() const { return is_device_extension_enabled(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME); }
VkResult vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
- uint32_t get_vulkan_major() const { return vulkan_major; };
- uint32_t get_vulkan_minor() const { return vulkan_minor; };
+ uint32_t get_vulkan_major() const { return VK_API_VERSION_MAJOR(device_api_version); };
+ uint32_t get_vulkan_minor() const { return VK_API_VERSION_MINOR(device_api_version); };
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
+ const VkPhysicalDeviceFeatures &get_physical_device_features() const { return physical_device_features; };
VkDevice get_device();
VkPhysicalDevice get_physical_device();
@@ -295,6 +291,16 @@ public:
static void set_vulkan_hooks(VulkanHooks *p_vulkan_hooks) { vulkan_hooks = p_vulkan_hooks; };
+ static void register_requested_instance_extension(const CharString &extension_name, bool p_required);
+ bool is_instance_extension_enabled(const CharString &extension_name) const {
+ return enabled_instance_extension_names.has(extension_name);
+ }
+
+ static void register_requested_device_extension(const CharString &extension_name, bool p_required);
+ bool is_device_extension_enabled(const CharString &extension_name) const {
+ return enabled_device_extension_names.has(extension_name);
+ }
+
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
int window_get_height(DisplayServer::WindowID p_window = 0);
diff --git a/drivers/vulkan/vulkan_hooks.h b/drivers/vulkan/vulkan_hooks.h
index dec2042d0d..eaa52658e4 100644
--- a/drivers/vulkan/vulkan_hooks.h
+++ b/drivers/vulkan/vulkan_hooks.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_hooks.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_hooks.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_HOOKS_H
#define VULKAN_HOOKS_H
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index f196530e51..72ec0c19ab 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_wasapi.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_wasapi.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef WASAPI_ENABLED
@@ -118,8 +118,8 @@ const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
#define CAPTURE_BUFFER_CHANNELS 2
-static bool default_render_device_changed = false;
-static bool default_capture_device_changed = false;
+static bool default_output_device_changed = false;
+static bool default_input_device_changed = false;
// Silence warning due to a COM API weirdness (GH-35194).
#if defined(__GNUC__) && !defined(__clang__)
@@ -181,9 +181,9 @@ public:
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) {
if (role == eConsole) {
if (flow == eRender) {
- default_render_device_changed = true;
+ default_output_device_changed = true;
} else if (flow == eCapture) {
- default_capture_device_changed = true;
+ default_input_device_changed = true;
}
}
@@ -201,10 +201,10 @@ public:
static CMMNotificationClient notif_client;
-Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool p_reinit, bool p_no_audio_client_3) {
+Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_input, bool p_reinit, bool p_no_audio_client_3) {
WAVEFORMATEX *pwfex;
IMMDeviceEnumerator *enumerator = nullptr;
- IMMDevice *device = nullptr;
+ IMMDevice *output_device = nullptr;
CoInitialize(nullptr);
@@ -212,11 +212,11 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
if (p_device->device_name == "Default") {
- hr = enumerator->GetDefaultAudioEndpoint(p_capture ? eCapture : eRender, eConsole, &device);
+ hr = enumerator->GetDefaultAudioEndpoint(p_input ? eCapture : eRender, eConsole, &output_device);
} else {
IMMDeviceCollection *devices = nullptr;
- hr = enumerator->EnumAudioEndpoints(p_capture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
+ hr = enumerator->EnumAudioEndpoints(p_input ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
LPWSTR strId = nullptr;
@@ -255,20 +255,20 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
}
if (found) {
- hr = enumerator->GetDevice(strId, &device);
+ hr = enumerator->GetDevice(strId, &output_device);
}
if (strId) {
CoTaskMemFree(strId);
}
- if (device == nullptr) {
- hr = enumerator->GetDefaultAudioEndpoint(p_capture ? eCapture : eRender, eConsole, &device);
+ if (output_device == nullptr) {
+ hr = enumerator->GetDefaultAudioEndpoint(p_input ? eCapture : eRender, eConsole, &output_device);
}
}
if (p_reinit) {
- // In case we're trying to re-initialize the device prevent throwing this error on the console,
+ // In case we're trying to re-initialize the device, prevent throwing this error on the console,
// otherwise if there is currently no device available this will spam the console.
if (hr != S_OK) {
return ERR_CANT_OPEN;
@@ -284,28 +284,28 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
ERR_PRINT("WASAPI: RegisterEndpointNotificationCallback error");
}
- using_audio_client_3 = !p_capture; // IID_IAudioClient3 is only used for adjustable output latency (not input)
+ using_audio_client_3 = !p_input; // IID_IAudioClient3 is only used for adjustable output latency (not input)
if (p_no_audio_client_3) {
using_audio_client_3 = false;
}
if (using_audio_client_3) {
- hr = device->Activate(IID_IAudioClient3, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
+ hr = output_device->Activate(IID_IAudioClient3, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
if (hr != S_OK) {
// IID_IAudioClient3 will never activate on OS versions before Windows 10.
// Older Windows versions should fall back gracefully.
using_audio_client_3 = false;
- print_verbose("WASAPI: Couldn't activate device with IAudioClient3 interface, falling back to IAudioClient interface");
+ print_verbose("WASAPI: Couldn't activate output_device with IAudioClient3 interface, falling back to IAudioClient interface");
} else {
- print_verbose("WASAPI: Activated device using IAudioClient3 interface");
+ print_verbose("WASAPI: Activated output_device using IAudioClient3 interface");
}
}
if (!using_audio_client_3) {
- hr = device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
+ hr = output_device->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void **)&p_device->audio_client);
}
- SAFE_RELEASE(device)
+ SAFE_RELEASE(output_device)
if (p_reinit) {
if (hr != S_OK) {
@@ -339,7 +339,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
WAVEFORMATEX *closest = nullptr;
hr = p_device->audio_client->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, pwfex, &closest);
if (hr == S_FALSE) {
- WARN_PRINT("WASAPI: Mix format is not supported by the Device");
+ WARN_PRINT("WASAPI: Mix format is not supported by the output_device");
if (closest) {
print_verbose("WASAPI: closest->wFormatTag = " + itos(closest->wFormatTag));
print_verbose("WASAPI: closest->nChannels = " + itos(closest->nChannels));
@@ -385,14 +385,14 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
pwfex->nSamplesPerSec = mix_rate;
pwfex->nAvgBytesPerSec = pwfex->nSamplesPerSec * pwfex->nChannels * (pwfex->wBitsPerSample / 8);
}
- hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, nullptr);
+ hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_input ? REFTIMES_PER_SEC : 0, 0, pwfex, nullptr);
ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_CANT_OPEN, "WASAPI: Initialize failed with error 0x" + String::num_uint64(hr, 16) + ".");
UINT32 max_frames;
hr = p_device->audio_client->GetBufferSize(&max_frames);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
// Due to WASAPI Shared Mode we have no control of the buffer size
- if (!p_capture) {
+ if (!p_input) {
buffer_frames = max_frames;
int64_t latency = 0;
@@ -421,8 +421,8 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
if (hr != S_OK) {
print_verbose("WASAPI: GetSharedModeEnginePeriod failed with error 0x" + String::num_uint64(hr, 16) + ", falling back to IAudioClient.");
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device)
- return audio_device_init(p_device, p_capture, p_reinit, true);
+ SAFE_RELEASE(output_device)
+ return audio_device_init(p_device, p_input, p_reinit, true);
}
// Period frames must be an integral multiple of fundamental_period_frames or IAudioClient3 initialization will fail,
@@ -443,8 +443,8 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
if (hr != S_OK) {
print_verbose("WASAPI: InitializeSharedAudioStream failed with error 0x" + String::num_uint64(hr, 16) + ", falling back to IAudioClient.");
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device);
- return audio_device_init(p_device, p_capture, p_reinit, true);
+ SAFE_RELEASE(output_device);
+ return audio_device_init(p_device, p_input, p_reinit, true);
} else {
uint32_t output_latency_in_frames;
WAVEFORMATEX *current_pwfex;
@@ -455,13 +455,13 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
} else {
print_verbose("WASAPI: GetCurrentSharedModeEnginePeriod failed with error 0x" + String::num_uint64(hr, 16) + ", falling back to IAudioClient.");
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device);
- return audio_device_init(p_device, p_capture, p_reinit, true);
+ SAFE_RELEASE(output_device);
+ return audio_device_init(p_device, p_input, p_reinit, true);
}
}
}
- if (p_capture) {
+ if (p_input) {
hr = p_device->audio_client->GetService(IID_IAudioCaptureClient, (void **)&p_device->capture_client);
} else {
hr = p_device->audio_client->GetService(IID_IAudioRenderClient, (void **)&p_device->render_client);
@@ -470,12 +470,12 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
// Free memory
CoTaskMemFree(pwfex);
- SAFE_RELEASE(device)
+ SAFE_RELEASE(output_device)
return OK;
}
-Error AudioDriverWASAPI::init_render_device(bool p_reinit) {
+Error AudioDriverWASAPI::init_output_device(bool p_reinit) {
Error err = audio_device_init(&audio_output, false, p_reinit);
if (err != OK) {
return err;
@@ -507,7 +507,7 @@ Error AudioDriverWASAPI::init_render_device(bool p_reinit) {
return OK;
}
-Error AudioDriverWASAPI::init_capture_device(bool p_reinit) {
+Error AudioDriverWASAPI::init_input_device(bool p_reinit) {
Error err = audio_device_init(&audio_input, true, p_reinit);
if (err != OK) {
return err;
@@ -538,11 +538,11 @@ Error AudioDriverWASAPI::audio_device_finish(AudioDeviceWASAPI *p_device) {
return OK;
}
-Error AudioDriverWASAPI::finish_render_device() {
+Error AudioDriverWASAPI::finish_output_device() {
return audio_device_finish(&audio_output);
}
-Error AudioDriverWASAPI::finish_capture_device() {
+Error AudioDriverWASAPI::finish_input_device() {
return audio_device_finish(&audio_input);
}
@@ -551,9 +551,9 @@ Error AudioDriverWASAPI::init() {
target_latency_ms = GLOBAL_GET("audio/driver/output_latency");
- Error err = init_render_device();
+ Error err = init_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: init_render_device error");
+ ERR_PRINT("WASAPI: init_output_device error");
}
exit_thread.clear();
@@ -575,7 +575,7 @@ AudioDriver::SpeakerMode AudioDriverWASAPI::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channels);
}
-PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
+PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_input) {
PackedStringArray list;
IMMDeviceCollection *devices = nullptr;
IMMDeviceEnumerator *enumerator = nullptr;
@@ -587,7 +587,7 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&enumerator);
ERR_FAIL_COND_V(hr != S_OK, PackedStringArray());
- hr = enumerator->EnumAudioEndpoints(p_capture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
+ hr = enumerator->EnumAudioEndpoints(p_input ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices);
ERR_FAIL_COND_V(hr != S_OK, PackedStringArray());
UINT count = 0;
@@ -595,13 +595,13 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
ERR_FAIL_COND_V(hr != S_OK, PackedStringArray());
for (ULONG i = 0; i < count; i++) {
- IMMDevice *device = nullptr;
+ IMMDevice *output_device = nullptr;
- hr = devices->Item(i, &device);
+ hr = devices->Item(i, &output_device);
ERR_BREAK(hr != S_OK);
IPropertyStore *props = nullptr;
- hr = device->OpenPropertyStore(STGM_READ, &props);
+ hr = output_device->OpenPropertyStore(STGM_READ, &props);
ERR_BREAK(hr != S_OK);
PROPVARIANT propvar;
@@ -614,7 +614,7 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
PropVariantClear(&propvar);
props->Release();
- device->Release();
+ output_device->Release();
}
devices->Release();
@@ -622,11 +622,11 @@ PackedStringArray AudioDriverWASAPI::audio_device_get_list(bool p_capture) {
return list;
}
-PackedStringArray AudioDriverWASAPI::get_device_list() {
+PackedStringArray AudioDriverWASAPI::get_output_device_list() {
return audio_device_get_list(false);
}
-String AudioDriverWASAPI::get_device() {
+String AudioDriverWASAPI::get_output_device() {
lock();
String name = audio_output.device_name;
unlock();
@@ -634,9 +634,9 @@ String AudioDriverWASAPI::get_device() {
return name;
}
-void AudioDriverWASAPI::set_device(String device) {
+void AudioDriverWASAPI::set_output_device(const String &p_name) {
lock();
- audio_output.new_device = device;
+ audio_output.new_device = p_name;
unlock();
}
@@ -769,13 +769,13 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
avail_frames -= write_frames;
written_frames += write_frames;
} else if (hr == AUDCLNT_E_DEVICE_INVALIDATED) {
- // Device is not valid anymore, reopen it
+ // output_device is not valid anymore, reopen it
- Error err = ad->finish_render_device();
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
} else {
- // We reopened the device and samples_in may have resized, so invalidate the current avail_frames
+ // We reopened the output device and samples_in may have resized, so invalidate the current avail_frames
avail_frames = 0;
}
} else {
@@ -790,37 +790,37 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
}
if (invalidated) {
- // Device is not valid anymore
- WARN_PRINT("WASAPI: Current device invalidated, closing device");
+ // output_device is not valid anymore
+ WARN_PRINT("WASAPI: Current output_device invalidated, closing output_device");
- Error err = ad->finish_render_device();
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
}
}
}
- // If we're using the Default device and it changed finish it so we'll re-init the device
- if (ad->audio_output.device_name == "Default" && default_render_device_changed) {
- Error err = ad->finish_render_device();
+ // If we're using the Default output device and it changed finish it so we'll re-init the output device
+ if (ad->audio_output.device_name == "Default" && default_output_device_changed) {
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
}
- default_render_device_changed = false;
+ default_output_device_changed = false;
}
- // User selected a new device, finish the current one so we'll init the new device
+ // User selected a new output device, finish the current one so we'll init the new output device
if (ad->audio_output.device_name != ad->audio_output.new_device) {
ad->audio_output.device_name = ad->audio_output.new_device;
- Error err = ad->finish_render_device();
+ Error err = ad->finish_output_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_render_device error");
+ ERR_PRINT("WASAPI: finish_output_device error");
}
}
if (!ad->audio_output.audio_client) {
- Error err = ad->init_render_device(true);
+ Error err = ad->init_output_device(true);
if (err == OK) {
ad->start();
}
@@ -873,29 +873,29 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
}
}
- // If we're using the Default device and it changed finish it so we'll re-init the device
- if (ad->audio_input.device_name == "Default" && default_capture_device_changed) {
- Error err = ad->finish_capture_device();
+ // If we're using the Default output device and it changed finish it so we'll re-init the output device
+ if (ad->audio_input.device_name == "Default" && default_input_device_changed) {
+ Error err = ad->finish_input_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_capture_device error");
+ ERR_PRINT("WASAPI: finish_input_device error");
}
- default_capture_device_changed = false;
+ default_input_device_changed = false;
}
- // User selected a new device, finish the current one so we'll init the new device
+ // User selected a new input device, finish the current one so we'll init the new input device
if (ad->audio_input.device_name != ad->audio_input.new_device) {
ad->audio_input.device_name = ad->audio_input.new_device;
- Error err = ad->finish_capture_device();
+ Error err = ad->finish_input_device();
if (err != OK) {
- ERR_PRINT("WASAPI: finish_capture_device error");
+ ERR_PRINT("WASAPI: finish_input_device error");
}
}
if (!ad->audio_input.audio_client) {
- Error err = ad->init_capture_device(true);
+ Error err = ad->init_input_device(true);
if (err == OK) {
- ad->capture_start();
+ ad->input_start();
}
}
}
@@ -933,14 +933,14 @@ void AudioDriverWASAPI::finish() {
exit_thread.set();
thread.wait_to_finish();
- finish_capture_device();
- finish_render_device();
+ finish_input_device();
+ finish_output_device();
}
-Error AudioDriverWASAPI::capture_start() {
- Error err = init_capture_device();
+Error AudioDriverWASAPI::input_start() {
+ Error err = init_input_device();
if (err != OK) {
- ERR_PRINT("WASAPI: init_capture_device error");
+ ERR_PRINT("WASAPI: init_input_device error");
return err;
}
@@ -953,7 +953,7 @@ Error AudioDriverWASAPI::capture_start() {
return OK;
}
-Error AudioDriverWASAPI::capture_stop() {
+Error AudioDriverWASAPI::input_stop() {
if (audio_input.active.is_set()) {
audio_input.audio_client->Stop();
audio_input.active.clear();
@@ -964,17 +964,11 @@ Error AudioDriverWASAPI::capture_stop() {
return FAILED;
}
-void AudioDriverWASAPI::capture_set_device(const String &p_name) {
- lock();
- audio_input.new_device = p_name;
- unlock();
-}
-
-PackedStringArray AudioDriverWASAPI::capture_get_device_list() {
+PackedStringArray AudioDriverWASAPI::get_input_device_list() {
return audio_device_get_list(true);
}
-String AudioDriverWASAPI::capture_get_device() {
+String AudioDriverWASAPI::get_input_device() {
lock();
String name = audio_input.device_name;
unlock();
@@ -982,6 +976,12 @@ String AudioDriverWASAPI::capture_get_device() {
return name;
}
+void AudioDriverWASAPI::set_input_device(const String &p_name) {
+ lock();
+ audio_input.new_device = p_name;
+ unlock();
+}
+
AudioDriverWASAPI::AudioDriverWASAPI() {
samples_in.clear();
}
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index fb6a55734d..367c30607a 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_wasapi.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_wasapi.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_WASAPI_H
#define AUDIO_DRIVER_WASAPI_H
@@ -47,8 +47,8 @@ class AudioDriverWASAPI : public AudioDriver {
class AudioDeviceWASAPI {
public:
IAudioClient *audio_client = nullptr;
- IAudioRenderClient *render_client = nullptr;
- IAudioCaptureClient *capture_client = nullptr;
+ IAudioRenderClient *render_client = nullptr; // Output
+ IAudioCaptureClient *capture_client = nullptr; // Input
SafeFlag active;
WORD format_tag = 0;
@@ -56,8 +56,8 @@ class AudioDriverWASAPI : public AudioDriver {
unsigned int channels = 0;
unsigned int frame_size = 0;
- String device_name = "Default";
- String new_device = "Default";
+ String device_name = "Default"; // Output OR Input
+ String new_device = "Default"; // Output OR Input
AudioDeviceWASAPI() {}
};
@@ -83,38 +83,41 @@ class AudioDriverWASAPI : public AudioDriver {
static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
static void thread_func(void *p_udata);
- Error init_render_device(bool p_reinit = false);
- Error init_capture_device(bool p_reinit = false);
+ Error init_output_device(bool p_reinit = false);
+ Error init_input_device(bool p_reinit = false);
- Error finish_render_device();
- Error finish_capture_device();
+ Error finish_output_device();
+ Error finish_input_device();
- Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool p_reinit, bool p_no_audio_client_3 = false);
+ Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_input, bool p_reinit, bool p_no_audio_client_3 = false);
Error audio_device_finish(AudioDeviceWASAPI *p_device);
- PackedStringArray audio_device_get_list(bool p_capture);
+ PackedStringArray audio_device_get_list(bool p_input);
public:
- virtual const char *get_name() const {
+ virtual const char *get_name() const override {
return "WASAPI";
}
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual float get_latency();
- virtual SpeakerMode get_speaker_mode() const;
- virtual PackedStringArray get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
- virtual void lock();
- virtual void unlock();
- virtual void finish();
-
- virtual Error capture_start();
- virtual Error capture_stop();
- virtual PackedStringArray capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+ virtual float get_latency() override;
+
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
+
+ virtual PackedStringArray get_output_device_list() override;
+ virtual String get_output_device() override;
+ virtual void set_output_device(const String &p_name) override;
+
+ virtual Error input_start() override;
+ virtual Error input_stop() override;
+
+ virtual PackedStringArray get_input_device_list() override;
+ virtual String get_input_device() override;
+ virtual void set_input_device(const String &p_name) override;
AudioDriverWASAPI();
};
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index c085ba372b..7b88bd8a95 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(WINDOWS_ENABLED)
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index c2835b3347..9d91c22f7e 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DIR_ACCESS_WINDOWS_H
#define DIR_ACCESS_WINDOWS_H
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 4e8b327ffe..ea40622afc 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef WINDOWS_ENABLED
@@ -34,7 +34,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
-
#include <share.h> // _SH_DENYNO
#include <shlwapi.h>
#define WIN32_LEAN_AND_MEAN
@@ -58,7 +57,27 @@ void FileAccessWindows::check_errors() const {
}
}
+bool FileAccessWindows::is_path_invalid(const String &p_path) {
+ // Check for invalid operating system file.
+ String fname = p_path;
+ int dot = fname.find(".");
+ if (dot != -1) {
+ fname = fname.substr(0, dot);
+ }
+ fname = fname.to_lower();
+ return invalid_files.has(fname);
+}
+
Error FileAccessWindows::open_internal(const String &p_path, int p_mode_flags) {
+ if (is_path_invalid(p_path)) {
+#ifdef DEBUG_ENABLED
+ if (p_mode_flags != READ) {
+ WARN_PRINT("The path :" + p_path + " is a reserved Windows system pipe, so it can't be used for creating files.");
+ }
+#endif
+ return ERR_INVALID_PARAMETER;
+ }
+
_close();
path_src = p_path;
@@ -313,6 +332,10 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) {
}
bool FileAccessWindows::file_exists(const String &p_name) {
+ if (is_path_invalid(p_name)) {
+ return false;
+ }
+
String filename = fix_path(p_name);
FILE *g = _wfsopen((LPCWSTR)(filename.utf16().get_data()), L"rb", _SH_DENYNO);
if (g == nullptr) {
@@ -324,6 +347,10 @@ bool FileAccessWindows::file_exists(const String &p_name) {
}
uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
+ if (is_path_invalid(p_file)) {
+ return 0;
+ }
+
String file = fix_path(p_file);
if (file.ends_with("/") && file != "/") {
file = file.substr(0, file.length() - 1);
@@ -352,4 +379,20 @@ FileAccessWindows::~FileAccessWindows() {
_close();
}
+HashSet<String> FileAccessWindows::invalid_files;
+
+void FileAccessWindows::initialize() {
+ static const char *reserved_files[]{
+ "con", "prn", "aux", "nul", "com0", "com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9", "lpt0", "lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9", nullptr
+ };
+ int reserved_file_index = 0;
+ while (reserved_files[reserved_file_index] != nullptr) {
+ invalid_files.insert(reserved_files[reserved_file_index]);
+ reserved_file_index++;
+ }
+}
+void FileAccessWindows::finalize() {
+ invalid_files.clear();
+}
+
#endif // WINDOWS_ENABLED
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index d84c400775..2b9960d494 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_WINDOWS_H
#define FILE_ACCESS_WINDOWS_H
@@ -50,6 +50,9 @@ class FileAccessWindows : public FileAccess {
void _close();
+ static bool is_path_invalid(const String &p_path);
+ static HashSet<String> invalid_files;
+
public:
virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
@@ -79,6 +82,9 @@ public:
virtual uint32_t _get_unix_permissions(const String &p_file) override;
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
+ static void initialize();
+ static void finalize();
+
FileAccessWindows() {}
virtual ~FileAccessWindows();
};
diff --git a/drivers/winmidi/midi_driver_winmidi.cpp b/drivers/winmidi/midi_driver_winmidi.cpp
index 64912dc3af..cdbab489c4 100644
--- a/drivers/winmidi/midi_driver_winmidi.cpp
+++ b/drivers/winmidi/midi_driver_winmidi.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver_winmidi.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver_winmidi.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef WINMIDI_ENABLED
diff --git a/drivers/winmidi/midi_driver_winmidi.h b/drivers/winmidi/midi_driver_winmidi.h
index e42f3df4cf..f3e016f378 100644
--- a/drivers/winmidi/midi_driver_winmidi.h
+++ b/drivers/winmidi/midi_driver_winmidi.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver_winmidi.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver_winmidi.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MIDI_DRIVER_WINMIDI_H
#define MIDI_DRIVER_WINMIDI_H
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index 6c48c1a844..44ce01d4d7 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -1,42 +1,38 @@
-/*************************************************************************/
-/* audio_driver_xaudio2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_xaudio2.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_driver_xaudio2.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
-const char *AudioDriverXAudio2::get_name() const {
- return "XAudio2";
-}
-
Error AudioDriverXAudio2::init() {
active.clear();
exit_thread.clear();
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
index 0f64d54a1f..c659b6ffdc 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.h
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_xaudio2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_xaudio2.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_XAUDIO2_H
#define AUDIO_DRIVER_XAUDIO2_H
@@ -91,16 +91,19 @@ class AudioDriverXAudio2 : public AudioDriver {
XAudio2DriverVoiceCallback voice_callback;
public:
- const char *get_name() const;
-
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual float get_latency();
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ virtual const char *get_name() const override {
+ return "XAudio2";
+ }
+
+ virtual Error init() override;
+ virtual void start() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+ virtual float get_latency() override;
+
+ virtual void lock() override;
+ virtual void unlock() override;
+ virtual void finish() override;
AudioDriverXAudio2();
~AudioDriverXAudio2() {}