diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 3 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 6 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 39 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 2 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 19 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 26 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 4 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 10 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 26 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/cubemap_filter.glsl | 2 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 32 |
15 files changed, 108 insertions, 70 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 167159c7e9..00758a73a4 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -742,6 +742,8 @@ public: int get_captured_render_info(VS::RenderInfo p_info) { return 0; } int get_render_info(VS::RenderInfo p_info) { return 0; } + String get_video_adapter_name() const { return String(); } + String get_video_adapter_vendor() const { return String(); } static RasterizerStorage *base_singleton; diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 10c9846fde..373d3989ce 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -1894,7 +1894,7 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons while (instance) { - RasterizerStorageGLES2::CanvasOccluder *cc = storage->canvas_occluder_owner.get(instance->polygon_buffer); + RasterizerStorageGLES2::CanvasOccluder *cc = storage->canvas_occluder_owner.getornull(instance->polygon_buffer); if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) { instance = instance->next; diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index cac124ff5f..c4e9541a36 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -263,8 +263,7 @@ void RasterizerGLES2::initialize() { #endif // GLES_OVER_GL #endif // CAN_DEBUG - const GLubyte *renderer = glGetString(GL_RENDERER); - print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer)); + print_line("OpenGL ES 2.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name()); storage->initialize(); canvas->initialize(); scene->initialize(); diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 5c52d88cc7..6b1574bbbd 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1169,7 +1169,7 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]); - if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) { + if (!li || li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) { continue; // too many or light_index did not correspond to the light instances to be rendered } @@ -3325,6 +3325,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const glDepthMask(GL_TRUE); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); + glClear(GL_DEPTH_BUFFER_BIT); // clear color @@ -3351,13 +3352,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const if (!env || env->bg_mode != VS::ENV_BG_KEEP) { glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a); + glClear(GL_COLOR_BUFFER_BIT); } state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { glDisable(GL_SCISSOR_TEST); } diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 94a7d4e1b5..7980c43517 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -109,6 +109,7 @@ PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT #define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleANGLE #endif +#define GL_TEXTURE_3D 0x806F #define GL_MAX_SAMPLES 0x8D57 #endif //!GLES_OVER_GL @@ -565,11 +566,11 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ texture->target = GL_TEXTURE_CUBE_MAP; texture->images.resize(6); } break; - case VS::TEXTURE_TYPE_2D_ARRAY: { - texture->images.resize(p_depth_3d); - } break; + case VS::TEXTURE_TYPE_2D_ARRAY: case VS::TEXTURE_TYPE_3D: { - texture->images.resize(p_depth_3d); + texture->target = GL_TEXTURE_3D; + ERR_PRINT("3D textures and Texture Arrays are not supported in GLES2. Please switch to the GLES3 backend."); + return; } break; default: { ERR_PRINT("Unknown texture type!"); @@ -626,6 +627,10 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); + if (texture->target == GL_TEXTURE_3D) { + // Target is set to a 3D texture or array texture, exit early to avoid spamming errors + return; + } ERR_FAIL_COND(!texture->active); ERR_FAIL_COND(texture->render_target); ERR_FAIL_COND(texture->format != p_image->get_format()); @@ -2862,20 +2867,20 @@ void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances multimesh->xform_floats = 12; } - if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) { - multimesh->color_floats = 0; - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { + if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { multimesh->color_floats = 1; } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { multimesh->color_floats = 4; + } else { + multimesh->color_floats = 0; } - if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) { - multimesh->custom_data_floats = 0; - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { multimesh->custom_data_floats = 1; } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { multimesh->custom_data_floats = 4; + } else { + multimesh->custom_data_floats = 0; } int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; @@ -3051,6 +3056,7 @@ void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE); + ERR_FAIL_INDEX(multimesh->color_format, VS::MULTIMESH_COLOR_MAX); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; @@ -3083,6 +3089,7 @@ void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE); + ERR_FAIL_INDEX(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; @@ -3170,6 +3177,7 @@ Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color()); + ERR_FAIL_INDEX_V(multimesh->color_format, VS::MULTIMESH_COLOR_MAX, Color()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; @@ -3202,6 +3210,7 @@ Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color()); + ERR_FAIL_INDEX_V(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX, Color()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; @@ -5766,6 +5775,16 @@ int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) { } } +String RasterizerStorageGLES2::get_video_adapter_name() const { + + return (const char *)glGetString(GL_RENDERER); +} + +String RasterizerStorageGLES2::get_video_adapter_vendor() const { + + return (const char *)glGetString(GL_VENDOR); +} + void RasterizerStorageGLES2::initialize() { RasterizerStorageGLES2::system_fbo = 0; diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 62926ce713..83697b9872 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -1307,6 +1307,8 @@ public: virtual int get_captured_render_info(VS::RenderInfo p_info); virtual int get_render_info(VS::RenderInfo p_info); + virtual String get_video_adapter_name() const; + virtual String get_video_adapter_vendor() const; RasterizerStorageGLES2(); }; diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index fc59486090..24b89aedc2 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -522,9 +522,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node; StringBuffer<> declaration; - if (arr_dec_node->is_const) { - declaration += "const "; - } declaration += _prestr(arr_dec_node->precision); declaration += _typestr(arr_dec_node->datatype); @@ -540,22 +537,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener declaration += "["; declaration += itos(arr_dec_node->declarations[i].size); declaration += "]"; - int sz = arr_dec_node->declarations[i].initializer.size(); - if (sz > 0) { - declaration += "="; - declaration += _typestr(arr_dec_node->datatype); - declaration += "["; - declaration += itos(sz); - declaration += "]"; - declaration += "("; - for (int j = 0; j < sz; j++) { - declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - if (j != sz - 1) { - declaration += ", "; - } - } - declaration += ")"; - } } code += declaration.as_string(); diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 63eee4eb87..ac7a8796a3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1666,19 +1666,19 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTMAP_CAPTURE { - vec3 cone_dirs[12] = vec3[]( - vec3(0.0, 0.0, 1.0), - vec3(0.866025, 0.0, 0.5), - vec3(0.267617, 0.823639, 0.5), - vec3(-0.700629, 0.509037, 0.5), - vec3(-0.700629, -0.509037, 0.5), - vec3(0.267617, -0.823639, 0.5), - vec3(0.0, 0.0, -1.0), - vec3(0.866025, 0.0, -0.5), - vec3(0.267617, 0.823639, -0.5), - vec3(-0.700629, 0.509037, -0.5), - vec3(-0.700629, -0.509037, -0.5), - vec3(0.267617, -0.823639, -0.5)); + vec3 cone_dirs[12]; + cone_dirs[0] = vec3(0.0, 0.0, 1.0); + cone_dirs[1] = vec3(0.866025, 0.0, 0.5); + cone_dirs[2] = vec3(0.267617, 0.823639, 0.5); + cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5); + cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5); + cone_dirs[5] = vec3(0.267617, -0.823639, 0.5); + cone_dirs[6] = vec3(0.0, 0.0, -1.0); + cone_dirs[7] = vec3(0.866025, 0.0, -0.5); + cone_dirs[8] = vec3(0.267617, 0.823639, -0.5); + cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5); + cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5); + cone_dirs[11] = vec3(0.267617, -0.823639, -0.5); vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz; vec4 captured = vec4(0.0); diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 55a38c917f..b7b31c66aa 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1012,6 +1012,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur switch (multi_mesh->color_format) { + case VS::MULTIMESH_COLOR_MAX: case VS::MULTIMESH_COLOR_NONE: { glDisableVertexAttribArray(11); glVertexAttrib4f(11, 1, 1, 1, 1); @@ -1033,6 +1034,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur switch (multi_mesh->custom_data_format) { + case VS::MULTIMESH_CUSTOM_DATA_MAX: case VS::MULTIMESH_CUSTOM_DATA_NONE: { glDisableVertexAttribArray(12); glVertexAttrib4f(12, 1, 1, 1, 1); @@ -1889,7 +1891,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons while (instance) { - RasterizerStorageGLES3::CanvasOccluder *cc = storage->canvas_occluder_owner.get(instance->polygon_buffer); + RasterizerStorageGLES3::CanvasOccluder *cc = storage->canvas_occluder_owner.getornull(instance->polygon_buffer); if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) { instance = instance->next; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index d428fe33ee..ef2c318807 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -186,8 +186,7 @@ void RasterizerGLES3::initialize() { } */ - const GLubyte *renderer = glGetString(GL_RENDERER); - print_line("OpenGL ES 3.0 Renderer: " + String((const char *)renderer)); + print_line("OpenGL ES 3.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name()); storage->initialize(); canvas->initialize(); scene->initialize(); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 3ee39ede18..0ed2637a11 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1416,6 +1416,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo switch (multi_mesh->color_format) { + case VS::MULTIMESH_COLOR_MAX: case VS::MULTIMESH_COLOR_NONE: { glDisableVertexAttribArray(11); glVertexAttrib4f(11, 1, 1, 1, 1); @@ -1437,6 +1438,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo switch (multi_mesh->custom_data_format) { + case VS::MULTIMESH_CUSTOM_DATA_MAX: case VS::MULTIMESH_CUSTOM_DATA_NONE: { glDisableVertexAttribArray(12); glVertexAttrib4f(12, 1, 1, 1, 1); @@ -1887,17 +1889,17 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform const RID *lights = e->instance->light_instances.ptr(); for (int i = 0; i < lc; i++) { - LightInstance *li = light_instance_owner.getptr(lights[i]); - if (li->last_pass != render_pass) //not visible + LightInstance *li = light_instance_owner.getornull(lights[i]); + if (!li || li->last_pass != render_pass) //not visible continue; - if (li->light_ptr->type == VS::LIGHT_OMNI) { + if (li && li->light_ptr->type == VS::LIGHT_OMNI) { if (omni_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) { omni_indices[omni_count++] = li->light_index; } } - if (li->light_ptr->type == VS::LIGHT_SPOT) { + if (li && li->light_ptr->type == VS::LIGHT_SPOT) { if (spot_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) { spot_indices[spot_count++] = li->light_index; } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index bf742f4d25..801763609e 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -4470,20 +4470,20 @@ void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances multimesh->xform_floats = 12; } - if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) { - multimesh->color_floats = 0; - } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { + if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) { multimesh->color_floats = 1; } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) { multimesh->color_floats = 4; + } else { + multimesh->color_floats = 0; } - if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) { - multimesh->custom_data_floats = 0; - } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { + if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) { multimesh->custom_data_floats = 1; } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) { multimesh->custom_data_floats = 4; + } else { + multimesh->custom_data_floats = 0; } int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; @@ -4679,6 +4679,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE); + ERR_FAIL_INDEX(multimesh->color_format, VS::MULTIMESH_COLOR_MAX); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; @@ -4712,6 +4713,7 @@ void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->size); ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE); + ERR_FAIL_INDEX(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; @@ -4800,6 +4802,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color()); + ERR_FAIL_INDEX_V(multimesh->color_format, VS::MULTIMESH_COLOR_MAX, Color()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; @@ -4833,6 +4836,7 @@ Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh ERR_FAIL_COND_V(!multimesh, Color()); ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color()); + ERR_FAIL_INDEX_V(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX, Color()); int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; @@ -8095,6 +8099,16 @@ int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) { } } +String RasterizerStorageGLES3::get_video_adapter_name() const { + + return (const char *)glGetString(GL_RENDERER); +} + +String RasterizerStorageGLES3::get_video_adapter_vendor() const { + + return (const char *)glGetString(GL_VENDOR); +} + void RasterizerStorageGLES3::initialize() { RasterizerStorageGLES3::system_fbo = 0; diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 833cdb4a94..bd853852fe 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -1467,6 +1467,8 @@ public: virtual int get_captured_render_info(VS::RenderInfo p_info); virtual int get_render_info(VS::RenderInfo p_info); + virtual String get_video_adapter_name() const; + virtual String get_video_adapter_vendor() const; RasterizerStorageGLES3(); }; diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl index f94ac8c81c..3f3313c3a7 100644 --- a/drivers/gles3/shaders/cubemap_filter.glsl +++ b/drivers/gles3/shaders/cubemap_filter.glsl @@ -309,7 +309,7 @@ void main() { } st /= vec2(M_PI * 2.0, M_PI); - irradiance += texture(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta); + irradiance += textureLod(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta); num_samples++; } } diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 731c089c83..c5eb343cc8 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -59,6 +59,7 @@ #include <poll.h> #include <signal.h> #include <stdarg.h> +#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/time.h> @@ -554,23 +555,38 @@ void UnixTerminalLogger::log_error(const char *p_function, const char *p_file, i else err_details = p_code; + // Disable color codes if stdout is not a TTY. + // This prevents Godot from writing ANSI escape codes when redirecting + // stdout and stderr to a file. + const bool tty = isatty(fileno(stdout)); + const char *red = tty ? "\E[0;31m" : ""; + const char *red_bold = tty ? "\E[1;31m" : ""; + const char *yellow = tty ? "\E[0;33m" : ""; + const char *yellow_bold = tty ? "\E[1;33m" : ""; + const char *magenta = tty ? "\E[0;35m" : ""; + const char *magenta_bold = tty ? "\E[1;35m" : ""; + const char *cyan = tty ? "\E[0;36m" : ""; + const char *cyan_bold = tty ? "\E[1;36m" : ""; + const char *reset = tty ? "\E[0m" : ""; + const char *bold = tty ? "\E[1m" : ""; + switch (p_type) { case ERR_WARNING: - logf_error("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function, err_details); - logf_error("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line); + logf_error("%sWARNING: %s: %s%s%s\n", yellow_bold, p_function, reset, bold, err_details); + logf_error("%s At: %s:%i.%s\n", yellow, p_file, p_line, reset); break; case ERR_SCRIPT: - logf_error("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details); - logf_error("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line); + logf_error("%sSCRIPT ERROR: %s: %s%s%s\n", magenta_bold, p_function, reset, bold, err_details); + logf_error("%s At: %s:%i.%s\n", magenta, p_file, p_line, reset); break; case ERR_SHADER: - logf_error("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details); - logf_error("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line); + logf_error("%sSHADER ERROR: %s: %s%s%s\n", cyan_bold, p_function, reset, bold, err_details); + logf_error("%s At: %s:%i.%s\n", cyan, p_file, p_line, reset); break; case ERR_ERROR: default: - logf_error("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details); - logf_error("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line); + logf_error("%sERROR: %s: %s%s%s\n", red_bold, p_function, reset, bold, err_details); + logf_error("%s At: %s:%i.%s\n", red, p_file, p_line, reset); break; } } |