diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/convex_decomp/b2d_decompose.h | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h index 068689d73d..b21792047e 100644 --- a/drivers/convex_decomp/b2d_decompose.h +++ b/drivers/convex_decomp/b2d_decompose.h @@ -31,8 +31,8 @@ #ifndef B2D_DECOMPOSE_H #define B2D_DECOMPOSE_H -#include "math_2d.h" #include "vector.h" +#include "vector2.h" Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon); #endif // B2D_DECOMPOSE_H diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 9251e21080..3e64c92e96 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -526,7 +526,7 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_NORMALMAP) normalmap.xy = normalmap.xy * 2.0 - 1.0; - normalmap.z = sqrt(1.0 - dot(normalmap.xy, normalmap.xy)); + normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); // normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side; normal = normalmap; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index dee8bcbc58..2d6f42679f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1700,7 +1700,7 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_NORMALMAP) normalmap.xy=normalmap.xy*2.0-1.0; - normalmap.z=sqrt(1.0-dot(normalmap.xy,normalmap.xy)); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. + normalmap.z=sqrt(max(0.0, 1.0-dot(normalmap.xy,normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. normal = normalize( mix(normal_interp,tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z,normaldepth) ) * side; |