diff options
Diffstat (limited to 'drivers/xaudio2/audio_driver_xaudio2.cpp')
-rw-r--r-- | drivers/xaudio2/audio_driver_xaudio2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index ce2f0db0fc..8674d24af6 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,12 +45,12 @@ Error AudioDriverXAudio2::init() { pcm_open = false; samples_in = NULL; - mix_rate = 48000; + mix_rate = GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE); // FIXME: speaker_mode seems unused in the Xaudio2 driver so far speaker_mode = SPEAKER_MODE_STEREO; channels = 2; - int latency = GLOBAL_DEF_RST("audio/output_latency", 25); + int latency = GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY); buffer_size = closest_power_of_2(latency * mix_rate / 1000); samples_in = memnew_arr(int32_t, buffer_size * channels); |