diff options
Diffstat (limited to 'drivers/webp/enc/picture_tools.c')
-rw-r--r-- | drivers/webp/enc/picture_tools.c | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/drivers/webp/enc/picture_tools.c b/drivers/webp/enc/picture_tools.c new file mode 100644 index 0000000000..7c73646397 --- /dev/null +++ b/drivers/webp/enc/picture_tools.c @@ -0,0 +1,206 @@ +// Copyright 2014 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// WebPPicture tools: alpha handling, etc. +// +// Author: Skal (pascal.massimino@gmail.com) + +#include "./vp8enci.h" +#include "../dsp/yuv.h" + +static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { + return (0xff000000u | (r << 16) | (g << 8) | b); +} + +//------------------------------------------------------------------------------ +// Helper: clean up fully transparent area to help compressibility. + +#define SIZE 8 +#define SIZE2 (SIZE / 2) +static int is_transparent_area(const uint8_t* ptr, int stride, int size) { + int y, x; + for (y = 0; y < size; ++y) { + for (x = 0; x < size; ++x) { + if (ptr[x]) { + return 0; + } + } + ptr += stride; + } + return 1; +} + +static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) { + int y, x; + for (y = 0; y < size; ++y) { + for (x = 0; x < size; ++x) { + if (ptr[x] & 0xff000000u) { + return 0; + } + } + ptr += stride; + } + return 1; +} + +static void flatten(uint8_t* ptr, int v, int stride, int size) { + int y; + for (y = 0; y < size; ++y) { + memset(ptr, v, size); + ptr += stride; + } +} + +static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) { + int x, y; + for (y = 0; y < size; ++y) { + for (x = 0; x < size; ++x) ptr[x] = v; + ptr += stride; + } +} + +void WebPCleanupTransparentArea(WebPPicture* pic) { + int x, y, w, h; + if (pic == NULL) return; + w = pic->width / SIZE; + h = pic->height / SIZE; + + // note: we ignore the left-overs on right/bottom + if (pic->use_argb) { + uint32_t argb_value = 0; + for (y = 0; y < h; ++y) { + int need_reset = 1; + for (x = 0; x < w; ++x) { + const int off = (y * pic->argb_stride + x) * SIZE; + if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) { + if (need_reset) { + argb_value = pic->argb[off]; + need_reset = 0; + } + flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE); + } else { + need_reset = 1; + } + } + } + } else { + const uint8_t* const a_ptr = pic->a; + int values[3] = { 0 }; + if (a_ptr == NULL) return; // nothing to do + for (y = 0; y < h; ++y) { + int need_reset = 1; + for (x = 0; x < w; ++x) { + const int off_a = (y * pic->a_stride + x) * SIZE; + const int off_y = (y * pic->y_stride + x) * SIZE; + const int off_uv = (y * pic->uv_stride + x) * SIZE2; + if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) { + if (need_reset) { + values[0] = pic->y[off_y]; + values[1] = pic->u[off_uv]; + values[2] = pic->v[off_uv]; + need_reset = 0; + } + flatten(pic->y + off_y, values[0], pic->y_stride, SIZE); + flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2); + flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2); + } else { + need_reset = 1; + } + } + } + } +} + +#undef SIZE +#undef SIZE2 + +//------------------------------------------------------------------------------ +// Blend color and remove transparency info + +#define BLEND(V0, V1, ALPHA) \ + ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16) +#define BLEND_10BIT(V0, V1, ALPHA) \ + ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18) + +void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { + const int red = (background_rgb >> 16) & 0xff; + const int green = (background_rgb >> 8) & 0xff; + const int blue = (background_rgb >> 0) & 0xff; + int x, y; + if (pic == NULL) return; + if (!pic->use_argb) { + const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop + const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); + // VP8RGBToU/V expects the u/v values summed over four pixels + const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); + const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); + const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; + if (!has_alpha || pic->a == NULL) return; // nothing to do + for (y = 0; y < pic->height; ++y) { + // Luma blending + uint8_t* const y_ptr = pic->y + y * pic->y_stride; + uint8_t* const a_ptr = pic->a + y * pic->a_stride; + for (x = 0; x < pic->width; ++x) { + const int alpha = a_ptr[x]; + if (alpha < 0xff) { + y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]); + } + } + // Chroma blending every even line + if ((y & 1) == 0) { + uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride; + uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride; + uint8_t* const a_ptr2 = + (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; + for (x = 0; x < uv_width; ++x) { + // Average four alpha values into a single blending weight. + // TODO(skal): might lead to visible contouring. Can we do better? + const int alpha = + a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + + a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; + u[x] = BLEND_10BIT(U0, u[x], alpha); + v[x] = BLEND_10BIT(V0, v[x], alpha); + } + if (pic->width & 1) { // rightmost pixel + const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); + u[x] = BLEND_10BIT(U0, u[x], alpha); + v[x] = BLEND_10BIT(V0, v[x], alpha); + } + } + memset(a_ptr, 0xff, pic->width); + } + } else { + uint32_t* argb = pic->argb; + const uint32_t background = MakeARGB32(red, green, blue); + for (y = 0; y < pic->height; ++y) { + for (x = 0; x < pic->width; ++x) { + const int alpha = (argb[x] >> 24) & 0xff; + if (alpha != 0xff) { + if (alpha > 0) { + int r = (argb[x] >> 16) & 0xff; + int g = (argb[x] >> 8) & 0xff; + int b = (argb[x] >> 0) & 0xff; + r = BLEND(red, r, alpha); + g = BLEND(green, g, alpha); + b = BLEND(blue, b, alpha); + argb[x] = MakeARGB32(r, g, b); + } else { + argb[x] = background; + } + } + } + argb += pic->argb_stride; + } + } +} + +#undef BLEND +#undef BLEND_10BIT + +//------------------------------------------------------------------------------ |