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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp38
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h1
2 files changed, 30 insertions, 9 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9ee2a28240..b5bd6cef38 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1804,6 +1804,10 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
+ if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+
if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
@@ -2134,6 +2138,10 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
}
}
+ if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
+ usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ }
+
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
@@ -3275,8 +3283,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
for (int i = 0; i < p_attachments.size(); i++) {
ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
- ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
- VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
+ VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
VkAttachmentDescription description = {};
description.flags = 0;
@@ -3473,7 +3481,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as input attachment.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
reference.attachment = attachment;
reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -3497,12 +3505,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
- ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as resolve attachment.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
reference.attachment = attachment;
- reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
resolve_references.push_back(reference);
@@ -3632,8 +3640,10 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pDependencies = nullptr;
}
+ // These are only used if we use multiview but we need to define them in scope.
const uint32_t view_mask = (1 << p_view_count) - 1;
const uint32_t correlation_mask = (1 << p_view_count) - 1;
+ Vector<uint32_t> view_masks;
VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
if (p_view_count > 1) {
@@ -3645,10 +3655,15 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// Make sure we limit this to the number of views we support.
ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+ // Set view masks for each subpass
+ for (uint32_t i = 0; i < subpasses.size(); i++) {
+ view_masks.push_back(view_mask);
+ };
+
render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
render_pass_multiview_create_info.pNext = nullptr;
- render_pass_multiview_create_info.subpassCount = 1;
- render_pass_multiview_create_info.pViewMasks = &view_mask;
+ render_pass_multiview_create_info.subpassCount = subpasses.size();
+ render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
render_pass_multiview_create_info.dependencyCount = 0;
render_pass_multiview_create_info.pViewOffsets = nullptr;
render_pass_multiview_create_info.correlationMaskCount = 1;
@@ -4506,6 +4521,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
+ need_array_dimensions = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
ERR_PRINT("Acceleration structure not supported.");
@@ -5490,7 +5506,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = *sampler;
img_info.imageView = texture->view;
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
@@ -5543,7 +5559,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
@@ -7416,6 +7432,10 @@ void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
}
+uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
+ return draw_list_current_subpass;
+}
+
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index f9ff61310a..dc4583d837 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1149,6 +1149,7 @@ public:
virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect);
virtual void draw_list_disable_scissor(DrawListID p_list);
+ virtual uint32_t draw_list_get_current_pass();
virtual DrawListID draw_list_switch_to_next_pass();
virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids);