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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp112
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
-rw-r--r--drivers/vulkan/vulkan_context.cpp243
-rw-r--r--drivers/vulkan/vulkan_context.h6
4 files changed, 261 insertions, 102 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 73ae108961..c7c5fadbeb 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1655,9 +1655,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.pNext = nullptr;
image_create_info.flags = 0;
-#ifndef _MSC_VER
-#warning TODO check for support via RenderingDevice to enable on mobile when possible
-#endif
+ // TODO: Check for support via RenderingDevice to enable on mobile when possible.
#ifndef ANDROID_ENABLED
@@ -2162,14 +2160,35 @@ RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, Dat
texture.height = p_height;
texture.depth = p_depth;
texture.layers = p_layers;
- texture.mipmaps = 0; // Maybe make this settable too?
+ texture.mipmaps = 1;
texture.usage_flags = p_flags;
texture.base_mipmap = 0;
texture.base_layer = 0;
texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
- // Do we need to do something with texture.layout?
+ // Set base layout based on usage priority.
+
+ if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
+ // First priority, readable.
+ texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ } else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ // Second priority, storage.
+
+ texture.layout = VK_IMAGE_LAYOUT_GENERAL;
+
+ } else if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ // Third priority, color or depth.
+
+ texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ } else if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+
+ } else {
+ texture.layout = VK_IMAGE_LAYOUT_GENERAL;
+ }
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
@@ -3403,6 +3422,16 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
LocalVector<int32_t> attachment_last_pass;
attachment_last_pass.resize(p_attachments.size());
+ if (p_view_count > 1) {
+ const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
+
+ // This only works with multiview!
+ ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
+
+ // Make sure we limit this to the number of views we support.
+ ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+ }
+
// These are only used if we use multiview but we need to define them in scope.
const uint32_t view_mask = (1 << p_view_count) - 1;
const uint32_t correlation_mask = (1 << p_view_count) - 1;
@@ -3703,7 +3732,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_last_pass[attachment] = i;
}
- reference.aspectMask = 0;
+ reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_references.push_back(reference);
}
@@ -3725,7 +3754,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
- reference.aspectMask = 0; // TODO: We need to set this here, possibly VK_IMAGE_ASPECT_COLOR_BIT?
+ reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
input_references.push_back(reference);
}
@@ -3754,7 +3783,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
attachment_last_pass[attachment] = i;
}
- reference.aspectMask = 0;
+ reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolve_references.push_back(reference);
}
@@ -3769,7 +3798,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
depth_stencil_reference.attachment = attachment_remap[attachment];
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- depth_stencil_reference.aspectMask = 0;
+ depth_stencil_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
attachment_last_pass[attachment] = i;
if (is_multisample_first) {
@@ -3795,7 +3824,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
vrs_reference.pNext = nullptr;
vrs_reference.attachment = attachment_remap[attachment];
vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
- vrs_reference.aspectMask = 0;
+ vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
Size2i texel_size = context->get_vrs_capabilities().max_texel_size;
@@ -3936,16 +3965,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
Vector<uint32_t> view_masks;
VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
- if (p_view_count > 1) {
- // This may no longer be needed with the new settings already including this.
-
- const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
-
- // For now this only works with multiview!
- ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
-
- // Make sure we limit this to the number of views we support.
- ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+ if ((p_view_count > 1) && !context->supports_renderpass2()) {
+ // This is only required when using vkCreateRenderPass, we add it if vkCreateRenderPass2KHR is not supported
+ // resulting this in being passed to our vkCreateRenderPass fallback.
// Set view masks for each subpass.
for (uint32_t i = 0; i < subpasses.size(); i++) {
@@ -4152,8 +4174,8 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
size.height = texture->height;
size_set = true;
} else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- // If this is not the first attachement we assume this is used as the VRS attachment.
- // In this case this texture will be 1/16th the size of the color attachement.
+ // If this is not the first attachment we assume this is used as the VRS attachment.
+ // In this case this texture will be 1/16th the size of the color attachment.
// So we skip the size check.
} else {
ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
@@ -4828,7 +4850,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];
- RenderingDeviceVulkanShaderBinaryDataBinding info;
+ RenderingDeviceVulkanShaderBinaryDataBinding info{};
bool need_array_dimensions = false;
bool need_block_size = false;
@@ -4979,7 +5001,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
for (uint32_t j = 0; j < sc_count; j++) {
int32_t existing = -1;
- RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
+ RenderingDeviceVulkanShaderBinarySpecializationConstant sconst{};
SpvReflectSpecializationConstant *spc = spec_constants[j];
sconst.constant_id = spc->constant_id;
@@ -5172,9 +5194,9 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
uint32_t offset = 0;
uint8_t *binptr = ret.ptrw();
binptr[0] = 'G';
- binptr[1] = 'V';
+ binptr[1] = 'S';
binptr[2] = 'B';
- binptr[3] = 'D'; // Godot vulkan binary data.
+ binptr[3] = 'D'; // Godot Shader Binary Data.
offset += 4;
encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
offset += sizeof(uint32_t);
@@ -5235,7 +5257,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
uint32_t read_offset = 0;
// Consistency check.
ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
- ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
+ ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
uint32_t bin_version = decode_uint32(binptr + 4);
ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
@@ -6561,7 +6583,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
- rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
+ rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
@@ -7262,12 +7284,12 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
return OK;
}
-void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
+void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
int texture_index = 0;
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
+ for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
+ Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
if (!texture) {
texture_index++;
@@ -7300,12 +7322,12 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list,
VkClearRect cr;
cr.baseArrayLayer = 0;
cr.layerCount = 1;
- cr.rect.offset.x = viewport_offset.x;
- cr.rect.offset.y = viewport_offset.y;
- cr.rect.extent.width = viewport_size.width;
- cr.rect.extent.height = viewport_size.height;
+ cr.rect.offset.x = p_viewport_offset.x;
+ cr.rect.offset.y = p_viewport_offset.y;
+ cr.rect.extent.width = p_viewport_size.width;
+ cr.rect.extent.height = p_viewport_size.height;
- vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
+ vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
@@ -7729,7 +7751,7 @@ void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_
dl->validation.index_array_size = index_array->indices;
dl->validation.index_array_offset = index_array->offset;
- vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
+ vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, 0, index_array->index_type);
}
void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
@@ -9164,7 +9186,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
if (texture->bound) {
- WARN_PRINT("Deleted a texture while it was bound..");
+ WARN_PRINT("Deleted a texture while it was bound.");
}
vkDestroyImageView(device, texture->view, nullptr);
if (texture->owner.is_null()) {
@@ -9365,12 +9387,10 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
}
}
- // NOTE: If adding new project settings here, also duplicate their definition in
- // rendering_server.cpp for headless doctool.
- staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
+ staging_buffer_block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
staging_buffer_block_size *= 1024; // Kb -> bytes.
- staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
+ staging_buffer_max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
staging_buffer_max_size *= 1024 * 1024;
@@ -9378,7 +9398,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// Validate enough blocks.
staging_buffer_max_size = staging_buffer_block_size * 4;
}
- texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
+ texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
@@ -9393,7 +9413,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
ERR_CONTINUE(err != OK);
}
- max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
+ max_descriptors_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
// Check to make sure DescriptorPoolKey is good.
static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
@@ -9688,6 +9708,10 @@ uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
return limits.maxComputeWorkGroupSize[1];
case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
return limits.maxComputeWorkGroupSize[2];
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
+ return limits.maxViewportDimensions[0];
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
+ return limits.maxViewportDimensions[1];
case LIMIT_SUBGROUP_SIZE: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.size;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index abec1b0e1b..7c75e9bb2e 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -905,7 +905,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
bool draw_list_unbind_color_textures = false;
bool draw_list_unbind_depth_textures = false;
- void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil);
+ void _draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil);
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count);
Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 99ef57abae..464ab474e1 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -48,15 +48,119 @@
VulkanHooks *VulkanContext::vulkan_hooks = nullptr;
-VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2 *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) {
- if (fpCreateRenderPass2KHR == nullptr) {
- fpCreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR)vkGetInstanceProcAddr(inst, "vkCreateRenderPass2KHR");
+Vector<VkAttachmentReference> VulkanContext::_convert_VkAttachmentReference2(uint32_t p_count, const VkAttachmentReference2 *p_refs) {
+ Vector<VkAttachmentReference> att_refs;
+
+ if (p_refs != nullptr) {
+ for (uint32_t i = 0; i < p_count; i++) {
+ // We lose aspectMask in this conversion but we don't use it currently.
+
+ VkAttachmentReference ref = {
+ p_refs[i].attachment, /* attachment */
+ p_refs[i].layout /* layout */
+ };
+
+ att_refs.push_back(ref);
+ }
}
- if (fpCreateRenderPass2KHR == nullptr) {
- return VK_ERROR_EXTENSION_NOT_PRESENT;
+ return att_refs;
+}
+
+VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass) {
+ if (has_renderpass2_ext) {
+ if (fpCreateRenderPass2KHR == nullptr) {
+ fpCreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR)vkGetDeviceProcAddr(p_device, "vkCreateRenderPass2KHR");
+ }
+
+ if (fpCreateRenderPass2KHR == nullptr) {
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ } else {
+ return (fpCreateRenderPass2KHR)(p_device, p_create_info, p_allocator, p_render_pass);
+ }
} else {
- return (fpCreateRenderPass2KHR)(device, pCreateInfo, pAllocator, pRenderPass);
+ // need to fall back on vkCreateRenderPass
+
+ const void *next = p_create_info->pNext; // ATM we only support multiview which should work if supported.
+
+ Vector<VkAttachmentDescription> attachments;
+ for (uint32_t i = 0; i < p_create_info->attachmentCount; i++) {
+ // Basically the old layout just misses type and next.
+ VkAttachmentDescription att = {
+ p_create_info->pAttachments[i].flags, /* flags */
+ p_create_info->pAttachments[i].format, /* format */
+ p_create_info->pAttachments[i].samples, /* samples */
+ p_create_info->pAttachments[i].loadOp, /* loadOp */
+ p_create_info->pAttachments[i].storeOp, /* storeOp */
+ p_create_info->pAttachments[i].stencilLoadOp, /* stencilLoadOp */
+ p_create_info->pAttachments[i].stencilStoreOp, /* stencilStoreOp */
+ p_create_info->pAttachments[i].initialLayout, /* initialLayout */
+ p_create_info->pAttachments[i].finalLayout /* finalLayout */
+ };
+
+ attachments.push_back(att);
+ }
+
+ Vector<VkSubpassDescription> subpasses;
+ for (uint32_t i = 0; i < p_create_info->subpassCount; i++) {
+ // Here we need to do more, again it's just stripping out type and next
+ // but we have VkAttachmentReference2 to convert to VkAttachmentReference.
+ // Also viewmask is not supported but we don't use it outside of multiview.
+
+ Vector<VkAttachmentReference> input_attachments = _convert_VkAttachmentReference2(p_create_info->pSubpasses[i].inputAttachmentCount, p_create_info->pSubpasses[i].pInputAttachments);
+ Vector<VkAttachmentReference> color_attachments = _convert_VkAttachmentReference2(p_create_info->pSubpasses[i].colorAttachmentCount, p_create_info->pSubpasses[i].pColorAttachments);
+ Vector<VkAttachmentReference> resolve_attachments = _convert_VkAttachmentReference2(p_create_info->pSubpasses[i].colorAttachmentCount, p_create_info->pSubpasses[i].pResolveAttachments);
+ Vector<VkAttachmentReference> depth_attachments = _convert_VkAttachmentReference2(p_create_info->pSubpasses[i].colorAttachmentCount, p_create_info->pSubpasses[i].pDepthStencilAttachment);
+
+ VkSubpassDescription subpass = {
+ p_create_info->pSubpasses[i].flags, /* flags */
+ p_create_info->pSubpasses[i].pipelineBindPoint, /* pipelineBindPoint */
+ p_create_info->pSubpasses[i].inputAttachmentCount, /* inputAttachmentCount */
+ input_attachments.size() == 0 ? nullptr : input_attachments.ptr(), /* pInputAttachments */
+ p_create_info->pSubpasses[i].colorAttachmentCount, /* colorAttachmentCount */
+ color_attachments.size() == 0 ? nullptr : color_attachments.ptr(), /* pColorAttachments */
+ resolve_attachments.size() == 0 ? nullptr : resolve_attachments.ptr(), /* pResolveAttachments */
+ depth_attachments.size() == 0 ? nullptr : depth_attachments.ptr(), /* pDepthStencilAttachment */
+ p_create_info->pSubpasses[i].preserveAttachmentCount, /* preserveAttachmentCount */
+ p_create_info->pSubpasses[i].pPreserveAttachments /* pPreserveAttachments */
+ };
+
+ subpasses.push_back(subpass);
+ }
+
+ Vector<VkSubpassDependency> dependencies;
+ for (uint32_t i = 0; i < p_create_info->dependencyCount; i++) {
+ // We lose viewOffset here but again I don't believe we use this anywhere.
+ VkSubpassDependency dep = {
+ p_create_info->pDependencies[i].srcSubpass, /* srcSubpass */
+ p_create_info->pDependencies[i].dstSubpass, /* dstSubpass */
+ p_create_info->pDependencies[i].srcStageMask, /* srcStageMask */
+ p_create_info->pDependencies[i].dstStageMask, /* dstStageMask */
+ p_create_info->pDependencies[i].srcAccessMask, /* srcAccessMask */
+ p_create_info->pDependencies[i].dstAccessMask, /* dstAccessMask */
+ p_create_info->pDependencies[i].dependencyFlags, /* dependencyFlags */
+ };
+
+ dependencies.push_back(dep);
+ }
+
+ // CorrelatedViewMask is not supported in vkCreateRenderPass but we
+ // currently only use this for multiview.
+ // We'll need to look into this.
+
+ VkRenderPassCreateInfo create_info = {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, /* sType */
+ next, /* pNext*/
+ p_create_info->flags, /* flags */
+ (uint32_t)attachments.size(), /* attachmentCount */
+ attachments.ptr(), /* pAttachments */
+ (uint32_t)subpasses.size(), /* subpassCount */
+ subpasses.ptr(), /* pSubpasses */
+ (uint32_t)dependencies.size(), /* */
+ dependencies.ptr(), /* */
+ };
+
+ return vkCreateRenderPass(device, &create_info, p_allocator, p_render_pass);
}
}
@@ -85,19 +189,6 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(
return VK_FALSE;
}
- // Workaround for Vulkan-Loader usability bug: https://github.com/KhronosGroup/Vulkan-Loader/issues/262.
- if (strstr(pCallbackData->pMessage, "wrong ELF class: ELFCLASS32") != nullptr) {
- return VK_FALSE;
- }
-
-#ifdef WINDOWS_ENABLED
- // Some software installs Vulkan overlays in Windows registry and never cleans them up on uninstall.
- // So we get spammy error level messages from the loader about those - make them verbose instead.
- if (strstr(pCallbackData->pMessage, "loader_get_json: Failed to open JSON file") != nullptr) {
- messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
- }
-#endif
-
if (pCallbackData->pMessageIdName && strstr(pCallbackData->pMessageIdName, "UNASSIGNED-CoreValidation-DrawState-ClearCmdBeforeDraw") != nullptr) {
return VK_FALSE;
}
@@ -320,6 +411,16 @@ Error VulkanContext::_initialize_extensions() {
VkBool32 platformSurfaceExtFound = 0;
memset(extension_names, 0, sizeof(extension_names));
+ // Only enable debug utils in verbose mode or DEV_ENABLED.
+ // End users would get spammed with messages of varying verbosity due to the
+ // mess that thirdparty layers/extensions and drivers seem to leave in their
+ // wake, making the Windows registry a bottomless pit of broken layer JSON.
+#ifdef DEV_ENABLED
+ bool want_debug_utils = true;
+#else
+ bool want_debug_utils = OS::get_singleton()->is_stdout_verbose();
+#endif
+
VkResult err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, nullptr);
ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, ERR_CANT_CREATE);
@@ -347,8 +448,10 @@ Error VulkanContext::_initialize_extensions() {
}
}
if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
- enabled_debug_utils = true;
+ if (want_debug_utils) {
+ extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
+ enabled_debug_utils = true;
+ }
}
if (!strcmp(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, instance_extensions[i].extensionName)) {
extension_names[enabled_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
@@ -584,21 +687,43 @@ Error VulkanContext::_check_capabilities() {
vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
- vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
- vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
- vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
+ // We must check that the relative extension is present before assuming a
+ // feature as enabled. Actually, according to the spec we shouldn't add the
+ // structs in pNext at all, but this works fine.
+ // See also: https://github.com/godotengine/godot/issues/65409
+ for (uint32_t i = 0; i < enabled_extension_count; ++i) {
+ if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, extension_names[i])) {
+ vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
+ vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
+ vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
+
+ continue;
+ }
+
+ if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, extension_names[i])) {
+ multiview_capabilities.is_supported = multiview_features.multiview;
+ multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
+ multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
+
+ continue;
+ }
+
+ if (!strcmp(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, extension_names[i])) {
+ shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
- multiview_capabilities.is_supported = multiview_features.multiview;
- multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
- multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
+ continue;
+ }
- shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
- shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
+ if (!strcmp(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, extension_names[i])) {
+ storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
+ storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
+ storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
+ storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
- storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
- storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
- storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
- storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
+ continue;
+ }
+ }
}
// Check extended properties.
@@ -608,15 +733,18 @@ Error VulkanContext::_check_capabilities() {
device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
}
if (device_properties_func != nullptr) {
- VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties;
- VkPhysicalDeviceMultiviewProperties multiviewProperties;
- VkPhysicalDeviceSubgroupProperties subgroupProperties;
- VkPhysicalDeviceProperties2 physicalDeviceProperties;
+ VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
+ VkPhysicalDeviceMultiviewProperties multiviewProperties{};
+ VkPhysicalDeviceSubgroupProperties subgroupProperties{};
+ VkPhysicalDeviceProperties2 physicalDeviceProperties{};
void *nextptr = nullptr;
- subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
- subgroupProperties.pNext = nextptr;
- nextptr = &subgroupProperties;
+ if (!(vulkan_major == 1 && vulkan_minor == 0)) {
+ subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ subgroupProperties.pNext = nextptr;
+
+ nextptr = &subgroupProperties;
+ }
if (multiview_capabilities.is_supported) {
multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
@@ -704,7 +832,7 @@ Error VulkanContext::_create_instance() {
}
}
- CharString cs = ProjectSettings::get_singleton()->get("application/config/name").operator String().utf8();
+ CharString cs = GLOBAL_GET("application/config/name").operator String().utf8();
const VkApplicationInfo app = {
/*sType*/ VK_STRUCTURE_TYPE_APPLICATION_INFO,
/*pNext*/ nullptr,
@@ -1061,6 +1189,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
extension_names[enabled_extension_count++] = VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME;
}
if (!strcmp(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, device_extensions[i].extensionName)) {
+ has_renderpass2_ext = true;
extension_names[enabled_extension_count++] = VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME;
}
if (enabled_extension_count >= MAX_EXTENSIONS) {
@@ -1207,7 +1336,7 @@ Error VulkanContext::_create_device() {
vulkan11features.shaderDrawParameters = 0;
nextptr = &vulkan11features;
} else {
- // On Vulkan 1.0 and 1.1 we use our older structs to initialise these features.
+ // On Vulkan 1.0 and 1.1 we use our older structs to initialize these features.
storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
storage_feature.pNext = nextptr;
storage_feature.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported;
@@ -1354,7 +1483,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
color_space = surfFormats[0].colorSpace;
} else {
// These should be ordered with the ones we want to use on top and fallback modes further down
- // we want a 32bit RGBA unsigned normalised buffer or similar.
+ // we want a 32bit RGBA unsigned normalized buffer or similar.
const VkFormat allowed_formats[] = {
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM
@@ -1703,18 +1832,22 @@ Error VulkanContext::_update_swap_chain(Window *window) {
preTransform = surfCapabilities.currentTransform;
}
- // Find a supported composite alpha mode - one of these is guaranteed to be set.
VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
- VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
- VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
- VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
- VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
- };
- for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) {
- if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) {
- compositeAlpha = compositeAlphaFlags[i];
- break;
+
+ if (OS::get_singleton()->is_layered_allowed() || !(surfCapabilities.supportedCompositeAlpha & compositeAlpha)) {
+ // Find a supported composite alpha mode - one of these is guaranteed to be set.
+ VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
+ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
+ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
+ };
+
+ for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) {
+ if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) {
+ compositeAlpha = compositeAlphaFlags[i];
+ break;
+ }
}
}
@@ -2261,8 +2394,6 @@ Error VulkanContext::swap_buffers() {
}
}
#endif
- static int total_frames = 0;
- total_frames++;
// print_line("current buffer: " + itos(current_buffer));
err = fpQueuePresentKHR(present_queue, &present);
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 9889cf336b..d6a25c5cd7 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -188,6 +188,7 @@ private:
uint32_t enabled_extension_count = 0;
const char *extension_names[MAX_EXTENSIONS];
bool enabled_debug_utils = false;
+ bool has_renderpass2_ext = false;
/**
* True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is
@@ -257,6 +258,8 @@ private:
Error _create_swap_chain();
Error _create_semaphores();
+ Vector<VkAttachmentReference> _convert_VkAttachmentReference2(uint32_t p_count, const VkAttachmentReference2 *p_refs);
+
protected:
virtual const char *_get_platform_surface_extension() const = 0;
@@ -270,7 +273,8 @@ protected:
public:
// Extension calls.
- VkResult vkCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2 *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass);
+ bool supports_renderpass2() const { return has_renderpass2_ext; }
+ VkResult vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
uint32_t get_vulkan_major() const { return vulkan_major; };
uint32_t get_vulkan_minor() const { return vulkan_minor; };