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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp356
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h41
-rw-r--r--drivers/vulkan/vulkan_context.cpp5
3 files changed, 267 insertions, 135 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 7e9d11137e..118679a8b5 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1950,6 +1950,9 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
"Can only create a cubemap slice from a cubemap or cubemap array mipmap");
+ ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
+ "Can only create a 3D slice from a 3D texture");
+
//create view
ERR_FAIL_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
@@ -1976,7 +1979,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
VK_IMAGE_VIEW_TYPE_2D,
};
- image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : view_types[texture.type];
+ image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
image_view_create_info.format = vulkan_formats[texture.format];
} else {
@@ -2676,6 +2679,94 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
return OK;
}
+Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
+
+ Texture *src_tex = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
+
+ ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
+
+ ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
+
+ ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
+ "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
+
+ uint32_t src_layer_count = src_tex->layers;
+ if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
+ src_layer_count *= 6;
+ }
+
+ ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
+
+ VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+
+ VkImageLayout layout = src_tex->layout;
+
+ if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = NULL;
+ image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ image_memory_barrier.oldLayout = src_tex->layout;
+ image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = src_tex->image;
+ image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
+ image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
+ image_memory_barrier.subresourceRange.layerCount = p_layers;
+
+ layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
+ }
+
+ VkClearColorValue clear_color;
+ clear_color.float32[0] = p_color.r;
+ clear_color.float32[1] = p_color.g;
+ clear_color.float32[2] = p_color.b;
+ clear_color.float32[3] = p_color.a;
+
+ VkImageSubresourceRange range;
+ range.aspectMask = src_tex->read_aspect_mask;
+ range.baseArrayLayer = p_base_layer;
+ range.layerCount = p_layers;
+ range.baseMipLevel = p_base_mipmap;
+ range.levelCount = p_mipmaps;
+
+ vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
+
+ if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = NULL;
+ image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.newLayout = src_tex->layout;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = src_tex->image;
+ image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
+ image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
+ image_memory_barrier.subresourceRange.layerCount = p_layers;
+
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
+ }
+
+ return OK;
+}
+
bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
@@ -2719,7 +2810,7 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
/**** ATTACHMENT ****/
/********************/
-VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) {
+VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
Vector<VkAttachmentDescription> attachments;
Vector<VkAttachmentReference> color_references;
@@ -2739,17 +2830,18 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
"Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
+ bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
- switch (p_initial_action) {
+ switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR: {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
} break;
- case INITIAL_ACTION_KEEP_COLOR: {
+ case INITIAL_ACTION_KEEP: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
@@ -2764,22 +2856,6 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
}
} break;
- case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: {
-
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- }
-
- } break;
case INITIAL_ACTION_CONTINUE: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
@@ -2800,8 +2876,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
- switch (p_final_action) {
- case FINAL_ACTION_READ_COLOR_AND_DEPTH: {
+ switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
+ case FINAL_ACTION_READ: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
@@ -2817,59 +2893,42 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
}
- break;
- case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
-
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- }
- } break;
- case FINAL_ACTION_DISCARD: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
-
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- }
- } break;
- case FINAL_ACTION_CONTINUE: {
- if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
-
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- }
+ } break;
+ case FINAL_ACTION_DISCARD: {
+ if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ }
+ } break;
+ case FINAL_ACTION_CONTINUE: {
+ if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- } break;
- default: {
- ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
+ description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
}
+
+ } break;
+ default: {
+ ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
}
}
@@ -2945,7 +3004,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
+ VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -5240,17 +5299,19 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(in
return ID_TYPE_DRAW_LIST;
}
-Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
+Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
Framebuffer::VersionKey vk;
- vk.initial_action = p_initial_action;
- vk.final_action = p_final_action;
+ vk.initial_color_action = p_initial_color_action;
+ vk.final_color_action = p_final_color_action;
+ vk.initial_depth_action = p_initial_depth_action;
+ vk.final_depth_action = p_final_depth_action;
if (!p_framebuffer->framebuffers.has(vk)) {
//need to create this version
Framebuffer::Version version;
- version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action);
+ version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
VkFramebufferCreateInfo framebuffer_create_info;
framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
@@ -5283,7 +5344,7 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
return OK;
}
-Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
+Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
@@ -5297,12 +5358,15 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
render_pass_begin.renderArea.offset.y = viewport_offset.y;
Vector<VkClearValue> clear_values;
- if (p_initial_action == INITIAL_ACTION_CLEAR) {
+ clear_values.resize(framebuffer->texture_ids.size());
+
+ {
int color_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
VkClearValue clear_value;
- if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+
+ if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
Color clear_color = p_clear_colors[color_index];
clear_value.color.float32[0] = clear_color.r;
@@ -5311,15 +5375,15 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
clear_value.color.float32[3] = clear_color.a;
color_index++;
} else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- clear_value.depthStencil.depth = 1.0;
- clear_value.depthStencil.stencil = 0;
+ clear_value.depthStencil.depth = p_clear_depth;
+ clear_value.depthStencil.stencil = p_clear_stencil;
} else {
clear_value.color.float32[0] = 0;
clear_value.color.float32[1] = 0;
clear_value.color.float32[2] = 0;
clear_value.color.float32[3] = 0;
}
- clear_values.push_back(clear_value);
+ clear_values.write[i] = clear_value;
}
}
@@ -5330,7 +5394,9 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
//mark textures as bound
draw_list_bound_textures.clear();
- draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE;
+ draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
+ draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
+
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
texture->bound = true;
@@ -5340,13 +5406,13 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
return OK;
}
-void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, const Vector<Color> &p_clear_colors) {
+void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
VkClearAttachment clear_at;
- if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
Color clear_color = p_clear_colors[color_index];
clear_at.clearValue.color.float32[0] = clear_color.r;
@@ -5355,10 +5421,10 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list,
clear_at.clearValue.color.float32[3] = clear_color.a;
clear_at.colorAttachment = color_index++;
clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- clear_at.clearValue.depthStencil.depth = 1.0;
- clear_at.clearValue.depthStencil.stencil = 0;
+ clear_at.clearValue.depthStencil.depth = p_depth;
+ clear_at.clearValue.depthStencil.stencil = p_stencil;
clear_at.colorAttachment = 0;
clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (format_has_stencil(texture->format)) {
@@ -5381,7 +5447,7 @@ void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list,
vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
}
-RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
+RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
_THREAD_SAFE_METHOD_
@@ -5393,7 +5459,8 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
Point2i viewport_offset;
Point2i viewport_size = framebuffer->size;
- bool needs_clear_region = false;
+ bool needs_clear_color = false;
+ bool needs_clear_depth = false;
if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
Rect2i viewport(viewport_offset, viewport_size);
@@ -5407,27 +5474,31 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_action == INITIAL_ACTION_CLEAR) {
- p_initial_action = INITIAL_ACTION_KEEP_COLOR_AND_DEPTH;
- needs_clear_region = true;
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_KEEP;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_KEEP;
}
}
- if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
- ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID,
- "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
+ ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
+ "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
}
VkFramebuffer vkframebuffer;
VkRenderPass render_pass;
- Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
+ Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
ERR_FAIL_COND_V(err != OK, INVALID_ID);
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
+ err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
if (err != OK) {
return INVALID_ID;
@@ -5441,8 +5512,8 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
draw_list_count = 0;
draw_list_split = false;
- if (needs_clear_region) {
- _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, p_clear_colors);
+ if (needs_clear_color || needs_clear_depth) {
+ _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
}
VkViewport viewport;
@@ -5467,7 +5538,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
return ID_TYPE_DRAW_LIST;
}
-Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
+Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
_THREAD_SAFE_METHOD_
@@ -5479,7 +5550,8 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
Point2i viewport_offset;
Point2i viewport_size = framebuffer->size;
- bool needs_clear_region = false;
+ bool needs_clear_color = false;
+ bool needs_clear_depth = false;
if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
Rect2i viewport(viewport_offset, viewport_size);
@@ -5493,17 +5565,21 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_action == INITIAL_ACTION_CLEAR) {
- p_initial_action = INITIAL_ACTION_KEEP_COLOR_AND_DEPTH;
- needs_clear_region = true;
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_KEEP;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_KEEP;
}
}
- if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
- ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER,
- "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
+ ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
+ "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
}
if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
@@ -5543,11 +5619,11 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
VkFramebuffer vkframebuffer;
VkRenderPass render_pass;
- Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
+ Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
+ err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
if (err != OK) {
return ERR_CANT_CREATE;
@@ -5596,8 +5672,9 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
#ifdef DEBUG_ENABLED
draw_list[i].validation.framebuffer_format = framebuffer->format_id;
#endif
- if (i == 0 && needs_clear_region) {
- _draw_list_insert_clear_region(&draw_list[i], framebuffer, viewport_offset, viewport_size, p_clear_colors);
+
+ if (i == 0 && (needs_clear_color || needs_clear_depth)) {
+ _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
}
VkViewport viewport;
@@ -5626,6 +5703,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
}
RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
+
if (p_id < 0) {
return NULL;
}
@@ -5841,7 +5919,7 @@ void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void
#endif
}
-void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances) {
+void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
@@ -5902,8 +5980,12 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
if (p_use_indices) {
#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
+ "Procedural vertices can't be used together with indices.");
+
ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
"Draw command requested indices, but no index buffer was set.");
+
if (dl->validation.pipeline_vertex_format != INVALID_ID) {
//uses vertices, do some vertex validations
ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
@@ -5924,11 +6006,23 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
#endif
vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
} else {
+
+ uint32_t to_draw;
+
+ if (p_procedural_vertices > 0) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
- "Draw command lacks indices, but pipeline format does not use vertices.");
+ "Procedural vertices requested, but pipeline expects a vertex array.");
#endif
- uint32_t to_draw = dl->validation.vertex_array_size;
+ to_draw = p_procedural_vertices;
+ } else {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
+ "Draw command lacks indices, but pipeline format does not use vertices.");
+#endif
+ to_draw = dl->validation.vertex_array_size;
+ }
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
@@ -5937,6 +6031,7 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
"Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
#endif
+
vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
}
}
@@ -6005,13 +6100,17 @@ void RenderingDeviceVulkan::draw_list_end() {
draw_list = NULL;
}
- if (draw_list_unbind_textures) {
- for (int i = 0; i < draw_list_bound_textures.size(); i++) {
- Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
- ERR_CONTINUE(!texture); //wtf
+ for (int i = 0; i < draw_list_bound_textures.size(); i++) {
+ Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
+ ERR_CONTINUE(!texture); //wtf
+ if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
+ texture->bound = false;
+ }
+ if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
texture->bound = false;
}
}
+
draw_list_bound_textures.clear();
// To ensure proper synchronization, we must make sure rendering is done before:
@@ -6168,7 +6267,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = textures_to_storage[i]->image;
- image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
+ image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
@@ -6197,6 +6296,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
}
#endif
}
+
void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
@@ -6223,6 +6323,10 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(p_x_groups > limits.maxComputeWorkGroupCount[0]);
+ ERR_FAIL_COND(p_y_groups > limits.maxComputeWorkGroupCount[1]);
+ ERR_FAIL_COND(p_z_groups > limits.maxComputeWorkGroupCount[2]);
+
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
@@ -6267,6 +6371,11 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
}
+
+void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
+ _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
+}
+
void RenderingDeviceVulkan::compute_list_end() {
ERR_FAIL_COND(!compute_list);
@@ -6295,6 +6404,9 @@ void RenderingDeviceVulkan::compute_list_end() {
}
memdelete(compute_list);
+ compute_list = NULL;
+
+ _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
}
#if 0
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 2781fc71e2..d487f4612e 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -259,7 +259,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
}
};
- VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count = NULL);
+ VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = NULL);
// This is a cache and it's never freed, it ensures
// IDs for a given format are always unique.
@@ -276,13 +276,23 @@ class RenderingDeviceVulkan : public RenderingDevice {
struct Framebuffer {
FramebufferFormatID format_id;
struct VersionKey {
- InitialAction initial_action;
- FinalAction final_action;
+ InitialAction initial_color_action;
+ FinalAction final_color_action;
+ InitialAction initial_depth_action;
+ FinalAction final_depth_action;
bool operator<(const VersionKey &p_key) const {
- if (initial_action == p_key.initial_action) {
- return final_action < p_key.final_action;
+ if (initial_color_action == p_key.initial_color_action) {
+ if (final_color_action == p_key.final_color_action) {
+ if (initial_depth_action == p_key.initial_depth_action) {
+ return final_depth_action < p_key.final_depth_action;
+ } else {
+ return initial_depth_action < p_key.initial_depth_action;
+ }
+ } else {
+ return final_color_action < p_key.final_color_action;
+ }
} else {
- return initial_action < p_key.initial_action;
+ return initial_color_action < p_key.initial_color_action;
}
}
};
@@ -806,11 +816,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t draw_list_count;
bool draw_list_split;
Vector<RID> draw_list_bound_textures;
- bool draw_list_unbind_textures;
+ bool draw_list_unbind_color_textures;
+ bool draw_list_unbind_depth_textures;
- void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, const Vector<Color> &p_clear_colors);
- Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
- Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents);
+ void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil);
+ Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
+ Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
/**********************/
@@ -966,6 +977,7 @@ public:
virtual bool texture_is_valid(RID p_texture);
virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false);
+ virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false);
/*********************/
/**** FRAMEBUFFER ****/
@@ -1046,8 +1058,9 @@ public:
/********************/
virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color());
- virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors = Vector<Color>(), const Rect2 &p_region = Rect2());
- virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors = Vector<Color>(), const Rect2 &p_region = Rect2());
+
+ virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
+ virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline);
virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index);
@@ -1056,7 +1069,7 @@ public:
virtual void draw_list_set_line_width(DrawListID p_list, float p_width);
virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size);
- virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1);
+ virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0);
virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect);
virtual void draw_list_disable_scissor(DrawListID p_list);
@@ -1071,6 +1084,8 @@ public:
virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline);
virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index);
virtual void compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size);
+ virtual void compute_list_add_barrier(ComputeListID p_list);
+
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
virtual void compute_list_end();
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index f232073f47..34ce79ab02 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -53,6 +53,11 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugU
strstr(pCallbackData->pMessage, "can result in undefined behavior if this memory is used by the device") != NULL) {
return VK_FALSE;
}
+ // This needs to be ignored because Validator is wrong here
+ if (strstr(pCallbackData->pMessage, "SPIR-V module not valid: Pointer operand") != NULL &&
+ strstr(pCallbackData->pMessage, "must be a memory object") != NULL) {
+ return VK_FALSE;
+ }
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) {
strcat(prefix, "VERBOSE : ");